Executive summary: If you enjoy the probing and hacking mini games in EVE Online, the Interstellar Convergence is the event for you. If, however, that gets old after a you’ve done it a couple dozen times… welcome to the reality of EVE Online PvE. But there are some alternatives.
The event kicked off on Thursday and I went far enough into the Interstellar Convergence to blow up some Daleks, collect a few screen shots, and say that I had given the whole thing a shot. But I have now probed down more cosmic signatures in a couple of days than I probably have done in quite a stretch and I have easily done the hacking mini game more times during the first two days of the event than I have done over all of my previous career in New Eden.
I did, however, see a Dalek. You can too if you have the patience to probe and hack until you cannot stand it anymore.
There are a few different paths you can take through the event. The first is, of course, to do it all yourself. Be the rugged individualist capsuleer and experience the full breadth of the event. That flow looks a bit like this:
1 – Fit out a probing ship
I went with a Heron due to using a low skill point high sec alt. This probably would have gone a bit faster with my max probing skills main in a Buzzard or Astero, but it wasn’t a lot worse in the Heron. The community fitting example Heron worked for me, but you can roll your own so long as you can launch probes and have a Relic Analyzer fit.
Actually, first, make sure you have the skill training they recommend. I covered that in a previous post.
2 – Probe down cosmic signatures in search of Warp Matrix Convergence Relic Sites
They are somewhat rare and often already in progress in high sec.
They are reported to be more plentiful in low sec, but you have to weigh the likelihood of being blown up. The sites seem like a place pirates would haunt in search of easy prey.
3 – Hack the Peculiar Debris Fragments
On the bright side, you get 6 to 12 fragments per site, so even if somebody else shows up, you can still grab a few. Out in regular space they come in small, medium, and large sizes, which represent the complexity of the hack. There are also huge fragments, but those come later.
The hacking game is random, sometimes unwinnable, but at least you get two shots at each fragment. And sometimes it is an easy win.
But either way you want the relevant skills as trained up as possible, as they influence your success quite heavily.
Just keep hacking until you are done.
4 – Loot the Fragments and Pray for Blueprints
The fragments contain a variety of items including collectible trash (I got my sonic screwdriver), things that can be sold to NPCs for ISK (the February MER will show this no doubt), filament blueprints, and components for building the filaments.
The blueprints seemed fairly rare on day one, though a little easier to find over the weekend after CCP adjusted things a bit.
5 – Build some Filaments
Go back to a station, preferably Jita, and use the blueprints you have found to build filaments. I say Jita because you probably won’t have all the components you need and at Jita 4-4 they will be for sale at likely the lowest price you will find.
Also, you need to have some minimal industry skills to do this part. The blueprint you have is likely for a Curious Warp Matrix Filament.
6 – Use the Filament
Undock in your probing ship and use the filament. There are no Daleks or other hostiles at this point.
This will send you into a single Abyssal pocket with an exit gate. The pocket has a 30 minute timer before it collapses and destroys you and your ship.
7 – Gawk at the Scenery
It is pretty. Congrats to the art team.
Be sure to SKIN you ship for the maximum color effects. The Biosecurity Responders SKINs are awesome, but not the only option.
But don’t hang about doing that for too long.
8 – Hack Some More!
The main point of the pocket is yet more things to hack. These will yield things that you don’t get out in regular space, including blueprints for more advanced filaments.
9 – Make Some More Filaments
If you’re like me you probably didn’t get much on your first try. I did get a blueprint for another filament, built it, went back, and got a couple more blueprints, including one for a level 2 filament.
10 – Use More Filaments
The level 2 filament will put you in a 30 minute pocket with medium, large, and huge relics to hack.
The scenery is a little different, so gawk some more, then get working on hacking. The level 2 pocket has enough stuff that you might feel the time limit weighing on you.
11 – Eventually Build a Combat Filament
I received a combat filament on the first night, but one of the components for it wasn’t dropping, so I had to postpone any fighting for a bit.
But by the evening of the second day I had enough stuff that I wasn’t going to break the bank buying the items I was short on. I built the filament and got my ship ready for combat.
12 – Enter the Precarious Warp Matrix
The level 1 combat filament sends you off into a single Abyssal pocket for a fight. Once again, the pocket will last for 30 minutes, giving you time to fight and gawk a bit.
You will note that the ship restrictions limit you to a set of T1 cruisers, though two people can fly together into the pocket, so you can bring along a friend.
I used the T1 Abyssal Caracal fit from the community fittings, which use heavy assault missiles. I went with Caldari Navy Scourge missiles because back in the day the Caracal was damage locked to kinetic. It no longer is, but I saw that after I bought the missiles.
Also, buy extra missiles and put them in your cargo hold. The community fit only has enough for one full weapons load and it would be embarrassing to run out of them. Also, your drones are going to die. Accept that and move on.
13 – Blow Up Some Motherfucking Daleks
There are Daleks on the other side, including the quite recognizable to me saucer shaped Dalek combat ship.
In addition there were a couple of Daleks in their armored suits flying about as well. I don’t recall from the Whovian lore if them flying about is a thing or if the event wanted you to see the classic Dalek form, but there they were.
I did need to run my shield booster a bit, but otherwise wasn’t in much danger. They shot at me and were draining my capacitor, but I was never close to being low on power. I blew up all three targets, looted the one wreck left after the fight, and went on my way.
14 – Do It All Again and Again
After all of that over the course of two days I earned a total of 110 points towards the event, leaving me 790 to go to claim all the prizes.
Something was borked with the event though and on the second day it wasn’t counting my actions, so that was all from the first day’s progress. Welcome to EVE Online. But they might have fixed that issue today. I am not sure I care enough, having spent about 10 hours on the event so far, to carry on.
You naturally don’t have to do it all yourself. You can just buy the components or the blueprints or the finished filaments. There are entrepreneurs in Jita willing to sell them to you. You can go straight to Dalek bashing right away if you have the ISK handy.
And, of course, you can make some money off of the event by being one of those entrepreneurs. That is a bit more work, but there is ISK to be made, though the most lucrative point in the event in the first day or two when demand is high and supply is low. Sell now while you have the chance.
Likewise, if you want to just buy filaments, waiting until next weekend when the market is saturated might be a cheaper path forward.
The team over at the New Eden Post has done a more detailed look into the mechanics and the fits if you are seeking more detailed information.