Daily Archives: June 8, 2021

The EVE Online June Update to End Cloaky Camping and Open a Low Sec Gate to Stain

CCP announced last month that they were taking aim at the menace of cloaky camping, and their solution to the issue went in with today’s patch update.

No longer in testing, but they didn’t put up a new graphic

As previously mentioned, CCP’s plan to address cloaky camping is to introduce a deployable called a Mobile Observatory which sends out a system-wide ping every 10 minutes that has a chance to decloak any cloaked ships in the system.

The blueprints for Mobile Observatories were seeded into the market today and the associated changes are now live.

The Mobile Observatory

As you can see from the above, the structure only lasts for an hour and 40 minutes, so you get only 9 pings out of it once deployed.

As a counter, any ship that does cloak is given 15 minutes of protection from being decloaked.  CCP has set that timer the same everywhere, but has indicated that it may, in the future, give different modules of hulls a bonus to that time.

This change has not made those for or against cloaky camping happy.  Those looking to eliminate the practice bring up the expense and the vulnerability of the deployable, which can be blown up with just a few salvos from a stealth bomber.  Those who favor the practice fear that these modules will be spammed everywhere and multiple times per system so that being decloaked after 15 minutes is almost guaranteed.  I suppose we will see who is right.

Also in today’s update are four new empire gates, including the long asked for low sec gate to the Stain region.  The new gate locations are:

  • Hykkota (The Forge) ↔ Ahbazon (Genesis)
  • Irgrus (Metropolis) ↔ Pakhshi (Genesis)
  • Kenninck (Placid) ↔ Eggheron (Solitude)
  • Saminer (Tash-Murkon) ↔ F7-ICZ (Stain)

I expect that the Stain Russians are both very happy and are already camping that gate.

A monument has been placed in each of the systems where these new gates are locate that list out the names of the top players and corporations that participated in the event around the gate construction.

It also means the end of StainGuy, who long advocated for this low sec gate to Stain and swore he’d biomass his character if CCP ever actually put in it the game.  He is going to mothball the character instead to keep anybody else from grabbing the name… but not before a final farewell.

Those are the two big items with today’s update, but there are a number of smaller items, including the ability to filter the fleet composition window.  But for me, the other big fix was the change to the UI Only Mode indicator.

UI Only Mode, or Super Potato Mode, introduced last October just in time for some epic Keepstar fights in Delve, allows users to turn off the graphics rendering with the command Control-Shift-F9.  The main downside was the large opaque reminder that players were in UI Only Mode that hung right in the middle of the screen in the way of just about anything you wanted to look at. (e.g. scrolling messages, brackets on grid)

It would just sit there

With today’s update that message now fades away after 30 seconds, leaving you to peacefully watch overview brackets in peace without a big sign in the middle of the screen.

The T5ZI gate in 1DQ and the bubbles around it

In a way having the UI off and just brackets on is like having an air traffic controller view of an area.  I sat for a while and watched ships move around the gate and Keepstar grid in 1DQ.  It was relaxing in its own way.

Delta Squad’s symbol above the main Keepstar

Anyway, the patch has been deployed and is live, so the changes are in place and we have to live with them.

Full details are available in the patch notes.

CSM16 Voting Begins Today

Voting for candidates in the CSM16 election begins today (and not yesterday, as CCP accidentally indicated for about 20 minutes yesterday morning) and runs through until downtime on June 15th.

The time to vote is NOW!  The instructions are at the link above.

CSM16 voting is here

I have been skeptical of the whole idea since it was announced back in 2008, back when people served six month terms and we had two elections a year, and I haven’t really changed my mind on that.

Picking subject matter experts for a focus group through a popularity contest, which is what all elections amount to, does not seem like the best idea and the CSM only has as much influence as CCP allows it.  It lacks any agency.  (Unless it takes the discussion out of school, which worked exactly once.) Things have been good lately, but bad times are not that far in the past and CCP seems to ebb and flow on the importance of the CSM.  Good ideas have broken on the rocks of CCP indifference for years and bad ideas been championed by CCP against the advice of the CSM.

Still, you work with the process you have, not the process you want, and hope for the best.  You want good people there when CCP decides to listen.  So I encourage people to go vote for sensible candidates that represent their views.  Or meme candidates that will disrupt meetings.  Whatever you think will help.  You do you.

There are 47 candidates on the ballot.  I listed them out with links to their candidate forum post.  I also tried to sort them out into a few general categories, but aside from “incumbents” your mileage may vary.

The candidate field for CSM16

In order to publicize the election, CCP has a daily login reward event going on this week, featuring skill points and some of the other standard items.

Daily Login Rewards

Per the usual routine, Omega clones get all the rewards, Alpha clones get only the top row.  And, of course, Alpha clones cannot vote.

As for how the election will go, that is always an open question.

As I noted in the candidate post, with World War Bee going on there are more players invested in the game, at least theoretically.  But the war is in stalemate and both sides can only bloviate as they try to win the war on /r/eve while the peak concurrent user count has been in a state of decline since about week 32 of the war, back in February, which coincided with PAPI’s recovery from the M2-XFE loss and their finishing up taking all but the final constellation in Delve.

Maybe turnout will exceed last years 36K ballots cast… or maybe not.

Most major null sec blocs will have their suggested ballots.  So far the only one I have see has been the Imperium, which announced theirs on the Meta Show on Saturday.

  1. Merkelchen
  2. Innominate
  3. Brisc Rubal
  4. Baculus Orden
  5. Broodin
  6. Angry Mustache
  7. Micromancer
  8. Xenuria
  9. Suitonia
  10. i Beast

While the ballot is ten candidates long, the Imperium’s votes are generally only enough to get two candidates in for sure, so Merkelchen and Innominate are all but guaranteed a seat.  After that point candidates on the list have to have a constituency outside of the Imperium.  Brisc Rubal has managed that in the past.  Suitonia, i Beast, and even Xenuria have followings outside the Imperium as well, but I would be surprised if more than four people on that list of ten made the cut.  We shall see.

Anyway, since I insist on guessing ahead of time, here is how I think it will play out, in order of who will make the cut, revised from my previous estimate:

  1. Merkelchen (first round)
  2. Gobbins (first round)
  3. Vily
  4. Innominate
  5. Kenneth Feld
  6. Phantomite or Rixx Javix
  7. *wildcard*
  8. Mike Azariah
  9. Whoever is second on the TEST/Legacy ballot
  10. Brisc Rubal, ahead of 11th by less than 100 votes

So there we are.  We will see how wrong I am on June 21st when CCP announced the results.

Anyway, once again, the instructions for voting are available here.  Do what you need to.

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