Blizzard apparently updated the WoW Classic web site to include an image that had the launch date for Wrath of the Lich King Classic on it.
The image was quickly removed, but such retractions are never quick enough to hide what happened and if you know how to sort through your browser cache, you can retrieve such images even if you have refreshed or navigated away. WoW Head was on it right away, and the word has since echoed across the land.
September 26th is a little later than I had pegged the start, thinking late August to early September might be the zone where it landed, putting it in before we changed from summer to fall. But it is still in September, which puts it in Q3 2022, which I was pretty sure was a hard barrier for launch. They need to get subscribers back in and paying before the the end of the quarter.
Now, of course, I am starting to realize that time is growing short. I mentioned planning for the launch previously, but I haven’t actually done anything of the sort.
I am, however, warming to the idea… no current weather pun intended. I might be getting past my initial “It will never be as fun as the first time” reaction to Wrath Classic.
Also, I kind of want a WoW-like MMO to play. That is missing from my lineup.
We have kind of played through Valheim already and Minecraft hasn’t really been a big hit after the first week or two. It isn’t a bad map and our base is nice, but I haven’t really been driven towards a project that would keep me invested and logging in.
And, while Potshot and I have been playing Solasta, and will likely continue, that is a different bird altogether and doesn’t scratch the same itch.
And WoW does scratch a particular itch, the one about being able to log in and spend 30 to 90 minutes playing, making some progress, and then logging out. It has structure, progress, and it does lend itself to play sessions from bite sized to all day and into the night.