Daily Archives: June 27, 2022

Frost Caves in Valheim

In my writings about our most recent run through Valheim, I skipped right over frost caves.  Though, to be fair, as a group we skipped right over them as well, leaving the mountains and heading for the plains at the first opportunity and never really looking back.

We got up there, made an outpost, found some onion seeds, grabbed a bunch of silver, killed Moder (twice), collected a bunch of wolf pelts and meat, some obsidian, and a few other items we needed, the went to our plains base and didn’t really look back.

At least we didn’t look back until we started trying to maximize comfort.  Ula’s hot tub was a step on that journey.

I went to the wiki to find the different things that could boost your comfort number and found the red jute carpet listed, the ingredients for which come from frost caves.  So we got together and headed back to the mountains.

I had marked a few on my explorations, so we had a couple near to hand.

Frost caves are essentially the mini-dungeon content added to the mountain biomes since we last played, the equivalent of the crypts in the swamps and the burial chambers in the black forest biomes.

They are, however, much more scarce than either of those.  I found two in the one big mountain biome where we fought Moder, and one each in two other mountain biomes.  It is possible I missed some, the can be hard to spot from any direction besides the front.  They either blend into a cliff side or they look like rock lumps, like troll caves, from behind.

Anyway, once we heard that frost caves held something we wanted, we spent and afternoon digging about in them.

Into the frost caves

As with the crypts and burial chambers, they are dark, with some lighting here and there.  It is advisable to have a torch to hand.

They are divided up into areas of rough hewn caves, covered in frost with icicles hanging down, and finished stone areas where the residents of the caves hang out.

We’re into the cultist area now

The caves look pretty good.  There is a lot more vertical going on in them, though that isn’t always all good.  Leaving aside when Ula fell down the middle of one of the rough hewn spiral stair cases, the random nature of the frost cave generation means you can go down and down and down various descents and end up in an empty area, making the trip pointless.

Ula went down the hole there

And then there are the creatures.  Bats are the most annoying, but least deadly.

Bats all over

They are just a pain to hit, behaving a bit like deathsquitoes, fluttering about, going in and out of melee range, but without the big damage.  They are also a bit tougher than the deathsquitoes, though they still died with one solid hit.

Then there are the Ulvs and the Cultists, neither of which I managed to grab a screen shot of.  Ulvs are kind of wolves, down on all fours… while the Cultists are like werewolves, up on their back legs.  Also, the Cultists have flame throwers, which is part of the reason I don’t have a screen shot because we were all busy trying to kill them or not get torched.

As for why to go to the frost caves, there are the resources, including red jute.  I am still not exactly sure where the red jute comes from, as it was dark and we were just knocking the crap out of everything and then some appeared.  It might be a cultist drop.

There are also crystals, which are the same crystals that stone golems drop when you kill them.  These are much easier to gather, so if you want to make that crystal battleaxe that is now in the game, this is the quicker path to that.

And then there is fenris hair, which is hanging all over the place.  If you collect enough of this, and you need a lot, you can make the fenris armor set.  I made the hood with what we collected, which actually looks pretty cool.

Glowing blue Fenris eyes

In hindsight, the fenris set might have been useful for our Yagluth fight.  While it doesn’t have the outright protection of the padded armor set, it is lighter, so you move faster, and it comes with fire protection, which would have been huge against Yagluth.

The fenris hood stats, with set bonus listed

Fast and fire resistant seems like a good plan.  We’ll have to remember that for next time.

Overall, they look good, even if the random generation does end up with some awkward layouts.  A decent addition to the game.

And, of course, we got our red jute rug.  That was the point of the expedition, to raise out comfort level up another notch.