Daily Archives: September 28, 2022

Two Hundred and Fifty Million Skill Points

Back to New Eden again and another milestone moment as my main character in EVE Online hit 250 million skill points.  I carry on with this mostly because this has been a regular series of posts since I started playing the game way back in the day.  Since the introduction of skill injectors having any given number of skill points is possible if you have enough real world cash.  I have not gone that route, though I can’t claim any real purity since I’ve accepted my share of free skill points for login rewards and such.  But this series does, in its way, track my progress through the game.

Here is the full history for those with too much free time on their hands:

As I noted at the 240 million SP mark, my progress has generally slowed down over the last few years.  If I am diligent I end up getting 10 million SP about every 8 months.  But I have been spreading out the training with my alts on the same account fairly regularly.  So I am closing in on 300 million SP across my account.

My account skill point spread

If I had maintained sole focus on Wilhelm, I would likely be at 300 million SP on him today.  I still jump him into the +5 training clone in Jita when I know I am not going to play for a couple of days.

But I don’t focus on him solely because having alts is useful now and again.  If nothing else, all three of them now do Planetary Industry, so I have incrementally more income on that front.

Also, there was a bit of a slow down when I spent February as an Alpha clone, so no training was completed then.  Turns out being an Alpha clone kind of sucks when you’re used to having a couple hundred million skill points enabling you, so I came back to Omega in March.

Anyway, lets see where the skills on my main character stand as of this milestone.

Spaceship Cmd    80,297,970 (71 of 85)*
Gunnery          36,069,569 (50 of 63)*
Drones           19,564,708 (23 of 28)
Fleet Support    15,872,000 (14 of 15)
Missiles         12,252,872 (22 of 26)
Navigation       11,346,275 (13 of 13)
Electronic Sys    9,821,179 (15 of 15)*
Engineering       8,939,855 (15 of 15)
Scanning          7,168,000 (7 of 7)
Armor             6,131,137 (13 of 13)
Shields           6,074,039 (12 of 13)
Science           5,714,282 (21 of 39)
Trade             4,626,275 (11 of 14)
Planet Mgmt       4,352,000 (5 of 5)
Resc Processing   4,585,347 (10 of 31)*
Subsystems        4,096,000 (16 of 16)
Neural Enhance    3,810,275 (7 of 8)
Targeting         3,207,765 (8 of 8)
Rigging           2,576,865 (10 of 10)
Structure Mgmt    1,446,824 (6 of 6)
Production        1,157,986 (5 of 12)
Social            1,130,040 (5 of 9)
Corp Mgmt            24,000 (2 of 5)

Total ~250,265,220

As usual, the categories that changed since last check-in are marked with an asterisk.

This time around Gunnery gained the most skill points, adding nearly 8 million to that total.  Gunnery has the most skills of any category besides Spaceship Command, so I suppose that isn’t surprising.  Spaceship Command still has almost double the SP, but Gunnery was clearly my focus.

Why Gunnery?

The Vorton specialization skills for the EDENCOM ship weapon systems, which fall under gunnery, have finally become, if not cheap, at least not ludicrously expensive.  This, and the fact that there was a buff to the EDENCOM ships to make their special weapons more effective, means that we might actually use some of these hulls for special operations at some future date.

Vorton weapons in use

So I went all in and trained all of those up to V, plus rounding up some of the support skills that make them more effective.  I’ll probably never end up killing anything with them, but it wouldn’t be the first set of unused skills on my list.

Spaceship Command also saw some SP added, as it almost always does.  I was rounding out the Precursor ship skills to level V, another set of skills I will likely never use.  Oh well.

Electronic Systems got some fresh skill points.  I think Weapon Destabilization made it to IV.  Not a big deal, but it might come in handy at some point.

And, finally, Resource Processing got some skill points?  That is almost crazy talk around here, as I haven’t mined in years and have no real desire to do so since CCP’s resource starvation plan.

But then the coalition was asking people to start doing gas mining, because we need gas products in order to build capital ships.  So I trained Gas Cloud Harvesting up to V.  I had the skills for the Prospect already, so I fitted one out, got my scanning alt out and went into low sec in search of gas sites.

3+ hours later, having not spotted a single gas site, I headed back for home swearing I would never waste another moment in this game on resource harvesting.  More wasted skills, but at least I got a learning experience out of it… I learned that I no longer have the patience for that sort of thing.

So it goes.  That about sums up the skills I trained up since last check-in.

Overall I have 361 skills injected and trained to at least level I.  That is down from the 367 I had at peak, before they redid the Resource Processing skills, but up from the 357 I had from the 240 million SP post.

My skills are scattered as follows:

Level 1  -    1
Level 2  -    3
Level 3  -   15
Level 4  -   80
Level 5 -   262

That is ten more skills at level V.

Of course, the question is always what to train next.  My skill queue remains in the 600 day range, but very little on it would enable anything new.  It is mostly rounding out the 80 level IV skills to level V.

It might be time to turn the queue over to one of my alts again.