Category Archives: EVE Online

A Lunch Time Keepstar Kill in R-ARKN

Sometimes things just line up.

It was about 15 minutes before I could in good conscience start taking lunch, even on a Friday, when I saw the first ping about a fleet forming to go and blow up a Keepstar.  I wanted go blow up a Keepstar.  I always want to go see structures blow up.  But I have gained a no doubt undeserved reputation as a solid worker who doesn’t slack off such that I feel the need to reinforce that illusion by not disappearing for lunch at 11:15 am.

Oh well.  I can’t be there for all of them.  And it isn’t like there haven’t been a lot of Keepstar kills in the last few years.  We’re long past the days when I managed to be on more than half of those kill mails.

A while late there was a call for a second fleet, but I figured they would be off before I could break away.  I was also pairing with another team member and didn’t really have an excuse to drop off.  Then a little past 11:30 am she had to drop off and I immediately turned to my home computer, a 90 degree turn of the chair from my work setup, and logged into EVE Online to see if any of the fleets… a third had been called by this point… were around or had any room left.

I jumped into the third fleet, which was the Imperium’s Stormbringer doctrine.  But then I thought about how long a Keepstar shoot can go and figured I had better fly in something I could dock up or safe up somewhere without missing.  A Stormbringer is a pricey ride and I only had one hanging around in my hangar.

I dropped that fleet to see if I could get in the Eagle fleet.  I have half a dozen Eagles sitting in my hangar, war surplus, and if I had to dock one of those up in an NPC station far from home because I had to get back to work, that would be no real loss.

Then I was in the fleet, led by AcidF, hanging around waiting for us to get going then, because these sort of ops get called early.  I had no idea how far we might have to travel, but I had some time now.  And then the order to undock was given and the destination announced in fleet chat:  R-ARKN.

That wasn’t very far at all.  It was also the location of the great loot pinata structure shoot a year back with the Army of Mango Alliance debacle.  I had been on a Keepstar kill mail in that system before.

Taking the Eye of Terror Ansiblex highway eastward, it was just nine jumps to Esoteria and the destination, thanks to our new allies in Sigma Grindset who have set up shop in Paragon Soul.  So we were there pretty quickly.  And on arrival I could see that the timer for the Keepstar didn’t have long to count down.

The WR0NG Keepstar and not the wrong Keepstar

We got ourselves into position and lolled about a bit while waiting the final minutes before the timer finished its run and we could begin to shoot the structure.

Waiting for the timer at a safe distance

At first I thought we might be getting in on a FI.RE coalition structure timers, but we were outside of their old zone of influence.  This Keepstar belonged to What Could Possibly Go Wr0ng, a member of what was the Cockroach Coalition down south, some tolerated unaligned groups living in space that was otherwise not considered prime real estate.

Indeed, what could?

I wasn’t sure why we were after them, but we were there and setup and ready to go with three fleets when the timer ended.  We got in closer and started shooting.

Fleet’s arrayed about the Keepstar

You can see the warp formations in use there as we closed up in the wall position, spreading ships out the avoid being easy, clustered targets for the structure to throw bombs at.

I was interested to see if anybody else would show up to the shoot.  We were in the middle of some contested space, so it was possible that some FI.RE remnants or Pandemic Horde might wander in on the whole thing.  But aside from a couple of individuals, it was mostly just us in the system.  I think the Stormbringers were counting on some hostiles to show up, their thing being to bounce lightning off of ten targets.  They had to make due with the standup fighters from the Keepstar.

Strombringers getting up to whatever they were doing

The shoot was otherwise uneventful.  Sure, the PDS zapped some droned and bombs flew and fighters were launched, but for the most part we all say around cycling our guns to keep the damage inbound.  The fact that nobody was around to fight with on grid and that we capped out at under a thousand characters in the system meant that tidi stayed manageable, speeding up the whole thing.

Eventually, as the remaining hull counted down, we got in close to cover the drop of the quantum core, that bit that CCP added to dockable Upwell structures which became mandatory about two years back.  That is a 30 billion ISK item that is required to power up a Keepstar and which is a guaranteed drop.  We were all up close as the Keepstar blew up.

Another one blows up

You can see the defensive bubbles near the center of the model to guard against somebody swooping in and making off with the core.

The kill mail showed 854 involved parties.

We hung around for a bit to cover GSOL doing their thing, then the three fleets started their move back to Delve.

Taking the Ansiblex highway home

It was during the trip home we got a bit of story time about what we had been up to.  Apparently WR0NG had made a deal to sell the Keepstar to Pandemic Horde.  We found out about the deal, because everybody has spies everywhere, and put a stop to it by removing the structure.

I mentioned earlier in the week in the post about FI.RE’s flight from the southeast that there was a possibility of friction as Pandemic Horde and the Imperium began to butt up against each other along a common boarder.  I suspect this won’t be the last structure we go after on the periphery of our holdings.

Meanwhile, we got back home to 1DQ1-A with some time to spare so I could make myself a sandwich and actually had some lunch during my lunch break.

December Ship Destruction in EVE Online

The EVE Online Monthly Economic Report includes a data dump of all the ships destroyed in that month, which is usually a data set I am too lazy to start digging through.  I tend to be satisfied with the ISK totals, which ran between 36.92 trillion and 38.8 trillion ISK in December, depending on which numbers you tally up.

EVE Online nerds harder

I could work up the formulas in Excel if I put my mind to it.  COUNTIF is my friend.  But I generally don’t care enough.  But this month I was playing around with Tableau, a data analysis tool, for work and wondered if it would sort things out for me… take that csv file and organize some nice summaries.  And, sure enough, it did.  I needed to poke at it for about 15 minutes to figure out what I was doing, but I managed to get it to cough up some data.

So I thought I would start with something easy.  How many ships and structures were destroyed in December?

415,796.  That is the total number.

Of course, 112,341 of those were capsules, which hardly count.  I mean, sure, some of them are expensive, full of implants and such.  But most are just the normal, 10K ISK a pop default units.

I remain glad that CCP got rid of capsule upgrades.

Likewise, there were 23,822 corvette losses, most of which were freebies and hardly worth accounting for.

So that leaves 279,633 ships, deployables, or structures that were blown up.

The top 20 destroyed, leaving out capsules and corvettes, were:

Frigate               71,295 25.50%
Cruiser               35,162 12.57%
Destroyer             32,535 11.63% 
Shuttle               15,881  5.68%
Combat Battlecruiser  13,212  4.72%
Mobile Tractor Unit   10,047  3.59%
Heavy Assault Cruiser 10,020  3.58%
Battleship             7,765  2.78%
Hauler                 7,749  2.77%
Interdictor            7,600  2.72%
Interceptor            6,638  2.37%
Assault Frigate        5,296  1.89%
Tactical Destroyer     4,261  1.52%
Mining Barge           4,092  1.46%
Strategic Cruiser      4,067  1.45%
Stealth Bomber         3,907  1.40%
Covert Ops             3,749  1.34%
Mobile Warp Disruptor  3,505  1.25%
Marauder               3,262  1.17%
Expedition Frigate     3,176  1.14%

Those total up to 253,219 ships or deployables blown up, or 91% of the total for December.

More than a quarter were frigates, which is no surprise I am sure.  Cruisers and destroyers add up to close to that number as well.  Down a couple more are mobile tractor units, beloved of ratters and mission runners, little deployables that haul in and loot all the wrecks in the site you are running.  There are players who just target those.  I did a bit of MTU hunting back in the day myself.

My MTU collecting wrecks in a forsaken hub

I suppose the only surprise in the top 20 is marauders.  Those are expensive, but being T2 battleships, with T2 materials depressed, I suppose they are that much more expensive than their T1 brethren anymore.

As for individual hull types lost, the top ten were:

Venture              11,277 4.03%
Mobile Tractor Unit   9,624 3.44%
Heron                 8,464 3.03%
Caracal               6,138 2.20%
Caldari Shuttle       5,232 1.87%
Ishtar                5,217 1.87%
Thrasher              4,813 1.72%
Stabber               4,387 1.57%
Tristan               4,271 1.53%
Vexor                 4,064 1.45%

Ventures are mining frigates, so count in that 71K frigate losses above.  But 1 in 7 of those were a Venture.

When it comes to capital ships, these were the losses in December:

Dreadnought             351 
Freighter               156 
Carrier                 143 
Force Auxiliary          88 
Capital Industrial Ship  67 
Jump Freighter           26 
Supercarrier             20 
Titan                     6

That is a few dreadnoughts.  Not exactly war time numbers otherwise, but there wasn’t much in the way of wars going on for most of December.

For structures the numbers were:

Customs Office      926
Athanor             272
Astrahus            193
Raitaru             106
Ansiblex Jump Gate   46
Fortizar             29
Tatara                9
Tenebrex Cyno Jammer  6
'Marginis' Fortizar   1
'Horizon' Fortizar    1

I went to the individual named list for those.  A couple of unreplaceable legacy station Fortizars on that list.

Then I was sort of interested in where things were being blown up.  We get the regional summary in the MER, but which systems were the most dangerous in December?  Here are the top 20 for total hull losses.

Jita         10,597 
Deepari       8,615 
Tama          6,758 
Aldranette    6,435 
Ahbazon       5,512 
Kourmonen     5,302 
Miroitem      4,868 
4-HWWF        4,607 
Sujarento     4,371 
Nagamanen     4,184 
F-NMX6        3,987 
Oicx          3,863 
Huola         3,661 
J111011       3,272 
Aunenen       3,251 
Hasmijaala    3,244 
Kamela        3,168 
H-PA29        3,104 
Uitra         2,792

I guess Jita is no surprise.  More people hang out there than any other system, and more people mean more kills.  It is also where war dec kill crews hang out, waiting for unwary war targets to undock.

But hull losses are not the only measure, so I pulled out the top 20 system based on value destroyed.

Jita             655,792,417,291 
Tama             299,788,005,609 
H-PA29           261,607,799,598 
Ahbazon          260,759,437,592 
1DQ1-A           229,569,075,143 
4-HWWF           218,299,175,054 
Miroitem         203,325,454,675 
TA3T-3           198,160,439,834 
F-NMX6           188,624,728,769 
Kourmonen        153,194,897,181 
Aunenen          149,169,376,918 
Aldranette       145,006,331,232 
J111011          143,186,537,391 
Sivala           137,777,830,149 
Kinakka          135,049,636,379 
J125101          131,145,192,638 
Egmar            126,026,434,303 
F7C-H0           111,313,563,703 
Misaba           111,206,036,052 
MJ-5F9           108,637,603,996

Jita remained on top, but H-PA29 rose up the ranks.  I was there for that battle back in December.  And coming to 1DQ1-A in Delve is a hazard it seems.

The total of destruction in that data set only adds up to 26.55 trillion ISK, so once again the numbers in the MER data don’t match up.  But it is the only data we’re going to get I suppose.

Anyway, that kept me amused last night, so I thought I would make a blog post about it.  If you are interested in the data you can, of course, find it all in the download data package for the MER.  But I exported the discreet data sets I referenced above into comma separated text files (.txt extension, because WP.com doesn’t like .csv files), so if you want a closer look into that you can find them linked below.

Addendum – I had to move those files to pastebin because WP.com was only letting people access them if they were logged into the domain.

FI.RE in Flight! Complete Collapse in the Southeast!

I had just gotten around to writing about the fact that there was a war going on between Pandemic Horde and FI.RE coalition down in the southeast of null sec when the past weekend and now the war seems to have been decided.

For all of its outward bravado, both from its leader and its line members in r/eve, they clearly knew they were in trouble.  They had former allies, Pandemic Horde, attacking them headlong from the north and the a grudge holding Imperium on their western flank not only unlikely to help them out, but actively attacking them in some cases, which left them in an untenable situation.

They could have possibly turtled up and held a single constellation, or at least dragged their foes into an apocalyptic battle, the way the Imperium did in World War Bee, but it isn’t clear if they, as a coalition, have the sort of cohesion and bloody minded stubbornness to pull that off.

Between a rock and a hard place, they could have potentially reached out to Fraternity to join Winter Coalition, with whom they held space with in the southeast previously.  The problem is that PanFam space lies between FI.RE and Fraternity space.  That would have been a trail of tears, a trip of frightful losses to get past a hungry Pandemic Horde.

The other option was the B2 coalition in the northwest, made up of Brave, WE FORM BL0B, and a few other alliance, some of whom were neighbors until WWB shattered Legacy coalition.  But the trail there would be past the Imperium, a hazard all its own.

As it turns out, FI.RE had chosen B2 as a destination, and B2 came to the Imperium looking for passage.  In a world where almost all of null sec turned against us to wage WWB the Imperium has forged new relations.  B2, on our northern boarder, has become a group we can work with.  We are not allies, but we have cooperated with them against the Fraternity/PanFam Axis of the East at H-PA29 in Venal and just last week at Skarkon in Pochven, so we were apparently open to the idea.

On its side of the equation, FI.RE approached the Imperium and “made amends for past wrongs,” the details of which I am sure will come out at some point.  But I am sure it wasn’t cheap.  That allowed the Imperium to grant FI.RE egress from the southeast to join up with its new coalition mates.  A migration is in progress.

Null Sec Coalitions Map and the FI.RE exit route

They got a free pass through our space, but we aren’t helping them out otherwise.  Their structures and sovereignty are all going down.

That leaves the question as to what happens when they exit.  That is a set of eight regions in the southeast of null sec where the owners have run off.

I am sure Pandemic Horde will take some of that space to add to their rental empire.  But will they want to push their border right up against the Imperium?  I am not sure anybody would want to rent that close to the end of the Eye of Terror Ansiblex highway to become content for Goons, and I don’t think Horde is going to move itself down there to protect them.

Perhaps some smaller groups will become a buffer between the two powers.  Or maybe we’ll have Pandemic Horde on our doorstep.  We will have to see how this plays out.

Fortizar Fight in a Wine Dark Pochven

Pochven is the region created at the end of the Triglavian when 27 systems were ripped out of empire space, including Niarja, a key system in the old shape of high sec shipping.  There was a big fight over that system before it fell.

The map triangle

That is a nice logical map of Pochven.  Actually in the star map it is a little more confused.

The route between the stars in the new region

Pochven is like wormhole space, in that you cannot get there via gates and local chat only displays those who actively say something, and like null sec space in that it is a region with gates between its systems where there is no CONCORD or other empire space rules.

I’ve been to Pochven three times.  The first time was when the Triglavian change over took place.  It was the creation of Pochven.  I Ieft a character there in a ship that was blown up not too much later due to carelessness.

The second time was a few weeks back.  I was fiddling with the Imperium wormhole tracking app and was out in my Buzzard scanning down holes and just traveling around to see what I could find when I decided I wanted to see how to get to Pochven.  Most people use special filaments to get there, but I didn’t have any of those and thought I remember something about wormholes being used to get there.

I ended up finding the Pochven Entry Guide, a web site put together by a couple of people, including Debes Sparre (who has left a comment or two here and who I met in person at EVE Vegas) that helped guide me and my Buzzard into the region.

A Buzzard in Pochven

But I didn’t have anything to do there besides explore, so I left and found my way back to Delve via other wormhole connections.  I had learned I could get there, get back, and that the whole place was dark… much darker than null sec… and tinted red, just the way the Triglavians like it I guess.

And the third time, well that was last week and it was for a structure fight.  Pandemic Horde has a Fortizar in Skarkon, one of the Pochven systems, and a ping went out alerting us to be ready to go to a fight over the armor timer.

A Fortizar in the dark red space of Pochven

Pochven is also special in that you can’t drop structures there.  The only player structures in the region are legacy ones, deployed before Pochven was formed.  So killing this structure would be kind of a big deal.  So I was in for that sort of event.

We formed up in 1DQ1-A in Delve.  I ended up in Mike Flood’s fleet, which was our Sacrilege doctrine.  I nearly jumped out to join up when Asher put up a Stormbringer fleet, but decided to stick with the tough HACs.  (Also, they were asking people not to jump ship.)  So we had 250 people in fleet ready to go, we just had to get there.

Getting there was a task in and of itself.

The easiest way into Pochven is filaments, but you can’t filament a 250 ship fleet.  So we had to break up into fleets of 15 players each, fly off into a safe because you cannot be close to a structure or a celestial when you filament, and teleported into Pochven.  We landed in Senda, which happened to be where I ended up in my Buzzard a few weeks back.  Then the fleets had to reform and travel to Skarkon.

Sacs taking a Trig gate in Pochven

We were being joined by some other parties, like Brave and WE FORM BL0B, who were also keen to see if we could bring down Horde’s special Fortizar.  Because of this we had to be careful who we shot.  As it turned out, our FC would be calling enough targets to keep us busy so we didn’t have a lot of time to get into trouble shooting temporary allies by mistake.

The timer counted down and we were soon pretty heavily engaged with Horde and their allies.  While they brought a lot of people to defend this valuable asset, they also called in friends, so it was a fairly large fight.  Of course, there being wormhole style local means I can’t tell you how many people were in the system at any given time, but the battle report, which I will link later, put the participant count at 1,485.

Sacs flying across the battlefield

For us it was quite a busy time.  The battle only lasted a couple of hours, which was a good thing on a weekday evening, but we made the most of it.  Mike led us against a Horde Sleipner fleet that seemed to pose the greatest risk to us.

Following the FC through the wine dark sky

We were locking up targets, firing a single volley, then moving on to the next, having enough firepower to pop ships that way.

We went on like that for quite a while, not sustaining much in losses as the many fleets on the field sought their own targets.  The Stormbringers seems to drawn more attention to us, being annoying pests with their bouncing lighting firepower and their expensive hulls.  Eventually though we attracted enough attention to start taking some hits.

A Sac blowing up in the middle of the formation

Horde has some bombers around and they lined up on us and hit us with electron bombs, which drained our capacitors, turning off our armor hardeners, our tracking disruptors (which we had been harassing the Horde Paladin fleet with), and our MWDs, which made us slower and more vulnerable.  Losses began to mount.

Another explosion in the fleet

The fleets were so intent on each other that we ignored the structure after a while, each side concentrating on blowing up ships.

In the end, the Fortizar repaired itself.  Horde won the armor timer.  Their structure was preserved this time around.

Meanwhile, we hit a point where the odds were growing against us.  Getting back into the fight was easy for our foes… or at least the ones that remembered to set their home in the Fortizar.  We had to make our way back from Delve.  And it was late and the objective had been decided, so people started calling it a night.

We set about trying to disengage, which can be a tricky thing to do.  Getting away can be fraught with danger, and I have been on fleets that have hazed a retreating foe, inflicting more losses every time they made a mistake.

With the help of some sacrificial interdictors, we managed to get some distance from the enemy and get ourselves to a rally point.

Gating away from the fight

Then came the chore of getting back home.  You can filament straight TO Pochven, but when you filament out you go where the filament takes you, which for us wasn’t going to be anywhere close to Delve.

I figured, but Buzzard bravado still lingering, that if somebody could just get us to the hole out of Senda I could find my way home.  But we had some exit filaments, which meant breaking up into 15 ship fleets again and finding the right system in Pochven for the optimum jump out.

Our group got out okay, though we were delayed because the FC left our filament in the station where it had been traded to him.  People were already forming up into groups, taking a path up through Cloud Ring to the Eye of Terror Ansiblex highway which would lead them home to Delve.

Feeling a bit left behind, I got out the Imperium wormhole tracking app again and found the that there was a Thera hole not too far away and another that would drop me in Aridia, not too far from home.  So I ran that route, in the main fleet but taking a different path.  That cut off enough jumps that I ended up catching up to them back in Delve as they were arriving.  I was home again, ship intact, only minus some ammunition and most of my drones.  That happens.

The fight was one of those battles that both sides enjoy, somewhat even in outcome, but with enough kills that everybody felt like they got a piece.  Somebody put together a battle report that separated out the two main parties from the third party locals who showed up.

Battle Report Header

The third parties are Team A, we are Team B, and the defenders Team C.   A pretty close fight.  I ended up on another 52 kill mails according to zKillboard.  Somebody also posted a video of the battle, if you want a closer look at the action from the PanFam side of things

 

After the fight Asher, who had led the fleet that set the timer initially, said we would be headed back.  So we shall see if I get into Pochven for a fourth time.

Related:

War in the East Once More

If you are a regular reader of r/eve you have no doubt no doubt noticed an uptick in alliance and coalition level propaganda, which is always one of the side effects of a null sec conflict.

FI.RE, a null sec coalition in the southeast of null sec centered on the once mighty Legion of xXDeathXx alliance, is under attack.

Null Sec Coalitions – Jan 21, 2023

If this sounds familiar, it might be because the Imperium took a couple of swings at FI.RE last year.  FI.RE had been letting their PAPI allies drop structures on the boarder the Imperium shared with FI.RE to use to harass Imperium space.  At first The Initiative and some local residents started on FI.RE, then Imperium SIGs and squads got involved, and then the whole Imperium.

Both sides claimed victory in those fights.  The Imperium blew up a bunch of structures and pushed deep into FI.RE space, but eventually fell back when FI.RE’s allies, notably Pandemic Horde, showed up in numbers to help defend their space, tilting the numbers against the Imperium.  So FI.RE claimed they drove off the Imperium and were able to retake a bunch of their space, while the Imperium got to point an a number of regions that were essentially burned down where FI.RE had to start from scratch again.

The usual null sec stalemate.  It is difficult to kill a corp or an alliance from the outside in EVE Online.   It requires an internal failure, demoralization or really poor leadership, for an organization to fall apart.  So FI.RE took back its space and carried on.

Then came the current war, and the propaganda line from FI.RE was that they sent the Imperium packing last year so they were ready for a new war.

The only problem is that the new foe is their former PAPI allies Pandemic Horde… that is the group that bailed them out when the Imperium came knocking.  And the Imperium isn’t going to take over Pandemic Horde’s role.  In fact, The Initiative has deployed some of its forces to take yet another swing at FI.RE as well.

So FI.RE looks like they are in a bit of a bind.  Maybe.

The question is how committed either of the attackers are to a goal of really going after FI.RE in any serious way.  On the one hand, both of the attackers started out deploying just SIG or squad level forces, which is usually the indication that it is more of a search for content than an actual invasion.

On the other hand, SIG and squad level actions, when they find success, often lead to more forces being deployed.  Things might have started small, but the propaganda escalation this week in r/eve seems to indicate that a nerve has been struck somewhere.

Just yesterday Pandemic Horde flooded the zone, inviting lots of people to some and kill a Legion of xXDeathXx Keepstar in Insmother.  (RAZOR Alliance, a FI.RE member, also lost a Keepstar, though it got caught in a freighter as they tried to sneak it away.)

This is a fight I am viewing from the sidelines, and r/eve can be a treacherous source of information when two sides are fighting a propaganda was along side their space battles.  But eventually zKillboard and DOTLAN will tell the tale.

Related:

New Eden and China

One of the big aspects of EVE Online is that we all play together on one server.  The game needs a critical mass of players to keep the complex economy and the things that drive it going.  It enables play styles from the solo explorer to coalition level wars with battles that see thousands of people involved.

Except, of course, there isn’t ONE server, there are TWO servers.

There is Tranquility, or TQ, which serves most of the world’s population.

And then there is Serenity, the server in the People’s Republic of China.  It was kicked off in 2006 because China doesn’t like its citizens to be subjected to the corrosive influences of outside thought.  Words like “freedom” get the government ready to roll out the tanks.  As we have seen in Hong Kong over the last few years, political dissent is not allowed.

The two servers ran in parallel, though with very different stories.  That players craft the tales of New Eden was never so evident than when comparing the two servers.  On both servers, null sec saw titanic battles between factions.  While TQ saw wars that never led to total victory, that would just realign the traditional three pole structure of the balance of power where two groups might unite against the third, but they were never quite enough to win a total victory, things played out differently on Serenity.

On Serenity, one faction won.  The Pan-Intergalactic Business Community and its vassal alliances defeated their foes and established essentially single party rule over their version of New Eden.

Serenity null sec sovereignty – Jan 17, 2023

This turned a tide in the game.  At one point some groups, like the famous Rooks & Kings, had moved from TQ to Serenity… VPN and all that… because the two servers were not just separated by the Great Firewall of China, but had also diverged when it came to code and mechanics, with Serenity being behind.  Those who were not keen on the changes that had come to TQ moved to Serenity to relive the glory of the older mechanics.

But with the end of the war on Serenity, the tide of players flowed towards TQ, where new mechanics might vex, but the balance of the great powers had not devolved into a uni-polar situation.

I wrote about the last (as of this writing) Rooks & Kings video that documented the fall of Serenity and the movement of players to TQ, including Chinese players.  Once again, VPN comes to the rescue.

This came about at quite a fortuitous moment for TQ because online numbers were beginning to trend downward.  EVE Online reached its peak around 2013 with more than 500K subscribers world wide, including China, and had been trending downward since.

Players from China were not unknown on TQ up to that point.  And in late 2017 the sovereignty map for TQ shows Fraternity, an alliance made up of exiles on the losing side of the war for Serenity, already holding space in the southeast of null sec.

Null Sec Sovereignty – Sep 1, 2017

There are a lot of old and storied names on that map, scattered around in the configuration that they settled into once the dust from the Casino War died down.  If you click on that map to see it full size, you can find Fraternity at about 4:30, a violet patch just to the west of the purple of Triumvirate.

Compare that to a sovereignty map from this week.

Null Sec Sovereignty – Jan 17, 2023

On that map Fraternity now has a pretty big slice of the north of null sec and is a serious power.  Down in the southwest there is Dracarys, a member of the Imperium, who holds space in Querious and Catch.  And in the northeast there is the Pan-Intergalactic Business Community, a name which at least suggests Chinese influence, though its proximity to Fraternity, who should be its bitter enemy, suggest that it is using the name but otherwise is not affiliated with the Serenity version of that alliance.  My theory that it might be the remnants of the collapse of The Army of Mango Alliance and Ranger Regiment, two other Chinese null sec alliances, seems unfounded.

Anyway, the point is that Chinese alliances are a pretty big part of null sec, much more so than they were even five years ago, and that their arrival has probably helped forestall an even more drastic decline in the player count in the last few years.

So I felt that CCP announcing the addition of Simplified Chinese to the TQ client was at least a tacit admission as to the importance of our fellow capsuleers from mainland China.

Simplified Chinese went live with today’s update, along with the launch of Lunar New Year celebrations, including the usual round of login rewards.  More SKINs and skill points, I won’t say “no” to that.  From the Patch Notes.

Patch Notes For 2023-01-19.1

Features & Changes:

Events

  • To Celebrate the Lunar New Year, a special set of login rewards are now available to players who login from now until the end of January.
    • Rewards include themed SKINs, skillpoints, Wightstorm Boosters and fireworks. 🎇

Localization

  • Simplified Chinese is now available as a language option on Tranquility.

Seems straightforward.

The odd bit was that the patch notes from the day before were just a single line item:

Patch Notes For 2023-01-18.1

Features & Changes:

Technical

  • Added access restrictions to Tranquility from mainland China.

On the face of it, that seems like an odd contradiction.  On the one hand, adding Simplified Chinese to TQ seems like a welcoming gesture to mainland China, with ~1.4 billion people, and our fellow capsuleers who share the server with us.  (Yes, Singapore and Malaysia also use Simplified Chinese, so CCP benefits there as well, but population wise they are a small fraction of mainland China.)

On the other hand, what does “Added access restrictions to Tranquility from mainland China” even mean?

The problem is that patch not is short and cryptic in a way that wants to announce something without really saying what it means.

The automatic assumption by many over in r/eve is that the Chinese government required these additional restrictions, and that would certainly align with the general outlook it has about the west and western video games.

The follow on assumption is that this won’t affect Chinese players who use VPNs to connect to TQ.  They already needed to do this, so this shouldn’t have much of an impact, if any.

Those are reasonable assumptions and I certainly don’t have any information that would prove them false.  Only CCP and NetEase likely know what is up on that front, which brings me to an alternative theory.

CCP didn’t just put together a Simplified Chinese language update in their offices in Iceland.  As with their Japanese translation, they most certainly needed external help with that, and who more appropriate to do that than NetEase, their partner in China who runs the Serenity server.

NetEase has been in the news of late mostly due to their aggressive and confrontational relationship with Blizzard over World of Warcraft in China, a relationship that has very publicly fallen apart, with NetEase heaping both blame and scorn on Blizzard in the news.  WoW in China is not currently a thing and WoW players there are likely to have to start fresh if Blizz can find another partner.

Given that context, it wouldn’t surprise me if, as part of the deal to get a Simplified Chinese UI from NetEase, that they might demand that CCP… essentially stop stealing their customers.  Certainly the way NetEase has behaved in public lately is also sending a message to beware of crossing them.

Again, whether or not this will have any real impact on mainland Chinese players on TQ is yet to be seen.  We will just wait and watch and hope.

Related:

The December EVE Online Monthly Economic Report and How the Holidays Fared in New Eden

We’re into the new year so it is time for a look back at what happened in December in New Eden with the Monthly Economic Report.

EVE Online nerds harder

This time around I am once again going to dive straight into ISK because that is the most interesting section of the MER.

ISK Faucets

October saw CCP relent on the dynamic bounty system, raising the floor on bounty amounts to 100%.  That seemed likely to get more people undocked and shooting rats in null sec… thus providing more targets for wandering gangs… and the November numbers seemed to bear that out.  But now we have another month to look at to see if the draw of improve bounties would hold.

So we’ll start right away with the big Sinks and Faucets chart.

December 2022 – Faucet end of the chart big chart

As usual, for those who cannot read those tiny numbers:

  • Commodity – 55 trillion (up 5 trillion)
  • Bounty Prizes – 35 trillion (up 1.1 trillion)
  • ESS Bounty Payouts – 16.1 trillion (down 1.2 trillion)
  • Incursion Payouts – 11.3 trillion (up 0.2 trillion)
  • Trig Invasion Payouts – 8.2 trillion (down 7.2 trillion)
  • Agent Mission Rewards 3.2 trillion (down 0.3 trillion)

Perhaps surprisingly to some, commodities are still up at the top of the list.  Null sec ratting, while up a bit, was about on par with November, so it seems like the number of people drawn to the higher payouts is somewhat consistent.  (I was responsible for about 500 million of those bounties in December.)  ESS payouts were down a bit, but that may be due to the fact that, with the change to bounties, CCP initially put the floor at 110% as a draw, then dropped it down to 100%.  Maybe?

So, bounties and ESS payouts combined added up to 51.1 trillion ISK on the big chart.

When it comes to the regional data, the number is only 45.72 trillion ISK, up just a bit from the 44.8 trillion recorded in November.  That number is supposed to be combined bounties and ESS payouts, but there are always discrepancies between the different data sources.

The top ten regions for bounties were:

  1. Vale of the Silent – 4.98 trillion (Fraternity)
  2. Delve – 3.12 trillion (Imperium)
  3. Perrigen Falls – 3.11 trillion (PanFam)
  4. Fountain – 2.49 trillion (Imperium)
  5. Querious – 2.16 trillion (Imperium)
  6. The Kalevala Expanse – 2.15 trillion (PanFam)
  7. Tribute – 1.78 trillion (Fraternity)
  8. Malpais – 1.29 trillion (PanFam)
  9. Branch – 1.19 trillion (Fraternity)
  10. Tenerifis – 1.16 trillion (FI.RE)

Those ten add up to almost 21 of the 45.72 trillion ISK collected in December.

That is NPC bounties, and what seems to be the new normal for them for now.  On to commodities, which remained the largest faucet and which saw something of a jump in December.

December 2022 – Top Sinks and Faucets Over Time

You can see that commodities, the blue line, were up quite a bit after a decline. (You can also see where the nerf to Trig invasions occurred with the yellow line, but that is another story.)  And it was one type in particular.

December 2022 – Top Commodity Items Over Time

Here are the totals for each of those lines for the month of December and how much they changed compared to November:

  • Sleeper Components – 20.35 trillion (down 1.09 trillion)
  • Overseer Personal Effects – 19.26 trillion (up 9.79 trillion)
  • Bounty Encrypted Bonds – 6.94 trillion (down 0.61 trillion)
  • Triglavian Data – 5.05 trillion (down 1.05 trillion)
  • Rogue Drone Analysis Data – 2.24 trillion (up .03 trillion)
  • Miscellaneous – 645 billion (down 2.23 trillion)

Those all add up to about 54.5 trillion of the 55 trillion recorded.

You can’t take small changes to seriously.  All of these are a tally of drops people have turned in, and sometimes they sit on them for a while before doing so.  But drastic changes, those generally mean something.

As it turns out, as with last year, Overseer Personal Effects were a drop in the Winter Nexus sites.  Generally something you get as a drop from incursions, they almost doubled in pay outs due to the holiday event.

Miscellaneous, on the other hand… I really don’t know why that fell off almost 78%.

And with all of that… the money supply fell off in New Eden across the month of December.

December 2022 – Money Supply

We can see a little more detail from the ISK balance statement.

December 2022 ISK balance

Once again, the starting number doesn’t match last month’s ending number.  But the total of faucets for December were actually almost three trillion ISK from November while sinks were about a half a trillion higher.

But the active ISK delta, which counts ISK coming and going from the the economy due to GM confiscations or accounts going dormant is hugely off.  In November the active ISK delta was +74.5 trillion as people came back to the game for the expansion and the offer of seven days free Omega time.  People who didn’t stay faded quickly and now those accounts are on the other side of the balance sheet.

So December saw a drop in total ISK in the economy.

Trade

In December on of the key indicators of trade activity, the velocity of ISK, actually went up.

December 2022 – Velocity of ISK

That probably isn’t surprising in a month where the total ISK in the economy went down.  The same volume of trade would see the velocity go up is the ISK total went down.  And how did trade do overall?

The regional stats show that trade rang in at 696.19 trillion, up from 683 trillion in November.  More trade, less ISK, greater ISK velocity.  It is nice when the number support the theory.

As for where trade was going on, the region stats show the usual suspects on the list.

  1. The Forge – 504.88 trillion (Jita)
  2. Domain – 44.86 trillion (Amarr)
  3. Lonetrek – 20.71 trillion (Caldari High Sec)
  4. Delve – 17.89 trillion (Imperium)
  5. Sinq Laison – 16.7 trillion (Dodixie)
  6. Perrigen Falls – 14.22 (PanFam)
  7. Metropolis – 12.85 trillion (Hek)
  8. Heimatar – 8.61 trillion (Rens)
  9. Vale of the Silent – 5.9 trillion (Fraternity)
  10. The Citadel – 5.22 trillion (Caldari High Sec)

Everybody comes to Jita, with it and Perimeter making up more than 70% of the trade value in New Eden in December.

Production

Industry is the engine of the economy, the thing that provides most of the hulls and modules that player use and lose every day.

December 2022 – Production vs Destruction vs Mined

The red production line is down in December, and the data that drives that chart indicates that total production rang in at 102.98 trillion ISK in value, down from 138 trillion ISK in November.

But the regional data tells a different story, adding up to a total of Total 152.94 trillion in ISK value produced, up from 138.28 trillion in November.

That is quite a gap.  Production was either down almost 36 trillion ISK in December or up about 15 trillion ISK.  I am use to different data sets diverging, even having wide gaps in values, but having one set go down while the other goes up by that much… I don’t know which side to believe.

As for where things were produced, the region data gives the following as the top ten:

  1. The Forge – 24.44 trillion (High Sec)
  2. Delve – 17.04 trillion (Imperium)
  3. Vale of the Silent – 15.36 trillion (Fraternity)
  4. Lonetrek – 7.72 trillion (High Sec)
  5. The Citadel – 7.10 trillion (High Sec)
  6. Heimatar – 6.87 trillion (High Sec)
  7. Cloud Ring – 5.66 trillion (Imperium)
  8. Fountain – 5.64 trillion (Imperium)
  9. Tribute – 5.60 trillion (Fraternity)
  10. Perrigen Falls – 5.06 trillion (PanFam)

Those numbers are all steady or up for December, coming from the regional stats.  It does feel like something is very much amiss between these two sets of data.

Destruction

Meanwhile, the data from that chart above shows destruction was at 36.92 trillion ISK, up from 31.96 trillion ISK in November.  This closely tracks the regional data, which pegged destruction at 38.8 trillion ISK, up from the 32.01 trillion reported in November.

So those two data sets seem in alignment.

The top ten regions for destruction were:

  1. The Forge – 2.32 trillion (High Sec)
  2. The Citadel – 2.08 trillion (High Sec)
  3. Lonetrek – 1,69 trillion (High Sec)
  4. Delve – 1.66 trillion (Imperium)
  5. Sinq Laison – 1.41 trillion (High Sec)
  6. Vale of the Silent – 1.38 trillion (Fraternity)
  7. Placid – 1.34 trillion (Low Sec)
  8. Domain – 1.10 trillion (High Sec)
  9. Black Rise – 1.07 trillion (Low Sec)
  10. Pochven – 989 billion (Triglavian)

The biggest change there is Pochven, which had been riding in the top half of the list for a while.  But since it was nerfed a bit as an income source, only the more dedicated triangle heads are hanging out and blowing each other up.

For where things are happening overall, we have the break out of the security band chart above.

December 2022 – Destruction by Security Band

While null sec is still the largest area of destruction, low sec continues to rise.

Mining

Then there is resource gathering, which is still having an inflationary impact on the economy according to the mineral price index as it continues its climb to challenge the previous all time high recorded during CCP’s economic starvation phase.

December 2022 – Economic Indices

While CCP has attempted to ease that by creating new ore, the price of Isogen and Nocxium still remain high, pushing up the price of just about everything, all the way down to T1 frigate hulls.

Once again, we have some discrepancy between data sets, though this might be more explicable.  The data from the prosecution/destruction/mined chart above indicates that the value of all things mined in December was 29.94 trillion ISK, up from 23.97 trillion in November.

However, the regional stats show a downturn in mining, hitting just 17.51 trillion ISK in value, down from 20.25 trillion recorded in November.  The first set of stats does at least include wormhole space, while the regional data doesn’t, so it should be larger.  Whether the gap should be that big and whether one should be trending up while the other down… once more, I do not know the answer to that one.

As for where mining happened, the regional data shows these as the top ten areas:

  1. Delve – 1.05 trillion (Imperium)
  2. Vale of the Silent 949 billion (Fraternity)
  3. The Forge – 855 billion (High Sec)
  4. The Kalevala Expanse – 795 billion (PanFam)
  5. Metropolis – 670 billion (High Sec)
  6. Lonetrek – 670 billion (High Sec)
  7. Perrigen Falls – 654 billion (PanFam)
  8. Domain – 607 billion (High Sec)
  9. Sinq Laison – 567 billion (High Sec)
  10. Malpais – 516 billion (PanFam)

High sec remains in the mix, but null sec is back at the top of the list.  I do wonder how much of that is happening in systems with blue stars, where the new ore spawns.

Loyalty Points

Finally, I just like to track loyalty points.  Loyalty points are earned by running missions for various factions.  In high sec there are a wide range of different corporations that you can run missions for.  Out in NPC null sec, and pockets of sov null, there are some very specific factions you earn loyalty points with that offer ship BPCs and implants as rewards.

The top ten regions for them were:

  1. Venal – 1,363,505,939 (NPC Null – Gurristas)
  2. Metropolis – 1,245,354,804 (High Sec)
  3. Placid – 964,350,323 (Low Sec)
  4. Lonetrek – 928,507,865 (High Sec)
  5. Delve – 480,195,793 (Sov Null – Blood Raiders)
  6. Stain – 456,100,603 (NPC Null – Sansha)
  7. Curse – 333,542,273 (NPC Null – Angel Cartel)
  8. Molden Heath – 325,317,103 (Low Sec)
  9. Essence – 309,681,426 (High Sec)
  10. Pure Blind – 305,661,070 (Sov Null – SOE and Mordu’s Legion)

Total LP earned was 9,122,942,360, down from 9,654,442,272 in November.  People were probably running the lucrative Winter Nexus event sites instead.

Related:

Friday Bullet Points about EVE Online in the Wet New Year

Did I mention that it is raining here in California?  We don’t have hurricanes out here because… they call them cyclones or typhoons in the Pacific.  Anyway, it has been wet with a dose of high winds out here.  But hurricanes, cyclones, typhoons, and tempests are all ships in EVE Online as well, so maybe I’ll just go there.

  • A New Rifter for a New Decade

We’ll enter the third decade of EVE Online come May and CCP has chosen this moment to update what is arguably the signature ship of the game, the Rifter. From the patch notes:

The Rifter, as well as it‘s variants: Wolf, Jaguar, Freki and the upcoming Geri have been completely rebuilt featuring texture updates, high polygon count, warp animation and added visual effects.

That made me a little antsy.  CCP’s touch had not always been deft or light. (I miss the old Cormorant and Badger models frankly.)  But CCP went very conservative on the rework, so it feels like the Rifter still.

1v1 at the sun!

There are some extra frills, and the warp animation is a bit odd, but don’t worry, even if those changes are too much they’ve painted its name on the side of the hull so you’ll know what it is.

R1F73R is online

  • New SKINs for 1 PLEX Each

In the New Eden Store in-game there is currently a selection of new SKINs for just 1 PLEX each.  Theses are SKINs for some of the old, classic destroyer hulls.

Some of the SKIN options

I bought the lot, because I like SKINs.  If you want yours, grab them soon as I am sure the offer won’t be around forever.  The SKINs can only be purchased once per account and are locked (but not injected immediately) to the character that buys them.

  • A New Patch for a New Year

We also received the first patch update for the year.  In addition to the two bullet points note above, there are a whole rash of fixes, adjustments, and updates listed in the patch notes.

  • The Capsuleer Chronicles in Hardcover

More graphic novelizations of the lives of New Eden came from Dark Horse late last year, which they described as:

Explore never-before-seen stories from the world-record breaking EVE Online game, featuring fictional accounts of real in-game space battles, deep personal stories, death, and being reborn–again and again and again!

Those are now available as a hardcover volume for those who like tales that can be held in the hand.

  • Goons as Pokemon Cards

Meanwhile, on a lighter note, a post up on r/eve announced the creation of a set of Pokemon cards using Imperium leaders and luminaries as the characters.  Made with an online Pokemon card creator, if you know the cast, then you’ll probably get the joke.

And that is all I have.  Today another “atmospheric river” is passing through my part of the state.  So far we’ve only had the power out for half a day due to a power line that fell across the road around the corner from us.

Refilling My Wallet Again in EVE Online

Money makes New Eden go ’round, that is for sure.  The economy, as I have probably said countless times at this point, is the beating heart of EVE Online.  And, frankly, my money was starting to dwindle as we headed towards the new year.

My only regular income is the monthly dividend payment on the 5 Imperial Treasury bonds I hold from the coalition fundraising effort during the last war.  I paid in 5 billion ISK for five shares which, in turn, pay me out 41.67 million on the first of every month as interest on my loan to the alliance.

The monthly dividend, in with some expenses

That will have added up to about a billion ISK come next month, the two year anniversary of the offering, but it comes in T1 cruiser sized increments, so it never seems like very much when it lands.

I do also have planetary industry, when I remember to keep it going.  I have mine set on a seven day cycle because about once a week is all I seem capable of, and even then I have a couple of planets where I should just redo my layout, or move it to a less heavily farmed area.  I am also not very ambitious, producing just P2 components.  But demand for those has gone up over the last few months, so with two null sec characters working away I do bring in close to half a billion ISK from that of late.  Not bad.

But the way things go that was refilling my coffers a bit slowly.  I have not been anywhere close to my pre-war level of ISK, so started working on how to raise some.  It has been quiet for a while, the economic situation isn’t as dumb as it was a year ago, and who knows… maybe a war will come along.

So the I started digging through all the stuff I had stashed away.  I suppose one of the nice things about the war destroying so many of our structures is that just about everything I have in Delve is in the Keepstar in 1DQ1-A now.  Or in Jita.  I have a bunch of stuff squirreled away there as well.  So I started listing stuff on various markets.

Then I went and did what null sec players traditionally do, I went out to do some ratting.

Out in my Ishtar, now with the Fat Bee logo on it

It has been a while since I’ve ratted.  The last time I ratted deliberately was back in early 2019 when I decided to see how long a Myrmidon would last doing semi-afk ratting. (I made 1.6 billion ISK before I lost that ship.)  Back then the Myrmidon was the ratting hull of choice and people were discouraged from risking the ISK to rat in an Ishtar, because tech II HAC hulls were pricey.

The economy has turned upside down since then and now the Ishtar is, once again, the aspirational solo ratting vehicle since HACs are cheap because moon goo is over abundant.  So you get out there, launch your five heavy drones and let them do their thing while you keep an eye on local and the intel channel… or, if you’re sophisticated, you use TACO, which is a chat log parser that will beep at you if systems near your current location are mentioned.

I am not sophisticated and just put the client in the background, full screen, then do things like work on this blog post in a browser window which lets me see the overview on the right side of the browser and local and the intel channel on the left side.  Then your drone just blow up the NPCs as they spawn while you fly in circles.

Another Blood Raider battleship brewing up

With the changes to the dynamic bounty system that came back in October, the bounties have a floor of 100% payout, so there are no longer dead, ratted out systems that will never recover because nobody will ever PvP there because there are no targets.

The ESS still grabs half your bounties and holds onto them for almost three hours if you time things badly, which means somebody can come along and steal them.  But, in Delve, there are enough combat pilots hanging around waiting for somebody to hit an ESS that is has not been a problem for me.

Some ratting ticks, with the ESS payout later on

The other thing the coalition has suggest is to bring an mobile tractor unit to haul in drops and to fit some salvagers on your ship to grab salvage from the wrecks.  I’m good with the MTU thing, but the salvaging requires me to get too involved.

My MTU collecting wrecks in a forsaken hub

The drops actually earn ISK not for what they are… most of the time at least, there are exceptions… but because you can reprocess them for minerals, and the economy is still screwed up just enough to make that pretty lucrative.  CCP put in a band-aid to try and alleviate the shortage of isogen and nocxium, but it hasn’t been enough yet and mineral prices are still on the rise, as the December MER shows. (I’ll have a post about that this coming Monday, once I’ve had time to go through the data.)

All of which, together, has revived my ISK balance quite a bit over the last month or so.  I’m still nowhere near the liquid ISK I had in the run up to the war, but I am at least more comfortably situated to deal with things like new doctrines and the tax on things that even playing the game hits you with.  And, in the end, whatever I am earning I hope to invest into PvP ships to lose gloriously in the sort of fights that make EVE Online the game it is.

A Lunch Time Brawl in Period Basis

One of the problems with EVE Online… and, really, any game that depends on PvP for its best content… is that the fun and the fights happen at random times and don’t always line up very well with real life.  There have been any number of fights that have gone down while I was at work or had something else going on.

But sometimes you’re in the right place at the right time.

Yesterday, just as I was getting ready to drop work for a bit and get some lunch a ping popped up on my home computer… which is about two feet and a 90 degree turn from my work computer now that I am perma-work from home… announcing that Pandemic Horde was in our space and shooting a jump bridge and it was time to form up and go shoot back.

Home defense fleets tend to be quick and bloody and I had not fired a shot in anger since the big fight at H-PA29 in Venal back at the beginning of December.  Lunch could wait a bit, so I logged in and joined John Hartley’s fleet.

The choice of ships was Caracals, the Caldari missile cruiser, loaded with Mjolnir Fury heavy missiles, because apparently the Horde Drake fit has a EM hole in its tank… meaning its resistance against the type of damage a Mjolnir missile brings was low.

I didn’t have a Caracal on hand… we have so many doctrines that I cannot keep track… but some were up on contract.  I had to change the fit a bit for the planned mission.

Caracal in the hangar

After a bit of waiting around to fill up the fleet and to make sure people were bringing the right fit… there were changes for everybody…  we were able to undock and head south for TN25-J, the system where the bads were shooting our stuff, one gate from Delve and on the route to Paragon Soul where some of the early battles of World War Bee were fought.

Warping off to death or glory

We held up on a Fortizar to let stragglers catch up.

Holding on the Fort for stragglers

Once we had critical mass, John Hartley warped us to the gate and had us jump through and hold our cloak.  There were enough people jumping through that tidi slowed things down, but once we started through in numbers we found the enemy waiting on the gate for us.  As I loaded in I could see them putting up bubbles to hold us on grid.  Nobody was running away from this fight.

We uncloaked and went to orbit and started firing at targets as they were called.

Starting the fight in bubbles

I was interested to see how this would all turn out.  We had the numbers, but they had bigger and harder hitting ships.  If they had been tanked well against us, it could have gone badly for our side.  I made sure my ship was insured before I undocked.

But the EM hole in their tank turned out to be a real thing and we sent enough missiles their way that Drakes began to blow up pretty fast.  With tidi and slow module reaction times and the amount of damage we were throwing out I could barely keep up, managing to get missiles away on maybe half of the targets called, and a considerable number of those missiles didn’t reach the target before it was gone.

Our Caracal ball in the middle of things

I set myself up to shoot just on volley per target.  They were not lasting long enough for two salvos to have any hope of hitting any Drake called as primary.  We flew in orbit around the FC and just locked and fired and reloaded when launchers ran dry.  It was a good 30 minutes from the first kill mail I was on until the last target died, a brawl that ran on due to there being plenty of targets and both sides being willing to go head to head.

The last kill was the Horde FC, Mist Amatin, who jumped his Monitor through the gate, but was tackled before he could get away.  We all jumped through the gate and the FC had our logi rep him for a bit so everybody could get a hit in on him to get on the kill.

Everybody shoot the FC ship

And then we were done and it was time to go home… and time for me to get some lunch.

We’re done here

We lost 34 Caracals in the fight, but blew up 110 Drakes, which would have been a pretty lopsided outcome.  But the battle report was spoiled for us because somebody dropped a Revelation dreadnought on the hostiles, which the Drakes went after with a vengeance, burning it down quite quickly.  Out there with a shield tank doctrine we couldn’t do much to help the armor tanked dread.

That Revelation, worth about 6.5 billion ISK, along with the capsule worth another 1.5 billion, evened out the battle report quite a bit.

Battle Report Header

We still came out ahead, but not by the margin we might have.  Then again, it meant that both sides came away with their own victory.  The trade for the dread wasn’t great, but it always feels good to kill a capital ship.

And I somehow walked away listed on 81 more kill mails.  A nice little lunch time fight.