Category Archives: EVE Online

The War in the North Ends with a Payoff

The news apparently leaked on Reddit from a disgruntled source so the official announcement is now out over at Imperium News: The war is over.  We have blown up enough stuff in the north and now we will be headed home.

Destruction in our wake

A deal has been struck between the Imperium and Guardians of the Galaxy.  The tale of how it came about, starting at the CSM summit in Iceland, is laid out by Aryth in the linked post.

The terms of the agreement are as follows:

  • The Imperium will withdraw main fleet, SIGs/squads, and cloaky campers from the northern territories* for 1 month, and from GOTG** space for 6 months, starting on Sep 29, 2018 if the following terms are fulfilled:
  • GOTG pays total of 40 faction fortizar equivalents
  • Within 72 hours of agreement, a payment of 10 faction fortizar equivalents or 500 Billion ISK which will be refunded when the 10 Faction Forts are delivered as the first payment to a highsec station with highsec only routes to Amarr.
  • Within 10 days of agreement, all 5 Moreau+30 other faction fortizars must be delivered to a to a highsec station with highsec only routes to Amarr.
  • For the purposes of this agreement Moreau fortizars count as 2 faction forizars. Example: 5 Moreaus and 30 other faction forts would satisfy this payment agreement.
  • GOTG will not attack any withdrawing Imperium forces or interfere with unanchoring Imperium structures or ships attempting to scoop unanchored structures.
  • GOTG will not attack Imperium structures*** during the period of this agreement.
  • Within 24 hours of this agreement, Imperium will cease creating new offensive timers outside Fade/Pure Blind. Existing offensive timers can be attacked until Sep 29. As a sign of good faith, the Imperium will not hit the 2 planned Ihubs on the night of Sep 16. Both parties will maintain the secrecy of the agreement as much as possible. Imperium will also attempt to reach a “natural stopping point” after the main Keepstar kills and use that as cover to withdraw.

Definitions:

  • * Northern territories (Tribute/Vale of the Silent/Geminate)
  • ** GOTG space (Deklein/Branch/Fade/Pure Blind/Venal) Venal blazers can do whatever still.
  • *** Any Imperium structures
  • Imperium Alliances (CONDI/BASTN (DUTCH)/B C C (RENTD)/INIT.(-IA-,IM)/LAWN/TNT/IMGAY/ME4U/MEX/PBLRD/SV./WI.) This means no structure hitting in Cloud Ring also during the 6 months for any structures belonging to IMP alliances. This does not apply to non-imp entities.
  • 500B down payment will go to “Aryth” who will refund it after 10 Faction Forts are delivered.
  • Faction Forts can be delivered to “Dj’s Retirement Fund”
  • Upon start of the 5th month both parties can come together to decide if an extension is needed if not both parties accept that by the end of the month this deal is completed.

So there it is.  The Imperium will be taking payment in the form of faction Fortizars to leave the north.  As I noted in a previous post, my impression was that we were pretty much done in the north for the time being once the CO2 Keepstar went down.

In a talk over at Talking in Stations last night (recording here) Sort Dragon spoke about the agreement.  Apparently Ayrth first asked for straight up payment of ISK, which GotG didn’t have handy.  But they had those Fortizars, many of which came from outposts that the CFC/Imperium planted back before we were kicked out of the north as a result of the Casino War.

On the Imperium side there was a fireside chat last night (recording here) where some additional details were spelled out.  The whole deal was supposed to remain secret, allowing GotG to save face.  However, RiotRick from Slyce decided to spin the narrative of the Imperium leaving on Reddit leading to the whole thing becoming public.  I am sure it would have leaked eventually, but you know who to thank for all of us getting the word early.

Asher spoke for a bit, specifically clarifying that while we have agreed to leave the north for a month, the only longer term arrangement is with GotG.  There is nothing longer term with NCDot, Pandemic Legion, Pandemic Horde, and certainly not with Circle of Two.  He also mentioned that, after some time in Delve to mine and rat, that there is another target in mind.

The war itself racked up an impressive amount of structure kills.  According to a tracking thread on the forums the citadel count was something like:

  • Fortizar : 47 (8 flipped and destroyed by hostiles)
  • Faction Fortizars : 6 (+1 stolen) (3 destroyed by hostiles)
  • Tatara : 6
  • Azbel : 6
  • Sotiyo : 3
  • Athanor : ~73 (9 flipped and destroyed by hostiles)
  • Astrahus : ~35
  • Raitaru : ~19

On top of that there were 10 Keepstar kills along with another one that was stolen:

  1. Aeschee – Essence (Shadow Cartel)
  2. Kinakka – Black Rise (WAFFLES.)
  3. X47-Q – Pure Blind (Northern Coalition)
  4. 46DP-O – Tenerifis (Fraternity)
  5. DW-T2I – Fade (Circle-Of-Two)
  6. 16AM-3 – Tenerifis (Blades of Grass)
  7. C4C-Z4 (Circle-Of-Two)
  8. 3V8-Lj (Corcle-Of-Two)
  9. DO6H-Q (Northern Coalition.)
  10. 7X-VKB (DARKNESS.)

Some of those bleed into the southern front, where activity largely died down after the the attack on TEST ground to a halt on the second Keepstar in ULAX-3.

And of course there were titans, supers, and hundreds of dreadnoughts lost on both sides as well, leading to a butcher’s bill in the trillions of ISK for the war.

The monthly economic reports for September and October should be interesting.  With the Imperium returning to Delve and the north free of our presence, I expect we will see a surge in mining, ratting, and production in a number of regions.

Now I have to figure out what I am going to do.  The Reavers SIG has been in the north since November of last  year, so while there is talk of the last two month, fighting in the north has been my reality for nearly a year, with only a few short breaks.  SIGs and squads are part of the agreement, so we will be headed home as well.

But according to Asher on that recording, we’ll have a new task soon enough.

A Five Keepstar Day

While I was at work the Keepstars I highlighted earlier in the week were destroyed.  The EU time zone team got some shiny kills.

The Keepstar lineup on zKillboard

While I only mentioned four in my post it turns out that there was a fifth ready to be knocked off down in Tenerifis which TEST took care of.  The five kill mails:

All told that is at least a trillion ISK in losses inflicted in a single day without much in the way of resistance.

The question is now what happens next in the war?

 

Four Keepstar Targets in Fade and Pure Blind

Ops have already run in order to reinforce the remaining four northern Keepstar in Fade and Pure Blind.  The are scattered across two zones, so I ended up using the multi-region map for the area that is available at DOTLAN.

And then I flew out to take a peek at each of them just to see where the timers stood.  I have a general idea as ops area already on the calendar, but sometimes you just want to know the exact time.  So off I flew, first to C4C-Z4 and the first Circle of Two Keepstar.

Circle of Two Keepstar in Fade

From there I zipped over to DO6H-Q and the NCDot Keepstar.

NCDot Keepstar in Fade

Then I headed down into Pure Blind to 3V8-LJ to find the second CO2 Keepstar.

The CO2 Keepstar in Pure Blind

Then I made the last leg of the trip over to 7X-VKB to see the Darkness Keepstar.

Darkness in Pure Blind

All four are set to go this coming Wednesday, September 19th, at various early hours of the day.  At least early for me, sitting here on the West coast of the US.

Map of Fade, Pure Blind, and Cloud Ring – Times are in UTC

I doubt I will make it onto any of those kill mails.  But their destruction seems inevitable as northern forces draw back deeper into their own territory.  The question is whether or not there is a war once these are destroyed.  I am sure there will be some lesser structures to clean out of the area.  But once cleansed, the Imperium isn’t planning on moving in and they will stick around if CO2 comes back.  So who will end up in Fade?

Circle of Two Loses Another Keepstar

As I posted on Monday, the sights of the Imperium were set on the CO2 Keepstar in DW-T2I.  The destruction of this Keepstar has been an operational plan since July, when the first opportunity was thwarted by ignorance about cynojammers.

Lots of work since then led to the situation on Wednesday evening when the Keepstar, no longer under the protective umbrella of a cynojammer, came out of its final timer.

The question was whether or not there would be a fight.

Given that there was no defense of the previous timer and that the Imperium had picked off a number of jump freighters hauling cargo that smacked of an evacuation, it seemed likely that no defense would be offered.

But spies were also reporting that the north was trying to rally together a defense, with various organizations sending out pings looking for a maximum effort.  However, the north is not like the Imperium.  It does not have a unified communications and command structure.  So not every entity is on board with every plan.  And rumor had it that CO2 was not planning to defend the Keepstar.  Whether they saw it as a futile effort or because The GigX, the rumored return of the perma-banned GigX, was himself (or herself if you’re into the “Mrs. GigX” story) banned shortly before the CSM summit, it appeared that they were not going to show up.  And it is understandably hard to get motivated about defending something when the owners have given up.

We however were planning to show up in force.  In part that was to ensure if any defense operation managed to coalesced that it could be dealt with, but also because everybody wanted to get on the kill mail for the Keepstar.

There was actually a list of CO2 structures to destroy on Wednesday, with the Keepstar as the final course.  Operations opened with a pair of Baltec fleets forming up to run bridge out and take care of a pair of CO2 Fortizars.

Baltecs Bridging Out for the First Shoot

I managed to get online and into Apple Pear’s fleet in my Oneiros to go along for the ride, combat drones loaded to be sure I had a chance to get on the kill mails myself.

The initial ops were unopposed.  The Fortizars were empty and the shoots were quiet enough that one could focus on other thing in the long silences between Apple Pear’s instructions.  We were close enough that people packing drones were able to join in on the shoot.

Drone Dyson Sphere around the Fortizar

We hit both without incident or interference.

After the two of those down we went back to 6RCQ-V to stand down for a bit.

Aligned out as a Fortizar explodes

Not too long after that it was time to form up for the main op.  This saw over a thousand people logged into our staging before we started to head out.  Again I managed to find a spot in Apple Pear’s Baltec fleet with my Oneiros.  The fleet filled up and was sorted out in very short order at which point we were undocked and on our way.

We took a gate to meet up with our titan and were then bridged directly to the Fortizar on grid with the Keepstar in DW-T2I.

The Keepstar in the distance

The Keepstar still had more than an hour on its timer, but there were other activities planned for us.  There were three other structures coming out of their final timers in quick succession before the grand finale.

The first was an Azbel.

On the Azbel

Once that was down we moved on to wreck a Tatara mining platform that was already being hit.

Tatara wreck before being quickly salvaged

There was a pause after that to wait for the next target, a Sotiyo whose timer had a ways to go.

Circle of Two Sotiyo

Once that timer hit we warped over to it… all of these structures were on the same grid, so you could see them from our Fortizar perch… and commenced to bash that.

The Sotiyo was like some sort of pinata.  When it died almost 40 empty Magnate frigates spilled out or were destroyed… or both… as my kill board got credit for them.  40 more frigate kills for me and everybody else who was shooting the Sotiyo I guess.

The Sotiyo wreck

With the Sotiyo down the preliminaries were over and only the main even awaited us.  We perched back up, tethered on the Fortizar and watched the super carriers get themselves situated.

Fleets tethered up on the Fortizar

The plan was the same as it was the previous Saturday, with the super carriers launching fighters and sending them over to a command destroyer which formed the first of a chain of such ships that would AOE micro jump drive the ball of fighters to the Keepstar in 100km leaps.

This involved a lot of cajoling as controlling fighters isn’t completely intuitive and there is always somebody whose Nyx starts slowly trundling towards the target or whose fighters are headed off into space or end up inadvertently attacking somebody.  I feel for them.  I did the capital ops class on using fighters then forgot half of it within a day.  It is something you need to do a bunch for it to become second nature.

Still a lot of fighters ended up on the command destroyer.

Fighters swarming – Picture source unknown

That screen shot was linked in a ping.  I don’t know who took it, but it shows lots of fighters orbiting, ready for an MJD to take them closer to the Keepstar.

Fighters were in place when the Keepstar timer finally ran down.  The attack on the structure began as we all sat and watched.

The plan was to keep as many people away from the action until the last minute when everybody would jump in or warp to the Keepstar to get in their hit before it died.  So we just sat and watched, TiDi free, as the fighters chewed up the structure.  There were about a thousand people in local.

Then, as the Keepstar got down to 10% the word went out.  Cynos were lit.  We aligned to the target.  And about a thousand more ships landed in the system looking to get in their hit.  A host of titans jumped into our path as we slowly warped to the Keepstar, the tidi slamming down on the node, bringing us to 10% speed.

Titans blocking the view of the Keepstar

We flew on through the titans, and I spotted a Molok as we passed.  Things were slow enough for me to notice that.

That is a Molok, look at the paint job

We landed just 30km off the Keepstar.  I had prepared for this, loading up a sentry drone in my drone bay.  As I came to a stop I dropped the sentry drone, targeted the Keepstar, and engaged.  I saw a few hits recorded… and then my client crashed.  I hadn’t turned down my graphic settings and I am sure the client went beyond the 32-bit RAM allocation limit and terminated.  I was on grid and close proximity with a lot of ships.

All those ships, all visible

Fortunately this wasn’t as bad as some of the big fights.  I was able to log right back in and re-join the fleet.  I had not even warped off as I was still being warp scrambled by the Keepstar, something it does for 30 seconds when you start shooting it.

However, my Bouncer sentry drone was still in my drone bay, so something had gone out of sequence.  I dropped it again, locked up the Keepstar, and started shooting it again.

I also zoomed out my camera to maximum distance and turned it away from the fight in hopes of fending off another client crash before the Keepstar died.

I also did the control-shift-alt-M command to bring up the client monitor to see how my memory usage was doing.  I was riding on the edge there.

My memory numbers after logging back in

We had the order from Apple Pear to align back to the Fortizar, so I pulled the Bouncer.  However, I wasn’t sure if I had hit the Keepstar again after the re-log, so I launcher a Warrior II and sent it after it, willing to sacrifice a light drone in order to get on the kill mail.  Then I aligned and waited for things to go “Boom!”

The Keepstar was done very shortly thereafter.  I was even able to recover my Warrior II.  The Kill mail shows me… and a lot of people… having done zero damage.  But we got counted, which was what mattered.

And then began the unwind, the return to the Fortizar, the recovering of fighters, the capitals jumping out, and then finally the subcaps being bridged out.  Some impatient people decided to gate home and got caught by gate camps.  It was better to be patient.

So I managed to get on six structure kills in my Oneiros and never had to rep anybody.

Most Valuable Recent Kills

The Tatara was apparently significantly under valued.  A ping went out from Tuzy about the Tatara that explained how much the tech II rigs on it were actually worth:

I was just looking over the battle report today from all the structures we killed and I wanted to call this out to everyone. Take a look at this Tatara kill. https://zkillboard.com/kill/72384288/ I noticed it’s value was ~ 10b isk so I immediately looked at the rigs. Aha! But what did I discover? This was a 92 billion isk structure. Take a look at the rigs….both are T2. Zkillboard drastically undervalues them because these rigs are simply NOT sold anywhere in game. Anyone who needs these specific rigs are large, rich alliances – all of whom build them themselves. Go to https://eve-industry.org/calc/ and type in those rig names. That Reproc rig is 66 billion isk. That reactions rig is 15.9b isk. So you can add another 82 billion isk to this killmail to our tally for the day.

So we can add that to the value.

Through all of this, no defenders stood to.  There was a fleet of NCDot and other locals in interceptors hanging around, but they seemed as interested in getting on the kill mails as anything.

And now with that accomplished, with the Keepstar in CO2’s capital system destroyed, we get to ask, “What next?”  CO2 has other citadels in Fade.  Even another Keepstar.

We passed this while killing the Fortizars

But from what I am hearing CO2 is trying to pack up their citadels and it is now a race to see if we can blow them up before they get carried off.  Then there is the NCDot Keepstar in DO6H-Q.  The ihub has been cleared there, so that might be on the list of targets as well.

After that… well… Mittens says that we don’t want Fade, so we’re not going to take the sovereignty.  And we don’t have anybody lined up who wants to take it.  But we also don’t want CO2 to have it, so I suspect that we will stay deployed in 6RCQ-V until we’re sure that CO2 has moved elsewhere.

The destruction of this Keepstar took place on the anniversary of the last year’s betrayal of CO2 by The Judge which ended up with the Imperium buying the CO2 Keepstar in 68FT-6 from him, then turning around and selling it to TEST.

This is on top of the events of late 2016 when CO2 lost a Keepstar at M-OEE8 when NCDot and Pandemic Legion decided to take Tribute after the Casino War had ended.

As an alliance, they have not had great luck with Keepstars.  But their leadership made their bed, so they get to sleep in it.

Other coverage:

MER – War Boosts Mineral Prices

CCP released the Monthly Economic Report for August earlier this week.  As with last month the effects of the current war is probably the most interesting thing to examine in the numbers.  June was the last month of relative peace (as in the real world, New Eden is never all at rest) so the numbers for July and August show some of the impact of the war.

As with last month, we might as well jump straight into mining.

August 2018 – Mining Value by Region

By the numbers mining saw a rebound in Delve, home of the Imperium, and the most heavily mined region in New Eden.  The value of ore mined went from 8 trillion to 11 trillion ISK.  That brings it closer to the 14 trillion ISK worth of ore that was mined in June.

However, the value of ore is based in part on the market.  If the price goes up the value mined in a region will go up as well, all other factors being equal, and we did indeed see a jump in ore prices in August.

August 2018 – Economic Indices

As you can see from the above chart, mineral prices, while still down from the most recent peak, did rise sharply.  Other regions saw similar upticks, including Querious, one of the subsidiary regions of the Imperium.

Driving this is likely the need to replace ships being destroyed in the war.

August 2018 – Destroyed Value by Region

The July numbers saw almost 4 trillion ISK destroyed in Tenerifis in the battles around the TEST Keepstars in the south.

In August the main front of the war moved north, to Pure Blind.  The battles around the armor timer and the final timer of the Keepstar in X47L-Q helped drive the level of destruction in the region past 10 trillion ISK.  While both sides have ISK in adequate supply to replace these losses, but ISK doesn’t build ships.  For that you need ore, and with a lot more ISK chasing the mining output of New Eden, prices have been on the rise.

That level of loss made the usual high level of destruction around Jita, where ganks and interdiction campaigns congregate, fade into the background.

On the ISK front things were more stable.

August 2018 – NPC Bounties by Region

Delve remains at the front of the pack, though NPC bounty payouts fell by half a trillion ISK compared to July (and by more than 4 trillion ISK compared to June) as Imperium pilots find themselves deployed to the north.

The big gain in was in the Branch region, where Guardians of the Galaxy goes to krab.  There bounty payments rose from 4.2 trillion ISK in July to 5.1 trillion ISK in August.  Most other areas were flat in output, though the Tenal region in the north did see a half a trillion ISK drop.

NPC bounty payments swung a bit further into the favor of null sec.

August 2018 – NPC Bounties by Sec Status

High sec was at 6.8% in July, but dropped to 6% for August.  Given the general flat output of null sec for the month I wonder if the Secrets of the Abyss event that landed with last month’s update drew high sec pilots to that as opposed to missions.

Overall, ratting ebbed and flowed as battles drew people away from anomalies over the course of the month.

August 2018 – Top 8 ISK Sinks and Faucets

In supporting a war there ought to be signs of the supply chain in action in the trade value numbers.

August 2018 – Trade Value by Region

However, trade value in The Forge, home of Jita, the economic hub of New Eden, was down in August, dropping 42 trillion ISK compared to the July numbers.  That puts it on par with the pre-war June numbers.

Other regions saw some changes, Delve was down as people deployed northward, but Cloud Ring was up, where the Imperium staging base is located.

August 2018 – Trade Value by Region – Bar Graph

Jita remains so dominant that they have to make a bar graph excluding it to show the rest of New Eden.

August 2018 – Trade Value by Region – Bar Graph, Forge Excluded

Domain, home of Amarr and the second largest trading hub, was also down for August.

August 2018 – Contracts Trade Value by Region – Bar Chart

The value of trade via contracts, the primary way alliances sell doctrine fit ships, was also down a bit when compared to August.  The one region seeing a boost being Cloud Ring where Imperium doctrine ship sales and fuel contracts likely caused the change.

And then there is production.

August 2018 – Production Values by Region

Production was likewise flat in most regions, with Delve ringing in 29 trillion ISK in that department in August.  That number, which makes it the leading region in New Eden, was ever so slightly down from July.

Where production was up was in The Forge, The Citadel, and Lonetrek, regions that feed the Jita market.  While the number was up 6 trillion ISK in The Forge alone over July, it remains fairly close to the 33 trillion in ISK value that the region produced in June.

Overall there are some mixed signals about the war.  Ore prices are up, but my assumption that this has been driven by a need to produce replacements for war losses doesn’t have much of a foundation.  It could be simply from the drop in actual mining in key regions causing the price rise, or a combination of the two.  After all, the ore value mined in Delve was 14 trillion ISK at a time when prices were at low ebb.

Finally, the last chart I like to look at every month is the compared regional stats.

August 2018 – Regional Stats

That gives an easy comparison between certain key regions.

In the north the war carries on.  I expect that the peak destruction will move from Pure Blind to Fade when the September numbers are published.  It will also be interesting to see how the other numbers change.  Are things that would show replacements for losses, like production and trade value, lagging behind or are these things just not happening?

And while there will be a lot of destruction in Fade this month, it looks like the numbers will not reach the heights seen in August.  The northern forces do not seem as keen to test their resolve or the server’s capacity by defending the two Keepstars in Fade with their supers.  The armor timer for CO2’s Keepstar in DW-T2I saw no real defense, nor did the final timer that blew it up.  We shall see how it goes with the likely timers for the Keepstar in DO6H-Q.

As usual, you can find all these charts and more, along with the raw data used to generate them, in the dev blog for the August Monthly Economic Report.

The EVE September Update Strikes Another Blow for Symmetry

The September update for EVE Online doesn’t have much in the way of cornerstone features.  The changes were largely drawn from the “little things” thread, which are small improvements to our daily life in New Eden.

A few changes in the patch notes worth noting.  For example:

It is no longer possible to add items to a mobile depot, while it is reinforced. It is still possible to remove items from a reinforced mobile depot or scoop the mobile depot itself.

This will likely lead to more dead excavator drones as it is the general practice of Rorqual pilots, when caught by attackers, to drop a mobile depot and dump their expensive excavator drones in it.  That saves them for another day as killing a mobile depot requires you to reinforce it, then come back later to kill it.  Now however the Rorqual pilot needs to be quick as the attackers will likely reinforce any depot they drop right away.

Then there is another key item:

Upwell Cargo Deposit is now available at all Upwell Structures. This feature allows players flying outside an Upwell Structure to place items from their ship cargo directly into their personal hangar in the structure.

This should close off the courier scam where pilots get sent to a citadel only to find that they have no access.  They can’t deliver so lose the usually inflated collateral.  There was a thread about this change in the forums.

And there were also a series of changes to how ship fittings are managed.  One big item is that you can save cargo items as part of the fit.  This will be a boon for Reavers, as Asher does like us to haul around a pile of refits.

If we could strap things to our ships, we would

There is a long list of minor updates, enough that there is likely something there to make you happy.

But the big change in the September releases is the graphical update to the line of ships based on the Caldari Osprey.  It was one of the few remaining asymmetrical designs.

The Osprey in its final form

Once the Caldari cruiser with mining bonuses, it eventually got fully focused on the logistics (space healer) role once CCP was done revamping the mining ship lineup.

Space was different back in 2007

There was a joke about Caldari ships back when I started playing EVE Online.  It was said that when it came to Caldari ship design, there was a designer for the left half of ships and a designer for the right half of ships, and that these two people had never met.

Over the years since CCP has been regularly changing the sometimes wildly asymmetrical designs with ships that have bilateral symmetry.  Some of these have been good.  I think the Scorpion and Moa ship lines look better for the change.  Others I have been less enthusiastic about.  The Cormorant got an odd treatment, while the Griffin went from a sleek lined frigate to a space pig.  All a matter of opinion I suppose.

This time the came from the Osprey, which now has matching appendages on either side.

The new Osprey

These side bits also now fold back while the ship is in warp.

Side thingies down!

The central body remains similar to the old model, with a frilled snout and the long, tapering engine housing in the back.

The Osprey Navy Issue got its own new set of wings with the change.

Osprey Navy Issue

And the tech II variation, the Basilisk, got wings that are somewhat reminiscent of Dumbo.

Flying with both doors open?

Those doors fold down a bit when the Basi is in warp.

Folded down a bit

I am not particularly enamored with the change.  As with the Oneiros, I think they managed to remove all the grace from the design with this change.  But I have been told that symmetry makes SKIN development easier, and SKINs sell.

Anyway, that is what we are getting for September.  The patch notes are available to read through, if you want to see all the little changes, while the updates page only mentions the Osprey changes.  The update has been declared live, so everything mentioned is now a thing.

Coincident with this update CCP also announced a special SKIN release as a fundraising effort for the family of a member of the team, CCP Mankiller, who passed away in July at the age of 44.

Cordite Blossom Sabre

These SKINs, called Cordite Blossom, will be available from the New Eden store for a limited time and, once removed, will be retired and never sold again.  Proceeds from the sales will go to help the family of the late CCP Mankiller.

The SKINs are available for the following hulls:

  • 60 PLEX – Punisher
  • 60 PLEX – Slasher
  • 60 PLEX – Sabre
  • 60 PLEX – Zealot
  • 60 PLEX – Eagle
  • 60 PLEX – Ferox
  • 60 PLEX – Brutix
  • 60 PLEX – Hurricane

Buy a SKIN or two if you can.

Addendum: The fundraising goal was reached and the Cordite Blossom SKINs are now off the market.

CO2 Keepstar in the Cross Hairs

Talk has already started about what various groups are going to do after the war in the north lapses.  In part this has been predicated on the assumption that once Circle of Two has been driven out of Fade and their structures destroyed that victory will be declared and the Imperium will go back to accumulating its huge pile of wealth in Delve.  However, during The Meta Show on Saturday The Mittani did suggest that we might stay in the north so long as we were getting fights in the Fade region, so we may be sticking around for a while.

Fade forces disposition… for the moment

Either way we have a couple of tasks left.  Back in July the CO2 Keepstar in DW-T2I was saved from destruction when the Imperium apparently didn’t know who cynojammer mechanics worked.

I guess we know the answer

That was a setback to the Imperium drive to hit CO2.  There were other targets though, so the Imperium went after the NCDot staging Keepstar in X47L-Q where the armor and final hull timer battles saw dozens of titans die along with the citadel.

There were also NCDot and PL allied Keepstars in low sec that were take out.

On the southern front, the was seems to have petered out with Fraternity attempting to anchor and subsequently losing a Keepstar of their own.  What with all of that and the two Keepstar battles in the south earlier, it has been the war of the Keepstars.

During all of that there has been an ongoing entosis campaign in Fade as the Imperium has attempted to remove cynojammers as a factor in the region, allowing it to drop its super captial force at will.  The pressure has been on and the north has formed up to defend the critical infrastructure hubs that allow cynojammers to be anchored.  But the Imperium has pushed forward, system by system, until last week when the ihub in DW-T2I was finally taken.

With that task complete, the CO2 Keepstar was reinforced very shortly there after.

On Saturday fleets assembled for the second of the three events needed to take down the Keepstar, the armor time.  Most of this had been happening in EU prime time during the week, when I have been at work.  But on Saturday I was able to get to the staging system in 6RCQ-V.  With the ping fleets were assembling and filling up.

I managed to make it into one of the Baltec fleets, with Thomas Lear in command.  Asher the Sky Marshall was in overall command of the multi-fleet operation.  We started moving out in a relatively short time span given that more than a thousand characters were logged in and in fleets.  The captial ship component jumped off on their own while the subcaps flew off to titans for jump bridges.

Waiting for our turn to bridge

With no cynojammer available to keep us out, we bridged straight into DW-T2I.  Looking over at the timer on the Keepstar, it was clear we were there early.

Armor Timer Counting Down

We were clearly not leaving anything to chance.

In previous Keepstar fights the armor timer had been heavily contested, so we were there and on grid with the structure to make sure there wouldn’t be any issues on that front.

On arrival we tethered up on the friendly Fortizar that had been anchored on the same grid as the Keepstar and waited for instructions.

Watching the Keepstar

We had not been hanging off the Fortizar for too long before Asher announced from the command channel that the locals were not going to defend the timer.  There would be no fight, no tidi, no clash of capital ships.

It was also about then that I think people began to notice that Asher had the Real Ultimate Power theme song running on speakers in the background throughout the operation, as every time he keyed up it was there to hear.  The YouTube version of the song had been discovered earlier in the week and I am pretty sure he had been playing it non-stop ever since.  Like ninjas, Sky Marshals are also mammals and are also fight all the time.

Except when the enemy doesn’t show up.

While the enemy was now not expected to take the field we still piled into the system, likely both as a show of force and to keep the locals from changing their mind.

A few tasks were handed out as we waited for the timer.  Our fleet warped over to an Athanor mining platform in the system to reinforce it.

Baltecs shooting a structure

Being in Reavers, shooting structures is practically a way of life.  With a full fleet though that did not last very long.  Soon we were back hanging off the Fortizar on our tethers wondering if anything would happen as the timer for the Keepstar counted down.

A supercarrier fleet jumped to the Fortizar and tethered up above us with heavy interdictors putting up defensive warp disruption bubbles around the supers to keep anybody from warping directly on top of them.

The supers in their orange hictor bubbles

Fighters from the super fleet were tasked to do the actual attack on the Keepstar and most of the voice coms traffic involved getting their fighters deployed and to the right location.  Even that coms traffic died off after not too long and things were pretty quiet.

I took off my headset and let coms play through my speakers while I made a snack.

As I ate that I started to sketch out some ideas in a blog post draft that eventually took form and became the post about acquisitions and CCP that went live on Saturday.  I suppose it is a productive fleet if I end up with two blog posts out of it.

The timer came out and the supers hit the Keepstar.  As expected, there was not much in the way of resistance.  A few CO2 pilots undocked to try for targets of opportunity and a Pandemic Horde interceptor fleet shadowed us coming and going, but neither were going to change the expected result.  The Keepstar itself was gunned and managed to pick off Xenuria when he strayed too close and got hit by the PDS.  But the fighters were successful in getting through the armor of the citadel and the timer for the final event was set.

Count down to destruction

That timer puts the final fight on this coming Thursday Wednesday.  With the timer set in DW-T2I we withdrew back to our own staging in 6RCQ-V.

Rumor has it that the final timer will not be contested either as CO2 is already well under way evacuating assets to the Keepstar in DO6H-Q.  However, the ihub in DO6H-Q was also taken by the Imperium over the weekend, leaving the Keepstar there unprotected by a cynojammer.  It seems quite likely that we will stick around until that too has been destroyed.