It is that time again. Once more I have persisted in EVE Online long enough to have accumulated another 10 million skill points on my main character, bringing me past the 24 million skill point mark.
The story so far:
- Start Playing EVE Online – August 2006
- Ten million – November 2007
- Twenty million – June 2008
- Thirty million – January 2009
- Forty million – August 2009
- Fifty million – March 2010
- Sixty million – November 2010
- Seventy million – August 2011
- Eighty million – June 2012
- Ninety million – December 2012
- One Hundred million – rolled right past with the battle cruiser split
- One Hundred and Ten million – September 2013
- One Hundred and Twenty million – April 2014
- One Hundred and Thirty million – October 2014
- One Hundred and Forty million – May 2015
- One Hundred and Fifty million – December 2015
- One Hundred and Sixty million – July 2016
- One Hundred and Seventy million – January 2017
- One Hundred and Eighty million – August 2017
- One Hundred and Ninety million – February 2018
- Two Hundred million – August 2018
- Two Hundred and Ten million – November 2019
- Two Hundred and Twenty million – September 2020
- Two Hundred and Thirty million – January 2021
Progress on my main character on my main account has slowed largely due to my training up the two alts that are also on the account now and then. My other two characters add up to a total of 44.5 million skill points, which isn’t all that much, but it makes them useful.
Escher Alias is a Ferox alt at this point, though also capable of Tech I logi. Percy is the character I did the Doctor Who event with. He was a 2008 character I created then never trained up, so I used him to see how viable that event was for somebody new. He has since been trained up to do high sec PI, which is a pretty low income proposition, but I have nothing else to do with him.
So I guess my account total is somewhere past 280 million. But for my original character, 240 million is the current number.
Anyway, that is why I have gone from hitting a new 10 million mark every seven months or so to taking well over a year since the last time I did.
Spaceship Cmd 78,300,913 (71 of 85)* Gunnery 28,402,517 (47 of 63)* Drones 19,564,708 (23 of 28)* Fleet Support 15,872,000 (14 of 15) Missiles 12,252,872 (22 of 26)* Navigation 11,346,275 (13 of 13) Electronic Sys 9,364,904 (15 of 15)* Engineering 8,939,855 (15 of 15) Scanning 7,168,000 (7 of 7) Armor 6,131,137 (13 of 13) Shields 6,074,039 (12 of 13) Science 5,714,282 (21 of 39) Trade 4,626,275 (11 of 14)* Planet Mgmt 4,352,000 (5 of 5)* Resc Processing 4,329,347 (22 of 37)- Subsystems 4,096,000 (16 of 16) Neural Enhance 3,810,275 (7 of 8) Targeting 3,207,765 (8 of 8) Rigging 2,576,865 (10 of 10) Structure Mgmt 1,446,824 (6 of 6) Production 1,157,986 (5 of 12) Social 1,130,040 (5 of 9) Corp Mgmt 24,000 (2 of 5) Total ~240,030,584
The skill areas that saw a boost are marked with an asterisk.
Spaceship Command is the usual suspect in these posts. It always goes up because there is always something new there to train… and when there isn’t, there is something I already have trained that can use another rank of training. My attributes are still configured to optimize Spaceship Command training speed.
Likewise with Gunnery. There are so many skills under Gunnery… almost as many as under Spaceship Command… that I could spend the rest of my days rounding out skills there.
With neither of those do I recall training anything new or special. Just moving the skill levels up. You never know when Large Railgun Specialization V is going to make all the difference.
Likewise, Trade and Planetary Management were there to be refined, skill levels pushed a bit higher.
Drones also went up, but at least there were some new skills to be had there. Or skill, maybe. I think I was well on my way to Salvage Drones V at the last report, though I never bothered to get Salvage Drone Specialization. Dunk Dinkle would be disappointed. So the new skil must have been the Mutated Drone Specialization, which I trained all the way up to V. I guess you never know when that is going to make all the difference either.
And, finally, one group had a skill point decrease! With the great mining revamp of last December, skills were redone. I went from having points in 22 of the 37 old skills to having points in just 9 of the 31 revised skills. I got skill points refunded, which I probably put into Spaceship Command. My mining days are behind me.
That also reduced my total known skills. So, despite that work in Mutated Drone Specialization, my total known skills went down to ten, from 367 to 357.
As for skill levels, they shake out as so:
Level 1 - 1 Level 2 - 3 Level 3 - 19 Level 4 - 82 Level 5 - 252
That is eight more level V skills. I don’t think I had any skills that high in resource processing, so those were all trained up since the last post.
As for where to go next, it might be time to swap over to an alt again for a while. My current queue is almost 700 days deep, but I am pretty sure that Marauders V is never going to make all the difference, as I have never owned one.