Yesterday’s post recounted how the Imperium and B3 coalitions had spent the afternoon setting timers on multiple structures, including four of Fraternity’s Keepstars in Pure Blind.
The Keepstars were all set to enter their armor timer events, the second of the three shoots required to kill these structures today. The first event, shooting the shields, can happen at any time. But subsequent events are set to occur in the time zone the defender has chosen.
Fraternity, the defender, is a largely Chinese based alliance, so their choices were well off of normal business hours here in the US. The times were:
- ROIR-Y – 08:34 UTC – 04:34 Eastern / 00:34 Pacific
- X47L-Q – 10:08 UTC – 06:08 Eastern / 03:08 Pacific
- F-NMX6 – 12:39 UTC – 08:39 Eastern / 05:39 Pacific
- 5ZXX-K – 13:48 UTC – 09:48 Eastern / 06:48 Pacific
This was further complicated by the fact that at 2am local time in most locations in the US Daylight Savings Time began, so the clocks did their annual “Spring Forward.”
Imperium leader Asher Elias asked us to “alarm clock” these ops… get up early, stay up late, whatever… in order to push these structures into their next timers. I opted to take a nap on Saturday afternoon and then stayed up past midnight to try and go on at least the first op.
When I got on we had more than 2,000 people in our staging system, a number that grew past 3,500 as the first timer approached.
It looked like Fraternity and its allies were not going to contest the first Keepstar in ROIR-Y. Leshaks were sent in to shoot it for the armor timer.
I was in Asher’s fleet of Stormbringers, and we jumped in when a small fleet of Tengus from Siege Green, and Frat ally, showed up and picked off a couple of Leshaks on the edge of the formation.
When that was done, we moved on towards X47L-Q, taking up station at one of the gate leading into the system.
X47 is a location where we have fought over Keepstars before. Back in 2018 we fought many of the same people over a Keepstar in this very system.
This looked to be the system where Frat was going to contest the timer. As we lingered outside waiting for the timer to get close, Frat and PanFam had collected a good 3K players of their own on the Keepstar.
Then the word to jump into the system came and the game’s troubles began as more than 6,000 players attempted to have a battle in X47L-Q. CCP had reinforced the node for us, and was clearly keeping an eye on things. But past history indicated that we were likely in for a mess.
CCP unironically using the word “Breaking” as we tried to set fire to the server.
Things were moving very slowly as we tried to load into the system, and once people got into the system, commands were taking up to ten minutes to get a response. The savvy in the crowd had hit shift-control-alt-M to bring up the Outstanding Commands window to keep an eye on if the server was processing inputs.
Our structure shooting fleet, the Leshaks, got into the system and got with range of the Keepstar, but ran into one of our old known issues. While everybody else was moving at 10% speed due to Time Dilation, which CCP uses to slow things down so the server can try to keep up, structure timers do not slow down.
So we had 15 real time minutes to start shooting while 6 seconds of game time was taking 6 minutes to execute… if your commands made it into the queue to be processed… so by the time they could start locking up the structure it was too late.
6K people in space around a structure though, a fight was going to happen and the Leshaks started brawling with a Paladin fleet. We were going to get something out of all of this.
However, we were heading for another timer. at 11:00 UTC every day is downtime, when CCP restarts the cluster. Everybody gets kicked off the servers when that happens, and that time was rapidly approaching.
I was within range of some stuff on the Keepstar and trying to lock up some of the Paladins when downtime hit.
And the big log off came.
Pings went out to log back in as soon as possible to continue the fight. We had invested the time, we were going to blow things up or go out in a blaze of glory. The server, however, had other ideas. While the cluster was up again soon enough, X47 itself was having problems.
At first the server was still loading.
Then it was reporting as stuck.
The EVE Status Twitter account was reporting that they were working on the issues, but that they were present.
I was able to get in fairly soon, maybe 20 minutes after downtime ended, when a lot of other people were piling in as well. The server number climbed well past 3K again and I was on the Keepstar watching people who had been safety warped off returning to their locations, landing on grid.
And I decided it was time to call it a night. Or a morning, it being nearly 04:30 local time. I set myself to dock in the Fortizar we had in the system and was able to warp off and get tethered, but I declined to wait to get docked and went to bed, leaving the game up.
I came back this morning to find I had been disconnected. But I was safely docked up. I can leave my ship there and jump clone back to our staging.
You can see that there were a lot more people online than usual before downtime on the server graph from EVE Offline. There were 26K people online then, and more than 6K were in X47, with even more in surrounding systems. Pure Blind was a popular location.
You can see people trying to get online, then some trouble as we all got kicked out of the system again later on.
At its peak I saw numbers in local well past 6.1K. The highest I screen shotted was 6,115.
In the end Fraternity and its allies saved their Keepstar and without a doubt won the ISK war, as a lot of us were blown up on the Keepstar or trying to escape.
But the evening was not a total loss for the Imperium and B2 Coalition. We managed to set the timers on the other three Keepstars, so the final hull timer fights will be coming this week at some early morning hour. We shall see.
There is more to this story, including some word of a roll-back for the X47 system that did not restore ships that were destroyed but which pulled back people who had escaped from the system. I do not know any details, but I suspect there will be more news about this as the day unfolds. This, however, is all I have in me for the story this morning. I may need a nap today.
Early battle reports for the active systems in Pure Blind show close to 370 billion ISK destroyed.
The Imperium and B2 Coalition make up almost 300 billion of that amount, most of it no doubt on the Keepstar grid in X47.
Somebody worked on another battle report that filtered out the third parties into their own column (Team A) and expanded the range of the battle to include the systems where four Fraternity Fortizars were lost during the same time frame. There was a lot going on.
- Massively OP – 6000 EVE Online players and four alliances went to war over the weekend
- TNG – A Bad Weekend For Internet Spaceship Servers
- TAGN – Rescue from X47L-Q
- CCP – Regarding the Fleet in X47L-Q (explains the non-rollback rollback)