Category Archives: entertainment

Field Research and Pokemon Go

Niantic has slowly been refining and expanding the game play options for Pokemon Go.

Players have gotten better, more frequent, and more diverse events with the game.  I was especially good with the recent event that focused on the first generation Pokemon, making them more readily available and boosting the candies awarded on catching them to help people fill out their Kanto Pokedex.  I was also good with the last community day, which featured Mareep, one of my favorite Pokemon.

Mareep the Sheep

But one of the more interesting things of late in Pokemon Go was the introduction of Research.  Those are essentially little tasks to complete, for which you get a reward.  There are two flavors of research, field and special.  For each you have a series of tasks to complete for which you receive and overall reward on top of the bennie for each task.

Field research tends to be the easier group to complete.  For those you get a stamp each day for the first on you complete, earning a prize when you get enough stamps.

One more stamp for a prize

The field research tasks range from easy to annoying.  You pick them up at Pokestops and my very first one was to visit 10 Pokestops.  I happened to be in our local downtown area, which has a dozen Pokestops fairly close together.  I had that done in a snap.

Other ones, like catching a few Pokemon of a given type or getting a candy with your current buddy, or evolving a Pokemon were pretty straightforward.  Others were less so.  At one point I had this lineup.

Throwing me a curve ball

I would love to be able to complete the middle task, catching 3 Treecko or Mudkips.  But seeing that they are pretty rare around where I live and work, that is a tough one.  I still have that one as of this writing, with on Treecko caught so far.

The other two involve throwing curve balls… something I didn’t know how to do in the first place… and having them land multiple times in a row.  Getting my curve ball mojo running that well was a challenge indeed.  I actually ran through all of my base Pokeballs and a good chunk of my Great Balls knocking out those two.

The problem was that I’d find the sweet spot on a Pokemon and get that first “nice” throw (“Great” and “Excellent” also count) and then catch it.  Then I would have to hit again with a different Pokemon who was often a different size or further away on the field, leading to a miss and resetting the counter again.

Still, I got there, finishing up the 5 consecutive curve balls first, only to be rewarded with another curve ball task to replace it.  Fortunately it was just three that time.

And, once I had my stamps for that round, the reward was a shot at Moltres, a rare Pokemon.  Fortunately I had some golden razz berries from raid battles in my bag for just such an opportunity.  Caught him on the first throw.

Moltres obtained

That was worth the effort on the “collect ’em all” front.

If I get an opportunity like that when I finish up a seven daily field research tasks I’ll be pretty happy.  Of course, I am sitting at number seven today and my options are not so good.

My current task list

I need to hit a Pokestop for a third option, because the first two may take some time.

I also need to do another raid battle to wrap up my final special research task to see what that brings.

Anyway, Pokemon Go keeps on improving in small increments over time.

No Trove of Mounts for You Today!

I have not been playing as much Rift Prime this month as I might have.  Other things have been taking up my game time like the fun in the north in EVE Online.

Still, being the completionist nut that I am, I have been logging in just about every day to collect my daily reward, mostly because on the 21st day you get a mount.  This morning was day 21… I missed a day somewhere… so I logged on to get my mount.  Damn straight!

The last box is the best box

I clicked on the claim button and… nothing happened.  Which was odd, because there is usually something that comes up in the chat window and the ability to claim goes away.  So I clicked it again and still nothing.  On the third click I noticed that an error was coming up in small red text above the rewards window indicating that my inventory was full.

Trying not to notice the alignment…

Well, dopey me, my bags were full, no wonder I couldn’t collected the mount.

Only my bags were not full.  There was ample space in my bags.  So I started tinkering around with inventory, selling a couple of items to see if maybe a little more space would help.  I checked my bank, which also had free space, just in case that somehow counted.  I looked at the mounts tab to see if there was some restriction there.  I dismounted from my own mount, just in case there was some flag that wouldn’t let you collect a mount if you were mounted.  Stranger things have happened.

But nothing helped.  Meanwhile the game, as it is wont to do, was continuing the remind me that I had a daily reward to collect, blinking a button and putting a special little icon up on the mini-map.

Yes, I know…

So I went to Google to see if this was a known issue, but there was nothing related.  So I headed to the forums.  At the top of the bug reports section I found somebody saying that they were having the same issue.  There is always a moment of relief that it isn’t just me having a problem.  A response to the report was given, consisting of a link to a post in the Rift Prime Vigil General Discussion forum.  There I found that the ability to claim the trove of mounts had been turned off.

DAILY CALENDAR: TROVE OF MOUNTS IS TEMPORARILY DISABLED

The Daily Calendar reward “Trove of Mounts” has a bad loot table and has been temporarily disabled.

The Trove will be fixed and unlocked in the next patch. No CS ticket is needed.

The box was giving out duplicate mounts (something it should NOT do) or no mounts at all. Any player that managed to collect their Trove in the hour it was available will be given a replacement Trove of Mounts after the patch goes out. Again, no CS ticket is needed.

Our apologies – I know many of you were very much looking forward to your next mount

So the ability to claim was… well, it wasn’t really turned off.  I guess making the test for inventory space always return that it was full was the most expedient way to disable the feature, but it is a bit of a pisser to spend 30 minutes screwing around trying to figure out the issue, when the problem is that I might not get a mount, or maybe a dupe.

Anyway, we’ll see if they can fix this before the month is out.  But the UI keeps reminding me that I have a reward to collect.

Capital Ships Battle in VFK-IV – What Year is This?

In the ongoing tribulations for Guardians of the Galaxy in the north, a director of Slyce Alliance defected and flipped a Fortizar citadel in VFK-IV to the Imperium.  Nice to see that EN24 can still get a scoop these days.

Fortizar in VFK-IV

(Screen shot from this Reddit post)

For those not paying attention or with short memories, VFK-IV was once the capital of the CFC, the staging system from which operations were launched back when I joined TNT and went to null sec.

Me, in a Drake, at VFK-IV station in 2011

It was the scene of the “VFK Headshot” against Goons back in the summer of 2011 which led to the tightening up of the then somewhat loosely aligned DekCo into the unified CFC.

It was also the location that ended up as the oft repeated catch phrase “VFK by February” back when White Noise Alliance said that Deklein would be free of Goons by then.

And, come the Casino War, it was a location we did not bother to defend.  Instead, we holed up in the Quafe Company Warehouse in Saranen to concentrate our forces and try to resist the invasion by chipping away at the invaders.  Eventually we packed up our husbanded resources and took the long trail to Delve to setup shop and rebuild.

The old station at VFK-IV

We lost VFK-IV almost exactly two years ago.  That feels like a long time ago.

VFK-IV Station Today, good through June 5

And then I woke up this morning to find that not only did we suddenly have a Fortizar in our staging system of old, but that a battle had developed.  GotG was using fighters to reinforce the Fortizar and we dropped dreadnoughts on those and GotG escalated with their own dreads, and soon a full on battle was going.  The battle report still seems to be updating, but the numbers look to be in our favor so far.

Of course, I missed the whole thing, but I thought it was one of those moments worth noting in the ongoing and seemingly escalating conflict in the north.

Addendum: INN has their own story up about the battle now.

Addendum 2: A follow up post about the defections at EN24.

Rising to the Occasion in Fade

Asher called it while we were still docked up long before the fight.

Having suffered the humiliation of yet another defection which, among other loot, involved us ending up with a Keepstar they had yet to deploy, the Guardians of the Galaxy coalition was rightfully pissed off and so formed up better numbers than usual when it came time to contest another Raitaru coming online on grid with their Keepstar in DO6H-Q.

They were not out in huge numbers, the sort of numbers a shared feeling of righteous fury would bring.  But it was more than we’ve seen in a while and it was more than we were able to field.  We were especially short on logi, undocking with only eight Guardians in the chain channel, about half of the number we’ve been working with recently.  Two more caught up later, but I am not sure the last one to arrive got in the fight before our logi was toast.

Still, we formed up and rolled out for DO6H-Q, arriving with plenty of time to spare before the event.  As we hung on on structure we could see the enemy forming.

Calm before the battle

As the time drew near we could see their Eagle doctrine ready to go again, with capital support in the form of carriers.  I thought that the numbers against us were enough that we might not take the fight.  But we were there and the time was set and Asher seemed keen to test them, so we broke tether, leaving safety to warp onto the repairing Raitaru.

The first thing we had to do was chase off the fighters already there and set to attack, the plan being to use the carriers to hit the structure while the Eagle fleet kept us busy.  But the Eagles weren’t coming for us yet so the fighters had to withdraw for the moment or get chewed up by our drones.

Then the Eagles were in play and we started warping around the grid from point to point, looking for an optimal position from which to fight them.

Bouncing off yet another deploying Raitaru of ours

That went on long enough that Asher wondered aloud on coms if they really wanted to fight us or not.  But they did want to fight us and, after a few more warps the fleets began to grapple.  We, as usual, went after their support ships first.  You can see in the battle report that we stripped out their tackle, boosters, and some of their logi.

They did the same… after a bit.  For some reason they were hitting Ishtars early on, leaving those of us in the logi chain to scramble in order to save people.  The Eagle fleet didn’t have enough burst damage to alpha any of us off the field, but their rail guns were chewing through armor quickly enough that it was tough to save anybody.  Waiting for armor reps to land, which they only do at the end of the module cycle, meant often seeing ships wink out from my UI before they could be saved.

Then they turned on the logi and we were then quite busy trying to save ourselves.  I managed to get reps onto my down chain logi partner early on, which was enough to get him reps in time and make the enemy swap targets, but the pressure began to tell.  Soon one Guardian was down, then another, and with each one gone the rest became that much easier to kill.  You can tell how busy I was because I only took the two screen shots above during the whole fight.  No time to gawk with my head out the window looking at space.

My turn came.  I had my hardeners pre-heated and when the yellow boxes began to blink on my overview I turned them on.  I broadcast for armor, but by that point there were only a couple of Guardians left.  I was probably gone before reps could finish their cycle and then I was out and about in a pod.  I warped for one of our structures, then headed for the gate and the few jumps back to our staging to get another ship.  The enemy was fully engaged with our fleet, so the route home was clear at that point.

I sat docked up and listened to comms.  Asher was still maneuvering, trying to find weak spots from which he could extract another kill.  Eventually though, the loss of logi, tackle, and other support meant the end of the fight for us.  The enemy was not keep to let him go, looking to get more kills while they held the advantage.  The straight route home was blocked by that point and Asher led the fleet on a round about march back to our staging, losing a couple of stragglers along the way but still bringing home the bulk of the fleet.

In the end Guardians of the Galaxy won the day.  For us the objective was lost, the Raitaru destroyed, and the ISK war tilted against us as well on the battle report.

Battle report summary

There was about another 1.6 billion in ISK lost on our part during the extraction and move back to our staging, which puts the ISK balance clearly, if not overwhelmingly, in their favor.  GotG has their own after action report up on Reddit.  A victory for them.

But another day has dawned already and more citadels will be coming online.  Our time in DO6H-Q is not done yet.  And it is worth noting again that we are taking these fights to them, in their staging system, on grid with their Keepstar, with fleets of between 70 and 100 pilots.

Granted, there is a pile of suicide dreadnoughts waiting for a few stray supers to show up, but it still seems like they could undock capitals in force and shoo us away without much effort.  They could clear their Keepstar grid in a week or so and be done with that nonsense.  This was, after all, the same group that just a couple months ago was bubbling our station and trying to camp us in with capitals and supers.

Our staging, not all that long ago

We shall see if this new resurgence is just temporary or not.

Fade and the Art of Structure Maintenance

I was again out with fleets in the north last night.  During the day, if I read the pings correctly, the EUTZ crew was shooting their structures.  But come the evening and USTZ prime time, it was time again to defend our own structured being deployed on grid with the Darkness Keepstar in DO6H-Q.

We formed up in Ishtars again, so I grabbed my Guardian and got in the logi channel to play space priest once more.  Undocked we spread out in front of the station as everybody got together.

Ishtars once more in space

There is always somebody changing to the right fit at the last second, and even I was at the hairy edge of that as there was a call to change the Guardian fit from what I had been flying.

This time out we took gates to DO6H-Q.  It isn’t that far away and nothing was reported lurking between our staging and there.

Ishtars landing on a gate

We arrived in system and tethered up at one of our already anchored structures and looked around to assess the situation.  We had a bit until the first structure finished deploying and entered its 15 minute vulnerability window as it came online.

Coming online in a little over 12 minutes

You can see, in the background of the above, another Raitaru slowly deploying.

Raitaru deploying

By default Upwell structures take 24 hours to deploy, but as part of the sovereignty mechanics of conquerable null sec, deploying a structure in space owned by somebody else ups that time to six days.  So that Raitaru will be ready on Monday morning EVE time.

There was a moment of hope that GotG was going to bring a fight with something new when a Tempest Fleet Issue undock from the Keepstar.

Tempest Fleet Issue

However that turned out to be just one person undocking it for whatever reasons.

As the timer on the first structure ticked down Asher, privy to coalition level intel, decided that the locals were not going to undock a fleet at this point to contest the onlining.  We were going to stay in the area in case something came up, but do something else while we waited.

Asher warped us off to a gate and we jumped, and warped off to a POS where the locals had a jump bridge anchored.  The tower was armed, so we left light stuff with a bit of support back at the gate we came through.  We landed, anchored up, and disabled the warp disruption batteries on the POS first, then started in on the jump bridge module.

Shooting the jump bridge module

This was probably the most challenging part of the evening for logi.  The tower had no shortage of guns and we were big enough to hit fairly easily, with just a couple of shots able to put an Ishtar or Guardian into armor.  Also, when POS guns shoot in their autonomous mode, they switch targets regularly.  This meant a steady stream of calls for reps as everybody seemed to get their turn as a target.

Rep, cap chain, and neut effects on the Ishtar ball

A year from now, if CCP keeps on task, the venerable POS will be a thing of memory and jump bridges will be a different beast,  But last night we were in for the old school experience.  We knocked the jump bridge module down to half structure, then tried to rep the armor back up a bit.  The owned have to decide if the want to spend the time repping it back up or if it is easier to just shoot and kill it themselves in order to drop a fresh module.

We did not get much time to rep the module however.  As we were shooting things on the tower, a small group of locals undocked in bombers, along with one Ferox battlecruiser, in order to shoot the onlining structure.  They were hitting it with enough damage to stop the repair timer, but were making slow enough progress that we had time to finish disabling the jump bridge before heading back to shoo them away.

When we got back into DO6H-Q and landed on grid with the Raitaru, the locals set themselves to warp off.  But the Ferox pilot was a bit too slow on that front and ended up locked down, unable to warp, or even move very fast.

A Ferox in trouble

Asher wanted to let everybody get on the kill, so had us drop just one light drone each.  But as we started to eat through him he has logi start repping him as well.

Repping a hostile Ferox

I do wonder what was going on in the pilots mind as time dragged on and we were both shooting him and keeping him alive.  He kept trying to move and shoot us and launched his drones, which were shot as well.  That is all you can really do, just keep squirming and maybe there will be a mistake and you can get away.

After keeping him as a pet for a while, Asher had us all launch two more light drones to apply damage to see if logi could keep him alive.  I activated my other two reps on him as the extra drones hit.  As it turned out, we could not keep him alive.  According to the kill mail he managed to tank a lot of damage with us repping him.

We were briefly able to capture a Nemesis stealth bomber as well, but it was too fragile and blew up very quickly.

After that we were left alone to tether up and wait for the timer to count down, after which we headed back to our staging.  Or tried to.  On the gate out we got fed a couple of targets and started to wonder if this was a ploy to keep us there.  But once everybody’s aggression timer finally ran down we jumped through and headed home.

We went back because it was late for some people… it was late for me even, though I get up at around 5am, so late is a relative term… so we docked up and let people log off.   A few more people joined the fleet and I decided to stay for the next round.

Asher said that we had intel indicating that they would undock for the next timer so we might get a fight.  That merited a ride out to battle, so we got in range of the titan and waited to be bridged directly to our destination.

Waiting for the bridge

Back in DO6H-Q the locals, like earlier this week, had formed up a fleet based on the Eagle heavy assault cruiser.  However, like last time, they didn’t form up enough numbers to overwhelm us so, once we clashed, things turned very quickly in our favor and they had to flee the scene.

As that happened a TEST pilot, Cpt Sobad (alt of Capt. Soban), indulged him in his alliance’s tradition of shitting up local by haranguing the locals for not being able to stop us despite being in their staging system and under their capital and super cap umbrella.  We, as usual, stayed silent in local.  But seeing an outsider taking the locals to task was amusing.

Cpt Sobad tethered at our citadel

He was able to tether up safely at one of our structures because we have them set to be open to anybody not in GotG or PanFam.  We let him warp out a pick up a souvenir corpse from the battlefield.  He has since returned the favor by writing to PepsiCo about the obvious state of our thirst after this hard work.

That was about the end of the action.  Asher deployed his MTU, named after Erebus SilentKill, the only MTU he will tolerate on the field, and it cleaned up the wrecks so as to leave nothing for the locals.

A Vigil valiantly salvaging wrecks

Once the Raitaru was online a hauler was brought in to fuel it up.

A Prowler and a covert cyno

That was it for the op.  We rolled home without incident.

The battle report for the night, which covers both interludes, shows the ISK war tilted again in our favor.  We didn’t kill as much as the other night, but we didn’t lose anything expensive this time either.  Somehow I didn’t get counted on the battle report even though I was on a few ship kill mails.  The zKillboard related kills shows me, though it has a different time frame.

Also, a side note on the topic of GotG FC Erebus SilentKill; he apparently has decided to quit EVE Online, for which he was memorialized and/or mocked over on zKillboard, depending on how you look at it.  We have faced him more than a few times lately.  He was the one harrying our fleet when we went back to shoot the Sotiyo again.  On the other hand, he was also streaming his fleet with no delay and talking about his intentions, so handed us a bounty of intel.

Anyway, I wonder what the leader of GotG, Sort Dragon, who is vacationing in Japan currently, will have to say when he gets home?

Addendum: See my comment below on what has happened this morning, including the theft of a Keepstar.  More links there.

Spring Movie League – It’s All in the Filler

With week seven in the read view mirror we are now past the half way point for our Spring Fantasy Movie League.

For week seven we had a few new films in the lineup, which looked like this.

Rampage                      $535 
A Quiet Place                $361
Truth or Dare                $207 
Ready Player One             $167 
Blockers                     $147
Isle of Dogs                 $105
Black Panther                $74 
I Can Only Imagine           $62 
Tyler Perry's Acrimony       $52
Chappaquiddick               $47
Sherlock Gnomes              $46
The Miracle Season           $29
Pacific Rim                  $27
A Wrinkle in Time            $25
Love Simon                   $18

However, not very far into the week it started to become clear that the anchor of choice was going to be A Quiet Place.  Ticket sales over the course of the week, good reviews, and good word of mouth seemed to indicate that it would out perform its pricing for the week.

At the top of the price list was Rampage, which had a long range forecast of about $31 million.  But it seemed like A Quiet Place would do that much as well, and you could have two AQP as your anchor.

Meanwhile Truth or Dare felt to me like it was held back on a few levels.  It was a horror film coming in the shadow of A Quiet Place.  It was also a teen film facing competition from Blockers.  And it really didn’t have a huge name draw in the cast.

So with two screens of A Quiet Place locked in, it came down to the filler screens.  That is always a gamble because at the low end of the price range a shift of a $100K can make all the difference.

In the end I opted for 2x A Quiet Place, 3x I Can Only Imagine, 1x Acrimony, and 2x Love Simon.

Spring Week Seven – My Picks

This was mostly on gut because Imagine and Simon both had a record of dropping less than expected week over week, while Acrimony happened to fit nicely in the middle, leaving me with just $4 left over.

When lockout came on Friday I found myself in good company on the anchor picks.  And with the first estimates on Saturday morning A Quiet Place was in as the best performer, while Corr had the perfect pick.

But as I say over and over, Saturday is a day of false hope, and having the perfect pick on Saturday when the filler screens were going to make or break you made it even more so.

Sunday however threw things for a spin.  Truth or Dare, performing better than I expected, muscled in and took over the best performer spot, with four screens of it being the anchor for the perfect pick.  Suddenly Skar, who had anchored on one screen of AQP and two screens of Truth or Dare was leading the pack in the Meta League.

But Truth or Dare was ahead by just the width of a shadow and by the time the final numbers started coming in A Quiet Place was back on top as best performer.  The perfect pick ended up being 2x A Quiet Place, 2x Black Panther, 1x Acrimony, 2x The Miracle Season, 1x Love Simon.

Spring Week Seven – Perfect Pick

It is unusual for a winning lineup to have five different titles in it and the general recommendation is to try to keep it to three or four at most.  But when the anchor is also the best performer it is a matter of getting the most out of the filler no matter what.  Nobody in the Meta League got the perfect pick this week.

That left the scores for the week looking like:

  1. SynCaine’s Dark Room of Delights (T) – $90,454,671
  2. Biyondios! Kabuki & Cinema (T) – $90,348,718
  3. Corr’s Carefully Curated Cineplex (M) – $89,790,581
  4. Wilhelm’s Broken Isles Bijou (T/M) – $88,138,888
  5. Po Huit’s Sweet Movie Suite (T) – $87,576,863
  6. Dr Liore’s Evil House of Pancakes (M) – $87,576,863
  7. Dan’s Decadent Decaplex (M) – $87,453,970
  8. Ben’s X-Wing Express (M) – $87,451,105
  9. Logan’s Luxurious Thaumatrope (M) – $87,016,918
  10. Skar’s Movies and Meat Pies (T) – $84,839,318
  11. I HAS BAD TASTE (T) – $84,368,064
  12. Aure’s Astonishingly Amateur Amphitheatre (M) – $84,368,064
  13. DumCheese’s Cineplex (T) – $82,681,813
  14. JHW’s Cineplex (T) – $82,681,813
  15. Paks’ Pancakes & Pics (T) – $79,519,219
  16. Bean Movie Burrito (T) – $73,102,608
  17. Goat Water Picture Palace (T) – $72,416,392
  18. Vigo Grimborne’s Medieval Screening Complex (T) – $71,851,296
  19. Darren’s Unwatched Cineplex (T) – $69,562,268
  20. Joanie’s Joint (T) – $69,183,935
  21. Kraut Screens (T) – $68,968,210
  22. Miniature Giant Space Hamsterplex (T) – $65,658,324

The Meta League Legend:

  • TAGN Movie Obsession – players from it marked with a (T)
  • MCats Multiplex – players from it marked with an (M)

SynCaine topped the Meta League this week, though not by much, with Biyondios just $105K behind him.  Corr missed out on his perfect pick and ended up in third place, leading the MCats League.  Then there was Skar, on top on Sunday, but back in 10th place on Monday.  So it goes.

The pack was very close in score this week, which did not make for much change in the season rankings.

  1. Ben’s X-Wing Express (M) – $687,562,198
  2. Po Huit’s Sweet Movie Suite (T) – $682,836,540
  3. Biyondios! Kabuki & Cinema (T) – $663,652,472
  4. Paks’ Pancakes & Pics (T) – $645,662,309
  5. Dr Liore’s Evil House of Pancakes (M) – $633,592,608
  6. Corr’s Carefully Curated Cineplex (M) – $632,530,977
  7. Goat Water Picture Palace (T) – $622,580,794
  8. Wilhelm’s Broken Isles Bijou (T/M) – $619,149,976
  9. Dan’s Decadent Decaplex (M) – $614,081,399
  10. Logan’s Luxurious Thaumatrope (M) – $613,788,104
  11. Aure’s Astonishingly Amateur Amphitheatre (M) – $605,152,623
  12. Joanie’s Joint (T) – $582,529,067
  13. SynCaine’s Dark Room of Delights (T) – $558,462,207
  14. I HAS BAD TASTE (T) – $538,787,711
  15. Kraut Screens (T) – $536,872,905
  16. Vigo Grimborne’s Medieval Screening Complex (T) – $525,348,454
  17. Darren’s Unwatched Cineplex (T) – $512,340,200
  18. Miniature Giant Space Hamsterplex (T) – $500,346,633
  19. DumCheese’s Cineplex (T) – $496,766,130
  20. Skar’s Movies and Meat Pies (T) – $486,862,102
  21. JHW’s Cineplex (T) – $426,892,424
  22. Bean Movie Burrito (T) – $414,409,827

Ben remained on top, with the gap between him and Po shrinking ever so slightly.  Otherwise nobody really pulled much in the way of distance on anybody this time around.

That leads us to week eight and the back half of the season.  The lineup for the week looks like this:

 A Quiet Place            $361
 Rampage                  $258
 I Feel Pretty            $251
 Truth or Dare            $126
 Blockers                 $98
 Ready Player One         $95
 Super Troopers 2         $84
 Black Panther            $72
 Traffik                  $68
 Isle of Dogs             $47
 I Can Only Imagine       $33
 Tyler Perry's Acrimony   $26
 Chappaquiddick           $25
 The Miracle Season       $19
 Sherlock Gnomes          $18

Dropping from the lineup are Pacific Rim, A Wrinkle in Time, and Love Simon.

Replacing them we have I Feel Pretty, Traffik, and Super Troopers 2.

I Feel Pretty is an Amy Schumer vehicle and I would say that it would probably do as well as those tend to do, except for some negative reactions to the trailer.  That may stunt its numbers for the weekend.  So I don’t think it is going to be a break out hit, and neither does the pricing for the week, which puts it behind A Quiet Place, going into its third week, and Rampage, going into its second.

Traffik is not the remake of the movie Traffic, which was a remake of the UK mini-series Traffik, that I thought it might be just from the title.  More is the pity, as I think that might have been a better plan.  Instead it is a new film with no big names showing up mid-pack.

And then there is Super Troopers 2.

What do you do when somebody makes a sequel… or, in this case a prequel… to a cult classic?  I mean, I love meow some Super Troopers on any Friday night after a few beers.  But can you make magic twice?  Could you?  Should you?  Would you?

I was thinking no, until I read the premise over on Wikipedia.  This represents the parents of the group in the original, back in the 70s, with even longer hair and mightier mustaches.  Also, to get it into production they had to crowd source it with an Indiegogo campaign which raised more than they expected and got the word out early that the film was coming.  That means there is a pre-set audience that has been waiting for this week for quite a while.  Not a Star Wars sized audience to be sure, but probably bigger than we expect.

So I am going to declare that this week will be the polar opposite of last week.

Last week you knew the anchors, you just had to figure out the filler.  This week I calling Super Troopers 2 as the filler in the perfect pick.  You just need to figure out how to anchor a lineup with five or six screens of the Super Troopers 2.  Get on it right meow!

Guinness Recognizes EVE Online for Million Dollar Battle

I few years back I mocked Daybreak for hyping up an event to their community simply to be recognized by Guinness.  It was a staged publicity stunt.

Not that that is so bad.  Lots of people do that.  What made my eyes roll was Daybreak claiming how “truly massive” their game was when they could get 1,158 people on the same server.

This happened at a time when EVE Online had already had 4,070 players in the same system and same battle at 6VDT-H.  A battle which CCP didn’t have to stage and hype to the community themselves.  The players just make that sort of thing happen now and again.  Having just 1,158 people in a battle wouldn’t get much attention now or back then, not unless a pile of titans were lost.

But CCP has never sought that sort of official recognition for the scale of their game.

At the EVE Fanfest Keynote CCP Falcon announced that instead Guinness had sought out CCP to find out about the size of the recent “million dollar battle” that had more than 6,000 players clashing in a single event.

And so today Guinness posted on their site about a new record set by that battle:

Fans of space-based video game EVE Online have helped set a new record after achieving the Guinness World Records title for the Most concurrent players simultaneously involved in a single multiplayer PvP videogame battle.

A total of 6,142 players took part in an enormous battle – the Siege of 9-4 – in January 2018 with the certificate being presented to the game’s creators at EVE’s Fanfest event in Iceland on Saturday (14 April).

They also put a note up on Twitter.

It is nice to see EVE Online getting some recognition for what it does well… bringing people together in space to blow each other up.

CCP Falcon and CCP Guard with the official certificate

Now CCP needs to work on their server tech so we can beat the 6,142 high water mark set by the battle.  Also, I am happy we finally have an official number.  CCP was being somewhat vague about the count up until this point.