Daybreak will launch the Terror of Luclin expansion, the 28th for EverQuest, at some point today. That is the plan, though after EverQuest II went late into the night resolving database issues with its expansion launch last week, I might feel a little tentative on exact times.
Though, to be fair, the EQII was remapping a bunch of items into something else, so there was some room for error on the database front when some of us had piles of things like infusers sitting around in the bank.
Luclin, one of the moons of Norrath, has been a location in EverQuest since the Shadows of Luclin expansion hit back in December of 2001, so I suppose this expansion also celebrates 20 years on the moon for the franchise. The story lead for the expansion is:
The shadows cast by the light of Luclin have been whispering of intrigues. The Akheva are on the move, striving to reassert their power and rebuild their moon-wide empire. Amidst the turmoil of their actions, rumors abound. Mayong Mistmoore has been seen on Luclin. The only known truth is that the master vampire has since disappeared into the shadows and even his devoted followers and sycophants have begun to worry.
Clearly something is stirring on the moon of Luclin. What secrets or magical power was the Lord of Mistmoore seeking? Is he trying to usurp another god? Do you have the strength to peer behind the shades and track down the vampire lord to prevent whatever evil he is plotting?
The vampire lord Mayong Mistmoore on the moon? Up to no good I am sure.
The expansion announcement lists out the features coming with it. This time around there is a boost in the level cap, bringing that to 120 levels. Otherwise, aside from the teleport item key ring, it is more of all the things that traditionally make up an EverQuest expansion.
- Level increase to 120.
- 7 Expansion Zones
- New Raids, Quests, and Missions
- New Spells, Combat Abilities, and AAs
- New Collections
- Teleport Item Key Ring – every character on your account will get a 10-slot Key Ring to store teleportation items! You can add slots with marketplace items as you need them.
As with its younger sibling, the expansion options run from the base package at $35 to the friends and family extravaganza that rings in at a very hefty $250. I will say that EQII throws in so much more with its expansions that I find it a bit hard to find justification for anything beyond the base price… but I haven’t played a new EverQuest expansion since The Serpent’s Spine back in 2006, so my opinion on the value may be less than well informed.
The downtime plan at Daybreak is to commence the upgrade at 6am Pacific time, with an eye on a noon launch. But if things are settled and ready to go by the evening so players can get in after dinner it will be counted a success I am sure. MMOs are complex and getting all the parts updated an in sync isn’t always a sure thing.