Daily Archives: June 12, 2021

CCP Edges Ever Closer to Selling Ships in EVE Online

CCP announced a new Destroyer Pack for sale this week on the web store store.

Limited time availability

For $24.99 you get the following:

  • 500,000 Skill Points
  • 110 PLEX
  • Catalyst Sapphire Sungrazer SKIN
  • Cormorant Ghostbird SKIN
  • Coercer Ardishapur SKIN
  • Talwar Valklear Glory SKIN.
  • 100x Cap Booster 150
  • 6x Agency ‘Pyrolancea’ DB3 Dose I booster
  • Eifyr and Co. ‘Rogue’ Acceleration Control AC-601 implant.

New to packs, so far as I recall, are actual in-game items, including 100 cap boosters, some drugs, and an implant.

Now, they are kind of crappy items… a hundred Cap Booster 150s isn’t exactly the gold ammo we’ve been dreading since the “Greed is Good” internal article a decade back… but they do represent a baby step in that direction.  We know where we are headed, it is just a question of how soon we get there.

I suppose, for me, the amusing bit is the now complete acceptance we have for selling skill points.  That the Destroyer Pack threw in half a million SP seemed about par for the course, the culmination of a long run of pushing the monetization boundaries starting with skill injectors.  But I threw in the towel on the skill point front about a year ago, though my acceptance hasn’t stopped CCP from being dumb about skill point sales as late as this past March.  Being dumb is far the greater sin for me now.

I harbor some indifference to the whole thing at this point.  Part of it is the non-stop creep of monetization schemes across the industry makes this look pretty mild, and part of it ties back to a post I wrote earlier this year about the fact that the cost of an MMO subscription has been the same for 20 years while the price of everything else has gone up.  Fans are completely hostile to paying any more, and with subscriptions down for games like EVE Online, the only options to keep developers working on the title is to monetize elsewhere.  While we get our backs up at anything that carries even a hint of “pay to win,” that is exactly the sort of thing that people are willing to pay for.

In the end we get what we deserve.  And, as Star Citizen has proven, selling ships can be quite lucrative.