Category Archives: EVE Online

41 Weeks of World War Bee

The war, at least from my vantage point, has changed up a bit.  Yes, PAPI is still slowly grinding down structures outside of the O-EIMK constellation, racking up some more Keepstar Kills in the last week.

Three Keepstars Down in the old Helms Deep Pocket

But Legacy Coalition, which has pretty much given up on their old space at this point, has decided to start living and working in Delve, Querious, and Period Basis.  They want to rat and mine and manufacture and do all the things you move out to null sec to do in order to build and sustain an empire.  They’ve mostly left 1DQ1-A and the O-EIMK constellation alone.  So the Imperium has begun to spin up some old organizations like Black Ops and the NGSA which specialized in scouting out and dropping on capsuleers going about their space business.

Killing ratters and miners is a thing now and pings for bombers now fill up my scroll back.

Delve Front

As noted above, Delve has been most devoid of large clashes.  Hot drops and scouting are the theme of the week, at least on the Imperium side.  That left the map looking mostly the same.

Delve – Apr 18, 2021

The metaliminal storm stayed in the O-EIMK constellation, though it moved to the Fake Quireous end of it.  That was still close enough to give most of the constellation a no-cloaking cover, leaking over into T5ZI-S, the PAPI staging system.

Other Theaters

Feythabolis remains under attack by Imperium forces, bent on burning down any of the Legacy Coalition territory they ca.

Feythabolis – Apr 18, 2021

There is still work to be done there, but the western end of the region has been cleared.

Esoteria remains a battleground, still between The Bastion and its allies and Army of Mango and Evictus.  Evictus may also come under pressure in Feythabolis.

Esoteria – Apr 18, 2021

There is also another incursion in the region just to spice things up for both sides.

And then there is Fountain, which honestly I haven’t heard anybody mention… not that I have time to listen to every podcast and stream… where Federation Uprising continues to claim more ihubs.

Fountain – Apr 18, 2021

As long as the region keeps changing hands I’ll keep posting maps, but I am not sure who is really in there for keeps.

My Participation

I have to admit that I didn’t do anything really related to the war this past week.  I logged in and collected my planetary interaction materials… as noted, PAPI isn’t really spending much time in 1DQ1-A or its constellation… and put them up on the market to generate a bit of ISK.

Epithal out for a pickup run

Otherwise I was a complete slacker.  As such my losses for the war remain as follows:

  • Ares interceptor – 17
  • Malediction interceptor – 7
  • Crusader interceptor – 5
  • Atron entosis frigate – 6
  • Rokh battleship – 5
  • Scimitar logi – 4
  • Ferox battle cruiser – 4
  • Drake battle cruiser – 4
  • Purifier stealth bomber – 3
  • Guardian logi – 2
  • Scalpel logi frigate – 2
  • Raven battleship – 1
  • Crucifier ECM frigate – 1
  • Gnosis battlecruiser – 1
  • Bifrost command destroyer – 1
  • Cormorant destroyer – 1
  • Hurricane battle cruiser – 1
  • Sigil entosis industrial – 1
  • Mobile Small Warp Disruptor I – 1

Other Items

CCP began its industry rework plan by seeding blueprints and formulae for new reactions as part of the first April patch on Tuesday.  The industrial chaos era is coming.  In a bit of an ironic twist, CCP released a video about how important industrialists are to the New Eden ecosystem even as they were planning to make every industrialist miserable.

CCP also announced the plans for the CSM16 election with dates and requirements for those looking to run.

CSM 16 is approaching

You can start writing your campaign thread now.

And on the player count, the peak concurrent was down a bit this week.  No doubt slack time in the war and the end of the recent in-game event contributed to that… well, that and maybe the nice warm weather some place are getting.  So the weekly peak concurrent run look like this:

  • Day 1 – 38,838
  • Week 1 – 37,034
  • Week 2 – 34,799
  • Week 3 – 34,692
  • Week 4 – 35,583
  • Week 5 – 35,479
  • Week 6 – 34,974
  • Week 7 – 38,299
  • Week 8 – 35,650
  • Week 9 – 35,075
  • Week 10 – 35,812
  • Week 11 – 35,165
  • Week 12 – 36,671
  • Week 13 – 35,618
  • Week 14 – 39,681
  • Week 15 – 40,359
  • Week 16 – 36,642
  • Week 17 – 37,695
  • Week 18 – 36,632
  • Week 19 – 35,816 (Saturday)
  • Week 20 – 37,628 (Saturday)
  • Week 21 – 34,888
  • Week 22 – 33,264
  • Week 23 – 33,149
  • Week 24 – 32,807 (Saturday)
  • Week 25 – 31,611
  • Week 26 – 39,667 (Saturday)
  • Week 27 – 34,989 (Saturday)
  • Week 28 – 34,713
  • Week 29 – 35,996
  • Week 30 – 38,323
  • Week 31 – 38,167
  • Week 32 – 37,259
  • Week 33 – 35,886 (Saturday)
  • Week 34 – 35,626
  • Week 35 – 35,379
  • Week 36 – 35,085
  • Week 37 – 34,394
  • Week 38 – 36,319
  • Week 39 – 35,597 (Saturday)
  • Week 40 – 35,384 (Saturday)
  • Week 41 – 33,708

Related

CCP Begins the Run Up to the CSM16 Elections

Yesterday CCP made the expected announcement that the election cycle for the counsel of stellar management was set to commence.  The race for CSM16 is on.

CSM 16 is approaching

The timeline for the election cycle has been laid out as follows:

  • 26 April – 12 May – Application Submission Period
  • 26 April – 14 May – Application Processing
  • 20 May – Live Candidates Announcement
  • 20 May – 4 June – Campaign Period
  • 8-15 June – Voting Period (from 11:00 UTC to 11:00 UTC)
  • 21 June – Live CSM 16 Reveal

Now is the time to start thinking about whether or not you’re going to run.

Ha ha, no… if you haven’t already decided to run and haven’t spent the last six months to a year laying the groundwork for a run, you’re probably not going to make the cut as a serious candidate.  But go ahead I suppose.

In order to apply to run a candidate must meet the following criteria:

  • Your account must be older than 60 days at the time candidacy applications close.
  • Characters on both Alpha and Omega accounts are eligible to run.
  • You must have a history of honoring the EULA and the Terms of Service. We will screen every applicant thoroughly, and EULA/TOS violations on your record can result in a rejected application.
  • You must create a campaign thread in the CSM section on EVE Online forums covering the following questions:
    • Your EVE Online story.
    • Your areas of expertise. In which areas of the game do you feel you are the most knowledgeable? What qualities set you apart from other candidates?
    • Why are you applying for the CSM?
    • What can players expect from you?
    • You are free to add more information and manage your campaign thread as you see fit, but the above four questions are the bare minimum required from everyone.
  • Your account must have updated and correct information at the time of your application. This includes your real-life name, correct date of birth, and the same email you use to submit your application. To view and edit this information go to the account management website.
  • Candidates must have reached 18 years of age. If the legal adult age in your home country (the age at which you have the legal capacity to enter into a contract) is higher than 18, that number applies instead.
  • As an applicant, you must consent to provide your personal details to CCP, including your real name and a copy of your passport. CCP needs to affirm your real-life identity for NDA contract purposes, and the ability to travel to a summit in Iceland is a key function of the CSM.
  • If you do not currently have a valid passport, we will accept a picture/scan of a valid and approved passport application accompanied by a picture of your driver’s license.
  • You must consent to share your country of origin with the EVE community and display it on the EVE Online website. You will not be required to share any other personal information with the EVE community.
  • If you are running as an “alt” and control a character that has a reputation in the EVE universe, CCP may require you to run under that identity at its full discretion.

If you believe you can manage all of that, then there are three steps required to apply:

  1. Fill in the application form between 26 April – 12 May. Beware session time-outs that can refresh the page, and make sure to save your text in a document before. If you don’t get a confirmation, re-enter the information and try again.
  2. Submit your document scans/pictures to csm-contact@ccpgames.com in high quality with the subject “CSM 16 application”.
  3. Create a forum thread in the CSM section on EVE Online forums. All steps must be completed within the application windows. Remember that applications cannot be edited after you submit them, so triple-check to see if the information entered is correct!

So, if you have laid the groundwork and think you’re up to it and are okay with another part time job in your life, the stage is set.

We will have to see who is ready to throw their hat in the ring… again, in the case of some incumbents… before I start trying to pick likely winners.

This will also be the last CSM before term limits, introduced as part of the CSM15 election cycle, will come into effect.  Term limits count from CSM14 forward, so Innominate, Gobbins, Vily, and Merkelchen can run for one more term before they have to take a break from the council.

The April Update Begins Seeding New Industry Materials in EVE Online

As expected, today saw the first update patch for April which included the initial round of materials in support of the controversial industry changes CCP has planned.

A Raitaru Engineering Complex

The changes have begun with the seeding of blueprints and reactions on the NPC market, under the following categories:

  • Construction Components Blueprints
  • Capital Construction Blueprints
  • Advanced Capital Construction Blueprints
  • Molecular-Forged Reaction Formulas
  • Composite Reaction Formulas

The lists for each type under those categories is in the patch notes. (Some of them did not get seeded correctly, but an update will fix that soon according to the known issues thread.)  The following NPC corporations will be selling the blueprints and formulae, though each will only have a subset of the total.

  • Amarr Navy
  • Caldari Navy
  • Federation Navy
  • Republic Fleet
  • Ytiri
  • Propel Dynamics
  • Eifyr and Co
  • Freedom Extension
  • Zoar and Sons
  • Ducia Foundry
  • Impetus
  • Chemal Tech
  • Modru’s Legion
  • Outer Ring Excavations
  • Intaki Bank

In addition, the following items, also part of the new industry plan, are now available from exploration sites:

  • Counter-Subversion Sensor Array
  • Nanoscale Filter Plate
  • Electro-Neural Signaller
  • Enhanced Electro-Neural Signaller
  • Nano Regulation Gate
  • Meta-Molecular Combiner
  • Isotropic Deposition Guide
  • LM-Composite Molecular Condenser
  • AG-Composite Molecular Condenser
  • CV-Composite Molecular Condenser
  • AV-Composite Molecular Condenser

And Mykoserocin gas sites can now be found in low security solar systems and additional null security locations.

Industrialists will no doubt be working to research blueprints and build up supplies in anticipation of next step in the changes.

On the ISK sinks and faucets front CCP is tinkering with the Dynamic Bounty and Encounter Surveillance System settings once more.

  • The autopay timer for the Main Bank increased from 2h to 2h:45m
  • The intrusion time to the Main bank decreased from 6m 30s to 6m
  • Equilibrium value increased from 135% to 150%
  • The Maximum Output of the Dynamic Bounty System increased from 180% to 200%
  • Adjusted Dynamic Bounty System threshold margins

After successfully curtailing bounties as the primary source of ISK into the economy, CCP continues to play with the values to try and make the ESS a conflict point.

CCP has also included a series of updates to landmarks in New Eden.  They include:

  • The rare Children of Light phenomena in the Iyen-Oursta system has received a dramatic visual upgrade.
  • New landmark locations can be found within the following systems:
    • New Eden
    • Gererique
    • D-B7YK
    • 6QBH-S
    • Old Man Star
    • Atioth
    • Mozzidit
  • The names of the top 10 fastest Capsuleers for each of the three routes in this year’s Federation Grand Prix have been added to the description of the monument structure within the Federation Grand Prix Starting Line landmark site in Luminaire. Congratulations to the racers!
  • A new hidden landmark location has been added to the game. The location of this landmark has previously been established in a piece of official EVE Online content, but has not been visible within the game until now.

In addition there were the usual host of small additions and fixes, a few of which jumped out when I scanned the list:

  • Added the ability to Unlock all targets via Target List Anchor or shortcut (not bound by default).
  • Added the option to ‘Include Jump Bridges in Route’ when using Autopilot, this can be toggled On/Off in the Autopilot options.
  • Fixed a capitalization error on an ad in the Jita 4-4 station.
  • Added a feature that shows the structure type in search results.
  • Implemented survey integration with the character selection screen. Keep your eyes open for an exciting and rewarding survey opportunity launching soon!

Just waiting on that exciting and rewarding survey opportunity!

In addition CCP has announced a play test for the new native Mac client starting on Thursday.

Anyway, the patch has been deployed and the usual links are available:

40 Weeks of World War Bee

40 weeks is considered a full term pregnancy in humans, so if you or somebody you know happened to become pregnant back on July 5th, when the war started, you’re probably having a baby about now if everything went well.

The war remained somewhat low key for another week.  The march of structure kills remains, with PAPI knocking down some more Keepstars in Delve and Querious under the cover of cyno jammers, blocking any chance of engagement with Imperium supers and titans.

Keepstar Kills for Week 40

Of course, PAPI lost a Keepstar too, just in transit rather than one already deployed.  They’re much quicker to kill that way.

Delve Front

The Delve maps remains unchanged from last week, though for the moment there are no ihubs or TCUs being contested, so I’ll update the map just to have a clean layer.

Delve – Apr 11, 2021

The metaliminal storm has seated itself firmly in the O-EIMK constellation, denying cloaky eyes to our enemies, but otherwise not much has changed.  Not that there aren’t a constant stream of skirmishes going on in the region, especially across the 1DQ-T5Z boarder.  A glance at the Saturday night stats shows quite a few ships blowing up, though mostly on the PAPI side of the fence.

24 hour kill stats taken at 16:00 UTC on Sunday

While there has been an ongoing attempt to claim that 1DQ is under siege or interdicted, PAPI also has to jump some supplies in, leading to the usual sort of losses like this Charon.  I wonder if they were just hauling across the system.

I ask because somebody pointed out that a lot of manufacturing has been going on in Delve, with 1DQ and T5Z again being the competing poles in the region.

1DQ vs T5Z manufacturing jobs starts

Just for comparison, the jobs starts in Jita and Perimeter, the former being the top system in New Eden, looked like this in the same Saturday time frame.

Job Starts in Jita and Perimeter

So there is plenty of activity going on in Delve, just no large fights for the moment.

Other Theaters

As I mentioned last week, Querious seems settled for now, Brave having moved in.  Just to carry on with industry, the new Brave capital in P-ZMZV has production up and running as well.

How to tell where Dunk Dinkle lives

Likewise mentioned previously, Catch, Impass, and Immensea are pretty much done as far as Legacy is concerned.  No manufacturing going on there, though The Initiative has been posting links about how much loot they have been pulling out of those regions as they have been burning them down.

The new target for burning down appears to be Feythabolis, where Brave and TEST systems are under siege.

Feythabolis – Apr 11, 2021

Esoteria remains in a tug of war over the remains of TEST’s holdings in the region between The Bastion and its allies and Army of Mango and Evictus.

Esoteria – Apr 11, 2021

And then there is Fountain, of which I see little mention elsewhere.  There Federation Uprising continues to take ihubs, though I am not sure if anybody is defending on the Imperium side, as the groups there like The Initiative have been focused on burning down the old Legacy regions.

Fountain – Apr 11, 2021

My Participation

Another slow week for me, though I did manage to undock a few times.  Once again the biggest success was on a Mister Vee op.  He took us out in Harpies to cover another fleet and I managed to get on a kill mail.  The kill is not significant, but I like to get on at least one kill mail a month to prove I am still alive and playing.

Harpy out by a friendly Fortizar and Keepstar

I also got to warp around in various formations with Dave Archer when PAPI started shooting our cyno jammers then ran off before the response fleet even undocked.

A plane of tethered Baltecs

One kill mail and no losses leaves the cost of the war for me as follows still:

  • Ares interceptor – 17
  • Malediction interceptor – 7
  • Crusader interceptor – 5
  • Atron entosis frigate – 6
  • Rokh battleship – 5
  • Scimitar logi – 4
  • Ferox battle cruiser – 4
  • Drake battle cruiser – 4
  • Purifier stealth bomber – 3
  • Guardian logi – 2
  • Scalpel logi frigate – 2
  • Raven battleship – 1
  • Crucifier ECM frigate – 1
  • Gnosis battlecruiser – 1
  • Bifrost command destroyer – 1
  • Cormorant destroyer – 1
  • Hurricane battle cruiser – 1
  • Sigil entosis industrial – 1
  • Mobile Small Warp Disruptor I – 1

Other Items

This is the last day of The Hunt event in New Eden.  If you want to shoot some Guristas you had better get on it.

As I mentioned on Friday, the new head of the London CCP studio was talking about the shooter formerly known as Project Legion and Project Nova despite CCP previously saying that they weren’t going to talk about it until they had something to talk about… and the interview was all bluster, so they clearly had nothing to talk about and talked about that.

Tomorrow will likely see the first round of patch updates for April from CCP.  As of this writing I have not heard what might be coming, but it could include the industry update that even CCP says will cause economic chaos for the next 4-6 months and put battleships out of the reach of normal players when it comes to pricing.  Looks for a post on that tomorrow once we get some details.

And on the peak concurrent front the game made it past 35K again on Saturday:

  • Day 1 – 38,838
  • Week 1 – 37,034
  • Week 2 – 34,799
  • Week 3 – 34,692
  • Week 4 – 35,583
  • Week 5 – 35,479
  • Week 6 – 34,974
  • Week 7 – 38,299
  • Week 8 – 35,650
  • Week 9 – 35,075
  • Week 10 – 35,812
  • Week 11 – 35,165
  • Week 12 – 36,671
  • Week 13 – 35,618
  • Week 14 – 39,681
  • Week 15 – 40,359
  • Week 16 – 36,642
  • Week 17 – 37,695
  • Week 18 – 36,632
  • Week 19 – 35,816 (Saturday)
  • Week 20 – 37,628 (Saturday)
  • Week 21 – 34,888
  • Week 22 – 33,264
  • Week 23 – 33,149
  • Week 24 – 32,807 (Saturday)
  • Week 25 – 31,611
  • Week 26 – 39,667 (Saturday)
  • Week 27 – 34,989 (Saturday)
  • Week 28 – 34,713
  • Week 29 – 35,996
  • Week 30 – 38,323
  • Week 31 – 38,167
  • Week 32 – 37,259
  • Week 33 – 35,886 (Saturday)
  • Week 34 – 35,626
  • Week 35 – 35,379
  • Week 36 – 35,085
  • Week 37 – 34,394
  • Week 38 – 36,319
  • Week 39 – 35,597 (Saturday)
  • Week 40 – 35,384 (Saturday)

Related

39 Weeks of World War Bee

We’re around the horn and well into the back stretch of this war lasting a full year.  All we have to do is make it to July 5th and we’re there.

This past week saw PAPI offer the “Silk Road” exit plan for Imperium members looking to exit the war and extract their capital ships safely.

The offer – You will probably need to click on the image to make it legible

The claim is that one Imperium pilot has already moved a faction titan out of the war zone, though it almost died along the way because PAPI wasn’t communicating well enough to cover safe passage.   This offer is akin to the Golden and Silver ticket offers that the Imperium offered PAPI members when their titans were trapped in M2-XFE and seems about as popular.

This led to a parody offer from low sec appearing on Reddit shortly thereafter.

There was plenty of time to contemplate offers and write parodies because the actual war has largely devolved into a series of structure bashes.  In Delve (and Querious) that has meant PAPI getting some more high profile Keepstar kills in systems they were able to cyno jam to prevent Imperium capitals and supers from intervening.

Keepstar Kills in Week 39

Meanwhile, the Imperium has been racking up its own tally of structure kills in the territories that Legacy Coalition abandoned, Catch, Immensea, and Impass.  There haven’t been any keepstar kills yet there, but there are a few on the menu that Legacy will either have to let die or move to defend.

Delve Front

PAPI has reiterated their desire to burn down the Imperium capital in 1DQ1-A once they get done with bashing structures outside of the O-EIMK constellation… which could take them a while.

The view from 1DQ1-A

Meanwhile, The Mittani called for an increase state of readiness in case PAPI does decide to assault the Imperium capital.  Members of the coalition were asked to stock up on ships likely to be uses in a defense of the constellation, to make sure that fittings on dreads, carriers, faxes, supers, and titans were up to date, and that people had bookmarks setup for various locations in the constellation that could be useful if a fight develops.

The ihub in 9O-8W1, which had been unclaimed for a while, was picked up by Already Replaced, so I can’t just re-use the previous map this week around.

Delve – Apr 4, 2021

I also had to update the map because the metaliminal storm that had wandered off towards Fountain, reversed course and headed back into Delve again, and was centered in T5ZI-S as of yesterday.  Being an electrical type storm, systems affected (highlighted in shades of purple) do not allow cloaking.  This storm covering most of the Imperium capital constellation, it is something of boon for the Imperium, as it means that cloaky camping eyes have to stay logged off or get scanned down.

Other Theaters

The battle over ihubs is over now in Catch, Immensea, and Impass, so I feel freed from having to post maps of those regions for now.  These former Legacy Coalition home regions were no longer being defended and the Imperium and its allies have been blowing up structures without opposition.

Likewise, the situation in Querious appears to be settled for now, with Brave, Severance, Sentinel Dawn, and TEST holding most of the ihubs.

The only hot spots in the war outside of Delve… which isn’t all that hot of a spot right now… are Esoteria and Fountain.

In Esoteria The Bastion and its allies have been in a back and forth struggle with Army of Mango and Evictus over the remains of TEST’s holdings in the region.

Esoteria – Apr 4, 2021

And then there is Fountain, where Federation Uprising continues to push into the region, taking ihubs from The Initiative and Siberian Squads, both of whom have been busy elsewhere.

Fountain – Apr 4, 2021

My Participation

I responded to a few op pings, undocked once, and neither had to rep nor fire a shot in anger as the enemy had run back to their staging by the time we were pointed their way.

I did get my monthly dividend payment from the Imperium war bonds I purchased.

There is a notification for that now

I spent that… 41 million ISK… and about 2 billion more stocking up on some ships for the coming battle.  2 billion ISK doesn’t go as far as it used to.  The rise in mineral prices and the scramble to buy things before CCP implements their next big change has found its way down the supply chain to me.

Anyway, as such my losses for the war remain unchanged this week.

  • Ares interceptor – 17
  • Malediction interceptor – 7
  • Crusader interceptor – 5
  • Atron entosis frigate – 6
  • Rokh battleship – 5
  • Scimitar logi – 4
  • Ferox battle cruiser – 4
  • Drake battle cruiser – 4
  • Purifier stealth bomber – 3
  • Guardian logi – 2
  • Scalpel logi frigate – 2
  • Raven battleship – 1
  • Crucifier ECM frigate – 1
  • Gnosis battlecruiser – 1
  • Bifrost command destroyer – 1
  • Cormorant destroyer – 1
  • Hurricane battle cruiser – 1
  • Sigil entosis industrial – 1
  • Mobile Small Warp Disruptor I – 1

Other Items

CCP launched The Hunt event, which includes Guristas sites to run, login rewards, and the usual round of sales promotions.

Live now in New Eden

That has another week to run, so you still have time to start logging in to collect the daily rewards.

Then there was April Fools where CCP did a bit of knife twisting.  For as long as I can remember… which honestly isn’t all that far back at my age… people have been asking for a low sec gate connection to the Stain region, which is otherwise an NPC controlled null sec area that is farmed for LP for implants and BPCs.  To get to stain you have to run what has been at times a pretty well camped gauntlet of systems in Catch.  CCP decided to yank the chain of those who have been asking for a low sec route into the region by announcing the gate on April Fools.

No gate for you

The Stain Russians are once again thwarted.

Meanwhile, the peak user count for the week settled back down a bit.  With an event going on there is often a bit or a spike in the count, but this week a fight didn’t break out right at the usual peak time of the day to help goose the numbers a bit.

  • Day 1 – 38,838
  • Week 1 – 37,034
  • Week 2 – 34,799
  • Week 3 – 34,692
  • Week 4 – 35,583
  • Week 5 – 35,479
  • Week 6 – 34,974
  • Week 7 – 38,299
  • Week 8 – 35,650
  • Week 9 – 35,075
  • Week 10 – 35,812
  • Week 11 – 35,165
  • Week 12 – 36,671
  • Week 13 – 35,618
  • Week 14 – 39,681
  • Week 15 – 40,359
  • Week 16 – 36,642
  • Week 17 – 37,695
  • Week 18 – 36,632
  • Week 19 – 35,816 (Saturday)
  • Week 20 – 37,628 (Saturday)
  • Week 21 – 34,888
  • Week 22 – 33,264
  • Week 23 – 33,149
  • Week 24 – 32,807 (Saturday)
  • Week 25 – 31,611
  • Week 26 – 39,667 (Saturday)
  • Week 27 – 34,989 (Saturday)
  • Week 28 – 34,713
  • Week 29 – 35,996
  • Week 30 – 38,323
  • Week 31 – 38,167
  • Week 32 – 37,259
  • Week 33 – 35,886 (Saturday)
  • Week 34 – 35,626
  • Week 35 – 35,379
  • Week 36 – 35,085
  • Week 37 – 34,394
  • Week 38 – 36,319
  • Week 39 – 35,597 (Saturday)

Related

March in Review

The Site

As of a post earlier this week I had a post up every single day for an entire year.  The last day here on the site without a post was March 27, 2020.

AYearOfPosts2021
Filled in the blocks for a full year

Like a lot of such achievements, I did not set out to do this, but once I noticed it was happening it became a thing.  I rolled into last April with a plan to post every day due to the Blapril event.  Making it through that I had enough momentum to bring me through May and into June.  Then a war started brewing in EVE Online, which was fresh and exciting in late June of last year, but which has grown routine by now.  That gave me a lot to post about and I decided to stretch my posting run into August for the Blaugust celebration.  And once I had gotten through that I had almost a half a year streak going, so why not carry on.

As for what it means… well, it doesn’t really mean anything.  It is my own little post streak.  I think the previous such streak went for four months.  I just have to decide how much it really means to me to have an unbroken run of daily posts, because once I let it lapse it will take me at least a year to get back.

I will say that it is a good thing  I made it to this milestone, such that it is, this week.  Because this week saw WordPress.com finally delete the old classic editor, which I have been using for more than 14 years at this point, in order to force users into their new block editor, which was designed by a sadist and implemented by people who clearly don’t have to use it.  It impedes my ability to write.

Seriously, it sucks.  Even the classic block, which they claim is the same as the classic editor, sucks.  Features are missing, it keeps asking me if I want to convert to other blocks, everything takes a few more clicks to accomplish, and it is rather insistent that 24 time doesn’t exist. And don’t get me started on what happens to a post if you accidentally click that persistent “convert to blocks” button if you’re working in the classic block tab. I had to throw away a post and start over it was so mangled.

And they also did away with the old dashboard and stats, so even managing posts and comments and such is a huge pain in the ass now.  And data I used for things like my annual review post… well, that is just no longer accessible.

It is all a punch in the gut that doesn’t make me enthusiastic to post every day.

I sent in a complaint detailing all of this and I expect to hear back from one of their “Happiness Engineers” ignoring everything I wrote and gushing about how wonderful the block editor is with a link to a video.  The next helpful response I get from them will be the first.

Addendum: I enabled the new “Advanced Dashboard Pages” option and got back the ability to use the old Classic Editor once more. So yay! Why it was linked to that option I cannot explain, but I’ll take it.

One Year Ago

Oh man, it was the start of the pandemic lockdown, the March that lasted forever as we all learned how to stay home.  Fortunately I received a Ninendo Switch Lite for my birthday to keep me busy.

I did another poll about which voice service people were using.  Discord swept the poll.

I summed up the Winter Fantasy Movie League run, but FML was soon put on a pause due to theaters being shut.

Gamigo CEO Remco Westerman was unironically going on about synergy.

I was still playing a bit of EverQuest II, though it was mostly the Overseer feature getting me to log in.  EverQuest turned 21, which brought with is new servers, server merges, and other special items.  We got a free heroic upgrade… to level 85… which I used on one of my characters.

The big news from Daybreak though was Holly Longdale, who had been running the Norrath franchise for the company, leaving for Blizzard.

In WoW Classic the instance group was working through Razorfen Downs before heading off to UldamanArchaedas was an issue, but with some suggestions we were able to finish him as a four person group.

I was also trying to farm the Hydrocane from Gnomeregan.

In EVE Online there was an early March update that brought us some changes, which was followed later with an update that included low sec and faction warfare changes as well as giving battleships a frigate escape bay.  CCP was also moving along with their economic privation plan, announcing the removal of minerals from moons.  The February MER was already showing mineral prices rising and this was expected to make them go higher still.

CCP threw more skill points at us.

There was a question as to whether of not there should be a shooter from CCP like Project Nova.

Out in space we were packing up to head home from VenalLiberty Squad was done as Terrifying League of Dog Fort corp, which was running the group, left the alliance to find adventure elsewhere.

There was a plan for Blapril, an early run at Blaugust, as we were all home with free time.

And there were some Friday Bullet Points from Gamasutra, including some more about CCP’s Project Nova.

Five Years Ago

Daybreak announced that they were giving up on EverQuest Next.  That left me wondering what the future looked like for Landmark.  It wasn’t going to have PvP.

I also wrote up a post about all of the SOE/Daybreak MMOs and their then current (and mostly closed) status.  Things still looked pretty good for EverQuest at 17, though I wasn’t sure how experience injectors were going to play out in EverQuest II.

Also in EverQuest II the PvP version of their retro nostalgia server, Deathtoll, was getting folded into the PvE version, Stormhold, due to lack of interest, thus ending open world PvP in the game outside of that Russian server.  I was looking for nostalgia on the Stormhold side of things again.

Voting kicked off for CSM 11 with Xenuria on the official Imperium ballot.  How things change.

The monthly EVE Online update introduced Project Discovery and made it so you had to be mutual friends in order to track somebody’s online status in your contact list.  The month’s blog banter wanted people to imagine other games based off of the EVE Online IP, so I went with something akin to Diplomacy.

There were a bunch of little EVE Online things, like server upgrades, downtime compensation, and skill injector fun that I put into one bullet points post.  I like those posts when I do them, I hate them a year later when I want to do my summary.  It is easier when each topic has its own post!

Fighting was going on as the Casino War widened.  Some of the coalition was staged in Saranen, which meant flying quite a ways to defend territory on the far side of Tribute, including an unfortunate event with a Higgs anchor rig on my Guardian.  There were things going on in several regions, including a really good brawl in Fade.

Then the weight in numbers began to tell as we had to fight fires on several fronts.  I wondered if we were going to have a last stand at VFK-IV.  The plan, however, was not to waste ships against the superior numbers arrayed against us.  Instead we gave up territory, announcing the abandonment of the Vale of the Silent region, occupied by Lawn and Bastion, with one constellation owned by Circle-of-Two.  CO2 decided to leave the Imperium over this in order to save their territory, which would soon be the front line in the war, betraying us even as the fight was still going on in M-OEE8.  Once the war was over their new friends turned on them and took their territory anyway.  Who says there are no happy endings?

The M-OEE8 fight was still a big one and got CCP some press.  That is one thing null sec is good for, bringing attention to the game.

Black Desert Online went live and much bitching about the cash shop ensued, so I couldn’t resist jumping on that bandwagon yet again.  The cash shop is a necessary evil at this point.

I was poking fun at VR, which is still struggling for relevance.  Meanwhile EVE Valkyrie and Gunjack went live with the official Occulus Rift launch.

Minecraft 1.9, the Combat Upgrade landed, giving us shields.  I stopped wearing one of those ages ago, as you can’t read maps, among other things, if you have one on.

In Minecraft Aaron’s zombie pig farm was causing MC Pro Hosting to lag out on us.  But we made the switch to the much more reasonably priced Minecraft Realms hosting option, which solved that issue.  Premium pricing was not getting us premium service.

In Diablo III I was chasing the Season 5 set dungeon.

And, finally, things looked grim for WildStar, with China cancelled, layoffs, and dwindling revenue.

Ten Years Ago

Rift officially launched.  And while I wasn’t playing, the social media options integrated into the game made it feel like I was there.  And I don’t mean that in a good way.

Pokemon Black and White came out, which became the theme for my birthday.

World of Tanks was talking about going live in April.  There was, of course, a pre-order offer.  There always is these days.

Potshot and I made it to GDC thanks to Darren, where we were able to hobnob with the likes of Brian Green and Damion Schubert.

March of ten years ago found me spending time in EverQuest.  It was on the Fippy Darkpaw progression server, which at that point was still set in the original EverQuest zones.  Potshot and I were doing some classic things, like getting stuck in the Ocean of Tears and making alts.  And running out of money.

There were the newbie armor quests to work on, which required travel to Freeport at one point, something as hard as we remembered.  We also visited Unrest, North Karana, the Desert of Ro, and Najena.

It was also the 12 year anniversary of the EverQuest launch, and nobody was more surprised that I that I was playing the game 12 years later.  But no corpse runs please.

The instance group, still in Cataclysm Worgen form, spent a couple of nights in Scarlet Monastery and then went to Razorfen Kraul.

I put up a poll asking people which of several items in my drafts folder (current population: 88) I should buckle down on and finish.  I think almost everything on the list except the winner is still in my drafts folder.

And I came home one day to find the TV had died.  Emergency CPR (read: banging on the damn thing) brought it back to life temporarily, but clearly a replacement was going to be needed.  It was, after all, a few years older than EverQuest.

Fifteen Years Ago

World of Warcraft hit 6 million subscribers.  Eventually it would double that number.  And later it would sink below that number.  WoW Classic seemed to get it back up to that number again, though all such numbers from Blizzard are pretty vague these days.

Twitter launched, but who in the hell wants a platform limited to just 140 characters?  Or 280 characters now I guess.

Brent, going by the “Prognosticator” handle back then, launched the VirginWorlds podcast which began what was, for me, the golden age of MMO podcasting and eventually nudged me into blogging.  Trust me to pick up the old trend when a new one starts.  His site had fallen into disrepair over the years and, recently, disappeared altogether.  Time to pull it from the side bar I think.  I still have all the podcasts in my iTunes library, and you can peruse the site and descriptions over at the Internet Archive.

Twenty Years Ago

Nintendo released the GameBoy Advance, the handheld model between the GameBoy Color and the Nintendo DS.  Games for the GBA were still available when I eventually got a Nintendo DS as it had a GBA cartridge slot to allow backward compatibility.

Thirty Years Ago

Neverwinter Nights, an online multiplayer Dungeons & Dragons themed game launched on AOL.  In an age of text and MUDs, it was an online graphical multiplayer RPG and either one of the first, or a direct precursor to, modern MMORPGs, depending on how you want to define the “massive” part of the acronym.

Sierra Online launched The Sierra Network… their name having “online” in it before they had an actual online presence was a mistake in hindsight I suppose… which includes the title The Shadow of Yserbius as part of the package, which was also an online graphical multiplayer RPG (or a graphical MUD as they called it), which also gives it a claim to either being one of the first, or a direct precursor to, modern MMORPGs.

Most Viewed Posts in March

  1. The Federation Grand Prix Starts in EVE Online with Events and Login Rewards
  2. Death on the Plains in Valheim
  3. Tunnels and Trolls and Teens and the Bronze Age in Valheim
  4. Alamo teechs u 2 play DURID!
  5. Deer Hunting in Valheim
  6. Robbing Some Space Banks
  7. SupreData says WoW Jumped in Subscribers and Revenue
  8. CCP is Just Going to Keep Selling Skill Points for Cash
  9. SuperData and Wavering WoW Subscriptions
  10. CCP Now Just Baby Steps from Selling EVE Online Skill Points Directly
  11. Diablo II Act Five and some Thoughts
  12. What Does LOTRO Need?

Search Terms of the Month

valheim keep dying in black forest
[Wait until you walk into the plains!]

i came upon fulings and died valheim
[Yeah, though the deathsquitos are worse]

why cant i buy large skill injectors with plex?
[Sell the PLEX, use the ISK, problem solved]

eve online casino
[That was the war five years back]

eve online what is really going on in null
[Damn if I know]

eve minokawa solo fit
[Let me know when you undock]

why it’s all about money just bomb ccp get rid of them
[What were you even searching for?]

making fake favebook profit for oculus
[Favebook is like that]

how to clean pokewalker
[Don’t put it in the washing machine!]

Game Time from ManicTime

Once again this month saw Valheim take up most of my focus. The time split was as follows:

  • Valheim – 84.71%
  • EVE Online – 10.90%
  • WoW Classic – 4.30%
  • World of Warcraft – 0.10%

At this point Valheim is where I have spent about half of my gaming time so far this year. In the first half of the month I had more time on it that in my main browser. (Though, to be fair, I have to split between Firefox and Chrome for work related items.)

EVE Online

The war carries on.  I’ve said that a few times, haven’t I?  This past month was a bit lighter for me that January and February.  My participation status shows over 100 ops in the last 90 days, but only about 15 of those were in the last 30 days.  Blame Valheim a bit, but more it is the fact that no grand events have been happening really.  I did do the Federation Grand Prix for the SKINs on an alt, but that was another story.

Pokemon Go

My wife and I both made it to level 41.  It wasn’t that tough of a climb.  We were helped along by the fact that we had accumulated some xp after hitting level 40 but before the new levels were announced.  Not as much as some… I have people in my friends list who have as much as 60 million xp pre-done… but it boosted us along a bit.  Now for level 42.

Level: 41 (15% of the way to 42 in xp, 2 of 4 tasks complete)
Pokedex status: 628 (+9) caught, 656 (+9) seen
Mega Evolutions obtained: 11 of 12
Pokemon I want: Need Eevees for the level 42 tasks
Current buddy: Frogadier

Valheim

As you can see from the ManicTime numbers, this is the title that dominated my gaming time again this month.  Right now on our world we’re ready to slay Moder once we can get on together and then we will be moving towards the plains. 

World of Warcraft

I did log into retail WoW, though only for Darkmoon Faire and a few pet battles.  I did nothing out in the Shadowlands expansion.  The events there have skipped far enough ahead of me that I likely won’t ever catch up.  My renown remains meager and such.

WoW Classic

While the instance group has been mostly focused on Valheim, I did find a bit of time to run around with my paladin alt.  I’d like to get him up to 60… or at least 58… before Burning Crusade Classic shows up.

Coming Up

Well, tomorrow is April Fools, so I am pretty sure some of you can guess what the post of the day will be about.  It is the same thing every year.

In Valheim we have two bosses left to take on.  We might actually accomplish that and get back to spending a bit of time in  WoW Classic, though I suspect we’ll keep the Valheim world up and keep building and such.  It has a Minecraft-like appeal in that.

I expect that we’ll start getting some news about a timeline for Burning Crusade Classic.

And in EVE Online CCP is ready to turn industry upside down by changing dramatically how all ships larger than a battlecruiser, plus all T2 and faction ships, are built.  When even the devs are predicting chaos and things taking 4-6 months to settle down you know we’re in for a wild ride.

The Hunt Event Returns to EVE Online

The Hunt event landed today in New Eden and will carry on for the next two weeks, until downtime on April 13th.

TheHunt2021

Live now in New Eden

The first thing most capsuleers will notice is a new series of login rewards to go along with the event.

TheHuntDailyGifts

The daily login rewards for The Hunt

The prizes for that include SKINs, skill points, boosters, and event related items.  As usual, Omega pilots get more prizes than Alphas, but if you upgrade to Omega during the event you can go back and claim the prizes you missed.

In addition to that there will be special Guristas combat and exploration sites popping up.  They will only be accessible to frigates and destroyers and will only appear in Caldari lowsec space and the Venal NPC null sec region.  The low sec sites are said by CCP to be tuned for T1 frigates and destroyers, while the Venal sites are tuned for T2 frigates and destroyers, though I expect that your mileage may vary.

As with last year’s event, there is also a 50% drop rate for capsuleer implants during its run, so you can expect to get podded very quickly if your ship gets blown up.  Players are going to want to crack that egg-shaped capsule to see if you have any goodies plugged in that they might be able to grab.

Then there is the usual Abyssal Proving Ground special event for those who like to twink their ships for arena PvP.

There are also specials in the New Eden Store, an Omega subscription deal that includes Multiple Character Training, and CCP is even throwing special SKINs at you if you visit their long neglected physical merchandise store.

38 Weeks of World War Bee

Another week of skirmishes and undefended structure kills in Delve.  I was inspired to revive a bit of propaganda from a past campaign in the region.  Back in 2012 the Walltreipers Alliance held out for an extended period against overwhelming odds, earning the respect of all in the campaign.  Somebody repurposed an Asterix map for that back then, which I revised to reflect the current situation.

The Siege of 1DQ1-A

In a bit of a replay, the main corporations from the 2012 Walltreipers Alliance ended up in The Initiative and are currently involved, once again, in a fight against heavy odds.

Over on the PAPI focused Trash Talk Tuesday show this past week Vily made another attempt to reel back in the comments he made to Polygon when interviewed about the goal of Legacy Coalition in the war back around week 11.  For those in need of a reminder:

When we started this war, we knew that we were fighting this to the end,” Vily told Polygon. “For us, this is a war of extermination. This is a war to the death. We are aiming for the removal of Mittani and The Imperium from Eve Online. […] We are here to purge them.

-Vily, in an interview with Polygon about the war

He has tried to walk that statement back a few times, saying he didn’t really mean it.  But the original statement wasn’t him on yet another Twitch stream speaking off the cuff.  This was an interview with an online publication, a situation where one would generally be ready with some prepared statements.  Meanwhile, his attempts to “prove” he didn’t mean it have all been hand waving, leaving one to suspect that he did mean it and that now he merely regrets its.

Vily did say that PAPI would be attacking 1DQ1-A, that they have a plan to destroy the Imperium capital.  Details were absent, as one would expect, so we will just have to wait and see if he really meant that as well.

Of course, then on Friday afternoon CCP announced their “significant update to industry” plan which seems designed to make capital ships cost 3-5x what they do today, something that will discourage any sort of bloody assault on the Imperium capital.  In addition to the usual effect of locking in the “haves” versus the “have nots” in terms of power, it is likely to make the capital “haves” much more conservative in how they use them.

This led to a cross-coalition Meta Show on Saturday, with representatives from both sides of the war discussing the possible impact of these proposed changes.  There seemed to be agreement that the rich will get richer… Malcanis wins again… but when the question of whether or not expensive capitals would mean an end to the war, neither side backed down.  Kenneth Feld of Pandemic Legion said he had titans ready to go and wasn’t leaving until 1DQ1-A had been burned to the ground, even if it took another year to get there.

So the war remains “on.”

Delve Front

PAPI had a banner week when it came to Keepstar destruction, knocking down five more in systems where they were able to put up cyno jammers in order to operate without the threat of Imperium capitals showing up to defend.

Week 73 losses

The Keepstar in 39P-1J was the KarmaFleet home base citadel, so I am going to guess a lot of stuff is on its way to asset safety.  My PI Epithal is headed that way now.

Off it goes

The coalition instructions for the last few weeks has been that if you want to keep something safe, move it to 1DQ1-A.

Otherwise the map of Delve remains the same as it was last week.  At least I can just run last week’s map, which will save me a bit of time.

Delve – Mar 28, 2021

There has been no push into the final Imperium constellation and no ihubs flipped outside of it.

Other Theaters

In Querious Brave and Severance have managed to claim all the remaining ihubs, so none are left in Imperium control.

Querious – Mar 28, 2021

That is their new home.

We are getting down to the end of the fight over Catch, as Brave has lost their final ihub in the region.  There is only a single Legacy ihub left in the region belonging to Warped Intentions, circled in red.

Catch – Mar 28, 2021

Once that is down and structure clean up has finished, Catch will cease to be a front to cover, the fighting being all but done now.

Likewise, Immensea is down to the last bits and pieces.

Immensea – Mar 28, 2021

Impass, which I haven’t bothered to post maps of, is also pretty much done, so the Legacy Coalition alliances that lived in those regions are now committed to Delve, Querious, and Fountain.

Further along in Esoteria, that region remains in play with Army of Mango and Evictus trying to backfill TEST’s space to keep it out of the hands of The Bastion and its allies.

Esoteria – Mar 28, 2021

And then down in Fountain, the most recent of the secondary theaters of operation, Federation Uprising continues to push into the region.

Fountain – Mar 28, 2021

My Participation

Another week of me going on a few ops.  I seemed to favor Mister Vee this week as I ended up on a few of his fleets, though not much came of them until a Muninn fleet yesterday that ran out to defend an armor timer on a Fortizar in 39P-1J.  We successfully did that, then went to shoot their jump bridge that connects T5ZI-S to HZAQ-W, which drew a response from them, which got us to ping for another fleet, which got more of them revved up and we soon have 1,600+ of us zipping around in HACs and dragging the server down to the point that things were not responding.  I had locked and was shooting PAPI ships at one point and getting no responses… no hits and no misses, just ammo being expended.

After that started to get really bad we decided to extract and I got stuck on the gate out because my guns wouldn’t finish cycling down so my aggression timer was stuck at 1:00 and wouldn’t start counting.  Somebody suggested spamming F1 until they responded, which eventually worked, after which I had to wait out the very slow due to tidi timer.

Waiting on the gate as ships explode around me

At 20 seconds left I became the primary and overheated my hardener and lit off my assault damage control.  With three seconds left on my timer I was at 25% shields, which gave me just enough buffer to jump though.

On the far side of the gate I arrived just in time to help kill a TEST Minokawa, which was a nice way to end the fight.

So I ended up with no losses this week, though I was very close to one, so my overall losses for the war remain:

  • Ares interceptor – 17
  • Malediction interceptor – 7
  • Crusader interceptor – 5
  • Atron entosis frigate – 6
  • Rokh battleship – 5
  • Scimitar logi – 4
  • Ferox battle cruiser – 4
  • Drake battle cruiser – 4
  • Purifier stealth bomber – 3
  • Guardian logi – 2
  • Scalpel logi frigate – 2
  • Raven battleship – 1
  • Crucifier ECM frigate – 1
  • Gnosis battlecruiser – 1
  • Bifrost command destroyer – 1
  • Cormorant destroyer – 1
  • Hurricane battle cruiser – 1
  • Sigil entosis industrial – 1
  • Mobile Small Warp Disruptor I – 1

Other Items

As I mentioned at the top, there was CCP’s Friday afternoon announcement about the coming industry changes.

We also got the Monthly Economic Report for February, which included some new data.  I wrote a post about that.

Over at War on the Rocks, a site that explores defense policy, there is a piece up about EVE Online and the current ongoing war and how it may be relevant (and not) to current ideas on war.

And on the peak concurrent user front, the high point on Sunday was up over previous weeks, reversing the downward trend we had been seeing.  I will say, however, that peak largely seemed to be driven by the escalating fight I mentioned above, which kicked off just before the usual daily peak tends to land.  Still, it got us over 36K.

  • Day 1 – 38,838
  • Week 1 – 37,034
  • Week 2 – 34,799
  • Week 3 – 34,692
  • Week 4 – 35,583
  • Week 5 – 35,479
  • Week 6 – 34,974
  • Week 7 – 38,299
  • Week 8 – 35,650
  • Week 9 – 35,075
  • Week 10 – 35,812
  • Week 11 – 35,165
  • Week 12 – 36,671
  • Week 13 – 35,618
  • Week 14 – 39,681
  • Week 15 – 40,359
  • Week 16 – 36,642
  • Week 17 – 37,695
  • Week 18 – 36,632
  • Week 19 – 35,816 (Saturday)
  • Week 20 – 37,628 (Saturday)
  • Week 21 – 34,888
  • Week 22 – 33,264
  • Week 23 – 33,149
  • Week 24 – 32,807 (Saturday)
  • Week 25 – 31,611
  • Week 26 – 39,667 (Saturday)
  • Week 27 – 34,989 (Saturday)
  • Week 28 – 34,713
  • Week 29 – 35,996
  • Week 30 – 38,323
  • Week 31 – 38,167
  • Week 32 – 37,259
  • Week 33 – 35,886 (Saturday)
  • Week 34 – 35,626
  • Week 35 – 35,379
  • Week 36 – 35,085
  • Week 37 – 34,394
  • Week 38 – 36,319

Related

Circle of Two and its Legacy of Betrayal

We are at the five year anniversary of Circle of Two Alliance (CO2) and its betrayal of the Imperium at the battle of M-OEE8.  Much digital ink has been expended in defending CO2’s actions on that day when, after fighting all day… as the battle was still going on… CO2’s leader GigX sent one of his FCs… not having the guts to do it himself… to tell the Imperium they were leaving the coalition.   They didn’t just leave coalition either, they aligned themselves with the Moneybadger Coalition and took up arms with our enemies to attack us.

One particularly whiny correspondent over at EN24 seems especially invested in pitching a scenario where CO2 was not simply justified in their betrayal, but trying to force that square theory into the round hole of it being the only real option they had.  They couldn’t wait until the fight was over to leave, as decency might have suggested, or couldn’t just exit the war without joining the enemy, as other alliances in the Imperium somehow managed to do.  They did everything exactly as they should have, according to at least one revisionist scribbler.

But here, five years down the road, with the distance that provides, you can decide for yourself if CO2 made the right call.

Certainly things went better for them initially.  The Moneybadger coalition, lavishly funded by the soon to be banned RMT bankers and their casino money, was certainly welcoming.  CO2 got to keep their stuff as they joined in attacking the erstwhile allies.  Meanwhile the idea of the undying enmity of the Imperium, by then living in the back of the Quafe Factory Warehouse in Saranen, seemed of little concern.  We were soon in retreat to Delve in the south.  There was a threat to follow us down, but we were beaten and shrunk and not deemed a threat.

And then the Moneybadgers turned on themselves which, to give them credit, they said they would do.  PanFam set itself against CO2 and TEST, now allies in Tribute and Vale of the Silent, a conflict that built up slowly but which culminated in another battle in M-OEE8, this time to witness the destruction of the CO2 Keepstar and the exit of CO2 and TEST from the north.  CO2 simply postponed their fate by betraying the Imperium.

In the south the Imperium setup to support the Russians in the regions where CO2 and TEST were attempting to invade, but after one big fight the Russians decided they did not have it in them and came to an agreement with the invaders.  Soon the Imperium and TEST were neighbors, with CO2 on the other side of TEST.  But TEST viewed PanFam as the real threat and came to an accommodation with the Imperium.

The Imperium, however, was still eyeing CO2 and happily worked with PanFam when the opportunity arose to knock out some CO2 titans.

And then came Judgement Day.

Sitting around on the former CO2 Keepstar

The Imperium orchestrated the betrayal of CO2 by The Judge, who was unhappy with how GigX had been running the alliance.  Even TEST,  their allies from the north, were happy to jump on and help out in the dismantling of CO2.  This seemed to be the end for the alliance as GigX was caught in game threatening The Judge with physical violence… something about cutting off his hands… which got him banned from EVE Online.

But the tale was not quite done.

Through subterfuge and CCP complacency GigX managed to get back into the game using an alias for his account, though he was quite open about it with the game itself.  He tried to get the band back together and set up shop in Fade after Pandemic Horde decided it was a bad neighborhood, what with the resurgent Imperium now in control of Fountain and roaming around next door in Cloud Ring.  But GigX didn’t mind.  He seemed to feel that his new allies… he was now running with Darkness and Guardians of the Galaxy… would have his back.

Their presence brought the Imperium north with CO2 as the primary target.

They held out for a bit, but soon enough they were losing structures, including their home Keepstar.   The war saw five Keepstars blown up in a single day, though only two of those belonged to CO2.  The war went badly for them, the lost their space and were in full retreat into the arms of PanFam for protection when CCP finally got around to applying GigX’s ban to his new account, effectively killing off the alliance once more. (They are still trying to rally support to get GigX unbanned.)

It remains an open question as to whether or not you can kill an alliance in EVE Online against its will.  Alliances tend to die from internal collapse.  That may be helped along by external factors, but many alliances have suffered huge defeats but had some nucleus of members stick with them to see them restored to some stature within the game again.

But the tale of CO2 going forward from the betrayal at M-2OEE does show that your behavior and reputation as an alliance, and as an alliance leader, does matter.  GigX and CO2 showed themselves to be fair weather friends and continued to pay a price for it over time.

So if you see somebody thrashing away with some rationalization about CO2 doing the right thing five years back, just remember what came of that choice.  When you make the bed, you get to sleep in it.

The February EVE Online Economic Report Brings New and Updated Graphs

I was starting to watch the calendar, wondering when we would see the February Monthly Economic report.  It can run later in the month, but when there is less than a week left you begin to think CCP might have forgotten.

EVE Online nerds harder

But they did not forget.  In fact, we got some new data with the February MER, so lets go take a look.

Bounties, Commodities, and ISK

As we have seen over the last few months, since the big NPC bounty nerf in null sec, NPC commodities have take over as the largest ISK faucet into New Eden.  February was no exception.

Feb 2021 – Faucet end of the chart

However, there was not a lot of insight as to what that commodity market meant.  There is 32.1 trillion ISK that had been, in the past, somewhat hand waved.  Like much of wormhole life, it was a bit of a mystery to many of us.  But now we get a chart dedicated to just commodities.

Feb 2021 – Top Commodity Items Over Time

That chart isn’t very easy to read unless you click on it to view it full size, but the blue line is Sleeper Components, the red line is Overseer Personal Effects, the teal line is Triglavian Data, and the brown line is ESS Bonds.

The first two of those are wormhole item, though you can see the big boost in Overseer Personal Effects because they were part of the holiday even in other areas of space.  Triglavian Data are drops from running Abyssal pockets, which has seen its peaks.  And ESS Bonds are what you get from robbing an ESS bank, which you can see was very popular for a bit when the mandatory ESS nerf hit, then fell off dramatically soon thereafter when people either defended their ESS banks or just stopped ratting.  But that was the CCP plan I am sure.

There is, of course, no regional data for these numbers, and not just because most of it is from wormhole space.  The NPC commodities are drop that you have to go turn in at an NPC station to collect the ISK, and they don’t count as an ISK faucet until they are turned in.

We also got an update to the top sinks and faucets chart, which now tracks the top ten sinks and faucets.

Feb 2021 – Top Sinks and Faucets Over Time

Commodities were added and skills were broken up into “skill market” and “skill purchase,” a division I do not quite understand.  Maybe the latter is skills purchased from your character sheet rather than via the market interface.  I am not sure.  It is also in a new format that is less easy to read unless you click on it to view it full size.

NPC bounties, diminished though they be, still tally up by regions.  There were 25 trillion ISK in NPC bounties paid out in February, down from 28 million trillion ISK in January.  The sinks and faucets data even lines up more closely than usual with the regional data this month.

The top regions for NPC bounty payouts were:

  1. Vale of the Silent – 1.75 trillion (PandaFam)
  2. The Kalevala Expanse – 986 billion (PandaFam)
  3. Insmother – 981 billion (FI.RE Coalition)
  4. Perrigen Falls – 898 billion (PandaFam)
  5. Oasa – 889 billion (PandaFam)
  6. Tenal – 861 billion (PandaFam)
  7. Metropolis – 857 billion (Minmatar High Sec)
  8. Deklein – 835 billion (PandaFam)
  9. Fountain – 827 billion (Imperium)
  10. Branch – 778 billion (PandaFam)

Once again, the northeast of New Eden null sec, where PandaFam (Pandemic Legion, NCDot, Pandemic Horde, and Fraternity) is where a lot of the bounties are being paid out, it being far from the war in the south of null sec.  Vale of the Silent jumping to the top may relate to the battles between some of the local, smaller groups and Fraternity, which saw the latter seize most of the ihubs in the region and then drive up their ADMs to make them defensible.

Surprising me a bit again was Metropolis showing up in the top ten.  The next highest high sec area is Lonetrek, which would sit in 15th place with 627 billion ISK in bounties.  Must be a lot of mission running going on around there.

Destruction

As mentioned, there is a war on, and the MERs for December and January showed record levels of destruction in Delve thanks to the battles around the M2-XFE Keepstar, with and 74.83 trillion and 55.34 trillion in destruction game-wide respectively.

Things settled down in February, as the hellcamp of the logged off PAPI super capital fleet carried on.  Total destruction game-wide was down to 38.43 trillion ISK, with Delve again topping the top ten list.

  1. Delve – 4.37 trillion
  2. The Forge – 2.31 trillion
  3. Lonetrek – 2.30 trillion
  4. The Citadel – 1.90 trillion
  5. Sinq Laison – 1.77 trillion
  6. Metropolis – 1.40 trillion
  7. Catch – 1.37 trillion
  8. Vale of the Silent – 1.32 trillion
  9. Domain – 1.02 trillion
  10. Querious – 996 billion

However, Delve was less than a quarter of what is was in January, and not even a fifth of what it was in December as the attackers lost their momentum after the big fights.  High sec regions dominate the list, though Catch, where Brave space was under attack, Vale of the Silent, which Fraternity grabbed, and Querious, with Siberian Squads moving in, all made the top ten.

Production

On the flip side of destruction is production, and February saw 104.6 trillion ISK equivalent produced in New Eden, down about 5 trillion ISK from January.  The top ten regions were:

  1. The Forge – 22 trillion (High Sec)
  2. Delve – 10 trillion (Imperium/PAPI)
  3. Lonetrek – 6.23 trillion (High Sec)
  4. Sinq Laison – 6.09 trillion (High Sec)
  5. The Citadel – 5.20 trillion (High Sec)
  6. Domain – 4 trillion (High Sec)
  7. Heimatar – 3.52 trillion (High Sec)
  8. Fade – 3 trillion (We Form Volta)
  9. Oasa – 2.74 trillion (PandaFam)
  10. The Kalevala Expanse – 2.73 trillion (PandaFam)

Delve carried on in second place, but was down a bit, having produced 11.7 trillion ISK in January.  Vale of the Silent, purged by Fraternity, dropped from the top ten (it was 11th), while Fade, primarily home to We Form Volta, showed up in 8th position.

Trade

The regional stats sum up to 583 trillion ISK in value for February, down from 675 trillion ISK in January, which might reflect a reduction in the need to replace ships after the huge losses around M2-XFE.  The top regions for trade were:

The Forge – 407 trillion (Jita)
Domain – 53.5 trillion (Amarr)
Sinq Laison – 20 trillion (Dodixie)
Delve – 16.03 trillion (Imperium/PAPI)
Lonetrek – 14.06 trillion (Caldari High Sec)
Metropolis – 11.11 trillion (Hek)
Heimatar – 9.81 trillion (Rens)
Essence – 5.17 trillion (Gallente High Sec)
The Citadel – 4.81 trillion (Caldari High Sec)
Tash-Murkon – 4.10 trillion (Amarr High Sec)

The Forge, home of Jita, tops the list as usual, though it was down 60 trillion ISK compared to its January total.  But all regions in the top ten were down noticeably and, while the list of regions remains the same, Delve fell below Sinq Laison, its trade numbers having dropped almost in half compared to January.  Again, the slow down in the war and the reduction in the need to replace losses no doubt factors into that.

Mining

The price of minerals continued to rise to yet another all time high in February, though the slope of the rise has tapered of relative to the spike of the last few months.

Feb 2021 – Economic Indices

I remain a bit dubious of that chart still, if only because when I am in Jita I don’t see anything like that sort of slope for any of the minerals I check.  But I am not sure how that number is calculated.

Meanwhile, in the regional stats, the actual value of ore mined fell again, dropping from 20.4 trillion ISK in value to 18.94 trillion ISK.  That may be related to Fraternity being busy with Vale of the Silent, as their core region, Oasa, fell out of the top ten.

  1. The Forge – 1.15 trillion
  2. Metropolis – 1.14 trillion
  3. Sinq Laison – 943 billion
  4. Domain – 926 billion
  5. Lonetrek – 754 billion
  6. Heimatar – 642 billion
  7. Everyshore – 619 billion
  8. Tash-Murkon – 601 billion
  9. The Citadel – 592 billion
  10. Derelik – 473 billion

I do not even have to mark the regional affiliation as they are all primarily high sec regions.  The age of the AFK Orca has conquered the list.

So it goes for another month in space economics.  As always, you can find more charts and download the raw data over at the dev blog.

In the mean time, CCP has just promised a “significant update to industry” set to launch in April.  That means we won’t see any changes to the MER until it comes out in May.  We shall see how significant they really are.