Daily Archives: October 19, 2021

EverQuest II Visions of Vetrovia Expansion Available for Pre-Order

This years expansion for EverQuest II, Visions of Vetrovia, is now available for pre-order.  That means we also get some more information about what to expect from the game’s 18th full expansion.  The expansion is expected to be available on December 1st of this year.

What will we see in Vetrovia?

We got a bit of a tease about a month back when the pre-expansion events started and indicated that the new adventures would involve setting sail for new lands across the Shattered Sea on Norrath.  Speculation as to what it meant… I mean, they gave me a nice pirate hat for doing a few quests… was all over the place.  Now we get a few more details.  The new update gives us the following lead:

Inspired by mystical visions, a crew of explorers—sailing the uncharted waters beyond the Shattered Seas—has found an isolated continent plagued by dark curses and discordant energies. Ruins of an ancient civilization are scattered across the landscape, while the imposing silhouette of an opulent castle rises from the highest point of the land for all to see. Whispers can be heard in the native villages found along Vetrovia’s coast of its supernatural master and the horrors it contains. But are any of them true?

So perhaps it won’t be pirates after all… or much of a nautical adventure beyond sailing to a new land.  But it looks like dinosaurs might be on the menu.

The big news is that we’re up for another increase in the level cap, bringing the number up to 125.

There are new quests, new instances, new raids, new trade skills, new collections, and four new zones being added with the expansion.

  • Svarni Expanse
    • Located along the western shore of Vetrovia, lies what is known as the Svarni Expanse. The Svarni Gateway was once known as “Natimbi, The Broken Shores”, by the indigenous population.
  • Karuupa Jungle
    • Encompassing the entire southern half of the continent of Vetrovia is Karuupa Jungle. Much of the floor is covered by dense and twisting vegetation, making travel by foot a challenge, and particularly dangerous.
  • Mahngavi Wastes
    • Mahngavi Wastes encompasses the majority of the north-eastern most section of Vetrovia. This section of Vetrovia was the hardest hit during the Shattering and Rending, sending large sections of the landscape tumbling into the sea.
  • Forlorn Gist
    • The mysterious village that lies at the center of Vetrovia was once the location of a great city known as Qinimi, but nothing of the original structures remain, nor the structures built in their place by the invaders, known as the Muramite. No, what stands here now is a village without mercy, charity, or trust.

As with its EverQuest sibling, there are the usual four packages available if you wish to purchase the expansion.

Standard Edition – $34.99

  • Character Level 120 Boost

Collector’s Edition – $69.99

  • Everything from the Standard Edition
  • Legendary Mount: Artox, the Phantom Steed (for every character)
  • Legendary Mercenary: Villax Sneed (for every character)
  • Legendary Familiar: Svarni Painted Stork (for every character)
  • Prestige Home: Vacrul Castle (for every character)
  • Furniture Recipe: Vacrul (for every character)
  • Svarni Expanse Teleporter (for every character)
  • Visions of Vetrovia Painting (for every character)
  • Akashic Familiar Training Potion
  • Visions of Vetovia Weekly Overseer Adventure

Premium Edition – $139.99

  • Everything from the Collector’s Edition
  • Celestial Mount: Abzhu, the Evader (for every character)
  • Celestial Mercenary: Dakshesh, the Displaced (for every character)
  • Celestial Familiar: Floraform Gorilla (for every character)
  • Akashic Familiar Training Potion
  • Akashic Scroll Case

Family & Friends Edition – $249.99

  • Everything from the Premium Edition
  • Tradeable Standard Expansion
  • Tradeable Character Level 120 Boost
  • Tradeable Character Slot
  • Tradeable EXP/Vitality Potion
  • Tradeable Legendary Mount: Artox, the Phantom Steed
  • Tradeable Legendary Mercenary: Villax Sneed
  • Tradeable Legendary Familiar: Svarni Painted Stork
  • Tradeable Tradeskill Level 120 Boost
  • Akashic Familiar Training Potion x 2
  • Akashic Scroll Case x 2

In addition, for pre-ordering you get a feathered stalker pet and access to beta.

The base edition seems like a reasonable deal for more content, and if you’re behind there is even a level 120 boost to get you into the new stuff.  EverQuest II is the most scrupulous game I have seen when it comes to making sure you’re ready for the current expansion.  There is usually a chest of gear first thing upon arriving in the new content, just to make sure you’re geared up and ready to go.

The other editions… well, you have to decide what is worth the money to you.  I always love the painting of the expansion box art that you can hang in your house, but perhaps not for double the price of the base expansion.

I will say though, that all the tradable items in the Friends & Family edition makes it more attractive than its EverQuest counterpart.

The expansion is on its way.  Expect more warm up events to come along.

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The Summon the Swarm Update brings CRABs and Tax Changes to EVE Online

The previously announced capital ship ratting enhancement has finally arrived in New Eden.  With the Summon the Swarm update the CONCORD Rogue Analysis Beacons (CRAB) can now be built and deployed in the game. (“Crab” is the in-game vernacular for somebody who rats or mines or otherwise focuses on gaining wealth, with “crabbing” being the verb, though it is often rendered as “Krab” because the term came from our Russian friends in New Eden.)

Calling all CRABs

According to the patch notes these new deployables, which can only be activated from capital ships, have four phases of operation:

  • 1 – Deployment
    • Anchoring III required to deploy, with restrictions in deployment locations.
    • Limited to Null and Low Security space.
    • Activation delay: 20 seconds
    • Maximum lifetime: 1 hour
    • Shield / Armor / Structure: 50,000 HP / 50,000 HP / 50,000 HP
  • 2 -Linking
    • Once deployed, it will be globally visible via the Overview for anyone to warp to.
    • After its initial Activation phase, it can then be Linked to by pilots in the following ships: Carrier, Dreadnought, Supercarrier, Titan.
    • For the ship that begins the linking phase, it will be locked in place in space for a duration of four minutes.
    • While linking, the following will be in effect: Tether Blocked (Debuff), Cloaking Disrupted (Debuff), Warp Drive Disabled (Debuff), Resistance Bonus of 10% (Buff to all resistance profiles, Shield/Armor/Structure).
    • After linking the above four statuses will clear after a duration of 60 seconds.
  • 3 – Scanning

    • After Linking, the CRAB will begin to broadcast a signal in the solar system that will attract the attention of Rogue Drone NPCs.
    • When Rogue Drones are in proximity of the CRAB, they will block the scanning progress and attack hostile threats in proximity to the CRAB.
    • The Rogue Drones must be destroyed to clear the perimeter so that the CRAB can continue its Scanning.
    • After 10 minutes of uninterrupted scanning, the CRAB will complete its analysis of the Rogue Drones and will have salvaged enough technology to reward players with new Mutaplasmids.
  • 4 – Reward

    • After successful scanning, the CRAB will have mutaplasmids from Rogue Drones inside of its cargohold .
    • For two minutes after scanning, the ship that initiated the CRAB during its linking phase will have exclusive access to the cargo hold of the CRAB.
    • After these two minutes pass, the CRAB will self-destruct with the generated mutaplasmids always safely being found in the wreckage (it will be a 100% chance to drop its contents when it self-destructs).

In order to keep these new modules under control so they don’t get run constantly and lead to some sort of economic overload, CCP has added the following items to limit their use.

  • Solar systems have a new property, “Signal Interference”.
    • Using the new CONCORD Rogue Analysis Beacon repeatedly in the same solar system will saturate a system with interference preventing the CRAB from being able to broadcast a signal that can be isolated. In practical terms, the CRAB will not be able to be linked to if interference is too high as the Rogue Drones cannot locate it.
    • Over time, Signal Interference will decay back down to a quiescent state. This state of decay is always ongoing and not attached to server downtime.
    • The time for a full recovery of a solar system with maximum signal interference is approximately 25 hours.
    • The User Interface has been updated to show Signal Interference in locations where appropriate.
  • Capsuleers now have a reserve of Complex Encryption Qubits (CEQs).
    • CEQs are used when initiating a link to the CONCORD Rogue Analysis Beacon.
    • Over time CEQs will regenerate back to their full reserve, and the regeneration is always ongoing and not attached to server downtime.
    • The time for a full regeneration of CEQs is approximately 22 hours.
    • As CEQs are only required by the CRAB, your current reserves will be visible in a tooltip on mouse-over of the CRAB in your inventory.

Blueprints for the new modules are now available from CONCORD and DED LP Stores.  A 5-Run BPC costs 20,000,000 ISK & 20,000 LP.

These rewards from CRABs include new Rogue Drone Mutaplasmid technology.  These ew Mutaplasmids come in four variations (Durability, Firepower, Navigation, Projection). Each variation will favor positively one attribute, with all other attributes having unknown results.

They also are sorted out by drone type, with heavy, medium, light, and sentry drone variations.  In addition, there are two wildcard modifiers, radical variations, for drones and fighters.

In order to use modified drones players will need to train up the new drone skill introduced with last week’s patch. CCP changed the skill name from ‘Rogue Drone Specialization’ to ‘Mutated Drone Specialization’ with this update.

CRABs are the headline for this patch, but there is another sizable change in the patch notes as well.  The three month tax holiday for NPC stations, which came in with The Grand Heist update back in July, has concluded.

The new base tax rates will be:

  • Sales Tax: 8%
  • Brokers Fee: 3%

The change to base, unmodified tax rates are now (holiday -> post holiday (pre-holiday):

  • Sales Tax: 2.5% -> 8.0% (Previously 5.0%)
  • Brokers Fee: 2.5% -> 3.0% (Previously 5.0%)
  • Total Taxes: 5.0% -> 11.0% (Previously 10.0%)

The minimum achievable tax rates for NPC stations, modified by skills, standings, etc, are now (holiday -> post holiday (pre-holiday):

  • Sales Tax: 1.125% -> 3.6% (Previously 2.25%)
  • Brokers Fee: 0.5% -> 1.0% (Previously 3.0%)
  • Total Taxes: 1.625% -> 4.6% (Previously 5.25%)

Buying things in NPC stations is now more expensive, and the shift to favoring Sales Tax over Broker’s fees means that player owned structures like the Tranquility Trading Tower in Perimeter will no longer be as attractive for sellers or lucrative for owners.

So those are the big changes with today’s update.  There are a few minor fixes… well, maybe not minor when it comes to the MacOS client… but nothing that changes game design.

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