I am going to have to go back and check, but I think EVE Online has gotten the most Friday Bullet Points entries over the life of this particular feature. No doubt at some point I’ll be bored and go back and do a summary of these summary posts, but not today. Today, with the 59th edition of Friday Bullet points, we’ll just go straight to New Eden.
- Progodlegend Steps Down from the CSM
In a surprise turn yesterday, Progodlegend (PGL) posted an announcement that he would be stepping down from the Council of Stellar Management, EVE Online’s elected player council. The CSM has seen its share of membership drama, and there was a stretch where somebody got booted by CCP at least once a term.
This time however personal reasons were listed for the departure. PGL has certainly had a full year. He and Vily both led TEST into World War Bee and are often seen as the prime instigators of the war. While the initial stages of the war went fine, the whole thing bogged down into a stalemate for months and led to the PAPI coalition tiring of the whole thing. As a result TEST lost its old territory in null sec in addition to its captured holdings and ended up having to retreat to Outer Passage in the distant northeast of null sec, as far from the Imperium as they could go. If you had to pick an alliance that lost the war, TEST would be a prime candidate.
Since then the alliance has struggled to find its way, with some key groups leaving the alliance. Vily abandoned the alliance to join Pandemic Horde and now PGL is stepping away from the game for a while as well.
As PGL has served most of his term, this cycle will count towards his eligibility if he chooses to run again for CSM17.
Arsia Elkin is the next in line for a seat based on the CSM16 election results, being the final candidate eliminated, and has been brought on board the council.
- EVE Online Forums – Update to Membership of CSM16
- INN – Progodlegend Steps Down from CSM16
- TNG – Progodlegend Steps Down from the CSM
We should be coming up to the point where we’re talking about the CSM17 elections soon.
- CCP Disavows the December MER
CCP released the Monthly Economic Reports for November and December this week, claiming that technical issues had delayed them.
The MER is this odd labor of CCP, where they care enough to post it every month, but don’t care enough to check it for errors before they do so. So there are issues almost every month. Often whole regions are missing from the regional data.
While the November MER had the usual spate of issues, the December MER was problematic enough for CCP to actually sit up and take notice after many complaints.
December 7th saw the imposition of the New Dawn Quadrant permanent scarcity plan mining changes… the economic beatings will continue until morale improves… so many eyes were on it to see just what impact the update would have.
The December MER, as published, showed an almost catastrophic drop in mining done in New Eden, undermining CCP’s “prosperity” promises yet again. Again, I am not sure why CCP doesn’t even glance at the MER before they post it, but now they are promising an updated version.
Just a quick MER update!
The Mining Values in the December MER are inaccurate. Attached is a graph comparing Volume of Ore mined – that is ore that is successfully mined (aka after residue). Intentionally absent is the Winter Nexus Event Ice, so that a proper comparison can be made to previous months.
The teams are looking at what caused the issue for the December MER Mining Values and will have an updated MER with more accurate information as soon as it is available.
Included with that note was a graph showing mining was up in December, though no data or further context was provided.
CCP’s performance on the economy and absolute determination to implement their plan while ignoring any feedback has led to mistrust on the part of many players. We will see if we actually do get an updated MER. CCP’s track record on that is fairly unsubstantial as well… I think they have done so once, and only because they included the wrong month’s graphs in the archive.
- Updates for the Interstellar Convergence
The Doctor Who / EVE Online crossover event, the Interstellar Convergence, kicked off yesterday.
I actually got out there right away and… the going was a bit rough. The event sites, which you need to scan down, were fairly rare on the ground and people were tackling those that appeared rapidly. Since components and blueprints from these sites are required in order to advance into the event… as well as being part of the event that new players can access… their scarcity seemed like an odd design choice. (So does making new players learn how to probe down sites, but that is another story.)
I did manage to get a couple of blueprint drops and was able to get into the next level of the event twice. It was very pretty, if elusive.
In addition, while I managed to grab three blueprints for the filament that brings players to the third round of the event, I was not able to manufacture any because the drop rate for one of the components, the Strange Matter Component Y-79, was so low as to make them almost unobtainable. I say “almost” because somebody was finding them now and then, and they were going for a mint on the market in Jita. I declined to spend a few hundred million ISK on the filament.
However, today’s patch notes promises some relief for those attempting to participate in the event.
- Small miscellaneous balance updates have been implemented for the Interstellar Convergence combat filament encounters.
- Improved the text describing the difficulty levels in the Show Info descriptions of the Warp Matrix Filaments.
- Increased the spawn rates of the Warp Matrix Convergence relic signature for the weekend to help accommodate the initial rush in the event.
- Fixed an issue that caused the Strange Matter Component Y-79 drop rate to be far too low, causing bottlenecks in Warp Matrix Filament manufacturing.
As always, we hope today will be better than yesterday, and tomorrow better still. I just hope they are not in a hurry to dial back the relic sites too quickly. If you want new players in that part of the event, making them a pain to even find does not seem to be a winning strategy.
Then again, making them more available might not be representative of the reality of the game.