The big day is here, the return of the mighty, full-blow expansion for EVE Online. It is Uprising day!
As noted back at Fanfest, CCP’s plan has been to return to the big, feature rich expansion in order to drive player interest in the game. That has cut two ways. On the downside, it meant extending the year of disappointment even longer, rather than giving us some features along the way.
On the other hand, interest in the game does seem to be rising nearly six month down the road from the announcement. This past weekend the peak concurrent user numbers exceeded 25K on both Saturday and Sunday, something that hasn’t happened in a long stretch.
Anyway, a big expansion has a lot of features and I am barely going to be able to scratch the surface, so expect a lot of links out to further information.
Empires at War – Faction Warfare
The cornerstone of the expansion is the updates to Faction Warfare, long in need of some attention. There are a range of new mechanics including the Frontlines system that is an attempt to focus the conflicts and lead to more destruction by incentivizing players to fight there.
As part of the update the Gallente Federation invaded the following star systems, which will no longer be a part of Faction Warfare.
New Navy Ships
I posted about this the other day. The full set of new navy issue ships is now available in game. They include exploration frigates, battlecruisers, destroyers, and dreadnoughts.
Heavy Assault Cruiser Rebalance
The changes to HACs was based on the following plan:
- Reduce heavy HAC dominance in fleet combat which has persisted since their 2017 balance pass.
- Make room for other ship types to step into the spotlight, such as battleships.
- Not nerf HACs into oblivion – find and retain healthy use-cases.
- Maintain HAC identity as a high-damage / heavy tank ship option.
Overall the trend in this pass on HACs has been to reduce their engagement range, perhaps in an attempt to reign in all that “kitey bullshit” they get used for. I’ve been in a 3K m/s Cerberus spewing missiles at extreme range as we skirt past large groups of hostiles.
The biggest change is to the Muninn, the most common hull of the HAC meta, which will now be a missile hull. Just one turret slot and five launchers now, and its bonuses are all to missiles.
But everything else got a pass, and Cerbs, Eagles, Vagabonds, Sacs, all got a range nerf. We’re going to have to get in close to shoot things.
Navy and Other Ship Rebalance
Some of the navy issue battleship hulls are getting some tweaks as well as a few other hulls, including the Rifter, long the iconic hull of EVE Online. Perhaps it will get used a bit more now.
The Paragon Corporation
A new NPC corporation has landed in New Eden, The Paragon.
The Paragon is the conduit through which we will be able to obtain corp/alliance logos for our ships.
- Emblems are available for purchase at Loyalty Point Stores within all new Paragon Stations.
- Similar to SKINs, emblems correspond to a specific type of ship hull.
- Emblems for over 100 ship types are currently available in the first iteration with EverMark redemption rates varying by type. The current hulls supported:
- T1 Frigates
- Navy Exploration Frigates
- T1 Destroyers
- Navy Destroyers
- T1 Dreadnoughts
- T1 Haulers
- T1 Freighters
- T1 Battlecruisers
- Navy Battlecruisers
- Corvettes and Shuttles
Once you acquire an emblem:
- Purchasing a specific emblem is limited to one per character.
- Purchased emblems are not tradeable and are immediately injected into the redeeming character.
- A new Personalization tab on the fitting window will allow you to equip both emblems and ship SKINs.
In order to get these emblems you must run missions in high or low sec. Missions are available in the following systems.
- During the mission, IRIS will request a specific type of ship and reward EverMarks based on that type.
- After completing a mission, that character must wait 23 hours before another mission will be offered.
- Omega Capsuleers will have considerably enhanced rewards upon completing Paragon missions.
- A separate tab has been added to the wallet to track Evermore balance.
- SKINs and emblems are now managed through the new Personalization tab in the Fitting window.
- Ship fitting is now managed through the new Equipment tab in the Fitting window.
- This is the default tab when opening the Fitting window.
- All old Fitting window functionality, excluding applying SKINs, is encapsulated within this tab.
So it is great that we’ll get corp/alliance logos. I’ll never have one on my main because the we’re always under war dec so the high sec trade hub stations are always camped and the low sec stations will be hot targets now as well. But I might be able to manage it with a neutral alt.
(There is a whole “why not sell this and, you know, make money CCP?” discussion around this, but whatever.)
Security Status and Abyssal Filament Changes
I referred to this in a post a while back.
The issues being addressed here by CCP are:
- Griefing of new players and low value targets
- Risk vs Reward dynamic of Abyssal Deadspace filaments
- Shortage of legitimate player targets in high security space
The solutions involve:
- Limit tethering for players with low security status in Highsec
- Docking restrictions for outlaws in high security space
- Changing the security settings for Alpha accounts and removing the option to disable safety (“Safety red”)
- Updated rulesets for Abyssal Deadspace filament activation
I have linked the related dev blog, but the short short is suicide ganking is a little harder, but people running Abyssal Deadspace filaments will be forced into lower security space (no running in 1.0 or 0.9 at all) to give gankers fat new targets.
We get two new skills with Uprising, both of which have been long sought.
- Advanced Contracting
- +4 Contracts per level
- Rank 10
- 250 million ISK at NPC schools or 325 million via skills on demand.
- Elite Infomorph Psychology
- +1 jump clone per level
- Rank 12
- 500 million ISK at NPC schools or 650 million via skills on demand
I am already training the second one because I never have enough jump clones.
Visuals, Audio, and Little Things
Better graphics (some of which will cause motion sickness and will need an off button), better sound, and a lot of little fixes, like being able to clone jump without having to get out of your current ship. We also finally get alliance ship fittings and more slots for corp and personal fittings. There are also some fixes to career agents, including changing out a few of the dumber rewards for missions.
The list is long and I have barely scratched the surface. But it is all there now.
7 Free Days of Omega Time and Login Rewards
For those reading all the way to down here, if you go to the New Eden Store, the in-game store, you can grab 7 days of Omega time for free per account. I am sure this will cause a boost in online numbers.
You can at least grab it so you get the full set of login rewards currently available, an event which happens to run for seven days as well.
If you setup your accounts to all have the same contact email you will also get a Special Offers pop up when you log them in, if they are not Omega.
These are the discounted Omega time deals for alts as well as the usual “catch up” skill points offer. In the case of one of my alts the offer was 8.1 million SP for $200. No sale.
Anyway, the expansion is up. Time to see what it is about.