Category Archives: EVE Online

DUST 514 to Shut Down on May 30, 2016

And so it goes.  It seemed like an odd idea to create an adjunct to EVE Online on the PlayStation 3.  We all had PCs, right? (Plus PlayStation 3 support is going away at the end of 2016 if I recall correctly.)  Anyway, it officially launched back in May of 2013. (Open beta started in January of that year.)

Dust514Trans

Now the time has finally come to say good-bye, the game lasting just over two years.  Something on the PC will follow on at some point it seems.

Here is the announcement from the forums:

Dear DUST 514 Community,

CCP’s development team in Shanghai has been working on a prototype for a first-person shooter for PC with the goal of building a great FPS set in our sci-fi universe of New Eden (the universe in which EVE Online, DUST 514, EVE: Valkyrie, and Gunjack are set). Their experience is being utilized to build a new game from scratch using Unreal Engine 4 while harnessing all our learnings from DUST 514. This is in many ways an evolution of Project Legion, the concept we announced at EVE Fanfest 2014, but without the limitations of technical debt and development paths we quickly discovered in that effort that could never serve as a future-proof technology base for a full production game. This new project is still in an early phase of production, and we feel like we’re on the right track and plan to give an update at EVE Fanfest on April 21st as a part of the free livestream of the event. Since this new game will be different from DUST 514 (although keeping many of its great parts), we will provide tiered recognition rewards to our loyal DUST customers, details to be announced.

We are very proud of what we’ve learned and accomplished with DUST 514 on PlayStation 3 over the past three years and it is an honor to be a part of such a dedicated community. We consider DUST 514 one of the best free-to-play offerings on the platform, but the years have caught up with us. It is with a heavy heart that we inform you that DUST 514 will be shutting down on May 30th, 2016. We therefore will not be releasing the 1.3 update as we had planned. Players will continue to be able to play for free on our servers until then, but all further PSN packs and purchases have been removed and disabled from the in-game marketplace and the PlayStation Store. Players with existing Aurum will be able to continue to purchase items from the in-game marketplace.

Thank you for being a part of DUST 514 on the PlayStation 3. We look forward to the next chapter, and hope you’ll be a part of it and continue the journey with us.

I’m still annoyed I never got to kill anybody in DUST 514 via orbital bombardment in EVE Online.  I suppose somebody can be smug today as DUST 514 joins World of Darkness on the unfulfilled dreams list for CCP.  I hope that VR stuff is working out for CCP, because otherwise it is just us capsuleers keeping CCP afloat still.

Charming Nonsense about the CSM

There was a bit of internet space drama over the weekend.

My exposure to this was on The Meta Show where The Mittani, head of Goonswarm and a former CSM member, along with Laz and Thoric Frosthammer, head of LAWN and a current CSM member, spoke about the recent changes to the CSM whitepaper which ended up excluding anybody associated from The Mittani dot com from running for CSM, but not any other EVE related sites.  The show isn’t up on YouTube yet, but should be in the Meta Show channel at some point this week, if that is your thing.

I mentioned this whitepaper change in my Friday post, so I won’t retrace my steps too much.  The upshot was that The Mittani and Thoric had a good time spinning a conspiracy theory based on the fact that the rule changes excluded exactly one current CSM XI candidate from running, the restive Sion Kumitomo.

CSM11_logo

It is The Meta show after all, so a perfectly fine meta topic to run with.  CCP Leeloo was already on record, long before the show even started, saying that the rules were not put in place for that purpose and that if CCP wanted to exclude somebody specifically they would just do that and not bother with this sort of rule lawyering.

CCP Falcon though couldn’t leave well enough alone and felt the need to return fire as noted on a number of sites.  Here is the quote that is making the rounds:

Falcon Speaks...

Falcon Speaks…

To be fair to CCP Falcon, The Mittani had taken his conspiracy theory on the road and was trolling other venues with it, so he probably felt some retort was required.

You can spin that however you like.  On Reddit there is a lot of cheering that Mittens got smacked down, though when Gevlon isn’t fully behind some striking out at The Mittani you have to start asking questions.

For me though, that drama isn’t really the interesting bit.  Drama blows over and disappears.  No, I like this line from CCP Falcon’s comment:

…there are areas of the whitepaper that CCP have no control over, such as the rights of a CSM delegate.

What complete nonsense.  I do not believe that at all.  There is no area of the whitepaper over which CCP does not exercise complete and absolute control.  This is literally playing right into my initial analogy about the CSM from back in 2008, when I called it the Galactic Student Council.

You can tell the student council that they get to choose the theme for the homecoming dance, and that will stick right up until the moment they choose something controversial, at which point the school administration will override the decision.

Likewise, CCP can tell the CSM that they have control over some aspect of their existence, right up until the point that the CSM does something CCP doesn’t like, at which point CCP will demonstrate exactly how much control the CSM really has, which is none whatsoever.

Smacking The Mittani… whatever.  Perpetuating this sort of nonsense about the CSM having some actual independent power… that is just too much to swallow.

Anyway, this drama has pretty much ensured that Xenuria will have a top spot on The Imperium’s CSM ballot.  I think that Mittens would send them Gevlon as well if he could arrange it.  I wonder who else will be on the ballot.  There are still a few days left for candidates to register.  Of course, then we will see if CCP decides to weed any of them out.

January in Review

The Site

I was actually warming a bit to WordPress.com’s new stats page, in part to the face that it lets you download the data in CSV format.  I like that.  Not enough to make me give up the old stats page, but at least I have a reason to go to the new one.

So I was afraid I might not have anything to complain about here… and then I noticed that they took away the tool tips from the calendar in the side bar.

Mousing over does no good now...

Mousing over a screen shot does as much now…

You used to be able to mouse over a date and it would show you the titles of the posts that were published on that date, which was a REALLY handy feature for somebody like me who goes back and reviews old posts.  So WordPress.com makes me rage again.  How did this help anything?

Also, in the run up to the 10th anniversary of the blog I am adding a “Ten Years” ago section to the month in review.  Unlike the one and five year sections, this won’t link to posts I made quite yet, but will bring up news and like foundation items related to things I’ve covered here.

Finally, tired of trying to fine a pair of new linking sites every month, something I have managed for all but two months so far during the life of the blog (or 110 time out of 112 tries) I am going to retire that section.  Instead I will feature a couple of sites from our little corner of the internet.  We shall see how that works out.

One Year Ago

The Elder Scrolls Online announced they were ditching their mandatory subscription model.

We bid farewell to Massively and WoW Insider as AOL pared down their web content presence yet again.

At long last Runic was poised to deliver the Mac OS version of Torchlight II.  I just didn’t care any more.

Anet surprised exactly nobody and announced a Guild Wars 2 expansion.

Elite: Dangerous was making me feel like an incompetent boob… well, more so that usual.

Smed took the bait and wrote “money grab” in a tweet, which then became a gaming news headline.  Of course, he was also saying things about disgusting carebears and telling us things were not MMOs when they were clearly labeled as such.

Sony players were told they would get as much as 450 SC for the great downtime of 2011, while the lawyers would pocket $2.75 million.

PlanetSide 2 got a record for what I considered a somewhat dubious achievement.

In EverQuest II I was running a paladin through the same content I just ran through with a berserker including the Palace of the Awakened.

The Lord of the Rings Online Producer’s Letter wasn’t impressing me, to the point I was wondering whether anybody else might create an open world Middle-earth game.

In WoW I got in and did the 10th Anniversary Molten Core event at the last minute.  The instance group was discovering that you had to be level 92 to do just about anything in Gorgrond.  I was also opining about garrisons in Draenor.  I had five after all.

In EVE Online it was time to usher in YC117.  There was also a video about the age range of the New Eden player base, the Proteus expansion, Gevlon was making more friends, and the Reavers deployed again, passing though Thera on the way,

I was muttering about paid early access and that sort of thing again.  Even Blizzard seemed to be in on the act.

And we had to say goodbye to our little Trixie cat.

Five Years Ago

Eschewing the predicting convention, I issued demands for 2011. and then tried to figure out the scale used for the Blog Health-o-Meter that WordPress.com sent out to various sites.

The blog was listed at a Vietnamese gaming site in a top 10 post that looked suspiciously like one from Massively.

TERA was trying to win notice by telling people how they had boars in their game!  BOARS!  Can you imagine?

EuroGamer tried to tell us PlanetSide 2 would be out by Q2 2011.

Rift, on the other hand, gave us a more believable release date.

It was time to start messing with the then new EVE Online character creator.

DC Universe Online launched.  I played in the beta just long enough to remind myself I am not a superhero kind of guy.  Sales of the game were pretty evenly split between Windows and PlayStation 3, but play time seemed to be impacted by American Idol when it came to the console side of the house.

Of course, that was back during the subscription era of MMOs, when Smed was telling us what paying a subscription to lead us to expect.

I used Google to tell me World of Warcraft’s five most pressing issues at the time.

Meanwhile, the Twilight Cadre was back in Azeroth in force and checking out Cataclysm.  We got our first guild achievement.  Our group of new characters, four worgen and a gnome, went through Westfall and all its phasing magic, wailed in the Wailing Caverns, before settling down to a pattern of doing three instances every Saturday night.  I wasn’t sure if we had skilled up a lot or if the game had been dumbed down that much, but clearly the 1-60 game in Cataclysm was proving to be not much of a challenge.

The official World of Warcraft magazine was asking me to renew my subscription, though they weren’t really up to mail merge technology it seems.

There was some cool stuff in Cataclysm.  I like the balloons.  Redridge, never one of my favorite places, got turned into a fun solo experience.  And there was the Murloc combat ability.  But otherwise, the game was starting to lose us.

I was muttering about rebates.  My daughter and I were rounding up LEGO minifigures.

And, finally, Pokemon was coming to town.

Ten Years Ago

SOE announced that they were going to merge EverQuest II servers a little more than a year after the game went live, trimming the server count down by folding 10 low population servers into 10 low to medium population servers.  The reason given is that the world was sooo big that the population was too spread out.  I’m pretty sure most people thought that the game had just lost too many players to WoW to make that many servers viable since MMO populations are rarely evenly spread but tend to form a bubble in the latest content.

Nintendo, which was still selling the GameBoy Advance (and would continue to here until 2008) announced the first major update to their crazy two screen DS handheld platform.  The new Nintendo DS Lite would end up being, in my opinion, one of the finest handheld consoles ever, with sharp screens, a compact form factor, excellent finish, and great battery life along with continuing the backward compatibility with the GBA.  The only problem I ever had with my cobalt blue unit involved me getting old and being unable to read text on the screen without glasses.

Featured Sites of the Month

So for the inaugural run of this, and I am not sure really what I want to do here aside from not go scouring blog rolls every month, I am going to call out a blog:

Bhagpuss, writes about all sort of MMORPGs I no longer, or never will, play.  He is, in his own way, the anti-elite player, being more interested in setting, story, and exploring the corners of things.  And his blogroll side bar makes for a good reading list.

Then for a bigger site I want to mention:

Feldon keeps track of all of the information you need to know about EverQuest II without feeling the need to fill space with a lot of fluff.  Excellent signal to noise ratio.  I wish every game I played had a site like EQ2 Wire dedicated to it.

Most Viewed Posts in January

  1. LOTRO and the Great Server Merge
  2. Sixteen Predictions for 2016
  3. Running Civilization II on Windows 7 64-bit
  4. Random Thoughts about The Force Awakens – Spoilers
  5. The Demise of BattleClinic
  6. Torn on MMORPGs
  7. Why Did the Hero’s Song Kickstarter Fail?
  8. MMOs on the List of Most Important PC Games
  9. How Much to Play EVE Valkyrie?
  10. Another Steam Winter Sale Fades Away
  11. You Play the Hand with the Cards You Have, Not the Cards You May Want…
  12. Smed Goes to Kickstarter for the Hardcore

Search Terms of the Month

lotro serverbpipulatioms
[I think you might have your fingers on the wrong keys]

heir to the empire 20th anniversary audiobook
[Wow, Google has sent you to a relevant result!]

fans unsubscribe wow over flying in draeno
[I think they unsubscribed long before that was an issue]

warcraft conspiracies
[They are many and varied]

Diablo III

With the onset of patch 2.4.0 and Season 5 I found myself playing a lot more Diablo III.  I was previously somewhat indifferent to the whole “seasons” thing, having started out on Season 4 only to give up after an hour or so.  I think I made better choices this time, particularly by picking a class I already liked and upping the difficulty, so I ran through and made it to level cap.  I am in the third chapter of seasonal achievements.  We shall see if I can stick it out through all of them and collect the goodies.

EVE Online

A modest month in New Eden picked up when Reavers and KarmaFleet deployed down to Querious.  Things started out fun, but then locals got in a panic about Goons.  Now we are dodging much larger fleets, which can carry its own sort of satisfaction.  Somewhere along the way we even took sovereignty in a system for a bit, just because.

Minecraft

Minecraft has felt some neglect this month, though mostly because I finished another big project and am thinking about what to do next.  I also have a couple of posts I want to do about what has been up.  Aaron is our most active user of late, and he has built quite an array of devices that I will want to feature at some point.

Coming Up

It will be February tomorrow, but it will still be gray and gloomy… which is fine with me.  Of more bother is the Super Bowl 50, which is happening about 15 minutes up the road from our house.  A zillion fans, press, and hangers on are about to descend on the valley, so it might be a good time to leave.

In EVE Online we have the February update coming up, which will include skill stripping and selling.  Meanwhile, the Reavers/KarmaFleet deployment is expected to last for a while.

It will also be the height of the CSM silly season with many a plea to get out the vote as though there were a candidate one could vote for that would have any effect on anything.   Stabs wrote something about “regulatory capture” when the opposite is actually the case.  This is just CCP co-opting critical player groups so they can pretend like they are listening.  It is all PR and it has been since it the plan was announced back in 2008.

As for other MMORPGs… well… I guess I don’t play any other MMORPGs these days.  Minecraft and Diablo III both scratch bits of that itch I suppose.  I’ll probably have a post about that.

That isn’t much going on in February, but I am sure I am forgetting something.

Friday Bullet Points Roller Coaster

More bits and pieces that I feel like bringing up but which I don’t care enough about to turn into full blog posts.  And I wasn’t really in the mood.  Plus, my office chair was take over by cats.

And the top one gets all frisky if you move him...

And the top one gets all frisky if you move him…

So this is what you get.

Wild Times for WildStar

Fans of WildStar cannot be happy with the news of late.  The F2P conversion was done in hopes of reviving the games fortunes, but Korea’s Daewoo Securities, which keeps a close eye on NCsoft, thinks the game is going to tank in 2016.

Wildstar_logo

And if it wasn’t bad enough that analysts close to NCsoft were down on the game, former employees of Carbine, the studio which created WildStar, were following the long tradition of recriminations, exemplified by EA Louse and that guy from Turbine, have come out to tell people just how screwed up the organization was.  The whole thing was summed up on Reddit.

My take away: In the second decade of the 21st century they chose an old school, price per seat, source control system like Perforce, and then used it badly?  They could have saved a lot of money doing things wrong with any of the equally bad open source options available.

The Force Awakens Many Things

As I often note, timing is everything.  EA released Star Wars: Battlefront into the teeth of the Star Wars: The Force Awakens hype and, hey presto, despite mixed reviews (PC, PS4, Xbox, and Yahtzee) EA says they have made bank on the venture.

And, as the saying goes, a rising tide lifts all boats, even the Tortanic it seems.  EA says that, in addition to the above, they also saw a surge in revenue for Star Wars: The Old Republic as well, reporting subscription levels for the four year old game were at their highest level in almost the last three.  Quite a change from the time when John Riccitiello didn’t want to talk about the game on an investor call because it wasn’t a very important property for EA.

As I noted in a previous Friday post, even my daughter was keen to give SWTOR a try… and then the whole Boot Camp drivers issue got in the way.

One wonders how Star Wars Galaxies might have fared in this mood of revival.

Anyway, I hope this doesn’t go to EA’s head.  Not that I had a lot of hope in their plans for a “make nice” campaign plan, but it was something at least.

Paving the Way for Xenuria 2016

As part of the run up to the CSM 11 elections CCP reworked some of the CSM Whitepaper… again… including some updates about who could run for the CSM. The result was vague enough to make people think if the ran a blog they might not be eligible.  After some outcry there was a slightly less ambiguous version that still wasn’t all that clear, so CCP eventually had to come out and just say that if you were affiliated with The Mittani dot com you couldn’t be on the CSM, it being professional gaming media site compared to the fan sites that are EN24 and Crossing Zebras.

Or something like that.  CCP has a couple stories on that front, but I guess they have to put a question like, “Are you now, or have you ever been, a member of the Commumittanist Party?” on the CSM application.

This means that Sion Kumitomo, the loudest critic of the relationship between CCP and the CSM, is barred from running for another term.  Funny how that worked out.  A statement from the Church of Siontology expressed both smugness and a sense of relief at the rule change.

Meanwhile, the slate of candidates for The Imperium now looks to be Xenuria, Suzy RC Mudstone, and that KarmaFleet guy who links all those cat videos in local… and I’m not sure about those last two.  Onward the Goon plan for world domination!

Contest

Finally, you still have a chance to win ISK by entering the Signal Cartel anniversary screen shot contest.  Act now.

And that is all I have.  I will have to make my search minions work harder next time.

Same stories in here as the last time I looked...

Same stories in here as the last time I looked…

BB71- Spaceships Make the World Go Round

Well, maybe not the world, but there is no question that ships make New Eden go ’round.  And few things get EVE Online players in general, and me specifically, is new ships being introduced to the game.

Think of how many expansions where the hallmark feature was a new class of ship.

What did we get in the last couple months?  New faction electronic warfare frigates, new tier 2 faction logistics frigates, an ice mining frigate, and that brand new class of command destroyers.  That is a lot of new toys to play with.

Caldari Stork command destroyer lurking

Caldari Stork command destroyer lurking

And these new ships have a great effect on the game, shaking up play styles and fleet tactics and giving people new ways to play the game.  The command destroyers especially have changed things up and, with their AOE MJD, have become a staple of operations already.

But when is it too much?

The question for this month’s EVE Online Blog Banter asks:

We all like important internet spaceships right? The more spaceships the better right? Or are we getting too many to be easily to remember them all. A Mastodon on scan? That the hell is that and what does it do? Oh! Never mind!

Are we getting too many ships. Is it too complicated to remember them all and what their traits are? Do FC’s these days need an encyclopedic knowledge of ship types unless they want their fleet to DIAF. With more and more ships being released each year will we ever reach “too many” or do you think there can never be too many important internet spaceship types?

Are there too many ships in EVE Online? 

There are enough to devote a whole blog to pictures of them I suppose.

Back before the Odyssey expansion, which went live more than two and a half years ago, CCP was talking about reworking and detangling the mess of subcaps they already had on the field because the balance was such that there were a few good choices and a lot of bad ones.

CCP's chart, no is jpeg format

CCP’s Tech I and faction subcap chart before Odyssey

That chart doesn’t have the tech II or the pirate faction variations of those hulls, nor the ships exclusive to some non-empire factions.  And then there are capital ships.

A since then, even more ships have been added to the game, including new skills required to fly some of those ships, while other ships have been revamped and tinkered with.

The ongoing result is, for me at least, confusion and neglect.  I am confused while many a hull suffers from neglect because some newly released ship or re-balance pass makes one ship shine while another seems sub-par.

So if you want to camp gates today, you likely have a Svipul along as your old insta-cane isn’t what it once was.  In The Imperium two doctrines got the axe, one based around the Hawk and the other based around the Harpy because the Jackdaw simply does everything either of them can do better.  I think Clay Hakkari is still weepy about the Harpy doctrine.

And then there are the quirks, like the fact that sometimes the navy faction version of a ship is better at the same role as the regular one and sometimes that are fit only for totally different roles.

I know there are some New Eden grognards out there that live in EFT and Pyfa for whom the fitting game is satisfaction in and of itself.  But for people like me I just want to know what to fly.  Fleet doctrines at least simplify that aspect for me, but that still doesn’t solve every problem.

The skill training aspect still holds sway when a balance pass from CCP hits and you find that those skills you had been focusing on are suddenly no longer needed because there is a new “best” solution.  I am past 150 million skill points and I still run into that problem now and again, finding some skill I never noticed is suddenly required.  For people with less SP breadth than me, and new players especially, this is no doubt frustrating.

For example, with our deployment down south, we have picked up a stealth bomber doctrine.  Two, actually, but don’t get me started on that.  For that doctrine the ideal stealth bomber is the Purifier.  I can fly that.  It is a pretty little ship, and the only one of the lot that looks good with a SKIN. This is it with the Raata sunset SKIN.

That nebula in Khanid is so distinctive

That nebula in Khanid is so distinctive

However, I can fly it because I happen to have all of the racial frigate skills trained up to 5, plus the stealth bomber skill.  I can fly any of the stealth bombers at this point.  But for newer players on our deployment, and we are deploying with KarmaFleet so there are a lot of those, the choice of what to fly is much more limited.  Due to other coalition doctrines, they were encouraged to train up the Caldari skill path, so they likely have Caldari Frigate V as their only gateway into stealth bombers.  And, of course, for our needs the Caldari stealth bomber, the Manticore, is at the bottom of the stack rank of desirability.  The hulls were ranked:

  • Purifier (optimum)
  • Hound (good)
  • Nemesis (OK)
  • Manticore (only if you have no other option)

So we ended up with some Manticores on a fleet op the other night.  Actually, looking at our battle report, we ended up with some of each of the stealth bomber hulls.  If you have a keen eye you can spot them all in this screen shot.

Bomber fleet in action

Bomber fleet in action

Now, it worked out for us.  We melted ten Augoror Navy Issues and their support, including two Guardians, while only losing one bomber.  Yes, we had overwhelming numbers, but stealth bombers are soap bubbles when hit, so they should have taken a lot more of us with them.

That aside, it wasn’t really a unified doctrine.  And, of course, the supply chain for replacements is complicated by the fact that we have to support four different hulls, each with a different fit, while deployed far from home.

(Business tip: Now would be the time to ship Purifiers from Jita to Amarr. There was only one on the market there the other night.)

Now, there is some slop allowed in a doctrine like that.  But if you want to run a more unified fleet where you want a single, mainline DPS ship, as with our Rattlesnake doctrine, you have to provide lower skill  support roles or leave people out.  And if you want to fly the big ship, you may have a lot of training to do.

All of which means what?  That EVE Online is a complicated game?  That ship balancing is hard?  That when CCP introducing a new ship it is often over powered?  That over powered ships are eventually nerfed?

All of that and more I suppose.  This is why a lot of people don’t like the game, and while other people love it.  And I suppose it is a bit of an achievement that some of the oldest hulls in the game can still be viable.  What other MMO has in-game gear more than a decade old that is still viable.  I know somebody will have an answer for that, but it is still a pretty big deal.

I just count myself lucky to be in Reavers, because Asher is one of those savants that likes to play with fittings, so we get to go fly some experimental doctrines built around Typhoons or Claws or Ravens or Caracals or Rokhs now and again.  I’ll throw my ISK at those ventures just to die in a blaze of glory every time.

Anyway, this is a post for Blog Banter #71.  Fortunately, some wiser people than me are writing on the topic, so maybe you’ll find something more on point and less just venting and fist shaking from the list below:

I will add additional posts as they appear.

Reavers Move South Again

We had known that a Reavers deployment was in the offing for a couple of weeks now.  There had been talk about doctrines and changes to fits.  There had been some briefings about what to pack and who we might bring along with us.  But when Asher started doing briefings for KarmaFleet, who would be joining us for the deployment, things were clearly getting close.  Then we were told to be ready to move and to have our security status at least up to -2.0 as we would be moving through high sec.

The things is, with these sorts of things, operational security dictates that the line members be kept in the dark as much as possible so that information doesn’t leak and we find the route to our deployment camped by hostiles.  We were all guessing where we might go, but Asher wasn’t telling.  I was hoping for a return to Querious as I already had some ships at our old staging system lined up.

The first call for a move op came on Saturday just as The Meta Show was wrapping up.  Pilots at our various staging bases were given directions as to where to head.  I had to log in and decide what I was going to fly out to the deployment.  I had a couple of the doctrine ships with me in D2-HOS, but figured I had best take a Basilisk for the first run.  We always need logi, so having that on hand seemed the best idea.  And we had been told that we would be staging out of a station and that shipping from Jita would be arranged, so we could buy and ship additional ships out later.

I undocked the Basilisk and warped to catch up with the fleet leaving the system via the jump bridge.  Various groups were moving from stations around Deklein and Pure Blind converging on the Torrinos gate in EC-P8R, one of the gateway systems between null sec and empire space.  We would form up there for our run into low, then high sec space.

It was there, while waiting for people to arrive that we got our first kill of the deployment.  Granted, it was a blue on blue kill when, after Asher said we could clear some of the warp disruption bubbles on the gate, one of my TNT compatriots thought launching an electron bomb into the bubbles was a good idea.  He didn’t even get a kill mark on his Purifier for the Cheetah, since he blapped a fleet member.

We're so proud

Our first kill of the deployment. We were so proud

Sitting around on the gate for a while, we did manage to bring the deployment back to an “ISK positive” state as we were able to knock off some of the steady flow of ships attempting to slip into null sec through the gate.

Hanging Around on the Torrinos gate

Hanging Around on the Torrinos gate

I even managed to launch a combat drone and get on the kill mail for a Hurricane that sat on the other side of the gate for a while… letting us all get ready… before jumping in to his death.

After a bit of a wait, punctuated by enough kills that we started to joke about the Torrinos gate being the deployment, Asher got our attention and had us set our destination to Sarekuwa in Lonetrek.  Those who had failed to get their security status up sufficiently were sent off to burn there and dock up while the rest of us were to move as a group just in case we ran into somebody who had a war dec against anybody in the fleet.  Then it was off to fly through high sec, ~100 ships causing a small bow wave of time dilation, and leaving behind a pile of spam in local, as we passed though Caldari space.

Warping on through high sec

Moving on through high sec

We met up in Sarekuwa and formed again for the run to the next waypoint, which turned out to be our final destination.  We were heading to Querious.  I was at once happy… our operations in that region are part of the Reavers legend, including the taking and heroic defense of the station at ED-L9T… and annoyed because I already had two Basilisks parked at our staging for the region, so I would have flown something else had I known.

Querious is, of course, a different place compared to our last visit.  Darkness and their friends are out and Pandemic Horde, Brave Newbies, Northern Army, are now residents with some others.  Phoebe Freeport Republic is moving in, having left Scalding Pass.  Even Red Frog appears to have a system in the region.

The state of Querious - Jan. 25, 2016

The state of Querious – Jan. 25, 2016

So it looks like Querious could be a region of fun.

The last leg of the run out was uneventful and we arrived at the Reaver home away from home once again.

Landing on an old familiar station

Landing on an old familiar station

Small ops started pretty much right away, though I had to run after the deployment cruise and didn’t get back into a fleet until the next day.

At that point we had a Ferox fleet going out with Entosis things to do.  There had already been a run at the station in ED-L9T, but it had been repulsed by the locals, so we were off to try for some other stations.

I have to say, as an aside, that the new UI feature that came with the January update which shows beneficial effects on your UI is the best thing ever as a logi pilot who is in a capacitor chain.  I can see when the chain is up and who has me.

Cap chain buddies shown

Cap chain buddies shown

So I am very happy about that.

Along the way we popped a couple of pilots from the corp Isogen 5 who were running around the area.  They alerted us to a Brave Newbies ratting carrier, after which we agreed to stop shooting them so we could help them shoot the carrier instead.  Our tacklers ran out ahead as we followed along.

The Archon was caught.  A couple of friends had run over to help him, but they were brushed aside as we went in for the kill.

Archon held down and waiting to die

Archon held down and waiting to die in a Haven

We got the ship, worth about 2 billion on the kill report, and the pod, which ended up having a set of High Grade Slave implants, which made it worth more than the ship.  A happy diversion, but then we had to get back on our way to our target before the vulnerability window closed.

We were headed to OGY-6D, a Pandemic Horde system, in order to Entosis their station.  We got there in time, passing through some of PH, got in the system, and set up on the gate to catch them if they followed up in.  As we sat in readiness, an Entosis ship warped to the station and started his work.

Entosis in progress

Entosis in progress

Pandemic Horde seemed content to stay on their side of the gate while we did our work.  As it appeared they wouldn’t be coming in, Asher sent another Entosis ship off to start on the ihub, however the vulnerability window closed before the end of the Entosis link module’s warm up cycle ended, so the ihub was safe for the moment.

When the station was done, our Entosis pilot rejoined the fleet and there was a decision to be made; should we fight Pandemic Horde or just try to blow past them and head home?  The numbers were against us, but we decided to give it a go and piled into their side of the gate, in K7D-II, to see how we might fare.

Things did not go our way.  Our boosting ship got caught trying to slip through to setup, so we were without the benefit of that.  We decloaked, formed up, and started what became a short, bloody fight where we were coming off the worse.  PH had some very effective EWar hitting our logi.  We kept Asher’s command ship alive and only lost one Basilisk, but they were tearing through our Feroxes, so we aligned out and headed for home.  A surprising number of us were able to warp off despite them having several of us tackled as the order to align out was given.  The battle report shows we lost a lot, but we probably should have lost even more.

All in all, not a bad first outing in Querios for me.  A nice carrier and pod kill for a warm up, the strategic objective accomplished, and a bloody fight on the way out.  And the deployment has only just begun.

One side note.  There is Pandemic Horde video up about the fight in D2-HOS that was part of a post I did last week.  They were very proud about the Jay Amazingness headshot during the fight, before they got wiped out, but in the last moments of the video (at about 8:10) somebody speculates that Goons might get mad and invade Querious over it.  Quite the prophetic statement.  I wouldn’t call us an invasion, but there are Goons in the region now.

Meanwhile, a gallery of the screenshots I have so far.

MMOs on the List of Most Important PC Games

Earlier this week, over at PC Gamer, which I think still actually has a print magazine version, publishes a list of what they felt were The 50 most important PC games of all time.

PCGamerLogo

And, if you know me, you know I love a good list like that.  Those are discussion starters without equal, and I bring them up pretty much whenever I find them.  I’ve even written about a PC Gamer list in the past, when they were writing about the 100 Greatest Games of All Time, (they do that article every year, here is the 2015 version) that being a distinct and separate category from the 50 most important.

The most important games are the ones we could not imagine not having existed in the genre, that inspired people, or that changed the market.

Wisely, PC Gamer decided to not stack rank the lot of them, choosing to list them out chronologically, kicking off with Space War! from 1962, the first thing that actually looks like what we think of when we say “video game.” (I even wrote a bit about Space War! at one point.)

Of course, this being me, I went storming into the article shouting, “Where are the MMOs?  Show me that online massively multiplayer goodness!”

And I was not disappointed.  MMO titles that made the cut were:

  • Ultima Online 1997
  • EverQuest 1999
  • EVE Online 2003
  • Second Life 2003
  • World of Warcraft 2004

Yes, I am admitting Second Life to the fraternity of MMOs I recognize, and not just to pad the list.  It was a thing in its day, even if Massively totally over-covered it for a bit.  I have even played it a few times.

So that is five MMOs on the list… by which I mean persistent world online games in the mold we all know and grudgingly tolerate while complaining about incessantly… or 10% of the list.  Not bad for a genre.

I suppose it says something the “important MMO” era is pretty much 1997-2004.  Has everything after that been simply refinements and derivatives of what has gone before?

Of course, limiting themselves to 50 games meant that anybody is going to find omissions that they feel are important.  Even the editors had to make an Honorable Mentions list because there was no doubt a large number of titles that were so close.

On the MMO front, I am a little disappointed that MUD1 or anything from the 1980s online era was neglected.  Maybe MegaWars III wasn’t that influential, but what about Air WarriorBut the list does feel a little heavy on the more recent end of things, probably a result of the relative youth of some of the contributors and the general feeling we tend to have that nothing is more important than right now.

Still, there are some good games whose presence on the list surprised me, like Starsiege: TribesFor a fleeting moment of time that was the best online shooter ever.  I played the hell out of that

Ultima IV is on the list, which is interesting because I think you have to have at least ONE Lord British game on the list, but which one?  I suppose Ultima IV was a turning point in the series, but I was always a big fan of Ultima III.  I’m shallow like that.  Also, I had that Ultima III editor, so made my own version of the game.

I find it somewhat odd that DotA is on the list by itself as opposed to being paired up with Warcraft III, since then you could have gotten in a side mention about how much Warcraft III influenced WoW.  Ah well.

And, of course, a lot of the list includes the games you would expect… probably demand… should be included; Wizardry, Pinball Construction Set, Civilization, League of Legends, Quake, Tomb Raider, Diablo, Half-Life, SimCity, The Sims, Minecraft, they are all there.

Yes, of course Doom is on the list...

Yes, of course Doom is on the list…

But I still look back at that list of five MMOs and wonder, is that the legacy of the genre?