Category Archives: EVE Online

A Hole in the North

I heard Monday on comms that Pandemic Horde was packing up to move.  This was confirmed later via an article over at INN.  PH were going to leave their home in Fade, Pure Blind, and a bit of Cloud Ring, and move east to pick up space in Geminate.  That space was being vacated by the Russians who were going to consolidate deeper into null sec after Triumvirate gave up in Insmother.

The North Feb 15, 2018

That will actually put Pandemic Horde up tight against the rest of PanFam who sprawl across Tribute, Tenal, and Vale of the Silent, the latter sharing a border with Geminate.  That is probably a good move for them as it makes for a tighter center of mass for PanFam.

Move ops should be fun as people line up to try and catch them exposed on the path to their new home.

But it raises the question of who will move into the vacated space once PH finishes relocating?

Certainly the Guardians of the Galaxy Coalition, led by Darkness, seems a likely candidate.  One of their members, Mordus Legion, already holds some space in Pure Blind.  But do they want to shepherd that much space?

One of the oft commented upon/complained about aspects of the current situation in null sec is that you do not need to control nearly as much space to have sufficient access to mining and ratting to keep your members happy.  The Imperium, for the most part, is fine just in Delve, as the monthly economic report indicates.  Farms and fields.

The Initiative went and took much of Fountain when the previous situation there fell apart, not so much out of need as the fact that the space was there to be taken.  That put the reach of The Imperium up to the border with Cloud Ring and not so far from Fade and Pure Blind.  There went the neighborhood.  So PH’s move puts them a bit further from that mess.

Guardians of the Galaxy will no doubt scoop up the remains of Fade, which is small and in which they had maintained a foothold already.  The western half of Pure Blind however seems like a lot of space for them to keep an eye on.

And Cloud Ring seems right out.  Cloud Ring is already a bit of the Wild West with even some Gallente Faction Warfare pilots, off on a lark, grabbing the Assilot constellation in the region back in September, space that they still hold today.

I guess Cloud Ring could just roll along on its own, but western Pure Blind… GotG either have to take it to cover themselves or get somebody they can deal with to move in.  Maybe Tri is looking for a new home?

Then again, Pure Blind isn’t anybody’s favorite region… unless you like to hole up in the NPC in the middle and hot drop on the things.  So it will be interesting to see who ends up there and if they will live there or just hold it to keep somebody else from living there.

On the one hand, it is probably good that null sec is now all largely livable space without the useless systems that made people spread out.  On the other, if you told me five years ago that there would be chunks of prime, livable null sec that people wouldn’t want to bother with I might have laughed.

Anyway, we will have to see what develops in the hole in the north left by Pandemic Horde’s move.

One Hundred and Ninety Million Skill Points

That time has rolled around again.  Another meaningless skill point milestone, a new round number, made more meaningless by the advent of skill injectors, but at this point it is a tradition so I might as well carry on.

Past the 190 million mark

The story so far, for those wanting a quick summary of my skill point progression over the last decade or so.

Since the last check-in at 180 million I did an attribute remap to chase down some skills not focused on willpower and perception, which covers a spaceship command and a lot of the weapon skills, changing the emphasis to memory and intelligence.

Thanks to the way CCP thinks, I am committed to that remap for a full year, which puts me out to October.  You would imagine that a remap token would be something worth selling in the New Eden Store, but that hasn’t occurred to CCP quite yet.  They’ll sell skills directly to Alpha clones, but a skill remap would be heresy I guess.  So until then I am somewhat gimped if I suddenly need a new ship type trained up or a weapon skill.

Fortunately I have all the sub-cap skills up to IV and many of them to V, so that isn’t too likely.

Anyway, this change was to allow me to wrap up skills around scanning.  I was feeling the pain of that after using my alt to scan.  He has all the skills up the V and Wilhelm was still languishing with skills at level III of IV.  So that was my initial focus.

However, that wasn’t going to take anything like a year so, at this point, scanning skills are all done, pushed up to level V.  I haven’t had an opportunity to use them yet, but like so many of the skills I have trained over the years, they are there waiting if I should need them.

That done I started going through and tossing skills on that would be optimized by my remap, or at least not drastically hindered by it.

 Spaceship Cmd 61,730,636 (60 of 75)*
 Gunnery 17,197,141 (36 of 46)
 Fleet Support 12,896,000 (14 of 15)
 Drones 12,652,303 (22 of 26)*
 Missiles 11,111,853 (22 of 26)*
 Navigation 9,660,314 (13 of 13)
 Engineering 7,886,130 (15 of 15)*
 Electronic Sys 7,806,958 (14 of 15)*
 Armor 6,131,137 (13 of 13)
 Shields 6,074,039 (12 of 13)*
 Scanning 5,791,765(7 of 7)*
 Science 5,714,282 (21 of 39)*
 Resc Processing 4,756,183 (22 of 28)*
 Subsystems 4,096,000 (16 of 16)*
 Trade 3,399,530 (10 of 14)*
 Targeting 3,207,765 (8 of 8)
 Neural Enhance. 3,202,510 (7 of 8)
 Planet Mgmt 1,612,315 (5 of 5)
 Structure Mgmt 1,446,824 (6 of 6)*
 Rigging 1,312,395 (10 of 10)
 Production 1,157,986 (5 of 12)
 Social 1,130,040 (5 of 9)
 Corp Mgmt 24,000 (2 of 5)

 Total ~190,000,000 (345 of 424)

That is a total of 345 skills by my count, up from 338 last time, so somewhere along the line I picked up 7 more skills.  Those with an asterisk went up since the last check-in.

Of course, Spaceship Command still reigns supreme as the top category after all these years and, despite the attribute remap, it still went up a bit this time around and a new skill was added.  That would be Minmatar Carrier, since the Nidhoggur is the current new hotness in the meta.  I don’t own one, but I could get in one and fly it if I had to.

A Nidhoggur with a Cerb shadow on it

At the top end of the list Gunnery and Fleet Support didn’t get touched, but Drones saw a boost as I started working on the level V versions of fighter skills in order to use tech II fighters with carriers.  This was spurred by my going on a capital training op that actually explained how to use fighters in terms I could understand, so I think I can do that now… though I think I already forgot how to send fighters to specific locations using that two-axis command.  We’ll see.

A few other slots got minor boosts, but Scanning, as one might expect from what I wrote above, saw the biggest boost overall, jumping over 2.7 million skill points since the last check in.  I have all those scanning skills to V now.

All that training upped the count of skills at level V, so my current spread looks like this:

 Level 1 - 1
 Level 2 - 4
 Level 3 - 43
 Level 4 - 91
 Level 5 - 206

That’s what you get at my end of the training cycle, a lot of skills.  As for what to keep training… well… I always have a queue at least two years deep.  I have to finish up those fight skills.  Then there are things like Neurotoxin Control and Neurotoxin Recovery to enhance my in-game drug usage… all Reavers are Quafe addicts… and others that align with my current attribute selection.  There is more than enough there to keep me going through the 200,000,000 mark.

I do wonder how much longer this series of posts will be viable.  In part, I wonder when I’ll just be done an start actually training an alt on my account.  But mostly I wonder about my ability to get at the data for these posts.

I have used EVE Mon for the data over the years.  However, support for it has fallen by the wayside of late and, while it did get an update recently, even if development for it is renewed with some vigor, it still faces the looming cliff of the death of the old API system in the spring.

Come the 8th of May the old API system, along with CREST, will be shut off and only the new-ish ESI API will be left.  I get the reasoning and we’ve certainly been given plenty of warning, but it will still mean the death of a number of third party applications that have popped up over the years as the authors decide if it is worth reworking their integration.

That’s the problem with community projects, which make up the bulk of EVE Online tools, they depend on players remaining invested with the game.  Once they wander off, support for their tool often stops.  I worry that come May 9th we might find something major like DOTLAN EVE Maps has gone missing.

Meanwhile, my experience with the new ESI API system, largely confined to the Neocom II app on my iPad, has been less than stellar.  Either that app is messed up or the new interface does not deliver data in an accurate or timely manner.  As I noted in my look at that app, it shows me two different skill point totals, neither of which are correct.

Of course, I could just log into the game and dig through my character sheet for the data.  However, it doesn’t total up my skills nicely by category the way EVE Mon always has.

My skill counts by category in game

Though EVE Mon is fallible as well.  It still showed the old 5 subsystems per empire skill plan, but that has been trimmed to 4 now, so it should be 16 total skills for the Subsystem category, not 20.  Such is life.

And my alternate choice, EVEBoard, where you can see my character’s skills laid out, also depends on the old API as well, so that won’t help much unless/until they upgrade as well.

So the next milestone is 200,000,000 skill points which, given the usual 7 month cycle, ought to hit at some point in September.  We will see then if

Citadel Changes Feature in February EVE Online Update

The February update for EVE Online has been deployed and it brings a host of changes.

Love is in the air… or space… or whatever

As noted in the headline, the biggest changes are probably to citadels, which got the
“Upwell 2.0” firmware update.  Or so they say.  This is covered in detail in a Dev Blog, including changes that were made after it was initially published, so I won’t repeat all of that.  Instead, a few highlights.

Low Power Mode – This is a new state for citadels that have no service modules active which, one would assume, means that they aren’t being used for much besides docking and tethering.  When in low power mode any attack will get to skip the second round of assaulting the citadel, skipping the armor cycle and having to just do the shield and structure rounds.  Shield hit points for structures in low power mode are also reduced by 33%.  This should make clearing unused or abandoned structures, something of an issue in high sec currently, easier.

Updated Vulnerability and Reinforcement Cycle – The timing of attacks have been changed.  Probably the biggest aspect of that is now one can attack a citadel and finish the shield cycle at any time rather than having to wait until a specific weekly vulnerability window.  After that attackers have to come back during a time chosen by the defenders.

  • An initial attack that can occur at any date and any time chosen by the attackers
  • A second attack that occurs in the timezone of the defenders, on the day chosen by the attackers
  • A final battle that occurs in the timezone and day chosen by the defenders to allow them a last stand

CCP posted a news item suggesting that owners of citadels set these new timers before the update.

The flow of attacking an Upwell structure now follows this flow chart.

How to explode a citadel

There has also been an overhaul of citadel weapon systems that includes the removal of void bombs, which were restricting the composition of attacking forces to doctrines that could hold up while being neuted out.

Moon mining is now available in wormhole space and in 0.5 high sec systems, two items promised since last year.

Again, there is a huge list of changes covered in the dev blog (and clarified in some cases in the patch notes) for those interested.

On to other items, Assault Frigates got a balance pass to make them more attractive, so they are all now a bit faster, a bit lighter, and have 30% more capacitor.  In addition the Ishkur, Retribution, and Jaguar got some extra attention, which is covered in this thread and the patch notes.

There is also a new series of Assault Damage Control modules that may be fit only to Assault Frigates or Heavy Assault Cruisers.  The new modules give less passive resistance, but can be activated for a short period (13-17 seconds depending on the type) to provide a 75% boost to resists, after which it takes 150 seconds for the module to recycle.  We shall see if this makes Assault Frigates or HACs more useful in a universe where battlecruisers, strategic cruisers, or T3 destroyers are usually a better or cheaper option.

Then there is the Guardians Gala Event, which kicks off today and runs through to the 27th of the month,

Guardians Gala Comes Again

The event consists of sites that will pop up on your overview all over New Eden which you can attack for loot.  They will show up in The Agency interface.  The sites come in two flavors this year, normal and VIP.  The VIP sites are alleged to require more than one ship according to CCP, but I’m sure somebody will come up with a fit to solo them.  There is a scouting report for the event over at The Nosy Gamer.

Among the prizes this year are slot 8 stasis webifier enhancing implants and Eros Blossom SKINs, which are pink… and you know how we all love pink SKINs.  In addition some Eros Blossom SKINs (and pink fireworks as well) will be available in the New Eden Store for PLEX.

On NPC structures, Bloodraiders and Guristas shipyards will now no longer be locked into a select set of regions but will now spawn all over low and null sec.  I do not see a mention of whether or not there will be more spawns, but I assume that at least the Bloodraiders, which used to be limited to a single spawn, will be increased in numbers.

And both the shipyards and the forward operating bases will have a cap put on the size of their defense fleets.

Objects seen on missions (which CCP still calls “dungeons” in the patch notes because they hate me and want to give me an aneurysm) have been updated for the V5 shader so are probably a lot shinier than they were before.  They might even look better too.

Finally, there is a line item in the patch notes that indicates that CCP has updated the Wwise audio engine in order to improve audio stability and performance, which I am sure will get any number of readers to respond with, “EVE has sound?”  Audio has long had performance issues in the game and people who end up in fleet fights generally turn sound off just to eke out some additional performance from the client. (Closing Local helps too.)  I’ve run this way so long that I’ve become used to fight in space being silent affairs aside from voices on comms.   But silence is probably right for battles in a vacuum.

Anyway, the update is now live.  You can read up on it in the Patch Notes or on the Updates Page.

CCP and Proposed Changes to CSM Elections

CCP announced yesterday that the minutes from the CSM12 Winter Summit are now available for your perusal.

CSM12 still rolling along

The minutes, as always, seem as much a tool to irritate as to inform.  That is just the nature of the beast.  The minutes are a brief record… in 77 pages… of people talking about EVE Online, do people actually doing anything about it.  And the CCP people often respond to ideas or questions in the same way, that they’ve discussed or thought about this or that, but never had time or never got to it.

Because there is the reality of software development; you always have more ideas than time and everything always takes longer than you think.  If, sitting on the outside looking in, you think something should be easy… like, say, remove the DUST514 references from the chat windows… it is probably because you lack the knowledge surrounding it.

So they are there, read them, mine out the few chunks of data, try to read the tea leaves that form the rest, and move on.  Exploding on the forums probably won’t help anything, but if it will make you feel better you can join in.

One item to which CCP decided attention to in their dev blog post was a proposed change up to the CSM elections.  As somebody who has never been a fan of the players electing a focus group… I called the whole thing the Galactic Student Council nearly a decade back… changes in the election process often strike me as rearranging the deck chairs on the Titanic; the new layout may be nice, but it isn’t going to change the end result.

In the case of the CSM, popularity or being the candidate of an organized group, as opposed to deep game knowledge, wins.  And, of course, null sec is the most organized out of necessity, so guess who is pretty much guaranteed to secure at least half the seats?  So that we get anybody with deep knowledge of aspects of the game is as much chance as anything, though we don’t seem to have as many vanity candidates winning recently.  It seems that people eventually figured out what a “free trip to Iceland” really meant.

Not that I think deep knowledge could change things or “make” CCP do anything.  I like to imagine new, dewy-eyed and determined CSM members showing up in Iceland set to change things and walking away ashen faced like they just got a tour of Voronezh Meat Packing Plant #12.  As with sausages, it is probably best that you not look to hard at how software is made.

Anyway, I digress.

The changes being proposed are, as I read them:

  • Move the CSM elections to a point later in the year
  • Increase the amount of time for campaigns
  • Reduce the actual time spent voting
  • Announce the results sooner

The first point seems to come from the experience of the current CSM members who felt that after Fan Fest, when development starts to slow down a bit as summer vacations begin, would be a better time to bring new members on board.  I don’t think it is a CSM12 conspiracy to extend their own tenure for a couple months, but you never know.

The second, extending the time from when we know the official candidate list through until voting begins, seems to be rooted in the charming belief that the people who aren’t paying attention and who never vote might change their minds if only there was more time to try to distinguish between the huge grid of avatars from which they get to select.

The third point, reducing the actual duration of voting, seems to contradict the above, but really what it means is that CCP has data on actual voting as opposed to campaigning.  They say most people vote on the first day or the last day, basically those were were aching to vote and those who said, “Oh crap, I’d better vote!”  That seems to make sense, but I am sure somebody will cry “voter suppression” over the proposed change.

And then there are the results, which CCP knows pretty much straight away, but which they sit on for weeks and weeks so they can announce them at Fan Fest.  I guess we’ll just have to do without that particular aspect of Fan Fest which, as somebody who will only ever see Fan Fest over a live stream, works for me.

So sure.  Make the changes.  I strongly suspect that they won’t alter the expected outcome and will just give the same people who complain every year about the same things regarding the elections another bullet point or two for their list as we roll on into CSM 13.

CCP Updates Their RSS News Feeds

As I mentioned… okay, bitched about… in Monday’s post, the coming of the new EVE Online community site disconnected the news updates from the old RSS feeds.  The feeds were still there, but no new items were being added after the change over.

RSS logo for an RSS post

CCP Avalon, responding to the grousing of the few of us who actually use RSS and a feed reader (or who populate web sites like Total EVE or the side bar of my own EVE Online Pictures via these feeds), sent out an update over Twitter earlier today with a new set of feeds for EVE Online news.

Since WordPress seems to want to mangle that Tweet due to URLs, the new feeds are as follows:

There are also JSON flavored versions of the feeds, if that is your thing.

The feeds are up and live and populated with current and past items, so it wasn’t even a hard before/after cut over but a smooth transition.

So all is good in that little corner of the world again.  The side bar on my other blog has been updated and once I update Feedly those items should be showing up in the Gaming Company News feed at the bottom of the side bar here as well.

Social media is fine and dandy, but RSS is where you go when you want reliability.

Delve – Did the Million Dollar Battle Make a Dent?

CCP Quant was quick again to get up the Monthly Economic Report so we can see what happened in New Eden in January.  The new community page layout changed the way you interact with the report a bit.  You can no longer just click on a chart to see it full size.  Instead you have to right click on the charts and select the option to open them up in another tab.

Not a huge deal… unless you use Firefox… but annoying and pointless.  CCP could have done better.  Also, the sorting of charts was odd this time around, and a couple of the interesting bar charts got dropped.  Again, not huge but annoying.

The huge deal, for me at least, is that CCP seems to have killed off the RSS feeds for their community sites.  CCP seems to only care about Facebook and Twitter these days, both of which monkey with what you even see in your feed, so are completely unreliable.  RSS isn’t new and sexy, but it is solid and reliable… and so CCP has abandoned it.  Another metaphor in that I am sure.

CCP has yet to respond to any questions about RSS.  They probably expect that nobody uses it and that nobody will notice it is gone.  And who knows, they might be right, but so far it is just silence.

Anyway, the million dollar battle that wasn’t happened during the latter half of January as the Imperium mobilized and headed north with their big toys to shoot a Keepstar in Cloud Ring, so this month’s question is whether or not that had any impact on the report.

First up is mining value, where Delve continues to dominate.

January 2018 – Mining Value by Region

You can click on that chart, or any chart in this post, to see a larger version.  No need to muck about opening new tabs… or another browser if you use Firefox.  It isn’t hard.

The bar chart shows Delve relative to other regions.

January 2018 – Mining Value by Region – Bar Graph

The value of ore mined mined however was down to 8.1 trillion ISK in value from 11.5 trillion ISK in December.

But as I mentioned last month, that value is based on the market value of minerals in New Eden, so a drop in that price lowers the ISK amount mined, even if the total volume remains the same.  So what happened to mineral prices in January?

January 2018 – Economic Indices

Mineral prices actually bounced a bit and went up.  So I think we can see a palpable reduction in mining in Delve in January.  Now, did the battle cause it or did everybody just have to go back to work in the new year?  I don’t know, but something did have an impact.

The next indicator is everybody’s favorite to love or hate, NPC bounties, the one that shows actual ISK being brought into the economy of New Eden.

January 2018 – NPC Bounties by Region

Last month bounties in Delve were just shy of ten trillion ISK, this month they are just over 9 trillion ISK.  That is still a lot, and Delve remains at the top by a fair margin… Branch, the next highest number, is just past half of Delve… but still a bit of a decline.

CCP opted not to include the bar charts associated with bounties, so we’ll skip right to the sink and faucets graph.

January 2018 – Top 8 ISK Sinks and Faucets

That chart shows a clear dip around the third week of January when a lot of null sec was suddenly pulled into this battle.  Not that big of a dip though, and it spiked back up and continued its ongoing ascent, leading once again to the musical question, “Is CCP going to do something about this?”  Certainly nothing has been discussed in public.  Soon we’ll all be able to afford titans… unless inflation kills us.

On the trade value by region front, the bar chart that excludes The Forge region, with Jita and Perimeter, shows the Delve market continues to boom.

January 2018 – Trade Value by Region – Bar Graph, The Forge Excluded

Though the battle might have sparked some sales to get into doctrine ships, only those who produce fighters will have likely seen a boom in the post-battle market.  So many fighters sacrificed.

In production Delve again remains second to The Forge, the economic heart of New Eden.

January 2018 – Production Values by Region – Bar Graph

Again, lots being built in Delve… fighters especially I imagine… but not much of it was consumed by the battle, so the build up in the region continues.  You think I am joking about titans, but there is a push to get more of the Imperium into the big ships via the “make ISK, but skill injectors, skill up to a titan, make more ISK, buy a titan” path.

Finally, there is the overall summary graph that I like to include each month.

January 2018 – Regional Summary Stats

In summary, while the million dollar battle had some visible impact on the economic activities in New Eden, it wasn’t that much.  You can see where it was on one of the additional graphs.

January 2018 – Peak Concurrent Players by system

There were lots of players in and about the Cloud Ring region.  However, the wheels of industry continued to turn all the same.

Anyway, another month and another economic report.  You can look at the full report which includes additional charts and all of the raw data if you are interested in the New Eden economy.  Just mind the horrible new site that is hosting it.

January in Review

The Site

Just trivia for the site this month.  A week or so back my phone buzzed with this announcement.

A New Record!

I found that amusing, though since I have turned off the alert for when somebody clicks “like” on a post, I am not sure who went through and clicked the button on a bunch of posts.  None of the recent posts at that point had more than three or four likes, so I assume it was somebody serially reading and liking posts.

Meanwhile, back in the day, WordPress.com used to give bloggers some end of year stats around New Years, but stopped doing that a couple of years back.  On the stats page there is an Insights tab that shows various meta details about your blog which now includes some annual details.  For 2017 my stats were:

  • Total Posts: 350
  • Total Comments: 1,429
  • avg comments per post: 4
  • total likes: 1,398
  • avg likes per post: 4
  • total words: 326,343
  • avg words per post: 932

It also tells me that so far for 2018 I am averaging over one thousand words per post, so the bloviation continues.  Also, the likes per post stat confirms that 21 in a day is an outlier event which has increased my average likes per day for 2018 to 5.

One Year Ago

As with most years here at the blog, it began with predictions.

Nintendo was telling us all about the Switch console, due in March.

I barely had predictions post before Daybreak announced they were closing Landmark, ticking one off the list for me.  That got people freaked out about other Daybreak titles, so I reviewed the list.

That also led me off onto a semi-sarcastic rant about an EverQuest successor.

It was also high noon for Asheron’s Call and Asheron’s Call 2.

With a new iPad I lost all my progress on Candy Crush Saga, so forswore the title forever.

I was also tallying up the results of my purchases from the Steam Winter Sale.  I don’t get why people like Stardew Valley so much.  Just not my thing I guess.  I did play a stretch of Train Valley however.

The long mansion road project was starting to hit home with me, but I kept on moving forward village by village.

In EVE Online I hit the 170 million skill point mark.  All those skill points and I still don’t use my capital ships.  After a false start we got the first update of YC119.  It had music.  It was also the kick off of the CSM election season.

In null sec there was a big battle at F4R2-Q that seemed to herald a new war.  However coordination problems with the local defenders saw us pulling back to Catch.

And in Diablo III we were waiting for the Darkening of Tristram event.  I ran through it quickly once, and then again to get some more achievements.  It was kind of neat, but it wasn’t the original Diablo.

Five Years Ago

Firefly Universe Online.  Was that a hoax or not?  I still don’t know.  And does the acronym FUO seem mildly obscene?

Wizardry Online joined the SOE stable while Pirates of the Burning Sea was sent packing.  Who is laughing now?

We got our full group together in Rift and did our first instance of the year, dying at least 100 times combined.  This lead to a side post about bosses and gimmicks and what makes a challenge.

In World of Tanks the instance group was scooting around. We even created our own little clan.  Potshot and I were totally going French.

In EVE Online, after a sudden burst of war fever died down, there was a surprise battle where more than 2,500 ships clashed in Asakai when CFC FC Dabigredboat led a supercap fleet in to rescue a stray titan.  The battle was so big that CCP did a Dev Blog about it.  Meanwhile, we were to be denied LEGO Rifters.

The DUST 514 open beta was officially open.  I still haven’t bombed anything from orbit yet.

Path of Exile went into full open beta as well.

Krono made its way from EverQuest II to EverQuest while I was wondering what people were spending their Station Cash on.

I was musing about MUDs again, and vendors who wouldn’t simply buy any crap you had for sale and dead rats.

There was a list of 20 games that defined the Apple II.

And I wrote out my yearly list.  This time it was goals, mostly because I was on vacation when I was supposed to be writing it.

Ten Years Ago

I started off with a helping of silly predictions.

I was bemoaning my inability to be a fan boy and parrying claims that PvE players were going to ruin Warhammer Online.

There were some pictures from my daughter’s LEGO birthday party.  Those seem to get linked on Pintrest quite often.

Then, with Tabula Rasa dead to me since open beta, I started wondering if there was any hope at all for a Science Fiction MMORPG.  This ended up being one of my most responded to posts of the time.  Plus, in addition to all the comments, PotshotTipaLemegeton, Gooney, and even Massively following up with response posts. This post still gets a lot of views every month. (And yes, I do think there is hope, I just don’t know when we’ll get what we’re looking for.)

And, along with that, I wrote about five LEGO Video Games I would like to see made.  And a few of those ended up getting made.  Imagine!

Then there was the start of the run-up to Pirates of the Burning Sea which, among other things, required me to invest in a new router as well as reviewing how to pick a server in a new game.  The latter was from a time when we assumed servers would stay crowded like they did in WoW.

In World of Warcraft the Saturday night instance group was hitting Scholomance, Dire Maul West and Scholomance again as part of the Paladin mount quest, Stratholme, then Dire Maul West once more for the Warlock mount quest, and then Scholomance for the third and final time to get all the epic mounts straight.  By then we were all level 60 which meant we could head  to the Outlands only a year after The Burning Crusade shipped!

In EVE Online, after spending millions of ISK, I managed my first Tech II Blueprint, then I couldn’t afford to build it. Ah, life in New Eden.  I also got my standing past 8.0 with the Caldari Navy and spent time hauling trash.

And, finally, in Lord of the Rings Online I was able to pick up my Bree Pony, the 2007 holiday gift to founders.

Twenty Years Ago

I got nothing.  I think we were all still playing Warcraft II and waiting for StarCraft to come out.  I remember a lot of people I knew being anxious for it to ship.

Most Viewed Posts in January

  1. From Alola Pokedex to National Pokedex in Pokemon Sun
  2. Where the Hell is that EverQuest Successor Already?
  3. Alamo teechs u 2 play DURID!
  4. Top 25 EVE Online Corporations Graph – The End Number
  5. The Coming Battle in 9-4RP2
  6. My 2018 MMO Outlook – Mining for Old Gold
  7. A Bit More Bag Space with WoW Patch 7.3.5
  8. The Million Dollar Battle Hangover
  9. 2018 – Predictions for a New Year
  10. A Return to Physical Netflix
  11. Quote of the Day – Satan Speaks on Lockboxes
  12. Delve – How Does One Value Minerals?

Search Terms of the Month

pokemon battle on middle earth.jar
[Heresy, both the concept and it being in Java]

swtor-digipass@go6
[Somebody knows their VASCO products]

everquest 3
[Dream on]

pokemon sun and moon solo run
[It is a single player game, so I guess that is any run]

what is the name of the third warcraft expansion
[That is the one we do not name]

war thunder plane with most bombs
[I think it is the He-111, at least for lower tier planes]

EVE Online

Early in the month I was in as part of our small deployment to the north, dropping citadels and making the locals come up to fight over timers, which went well enough for us until the locals finally got their act together and blobbed up.  We’d have done the same around Delve, just a lot sooner.

Then came the build up for the big battle at 9-4RP2, which distracted us from other efforts in the north.  When I finally came back to our staging system I found that the locals had been busy removing all of our citadels.  So I guess we’ll be starting from scratch on that front.

Pokemon Go

Pokemon Go saw the releases of more Hoenn Pokemon towards the end of the month, so my captured and caught numbers went up noticeably again.  I also finally got the last candy I needed to evolve my Slowepoke into a Slowbro.  I also managed to squeak into level 31.

Heartbreak moment of the month was finally seeing a Lapras in the wild, then being cheap and not using one of my few sure catch candies on the first throw and having it flee.

  • Level: 31 (+1)
  • Pokedex status: 262 (+23) caught, 301 (+25) seen
  • Pokemon I want: Seaking
  • Current buddy: Horsea to earn candies to get that Seaking evolution.

World of Warcraft

I spent a lot of time with Pet Battles, right up to the end of the month finish of the Celestial Tournament.  I am also edging my way up to the 700 pet mark, for which there is no achievement.

I also carried on in Argus rather halfheartedly with my main and then worked on some alts.  I potentially will have quite a pile of level 110 characters when Battle for Azeroth ships, so I am not sure what I will do with the level 110 boost that will come with the expansion.  I am certainly not running out right this second to pre-order because of that.  The allied race thing however…

Other Games

I watched The Mittani playing Stellaris for a bit on the INN stream and then went back and played that for a bit.  That is my problem with watching people stream games, I just want to go play them rather than watch.  Meanwhile, Stellaris is still a good game in which you can get lost for hours.

I got fed up with War Thunder and uninstalled it.  I just got tired of high skill players haunting the lower tiers for easy kills.  Or maybe I am just horrible.  Meanwhile the interface that combines the game’s aerial aspect with tank combat and sea combat… I think that is in there… is confusing enough that I stopped bothering to pursue it.  I’ll have to get my flight sim fix elsewhere. (Also I had to use regedit to remove all of War Thunder, which makes it less likely that I will ever install it again.)

I was invited to play a couple of Jack Pack 3 games with Liore’s club, specifically Trivia Murder Party and Tee K.O., both of which were a lot of fun.  There is also an interesting “watch things on your computer screen, provide answer and/or draw things on your phone/tablet” dynamic to the whole thing.

Coming Up

Well, I would take a guess that there won’t be another huge battle next month in EVE Online.  Null sec needs time to ponder before another 6,000+ player conflict happens.  But there will be updates to citadels with the February release, some of which will make them easier to attack, especially if they are just sitting around out of fuel and unused.

Also we should start hearing something about the CSM election campaign season.

In World of Warcraft I have my eye on the level scaling changes that came in with patch 7.3.5.  Specifically, I want to see what going to Northrend at level 58 and spending 22 levels there is like.  Can I get through all the content before I out level it?  Will I need to take off my heirloom gear?  The latter idea bugs me only because I like not having to worry about gear as I play through the story.  Also, I want to do it as Horde to see if there is much difference between that and the Alliance campaign.

I will also keep running the Celestial Tournament every week until I have all the pets from that.  I’m starting to wind down a bit on the obsessive pet leveling binge… the week with 200% exp where I went nuts burned me out a bit… but there are still some key pets I want to get to 25.  Also I should finish up Argus and run all the instances I need to in order to wrap up crafting.  Doing LFG isn’t that much of a pain, I am just not fond of the “rush rush” nature of it.

We’ll see if I keep with Stellaris or wander off after a couple of games.

Also there are a couple of major sports events coming up, Super Bowl 52, which mostly serves to remind me how old I am since a couple of east coast teams are in it, and the Winter Olympics, so I can look forward to people complaining about how NBC has screwed up the coverage.  Somewhere in between the two is my wife’s birthday, better not forget that!

And, finally, for those interested in blog stats, I also have the 2017 blog stats for my other blog, EVE Online Pictures:

  • Total Posts: 183
  • Total Comments: 7
  • Avg Comments Per Post: 0
  • Total Likes: 19
  • Avg Likes Per Post: 0
  • Total Words: 381
  • Avg Words Per Post: 2

I am actually a bit surprised there were that many words, since the count does not include titles.  I guess I can’t keep quiet even on a blog that is supposed to be pictures.  The comments were split, 3 telling me I misidentified a ship, 3 of my copping to my mistake, and one “nice.”  Very few people click the like button or rate the posts there.  I thought the rating feature would be a thing, but it isn’t.  Ah well.  I’ll write more about all of that when it turns ten years old later this year.