Category Archives: entertainment

Structure Cleanup in Vale of the Silent

The way it works out a lot of the time, at least for me, is that you go out on ops to shoot structures in order to set timers and you don’t always end up being around for the follow on timers or the kill mail.  But once in a while you get to see the end result.

Yesterday I joined up with a fleet flying bombers, which meant we were off to shoot structures again.  Bombers are fast, can move far on a black ops bridge, can cloak up if trouble arrives, and if stuffed with ammo can deliver a considerable amount of damage over time.

Of course, you never know where you are headed on fleets, but I got on the black ops battleship and took the bridge off to where ever we were headed.

Bridge up on the Redeemer

The bridge got us part of the way, but we had to burn on to our first target, which was a Sotiyo in B-588R in the Vale of the Silent.  There was already a fleet there shooting it, but we showed up to get on the kill mail.

Rorqual warping in to loot and salvage

That didn’t take long, but it was a hearty kill mail.  They didn’t get to pull the rigs before it was first reinforced, so it totaled up to 50 billion ISK on ZKill.

The other fleets moved on… I heard on coms that an NCDot Eagle fleet landed right on some of the titans and was decimated by a Boson doomsday, so expect Eagle prices to rise in Jita… but we stayed in the system and spread out for some additional smaller targets.  B-588R was the same system I mentioned on Monday where we were hitting Athanors and watching their moon chunks explode as they were put into their final timer.

Moon chunk goes boom!

For once I was back in the right place and in the right fleet to help finish off a timer I set earlier.  Athanors do not need a lot of DPS to take down, so the bombers were divided up amongst the targets, but I was able to see a couple of the Athanors (one and two) I had previously shot get their final blow and explode.

Athanor goes the way of its moon chunk

Athanors are not nearly as expensive as a rigged Sotiyo, but every little bit of destruction helps.

Done shooting targets there, we moved on to IFJ-EL where a Tatara, the big brother to the Athanor moon mining platform, waited for us to finish it off.  Another satisfying explosion.

Tatara goes up as I fly past

From there we ran up to N-5QPW, where another Sotiyo was waiting for us.  We were first told to free burn that way, and I was off and going.  But then our bridger decided to give us a lift.  However, I was already far enough along, and past a small gate camp consisting of a Sabre and a Gnosis trying to pick off anybody they could catch, so I kept on burning.  But the Sotiyo would wait.  I arrived safely and was able to start shooting when I landed.

Torpedoes away!

An Eagle fleet came out from our staging to join in on the kill.  A Sotiyo is a big enough target that people are keen to whore on it.  That meant we had more than enough damage on the target to put it down in the minimum time the damage cap allows.  And while the locals had managed to pull the rigs from it to try and reduce its value (it no doubt had rigs before, a Sotiyo being not very useful without them), the kill mail still rang in at 20 billion ISK.

And after that we went home.  Black ops being handy for moving around, we were able to get a bridge back to central Tribute, wait for the red timer to run down, and get a second bridge… except for the person who had enough fatigue that they had a 30 minute red timer… right back to KQK1-2 where we stood down the fleet.

But there are still lots of structures left to shoot.  I am sure I will be out for more such fleets.

WoW Classic Load Test Went So Well More Load Was Added

Blizzard, rather quietly I felt, announced another stress test for WoW Classic, which kicked off yesterday at 2pm Pacific time.

Classic is as classic does

The kick off time meant that I would be at work when it began.  But, given what happened with the first and second tests, I figured I would be home early enough to see the servers straining under the load.

But by the time I logged in there were no queues or technical problems apparent.

I was confused for a minute because the WoW Classic Beta client wasn’t working, but for this run Blizzard had people download the actual WoW Classic client.  I thought that might take some time, but since I had already downloaded an earlier version of it for BlizzCon last year, that went quite quickly.

When I logged in I found there were only two servers to choose from, others appearing to be offline.

WoW Classic third load test realms

I later saw on Twitter that there was a reason for this; Blizzard wanted more load.

MOAR LOAD!!!

But even with that additional load, I was able to log straight in, make a new character, and run around in game without seeing any technical problems.

Practical problems however… there was an incredible crush of people running around the night elf starter area.

Hey, I guess we’re all starting off right now together!

The first quest, which involves slaying boars and night sabres right there was swamped with people trying to be the first to tag any that spawned, since unlike WoW today, only the person who tags it first gets the credit.

However, even this crowd appeared to be for a reason.

Increased populations are all part of the plan

So while competition for mobs was trying, it was all in service of loading the servers to see how they will hold up when the actual launch comes in late August.

I tinkered around for a bit, ran about, and actually got a few quest mobs, but then logged off.  Things seemed to be in good shape.  I hope this bodes well for the actual launch.

If you want to take a look yourself, the stress test runs into Friday and is open to anybody who is currently subscribed to World of Warcraft.  You just need to download the WoW Classic client from the launcher… which is considerably smaller than the current live game… and you can play up to level 15 while the test is up.

Addendum: If you tried to stress test you can give Blizzard feedback here.  Or you can just read what people are complaining about.

Summer Movie League – Shaft Shafted but The Dead Don’t Die

Week two of our Summer Fantasy Movie League is in the books and there were some big misses.

First up there was Men in Black International which was expected to land close to the $40 million mark.  Lukewarm reviews, other viewing options, and probably the previous two movies, conspired to chop that down to $30 million over the weekend.  If you anchored on this, you were not having a good weekend.

But your weekend wasn’t as bad as anybody who bet on Shaft.  The sequel to the year 2000 film of the same name was expected to coming in around $23 million, but instead landed just shy of $9 million for the weekend.  Even that $2 million Worst Performer bonus can’t fix that bad landing.

Late Night was on a more even keel.  Expected to make about $5 million in its limited engagement, it brought in $5.2 million.  Right on the mark for somebody.

And finally there was The Dead Don’t Die, which seemed to me to be the prime contender for best performer.  It was also the one film I went and saw this past weekend.  Cracking $2 million would have made it a solid pick at the price, so when it ended up hauling in $2.5 million it was difficult to see anything else taking away its best performer bonus.  John Wick 3 and Booksmart were the next closest two, and they were both a ways from making the cut.

With all of that in place, the scores for the week ended up looking like this:

  1. SynCaine’s Dark Room of Delights – $80,306,365
  2. Wilhelm’s Qeynosian Kinetoscope – $80,306,365
  3. Too Orangey For Crows – $76,868,694
  4. Joanie’s Joint – $72,344,312
  5. Goat Water Picture Palace – $70,251,452
  6. Cyanbane’s Neuticles Viewing Party – $68,493,131
  7. Ben’s X-Wing Exp(r)ess – $57,592,078
  8. Miniature Giant Space Hamsterplex – $54,331,713
  9. grannanj’s Cineplex – $52,655,472
  10. Po Huit’s Sweet Movie Suite – $49,774,361

The perfect pick was 2x Secret Life of Pets 2, 1x Rocketman, and 5x The Dead Don’t Die.  Nobody went with that, though two of us were close.

SynCaine and I tied (he got first place via the tie breaker) on 2x Secret Life of Pets 2, 1x Godzilla, and 5x The Dead Don’t Die.  Given the pricing, Godzilla just seemed like the right pick last week.  Bhagpuss took third on 2x Secret Life of Pets 2, 1x Rocketman, 1x Ma, 3x The Dead Don’t Die, and 1x Detective Pikachu.  Joanie scored a fourth place finish going all in on Elton John with 7x Rocketman and 1x John Wick 3.  And Goat got fifth with 2x Secret Life of Pets 2, 2x Rocketman, 3x Booksmart, and 1x blank, making them the only one to take advantage to the lack of empty screen penalty this week.

At the bottom end of the list were those who bet on a MiBI + Shaft double anchor, except for Po who doubled down on Shaft, but was somewhat redeemed by four screens of The Dead Don’t Die.

All of that leaves the season scoring looking like this:

  1. Goat Water Picture Palace – $161,356,780
  2. Wilhelm’s Qeynosian Kinetoscope – $159,861,866
  3. Too Orangey For Crows – $151,473,600
  4. SynCaine’s Dark Room of Delights – $150,188,181
  5. Joanie’s Joint – $137,658,042
  6. Ben’s X-Wing Exp(r)ess – $133,577,881
  7. Miniature Giant Space Hamsterplex – $131,561,839
  8. Cyanbane’s Neuticles Viewing Party – $131,081,909
  9. Po Huit’s Sweet Movie Suite – $126,711,141
  10. Vigo Grimborne’s Medieval Screening Complex – $117,754,888

It is a tight race at the top.  But it is also just week two and there are some weeks ahead where you may end up with lineups that add up to more than your total score right now.

For the alternate scoring, the list looks like this:

  1. Wilhelm’s Qeynosian Kinetoscope – 17
  2. Goat Water Picture Palace – 16
  3. SynCaine’s Dark Room of Delights – 13
  4. Too Orangey For Crows – 12
  5. Miniature Giant Space Hamsterplex – 10
  6. Joanie’s Joint – 9
  7. Ben’s X-Wing Exp(r)ess – 9
  8. Vigo Grimborne’s Medieval Screening Complex – 9
  9. Po Huit’s Sweet Movie Suite – 7
  10. Cyanbane’s Neuticles Viewing Party – 6

The alternate scoring isn’t very useful early on in the season, with lots of ties and wild changes in position, but at about the mid point it starts to shape up.

All of which leads us to week three where the elephant in the room is Toy Story 4.  Add Pixar magic to good pre-screening reviews and parents needing a summer movie to get the kids out of the house and the total looks like it will pass $150 million.  It will dominate so hard that it has, of course, been split into three days, leaving the week three picks as:

  1. Toy Story 4 FRI – $519
  2. Toy Story 4 SAT – $473
  3. Toy Story 4 SUN – $390
  4. Child’s Play – $170
  5. Secret Life of Pets 2 – $133
  6. Aladdin – $128
  7. Men in Black International – $124
  8. Rocketman – $63
  9. Dark Phoenix – $47
  10. Anna $46
  11. Godzilla – $35
  12. Shaft – $34
  13. John Wick 3 – $33
  14. Late Night – $28
  15. Avengers Endgame – $23

There is pretty much Toy Story 4 and then everything else.  There is no winning this week without some Pixar on your side.  It will be in all the theaters.

Still, there are two other new titles, Child’s Play and Anna.

Child’s Play is a remake of the 1988 horror flick of the same name that introduced the horrible Chucky doll to the world.  This title restarts the seven film franchise, with the change being that the new Chucky won’t be a doll possessed by a serial killer, but a robot doll run amok.  Chucky is said to be WiFi and Blue Tooth enabled, so no doubt that will play into things.

The studio has also been playing up the fact that it is opening against Toy Story 4, putting out posters of Chucky with objects implying that he had killed Woody, Buzz, and other members of the regular Toy Story cast.

The long range forecast for Child’s Play sat at $18 million for opening weekend the last I checked, but horror films are often a surprise during the summer, and a franchise like this has some additional draw, so I wouldn’t be surprised if it did better, positioned as a counter play to the obvious favorite.

And then there is Anna.  This is a Luc Besson title, which gives it a bit of a cult following as an opener.  He is responsible for such classics as Nikita, Leon: The Professional, and The Fifth Element. On the other hand, his followers in the states don’t number enough to guarantee success, as we saw with Valerian and the City of a Thousand Planets two summers back.

The current long range forecast has the film pegged at about $4.5 million.  It hasn’t been marketed heavily and there hasn’t been much said or written about it, and what has been said makes it sound a lot like Nikita. The IMBd has it tagged with “one woman army.”  Oh, and there are no reviews yet, always a bad sign, but if you go look for reviews you’ll probably see them for the 2013 film of the same name, which got poor reviews, which people might not notice is the right film.

But it does play against the dominant title of the week, it has Helen Mirren in it (though she is almost unrecognizable in her role), and the Nikita formula worked for Luc Besson before, spawning an American remake and at least one TV series, though the sexy female assassin card has been played a lot since, most recently in Red Sparrow and Killing Eve I suppose.  Maybe it breaks out by being a new alternative this week, but it seems more likely to falter.

Which brings us to the big question of the week, which day of Toy Story 4 to go with?   It is summer, so who knows.  Friday will get the preview numbers rolled in, Saturday will no doubt be big on its own, and then there is always Sunday.  So if you want a full lineup of screens you can have Friday, Saturday, or Saturday and Sunday, all of which will leave you enough room in your budget for filler.

But you have to ask yourself, if there is no penalty for blank screens, do you just go with Friday and Saturday and leave the rest of the lineup empty?  If Toy Story 4 exceeds, that might be the way to go.

Or maybe you just take Friday, 1x Child’s Play, and 6x Anna and hope she breaks out and gets the best performer this week.

Make your picks soon.  The league locks late Thursday night Pacific time.

Where Does The Age of Empires II Definitive Edition Fit?

The golden age of the Real Time Strategy genre is nearly 20 years gone at this point.  Like most ideas in video games, it first made a splash in a raw form, in this case via Dune II ,and then saw change in great leaps, some of which made companies, as the original Warcraft did with Blizzard.  There was lots of variety as new titles rolled out.

Then somebody “won” the genre, created a title that seemed to perfect some aspect of it… that was probably StarCraft… after which the genre tapered off.  It didn’t die, but like MMORPGs or Facebook games, it stopped getting so much attention.  It was no longer the hot new flavor to chase.

In around the peak of the genre came Age of Empires II: The Age of Kings, one of my favorite RTS titles.  I’ve written about it before, but in summary it was kind of a big deal for myself, friends, and co-workers.  Back in the days when IT wasn’t policing every PC in development for unauthorized software, we would play a couple of games at the office every Friday night.

So you might think I was pretty excite to hear about Microsoft announcing Age of Kings II – Definitive Edition last week during E3.  Except, of course, I am not.

The Age of Empires trio at the Microsoft site

I mean, I should be happy that Microsoft has finally dusted off the web site for the franchise, which was locked in 2001 for about 15 years, and decided to pay attention to the franchise.  As late as four years ago there was a banner ad for the original XBox on the franchise page.

But there are a few issues for me.

The previous remaster, the Age of Empires Definitive Edition didn’t exactly make a splash.  After a big announcement two years back, it was quietly released on the Microsoft store eight months later where little seemed to be said about it.  It remains an exclusive there last I checked, though there seems to be some plan to bring it to Steam at some point.

I was also more than a bit convinced that the AoE remaster was little more than a marketing scheme to draw attention to the planned Age of Empires IV, so this might just be more of the same.   Also, given that I wasn’t big on Age of Empires III and that all we got was a vague trailer about the game, I wasn’t too excited on that front regardless.

But the primary reason I haven’t been all that thrilled about the Age of Empires II – Definitive Edition announcement is that we already got an Age of Empires II remaster just over six years ago.

Hidden Path Entertainment, who did the wonderful Defense Grid and Defense Grid 2 tower defense games, did a remaster of the game back in 2013 that included:

  • Re-mastered for high resolution displays 1080p+.
  • Enhanced visual engine with improved terrain textures, water, fire and ambient lighting effects.
  • New Steamworks features: Achievements, Leaderboards, Matchmaking and Cloud support.
  • Share user created content with Steam Workshop support.

Not only that, they also updated the unofficial expansions for the game and even added another one just last year.  When steam does stats, Age of Empires II – HD Edition is always doing surprisingly well given its origin in the last century.

Basically, there is already a happy and thriving Age of Empires II community on Steam that is good with the game, so a new version from Microsoft just raises uncomfortable questions… like what happens with all of the Steam Workshop stuff people have created and what about those three expansions?

What does Age of Empires II – Definitive Edition really bring to the table, besides 4K graphics, and what will people lose if they go there?

I personally think that the graphics upgrade and a remastered sound track is insufficient to get people to buy another copy of a game they have probably already purchased twice at this point.  Or that seems to be a common thread in the reactions to the press release on Steam.

The press release mentions three new single player campaigns to be released with the Definitive Edition, and four new civilizations as well, which makes this seem even more like a branch that will be incompatible with the HD Edition.

Microsoft also seems to have learned from the Age of Empires Definitive Edition and will be launching the new game straight onto Steam, where the fan base has resided for years now.

However, even that move gives me pause.  Are they planning on supplanting the HD Edition on Steam?  Hidden Path may have done the HD Edition, but Microsoft owns the title and all the rights.  If they want to yank the HD Edition in hopes that the fan base will be compelled to buy the Definitive Edition, they can do that.

I don’t think they will keep you from playing the HD Edition if you already own it.  It will likely still be there in your library.  But they can certainly disappear it from the store, take down the Steam Workshop, and remove all evidence of the expansions that have appeared since they last cared about the game.

Furthermore, it Microsoft being tone deaf and heavy handed isn’t exactly out of character for them as a company.

I hope that they will find a way to embrace the current and thriving Age of Empires II community that exists on Steam.  Age of Empires II – Definitive Edition is due out this fall according to the press releases, so I imagine that we will see how they plan to play this soon enough.

Keepstar Down in P3EN-E

In the wee hours of the morning… 1:30am here on the Pacific coast, 4:30am on the east coast… the final timer for the Keepstar in P3EN-E in the Vale of the Silent ended.  An Imperium fleet had been gathered for that moment and proceeded to destroy the structure.

Keepstar kill mail

I choose to keep on sleeping rather than spend a couple of hours forming up with a fleet, traveling, shooting, then schlepping back home, a choice many of the people who engaged in last week’s double Keepstar kill appear to have taken as well.  There were 859 pilots on the kill this time around, down from over 1,500 on each kill last week.  I guess one Keepstar isn’t worth missing a few hours sleep in the middle of the night.

The kill mail shows the usual giant blob of titans, supers, and smaller capital ships, though this time around it looks like the supers did the bulk of the damage with fighters and then everybody else was jumped in to get on the kill.

The grinding of PanFam space continues.  There are more structures left to kill, including a Keepstar in SH1-6P, where the ihub is already under assault.

Operations in Eastern Tribute and the Vale of the Silent

Our operations have slowly been taking us further east.  The range of systems covered directly by capitals based in our staging system have been denuded of structures and ihubs.

Systems our capitals can reach in one jump from our staging

DOTLAN doesn’t show the “shape” of space, it being a representational layout attempting to group systems in a region together onto a single useful map rather than worrying about the actual distances between systems.  So, for example, SH1-6P looks to be much closer on the map than other systems we can reach.  But that isn’t the reality… whatever that means when we’re talking about a video game… of the actual layout of the stars which, among other things, are not a nice flat array but are in fact a three dimensional matrix of systems connected by star gates.  The in-game map tries to show you everything in 3D, and even if you use the “flatten” option, shows the stars in space with their actual distances (on one plane at least), which is why it is both so pretty and so useless to the average player.

Also, we haven’t spent much time worrying about the Territorial Control Units, the TCUs in each system, since aside from setting ownership on the map, they do not have any impact on the system.  The Infrastructure Hubs, the ihubs, are the key and they have all been blown where we can reach.  A few enterprising groups have been going out to flip the TCUs to get themselves on the map, but even where the systems still show NC. or -10.0 the ihubs and structures therein have been purged.

Anyway, we have been moving farther afield.  Sub cap operations have been starting with a titan bridge to PNDN-V, putting us on the path to operations in the far side of Tribute and into the Vale of the Silent.

Saturday I went with an Eagle fleet to the vicinity of the PanFam staging system in SH1-6P.  Word was that PanFam was evacuating the staging to pull back deeper into their territory.  A glance at Zkillboard for their staging system showed that somebody was insurance frauding a pile of Megathrons.

Some of the Blue on Blue kills in SH1-6P

Those seem to have been all empty hulls (I clicked a few but not all of them), so I gather they were not worth moving or sending to asset safety, but the modules were.

We passed through the system unmolested and moved to O-0ERG where an Ansiblex jump gate was waiting for us.  We landed on it in a ball and began to shoot.  As usual, I had plenty of T1 bash ammo in my cargo.  Life in Reavers, and then Liberty Squad, has kept me prepared to shoot structures at all times.

A Stork booster in our fleet with the Caldari Union Day SKIN

Being one jump away from a hostile staging system meant keeping alert, even if they were evac’ing.  While we were not the only fleet out shooting structures, at 100 ships we were a viable target if the locals decided to form and get a fight.

Our FC, whose name I’ve forgotten, seemed a bit on edge about the possibility of us getting dropped, but he was in the command channel where all sorts of information the line members don’t hear about things the enemy is up to is passed along.  We blew up the jump gate but were immediately aligned out to move.

On our way as the Ansiblex blows

We jumped into SH1-6P and passed through into D7-ZAC, where the FC had us start shooting a Pandemic Legion cyno jammer

Following the FC as we shoot

That did not last too long however, and he soon gave us an align point and told us that NCDot had formed a fleet and they would be coming for us shortly.  Vince Draken, long time NCDot lead FC, was bringing about 150 Eagles to fight us and we would be setting up for them.  The FC’s voice even sounded a bit stressed as he said we would be outnumbered and it would be a tough fight, so we needed to be on our game.

The enemy came through the gate and we started trying to hit their logi.  We failed to break the first couple and the FC switched over to targeting Eagles, which we were able to break and started to kill.  Things seemed to be going remarkably well considering we the odds were 3:2 against us and we were facing an veteran FC.  We were popping targets and almost nobody was broadcasting for reps. (Since I fly logi mostly I often forget and leave those broadcasts on in my fleet window.)

That was when I noticed that a full Baltec fleet of Megathron battleships had joined the fight on our side, weighing the odds heavily in our favor.  We were able to get some kills before the enemy fled, Vince Draken being one of the targets of the battleships who popped his Monitor FC ship.  The battle report shows that it ended up a very much one-sided fight.

Battle Report Header from the quick fight

That’s what happens when you’re out numbered.  I have screen shots of NC/PL dropping titans on us when we undocked Hurricanes back in Saranen during the Casino War, so I know what it is like.

Our Eagles were soon soaring alone on the field.

Eagle fleet spread out and chasing the FC

That was enough for us and we headed home.

Sunday several fleets were called up.  This time I went back to logi and joined the Baltec fleet under Pittsburgh2989.  This time we gated out to PNDN-V where a titan bridged us into the Vale of the Silent.  There we took up station and started shooting structures.

We did get one kill early on, an Azbel in 97-M96.

Baltecs already aligned out as the Azbel blows

But most of the time was spent reinforcing various structures in the vicinity.  A fleet had gone through and done the shield timer on a whole range of structures previously, so we were there to hit the armor timers as they came up.  This included a series of Athanor mining platforms that were mid-way through pulling moon chunks into position in order to be broken up and mined.

Moon chunk being pulled

That was kind of a neat visual, and on this sort of fleet you have to be interested in the visuals or watching Netflix on another screen or something.  I spent some time in WoW running world quests on an alt during the fleet.  But I also watched the ships and the targets.  We had a group from Black Ops that were out in the Triglavian battleship, the Leshak, hitting the structures with us.

A Leshak with the Metamateria Exotica SKIN

They can be kind of mesmerizing to watch, with their one red beam hitting the target continuously.

I just make a “bzzzzzzz” sound in my head when I see that

Seeing them makes me want to try out some of the Triglavian hulls at some point, though that will likely have to be something in a SIG.  They are too expensive and not abundant enough to be a main line doctrine.

We had a couple of the Triglavian tech 2 logi with us as well, the Zarmazd, which hit the game back in December, though I did not get a good screen shot of one of those.

What I did get to see is what happens when a mining platform gets its hull timer reinforced when it has a moon rock on the hook.  I have actually seen that before, but one of the Athanors had one very close to hand, ready for the mining action, so when it exploded it was right there on top of us.

Moon chunk goes boom!

And once it blows it leaves behind an oily black cloud that slowly dissipates.

The cloud as the explosion fades

It was a long fleets… past the three hour mark… but we reinforced a lot of structures and setup a lot of kills for a future fleet.  In a few days another fleet will be running around that area blowing up one structure after another.  We’ll see if I manage a return.

Tonight, or tomorrow morning EVE Online time, is another big structure kill.  The Keepstar in P3EN-E in the Vale of the Silent is set to come out of its final timer.  As with the two Keepstars last week, the fleets won’t even be forming up for the kill until almost midnight local time for me.  Kind of late on a weeknight.  Not something I can manage over and over.  But I am sure there will still be lots of people forming up to get on the kill mail.

Last Chance to Vote for CSM14

The week long election for CSM14 is rapidly approaching its end.

Addendum: The time has passed, the polls are closed.

This logo will mostly be used for recriminations after the polls close

But you still have a few more hours left in which to vote.  You just go here, log in, and drag the candidates into the ballot in the order in which you want to vote for them.  CCP says you have until 12:00 UTC on June 17th to cast your vote.

Of course, if you don’t know who to vote for, it is a little late for a crash course.  The CSM Wire site has all the info, but you could be days sifting through it.

Nosy Gamer and Shipwreck Jones both have candidate summaries that will tell you who is aligned with what group and their basic candidate goals.

If you’re in a just “Tell me who to vote for!” mood I guess I can do that too.  I’ll assume if you’re in a null sec bloc you’ve already been told how you should cast your vote.  Got check your respective corp/alliance/coalition forums.

If you just want somebody who cares about the game and don’t care about affiliation:

  • Dunk Dinkle

He is in Brave Newbies, is a solid and reasonable person, and is low down on the bloc ballots so might need help.

If you believe, perhaps correctly, that null sec blocs don’t need any more seats no matter who is there, then there are a few candidates that could probably use your votes and have a chance of winning:

  • Steve Ronuken – Incumbent, represents industry and 3rd party interfaces
  • Mike Azariah – Runs the Magic School Bus to help new players
  • Manic Velocity – Popular EVE Online streamer

And if you are angry about null sec for whatever reason and what to annoy them, there is one key candidate you’ll need on your ballot:

  • Olmeca Gold – Popular anti-null sec conspiracy theorist

Otherwise, you’re on your own.  Get out and vote.  Time is running out.