We got the November Monthly Economic Report for EVE Online on Friday, and it is an interesting one as it covers the scope of both the Uprising expansion that landed in November, but also some of the additional things CCP has done promote the expansion, such as giving out 7 days of free Omega time and changing up how referrals work.
And because I can’t wait to get to the big topic this time around, I am going to break with my usual order once more and go straight to ISK faucets.
What happens when you have a big expansion that brings people back and some free Omega time and when you are suddenly allowed to retroactively recruit your own accounts to collect the bonuses and you hand out skill points like candy as part of login rewards?
Well, first off, a lot more people log into to game. We have seen a very obvious increase in players in New Eden. After the long down stretch that came after the price increase, when the peak concurrent player count struggled to close in on 25K characters we suddenly saw days where the game peaked past the 30K mark.
And with all those accounts, some of which were previously dormant, suddenly counted as active again, the money supply goes up.
How do I know that isn’t, for example, null sec running amok because CCP fixed NPC bounties to get more people out ratting?
Well, the fact that corporation ISK holdings didn’t go up is a pretty good sign. But I like this sign better because it is more obvious.
Yes, more ISK came into the game from faucets, up from the 114 trillion ISK in October, but the key item here is the Active ISK Delta. That number has been negative for so many months in a row that I cannot recall the last time it was a positive value.
Active ISK Delta is ISK being removed from the economy either by players being inactive or through GM action. But in November so many people came back to the game that the ISK accounts of those returning players swamped whatever GMs took out of the game and swelled the total active ISK by almost 75 trillion.
For October, as an example, the Active ISK Delta was -50 trillion ISK.
(Also, the end value for last month doesn’t line up with the start value for this month… again.. but what is a couple trillion ISK between friends I guess?)
So 211 trillion ISK arrived or went active in the New Eden economy in November. I’ll go over the faucets first, then when we get to Trade we’ll have a peek at what all that ISK was up to.
As usual, for those who cannot read those tiny numbers:
- Commodity – 50 trillion (up 3.1 trillion)
- Bounty Prizes – 33.9 trillion (up 10.4 trillion)
- ESS Bounty Payouts – 17.3 trillion (up 6.9 trillion)
- Trig Invasion Payouts – 15.4 trillion (up 0.7 trillion)
- Incursion Payouts – 11.1 trillion (up 0.4 trillion)
- Agent Mission Rewards 3.5 trillion (up 0.3 trillion)
Everything was up. Commodities remained the single biggest category, but since Bounty Prizes and ESS Payouts are linked activities in null sec, and those two together add up to 51.2 trillion ISK, it looks like ratting is back in business. The changes to the dynamic bounty system had a tangible impact. More people were back and earning ISK, but ratting looks like it was up well beyond that.
You can see it on the faucets over time chart.
That is a pretty obvious spike for that dark blue line. Total NPC bounty and ESS payouts combined to a total of… well, the big chart says 51.2 trillion ISK, but the regional data says it is 44.8 trillion ISK, up from 31.8 trillion in October. But the charts never quite line up. They didn’t last month and they probably won’t next month.
According to the regional data, here are the top ten regions for NPC bounties:
- Vale of the Silent – 5.71 trillion (Fraternity)
- Delve – 3.28 trillion (Imperium)
- Perrigen Falls – 3.14 trillion (PanFam)
- Fountain – 2.54 trillion (Imperium)
- The Kalevala Expanse – 2.11 trillion (PanFam)
- Querious – 2.07 trillion (Imperium)
- Tribute – 1.71 trillion (Fraternity)
- Malpais – 1.36 trillion (PanFam)
- Period Basis – 1.31 trillion (Imperium)
- Deklein – 1.18 trillion (Fraternity)
Look at that, three of the big power blocks in null sec, Fraternity, PanFam, and the Imperium, all look to be bulking up their ISK wallets, no doubt with an eye towards future conflicts.
Not that commodities were completely slacking off. They were a close second, with the following in the running.
The data for that chart shows the following breakout totals for November:
- Sleeper Components 21.44 trillion
- Overseer Personal Effects 9.47 trillion
- Triglavian Data 6.10 trillion
- Bounty Encrypted Bonds 7.55 trillion
- Miscellaneous 2.87 trillion
- Rogue Drone Analysis Data 2.21 trillion
That totals up to 49 trillion and change, or pretty much all of the 50 trillion declared on the main faucets chart.
This is very much related to CCP turning on the ISK tap though bounties and newly active accounts. If things aren’t fun and active, dumping 114 trillion ISK into the economy could really flatten out something like the velocity of ISK. The more ISK in the system, the more that needs to change hands in order for velocity to remain constant. So what does that chart say?
Hey, velocity actually went up, and not just for PLEX related transactions. You can see that red line, which is sans PLEX and contracts, took a jump on its own. Not as big as the PLEX jump, but the market was clearly more active in the presence of more ISK. Imagine that.
According to the regional stats, trade in November totaled 683 trillion ISK, way up from the 559 trillion ISK reported in October. People were out there in the market buying and selling. The top regions for trade in November were:
- The Forge – 506 trillion (Jita)
- Domain – 42.54 trillion (Amarr)
- Lonetrek – 20.44 trillion (Caldari High Sec)
- Delve – 18.29 trillion (Imperium)
- Sinq Laison – 15.53 trillion (Dodixie)
- Perrigen Falls – 11.81 trillion (PanFam)
- Metropolis – 11.13 trillion (Hek)
- Heimatar – 8.84 trillion (Rens)
- Vale of the Silent – 5.66 trillion (Fraternity)
- Essence – 4.49 trillion (Gallente High Sec)
Nearly 3 in every 4 ISK exchanged did so in The Forge, home of Jita and the Tranquility Trading Tower in Perimeter.
Surprisingly, all that ISK did not cause the price of PLEX to go up in November… or, at least it didn’t spike like it did during that sale in September.
Related via demand is production.
That red line shows production going up as the month carried on. The data for that chart shows that 94.53 trillion in ISK value was produced in November, up from 82.14 trillion in October.
The regional stats but the number at 138.28 trillion in ISK value produced, up from 113.93 trillion in October. So up either way.
The top ten producing regions were:
- The Forge – 24.62 trillion (High Sec)
- Delve – 14.85 trillion (Imperium)
- Vale of the Silent – 13.76 trillion (Fraternity)
- Lonetrek – 7.4 trillion (High Sec)
- Heimatar – 6.14 trillion (High Sec)
- The Citadel – 6.1 trillion (High Sec)
- Cloud Ring – 4.88 trillion (BL0B and Shadow Ultimatum)
- Fountain – 4.51 trillion (Imperium)
- Perrigen Falls – 4.15 trillion (PanFam)
- Tribute – 3.83 trillion (Fraternity)
Again, feeding Jita kept production in the three adjacent regions going. I will have to change the identifier for Cloud Ring if it makes the list in December as Shadow Ultimatum has joined the Imperium as a candidate alliance.
As with the previous categories, mining was up as well. The produced, mined, destroyed graph data puts mining value at 23.97 trillion, up from 19.32 trillion in October.
The regional stats put the numbers at 20.25 trillion ISK in value, up from 16.48 trillion in October. The top regions were:
- Vale of the Silent – 979 billion (Fraternity)
- The Kalevala Expanse – 950 billion (PanFam)
- Delve – 929 billion (Imperium)
- The Forge – 769 billion (High Sec)
- Metropolis – 758 billion (High Sec)
- Domain – 743 billion (High Sec)
- Malpais – 708 billion (PanFam)
- Perrigen Falls – 698 billion (PanFam)
- Lonetrek – 680 billion (High Sec)
- Sinq Laison – 640 billion (High Sec)
With all that mining though, the price of minerals continues to climb.
The mineral price index continued its ascent, climbing ever closer to a new all-time high.
This is reported to largely be due to a shortfall in minerals that are restricted to low sec asteroids, and isogen in particular. Just a year ago isogen was going for around 100 ISK per unit, now it is past the 500 ISK per unit mark.
Apparently that is insufficient financial incentive to go mine in low sec. If you go alone or in a small group you’ll get blown up for sure, and if you go in large group… Snuffed Out will drop on you with the same result.
So while low sec’s percentage of the mining effort has grown, it still isn’t enough to meet the demands of New Eden.
In response to this, CCP has announced that a new mechanic is coming to help alleviate the mineral shortfall and keep us from having to go get blown up constantly in low sec. We shall see how this plays out. It does also reduce moon mining output, which might make T2 moon goo more expensive eventually… but people have now been piling that up for a year, so there are stockpiles to burn through before we get there.
Addendum: Some further details on this plan.
All of that economic stuff is great, but unless it enables us to blow stuff up, what good is it?
Fortunately, more people and more money seemed to also lead to at least slightly more ships blowing up. The produced, mined, destroyed chart data showed 31.96 trillion ISK in destruction, up from 30 trillion in October.
The regional data also showed a mild rise, totalling to 32.01 trillion ISK in value, up slightly from 30.99 trillion ISK in October. The top regions for destruction were:
- The Forge – 2.06 trillion (High Sec)
- Pochven – 1.61 trillion (Triglavian)
- Delve – 1.4 trillion (Imperium)
- Lonetrek – 1.4 trillion (High Sec)
- The Citadel 1.4 trillion (High Sec)
- Vale of the Silent – 1.31 trillion (Fraternity)
- Pure Blind – 1.16 trillion (Brave/V0LTA)
- Sinq Laison – 1.02 trillion (High Sec)
- Placid – 1 trillion (Low Sec)
- Metropolis – 964 billion (High Sec)
Meanwhile, the security band chart shows
I would have expected a bit more of an increase in the low sec band given the expansion was largely focused on faction warfare. But maybe my very limited experience with FW has me believing it is all about blowing things up.
Finally, from the regional stats, another look at loyalty point earning.
A total of 9,654,442,272 loyalty points were earned in November, up a bit from the 9,473,307,417 collected in October.
The key regions were:
- Venal – 1,647,891,942 (NPC Null – Gurristas)
- Metropolis – 1,370,026,564 (High Sec)
- Lonetrek – 939,247,128 (High Sec)
- Placid – 928,298,329 (Low Sec)
- Stain – 525,324,197 (NPC Null – Sansha)
- Delve – 452,003,840 (Sov Null – Blood Raiders)
- Aridia – 327,702,373 (Low Sec)
- Pure Blind – 313,659,207 (Sov Null – SOE and Mordu’s Legion)
- Curse – 309,520,447 (NPC Null – Angel Cartel)
- The Forge – 278,744,569 (High Sec)
As I mentioned in Monday’s post, Venal is a key location for loyalty point missions.
And so it goes for another month. December is now upon us, and it is traditionally a busy time in New Eden. We shall see how that looks once we get to the cold opening of 2023.