Category Archives: Daybreak Game Company

Landmark Shut Down

Yesterday was the day, the last day, for Landmark.  As Daybreak announced back in early January, the game was destined to go.  And with it goes any last remnant of EverQuest Next as well, and whatever that might have become.

LandmarkSteam

I gave my own brief synopsis of the life and times of Landmark in that post linked above, along with links out to the reactions of others. (Including the harsh EQ2 Wire summing up of the EverQuest Next debacle.)

But now the day has come and gone.  The game, once just a bullet point on the EverQuest Next announcement at SOE Live, has been shut down.  The web site and forums have been hidden away and the domain resolves to the Daybreak main page.  The few remaining fans have had their final look at the lands of… erm… <does Google search>… Lumeria!  That was the name of the place.

And so we are reminded:

  • There is a minimum population for an MMO to be viable
  • It costs more than just electricity to keep a game running
  • Daybreak’s “indie” status means it can’t carry games that don’t make money

As for the inevitable hopes of a fan made Landmark emulator, Daybreak won’t be helping out.  As the now missing FAQ about the closure stated (backup of it here):

What happens to all the code/data from Landmark? Can someone open an emulator server for Landmark?

Daybreak Game Company will retain all of the code and data from Landmark. Daybreak Game Company will not license or authorize the operation of a Landmark emulator or a fan-operated Landmark server.

It doesn’t say they are going to come after you, but they aren’t going to give you a pass either.

And so we say good-bye.

MMOs that I follow or pay attention to, as opposed to just the market as a whole, now shut down frequently enough that I have even developed a posting pattern around such events.

At the announcement I post the company statement, my summary of the game and what it meant to me, and links out to others in the community doing the same.  Then at the closure I put together a list of my posts about the game in question.

So here is my brief coverage of Landmark, including two seven day passes to try the game out:

And so it goes.  Landmark, announced in August 2013, on sale for Early Access in November 2013, launched June 2016, and shut down in February 2017.

I would usually link other blogger reactions to the final day, but so far all I see is Syp, who mentions it in passing.  If that changes I will put together a list.

Daybreak Doomsaying

Since the announcement last week that Daybreak would be shutting down Landmark, there has been quite the hum of doom and gloom and wondering what other titles in their catalog might be headed for the chop.  Over at Massively OP they turned this into two posts, one asking if you’re worried about any Daybreak titles and then a poll as to which game people think is next.

It follows you as you move about the room!

It is watching you

The articles themselves are not big thrills, but the comment sections of both are rife with wild speculation and what I would consider unfounded and counter-factual claims.  All of that got me to mentally stack ranking the titles based on what I perceive as their viability based on what we can all see in the news and the occasional rumor that has come my way.

Given that, here is my list, from least to most vulnerable.

EverQuest – Bedrock

Emotionally I am tempted to say that SOE/Daybreak without EverQuest is a ship without a rudder.  EQ is the cornerstone on which the empire was built, so widely popular and wildly profitable in the days before World of Warcraft, it spawned a port, a sequel, two false starts at a second sequel, and likely represents the most valuable IP the company holds.

Also, a lot of people still play it.  And they pay to play it.  Two of the three most popular servers require Daybreak All Access subscriptions.  Every time Daybreak stands up a nostalgia server it gets swamped, to the point that they had to write a login queue and take the zone instancing tech from EverQuest II in order to keep from having to put up overflow servers.  And as the pre-WoW subscription champ, it has a lot of former players to pitch nostalgia at.

And it isn’t just nostalgia.  The game still gets an expansion every year, which is something you don’t bother doing if people aren’t buying enough copies.  Expansions would have to stop before I would consider the game was closer than five years from being shut down.

DC Universe Online – Profit

This is sort of a blank spot for me.  I don’t play the game, not liking it on Windows.  However I have heard, throughout its life, that it is profitable… at least on PlayStation, where at one point Smed said it generated more revenue that any other F2P option on that platform.

It is also unencumbered by Station Cash/Daybreak Cash, at least on consoles, which makes its accounting all the more simple.  And DCUO is the only game to actually expand during the Daybreak era, having been ported to XBox.  I have heard that did not go as well as it could have, but a game has to be doing okay to expand its base.

EverQuest II – Stalwart

The other game that gets people to subscribe to Daybreak Access.  Never the star and not as successful selling nostalgia as its older brother, EQII still has a solid following.  It must have been doing okay for a long stretch, as it seemed to be the focus of SOE’s oddball science experiments with things like SOEmote.  And, of course, it does get an expansion every year, which I think marks it as pretty safe for the near future.

Still, I can’t mark it as solid as EQ, and I roll my eyes every time somebody in the comment sections assumes that it has many more subscribers than EQ merely because of their relative ages.  EQII also remains the one Daybreak game I play regularly so, strictly speaking, I am not even picking my favorite as safest.

H1Z1: King of the Kill – Wunderkind

I hesitated to put this below EQII as it is Daybreak’s darling, the star of Twitch, and is getting its own currency in order to break it free of the burden that is Station Cash.  But it is the new kid as well, so that decided the ordering.  Safe so long as it remains popular, it seems to be getting all the development resources when it comes to the H1Z1 duo.

PlanetSide 2 – Struggling

The favored child of former Chairman Smed, the seemingly simple sequel to the original PlanetSide has had a whole host of issues over the course of its career.  It managed to get all the aim-bot and hacking problems of its predecessor while not having as much draw as $60 shooters like Call of Duty.

The executive creative director said the game was “really struggling” a little over a year ago, unable to get people to subscribe to Daybreak All Access just to play.  The game has been shut down in South Korea and China, hasn’t come close to Smed’s old feature list, and there hasn’t been much in the way of news about the game, a danger sign at a company where silence leads to closure.

H1Z1: Just Survive – No News is Bad News

Not done, not loved, and not very high in the queue for resource, Just Survive doesn’t need a blood red mark the size of a doubloon on its cheek to cement its position at the bottom of the safety list.  SOE/Daybreak have a long tradition of neglecting titles, failing to mention them, promising some news “soon” in the run up to the point that they are canned.

Not a bad game, this base building zombie survival variation, but you have to play with a regular group on a server where there are other players but where you are not overwhelmed.  But if somebody at Columbus Nova showed up and said that their research indicates that Daybreak should only have five games, I have no doubt this is what would get cut.

Not Candidates

I keep seeing Dungeons & Dragons Online and Lord of the Rings Online come up as doomed in the dystopian  Daybreak future.  However, while we still don’t know the full extent of the relationship between Daybreak and Standing Stone Games, I doubt the team in San Diego is going to be able to shutter either title of their own accord.

Furthermore, WB isn’t spinning those games off out of the goodness of its heart and a love of the player base.  WB expects to get paid over time, and it wouldn’t have bothered setting them up as an license revenue income source if it didn’t think it would at least pay back the lawyers fees needed to setup Standing Stone.

When?

While I may have picked H1Z1: Just Survive as candidate for closure in my 2017 predictions post, I don’t think we’re going to hear anything about the game for a while, if we do hear bad news.  Its code connection with King of the Kill may be close enough still for it to get some attention.  Eventually though Daybreak will either need to do something with the game or stop wasting resources on it.  The more time that passes without any real change, the more likely it seems to me that closure will be the end result.

And then there is PlanetSide 2.  I am still stuck on that “really struggling” statement.  Then again, it is linked to King of the Kill in its code base and does seem to be getting some attention.  If Smed were still around I wouldn’t even consider PS2 for closure, as it was his baby.  Without him around and the harsh realities of being an “indie” studio nothing is strictly safe any more.

Anyway, that is my outsiders opinion on the subject.  We shall see what 2017 brings.

The End of Landmark Foretold

Well, that is part of one of my predictions for 2017 that came to pass as Daybreak announced late yesterday afternoon that their building game Landmark will shut down on February 21, 2017.

LandmarkSteam

I will quote the official announcement as it is on the Landmark site which, according to the FAQ, will be going away with the game.

To the Landmark community,

With heavy hearts, we are writing today to inform you that after much review, we have decided to close Landmark game servers on February 21, 2017. 

Since Landmark first entered Alpha, we have been impressed by the creative talents in this community. You pushed the boundaries of what Landmark could do, and we are grateful for the time and energy you shared through your creations in this game.

While there is still time to enjoy Lumeria and the many worlds you’ve built within Landmark, we wanted to let you know what you will be seeing happen between now and February. Beginning today, Player Studio items will no longer be available for listing or for purchase in the Landmark Marketplace. Landmark will also no longer be available for purchase. All items in the Marketplace with a Daybreak Cash price will have their price reduced to 1 DBC.

The game servers, as well as the accompanying forums and social media channels, will be closed at 4:00PM Pacific Time on Tuesday, February 21, 2017.

We want to thank each and every one of you for your creative contributions to Landmark.

Daybreak Game Company

There is also a FAQ which covers the same points.  The only potentially interesting item is the bit about the code, and I could have guessed the answer provided.

What happens to all the code/data from Landmark? Can someone open an emulator server for Landmark?

Daybreak Game Company will retain all of the code and data from Landmark. Daybreak Game Company will not license or authorize the operation of a Landmark emulator or a fan-operated Landmark server.

Landmark itself was the child a difficult set of circumstances.  Initially announced as a “down the list” bullet point as part of the reboot of the EverQuest Next project, it was just supposed to be a tool to allow players to help the then SOE team build EQN.  Everybody was much more interested in the whole Story Bricks connection, the emergent AI story, the sandbox nature of the game, the destructible environment, and the graphical style of EverQuest Next.

But then EverQuest Next Landmark, as it was initially known, started to gain a life of its own.  In what felt to me like something of a cash grab (successful by all accounts), with maybe a side goal of extracting some of the Station Cash that players had been hoarding, Landmark launched into what I called real estate speculation.  While some were enthusiastic about the idea…

… sorry Keen, you’re just the poster child for enthusiasm…

…others cast a more jaundiced eye on the whole thing.

Ars Technica Reports...

Ars Technica Reports…

The game was shaping up into a higher resolution Minecraft where you had to claim small plots of land and put up with neighbors.  Not an ideal scenario in my opinion, but if it helped SOE build EverQuest Next, a lot of people were willing to pitch in and pay money up front for a game we were told was eventually going to be free to play.

About six months after the big SOE Live announcement, the game shed the EverQuest Next prefix and became simply Landmark.  Early access started and there was some enthusiasm.  I ended up getting a couple of seven day free trial invites, but there wasn’t enough there for me to consider paying ever $20 to play the game, or even the $6.79 price that was available during the Steam Summer Sale in July of that year.  Rather, that price cut, the slow pace of development, and the usual SOE lack of news was making me wonder where the game was headed.

Time ambled on, as it tends to.  As 2014 dragged along SOE got busy cutting games, knocking out Wizardry Online, Vanguard, Free Realms, and Star Wars: Clone Wars Adventures. SOE Live came and went with some demos (with faked AI) but no real news.  And then, as we got into 2015 the big news dropped, that SOE had been sold to the private equity firm of Columbus Nova.  That explained the cuts and probably the lack of news, but EverQuest Next and Landmark were still on the list of games.

The newly formed Daybreak Game Company told us everything would be fine, with Smed touting their new “indie” status, which would allow them all sorts of freedom to do things… like develop for the XBox.  So far that “indie” freedom has yielded a DC Universe Online port.

As the five year mark from the initial EverQuest Next announcement passed, I began to wonder if it would ever be a thing.  Six months later, EverQuest Next was officially cancelled.  But Landmark yet lived, and Daybreak was quick to announced that it would ship “soon,” which was later revised to “before summer.”  It wasn’t going to be free any more.  It would be buy to play, with a cost of $9.99, but if you spent more on an early access package, you were still covered.  If you just had one of those access codes from a buddy who put down $99 for a Trailblazer pack though, you still needed to pony up the $9.99.

Landmark officially launched on June 10, 2016, beating the first day of summer by more than a week, after which it sort of disappeared into obscurity as the small group of players devoted to the game happily toiled away… until yesterday.

And now the last day for it will be February 21… giving it a post-launch life of 8 months and 11 days… after which the last remaining piece of EverQuest Next will disappear.  The final notation in the now six year long tale.  I will save the summing up of my posts and such for the last day.  That will give me a bit of time to reflect for a final summing up of a story six and a half years in the making.

I am going to have to think about revising that post about SOE and its MMORPG history.  Out of 22 titles I listed out, just six now survive. (Not sure what the eventual relationship will be with DDO and LOTRO.)

Meanwhile, others out there are reacting to the news:

2017 – Predictions for Another New Year

Has 2016 stopped looking our way yet?  Yes?  Good.

Glad to be done with that, because a new year is like a new roll of the dice right?  Completely independent of the last year/roll?  Aren’t they?

My daughter even drew me a brand new pic for a brand new year.

kidpixtigerredraw2017

That is her re-draw of a picture she did in 2009 to celebrate getting her first mount in World of Warcraft.  Her talent has grown over the years.

Anyway, here we are again at the arbitrary point in time where we declare a “new” year and start yet another roam around the star we call the sun.  And with that, I will carry on my own minor tradition of greeting the new year by attempting to foresee what may come to pass.

Previous runs at this sort of thing:

Given past low scores I persist in making predictions.  So here is my list for 2017.  All predictions are worth 10 points each, with partial credit possible.  And, just a reminder, these are predictions and not wishes.  I am not rooting for many of these things to come to pass, it is rather that I fear they will.  A list of my actual wishes would look different and probably be even less likely to happen.  Such is life.

1 – Long in the Legion – Blizzard is going to use their ongoing content additions to WoW Legion as an excuse to not announce a new World of Warcraft expansion in 2017.  BlizzCon will come and go without a word about a new box and people will predict that it means the death of the game.

2 – Roll Credits – A second Warcraft film will be announced… for the Chinese market.  There will be no plans for a theatrical release in the West.  The announced plan will have it arriving as a dubbed straight-to-video option on the market some time in 2018.

3 – Really Big Storm – Blizzard is going to make radical changes to Heroes of the Storm in 2017 in an attempt to get it at least somewhere in the same market as DOTA 2 and LoL.  Different modes, different maps, and better stats will be featured, the latter accompanied by changes that will make individual contributions stand out much more.  So rather than talking about a new WoW expansion, Blizzard will be talking about this.

4 – CEO of the Kill – I am going to re-roll last year’s prediction and say that Daybreak is going to get a new president… a real new president, not the current Columbus Nova overseer… with actual game industry experience; console or mobile experience, take your pick.

5 – More Than Just a Title – Daybreak also has a lot of positions open on its home page, which seems to indicate that they have some new project plans under way.  We will hear about the first of those projects in 2017, and the biggest shock will be lack of support for the PC platform.  In a world where Daybreak’s sweetest paying title is probably DC Universe Online on the PS4 and where Nintendo is cranking out hit after hit on mobile (or at least licensing to companies making hits for them), Windows will seem like yesterday’s market.

6 – Milestone Really – Yesterday’s market will get smaller at Daybreak as well as they close down Landmark and the aptly named H1Z1: Just Survive.

7 – Trash Cash – The change with H1Z1: King of the Kill getting its own currency was just the start of death of Daybreak Cash good across all games.  The real money currency market at Daybreak will continue to fragment, with DCUO and PlanetSide 2 getting their own currency.  Only EverQuest, EverQuest II, and Landmark will keep Daybreak cash.  As with King of the Kill, there will be an open period where you can transfer your Daybreak cash to one of the new currencies.

8 – My Card – When the currency revamp is complete, Daybreak will launch new retail game cards for some, but not all, of the currencies.  Daybreak cash won’t get cards.

9 – Point Break – At Standing Stone Games, the statement about nothing changing will last for a bit, and then changes will come.  Among those will be changing Turbine Points to have new, game specific names, since you couldn’t transfer them between LOTRO and DDO in any case.

Those new currencies for SSG titles will be part of Daybreak’s currency revamp and you will be able to buy into the new currencies with Daybreak cash for a limited time.

10 – And Access for All LOTRO and DDO will be on Daybreak All Access before the end of the year.

11 – Hardcore Death – NCsoft will announce the end of WildStar by the end of 2017.  Another re-roll from last year.  Yes, I know you love it, but look at the numbers the NCsoft financial statements.

12 – Cloud Imperium Crisis – Push will come to shove at the house of Star Citizen in 2017… as in the need to shove something out the door that they can sell, both to generate revenue and to establish some credibility that they can ship something.  Star Marine will end up as a stand-alone purchasable product by the end of the year.  You won’t need to buy it if you’re already invested, but it will only be available after its “launch” a la carte.

13 – Hello World – Hello Games will continue to quietly grind out updates for No Man’s Sky, eventually turning it into a decent single player space sim/RPG.  Game sites will re-review it and give it a positive nod.  Multiplayer however will remain a lie that will haunt the game and its developer.

14 – Future Gates – CCP will wait until FanFest where they will finally announce the next step in their road map forward.  The announcement will be new space.  It will be available only through one-way gates that will only allow frigate sized ships to pass and once you’re on the far side you’re stuck there.  No death clones back even.  Return will depend upon completion of a giant, dozen-keepstar level of effort project has been completed by your corp/alliance/coalition.  Said gates will not allow capital ships to pass, but you can always bring blueprints.

15 – PCME? PCU! – The lasting effect of the Ascension expansion will settle down to a PCU count of about 3- 5K addition players online at any given time over the pre-expansion numbers.  For a game that runs on one server that handles time zones around the globe, that adds up to a lot of additional people, but it still isn’t the heyday of 2013 and the “EVE is dying” chorus will continue sing its near constant refrain.

16 – Switcharoo – The Nintendo Switch will hit store shelves come the Fall, but the big deal for this “is it a bit handheld or a small console?” unit will be the announcement that versions of Pokemon Sun & Moon will be available for the unit, so you will finally be able to play Pokemon on your big screen TV and even stream it on Twitch or Yahoo or Facebook if you want.  But you still won’t be able to take screen shots.

17 – Let’s Hear It for the GameBoy – Following on the success of the 3DS Virtual Console versions of Pokemon Red, Blue, and Yellow, Nintendo will follow up with an ongoing series of legacy Pokemon titles, with the generation 2 titles of Pokemon Gold, Silver, and Crystal next up.

18 – Forsaken AvatarShroud of the Avatar will finally hit its launch state and announce it is live and ready for the wide world to join in.  However, in yet another hard lesson about early access, sales won’t jump.  The core audience has already bought in and new comers will be scared off by the reviews on Steam that are the outcome of the early access run.  If it even appears on the front page of Steam’s the top seller list, it won’t stay there for very long.

19 – Not ShippingCamelot Unchained, Crowfall, Pantheon: Rinse and Repeat, and Amazon’s New World will all be no-shows on the release market for 2017.

20 – Back on Track – After another year of tinkering with the game, NCsoft is going to put the screws to Arena Net and a new expansion will be announced for GuildWars 2.  That will give ANet something to talk about for months. It will also kill of any Heart of Thorns purchases given past behavior.  And, sure enough, as the new expansion gets close HoT content will become free.

Extra Credit Wild Ass Guess – Daybreak hires an ex-Riot person as chief exec and announces they going to make a MOBA!  Double points if it is Norrath based!

So those are my guesses at the new year.  At ten points each, that is a possible of 200 total, with an extra ten extra credit points for the wild guess of the year.  I will be back in eleven and a half months to score that, and if I do better than 40% it will be yet another Festivus miracle.

Others forecasting events of 2017:

 

Daybreak Now in the LOTRO EULA

I heard that changes were already under way with the switch to Standing Stones Games running Lord of the Rings Online and Dungeons & Dragons Online.  Their logo has already replaced Turbine’s in the splash screens.

A dark logo for dark times

A dark logo for dark times

But I had heard that the deal with Daybreak was already making its presence known with an new EULA agreement.  So I kicked off the launcher… and then realized I had made a huge mistake because I hadn’t logged in for three months so the whole patching process was going to take at least an hour.

Seriously, if Daybreak can do something for SSG it is teach them how to make a launcher.  I know it took SOE a few tries, but their current launcher/patcher for EQII is pretty good.

Anyway, once the patch dance was finally done, I found that it was true, that I had to accept not one but two Daybreak

Terms one

Terms one

Terms two

Terms two

So the merger… um… union of these two companies is under way.  Of course, this is just a start.  Once you are actually in the game and go to the LOTRO Store, you can find the old Turbine terms of service still lingering, last updated at some point in 2011.

Turbine still reigns inside

Turbine still reigns inside

The first changes are there.  I am sure a lot more will follow.

Looking Back at 2016 – Highs and Lows

Lord, what did we do to deserve this year?  I’ll just steer away from politics, the world, and celebrity deaths for this if you don’t mind.  Wow, 2016.

Blog2016

Still, it is time for this post, where I look back at the year gone by and look at some aspects over it, a tradition going back to 2010.  Past entries:

This annual post tends to be even more haphazard than my standard fare, an exercise in stream of consciousness writing as I add things to the list as they pop into my head.  No links, no explanations, minimal punctuation, and lots and lots of bullet points.

Blizzard

Highs

  • Still makes tons of money, actually has several popular, profitable games
  • Just to reiterate, “Money, money, money, money, money!”
  • Celebrated the 25th anniversary of its founding… and the 22nd anniversary of when it was first bought by another company
  • Shipped a WoW expansion, Legion, which sold well
  • the lead-in preview events before the Legion launch were pretty good
  • Actually appears to have a plan to keep content coming for Legion rather than the usual year long drought
  • Blizz still does a good job with new players and level boosts to let you jump straight to the current content with your pals
  • WoW Tokens haven’t destroyed the in-game economy or anything
  • Overwatch is totally a stellar success, you can tell by the amount of rage that comes from one character getting just an okay holiday outfit
  • Oh, and Overwatch got its own paid professional league
  • Hearthstone is doing pretty well, getting new expansions and coverage on Twitch as a casual alternative to whatever
  • Diablo III is getting some new stuff
  • Hell, even StarCraft II is still chugging along selling mission packs

Lows

  • If you are a fan of just ONE Blizzard game, you probably don’t think they give your game enough attention
  • If you are a WoW fan, you’re probably pissed about how much attention all the new shit is getting
  • The old instance group… totally not playing WoW, except for Earl who never stops playing it
  • Chris Metzen, Mister Lore Enthusiasm, retired
  • BlizzCon has become mostly a Blizzard eSports event
  • Legion made the long, long tradition of alts a pain in WoW
  • WoW classes in Legion are pretty much designed around a legendary weapon, so feel off until you get into the current content
  • Have you seen the path to get flying in the Broken Isles?
  • The whole Nostalrius saga, which really brought out some horrible people on both sides of the issue
  • Blizzard continues to steadfastly fail to understand why somebody would want to play an old version of WoW
  • Mark Kern injecting himself into the Nostalrius saga, which just seemed to make any progress forward less likely
  • Nostalrius expecting fast action from Blizzard and just relaunching when they didn’t get it… this will end well
  • The Diablo III new stuff is really nostalgia driven… which is okay for an older IP, but won’t sell many boxes as, say, Diablo IV would
  • Uh… Heroes of the Storm… you still there?

Daybreak Game Company

Highs

  • Really, things seemed to be well if you were a long time EverQuest or EverQuest II player; expansions, updates, free things, all good
  • DC Universe Online has a happy community and seems to be doing well, especially on PlayStation
  • H1Z1 King of the Kill seems to be popular on Twitch and is getting off of Station Cash
  • Some sort of publishing deal for LOTRO and DDO through the new Standing Stone Games… that should be worth some money, right?
  • Lots of job reqs on the Daybreak site, so they must be working on something new

Lows

  • EverQuest Next got the axe after the traditional SOE long silence
  • Without EverQuest Next, Landmark got shoved out the door, ready or not… mostly not
  • Has Daybreak hit the point of diminishing returns for special/nostalgia servers for EQ/EQII?
  • “Free to Play, Your Way!” became “There is a cover charge at the door and a two drink minimum”
  • If you think you’re going to buy a level boost for EQ or EQ2 in order to play the new content, think again!  This ain’t WoW, the path through Norrath is not well marked
  • Haven’t heard much about PlanetSide 2 since its console launch
  • H1Z1 Just Survive might have a name that is too close to the reality of its situation
  • If Station Cash is so bad that they’re getting H1Z1 King of the Kill off of it, what does that say about the games left behind?
  • Pulled support for retail game cards; no more bringing your allowance to GameStop to pay your subscription, you have to pay online now
  • Good-bye Legends of Norrath
  • No more open world PvP in EQ2 (I’m sure somebody considers this a low point, even if I don’t really)
  • No more EQ2 Worlds mobile app either (That’s bad, right? Or was that just another distraction?)
  • With Russell Shanks gone, Columbus Nova doesn’t even have the pretense of a gaming exec running the show

Standing Stone Games

Highs

  • No longer part of Turbine or on WB’s balance sheet, so no more margin requirements… can actually spend money on development
  • Being able to just run DDO and LOTRO is probably the best thing possible for both games at this point
  • Mordor is in sight in LOTRO
  • DDO still seems to be in good shape

Lows

  • Asheron’s Call and Asheron’s Call 2 have taken their final call and are being shut down
  • With nothing new in sight, SSG is playing through its own company end game as a caretaker
  • As their own company they gain the overhead for internal tasks that WB was likely doing for them, things like HR and payroll and such
  • LOTRO and DDO are both licensed properties, so SSG still needs to send out checks for that every month, which is more overhead than a fully owned property like EveQuest or Ultima Online has to deal with
  • Daybreak is now their publisher, which means they will need to get paid too
  • Despite the “nothing is changing” FAQ, this move will mean changes eventually
  • Able to run their own show, the first reaction seemed to be “revamp avatars!” which is code for “screw the current player base, I want new people around here!”
  • Can they even afford to make new avatar models that are good enough to make a difference to anybody?

CCP

Highs

  • They have the most popular VR app for the Oculus Rift in EVE Valkyrie
  • Two big expansions, Citadel and Ascension that changed the face of New Eden
  • A new New Player Experience in EVE; this time for sure!
  • Citadels everywhere!
  • Rorqual becomes the most popular capital ship in the game, figuratively if not literally
  • We had a great big war, a two year PCU high mark, and the most people ever in a single battle this year
  • CCP ends gambling, confiscates tainted ISK, and bans the RMT barons who fomented The Casino War after the Imperium called them out for being involved with RMT
  • Skill injectors let new players “catch up” to vets in training
  • The new CSM hasn’t been a distraction/embarrassment/hostile force this year

Lows

  • DUST 514 went dark
  • Rated 6/10 due to the shallowness of the game, EVE Valkyrie doesn’t have much competition and costs $99 if you didn’t get it for free
  • Being the most popular VR app in the Occulus Rift fragment of the market is like being the most proficient thumb sucker in pre-school, an honor that just isn’t going to last
  • F2P option boosted average PCU for EVE, but it is still 15K below the 2013 peak
  • Banning RMT tainted casino accounts came too late to save the Imperium, but a dish served cold was better than no dish at all
  • After the The Casino War Goons went to Delve while PL and NCDot started a rental empire at the expense of their erstwhile allies… nothing new in space, so just replay the greatest hits I guess
  • Ummm… no, really, citadels everywhere
  • Welcome to the new super cap arms race in null sec!
  • Suddenly becoming the most popular anything in New Eden is a sure sign of a balance issue
  • Not sure where the New Eden road map is headed next, and we probably won’t hear until Fanfest
  • Skill injectors pretty much made the powerful more powerful, as the rich now can have insta-trained alts
  • Not sure CCP is actually listening to the CSM
  • RIP New Eden solo industrialists
  • Still a loud faction out there that thinks walking in stations will “save” EVE Online
  • Rumors of CCP being sold… you may not love those vikings, but who else would have even tried to make EVE what it is today?

Nintendo

Highs

  • 20th Anniversary of Pokemon
  • Re-release of Pokemon Red, Blue, & Yellow on Virtual Console
  • Pokemon Sun & Moon, a great new core Pokemon RPG, was a bit seller
  • Pokemon Go takes the world by storm, boosting Pokemon related sales on all fronts
  • Super Mario Run followed on Pokemon Go as a huge immediate success on mobile
  • Announcement of a new mobile console thing, the Switch

Lows

  • End of the line for the Wii U… but at least it outsold the Saturn and the Dreamcast
  • Pokemon Sun & Moon performance on old model 3DS units is laggy
  • They must Amiibo all the things these days I guess
  • Pokemon Go problems… it wasn’t ready to be a phenomena
  • Will the Switch be more of a handheld or a living room gaming console?
  • The “not a successor” designation for the Switch no doubt means no backward compatibility for any of your current Wii U or 3DS games.

Other Games

Highs

  • Star Trek Online made its way to consoles
  • Star Citizen shook off Derek Smart eventually
  • Rift got an expansion out, as did SWTOR
  • Black Desert Online had the MMO spotlight for a while
  • The Elder Scrolls Online seems to have turned a corner to success/stability
  • Minecraft continues to boom, with new updates, high sales, and a happy fans
  • Project: Gorgon has been available and improving and got some more funding via Indiegogo
  • WildStar lives yet!
  • Dark and Light sputtered back into existence after an eight year server downtime
  • No Man’s Sky had everybody excited for a cool, new indie space exploration game
  • Stardew Valley shows one dev can make a compelling game

Lows

  • The usual array of F2P fuckery, as J3w3l would put it, in various titles trying to boost income; I think Rift and Black Desert Online get a special mention for 2016
  • A special bonus mention for SWTOR and its “new content is for subscribers” plan; can’t buy it ala carte, gotta pony up
  • Black Desert Online fulfilled its prophecy and pretty much a re-run of ArcheAge, but that seems to be the way of these things no matter what MMO launches
  • ArcheAge got an update, the main feature of which seemed to be killing the servers
  • Consoles seem to be the main focus for Star Trek Online, so if you play on the PC you are probably behind on new features.
  • Just because Derek Smart hasn’t posted about Star Citizen in a couple months doesn’t mean all is happy, as the whole package is still in alpha, still nowhere close to all those promised features, has moved to a new engine (which they forgot to mention for months), and still seems to be run in a haphazard and/or amateurish fashion
  • Jesus, did any fucking Kickstarter I back even ship this year?  Camelot Unchained? No!  Shroud of the Avatar? No! Project: Gorgon? No! MineServer? No!  Even Jason Scott’s documentary trio hasn’t shipped a single video yet.  Dammit people, you know when you promise and don’t deliver you screw over the people trying to get funding after you, right?
  • While I am complaining, early access has turned into something like, “We got the code to run, give us some money!” of late
  • If WildStar’s revenue drops any further the studio is going to turn into a tax write-off for NCsoft
  • Main line PC Minecraft needs to get off Java already
  • The return of Dark and Light hardly seemed worth the effort
  • No Man’s Sky was just the intersection of many bad things, with unmet promises, overreacting fans, and a level of post launch company support that might be best summed up with, “Have you tried turning it off and then back on again?”
  • Seriously Hello Games, if you go on TV and say people can play No Man’s Sky with their friends, and they cannot, you have earned a pile of negative reviews
  • The LEGO Minifigures Online closer punches Funcom in the gut yet again
  • The rocky ride and sudden end of Hero’s Song
  • Yahoo shut down Yahoo games, because literally anything Yahoo touches turns to shit… and then just gets worse from there

Media

Highs:

  • Rogue One, a new Star Wars movie, was pretty okay
  • Fantastic Beasts, a new Harry Potter universe movie, was pretty okay
  • Westworld kept me going for ten weeks
  • I am not a big super hero movie fan, but Deadpool did make me laugh

Lows:

  • The end of Downton Abbey
  • Rogue One isn’t going to get anywhere close to $2 billion in the box office revenue, probably due to a lack of Skywalkers
  • Also, Rogue One continued the tradition of crying about a vast SJW conspiracy because a female got a lead part in an action movie
  • Akin to Rogue One, a lack of Potters does limit the appeal of Fantastic Beasts
  • The Warcraft movie was really a for-the-fans-only venture, unlikely to expand the player base of the franchise
  • I think super hero movies have hit saturation point… maybe we can do some westerns or something?
  • So many celebrity deaths… crap, I wasn’t going to mention that… but Jesus Christ, even Carrie Fisher?

The Blog and Blogging and The Internet

Highs:

  • Continues to chug along with 360 posts this year, or almost one a day, up 7 from last year
  • I still enjoy writing
  • I still very much enjoy writing after I have writ and can go back and see what was up a year later
  • Still a decent rang of blogs out there to read
  • Massively OP still does a regular call out to blogs
  • Reddit does has some very good and informative subreddits

Lows:

  • My enthusiasm for new and different MMORPGs has largely faded, so I tend to write about the same half dozen games over and over
  • My style… crank out a first draft then press “publish,” after which I start to find errors and typos… remains largely unchanged
  • I still have to fight the urge to start every paragraph after the first with, “And,” “So,” “Then,” and “Meanwhile.”
  • Readership is down to about 2009 levels, though I suspect the core regular readership is about the same, it is just less new people showing up… sort of like an aging MMO, which seems oddly appropriate
  • I still don’t link out to other blogs as often I think I should
  • Blog attrition and fading has passed the replacement level in our corner of the net, or maybe I am so out of the loop that I simply no longer see new blogs as they pop up being an old fart
  • Other MMO gaming news sites pretty quickly forgot about blogs after a flurry of paying attention to them last year
  • AOL killed the Massively and WoW Insider archives… or at least broke all the links going to them… At least we still have the Internet Archive
  • Reddit does make blogs feel redundant unless you are a fan of long form
  • /r/eve

Anyway, that is what I have in my brain here at the end of 2016.  I am sure I left a lot out, so feel free to add anything you feel needs a mention in the comments.

A new year approaches, which at least implies two more of my yearly posts are yet to come, my outlook for 2017 and the inevitable New Years Day predictions post.

Others looking back at 2016:

A Standing Stone Gathers No Momentum

Well, today’s big announcement in the MMO world has to be this bombshell about the development teams formerly part of Turbine.

All it does is spin...

All it does is spin…

I am going to quote the text in full lest the site disappear next week.

Today we have some momentous news! The game teams responsible for The Lord of the Rings Online (LOTRO) and Dungeons & Dragons Online (DDO) are now moving from Turbine to Standing Stone Games, a newly formed indie game studio. In addition, we’ve partnered with Daybreak Games to provide global publishing services. They’ve had a long, successful history developing and publishing MMOs, and we’re happy to lean on their expertise.

With the announcement out of the way, I wanted to talk to you about what all this means.

We’re embarking on an exciting adventure as Standing Stone Games, a newly-independent studio staffed by people who have been working on DDO and LOTRO for many years. The teams remain very much committed to both games and are thrilled to continue development and operations of these games as an independent studio.  This is an opportunity for us to bring about our dreams while still working on two of the biggest licenses in video games. It’s a huge honor, and for you this means your games will continue to grow and improve. We love to focus on games with a high level of depth and scope, and we can’t wait to show you what the future brings.

Although a great many exciting things are happening on our end, you’ll be able to continue playing the game(s) you enjoy with as little interruption as possible. Our development continues on track, and the plans we have already announced remain firmly in our future view. Again, although we are a new studio, we are also the same developers who have been and will continue to work on our games.

Our success has always been possible because of your support. As we move forward, this is more important than ever. The ultimate goal of our new studio is to continue to bring you amazing experiences. We are excited for the future, and we’re thrilled to have you with us on this journey.

Here’s to great games, epic adventures, and memorable times with friends!

~Sev

Momentous news indeed.  That is a lot to take in, so let my try and parse it out into bite size pieces, for my own benefit at least.

  • Lord of the Rings Online and Dungeons & Dragons Online are no longer part of the WB owned game studio known as Turbine.
  • Those two remaining money making online properties from Turbine will now be part of a newly formed studio known as Standing Stone Games. (SSG? Like the Strategic Studies Group?)
  • The studio is alleged to be “independent,” but doesn’t really describe what that means.  I am pretty sure Warner isn’t just letting them go without any financial interest or compensation.
  • SSG is partnering with Daybreak Games Company, our favorite lovable band of west coast cowboys, to provide global publishing services.

There is a whole FAQ that goes with this, which I can summarize as “Don’t Panic!” as it doesn’t really add much in the way of details.  We won’t know what all this really means until some time passes and things shake out.

What it sounds like WB is doing is getting LOTRO and DDO off the books the way that EA did with Ultima Online and Dark Age of Camelot when they handed over to those two properties to Broadsword, a studio that they probably had a hand in creating.  Rather than having the headcount and servers and what not counting against margins… and Wall St. is obsessed with margins, so if you’re a public company you are as well… the whole things becomes a licensing deal that just generates income.  And the fact that “Standing Stone Games” appears to be a trademark of “Standing Stone Games, LLC” certainly makes it sound like it is fully spun off.

All of which probably means that we are pretty much done with any big investments in either game.  They have to survive on their own.  But they just got new servers and upgrades over the last year, so they should be set there.  Now the team will slowly move towards Mordor in the case of LOTRO, and something else in the case of DDO, getting bug fixes and updates so long as the money keeps coming in.

In the end, this is probably a good thing for both games.  They seem much more likely to carry on over time than they would in a company where accounting is looking to chop under performing assets.  Asheron’s Call and Asheron’s Call 2 however are probably going to disappear for good.

The strange bit is the Daybreak tie-in.  Why would you go to a company that has no significant presence outside of the US for your “global publishing services?”  Didn’t SOE/Daybreak spend a couple of years trying to ditch their European customers by selling them off to ProSiebenSat.1 before finally giving up on the whole thing and bringing as many resources back to the US as possible?

What does a deal with Daybreak bring to the table?  Unless the SSG team didn’t get the billing department for the games and needs somebody else to charge credict cards for them, I can’t see the logic.  Will Daybreak be running their data centers?  Or will SSG be moving into Daybreak’s data centers?  What else could Daybreak do for them as a “publisher” for a game you download directly?  They can’t even run their own physical game card sales without problems, why would you go to them?

We shall see.

I don’t think this is going to mean LOTRO and DDO will end up on Daybreak Access, but stranger things have happened.

Addendum: And, as predicted, AC and AC2 will soon be gone… or sunsetted… or whatever the current term of art is.

Others on this bit of news: