Category Archives: Dungeons & Dragons Online

EG7 Will Consolidate MMOs onto 4Games Platform, Hints at New MMO Title

Enad Global 7 did a live video presentation for their Q1 2021 results.

Enad Global 7

Highlights from the presentation:

  • Highest revenue and profit in the history of the company
  • Live games, including the Daybreak titles, made up 50% of their revenue, with recurring revenue items making up 80% of the total
  • There are plans to consolidate all their titles to the Innova 4Games platform, which currently handles some of their European licensed IPs; this includes all of the Daybreak titles
  • Acquisitions will continue
  • There is a new AAA MMO in the works based on “one of the greatest brands in the world”

You can watch the replay of the presentation on YouTube:

There is also a PDF of the presentation available at the EG7 investor relations site here.

Related:

A Timeline of SOE and Daybreak Games

We are entering a new era for the games of Daybreak which made me think it might be a good time to review the story so far.  We’re around the 25 year mark for when the seeds of the company were planted and, with the Enad Global 7 purchase, the time seems ripe.

  • The House that EverQuest Built

First there was EverQuest.

Firiona and friends at launch, 1999

At some point around 1996 John Smedley, working at Sony, managed to get Brad McQuaid, Jeff Buttler, Steve Clover, Bill Trost, and a host of others together to create a 3D online multiplayer fantasy game loosely (or not so loosely in places) based off of Sojourn MUD / TorilMUD.

Launched on March 16, 1999, a variety of Sony organizational names were connected to the game at different times including Sony Interactive Studios America, Verant Interactive, 989 Studios, Sony Computer Entertainment America, Sony Pictures, and Sony Online Entertainment.  My original disk and manual both display the 989 Studios logo prominently and names a couple others in the fine print.  As I mentioned in my 20 year anniversary reflections post about EverQuest, one magazine referred to the company running the game as Sony, Verant, and 989 in different parts of the same issue.  It was a confusing time.

Clarity came eventually though when EverQuest exceeded all expectations for success.  That was a bit of a surprise.  March of 1999 pre-dates the age of influencers and social media.  The internet wasn’t seen as a serious news source, though Matt Drudge breaking the Clinton/Lewinsky scandal had at least made a few start paying attention.  But a lot of us were still getting our gaming news via glossy monthly magazines where full page ads at the covers were the best way to gain attention.

I don’t recall any such ads for the game back in early 1999.  I only knew about the game because almost everybody then active on TorilMUD got invited to beta, usually by Brad McQuaid’s Aradune character in game.  I declined the beta invite, but came for the opening.

Not only were ads scarce, there wasn’t a lot of background to draw attention to the game.  Compare that to what most see as its direct competitor of the era, Ultima Online.  The Ultima franchise had been rolling along for more that 15 years when UO launched in late 1997.  The series spawned a studio, Origin Systems, that created other well known games.  And then there was Lord British, who ended up living in a castle and going into space on the proceeds of his Ultima empire.  UO had the fame, reputation, and lineage that EQ lacked.

And yet, at their respective peaks, EQ would have more than double UO’s subscribers.

EQ seemed to spread by word of mouth.  After buying it at Fry’s on my way home from work on launch day, I came into the office and told a bunch of people about it.  They all went out and bought copies and we ended up playing together.  And they told people and I told more people and others who played told people and soon the people I was telling already knew about it and there was a song “Has anybody seem my corpse?” being passed around and the whole thing had become something of a minor social phenomena.

And its success cemented the idea of online gaming at Sony so that the plethora of names was eventually pared down to Sony Online Entertainment.  25 years down the road from Smed collecting a team to get the ball rolling, this is all still the house that EverQuest built.

  • A Timeline of Events

This is not an exhaustive list, and I am not going to try to piece together things that came before March 16, 1999 or betas for various games.  Early access though, that is another story. I am also going to try not to editorialize, which won’t be easy for me.  If I have missed anything important, drop me a note or a comment and I’ll update the post.

  • 1999
    • Mar 16 – EverQuest launches, servers are quickly overloaded and a long series of new servers kicks off
    • Jul 28 – MMORTS Sovereign announced
  • 2000
    • Apr 24 – The Ruins of Kunark, the first EverQuest expansion, launches
    • Oct 5 – SOE acquires Infantry
    • Dec 5 – The Scars of Velious, EQ expansion #2
  • 2001
    • Apr 17 – Cosmic Rift launches
    • Dec 4 – The Shadows of Luclin, EQ expansion #3
  • 2002
    • Oct 29 – The Planes of Power, EQ expansion #4
  • 2003
    • Feb 11 – Sovereign MMORTS officially cancelled
    • Feb 11 – EverQuest Online Adventures launches on PlayStation 2
    • Feb 25 – The Legacy of Ykesha, EQ expansion #5
    • May 20 – PlanetSide launches
    • Jun 24 – EverQuest Macintosh Edition launches
    • Jun 26 – Star Wars Galaxies launches
    • Sep 9 – Lost Dungeons of Norrath, EQ expansion #6
    • Nov – Star Chamber: The Harbinger Saga launches
    • Nov 17 – EverQuest Online Adventures: Frontiers expansion launches
    • Dec 1 – Lords of EverQuest, a single player Windows RTS, launches
  • 2004
    • Feb 10 – Gates of Discord, EQ expansion #7
    • Feb 10 – Champions of Norrath launches on PlayStation 2
    • Mar – EverQuest subscribers hit a peak of 550K
    • Sep 14 – Omens of War, EQ expansion #8
    • Oct 27 – SWG Jump to Lightspeed expansion
    • Nov 8 – EverQuest II launches
    • Nov 12 – A second round of EQII servers are launched to absorb the surge of new players
    • Nov – SOE introduces the Station Access plan that gives players a combined subscription to EQ, EQII, and Planetside for $22 a month
    • Nov – EQII subscribers who opt for Station Access get two extra character slots on their account and access to the EQII Players stats page
    • Dec – EQII is down for almost two days as an update breaks the live servers
  • 2005
    • Jan – SOE Announces SWG is being added to Station Access
    • Feb 7 – Champions: Return to Arms is launched on PlayStation 2
    • Feb 8 – EQ server consolidation starts with the four PvP servers being combined into the single Zek server
    • Feb 15 – Dragons of Norrath, EQ expansion #9
    • Feb 17 – SOE temporarily adds the /pizza command to EverQuest II as a cross promotion with Pizza Hut allowing players to order a pizza from within the game
    • Mar 21 – The Bloodline Chronicles, the first EQII adventure pack launches
    • Mar 22 – Untold Legends: Brotherhood of the Blade, a PSP title, launches
    • Apr – SOE begins a series of EQ server merges to bolster the populations, which runs on until the end of June
    • Apr – EverQuest II – East, developed for China, Taiwan, and South Korea, launches
    • May 5 – SWG Rage of the Wookies expansion launches
    • Jun 28 – The Splitpaw Saga, the second EQII adventure pack launches
    • Jul 20 – EQII gets new servers, Shadowhaven, The Bazaar, and The Vox PvP under the Station Exchange program, which allows players to sell in-game items for real world money; players are allowed to transfer characters there from other live servers
    • Aug 15 – SOE takes over operation of The Matrix Online
    • Sep 13 – Depths of Darkhollow, EQ expansion #10
    • Sep 13 – Desert of Flames, the first EQII expansion
    • Nov 1 – SWG Trials of Obi-wan expansion launches
    • Nov 8 – SWG New Game Enhancements update lands, changing character progression
    • Nov 9 – The “SOGA” character models from EverQuest II – East become an available option in EverQuest II
  • 2006
    • Jan – SOE announces they will be merging 10 low population EQII servers into 10 medium population servers because players are “too spread out” on the low population servers.
    • Feb 17 – Shadowhaven Station Exchange server is merged into The Bazaar server
    • Feb 21 – Prophecy of RoEQ expansion #11
    • Feb 21 – Kingdom of Sky, EQII expansion #2
    • Mar 28 – Untold Legends: The Warrior’s Code, a PSP title, launches
    • Mar 29 – EverQuest II – East is shut down, with all Chinese accounts transferred to the Mistmoore server, all Taiwanese accounts to the Najena server, and all Korean accounts to the Unrest server
    • Jun – EQ launches the first progression servers for the game, The Combine and The Sleeper, which let players play though all of the game expansions in order
    • Jun 14 – The Fallen Dynasty, the third EQII adventure pack launches
    • Sep 19, The Serpent’s Spine, EQ expansion #12
    • Nov 13 – Echoes of Faydwer, EQII expansion #3
    • Nov 15 – Untold Legends: Dark Kingdom, a PSP title, launches
  • 2007
    • Jan 30 – Vanguard: Saga of Heroes launches with SOE as publisher
    • Feb 13 – The Buried Sea, EQ expansion #13
    • May 9 – Legends of Norrath collectible card game is launched, running within EQ and EQII
    • May 15 – SOE takes over operations for Vanguard: Saga of Heroes
    • Mar 21 – The Sleeper EQ progression server is merged into The Combine server
    • Apr 30 – The EQII Darathar– UK PvP, Gorenaire– FR PvP, and Talendor– DE PvP servers are merged into the Venekor – RP PvP server
    • Jul 11 – The Agency is announced
    • Jul 19 – EQuinox, the official print magazine of EverQuest II is announced with issue #1 featuring Rise of Kunark information and beta access
    • Oct – Station Access pricing peaks at $30 a month for subscription access to all SOE titles including The Matrix Online and Vanguard: Saga of Heroes
    • Nov 13 – Secrets of Faydwer, EQ expansion #14
    • Nov 13 – Rise of Kunark – EQII expansion #4
    • Dec – SOE is caught after moving the level 60 Unholy Trinity guild off of the test server to a live server, an action against stated company policy and not something ever made available to the average player, causing a fierce reaction from players
    • Dec – A false rumor spreads that Zapak Digital Entertainment is planning to purchase SOE and its games for $300 million, an amount close to what the company will sell for in December of 2020
  • 2008
    • Jan 22 – Pirates of the Burning Sea launches with SOE as publisher
    • Feb 14 – EQuinox issue #2 is announced, featuring Legends of Norrath cards
    • Apr 16 – LiveGamer is brought in to run financial transaction for the Station Exchange RMT servers The Bazaar and The Vox PvP
    • ~Sep – EQuinox issue #3 is cancelled and the magazine idea is scrapped
    • Oct 21 – Seeds of Destruction, EQ expansion #15
    • Oct 24 – The EQII Venekor– RP PvP is merged into the Nagefen, the final remaining PvP server
    • Nov 18 – The Shadow Odyssey, EQII expansion #5
    • Dec – SOE introduces Station Cash, a virtual currency, and an in-game cash shop in EQ and EQII
  • 2009
    • Jan 23 – SOE games become available on Steam starting with EverQuest and EverQuest II
    • Apr 28 – Free Realms launches
    • Jul 31 – The Matrix Online is shut down
    • Dec 15 – Underfoot, EQ expansion #16
  • 2010
    • Feb 16 – Sentinal’s Fate, EQII expansion #6
    • Mar 4 – The Combine EQ progression server is merged into the Druzzil Ro live server, ending the first retro server run for the company
    • Apr – SOE tries a new EQII Passport subscription plan where for just $5.00 a month you can play for three consecutive days during a single month
    • May 5 – SOE announces The Agency: Covert Ops, a free to play title on Facebook
    • Jun 10 – Tanarus, a title that predated EverQuest was shut down
    • Jun 22 – EQ server merges come again, paring down the server count by ten as low population servers are merged into more populated ones
    • Jul – EverQuest II Extended, a free to play version of EQII launches
    • Aug – Plans for EverQuest Next announced at FanFest
    • Sep 15 – Star Wars: The Clone Wars Adventures launches
    • Oct 12 – House of Thule, EQ expansion #17
  • 2011
    • Jan 11 – DC Universe Online launches on Windows and PlayStation 3
    • Feb 15 – The Fippy Darkpaw EQ time locked progression server launches, with the Vulak’Aerr server being added soon thereafter to handle the crush of players (I have a whole timeline for those servers)
    • Feb 22 – Destiny of Velious, EQII expansion #7
    • Mar 31 – The Agency is officially cancelled
    • Apr – Flying mounts introduced into EQII
    • May – SOE games are down for almost two weeks as part of the PlayStation Network security breach in which personal data from a reported 24.6 million accounts were compromised
    • Jun – At E3 SOE announced that pricing for Station Access, now called SOE All Access, would drop from $30 to $20 a month, but extra character slots for EQ, EQII, and Vanguard would no longer be part of the plan
    • Aug – SOE finally gets a unified server status page
    • Nov 1 – DC Universe Online goes free to play
    • Nov 15 – Veil of Alaris, EQ expansion #18
    • Dec 6 – Age of Discovery, EQII expansion #8, which also ushers in the free to play era of the game as EverQuest II Extended is folded into the live server list
    • Dec 15 – Star Wars Galaxies is shut down
    • Dec 18 – The Vox PvP Station Exchange server for EQII is merged into the Nagefen server
    • Dec 21 – The Bazaar Station Exchange server for EQII is merged into the Freeport server ending the Station Exchange program
  • 2012
    • Feb – SOE announces it is selling its EU customer accounts to a German media company, ProSiebenSat.1
    • Mar 16 – EverQuest goes free to play
    • Mar 29 – EverQuest Online Adventures shuts down on PlayStation 2
    • Mar 29 – Infantry is shut down
    • Mar 29 – Cosmic Rift is shut down
    • Mar 29 – Star Chamber: The Harbinger Saga is shut down
    • Aug 7 – Vanguard: Saga of Heroes goes free to play (a week earlier than planned)
    • Aug 7 – SOEmote is introduced to EverQuest II
    • Sep – SOE introduces Player Studio for EQII, which allows players to create cosmetic items to sell in the in-game cash shop, for which they will be paid a cut of the sale
    • Nov – SOE introduces Krono for EQ and EQII, an in-game item that can be redeemed for 30 days of subscription time, which users can purchase for real world cash and sell at the broker to other players for in-game currency
    • Nov 13 – Chains of Eternity, EQII expansion #9
    • Nov 20 – PlanetSide 2 launches
    • Nov 28 – Rain of Fear, EQ expansion #19
  • 2013
    • Jan 30 – SOE publishes the import Wizardry Online as a F2P title
    • Jan 31 – Pirates of the Burning Sea ceases to be published by SOE
    • Aug – A new vision/plan for EverQuest Next is announced at FanFest, which includes the involvement of Storybricks
    • Aug – The FanFest presentation mentions a dev tool EverQuest Next called Landmark
    • Sep 23 – SOE publishes the import Dragon’s Prophet as a F2P title
    • Oct 8 – Call of the Forsaken, EQ expansion #20
    • Nov 12 – Tears of Veeshan, EQII expansion #10
    • Nov 13 – SOE starts selling early access packs to EverQuest Next Landmark
    • Nov 15 – DC Universe Online launches on PlayStation 4
    • Nov 18 – EverQuest Macintosh Edition is shut down
  • 2014
    • Jan – Station Access/SOE All Access pricing drops to $15 a month, the price of a single game subscription, but keeps the 500 Station Case stipend after the forums erupt when Smed suggests they may remove that benefit
    • Jan 24 – SOE announced they will be shutting down Free Realms, Star Wars: The Clone Wars Adventures, Wizardry Online, and Vanguard: Saga of Heroes, which is seen as the reason they have cut the price of SOE All Access
    • Mar – EverQuest Next Landmark becomes just Landmark
    • Mar 31 – Free Realms is shut down
    • Mar 31 – Star Wars: The Clone Wars Adventures is shut down
    • Apr 10 – H1Z1 is announced, a zombie horror title oddly dedicated to SWG players
    • Jun 18 – The ProSiebenSat.1 experiment ends and all EU accounts are transitioned back to SOE
    • Jul 31 – Wizardry Online is shut down
    • Jul 31 – Vanguard: Saga of Heroes is shut down
    • Oct 28 – The Darkened Sea, EQ expansion #21
    • Nov 11 – Altar of Malice, EQII expansion #11
  • 2015
    • Jan 15 – H1Z1 releases as early access
    • Jan 22 – The class action suit for the PlayStation/SOE security breach of May 2011 is resolved, awarding the lawyers $2.75 million and each affected player 450 station cash… but only for US players and only if you filled out a form and could prove you were affected
    • Feb 2 – Sony announces it has sold SOE to Columbus Nova and the organization will be known as Daybreak Game Company going forward
    • Apr 28 – The Rum Cellar, the fourth EQII adventure pack launches
    • Apr 30 – Daybreak acknowledged and blessed the existence of the Project 1999 EQ retro server being developed by a private group, with the P1999 team and the Daybreak EQ team coordinating updates so as not to overlap each other
    • May 22 – EQ opens the Ragefire progression server, the start of a regular run of special servers that help boost the game’s popularity by pulling back many lapsed players
    • Jul 24 – Daybreak announces that long time studio head John Smedley is leaving the company
    • Jul 24 – EQII launches the Stormhold progression server and Deathtoll PvP server, the first retro servers for the game
    • Aug 21 – EQII announces the Drunder server, where rule breakers will be sent to play and no customer support will be available
    • Oct – Nine of the lower population EQII servers, including the final PvP server Nagefen, are merged down to three PvE servers, all with new names (Maj’dul, Halls of Fate, and Skyfire), while the Antonia Bayle server remains unto itself
    • Nov 16 – Dragon’s Prophet is shut down
    • Nov 17 – Terrors of Thalumbra, EQII expansion #12
    • Nov 18 – The Broken Mirror, EQ expansion #22
  • 2016
    • Feb 8 – H1Z1 King of the Kill the battle royale game and H1Z1 Just Survive, the co-op zombie horror game, are split into two products, both remain in early access
    • Mar 8 – The EQII Deathtoll PvP retro server is shut down
    • Mar 11 – EverQuest Next officially cancelled, leaving Landmark the remaining active part of that project.
    • Apr 29 – DC Universe Online launches on XBox One
    • Jun 10 – Landmark leaves early access and goes live
    • Jul 1 – PlanetSide is shut down
    • Aug 17 – Legends of Norrath is shut down
    • Nov 15 – Kunark Ascending, EQII expansion #13
    • Nov 16 – Empires of Kunark, EQ expansion #23
    • Dec 19 – Daybreak acquires Lord of the Rings Online and Dungeon & Dragons Online from Warner, setting them up under the name Standing Stone Games, never mentioning in public that they are the actual owners
  • 2017
    • Feb 21 – Landmark is shut down
    • Jul 31 – LOTRO launches the Mordor expansion
    • Sep 22 – The Vulak’Aerr EQ time locked progression server is merged into the Fippy Darkpaw server
    • Oct – H1Z1 King of the Kill renamed H1Z1 again due to a desire to release the game in China, where having “kill” in a game name is frowned upon by government censors
    • Nov 28 – Planes of Prophecy, EQII expansion #14
    • Dec 12 – Ring of Scale, EQ expansion #24
  • 2018
    • Feb 28 – H1Z1 leaves early access and goes live
    • Apr 24 – In response to a question about Russian sanctions Daybreak issues a statement declaring it was never owned by Columbus Nova, in open contradiction to three years of information, and was always solely owned by Jason Epstein
    • Apr 24 – Daybreak removes all references to Columbus Nova from its web site and attempts to edit the Wikipedia page about the company to hide any Columbus Nova connection
    • Aug 7 – H1Z1 launched on PlayStation 4
    • Sep 4 – The EQII progression server Stormhold is merged into the Antonia Bayle server, ending its run
    • Sep 6 – Daybreak announces a deal with NantWorks to create NantMobile G which will take over H1Z1 on PC with a plan to revitalize it, starting by rebranding it as Z1 Battle Royale
    • Sep 6 – NantMobile G project also proposes mobile versions of Z1 Battle Royale and EverQuest
    • Oct 24 – H1Z1 Just Survive is shut down
    • Nov 13 – Chaos Descending, EQII expansion #15
    • Dec 11 – The Burning Lands, EQ expansion #25
    • Dec 14 – Planetside Arena is announced, an attempt to bring battle royale to PlanetSide 2, with pre-orders for early access for sale
    • Dec 18 – Daybreak offers 4,000 lifetime subscriptions for sale at $299 each
    • Dec 24 – Daybreak announces that they have sold out the 4,000 lifetime subscriptions
    • Dec 28 – Daybreak puts 6,000 more life time subscriptions up for sale through Dec. 31st
  • 2019
    • Feb 18 – PlanetSide Arena launch is delayed until summer, allegedly to have a simultaneous launch on PlayStation 4, all pre-orders are refunded
    • Jul 11 – After over a year being offline, Daybreak announces that Player Studio for EQII has been shut down
    • Apr 6 – NantMobile G hands Z1 Battle Royale back to Daybreak having failed to revitalize the game, after which little is heard about the PC version
    • Aug 6 – DC Universe Online launches on Nintendo Switch
    • Aug 30 – A PlanetSide Arena roadmap is released with plans for early access soon, with an official launch in 2020, PC only
    • Sep 19 – PlanetSide Arena arrives in early access just barely making the declared “summer” launch plan
    • Oct 21 – A PlanetSide producer’s letter states that PlanetSide Arena is a stepping stone towards PlanetSide 3
    • Nov 5 – LOTRO launches the Minas Morgul expansion
    • Dec 14 – Daybreak announces that PlanetSide Arena will be shut down in January
    • Dec 17 – Blood of Luclin, EQII expansion #16
    • Dec 18 – Torment of Velious, EQ expansion #26
  • 2020
    • Jan 10 – PlanetSide Arena is shut down
    • Jan 21 – Daybreak announces a series of sub-studios, with Darkpaw Games responsible for EverQuest and EverQuest II, Dimensional Ink handling DC Universe Online, and Rogue Planet Games handling PlanetSide 2
    • May 20 – The Fippy Darkpaw EQ time locked progression server ends its nine year run as it is merged into the Vox live server
    • Oct 20 – LOTRO launches the War of Three Peaks expansion
    • Dec 1 – Enad Global 7 (EG7) announces plans to acquire Daybreak
    • Dec 2 – EG7 presents an unprecedented array of previously private information about Daybreak to its board, shareholders, and the general public proving, if nothing else, that the company made money
    • Dec 8 – Claws of Veeshan, EQ expansion #27
    • Dec 15 – Reign of Shadows, EQII expansion #17
    • Dec 23 – EG7 completes the acquisition of Daybreak Game Company

And that brings us up into the new year.  We shall see what 2021 and beyond holds for the company

  • Sources

The joy of me blogging the way I do is that I have a blog post that corresponds to most every item on the above list that happened in the last decade.  I considered linking to each and every one, but decided against it.  You can use the search box at the top of the page if you want to find posts here about things like EQII Passport.

Before 2010 I was more chaotic in my blogging and, of course, before September 2006 there was no blog, so nothing to reference.  Fortunately, I had done a post about SOE and its MMORPGs back in 2016 where I had recorded the status of their games, and had researched a bunch of other items in the past.  This blog isn’t all just about Blackrock Depths and World War Bee.

And, where that failed, Wikipedia remains a wonderful source.  There are well maintained pages about most of the games and lists of all the expansions for both EverQuest and EverQuest II that helped me quite a bit.  And over at Daybreak there is even a server merge page for EverQuest and another for EverQuest II servers deep in their site.  There are some errors, but the dates seem solid.

As for what to include, I am obviously biased towards the games I play or played.  I did try to include every paid expansion for games, as those were generally pretty easy to find.  Game content updates are more obscure, though somebody has charted all of the episode drops for DC Universe Online on that Wikipedia page.  I just wasn’t that dedicated to the post.  I started getting into special servers, but decided once they became an annual thing in 2015, I declared them as such and moved on.

Daybreak Revealed in Enad Global 7 Presentation

As I mentioned yesterday, we did not know much about Daybreak Game Company over its close to six years of existence.  It was a privately held firm and was reluctant to be straight with outsiders as to who even owned the company.  And before that, when it was SOE, its details were hidden within a giant conglomerate where it was such a small piece of the pie that it did not even get its own line item.

So having Daybreak purchased by a small public company, where it will be a large part of the pie and which needs to disclose details to the public means that we’re learning more about the company this week than we have known for ages.  Roll on Enad Global 7.

Enad Global 7

Yesterday’s press release about the acquisition gave us some fresh information and confirmed things we suspected, like the fact that Daybreak owned Standing Stone Games.  But there is more to be seen.  Over on their investor relations page you will find a presentation by EG7 about the state of Daybreak and its games that is stunning in its clarity after all these years.

It is so meaty that I downloaded it immediately lest it be posted in error and disappear.

The presentation starts by introducing EG7’s strategy and execution of their plan so far, which is an interesting read showing their acquisition pace up to this point.  And then there is the About Daybreak section, which starts with a nicely summarized history of the company.

Page 12 – a Brief History of SOE/Daybreak

Just enough detail I think.  A few side ventures are missing, and there is a whole book to be written about the strange path of H1Z1 over the last five years, but otherwise the basics are laid out.

They mention the licensed IPs the company has, as well as the valuable IPs Daybreak has created.

Page 14 – Valuable home grown IPs

EverQuest has booked about a billion dollars in revenue over its life.  Not bad.  A lot of games never come close to that number or 21 years of longevity.  The H1Z1 notes are a bit sad… inspired actually successful titles.  Sad enough that they stop mentioning H1Z1 after that.  And I still have a retort to that PlanetSide 2 world record which was a planned event and not any sort of organic player surge.

Cool stuff so far.  And then we get the real dirt!  Actual numbers about earnings and players.

Page 15 – Year to Date numbers as of Sep. 30, 2020

There are some surprises there, though not many.  We had been told that EverQuest was still pretty strong and it was implied that it was doing better than EverQuest II.  But now we know where EQII ranks in the overall lineup, which I guess is ahead of H1Z1, which doesn’t even get a mention.

And then there is DC Universe Online.  Smed, back in the day, told us that it was the top free to play game on PlayStation, and I guess it has held on to a solid base of players.  But if you want that all in chart form, there is a page for that.

Page 16 – Revenue and Earnings compared YTD through Sep. 30 2020

DC Universe Online has the highest revenues, but when it comes to earnings after expenses EverQuest is out in front.  That’s the joke.  A 21 year old game brings home the bacon.

Years ago Michael Zenke had been to SOE and was asking them about why they kept on with EverQuest when you could argue that EverQuest II was a better, or at least more up to date game.  He told me that EQ was so cheap to run that it was going to be profitable to keep going for a long, long time.  And here we are.

That DCUO isn’t at the top of the earnings is likely an indication that it remains strongest on the PlayStation, where it has to give Sony a cut of the revenue from the cash shop.

The presentation digs into further detail.  While the games still attract new players, a majority of the player base has been playing their game of choice for more than three years.

On the money front, the average monthly revenue per paying user for 2020 so far looks pretty strong.

Page 17 – ARPPU YTD through Sep. 30, 2020

Some whales out there spending money.  Of course, that is just the count among users that pay, and the conversion to paying user is important.

Page 17 – Payer conversion rate – YTD through Sep. 30, 2020

For EQ and EQII that probably translates largely to subscribers through the All Access program.  EQ just beats EQII on revenue because it has a lot more players.  Likewise, DCUO has the most players by far, so even at a much smaller conversion rate it makes more money.

I think the lesson here is more players is better if you want to survive.

The presentation also has some plans for the future.  They want to do an upgrade for DCUO to make it look and play better on the new generation of consoles by this time next year.  They also want to spruce up LOTRO as they see a possible boon in Amazon’s upcoming Lord of the Rings TV series.  There is even an unannounced new project.  Maybe it is related to the Marvel IP license Daybreak apparently holds.

The plans and view of the combined company are something as well.  As far as revenue goes, EG7 buying Daybreak pretty much doubles the size of the company in staff and revenue.

Page 27 – YTD revenue for EG7 groups

That is a big bite.  Daybreak’s ongoing success will very much influence EG7’s success.  They aren’t buying the company to neglect it.

While the era of the Jason Epstein Daybreak will end on December 31st, Daybreak will continue to exist as an entity withing EG7.  Within the corporate structure the Daybreak stuff will have its own area.

Page 28 – The Daybreak Structure

I am curious as to whether or not that was the actual structure within Daybreak today simply being grafted on to the EG7 tree.  I know Jen Chan let slip at one point about working with the SSG team on some things. (No location for Cold Iron Studios on that chart though, so no idea still if it was part of the sale and too small to mention, was folded in with Dimensional Ink due to the Cryptic background of both groups, or was retained by Jason Epstein.)

As for why keep that structure, that is certainly the best plan for the short term.  When you have an asset that needs to keep performing you do not introduce chaos as your first step in integrating.  Things will likely change over time.

Daybreak itself will likely remain a legal entity for a long time.  Having been through many mergers and acquisitions over the last 30 years… on average that has happened in a way that involved me directly about every three years over that time… there are a lot of reasons to not simply dissolve a corporate entity.  There are a lot of contracts and agreements made in the name of that company that have to be transferred over time, and the other side of the agreement doesn’t care about the change.  So you wait until a contract comes up for renewal and then you transfer it to the new owning company.  That can easily take a decade to work itself out.

And Daybreak, for all its foibles over the last six years, remains the unifying identity for the teams under it.  That is who they are in the EG7 ecosystem.

Page 24 – EG7’s world wide organization

That big owlbear eye that is the Daybreak logo will be looking out at us for a while longer.

Related posts:

Daybreak to be Acquired by Enad Global 7

Enad Global 7 (EG7) announced in a press release earlier today that would be purchasing Daybreak Game Company for $300 million in a structured payout deal. ($260 million up front, $100 million in shares and $160 million in cash, plus another $40 million in cash if Daybreak makes its projected 2020 numbers.)  A bunch of news items have popped up about this today and I will link to them and other reactions at the end of the post.

Enad Global 7

That will get them the following games according to the press release:

  • EverQuest
  • EverQuest II
  • H1Z1
  • PlanetSide 2
  • DC Universe Online
  • Lord of the Rings Online
  • Dungeons & Dragons Online

Not mentioned was Cold Iron Studios, which Daybreak was said to have acquired back in August.  But maybe that was Jason Epstein or Columbus Nova who actually bought it.

And I am not really kidding with that.  The nearly six year history of Daybreak has not been characterized by a close relationship with the truth when it came to the business, so a surprise twist or a revision of history would be right in line with past behavior.  Even now we’re just finally getting confirmation that Standing Stone Games was owned by Daybreak… or Jason… or Columbus Nova… after being told that Daybreak was merely going to be SSG’s “publisher.”  So I guess EG7 is buying Standing Stone Games as well.

The press release is also interesting as it lists out some of the Daybreak financials that were part of its due diligence.  We could barely find numbers about the company when it was part of Sony and never saw a thing since it was Daybreak.  For example, Daybreak has 178 million registered users of its games.  I’m sure they’re not all active, but that database alone has some value.

Anyway, the first question to leap to mind for me was, “Who the hell is EG7?”

The press release echoes the info on their web site which says:

EG7 is a group of companies within the gaming industry that develops, markets, publishes and distributes PC, console and mobile games to the global gaming market. The company employs 170+ game developers and develops its own original IP:s, as well as act as consultants to other publishers around the world through its game development divisions Toadman Studios, Big Blue Bubble and Antimatter Games. In addition, the group’s marketing department Petrol has contributed to the release of 1,500+ titles, of which many are world famous brands such as Call of Duty, Destiny, Dark Souls and Rage. The group’s publishing and distribution department Sold Out holds expertise in both physical and digital publishing and has previously worked with Team 17, Rebellion and Frontier Developments. The Group is headquartered in Stockholm with approximately 270 employees in 10 offices worldwide.

So, a Swedish company, something confirmed over at Bloomberg, without much more to add, though their summary is much more succinct:

Enad Global 7 AB operates as a game development studio. The Company develops, markets, publishes, and distributes PC, console, and mobile games. Enad Global 7 serves customers worldwide.

The company, founded in 2013, says it is a game developer and has very recently purchased a few small studios, but its biggest claim to fame seems to be that its marketing department has helped out with some famous brands, likely just for the Swedish market if I were to make a guess. (Though their online presence is pretty week. They discovered Twitter just this year.)  And now they’ll have a bag of MMORPGs to play with.

As for what it will mean for the games and employees of Daybreak, that remains to be seen.  The press release has the usual rosy optimism in its quotes, as all such press releases do.

I am thrilled to be welcoming Daybreak into the EG7 family today. Daybreak is a studio I have the utmost admiration for, not only for their games but the teams behind those games and services. Together we have bold and exciting plans for the future, and I look forward to making those dreams a reality for gamers all over the world.

Robin Flodin, CEO and Co-founder of EG7

This could be a boon for the company, or they could get the Gamigo treatment like Trion did when they were acquired.  Or EG7 might just want the data for the 178 million registered Daybreak users for marketing purposes… that actually gets a mention in the press release. (Bad news for them, at least three of those users are just me.)

But that will all come later.

We’re still in the phase where the deal isn’t done yet and both sides of the transaction are invested in keeping to the status quo going.  Expansions for EverQuest and EverQuest II will launch this month (Dec. 8th and 15th respectively, the latter being announced today along with the acquisition).  Updates will keep coming out.  Nobody is going to lose their job just yet.

But the deal is expected to close by December 31, 2020, so the real situation likely won’t become apparent until next year.  Some people will no doubt be redundant and get laid off.  Plans may change.  And maybe the individual studios that Daybreak created earlier this year will end up being used to distinguish the groups.  But come the new year Daybreak, announced back in February of 2015, will likely cease to be a thing.

Related posts (Those with info beyond the press release marked*):

Return of the Ring – LOTRO Up Again

Hello! Thank you for your patience during our extended downtime. All indications are that things are on schedule. Thank you for being here!

LOTRO Twitter, March 6, 8:35am

Famous last words?

Standing Stone Games had been reminding everybody via various sources, including Twitter, that both Lord of the Rings Online and Dungeons & Dragons Online would be down pretty much all of Wednesday, March 6th, for what was described as “data center work.”  Time to muck with the servers I guess.  And, as the quote above indicates, hours into the work things looked good.

And then things began to unravel and the time to complete started to creep forward.  Midnight of the first day moved to 5am of the next.  That became 11am, and then 5pm, and soon the time had moved into Friday and began to threaten weekend play time.

These things happen.  If you have a server farm and bring all the machines down… machines that have been up and running sometimes for years at a stretch… some small percentage are going to fail when you go to bring them back up.  And that leaves out any changes you might intend to make to them or the infrastructure while things are down.

A computer looks almost like an appliance, nicely packed away in a box.  But it is not.  It isn’t even close.  An appliance is a serious of parts… and even software… designed specifically to work together and do a very specific set of tasks.

Your computer is disguised chaos, a thousand points of failure flying in tight formation, hacked together from a bunch of components that mostly work together.  I’ve worked on the hardware end of things and I’ve had various suppliers show up to tell us that the part we use is being discontinued, but they have a replacement that is pin compatible and functionally the same… and then had that part stop production because it turned out that the old part was actually out of spec or our design only worked due to some unintended behavior of the part of some such and now we have to hire somebody to sit at the end of the line and hand solder a surface mount resistor on one of the pins on every single unit with the new part while we work on a redesign.  True story.

So I feel for those members of the team trying to get things back up and running.

And come Saturday morning there seemed to be light at the end of the tunnel.  At about 5am Eastern or 2am Pacific time, the announcement went out that the servers were up again.

The game worlds have reopened. Thank you for your patience as we worked through these various data center issues in recent days.

LOTRO Twitter, March 9, 2:06am

But we were not done yet.

UPDATE: We are bringing back down the game worlds while we troubleshoot an issue with characters not receiving their proper account unlocks.

LOTRO Twitter, March 9, 2:36am

That persisted for a while, but about four hours later the servers were opened up again.

The game worlds have reopened. We appreciate your patience during this downtime, and thank you for being here.

LOTRO Twitter, March 9, 6:56am

That last one seemed to do it… but I held onto this post for another day because I wouldn’t be surprised if they found yet another glitch they needed to take things down to fix.

And, having gone more than two days past their planned outage, SSG has some offers for people to make them feel better about having been kept offline.  It is in the form of a FAQ.

Sales will be extended, everybody will get a bonus pack of various boosters, and VIP accounts that have logged in over the last 30 days will get 250 LOTRO Points.

DDO players will get something similar and have their own FAQ.

And so it goes.  They fared better that SOE did back in May 2011 when they were down almost 13 days, though that was due to a hacking incident.  And, of course, there is Alganon, which has been down since November 2017.

Now hopefully things will settle down a bit and SSG will get around to telling us when Moria is going to unlock on the LOTRO Legendary server.

Looking Back at 2018 Highs and Lows

The optimist proclaims that we live in the best of all possible worlds; and the pessimist fears this is true.

-James Branch Cabell, The Silver Stallion

We stand together again at the end of of another year; at least those of us who survived the journey do.  And, as has become the tradition here, I set aside some time to reflect and sum up the year that was 2018.

As usual, this is more of a stream of consciousness sort of affair as opposed to a rigorous study of the year.  Some things loom larger in my mind than others, especially the more recent.  I can’t really remember what happened in January, but BlizzCon was in November so my brain is still full of that.  Because of the method, and my general laziness, I don’t link out in this post (save for one exception this year).  You sort of have to know what I am talking about or else just let it pass.

For comparison… I suppose there is a study that could be done on my moods and views over the years… you can read the versions of this post that has come up in past years.

Not everything listed as a “low” is necessarily a tragedy, nor is everything listed as a “high” really something that was headline news to celebrate.  One year I inserted a “middle” category and then found I wanted to put most everything in there, so I set that aside.

There is also something of the accountant in me that tries to turn this into a balance sheet, with every “high” having a corresponding “low” on the list.  That works a lot of the time, but not always.  Some things are just one or the other.

Also, I remain undecided on punctuation in this sort of post.  To my mind, bullet points shouldn’t get punctuation.  Sort of.  They do when the bullet point is a question.  Also, I use a lot of semi-colons while eschewing the sentence ending period.  And then there is that exclamation point.  Does that wreck everything?  I think my life would be easier if I just made them sentences, but I am writing this after all the stuff below and I am NOT going back to change all that.

Anyway, on with the show.

Blizzard

Highs

  • A decent start of the year for Blizzard, building momentum for the WoW expansion and BlizzCon
  • Battle for Azeroth launched very well, with the build-up to the expansion drawing a lot of attention
  • Hearthstone did very well, even breaking into the digital revenue top ten on the PC platform
  • BlizzCon for once did not ignore any of the main Blizzard franchises
  • Blizzard showed they were very serious about getting WoW Classic right
  • There is even going to be progression in WoW Classic so the raiding is done with the right gear
  • We got an official announcement for the second of the three planned remasters, Warcraft III Reforged
  • Plans for upcoming Battle for Azeroth content
  • New expansion for Hearthstone
  • New hero for Overwatch
  • New champion for Heroes of the Storm, plus more plans to fix the game
  • New co-op commander for StarCraft II
  • New game for the Diablo franchise
  • Hey, Lindsey Stirling was one of the BlizzCon closing ceremony acts

Lows

  • BlizzCon seemed to kill fan enthusiasm for the aforementioned momentum
  • Even I am starting to feel that the BlizzCon formula might be wearing a bit thin
  • They say that all press is good press, but burning down that tree is going to take a while for some people to get past
  • After a strong start, flaws in Battle for Azeroth around gear and such began to tarnish the experience
  • Wait, as my ilevel gets higher mobs actually get harder rather than easier to kill?  And Blizz thinks this is fine?
  • BlizzCon divided up by six franchises means a preciously small slice of pie for any fan of only a single franchise
  • WoW Classic might be so authentic as to do to retro servers what WoW did to fantasy MMORPGs
  • Did you say WoW Classic would have progression?  This will inevitably lead to people wanting progression into expansions
  • Still waiting for news on that third remaster, Diablo II
  • The Battle for Azeroth content wasn’t all that exciting, even for a year with no expansion announcement
  • Unsure if the Battle for Azeroth content wasn’t exciting because the game is getting old and tired or I am… or both
  • Heroes of the Storm is losing its epsorts league and most of its devs as Blizz restructured it to keep it going with a smaller staff
  • I’m not even sure what a co-op commander is in StarCraft II
  • Complete fail on the part of Blizzard for expecting core Diablo fans to embrace  the mobile title Diablo Immortal
  • Failed to mitigate the above by not mentioning anything about Diablo VI, more Diablo III content, the Diablo II remaster, or anything else the core fan base might care about; vague references to multiple Diablo projects doesn’t cut it
  • Trifecta of Diablo franchise fails when rumors hit that they were going to announce Diablo IV but pulled it at the last minute, followed by a statement that the rumor wasn’t true, all of which will pretty much pull the punch from any future Diablo IV announcement
  • Gaming press proceeded to vilify Diablo fans, pretty much going full on “Imma let you finish…” over Blizz even as Blizz was owning up to badly setting expectations
  • Few people attended, and no press covered, the “Play Nice, Play Fair” presentation at BlizzCon which, among other things, presented evidence on how vilifying your player base as toxic tends to actually enable toxicity from your worst fans while alienating the 99% of your fan base that isn’t a problem
  • Allen Adham says senior devs at Blizzard are playing mobile games now, and Blizzard makes games they want to play by improving the games they are currently playing, so expect anything new from them to be on your phone

Daybreak

Highs

  • Company not shut down due to connection to Russian oligarchs via Columbus Nova
  • EverQuest still holding on as the standard bearer
  • EverQuest turned 19 and launched a new progression server called Coirnav
  • The Fippy Darkpaw EverQuest progression server is still running
  • Likewise, EverQuest II celebrated its 14th anniversary
  • EverQuest and EverQuest II both got an expansion again in 2018
  • DC Universe Online continues to hum along, getting some updates
  • As rumors indicated, PlanetSide 2 got a new map and some updates
  • Rumors also mentioned a new Norrath game, possibly EverQuest 3
  • H1Z1 actually left early access and went live, adding in a new vehicle mode along the way
  • H1Z1 became a success on the PlayStation 4
  • Some sort of joint venture with NantWorks to redo H1Z1 as Z1 Battle Royale
  • Just Survive looked to have received a last minute stay of execution
  • They finally announced a new game, PlanetSide Arena, the first since they ceased to be SOE
  • They actually sold out their 4,000 lifetime memberships at $299 a pop for a nice influx of cash

Lows

  • Not sure who is still playing on the Fippy Darkpaw EverQuest server, its been up for eight years
  • Company changed its mind rather abruptly about who owned it when asked about Russian oligarchs, deleting all references, attempting to scrub Wikipedia, and claiming that they misstated who actually owned the company for three years and on just about every document and press release they published
  •  After all that, Jason Epstein is/was still clearly tied to Columbus Nova
  • In the midst of changing its mind on the ownership question Daybreak took a moment out to lay off a chunk of their staff, showing that all is not well
  • Then, earlier this month they laid off another big chunk of the team
  • H1Z1 pretty much fell by the wayside in the market under pressure from PlayerUnknown’s Battlegrounds then Fortnite
  • The deal with Tencent to bring H1Z1 to China also failed when the Chinese ethics review board rejected H1Z1 because of “blood and gore” and “vulgar content”
  • There went that H1Z1 esports league
  • The NantWorks joint venture, NantG Moblie, seems pretty nebulous so far, and uncertainty isn’t helping
  • The NantG Mobile plane, such that it has been stated, sounds suspiciously like “What if H1Z1 were more like Fortnite?
  • EverQuest is tied up in this deal in some way, but nobody has explained how
  • Just Survive’s stay of execution turned out to be an illusion and it was shut down
  • The new game, PlanetSide Arena, seemed to be just PlanetSide 2 with well worn shooter modes… including battle royale, of course
  • Lifetime subscribers are all people who won’t be paying a subscription going forward, so Daybreak essentially took a one-time buyout from some of its core fanbase
  • Lifetime subscriptions only apply to the four oldest games, nothing new-ish is covered nor are any console players covered
  • Not sure if NantG Mobile ought to come under the Daybreak heading
  • Not sure how many products Daybreak really has now
  • Not sure how healthy Daybreak is at this point
  • Nothing so far has really quashed the rumors from early in the year about Daybreak’s plans, for good or bad

Standing Stone

Highs

  • Found new ways to expand LOTRO and hey, it was free content
  • Raised the level cap in LOTRO to 120
  • Continued updating character models
  • High elves were added in, because we need more elves in Middle-earth
  • Possibility of a new class for the game
  • Female dwarves in Middle-earth, so now the Tolkien purists can be angry
  • Some mention of a 64-bit client in the offing
  • LOTRO Legendary server proves so popular they have to open a second server
  • A new musical instrument was added, so now you can play the bassoon
  • LOTRO lifetime subscription remains the best MMO deal I have ever made, all the more so since I am back playing
  • DDO got a new race, so you can unlock your inner wood elf; go team elf
  • DDO also got some other updates I think and sold some of those two year subscription deals

Lows

  • Nothing else on the horizon for the company at all
  • Still really don’t know who owns SSG
  • LOTRO remains difficult to pick up with an aging and awkward UI, a balky client, a patcher that is in no hurry to get you patched, and that whole legendary weapon thing which should have been left behind in Moria
  • The rise in the level cap was not universally applauded, but you have to gate content somehow
  • Managed to screw up the Shire for a bit like they were Sarumann
  • The need to make money meant more focus on lootboxes and making the in-game currency situation worse by adding “ember” currency to the list
  • An announced new Middle-earth game won’t shut down LOTRO, but it won’t help it either
  • The “legendary” aspect of the LOTRO Legendary server seemed more than a bit oversold
  • And yet SSG managed to poorly promote the whole LOTRO Legendary server thing at the same time
  • LOTRO Legendary seems most popular with those already invested in the game, so likely pulled a lot of its population from the live servers of players
  • Those LOTRO Legendary queues pretty much went away inside of two weeks
  • A second server and no more queues portends a server merge when the new server joy wears off
  • DDO news was so sparse that I don’t really have anything besides the wood elf to add
  • There was bluster about what the two year subscription might get you, but since two years of normal VIP actually cost $100 less I expect to hear some buyer’s remorse

CCP

Highs

  • CCP purchased by Pearl Abyss ends having to please direct investors
  • CCP and Pearl Abyss claim to be sympatico in their outlook on games
  • CCP says they will get to keep operating on their own
  • CCP got recognition from Guinness finally for the battle at 94P-I
  • A new war in null sec has made some additional headlines
  • Lots of people got to get their titans out and shot things
  • Lots of updates and improvements over the course of the year
  • Abyssal Deadspace was especially popular
  • It is a good time to be farming Gilas
  • In game events are generally getting better
  • CCP is FINALLY trying to fix War Decs
  • With FLEX structures the problematic POS code is almost ready to be expunged from New Eden
  • New Activity Tracker shows you what you’ve been doing in New Eden
  • New games, EVE Echoes and Project: Nova coming next year
  • Working with NetEase, their new partner, to re-launch EVE Online in China
  • Didn’t lose any major third party sites on which EVE Online depends
  • EVEMon is actually back again after the swap to ESI
  • EVE Vegas was a lot of fun
  • I gave a presentation at EVE Vegas

Lows

  • Pearl Abyss, whose reputation from Black Desert Online is that of “cash shop pay to win atrocity horror show” now owns EVE Online.
  • We will see just how sympatico the two companies really are
  • CCP trading external investors for one owner probably means a lot more direct scrutiny
  • CCP will get to run their own show only as long as the money keeps flowing, you can bet on that
  • Monthly updates, some of which can be quite meaty, do make it hard for named expansions to stand out for EVE Online
  • The New Eden concurrency number keeps slowly moving down
  • Null sec wars only last so long, then we all go home and mine
  • Peace is boring since I neither rat nor mine anymore
  • I may, in fact, be a bitter vet at this point
  • The null sec balance of power is now skewed such that the China syndrome seems a possibility, where one power bloc essentially “wins” null sec and everybody else quits
  • Faction Warfare has gone stagnant, with key players leaving it completely
  • The change from passive income to active moon mining sent some low sec groups into decline, hurting low sec even more
  • I’ve added “when will the in-game economy collapse?” to my list of concerns about the game
  • Even the people who used to bristle when it was claimed low sec was dead are starting to feel that low sec has gotten much less active
  • Abyssal Deadspace depends on RNG to stay fresh and still has become mostly a solved problem save for some very bad luck draws
  • Still can’t figure out how CCP went this long without looking into War Decs given how completely problematic the data ended up showing they were; they were pretty much universally declared as horrible years ago
  • Seems likely that CCP will muff fixing war decs, though in their defense there is no simple answer that will please everybody nor one that adheres to the spirit of the game
  • I am going to miss the good old POS bubble when they’re finally removed
  • What were they thinking with that Federation Grand Prix event?
  • Activity Tracker is essentially achievements for New Eden
  • Activity Tracker doesn’t count anything you did before Nov. 13, 2018, which kind of stings for those of us around for more than a decade
  • EVE Echoes is a NetEase mobile game completely disconnected from the main game
  • Project Nova looks nice and could connect to New Eden, but otherwise seems to lack a distinct personality and CCP wants to make it as complicated as EVE Online if they can
  • Oh, and even CCP thinks Project Nova has issues, so it has been delayed
  • Total EVE, EVE Files, and Dotlan EVE Maps all stumbled this year, making us all aware of how fragile the third party ecosystem for New Eden really is
  • There is always a period of post-event malaise for me after the excitement of an event like EVE Vegas wears off
  • In a room with seating for 800 people easy, I had 30 people at my presentation at EVE Vegas, with even some fellow bloggers blowing me off
  • My presentation was also neither streamed nor recorded, so it remains just a special moment in the memory of a very select group
  • Whatever happened to that EVE Online TV series?  I am sure Netflix would buy it

Nintendo

Highs

  • The Switch continues to prove itself a surprising force in the console market
  • Among titles arriving on the Switch was Diablo III
  • Pokemon for Switch looking to be popular
  • Pokemon Go revenues keep on going
  • Pokemon Go released the 4th generation Pokemon, which was a nostalgia rush for me
  • There will be a link between Pokemon Go and the new Pokemon titles on the Switch

Lows

  • The Switch version of most games cost more than on other platforms
  • The Switch isn’t up to supporting ports from other platforms for some games
  • All that Switch news is cold comfort if you’re invested in the neglected DS handheld platform
  • The Switch is not a handheld, portable platform; it is too big, too fragile, and lacks the battery life to be considered as such
  • No more Pokemon on the DS line, ending more than 20 years of the franchise’s link with Nintendo handheld platforms
  • Hilarious attempts to justify the easy nature of the Switch Pokemon games by claiming that those games are “for children” as though the past 20 years of Pokemon handheld games were not
  • Nintendo actively pushing its latest/last handheld model, the 2DS XL, while pretty much winding down the new game queue for the platform in something that feels a lot like dishonesty
  • Pokemon Go is pretty much the only winner in Nintendo’s mobile strategy
  • Pretty much have to admit that Pokemon games on handhelds were the last thing Nintendo had that interested me, in case you missed that, so they probably won’t even get a category here next year

Other Games and the Gaming Industry

Highs

  • TorilMUD made it to 25 years; long live the MUD!
  • Fortnite found its niche and conquered
  • I enjoyed some time with Rift Prime
  • Having enough leftover credits from the free to play conversion, I didn’t even have to spend a single dime on Rift Prime
  • Shroud of the Avatar left early access
  • Project: Gorgon arrived on Steam
  • No Man’s Sky seemed to be finally living up to some of its pre-launch promises
  • The Elder Scrolls Online seems to be a rock, able to carry on even as other titles falter and fall into neglect, maintenance mode, acquisitions, or closure
  • Everybody seems to be raving about Red Dead Redemption 2
  • Finally, somebody mad about loot boxes and set to do something about them
  • A ruling from the Library of Congress extending DMCA exemptions for video game archiving and study to include server/client based games like MMORPGs
  • We got a good Minecraft expansion with the Aquatic Update and Pandas are on the way
  • Steam declared they weren’t going to reject any games based on content, save for those titles it felt were just “trolling”
  • Civilization V got an update… it was only to the launcher, but the launcher needed it
  • Bomber Crew ended up being a nice little game, I should write about it

Lows

  • This section is getting harder to write every year as I rarely seem to play anything new
  • Fortnite has become popular enough to start facing backlash like a ban by the NHL
  • Battle Royale as a feature is now a requirement in all shooters
  • Rift Prime, like Rift the first time around, was guaranteed to lose my attention at Storm Legion; as it was I didn’t even make it that far
  • Trion’s games were bought by Gamingo as Trion folds up shop leaving an uncertain future for their titles; I guess I wasn’t the only one not spending money on Rift Prime
  • Shroud of the Avatar then proceeded to go free while the studio laid people off
  • I still haven’t given Project: Gorgon much of a shot
  • I can’t really tell anymore, is Star Wars: The Old Republic on an uptick or a down tick this year?
  • Pirates of the Burning Sea developer Portalus Games is calling it a day, leaving it to an even smaller group to run which does not fill one with confidence
  • Wildstar and Carbine Studios are no more, victims of their own hype as much as anything
  • Tried Anarchy Online and, as it turns out, nostalgia for the “good old days” only applied to reliving your own hardships, not the hardships of others
  • Every time I see “RDR2” my brain converts it to “R2D2”
  • RDR2 is a console game and my latest console was a PS3, not counting the 2DS XL
  • Loot boxes became a political football for those looking to score points on the “Won’t somebody please think of the children!” front; actual change outside of Belgium was pretty much zero
  • Riot  Games giving the industry an even worse reputation as Kotaku exposes their caustic bro culture
  • Riot Games attempting to fix their horrible culture through platitudes and PR; I only wish I played League of Legends so I could quit dramatically
  • Library of Congress ruling is essentially useless as it only allows museums and the like to archive MMORPGs if they can legally obtain the server code, which just isn’t going to happen
  • The eventual crashing of fan euphoria as they found out the DMCA exemption also prevents remote, off-site connections to preserved MMORPGs; The Library of Congress is not interested in letting you play SWG just because you miss it
  • The last refuge of closed MMORPGs remains the pirate emulator, which live a perilous existence in the gray space between popularity and a lawsuit
  • The Civilization V launcher update seemed primarily put in place to serve as an advertising platform to push the disappointing Civilization VI
  • Just to repeat, Civilization VI was quite the disappointment so I uninstalled it and play Civilization V when I have the Civ urge
  • As it turns out “trolling” isn’t well defined and Steam pretty much rejects the same games it always has, only now that is their excuse
  • All the same, the number of new games to hit Steam every day continued to grow, leaving only those studios that can afford marketing or who have a solid reputation likely to make any money at all
  • Many game developer careers remain Hobbesian in nature (nasty, short, and brutish) as studios abuse the seemingly endless supply of young developers seeking to do what they love in order to live the dream; the dream being 80 hour weeks, low pay, and no long term employment stability
  • Gaming media, another realm where an endless supply of replacements await those who can’t generate clicks, continues to play both sides of the game as they stoke up fan expectations with uncritical assessments of studio promises and then tar video game fans with whatever negative euphemism comes to hand (e.g. entitled, man babies, entitled man babies) over any backlash when the expectations they helped set fail to deliver; but controversy gets views man
  • And yes, some fans just need to shut the fuck up; but drawing attention to them, bringing them fame, and reporting their every complaint isn’t going to make that happen… and conflating the words of a tiny minority with the views of a whole community remains asinine

Media, Social and Otherwise

Highs

  • Even more Star Wars in theaters
  • Lots of new shows and movies on services like Netflix, Amazon, and Hulu
  • Season five of Bojack Horseman was excellent
  • The First was slow, but good; despite his personal life, about which I could stand to never hear about again, Sean Penn remains an actor dedicated to his craft
  • Still some really nice, serviceable shows on what one might still call “basic cable” these days
  • Better Call Saul might be better than Breaking Bad
  • Honest Trailers and Honest Game Trailers just never get old for me; the Screen Junkies team is awesome
  • Honest Trailers Commentaries is my new YouTube addiction
  • Somehow Zero Punctuation has stayed pretty fresh for me as well despite the fact that I still reference videos Yahtzee made over a decade back
  • Twitter, for all its faults, remains pretty useful to me

Lows

  • Even Disney now believes that there can be too many Star Wars movies now
  • Solo was there to answer questions nobody was really asking
  • Is there any series or movie so bad that Netflix won’t pick it up as an exclusive?
  • House of Cards ends on a silly/disappointing season though, like the original, the first season was all that really made it matter
  • Whoa, have you seen the Netflix earnings lately?
  • Every network now seems to think they need to get on the exclusive streaming service train to gate in their content leading to market fragmentation and, likely, eventual failure for all but the strong
  • The strong are, inevitably, Amazon and Disney, and we know what they’re like
  • There are so many options on basic cable that I often miss good stuff until a season is part way through and then have to wait until it makes it to Hulu or Netflix in order to watch it
  • Kind of starting to resent shows that only drop an episode a week; I want to binge… and binging helps me keep the plot and characters straight
  • Screen Junkies owned by yet another new company now, I hope they continue to survive
  • CinemaSins has gotten pretty stales for me; I like to hear Jeremy talk on the podcast, but the same old complaints, like “47 seconds of logos,” have been beaten to death
  • Pretty sure at this point that Zero Punctuation is all that is keeping The Escapist alive at this point
  • The Escapist pretty much broke being able to watch Zero Punctuation on their site back in July; I hope they get revenue from posting it to YouTube, because that is where I go to see it now
  • Google announced that, due to low usage and a security issues, they would be closing Google+ in August 2019
  • And then another security issue came up and Google moved the end date for Google+ to April 2019
  • That threat by people to leave Twitter made me realize how much I depend on it
  • Mastadon, a Twitter alternative, is great… if you just want to be in a tiny echo chamber of stifling conformity
  • Facebook looks worse as a company with each passing day

The Blog, Internet, and Like Items

Highs

  • Somehow, after a dozen year, here I am still
  • The month in review posts have become pretty special to me as I get to review past posts every month
  • The MMO Blog Feed in the side bar continues to function, amazing given the hack that it is and that several times the companies involved were set to make changes that would break it completely
  • A really nice Blaugust event this year, combining both the usual activity with some of the Newbie Blogger Initiative stuff
  • Blaugust was low pressure and not even gaming blog oriented, which brought in a lot of faces, new and old, to participate leading to a lot of good cross-pollination
  • Blaugust Discord was fun and has kept going as a place to chat for some of us
  • The whole thing was objectively a success on many fronts, including traffic, which ticked up noticeably
  • Traffic to this site was not only up for August, but stayed up for the months following
  • For the first time since 2012 traffic is actually up for the year when compared to the previous year
  • Average word count per post was up this year; I assume that is a good thing
  • Also, and odd metric, but “likes” were up quite a bit on the site, something I think was directly from Blaugust
  • Stalking the tags and categories feature in the WordPress.com Reader has actually led me to several new blogs, which should be a reminder that people should try to use standard tags if they want their blog to be found

Lows

  • Blogging continues its decline as an influence, remaining a hold out for those of us who prefer long form, words, and being able to collect our thoughts into a single site
  • The month in review posts are becoming more bloated and no doubt helping to inflate that average word count
  • Always somebody keen to declare any social event like Blaugust a “failure” if their own independent measure wasn’t met, even if they did not participate or understand the premise
  • Not sure traffic boost was solely related to Blaugust as search engine quirks seem to be in play as well given the specific posts that are seeing ongoing interest
  • While likes were up, comments were down for the year, and rather dramatically so; on balance, a good comment is worth a half a dozen likes in my book
  • There are days when I feel I am stuck between people who can accept no criticism of their current favorite game and those who feel that in order for their game to fully succeed somebody else must fail
  • My cynicism about new titles remains driven by the unwarranted optimism certain repeat offenders seem willing to invest in studio generated hype even after they have time and again become resentful when reality fails to meet their inflated expectations
  • So much for net neutrality
  • So much for the alleged benefits of dumping net neutrality as the promised increase in infrastructure building actually went the other way
  • So many bloggers use bad tags or categories for their blogs (e.g. “wow” rather than “warcraft” or “world of warcraft” and “eve” instead of “eve online”) which makes finding them a low percentage accident at the best of times
  • WordPress.com ads have officially crossed the line into obnoxious, proving once again that ad block is pretty much a requirement on the internet
  • My brain has started auto completing words for as my fingers type them, and the result is even worse than when my iPhone does it

Final Thoughts

My temptation is to continue to beat to death the “and so it goes” line from Vonnegut.  I read a lot of Vonnegut in college… I actually read all of Vonnegut in college, or all that there was at the time, short stories included… and it clearly influenced my somewhat fatalistic outlook on life.  Maybe “no damn cat, no damn cradle” would be better.  That might be the lesson of life in the end.

Another year has passes and the trivial pursuits of our lives continue.

Daybreak Offering a Lifetime All Access Deal for $299

Daybreak is getting into the Lifetime Subscription arena this holiday season as part of their Daybreak Winter Extravaganza.

The Daybreak All Access plan lets you play DC Universe Online, EverQuest, EverQuest 2, and PlanetSide 2 with subscriber benefits. (Sorry, this does nothing for H1Z1 or PlanetSide Arena players.)

The deal is good through December 31, 2018, but is limited to 4,000 subscribers.

If you’re not down with that level of commitment, there is also a yearlong All Access deal for a somewhat underwhelming $199.  There are bonus items involved, but Daybreak has previously offered a year for $99, and the normal deal gets you 12 months for $119, so it doesn’t feel like they’re really selling it here.  What bonus items are worth $80? [Edit: They offered a full year for $71.99 back in August 2016.]

Of course, those with a suspicious mind might wonder why Daybreak is offering such a deal right now.  It seems late in the game, so to speak, to be offering up such a deal on titles that are, to put it bluntly, getting on in age.  With the seemingly right so far rumors post from back in May predicting that we might be seeing the last expansions for the Norrath franchise next year to send off EverQuest and EverQuest II for their 20th and 15th anniversaries respectively, you might be buying into some games with limited additional content prospects.

And, since Daybreak is excluding their newest games from the plan, that might give one pause as well.

Still, I doubt Daybreak is going to close down any of the games on the list any time soon, so you will likely get years of play out of a lifetime subscription if you are committed to any of the titles.

Also, as a side note, I see that Daybreak has also included links to the Lord of the Rings Online and Dungeons & Dragons Online holiday bundles (not the subscription one, which already expired) at the bottom of that announcement as well.  I do still wonder what the real relationship is between the Daybreak and SSG.  Rumors are that Jason Epstein owns them both somehow, but I can’t quite credit that.

Anyway, a bit of odd and unexpected holiday news out of Daybreak.  I am not sure what to think about it.  Would you buy in on this?  Go take a look yourself.

Addendum:  Each of the four games on the All Access plan has their own version of the Winter Extravaganza banner.  I went with the EverQuest II version at the top as they were the first group I heard from.  But I thought I would include the others as well here at the end of the post.

DC Universe Online

DCUO went with Mister Freeze, which I guess is on point weather wise… more so that a couple of dragons anyway.  It is a “winter” extravaganza after all.

PlanetSide 2

A Santa hat and a bit of holiday color and some decorations get the PlanetSide 2 offer in the spirit.

EverQuest

And then there is EverQuest playing up the scantily clad Firiona Vie, who is also holding a sizable candy cane.  I realize that she is the iconic emblem of the franchise for many, but I feel cold just looking at her.  Also, I’m not sure how that Santa hat is staying on given the pony tail in the back.

The DDO Season Pass

My record with Dungeons & Dragons Online has been spotty since I saw it on the shelf at Fry’s just after it launched in 2006.  I picked up the box and there, on the side just by the system requirements, was a statement about grouping with other players being required to play the game.

The box I saw back then…

No solo.  That worked in 1999, but this was 2006 and World of Warcraft had been on the scene for long enough that the lack of solo was a deal breaker for many.  And, at the time I wasn’t in any regular group, so I was in that deal breaker boat.

I put the box back on the shelf and moved on, a preview of my ongoing attempts to play the game over the years.  And I did try.  I even made a category for it here on the blog, something reserved for games I expect to play and write about regularly.  It just never clicked with me for several reasons.  I complain about the look and UI in LOTRO at times, but DDO feels like the rough draft for even that.

So when Standing Stone Games announced the DDO Season Pass option, I could tell you right away that I was not the target audience.  Still, I want to look at it because I imagine if it sells then we will see the same thing coming up in LOTRO sooner or later, the way that free to play success with DDO led to the free to play conversion of LOTRODDO remains the trial balloon.

So what do you get for $299?

Two Years of VIP Status

In the world of DDO and LOTRO, VIP stands in for subscriber.  You get to be a subscriber and have all the benefits that gives you over a non-subscriber (as listed out here) including boosted experience progress, 500 coins for the cash shop every month, a “free” roll on a gold chest once a week (I assume that is akin to the daily and weekly hobbit gifts in LOTRO), access to more races (half-elf, half-orc, and warforged) and classes, and access to content that you would otherwise have to buy separately so long as you remain a VIP.

There are a range of prices you can pay to be a VIP, including the long time standard $14.99 a month if you want to go month-to-month.

DDO VIP Pricing Chart

So while $299 for two years is cheaper than paying $14.99 a month for two year, if you’re the sort of person who can commit to an MMORPG for two years, the 12 month subscription seems like a way to save $50 a year.

But the VIP access isn’t all you get, or we’d be done here.

Keep All the Content

The first selling point after VIP is that if you buy the season pass not only do you get access to VIP content for free, you get to keep your access to any VIP content released during the duration of the season pass, even if you go back to being a free to play chump.

That’s not nothing.  And I suspect that will be a selling point for somebody.  But my gut says that if you’re that serious about the game, then you’ll be VIP when you’re playing.  And you get all that access back if and when you go back to being a VIP.

Daily Golden Dice Rolls

I think that the golden dice rolls are the things that determine what you get in your golden chest… maybe?  SSG is unhelpfully using mixed terminology.  But if I am reading this correct, you get golden chest level stuff on a daily basis rather than a weekly basis.

Like the hobbit gifts in LOTRO, I won’t turn my nose up at something being handed to me.  But if SSG asked me to pay extra for those gifts I am not sure that I would.

Silver Dragon Armor

A cosmetic armor set.  Cosmetics are important to people, so this could be a selling point for some.

Silver Dragon Armor

Heroic Otto’s Box

You get a free one of these, which if I read this correctly, is an item in the DDO cash shop currently with a price of 4,995 points, which translates to about $50 at the default point price.  Otto’s box includes:

  • 1 Stone of Heroic Experience (2 million XP)
  • 5 Superior Experience Elixirs
  • 5 Major Slayer Count Boosts
  • 5 Huge Jewels of Fortune
  • 5 Siberys Spirit Cakes
  • 3 Greater Siberys Spirit Cakes
  • 1 Complete Reincarnation Timer Reset
  • Your choice of either a Cyan Gelatinous Cube Creature Companion or 65 Astral Shards

A few of those sound familiar as a LOTRO player, though I am a bit surprised at a straight up sale of experience.   Whatever.

The High Pressure Sale

Oh, and one key aspect of this season pass is that it is available for a limited time, December 7 though 10, and has a cap of 1,000 on the total number allowed to be sold.

That seems like a pretty transparent attempt to get people to buy in because the clock is ticking.  I would be surprised if the artificial limit of 1,000 was reached.

Is it Worth $299?

I don’t know.

I mean, for me, no it is not worth it, and not just because I don’t play the game.  I am also aware of my own gaming history and, given that, signing up for two years would be a bad plan.  I’m more of a “six months at a stretch” type of player.

The idea of offering a special package with incentives isn’t new.  CCP does it with subscriptions and PLEX deals every year, throwing in special SKINs and such.  Even Blizzard does it now and then, most recently with the Dreadwake mount they were giving away if people would just sign up for six months of game time.

But those packages give you something extra for the normal price in an effort to boost sales.  The DDO season pass is more akin to collectors edition offers, where they are charging significantly more for items that are not key to playing the game.  The VIP time is the key element, the rest I would argue is mostly fluff even if it has some in-game value.

I don’t get bent out of shape over collector’s editions, though I tend to avoid them, so I shouldn’t get bent out of shape about this.  But I can predict that I will give this sort of season pass deal a critical assessment should SSG move the idea over to LOTRO.

This seems like a good point for a poll.

There is a poll above this line that you might not see if you are using an ad blocker and probably can’t use unless you visit the site directly.

Finally, the paranoid in me wonders if something is coming up in regards to the game in 2020.  Why lock people in for two years?  Does the license for the IP come up for renewal then?  Is this, as some love to say, just a cash grab, or is there some other motivation.

Addendum: I had this slated to post tomorrow, but then SSG got out there and announced a LOTRO version of this idea.  Look for a post on that tomorrow.

Addendum: Despite the poll above running somewhat against the idea, it appears that SSG sold their 1,000 2 Year DDO Season Passes.  I guess if you like a game enough $300 isn’t much of a barrier.  I’m not sure I would spend that much in one go on any game, but maybe I just haven’t gotten the right offer yet.

2017 – Predictions for Another New Year

Has 2016 stopped looking our way yet?  Yes?  Good.

Glad to be done with that, because a new year is like a new roll of the dice right?  Completely independent of the last year/roll?  Aren’t they?

My daughter even drew me a brand new pic for a brand new year.

kidpixtigerredraw2017

That is her re-draw of a picture she did in 2009 to celebrate getting her first mount in World of Warcraft.  Her talent has grown over the years.

Anyway, here we are again at the arbitrary point in time where we declare a “new” year and start yet another roam around the star we call the sun.  And with that, I will carry on my own minor tradition of greeting the new year by attempting to foresee what may come to pass.

Previous runs at this sort of thing:

Given past low scores I persist in making predictions.  So here is my list for 2017.  All predictions are worth 10 points each, with partial credit possible.  And, just a reminder, these are predictions and not wishes.  I am not rooting for many of these things to come to pass, it is rather that I fear they will.  A list of my actual wishes would look different and probably be even less likely to happen.  Such is life.

1 – Long in the Legion – Blizzard is going to use their ongoing content additions to WoW Legion as an excuse to not announce a new World of Warcraft expansion in 2017.  BlizzCon will come and go without a word about a new box and people will predict that it means the death of the game.

2 – Roll Credits – A second Warcraft film will be announced… for the Chinese market.  There will be no plans for a theatrical release in the West.  The announced plan will have it arriving as a dubbed straight-to-video option on the market some time in 2018.

3 – Really Big Storm – Blizzard is going to make radical changes to Heroes of the Storm in 2017 in an attempt to get it at least somewhere in the same market as DOTA 2 and LoL.  Different modes, different maps, and better stats will be featured, the latter accompanied by changes that will make individual contributions stand out much more.  So rather than talking about a new WoW expansion, Blizzard will be talking about this.

4 – CEO of the Kill – I am going to re-roll last year’s prediction and say that Daybreak is going to get a new president… a real new president, not the current Columbus Nova overseer… with actual game industry experience; console or mobile experience, take your pick.

5 – More Than Just a Title – Daybreak also has a lot of positions open on its home page, which seems to indicate that they have some new project plans under way.  We will hear about the first of those projects in 2017, and the biggest shock will be lack of support for the PC platform.  In a world where Daybreak’s sweetest paying title is probably DC Universe Online on the PS4 and where Nintendo is cranking out hit after hit on mobile (or at least licensing to companies making hits for them), Windows will seem like yesterday’s market.

6 – Milestone Really – Yesterday’s market will get smaller at Daybreak as well as they close down Landmark and the aptly named H1Z1: Just Survive.

7 – Trash Cash – The change with H1Z1: King of the Kill getting its own currency was just the start of death of Daybreak Cash good across all games.  The real money currency market at Daybreak will continue to fragment, with DCUO and PlanetSide 2 getting their own currency.  Only EverQuest, EverQuest II, and Landmark will keep Daybreak cash.  As with King of the Kill, there will be an open period where you can transfer your Daybreak cash to one of the new currencies.

8 – My Card – When the currency revamp is complete, Daybreak will launch new retail game cards for some, but not all, of the currencies.  Daybreak cash won’t get cards.

9 – Point Break – At Standing Stone Games, the statement about nothing changing will last for a bit, and then changes will come.  Among those will be changing Turbine Points to have new, game specific names, since you couldn’t transfer them between LOTRO and DDO in any case.

Those new currencies for SSG titles will be part of Daybreak’s currency revamp and you will be able to buy into the new currencies with Daybreak cash for a limited time.

10 – And Access for All LOTRO and DDO will be on Daybreak All Access before the end of the year.

11 – Hardcore Death – NCsoft will announce the end of WildStar by the end of 2017.  Another re-roll from last year.  Yes, I know you love it, but look at the numbers the NCsoft financial statements.

12 – Cloud Imperium Crisis – Push will come to shove at the house of Star Citizen in 2017… as in the need to shove something out the door that they can sell, both to generate revenue and to establish some credibility that they can ship something.  Star Marine will end up as a stand-alone purchasable product by the end of the year.  You won’t need to buy it if you’re already invested, but it will only be available after its “launch” a la carte.

13 – Hello World – Hello Games will continue to quietly grind out updates for No Man’s Sky, eventually turning it into a decent single player space sim/RPG.  Game sites will re-review it and give it a positive nod.  Multiplayer however will remain a lie that will haunt the game and its developer.

14 – Future Gates – CCP will wait until FanFest where they will finally announce the next step in their road map forward.  The announcement will be new space.  It will be available only through one-way gates that will only allow frigate sized ships to pass and once you’re on the far side you’re stuck there.  No death clones back even.  Return will depend upon completion of a giant, dozen-keepstar level of effort project has been completed by your corp/alliance/coalition.  Said gates will not allow capital ships to pass, but you can always bring blueprints.

15 – PCME? PCU! – The lasting effect of the Ascension expansion will settle down to a PCU count of about 3- 5K addition players online at any given time over the pre-expansion numbers.  For a game that runs on one server that handles time zones around the globe, that adds up to a lot of additional people, but it still isn’t the heyday of 2013 and the “EVE is dying” chorus will continue sing its near constant refrain.

16 – Switcharoo – The Nintendo Switch will hit store shelves come the Fall, but the big deal for this “is it a bit handheld or a small console?” unit will be the announcement that versions of Pokemon Sun & Moon will be available for the unit, so you will finally be able to play Pokemon on your big screen TV and even stream it on Twitch or Yahoo or Facebook if you want.  But you still won’t be able to take screen shots.

17 – Let’s Hear It for the GameBoy – Following on the success of the 3DS Virtual Console versions of Pokemon Red, Blue, and Yellow, Nintendo will follow up with an ongoing series of legacy Pokemon titles, with the generation 2 titles of Pokemon Gold, Silver, and Crystal next up.

18 – Forsaken AvatarShroud of the Avatar will finally hit its launch state and announce it is live and ready for the wide world to join in.  However, in yet another hard lesson about early access, sales won’t jump.  The core audience has already bought in and new comers will be scared off by the reviews on Steam that are the outcome of the early access run.  If it even appears on the front page of Steam’s the top seller list, it won’t stay there for very long.

19 – Not ShippingCamelot Unchained, Crowfall, Pantheon: Rinse and Repeat, and Amazon’s New World will all be no-shows on the release market for 2017.

20 – Back on Track – After another year of tinkering with the game, NCsoft is going to put the screws to Arena Net and a new expansion will be announced for GuildWars 2.  That will give ANet something to talk about for months. It will also kill of any Heart of Thorns purchases given past behavior.  And, sure enough, as the new expansion gets close HoT content will become free.

Extra Credit Wild Ass Guess – Daybreak hires an ex-Riot person as chief exec and announces they going to make a MOBA!  Double points if it is Norrath based!

So those are my guesses at the new year.  At ten points each, that is a possible of 200 total, with an extra ten extra credit points for the wild guess of the year.  I will be back in eleven and a half months to score that, and if I do better than 40% it will be yet another Festivus miracle.

Others forecasting events of 2017:

 

Looking Back at 2016 – Highs and Lows

Lord, what did we do to deserve this year?  I’ll just steer away from politics, the world, and celebrity deaths for this if you don’t mind.  Wow, 2016.

Blog2016

Still, it is time for this post, where I look back at the year gone by and look at some aspects over it, a tradition going back to 2010.  Past entries:

This annual post tends to be even more haphazard than my standard fare, an exercise in stream of consciousness writing as I add things to the list as they pop into my head.  No links, no explanations, minimal punctuation, and lots and lots of bullet points.

Blizzard

Highs

  • Still makes tons of money, actually has several popular, profitable games
  • Just to reiterate, “Money, money, money, money, money!”
  • Celebrated the 25th anniversary of its founding… and the 22nd anniversary of when it was first bought by another company
  • Shipped a WoW expansion, Legion, which sold well
  • the lead-in preview events before the Legion launch were pretty good
  • Actually appears to have a plan to keep content coming for Legion rather than the usual year long drought
  • Blizz still does a good job with new players and level boosts to let you jump straight to the current content with your pals
  • WoW Tokens haven’t destroyed the in-game economy or anything
  • Overwatch is totally a stellar success, you can tell by the amount of rage that comes from one character getting just an okay holiday outfit
  • Oh, and Overwatch got its own paid professional league
  • Hearthstone is doing pretty well, getting new expansions and coverage on Twitch as a casual alternative to whatever
  • Diablo III is getting some new stuff
  • Hell, even StarCraft II is still chugging along selling mission packs

Lows

  • If you are a fan of just ONE Blizzard game, you probably don’t think they give your game enough attention
  • If you are a WoW fan, you’re probably pissed about how much attention all the new shit is getting
  • The old instance group… totally not playing WoW, except for Earl who never stops playing it
  • Chris Metzen, Mister Lore Enthusiasm, retired
  • BlizzCon has become mostly a Blizzard eSports event
  • Legion made the long, long tradition of alts a pain in WoW
  • WoW classes in Legion are pretty much designed around a legendary weapon, so feel off until you get into the current content
  • Have you seen the path to get flying in the Broken Isles?
  • The whole Nostalrius saga, which really brought out some horrible people on both sides of the issue
  • Blizzard continues to steadfastly fail to understand why somebody would want to play an old version of WoW
  • Mark Kern injecting himself into the Nostalrius saga, which just seemed to make any progress forward less likely
  • Nostalrius expecting fast action from Blizzard and just relaunching when they didn’t get it… this will end well
  • The Diablo III new stuff is really nostalgia driven… which is okay for an older IP, but won’t sell many boxes as, say, Diablo IV would
  • Uh… Heroes of the Storm… you still there?

Daybreak Game Company

Highs

  • Really, things seemed to be well if you were a long time EverQuest or EverQuest II player; expansions, updates, free things, all good
  • DC Universe Online has a happy community and seems to be doing well, especially on PlayStation
  • H1Z1 King of the Kill seems to be popular on Twitch and is getting off of Station Cash
  • Some sort of publishing deal for LOTRO and DDO through the new Standing Stone Games… that should be worth some money, right?
  • Lots of job reqs on the Daybreak site, so they must be working on something new

Lows

  • EverQuest Next got the axe after the traditional SOE long silence
  • Without EverQuest Next, Landmark got shoved out the door, ready or not… mostly not
  • Has Daybreak hit the point of diminishing returns for special/nostalgia servers for EQ/EQII?
  • “Free to Play, Your Way!” became “There is a cover charge at the door and a two drink minimum”
  • If you think you’re going to buy a level boost for EQ or EQ2 in order to play the new content, think again!  This ain’t WoW, the path through Norrath is not well marked
  • Haven’t heard much about PlanetSide 2 since its console launch
  • H1Z1 Just Survive might have a name that is too close to the reality of its situation
  • If Station Cash is so bad that they’re getting H1Z1 King of the Kill off of it, what does that say about the games left behind?
  • Pulled support for retail game cards; no more bringing your allowance to GameStop to pay your subscription, you have to pay online now
  • Good-bye Legends of Norrath
  • No more open world PvP in EQ2 (I’m sure somebody considers this a low point, even if I don’t really)
  • No more EQ2 Worlds mobile app either (That’s bad, right? Or was that just another distraction?)
  • With Russell Shanks gone, Columbus Nova doesn’t even have the pretense of a gaming exec running the show

Standing Stone Games

Highs

  • No longer part of Turbine or on WB’s balance sheet, so no more margin requirements… can actually spend money on development
  • Being able to just run DDO and LOTRO is probably the best thing possible for both games at this point
  • Mordor is in sight in LOTRO
  • DDO still seems to be in good shape

Lows

  • Asheron’s Call and Asheron’s Call 2 have taken their final call and are being shut down
  • With nothing new in sight, SSG is playing through its own company end game as a caretaker
  • As their own company they gain the overhead for internal tasks that WB was likely doing for them, things like HR and payroll and such
  • LOTRO and DDO are both licensed properties, so SSG still needs to send out checks for that every month, which is more overhead than a fully owned property like EveQuest or Ultima Online has to deal with
  • Daybreak is now their publisher, which means they will need to get paid too
  • Despite the “nothing is changing” FAQ, this move will mean changes eventually
  • Able to run their own show, the first reaction seemed to be “revamp avatars!” which is code for “screw the current player base, I want new people around here!”
  • Can they even afford to make new avatar models that are good enough to make a difference to anybody?

CCP

Highs

  • They have the most popular VR app for the Oculus Rift in EVE Valkyrie
  • Two big expansions, Citadel and Ascension that changed the face of New Eden
  • A new New Player Experience in EVE; this time for sure!
  • Citadels everywhere!
  • Rorqual becomes the most popular capital ship in the game, figuratively if not literally
  • We had a great big war, a two year PCU high mark, and the most people ever in a single battle this year
  • CCP ends gambling, confiscates tainted ISK, and bans the RMT barons who fomented The Casino War after the Imperium called them out for being involved with RMT
  • Skill injectors let new players “catch up” to vets in training
  • The new CSM hasn’t been a distraction/embarrassment/hostile force this year

Lows

  • DUST 514 went dark
  • Rated 6/10 due to the shallowness of the game, EVE Valkyrie doesn’t have much competition and costs $99 if you didn’t get it for free
  • Being the most popular VR app in the Occulus Rift fragment of the market is like being the most proficient thumb sucker in pre-school, an honor that just isn’t going to last
  • F2P option boosted average PCU for EVE, but it is still 15K below the 2013 peak
  • Banning RMT tainted casino accounts came too late to save the Imperium, but a dish served cold was better than no dish at all
  • After the The Casino War Goons went to Delve while PL and NCDot started a rental empire at the expense of their erstwhile allies… nothing new in space, so just replay the greatest hits I guess
  • Ummm… no, really, citadels everywhere
  • Welcome to the new super cap arms race in null sec!
  • Suddenly becoming the most popular anything in New Eden is a sure sign of a balance issue
  • Not sure where the New Eden road map is headed next, and we probably won’t hear until Fanfest
  • Skill injectors pretty much made the powerful more powerful, as the rich now can have insta-trained alts
  • Not sure CCP is actually listening to the CSM
  • RIP New Eden solo industrialists
  • Still a loud faction out there that thinks walking in stations will “save” EVE Online
  • Rumors of CCP being sold… you may not love those vikings, but who else would have even tried to make EVE what it is today?

Nintendo

Highs

  • 20th Anniversary of Pokemon
  • Re-release of Pokemon Red, Blue, & Yellow on Virtual Console
  • Pokemon Sun & Moon, a great new core Pokemon RPG, was a bit seller
  • Pokemon Go takes the world by storm, boosting Pokemon related sales on all fronts
  • Super Mario Run followed on Pokemon Go as a huge immediate success on mobile
  • Announcement of a new mobile console thing, the Switch

Lows

  • End of the line for the Wii U… but at least it outsold the Saturn and the Dreamcast
  • Pokemon Sun & Moon performance on old model 3DS units is laggy
  • They must Amiibo all the things these days I guess
  • Pokemon Go problems… it wasn’t ready to be a phenomena
  • Will the Switch be more of a handheld or a living room gaming console?
  • The “not a successor” designation for the Switch no doubt means no backward compatibility for any of your current Wii U or 3DS games.

Other Games

Highs

  • Star Trek Online made its way to consoles
  • Star Citizen shook off Derek Smart eventually
  • Rift got an expansion out, as did SWTOR
  • Black Desert Online had the MMO spotlight for a while
  • The Elder Scrolls Online seems to have turned a corner to success/stability
  • Minecraft continues to boom, with new updates, high sales, and a happy fans
  • Project: Gorgon has been available and improving and got some more funding via Indiegogo
  • WildStar lives yet!
  • Dark and Light sputtered back into existence after an eight year server downtime
  • No Man’s Sky had everybody excited for a cool, new indie space exploration game
  • Stardew Valley shows one dev can make a compelling game

Lows

  • The usual array of F2P fuckery, as J3w3l would put it, in various titles trying to boost income; I think Rift and Black Desert Online get a special mention for 2016
  • A special bonus mention for SWTOR and its “new content is for subscribers” plan; can’t buy it ala carte, gotta pony up
  • Black Desert Online fulfilled its prophecy and pretty much a re-run of ArcheAge, but that seems to be the way of these things no matter what MMO launches
  • ArcheAge got an update, the main feature of which seemed to be killing the servers
  • Consoles seem to be the main focus for Star Trek Online, so if you play on the PC you are probably behind on new features.
  • Just because Derek Smart hasn’t posted about Star Citizen in a couple months doesn’t mean all is happy, as the whole package is still in alpha, still nowhere close to all those promised features, has moved to a new engine (which they forgot to mention for months), and still seems to be run in a haphazard and/or amateurish fashion
  • Jesus, did any fucking Kickstarter I back even ship this year?  Camelot Unchained? No!  Shroud of the Avatar? No! Project: Gorgon? No! MineServer? No!  Even Jason Scott’s documentary trio hasn’t shipped a single video yet.  Dammit people, you know when you promise and don’t deliver you screw over the people trying to get funding after you, right?
  • While I am complaining, early access has turned into something like, “We got the code to run, give us some money!” of late
  • If WildStar’s revenue drops any further the studio is going to turn into a tax write-off for NCsoft
  • Main line PC Minecraft needs to get off Java already
  • The return of Dark and Light hardly seemed worth the effort
  • No Man’s Sky was just the intersection of many bad things, with unmet promises, overreacting fans, and a level of post launch company support that might be best summed up with, “Have you tried turning it off and then back on again?”
  • Seriously Hello Games, if you go on TV and say people can play No Man’s Sky with their friends, and they cannot, you have earned a pile of negative reviews
  • The LEGO Minifigures Online closer punches Funcom in the gut yet again
  • The rocky ride and sudden end of Hero’s Song
  • Yahoo shut down Yahoo games, because literally anything Yahoo touches turns to shit… and then just gets worse from there

Media

Highs:

  • Rogue One, a new Star Wars movie, was pretty okay
  • Fantastic Beasts, a new Harry Potter universe movie, was pretty okay
  • Westworld kept me going for ten weeks
  • I am not a big super hero movie fan, but Deadpool did make me laugh

Lows:

  • The end of Downton Abbey
  • Rogue One isn’t going to get anywhere close to $2 billion in the box office revenue, probably due to a lack of Skywalkers
  • Also, Rogue One continued the tradition of crying about a vast SJW conspiracy because a female got a lead part in an action movie
  • Akin to Rogue One, a lack of Potters does limit the appeal of Fantastic Beasts
  • The Warcraft movie was really a for-the-fans-only venture, unlikely to expand the player base of the franchise
  • I think super hero movies have hit saturation point… maybe we can do some westerns or something?
  • So many celebrity deaths… crap, I wasn’t going to mention that… but Jesus Christ, even Carrie Fisher?

The Blog and Blogging and The Internet

Highs:

  • Continues to chug along with 360 posts this year, or almost one a day, up 7 from last year
  • I still enjoy writing
  • I still very much enjoy writing after I have writ and can go back and see what was up a year later
  • Still a decent rang of blogs out there to read
  • Massively OP still does a regular call out to blogs
  • Reddit does has some very good and informative subreddits

Lows:

  • My enthusiasm for new and different MMORPGs has largely faded, so I tend to write about the same half dozen games over and over
  • My style… crank out a first draft then press “publish,” after which I start to find errors and typos… remains largely unchanged
  • I still have to fight the urge to start every paragraph after the first with, “And,” “So,” “Then,” and “Meanwhile.”
  • Readership is down to about 2009 levels, though I suspect the core regular readership is about the same, it is just less new people showing up… sort of like an aging MMO, which seems oddly appropriate
  • I still don’t link out to other blogs as often I think I should
  • Blog attrition and fading has passed the replacement level in our corner of the net, or maybe I am so out of the loop that I simply no longer see new blogs as they pop up being an old fart
  • Other MMO gaming news sites pretty quickly forgot about blogs after a flurry of paying attention to them last year
  • AOL killed the Massively and WoW Insider archives… or at least broke all the links going to them… At least we still have the Internet Archive
  • Reddit does make blogs feel redundant unless you are a fan of long form
  • /r/eve

Anyway, that is what I have in my brain here at the end of 2016.  I am sure I left a lot out, so feel free to add anything you feel needs a mention in the comments.

A new year approaches, which at least implies two more of my yearly posts are yet to come, my outlook for 2017 and the inevitable New Years Day predictions post.

Others looking back at 2016: