Back Home in Delve Once More

As I mentioned last week, the Imperium has given up on its war in the southeast of null sec.  So the main effort since then has been to get people and their ships back to Delve safely.

FI.RE and PanFam has been dogging this retreat, camping the route, and trying to make move ops as annoying as possible.  By the time I had written that previous post I had already moved all of my assets out of Tenerifis to Catch.  And it is a good thing too, because our Tenerifis staging Keepstar was destroyed not too long after.

Only three Keepstars have been destroyed in 2022, and all of them belonged to the Imperium at the time of their destruction… though that one back in January hardly counts against us.  Army of Mango gave us that loot pinata, and we had fun blowing it up. (I’m on the kill mail for that Keepstar for sure.  Also, this whole war was due to the power vacuum left between us and FI.RE after Army of Mango self-destructed.)

I had also moved my more expensive ships home.  But I still had a few left in Catch and PanFam seemed intent on chasing us all the way home.  The allied Keepstar in GE-8JV had a PanFam Fortizar anchored on grid with it and had its armor timer set the last time I was there.  So it was both time to leave and not a good time to go alone.

My one valuable ship left behind was an Eagle heavy assault cruiser.  I would have asked somebody in a capital ship to carry it in their SMA hangar, but our Eagle doctrine requires a bunch of module refits in the cargo, and you can’t have those in the cargo hold if you want to put the ship in an SMA.  It was easier to just fly it than try to sort that out.

So a move op came up one evening last week and I happened to be online and ready to go.  I figured I could get it and my other ship, an Oneiros that I had YOLO’d across Catch to get to the deployment (then never used) back home and be done with it.

That was when I ran into some problems.

The first was solvable, but a bit embarrassing.  I could not find the move op fleet in the fleet finder.  I refreshed it, logged out and back in, and it would not show up.  I finally asked on voice coms if the advert for the fleet was up and eventually the FC asked me to X up in alliance chat to contact me directly.  It was then he asked if I had blocked him in-game.  I checked and… yeah, I had done that.  I seem to recall some fleet during World War Bee where I might have had enough of him spamming fleet chat.  Anyway, it is never a good move to have to tell the person who is leading you home that you have blocked them.

That solved, I ran into the second problem, which was that my second account had lapsed.  For the war I had taken advantage of CCP’s multi-account price offer to subscribe it.  However, when I did that, it was a non-recurring offer, so when the time ran out, the account went Alpha clone and I couldn’t log it in with my main online, or even fly the Oneiros even if I could.  And I wasn’t going to resubscribe for one move op.  So figured I would deal with the Oneiros later.

The move op itself was not particularly eventful.  It was slow, given that it is only ten gate and Ansiblex jumps back to 1DQ, but PanFam had a fleet out to mess with us and we had some stragglers and the occasional disconnect.  Still we got home safe and sound.

Eagle on the way home

That done, I looked an realized I had an alt on my main account parked in the GE-8JV Keepstar and he had just enough skills to fly the Oneiros.  So I swapped around logins to contract it to him from my lapsed second account, then got him in the ship.  Most of the modules were online.  He could get it home with the next move op.

Or… I could just YOLO that ship again and get home right then and there.  It was late, there were only 11K people logged in, and I had been lucky flying that particular hull in stupid circumstances previously, so why no just go for it?

This was a bad idea, especially with a PanFam fleet known to be out and about… but maybe they had stood down.  So I undocked and off I went.

The Oneiros flies again

And I made it, though not without some anxiety.  The game seemed to be in one of those moods where it didn’t want to flag blues in local as blue, so everybody had no status, so they could have all been hostile.  But nobody tackled me on a gate and I docked up safely in 1DQ.

Then I looked at his assets and realized that he had been out in the Keepstar in Catch because he had flown out there in a Vigil, and that Vigil was still out there.  I supposed I could have just left it there, but I contracted it to my main who still had his death clone set there, logged him back in, claimed the ship, death cloned back, and decided to make the run again.

This was a very bad idea.  I can occasionally get lucky and make a run through space and make it, but when I get cocky and decide to repeat it, I get nabbed by somebody who noticed the traffic and set up a gate camp about half the time.  It never pays to push your luck.

On the other hand, this was a T1 frigate that I was never going to bother retrieving from asset safety if it went there, so what the hell.  Better to lose it now than have something sitting in yet another station I was never going to visit again.  So off I went.

The Vigil on the move

The Vigil made it home safely as well.  I was done with my evac from the war and had everything back at home.

At the fireside yesterday Asher noted that we were now in peacetime mode in the Imperium.  We are not, as a full organization, engaged in operations outside of our space.  It will be back to SIGs and squads and small group actions or homeland defense fleets for those looking for a bit of action.

He did make it clear that we would be defending the Keepstars on the periphery of our empire with maximum efforts if it came to that. [Edit: Well, not that one I guess.]  But for now, the war is off and we’re back in Delve.

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