Daily Archives: June 22, 2021

Black Ops Battleship Changes Land with the Enter the Portal Update

CCP announced back on June 11th their intention to make some changes to black ops battleships, including giving them a new way to jump themselves and their companions as a single group to a covert cyno.

That was seen as an interesting change which got a lot of feedback and today CCP launched the changes under the banner Enter the Portal.

Black ops and other changes

The big change for black ops battleships is the new “conduit jump” option which jumps the anchor ship, the black ops battleship, and up to 30 companion ships in one jump operation.

The details for conduit jumps:

  • Conduit Jumps provide a new group jump to a destination from the Anchor Ship (the Black Ops battleship) plus all nearby eligible fleet members in a single, instantaneous event.
  • Eligible ships are any that are capable of travelling through a covert jump portal. Black Ops Battleship, Blockade Runners, Covert Ops Frigates, Force Recon Ships, Stealth Bombers, and Strategic Cruisers (with the covert subsystem)
  • Up to 30 eligible passenger ships may be included in the conduit jump, at a cost of 1000 isotopes per light year.
  • Travel via Conduit Jumps has similar requirements to normal portal travel (cannot be cloaked, warp-disrupted, or in a state of transition such as exploding etc.). Additionally, further restrictions apply for conduit jumps for passengers:
    • Passenger Ship must be in same fleet as Anchor Ship.
    • Passenger Ship must be within 10 km of Anchor Ship.
  • If the Anchor Ship fails any of the required checks, the Group Jump cannot be activated at all. If a Passenger Ship fails any of the required checks, the Group Jump will proceed, but that individual Passenger Ship will be left behind.

In addition, black ops battleships all received the following updates:

  • Increased the cargo capacity by 100m3. [More fuel!]
  • Increased maximum target range by 30%.
  • New Role Bonus: 50% reduction in Covert Cynosural Generator duration
  • New Role Bonus: 650% bonus to ships maximum velocity when using a Cloaking Device (this was previously a Black Ops ship bonus and has been moved into a role bonus).
  • Increased role bonus to 75% for reduction to effective distance traveled for jump fatigue.

And the individual black ops battleship hulls got the following changes:

Redeemer

  • Increased the Capacitor Capacity from 5312 to 5912 GJ
  • Updated Amarr Battleship bonuses (per skill level):
    • Increased the bonus to Large Energy Turret rate of fire from 5% to 10%.
  • Updated Black Ops bonuses (per skill level):
    • Changed the 125% bonus to ship max velocity when using Cloaking Devices to 10% bonus to Energy Nosferatu and Energy Neutralizer drain amount.

Sin

  • Increased the Ship Inertia modifier by 25%.
  • Updated Gallente Battleship bonuses (per skill level):
    • Increased the bonus to Large Hybrid Turret damage from 5% to 10%.
  • Updated Black Ops bonuses (per skill level):
    • Changed the 5% bonus to Ship Inertia modifier to 10% bonus to logistics drone transfer amount.
    • Changed the 125% bonus to ship max velocity when using Cloaking Devices to 7.5% bonus to drone tracking and optimal range per level.

Panther

  • Increased the ship Max Velocity by 25%.
  • Updated Minmatar Battleship bonuses (per skill level):
    • Incrased the bonus to Large Projectile Turret damage from 5% to 10%.
  • Updated Black Ops bonuses (per skill level):
    • Changed the 5% bonus to ship max velocity to 7.5% bonus to Large Projectile Turret tracking speed.
    • Changed the 125% bonus to ship max velocity when using Cloaking Devices to 7.5% bonus to Large Projectile Turret falloff range.

Widow

  • Updated Caldari Battleship bonuses (per skill level):
    • Increased the bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire from 5% to 7.5%.
  • Updated Black Ops bonuses (per skill level):
    • Increased the bonus to ECM Target Jammer strength from 30% to 40%.
    • Changed the 125% bonus to ship max velocity when using Cloaking Device to 4% bonus to shield resistances.

Marshal

  • Updated Gallente Battleship bonuses (per skill level):
    • Increased the bonus to Large Hybrid Turret damage from 5% to 10%.
  • Updated Minmatar Battleship bonuses (per skill level):
    • Increased the bonus to Large Projectile Turret rate of fire from 5% to 10% .
  • Updated Caldari Battleship bonuses (per skill level):
    • Increased the bonus to Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire from 5% to 7.5%.
  • Updated Amarr Battleship bonuses (per skill level):
    • Increased the bonus to Large Energy Turret damage from 5% to 10%.

Black ops battleships are pretty commonly used out in null sec, so it will be interesting to see how these changes, and especially the ability to jump a group of 30 and the battleship as well, will change up tactics.

In addition, covert ops frigates also received an update pass:

Helios

  • Added 1 High Slot (current total: 3)
  • Updated Gallente Frigate bonuses (per skill level):
    • Changed the 5% bonus to Small Hybrid Turret damage to -15% capacitor need to initiate warp per level.
    • Changed the 10% bonus to Scout Drone thermal damage to 5% bonus to cloaked velocity per level

Anathema

  • Added 1 Low Slot (current total: 3)
  • Updated Amarr Frigate bonuses (per skill level):
    • Changed the 5% bonus to Rocket damage to -15% capacitor need to initiate warp per level
    • Changed the 5% reduction in capacitor recharge time to 5% bonus to scan deviation per level

Buzzard

  • Added 1 Low Slot (current total: 3)
  • Updated Caldari Frigate bonuses (per skill level):
    • Changed the 5% bonus to kinetic Light Missile and Rocket damage to -15% capacitor need to initiate warp per level
    • Changed the 5% bonus to Light Missile and Rocket Launcher rate of fire to 5% bonus to scan deviation per level

Cheetah

  • Added 1 Low Slot (current total: 4)
  • Updated Minmatar Frigate bonuses (per skill level):
    • Changed the 5% bonus to Small Projectile Turret damage to -15% capacitor need to initiate warp per level
    • Changed the 10% bonus to Small Projectile Turret optimal range to 5% bonus to cloaked velocity per level

And EDENCOM ships got a bit of love.  Their Voltron Projectors will now chain damage to 10 targets, up from the previous 5.  We will see if that makes them viable for more than just meme fleets.

Of course, with a big update like this, CCP would like to sell you something.  So they have a new black ops pack in the online store.  For $230 you get:

  • 180 Days of Omega Time
  • 2,860 PLEX
  • 500,000 Skill Points
  • 6 Months of Multiple Character Training
  • Expert Cerebral Accelerator
  • Panther Fireblade Guerilla SKIN
  • Widow Fireblade Guerilla SKIN
  • Redeemer Fireblade Guerilla SKIN
  • Sin Fireblade Guerilla SKIN
  • Marshal Fireblade Guerilla SKIN
  • Men’s and Women’s Blood Raider ‘Outlaw’ Clothing

That seems a bit pricey to me, but there is a lot of stuff there, so I am sure somebody will bite.

The update has been deployed, details are available  at the links below.

Introducing Your CSM16 Representatives

Yesterday CCP did the big reveal stream for CSM16, going through the election round by round to both demonstrate how STV elections work and to try and milk some suspense out of the results.

Unfortunately there wasn’t that much suspense because CCP accidentally posted the results archive up on their site before the stream, so they were up on /r/eve before hand.  CCP tried to pass that off as just “test data,” but when the results lined up it was clear that was just a smokescreen.

The winners were:

CSM16

Congratulations to those who made the cut for CSM16.

In order of election they were:

  1. Merkelchen – Goonswarm Federation (first round)*
  2. Gobbins – Pandemic Horde (first round)*
  3. Innominate – Goonswarm Federation (first round)*
  4. Brisc Rubal – The Initiative*
  5. Kenneth Feld – Pandemic Legion*
  6. I Beast – Method Synergy
  7. Suitonia – We Form V0lta
  8. VilyTest Alliance Please Ignore*
  9. ProgodlegendTest Alliance Please Ignore
  10. Mike Azariah – The Scope*

*CSM15 incumbent

Seven of the eight incumbents who ran were re-elected and seven of the ten total seats when to sov null sec bloc candidates, which is about par for the course for CSM elections.  Null sec blocs tend to take between 6 and 8 seats.

Total votes cast were 38,086, up from the 36,120 cast in the CSM15 election and the 32,994 cast in the CSM14 election.  The votes by country saw the US contribute the lions share of ballots making up close to a third of the count.

CSM16 Election – Votes by Country

As happened last year, Merkelchen and Gobbins, who topped the Goonswarm and Pandemic Horde ballots respectively, met the ballot quota of 3,463 to get themselves elected in the first of the 36 rounds of elimination.  Interestingly, there were enough votes for Merkelchen in the first round, 7,726 to be exact, that his spill over elected Innominate in the first round as well, being the next candidate on the Goonswarm ballot.

Innominate, having made quota, then sent another 204 excess votes to Brisc Rubal, third on the ballot.  In the past, those voting the straight Goon ballot have generally only sent votes to the first two candidates, but there were enough voters for some to trickle down to Brisc this time.

The round one vote bounce

From there it was quite a few rounds before Brisc Rubal and then Kenneth Feld met quota and were elected.  By round 36 the final three candidates neither eliminated nor elected were Progodlegend, Mike Azariah, and Arsia Elkin.  Arsia was the last candidate eliminated, so they will be the first called up should somebody on the CSM drop off or be removed.

The State of the Final Round

Being in 11th place used to give you a pretty good shot at serving on the CSM at some point, as we had a pretty long streak of councils where somebody ended up getting tossed for non-participation or leaking NDA related information.  CSM15 was a bit of an outlier on that front.

One thing I observed from a ballot analysis (linked at the post end) was that Silent Company, the largest alliance in the game, which I mentioned in yesterday’s post, had an official ballot.  But of the 30K players in the alliance, only 133 voted their ballot. (Mike Azariah got those votes as he was the top pick on their list.)

People bitch about sov null sec candidates winning 6-8 seats every time, but there was a potential tide-turning number of voters who didn’t bother voting.  Guess what, you don’t get your act together and vote your ticket, you don’t win.

The eliminations, round by round, were as follows:

  1. Elimination: “TDor Clau” with 30.551773 votes
  2. Elimination: “knockerwrench Alduin” with 51.510715 votes
  3. Elimination: “hurleyalex hurley” with 56.163352 votes
  4. Elimination: “Styxx” with 57.628965 votes
  5. Elimination: “Reicher514” with 62.725040 votes
  6. Elimination: “Xenuria” with 63.810632 votes
  7. Elimination: “Kay-Lynn Tsero” with 67.353259 votes
  8. Elimination: “Micromancer” with 69.549025 votes
  9. Elimination: “Lucrative Business Opportunity” with 99.172650 votes
  10. Elimination: “Xeromus Plague” with 109.192879 votes
  11. Elimination: “Broodin” with 122.813039 votes
  12. Elimination: “Robert Downey Iron” with 156.601009 votes
  13. Elimination: “Gay Pride BOOOOOM” with 191.050778 votes
  14. Elimination: “White 0rchid” with 225.780072 votes
  15. Elimination: “DutchGunner” with 231.144089 votes
  16. Elimination: “Winzentowitsch Madeveda” with 244.139180 votes
  17. Elimination: “Angry Mustache” with 251.063735 votes
  18. Elimination: “Rich Richman” with 285.158034 votes
  19. Elimination: “Baculus Orden” with 306.315076 votes
  20. Elimination: “Mantis Akiga” with 309.669628 votes
  21. Elimination: “Evie Kouvo” with 326.396510 votes
  22. Elimination: “Eluwien” with 352.996941 votes
  23. Elimination: “Shui Jing Jing” with 420.596216 votes
  24. Elimination: “Jim Halescott” with 519.031531 votes
  25. Elimination: “Maldavius” with 600.084464 votes
  26. Elimination: “Jurius Doctor” with 671.064656 votes
  27. Elimination: “Phantomite” with 720.975725 votes
  28. Elimination: “teddy Gbyc” with 750.116022 votes
  29. Elimination: “Dr Spodumain” with 775.232211 votes
  30. Elimination: “RonUSMC” with 850.020410 votes
  31. Elimination: “Rixx Javix” with 972.755342 votes
  32. Elimination: “Stitch Kaneland” with 1048.711892 votes
  33. Elimination: “Seddow” with 1227.656965 votes
  34. Elimination: “Uriel Paradisi Anteovnuecci” with 1509.087582 votes
  35. Elimination: “Mark Resurrectus” with 1736.691925 votes
  36. Elimination: “Arsia Elkin” with 2241.771743 votes

And so it goes.  As I have repeated ad nauseum, CCP is in the driver’s seat when it comes to the CSM, so it is up to them to pay attention or ignore its advice.  The current relationship with the CSM seems pretty good, but CCP always talks up the CSM, even when it is in the midst of trashing its relationship with it on a whim.  We will just have to see how the next year turns out.

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