Making Azjol Nerub Harder Than it Needs to Be

Having finished up The Nexus it was time to get along to the next instance, which was Azjol Nerub.  That got us out of the starter zones at last and into Dragonblight.  Not very far into Dragonblight.  You just have to ride in as far as Stars Rest, grab the flight point, and then the dungeon is just across the way.

Azjol Nerub in Dragonblight

Several of us had already been to Stars Rest as part of the attempt to connect up the flight paths between Howling Fjord and Borean Tundra.  The only one missing it was Beanpole, and he was able to ride out pretty quickly, so we soon had the group together.

The group together

From there it was just across the way to where Azjol Nerub is… though it is down in a pit and you have to wind your way around to find it through some caves without many distinguishing marks.  So we ended up getting lost and spread out in an area probably the size of basketball court.

We eventually stopped going in circles and found the instance and the quest giver hanging around just outside.  There were just two quests, one to collect some spider eggs and another to pick up an item from the final boss.

In we went and, honestly, the first boss is not that far down the path into the instance.  We had to clear a bit of trash, but we spotted Krik’thir the Gatewatcher pretty quickly.

Nobody is ever glad of our arrival

The eggs we needed to pick up… which included shared updates with the group, so only one person had to do it… were scattered about in that room and we quickly completed that.

Krik’thir is an event… I think that is the theme of this dungeon, that every boss is an event… and we weren’t quite ready for it, but once it started we managed to power on through.  One boss down.

The drop was the cobweb machete, which turned out to suit Bjorid as a pair with the fist weapon he took out of The Nexus.

Everything is a hunter weapon… except maces

That done, we rolled on down to the next area where Hadronox, a giant spider and also the second boss, hangs out.  Here is where we got hooked up with problems.

As with a couple of the past runs, Potshot had found a nice video guide to the instance.

And the main thrust of the description of the Hadronox fight was that you could avoid all the problems and pain of the fight with this one simple trick.  Somebody with a skill that lets you disengage and be safe should jump down from the ramp into the event… because, yes, another event… engage the first set of mobs, then disengage, and get safe.

When that happens the whole event will reset and for a short time there are no other mobs to worry about and you can run down, take out Hadronox, and be set.

For our group Bjorid had the right type of skill, feign death, so we set out to use that method.

The ramp to Hadronox

So we gave it a shot.  The first time we went too soon.  The second time we got separated and somebody died before we got to Hadronox.  Then we waited too long.  Once the event didn’t even reset.

That time we made it down to him, then wiped when all the trigger mobs came

We screwed around doing this enough times that we got into paper doll and had to run out to Stars Rest again to find a vendor that could do repairs. (Note to self: Make another repair bot.)

We also turned in the one quest we had finished, which actually got me a gear upgrade.

We got back into the instance that took a break, during which I went back to read up on how we managed this horrible fight back in 2009.  I was sure there was a tale to be found in that post.

But there wasn’t.  The fight barely got a mention in the post.  Potshot and I both looked the fight up on WoW Head and… the alleged “hard way” we were trying to avoid didn’t seem all that hard.  So we went down to try the fight the way Blizzard intended.  We took on the first sets of trigger mobs, then stood around until Hadronox came up to get us.

Hadronox cometh

If you’re patient and just watch for a while, slaying the occasional non-elite rando that runs your way, Hadronox does all the heavy lifting for you.  He stops all the other mobs from showing up, kills off the remainders, and sets himself up for you, practically on a silver platter.

He wasn’t a problem at all at that point.

Dead spider clean up

After Hadronox it was time to go jump in a hole.

The hole in question…

Ula had actually already been down the hole during one of the abortive short cut runs with Hadronox, having fallen through the hole in his web first and then down this hole after.  But now we needed jump through as a group.  I vaguely remembered something about this and went first… or second, really, Ula having already given it a try earlier… and landed in the pool of water several stories below.

It is actually quite a fall, with enough things along the and to deflect you the right way if you don’t have quite the right trajectory.

That got us to the final boss, Anub’arak.

Anub’arak revealed

We had to walk a ways to get to him, but there wasn’t much in the way, and his two guardians were dispatched quickly enough, leaving just him to deal with.

Again, another tickle in the back of my brain said “event” for this fight, and specifically that everybody needed to be on the on the platform with Anub’arak or they wouldn’t be in the fight.

So we got everybody up right on the edge of the platform, just a step from being on it, because we didn’t want to get too close or aggro him early.  Fergorin hit me with beacon, I said I was going, and ran into engage Anub’arak.  As expected, a barrier went up around the platform once the fight started.

Only Ula was on the wrong side.  Ooops.

So with a good fraction of our DPS out of the fight, it turned into a bit of a slog.  At various points in the fight he burrows under the platform and you have to fight some minions, but we managed to hold it together… mostly.  It turns out that, while the webs around the platform keep players from coming in, it does not stop Anub’arak‘s minions from going out and then caught Ula and killed her.

Then, as the fight was about to end we were hit with a poison just as Anub’arak died.  Achievement earned.

Achievement complete

And then the poison killed everybody in the group except me, and I only survived because I was getting healed by Fergorin.

Still, I survived and, as a pally, I could ress everybody.  We got everybody up again and took the final screen shot with Anub’arak‘s corpse.

The group at the end

I don’t think I commented on this back in the day, but this was an oddly short instance, though it had a lot of ground to cover.

Next on the list for us is Ahn’kahet: The Old Kingdom, which is next door to Azjol Nerub, but a couple levels higher when it comes to content.  We will probably take a week to go do some overland questing as a group to get a level or two before we return for that.

3 thoughts on “Making Azjol Nerub Harder Than it Needs to Be

  1. p0tsh0t

    Certainly not our finest hour, but a win is a win. About the only thing I recall from the very first time was how disoriented I was with all the webs and transparent floors/ramps, etc. and what seemed like one nonstop event but somehow Earlthecat got us through that.

    I’m not very keen on event-driven fights. To be clear, boss fights with some special mechanics, etc. are ok (e.g., Scarlet Monastery/Cathedral, or even something like Hellfire Ramparts’ dragon fight, Marshall Windsor, etc.). But when the “event” truly takes on a life of its own, then I think something is lost since there tends to be just The One Way to do it.

    For me, that feels both unforgiving to alternative group/talent/spec composition as well as somewhat uninteresting because you can’t really create and adapt a novel strategy for your particular group.

    Its always more fun and interesting when you have interesting choices to make versus merely a test of your ability to execute the right dance moves. Of course I say that as an oldster whose best dancing days are behind him as well, so I might be a bit more biased than usual…


  2. PCRedbeard

    A’N is one of those instances that –back in the day– people used to rejoice if it popped up as your daily automated LFD run for your Valor badges. If you’re suitably geared, the heroic instance takes no more than 15 minutes to run, you get your Valor badges, no fuss no muss.

    The thing is, if you don’t wait and instead rush in on Hadronox those little spiders he eats heal him. First time we went through in Wrath Classic I kept thinking that we were missing something here, and then suddenly we were all OOM and Hadronox had hardly gone down in health at all.



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