Category Archives: EVE Online

The Imperium Rebuffed at UALX-3

Apparently we ran out of Eagles.  Or that was the word by the time I was able to get logged in and join one of the reinforcement fleets.  I had an Eagle.  It was the ship I brought out on the first move op.

Heading eastward through an Ansiblex

But it was too late by then.  By the time I was in a fleet and up on voice coms we were being told to stand down, that we had been thwarted in our first major battle of the brewing war.

All of this was around the ihub in the system UALX-3… another system with some history, where another big fight took place… located in Tenerifis, where we were just a few weeks back.  The Imperium had reinforced the ihub and the timer came out yesterday afternoon my time.  PAPI decided to contest this and a tug of war over control of the system broke out, running for several hours.  The joys of Fozzie Sov.

Northwest Tenerifis – June 24, 2022

The system is not too far in from Catch, where we are staged currently, and would make a good forward base if we could grab it and hold it.  However, we failed to do that.  The battle report, which covers all of the systems in the constellation, because that is how the sovereignty contest system works, with nodes appearing constellation wide to fight over, showed very even numbers

Anyway, the header from the battle report:

Battle Report Header

1,400 pilots counted in the tally, divided between the two sides,  though those who don’t get on a kill mail somehow, which often means logi, don’t end up on the main report.  Still, a significant number of ships on the field, with 1,604 ships destroyed, which means there was significant numbers re-shipping and returning to the fight after they were blown up.

All told, just shy of 209 billion ISK was destroyed in the fight.  We’re not into World War Bee top ten battles territory yet… not even close… but for the opening of a conflict it is not insignificant.

The Imperium lost both the objective and the ISK was and had to pull its forces back to its staging system to regroup.  This failure means a reassessment of the plan of attack no doubt, along with a call for more supplies and more pilots to move to the staging Keepstar in Catch.  Move ops are carrying on and contracts are going up on the market to supply the war effort.

We will see how the next strike fares.

Reflecting on the CSM17 Ballots and Voting

We had the CSM17 election results last week, the culmination of a couple months of effort and the outcome was about as expected.  Null sec candidates won a majority of the seats.  That they won 8 rather than 7 was probably the closest we got to a surprise.

The CSM17 Winners

I am being a bit glib with that statement, but only just.  The CSM has changed over the years, but ever since null sec realized that if they didn’t have a seat at the table that non-null players would happily put null sec play styles on the chopping bloc for their own benefit, the null sec blocs have used their numbers and organizational power to see that they were not only represented, but over represented.

And like the outcomes, the responses to the results have been just as predictable.

Fortunately CCP gives us a lot of data about the election so we can all pour through the results to our heart’s content.  Angry Mustache, newly elected to the CSM, took over Suitonia’s old role and converted the ballot data, which is all just numbers in a file, into a spreadsheet in order to display the various ballots that were cast.

Then KZDavid took that data and created a summary chart that groups all the ballots by the top three candidates on them in order to make the ballot data a bit more digestible.  I am going to steal the updated version of his chart for the basis of the next part of this post.

KZDavid’s CSM17 Ballot Summary Chart

I tallied up the totals for ballots that had three null sec candidates at the top (I had to give Hy Wanto Destroyer a pass because he was second or third on a number of null sec ballots, but I didn’t count any where he was first) and came up with 15,249 ballots cast, which represents 49% of 30,814 total ballots submitted in the election.

Is null sec half of the game?  I don’t think so.  It is certainly more that the long discredited 15% number that has bandied about for years.  And we saw 35% of those logged into the game just in Delve back at the second battle of M2-XFE.   But even if null sec isn’t half the total active game population, they don’t have to be.  Only Omega accounts, those who are subscribed via real world money or PLEX, are allowed to vote.

I also don’t know how many Omega accounts are active in the game.  I have been down “the how many people play” path before.  I would have guessed at a number around 100,000 a year ago.  It is probably less now, but it seems pretty clear that not every Omega voted.

So null sec votes in greater numbers than other areas of the game.  In fact null sec votes in numbers almost equal to all other areas of the game combined, and in an election, voter numbers matter more than total numbers.

Null sec also votes with greater focus and/or organization.  More than one third of those null sec votes, or more than one in six of all ballots cast, were for the top of the Imperium ballot.  That was enough to elect three candidates in the first round and still trickle down some votes to the fourth spot on the ballot.

Other null sec groups voted in smaller numbers, but with similar focus, sticking to the ballot endorsed by their leadership, and the top candidate on all of the null sec group ballots was elected.

And so null sec is represented beyond its numbers in the game, because even the most pro-null player isn’t going to insist that 80% of the game is out in 0.0 space.

How do we change that?

First, I am going to assume that somebody wants to change the way things are just based on the amount of bitching.

I am also going to assume that CCP wants to maintain the whole elected council aspect of the CSM as that stirs up a bunch of game coverage, even if a lot of it is within specific niches of the community.  Those who say that the CSM is just a PR exercise are not wholly wrong.

And, finally, I am not going to suggest the unlikely.  High sec, low sec, and wormhole groups are not going to suddenly come together and organize into any sort of effective voting bloc.  It isn’t impossible, but it requires a lot of work.  You cannot just wait until next year when CCP announced the CSM18 election schedule and think, “I’ll start on my campaign now!”

If you’re not on a null sec ballot and you aren’t famous, you should probably start campaigning today.  You don’t have to be overt, but you should start getting your name out there, engaging in good faith discussions about the game, and generally laying the groundwork.

So, in thinking this through, I have come up with two things that CCP could do to try and change the makeup of the council.  And one of them will actually work.  They are:

  • Pack the Council
  • Put Voting in the Game

Put Voting in the Game

We’ll start with the second item first, putting voting in the game, as it is the least likely of the two to change anything.

The idea is to get more people to vote.  Early on many critics of complained that CCP was not doing enough to get out the vote.  To CCP’s credit, they have… if slowly… over time piled on more and more ways to tell people about the CSM elections.  We’re at the point where it is on the launcher, announced in a pop-up at login, comes to you via the email address associated with your account, gets a dev blog, a login event, in-game voting information stations, and CCP sponsors a host of candidate interviews.

So they have been putting in some effort.

But in the end you still have to leave the game and go to the web site, get logged in, which for me means dragging out my phone and finding the Google Authenticator app, navigate to the right page… because when I logged in it didn’t return me to the voting page I had started at… and figuring out to vote in something of a sub-optimal UI.

It isn’t a horrible experience.  But it isn’t the best experience either.

So the operating theory for some who still think CCP is deliberately suppressing the vote to favor null blocs… I kid you not… is that what CCP needs to do is put voting in the game.

And I could see that as an improvement.  Put it in The Agency, give it a decent UI, pop that at login every time somebody enters the game during the election until they have voted, and given them something… some ISK or some skill points or an “I voted for CSMXX” hat… once they have voted.

They could even make it a polling interface in The Agency that they could use for other questions or issues with the player.  It doesn’t even have to be used for serious things all the time.  You could have votes for favorite faction cruisers just for grins.

And, of course, if an Alpha account logs in CCP can remind them that the franchise is for Omegas, so please subscribe to vote.

Done right, it could boost the election turn-out.

Would it make a difference to the results?  Maybe?  I don’t think you’re going to roll back null sec bloc votes to less than six seats.  But maybe it keeps null sec from grabbing eight seats again.

Pack the Council

This option will work, if your goal is simply to get a few more non-null sec voices on the CSM.  Basically, CCP just needs to go back to a larger council.  If CSM17 had been 12 players rather than 10, there would have been two more non-null sec voices.  If it had been 15, there would have been five more non-null sec players elected.

The coordinated, targeted, ballot oriented voting of the null sec blocs goes deep on a few candidates quickly, then peters out.  If you go back to my election results post and look at the order of elimination, you have to go backwards quite a ways before you find another null sec candidate.  If they missed the early trickle down of vote, they did not hang out for long.  Pando was a rare exception, squeaking in due to broad support outside of his bloc.  But the fifth candidate on the Imperium ballot, Hyperviper1, was out in round 16.

So CCP could get wider representation on the council fairly easily by just having more people on it.

CCP reduced the size of the council to ten with the CSM12 election because they wanted to fly the entire council to Iceland for the summits.  There was some immediate analysis about how that would affect representation.  What has come to pass is that null sec owns 6-8 seats on the council.

CCP could expand the council and bite the bullet on the cost of a comping a couple more people for a trip to Iceland.  But given that Covid has kept there from being a live summit for a couple of years now, they might just opt to keep them remote in any case.  That would be a disappointment to many, as getting to know the CCP team socially creates a bond that makes them easier to work with.  But it wouldn’t surprise me.

What Will Happen?

Probably nothing.

The status quo serves CCP’s needs when it comes to publicity and player engagement and looking like they’re listening.

Would they like a more diverse council?  Probably.

Would they spend another dime to get it?  Probably not.

Would they listen to a more diverse council any more than they currently do? Not a chance.

But if they did want to change something, they do have options.

The Imperium Deploys East for War

The Initiative and the Goon Expeditionary Force just spent two months burning down FI.RE’s territory, sweeping clear the flood plains before their home, arriving at the gates of the main staging system in Tenerifis.  We returned from that operation at the end of the first week of the month.

Capital ships taking a gate on the way home

That expedition came about because FI.RE and their PAPI allies were poking at our eastern border.

The lesson did not stick though.  Soon after we withdrew FI.RE and PAPI… not that there is much of a distinction between the two at this moment… returned to our eastern border and began attacking structures, culminating in the destruction of a Dracarys Keepstar in 68FT-6.

If that system sounds familiar, it might be because that was where Judgement Day occurred, when The Judge sold out Circle of Two, handing their Keepstar over to the Imperium, leading CO2 to implode after their leader was banned for threatening to cut off The Judge’s hands.

Good times

But I digress.

Instead of a weekly fireside update, yesterday was scheduled as a State of the Goonion address, at which The Mittani would deliver a short address after which forces would be mustered and move ops would begin.

The full text of the State of the Goonion has been posted over at INN.  But, in summary, this was all BS and we weren’t going to stand for it any more.  The full weight of the Imperium’s war machine would hove eastward to deal with this menace.  Impass is something of a fringe zone, not really in our space but we have assets there.  The hard line is at the Catch border, so we will be going there.

Some new doctrines will be in use, which meant I had to come up with some new ships (at which I failed, the market was bare by the time I got there) and older ones would be left behind. (I still have too many Megathrons sitting around, bought in anticipation of the final climactic battle in 1DQ that never came.)  At least I had a couple of Eagles on hand, as that was one of the doctrines going to the front.

And the movement of forces eastward began.

I was actually busy at home and missed the first round of move ops, which was probably fine.  The first op was a combined capital and sub-caps op, which always moves very slowly.  I did several of those on on the GEF deployment and they can be trying.  And, by the time I was ready to move there was a sub-cap only move op going, which took all of ten minutes to run from undock in 1DQ1-A to arrival in our staging Keepstar.

Heading eastward through an Ansiblex

There were ops starting not long after I arrived.  But, as usual, I brought the wrong ship first and couldn’t go along.  But I got out on the first day of deployment, which is usually a good thing.  I will wait for the supply train to catch up and buy whatever else I need out there.

And the propaganda war has begun.  The meme engines are revving up.  Soon I predict the most popular thing to complain about on r/eve will be people posting about the war.

Just two years ago World War Bee kicked off.  Are we on to another big war again?


Introducing Your CSM17 Representatives

As has become standard practice, CCP did an hour long election reveal on Twitch yesterday to announce the winners of the CSM17 election.

CSM17 is approaching

For those who want to cut straight to the end results, here are the 10 candidates that made the cut for CSM17

The winners were:

The CSM17 Winners

Or, listed out in alphabetical order:

  1. Angry Mustache – Goonswarm Federation
  2. Arsia Elkin* – Electus Matari
  3. Brisc Rubal* – The Initiative
  4. Jinx De’Caire – Brave Collective
  5. Kazanir – Goonswarm Federation
  6. Kenneth Feld* – Pandemic Legion
  7. Luke Anninan – Fraternity
  8. Mark Resurrectus – TURBOFEED OR GLORY
  9. Pandoralica – The Initiative
  10. Storm Delay – Pandemic Horde

*CSM16 Incumbent

For those who want a more detailed play by play, but who don’t want to watch the whole one hour stream, here are a few of the highlights.

30,814 total votes were cast for CSM17, down from 38,086 cast in the CSM16 election, 36,120 cast in the CSM15 election, and 32,994 cast in the CSM14 election.

The top 15 countries based on votes cast were:

  1. United States – 9,923
  2. United Kingdom – 3,271
  3. Germany – 2,729
  4. China – 2,275
  5. Canada – 1,447
  6. Russia 1,038
  7. Australia – 1,001
  8. Japan – 859
  9. Netherlands – 744
  10. France – 632
  11. Sweden – 458
  12. Poland – 402
  13. Norway – 387
  14. Denmark – 327
  15. Austria – 299

There were 44 candidates in the running, down one from the originally announced list, as Kismeteer of Pandemic Horde was dropped or dropped out, I am not sure which.  That meant there would be 34 elimination rounds to get to ten winners.

The first round saw two candidates elected outright with the first place votes, Kazanir, who was at the top of the Imperium ballot and got 5,574 votes, and Luke Anninan who topped the Fraternity/PanFam ballot, who received 4,302 votes.

The ballot quota to win in the first round was 2,802 votes (down from the 3,463 quota for CSM16, the quota being based on the number of votes cast… 2,661 was incorrect on the stream, and not the only error there) and the votes received in excess of the quota were spilled over to candidates further down their respective ballots, which was enough to then elect Angry Mustache and Brisc Rubal, who were second and third on the Imperium ballot, as well as Kenneth Feld, who got the excess from Luke Anninan.

CSM17 Round One Elected and Eliminated

There is the power of the Imperium ballot.  Looking at the ballot listing from the data, it looks like 5,105 accounts votes the straight Imperium ballot, which was:

The Imperium Ballot

2,110 accounts voted what I am going to guess was the the PanFam or Fraternity ballot.

1,322 accounts voted for a ballot with Brisc Rubal at the top, which I am going to guess was The Initiative ballot.  They are part of the Imperium, but they do their own thing and we love them for it because they make everything more fun.

At the other end of the spectrum, looking again at the ballot data, almost 2,000 accounts voted for exactly one candidate.  500 alone voted for just Luke Anninan.  And if they did that, their votes did not spill over if they were in excess of quote or if their candidate was eliminated.  A lot of people also voted for just two or three candidates.  That is a way to waste the power of your vote… or withhold it from other candidates I guess, if that is your thing.

Anyway, at the other end of the spectrum from those elected in round one, Redline XIII was the first candidate eliminated, having received only 35 first choice ballots and not much spillover from other ballots.  I guess hosting the second most popular EVE Online stream isn’t as useful as it seems.

Meanwhile, Pandoralica, fourth on the Imperium ballot (and second on the ballot of The Initiative) , was way back in the pack.  But as time went on and candidates were eliminated, he slowly climbed up the ranks, staving off elimination and gaining ground on many of those ahead of him as spill over votes seemed to find him time and again.

It wasn’t until Round 30 when the next candidate met quota and was officially elected, an honor that went to Storm Delay.

The state of the votes at round 30

At that point the writing was pretty much on the wall, with the top 10, including Pando, holding on to their positions.  There was a brief run where the long serving Steve Ronuken managed to get just enough spill over votes to keep ahead of last place and elimination.  But, in the end, he did not make the cut.

The round by round eliminations were:

  1. “Redline XIII” with 38.683203 votes
  2. “Mifune SwordGod” with 39.738407 votes
  3. “Kane Carnifex” with 53.795442 votes
  4. “Sarin Blackfist” with 58.116851 votes
  5. “Winzentowitsch Madeveda” with 101.100772 votes
  6. “Furnok Dorn” with 101.532115 votes
  7. “TheSupremeMagus” with 116.053701 votes
  8. “Styxx” with 122.578174 votes
  9. “Scrapyard Attendant” with 131.585791 votes
  10. “Agondray” with 132.738948 votes
  11. “Trottel Elf” with 145.539800 votes
  12. “KaeL EaglesEye” with 150.616075 votes
  13. “Aliventi” with 154.500528 votes
  14. “Gideon Zendikar” with 156.192970 votes
  15. “Scott Renton” with 188.574689 votes
  16. “hyprviper1” with 192.365127 votes
  17. “White 0rchid” with 207.269248 votes
  18. “Cael Caderu” with 229.013897 votes
  19. “Nala Queen” with 256.183634 votes
  20. “Baldin Tarmain” with 281.266542 votes
  21. “Shui Jing Jing” with 325.858882 votes
  22. “keacte” with 421.369099 votes
  23. “Moce” with 443.263086 votes
  24. “Drake Iddon” with 452.269139 votes
  25. “DutchGunner” with 478.098265 votes
  26. “Benjamin Rushing” with 553.181102 votes
  27. “Kshal Aideron” with 670.013182 votes
  28. “Phantomite” with 740.696670 votes
  29. “Stitch Kaneland” with 913.987263 votes
  30. “Hy Wanto Destroyer” with 1139.782385 votes
  31. “Alasker” with 1236.195771 votes
  32. “Steve Ronuken” with 1277.302114 votes
  33. “Torvald Uruz” with 1447.666023 votes
  34. “Ithica Hawk” with 1874.264451 votes

That means that should somebody leave the council… either in disgrace or due to being hired by CCP, another recent hazard… Ithica Hawk will be next in line to join the CSM.

And how did I do on my guess as to who would make the cut?  I had made the following call:

  • Kazanir – Goonswarm Federation
  • Angry Mustache – Goonswarm Federation
  • Brisc Rubal – The Initiative.
  • Steven Ronuken – Fuzzwork Enterprises
  • Kenneth Feld – Pandemic Legion
  • Phantomite – Snuffed Out
  • Luke Anninan – Fraternity.
  • Pandemic Horde Ballot Slot 1 (or 2 if 1 is Kenneth Feld)
  • Torvald Uruz – Abyssal Lurkers
  • One of the wormhole candidates if they can get their act together

With the following as wildcards:

  • Pandoralica – Has a strong following outside of the Imperium
  • Redline XIII – Host of the second most popular EVE Online talk show
  • Arsia Elkin – 11th place last year, so why not 10th this year?

I guess I was completely wrong on Redline XIII.  I always think streamers are going to do better than they end up doing.  And alas, Steve Ronuken, he was not the independent juggernaut he once was I guess.  Nor were Torvald Uruz and Phantomite, though Torvald was the next to last to be eliminated.

But I got seven of the ten elected on my main guess, with Storm Delay being that Pandemic Horde placeholder and Mark Resurrectus being the wormhole placeholder candidate.  And two of my wildcards, Pandoralica and Arsia Elkin, made the cut.

So I named thirteen people or placeholders and nine are on the CSM.  The only one I missed mentioning was Jinx De’Caire.  And if I can pick nine winning names out of a pack of 44, I guess one conclusion might be that the election process is getting a bit predictable.

And so it goes.  All the information I have listed and more is available at the links below.

I’m not sure which Reddit thread to link.  They’re all pretty salty at the moment about 8 null candidates winning.  But null blocs vote.  The three ballots I mentioned earlier on added up to almost 28% of those who voted.  The first ballot in the data set without a null sec candidate at the top of it had 318 votes, and it was in the middle of a sea of ballots with a null sec candidate at the top.  Null sec is motivated to vote in a way other areas of the game are not, and non-null candidates running on a platform of nerfing null sec only motivate null sec even more so.

So it goes.


Gallente Federation Day and the Federation Grand Prix Return to EVE Online

The Gallente Federation Day events kick off today in New Eden.

Gallente Federation Day 2022

There are daily login rewards to celebrate the Gallente Federation.

You have 8 daily login gifts to claim over the next 12 days

As usual, those with Omega accounts get more rewards.

There are also the daily tasks, like visiting one of the Federation Day parade sites (located in Luminaire, Villore, Dodixie, Lirsautton, Alentene, Orvolle, and Octanneve) to launch fireworks at the assembled ships.

And then there is the annual Federation Grand Prix, which has you flying against the clock from the Luminaire system to various destinations.  Details for this year’s event from the patch notes:

  • This event challenges capsuleers to travel across New Eden to a series of landmark locations, with three courses beginning and ending in Luminaire.
  • The first journey around each of the three Grand Prix courses has no time limit, and completing the first loop around all three tracks will unlock all the season rewards including new Luminaire Zenith SKINs, Quafe Zero and new Grand Prix boosters, and new racing jackets!
  • Once the first journey around the circuits is complete, optional time trials become available to test your speed.
  • The top ten fastest Capsuleers for each of the three “extra lap” time trials will have their names added to a landmark in Luminaire for permanent bragging rights.
  • The first of the three routes can be completed entirely within high security space, and the second and third routes require competitors to enter lowsec space with optional journeys through nullsec.
  • WARNING: The Federation Grand Prix routes can be dangerous.  Hostile capsuleers may set up gate camps or smartbomb traps throughout the route. Competitors are encouraged to only fly ships they feel comfortable potentially losing. Careful warping and skillful evasive flying may be required to complete these routes.

There are also other informal and game related events being planned.

And, of course, there are special sales in the New Eden Store.  This time around there are some of the coveted police SKINs for Gallente ships.  Those are some of the best SKINs CCP has offered up.

Anyway, it has all been live since downtime today and will run through downtime (11:00 UTC) on June 28th.


The May EVE Online Monthly Economic Report Lands with Updated Charts and Data

I was not ready to get the May MER so early in June.  It historically doesn’t land in single digit dates.  But CCP has a new data scientist working on it now, CCP Estimate, and they have gone to town both on speed of delivery and expanding the data presented.  It is nice to have good things to say about CCP.

EVE Online nerds harder

I could probably spend a full post charting the new and updated items in the MER, but if I want to keep this to a reasonable length I had better just show rather than tell.  So on to the usual format, going through production, destruction, trade, ISK, and mining, with the enhanced information.


As usual I will open with production and the chart I always use, though this time it has some extra spice to it.

May 2022 – Production vs Destruction vs Mined

The usual chart has three new sub charts that break out where the three things tracked happen by area of space.  Honestly, I’d like those sub-charts full size with data, but I’ll take them as is because they give a simple graphical view about where things happen in New Eden.

When it comes to production, we did see an uptick with the reduction in cost to manufacture some capital ships, notably dreadnoughts, that came with the Siege Green update in May.  They are still much more expensive than they were before the April 2021 blueprint change… a dreadnought hull still costs more ISK than I can afford to lose, so I won’t be buying/flying one again… but the price has been reduced enough to make them viable for some groups.

However, because people knew the change was coming, there was also a anticipatory dip in production between the announcement and the patch, which evened out the total production for May.  The data from the chart above indicates that there was 80.25 trillion ISK in production in May, up slightly from the 76.07 trillion ISK recorded April.

In the regional stats, the top ten regions for production were:

  1. The Forge – 19.03 trillion (High Sec)
  2. Delve – 11.17 trillion (Imperium)
  3. Vale of the Silent – 9.17 trillion (Fraternity)
  4. Lonetrek – 6.76 trillion (High Sec)
  5. The Citadel – 5.50 trillion (High Sec)
  6. Tribute – 4.87 trillion (Fraternity)
  7. Fade – 4.59 trillion (WE FORM BL0B)
  8. Malpais – 3.35 trillion (PanFam)
  9. Domain – 2.94 trillion (High Sec)
  10. Heimatar – 2.88 trillion (High Sec)

As usual, regions that feed Jita and null sec top the list.  Overall the regional stats data showed a total of 105.9 trillion ISK produced, up a bit from 101.56 trillion ISK in April.

And supporting my “Jita/null sec” production statement there, we have the security band chart, which I have pulled out from the chart above to be its own thing.

May 2022 – Production by Security Band

There is a bit of production in wormhole space and low sec, but it is dominated by null sec and high sec.


Using the chart at the top of the post, destruction somewhat flat across April and May, with the data showing that 30.65 trillion ISK was destroyed in New Eden in May, up slightly from the 29.59 trillion ISK the same data showed for April.  Things were blowing up and there was a small conflict brewing in the southeast of null sec.

The regional data showed the following as the top ten regions for destruction in May:

  1. The Forge – 2.16 trillion (High Sec)
  2. Pure Blind – 1.55 trillion (Brave/V0LTA)
  3. Pochven – 1.53 trillion (Triglavian)
  4. The Citadel – 1.50 trillion (High Sec)
  5. Lonetrek – 1.28 trillion (High Sec)
  6. Delve – 1.15 trillion (Imperium)
  7. Vale of the Silent – 1.11 trillion (Fraternity)
  8. Sinq Laison – 1.08 trillion (High Sec)
  9. Metropolis – 1.06 trillion (High Sec)
  10. Tenerifis – 1.05 trillion (FI.RE)

All told, the regional data says that 32.37 trillion ISK in value was destroyed, up from 29.78 trillion ISK in April.  The regional data, however, does not include Wormhole space, and I would really like to be able to reconciled the produced/destroyed/mined data with it.

But we do have one of those sub-charts to give us some insights.

May 2022 – Destruction by Security Band

I love this chart because it debunks a series of regularly regurgitated myths, wishes, and outright whole cloth lies that get trotted out every CSM election season, and the past election was no exception.  Clearly some people think it is a requirement to call for null sec to be nerfed and blame it for any and all game woes.  The ghost of Olmeca Gold continues to haunt us.

What the chart says is that things get blown up in null sec and foot stomping statements about it being perfectly safe or that only some tiny minority of players ever go there are just nonsense. (Also, you can see the two battles of M2-XFE sticking out in that chart.  Not only did the second battle reset a couple of Guinness Book records, according to CCP 35% of the logged in accounts during the battle were in Delve.)

I will say that it is heartening for low sec to see that they aren’t as dead as some claim either.  And high sec, while a lot blows up around Jita and along the trade routes, isn’t quite the massacre it can be made out to be.


This is the one section where I do not having something new from the MER to throw into the mix.  But that is fine, the next section, about ISK, will more than make up for it.  The top regions for trade in May were:

  1. The Forge – 436.1 trillion (Jita)
  2. Domain – 42.58 trillion (Amarr)
  3. Sinq Laison – 15.51 trillion (Dodixie)
  4. Lonetrek – 15.13 trillion (Caldari High Sec)
  5. Delve – 12.68 trillion (Imperium)
  6. Metropolis – 9.55 trillion (Hek)
  7. Perrigen Falls – 7.96 trillion (PanFam)
  8. Heimatar – 7.86 trillion (Rens)
  9. Vale of the Silent – 5.9 trillion (Fraternity)
  10. The Citadel – 4.44 trillion (Caldari High Sec)

That is pretty much all the usual suspects, the main trade hubs and the center of some of the null sec coalitions.  I all there was a total of 595.15 trillion in ISK traded, up from 572.52 trillion ISK in April.

ISK Faucets

Now into where the money comes from, starting with the top of the sinks and faucets chart.

May 2022 – Faucet end of the chart big chart

For those who cannot read the chart, which includes me, the top items listed are:

  • Commodity – 51.3 trillion
  • Bounty Prizes – 23.3 trillion
  • Incursion Payouts – 14 trillion
  • Trig Invasion Payouts – 13.1 trillion
  • ESS Bounty Payouts – 9.7 trillion
  • Agent Mission Rewards 3.6 trillion

Bounty prizes and ESS payouts, which go hand in hand, were both down for May while the rest of the list was up, with commodities especially so jumping almost 10 trillion ISK from April to May.

You can see that happening in the sinks and faucets over time chart.

May 2022 – Top Sinks and Faucets Over Time

The two were already diverging last month, a trend that continued in May, with Sleeper components, the wormhole loot, continuing to top the chart, though there was a surge in incursion loot as well.

May 2022 – Top Commodity Items Over Time

Bounty encrypted bonds, the loot from robbing ESS main and reserve banks, was also up noticeably.  We even have some updated charts on that.

May 2022 – ESS Regional Stats

You can see that Vale of the Silent, the home of Fraternity topped the list.  Interesting that other regions with nearly as much ISK tucked away in reserve banks did not see nearly as much robbed from them, but we’ll get to that.

The next chart, which shows the largest main bank thefts, includes a number of systems in that region that were robbed repeatedly.

May 2022 – Main Bank Thefts

That is anecdotally interesting, that Fraternity gets robbed more so than other groups.  More interesting though, to me at least, is the reserve bank chart.

May 2022 – Reserve Bank Thefts

This chart has been updated since last month and answers the magical question of how many reserve bank robberies are just the locals siphoning off the banks in their territory.  And the answer seems to be “most of them.”  All of the ones listed in brown on the list on the left side of the chart are “friendly robberies” where groups are just harvesting banks in territory they own.

This is, of course, not surprising.  A number of null sec groups, including Fraternity, declared their reserve banks to be “nationalized” back when the reserve keys were put into the game, and to be looted only for the benefit of the alliance.  So there, at the top of the list… and appearing three more times on the list… is TVN-FM in the middle of Fraternity space, all of which are friendly robberies.

As noted above, regions held by PanFam and the Imperium, which have nearly as much ISK tied up in reserve banks, have almost no robberies.  The fanfare to which the reserve bank keys were released almost a year ago… the Great Heist event, complete with login rewards… hasn’t lived up to the hype.

Moving on to bounty prizes, the top ten regions were:

  1. Vale of the Silent – 2.57 trillion (Fraternity)
  2. Perrigen Falls – 1.92 trillion (PanFam)
  3. Delve – 1.74 trillion (Imperium)
  4. The Kalevala Expanse – 1.54 trillion (PanFam)
  5. Fountain – 1.28 trillion (Imperium)
  6. Pure Blind – 1.10 trillion (Brave/V0LTA)
  7. Malpais – 1.07 trillion (PanFam)
  8. Querious – 1.01 trillion (Imperium)
  9. Insmother – 962 billion (FI.RE)
  10. Metropolis – 923 billion (High Sec)

Bounty prizes in the region data, which is bounties plus ESS payouts, added up to a total of 32.06 trillion ISK, up from 28.13 trillion ISK in April.  So bounties were up, but commodities were up even more.

All of that caused the money supply to go up.  No surprise in that.

May 2022 – Money Supply

There was more drawn from faucets and any impact of the subscription price increase was unlikely to have hit yet, so no huge quantity of money was counted as out of the economy due to inactivity caused by people unsubscribing.

And then there is the velocity of ISK, a chart I have tended to shy away from due to the possibility of manipulation by CCP… how it is counted is somewhat opaque.  But this month it comes with something new and interesting.

May 2022 – Velocity of ISK

The blue line is the one that CCP has been using for as long as this chart has been a part of the MER.  But now we have the red line which represents the velocity minus PLEX related activities.  That is essentially the velocity of ISK from actually playing the game rather than exchanging PLEX for ISK and related activities.  The PLEX related market looks to be considerably more volatile than the part related to simply playing the game.


Finally, the various forms of resource harvesting in New Eden.  Again, mineral prices remain well above historical levels… they are down from their peak, but still well above the norm of the history of the game and back on the rise still.

May 2022 – Economic Indices

So rising prices should be taken into account when looking at the regional stats.

May 2022 – Mining Value by Region

The May MER saw the return of the region mining values to the .csv files, so I haven’t had to go through and try to manually add up all the regions.  I was able to just use Excel to sum them all up, for a total of 17.84 trillion ISK value mined.  That is about 5 trillion more than the hand tally I made for April.  Prices were up and I guess activity was up as well.

The top ten regions for mining value were:

  1. Vale of the Silent – 1.54 trillion (Fraternity)
  2. The Forge – 750 billion (High Sec)
  3. Delve – 747 billion (Imperium)
  4. Metropolis – 602 billion (High Sec)
  5. Domain – 581 billion (High Sec)
  6. Tribute – 528 billion (Fraternity)
  7. Lonetrek – 510 billion (High Sec)
  8. The Kalevala Expanse – 481 billion (PanFam)
  9. Sinq Laison – 462 billion (High Sec)
  10. Derelik – 454 billion (High Sec)

High sec and null sec dominate the top of the list, but that seems to align with the sub chart we got back at the start of the post:

May 2022 – Mining by security band

Null sec and high sec still represent the widest bands, but low sec and wormhole space are growing, no doubt related to the gas requirements to create parts for capital production.  Now that capital blueprints are in the “still complicated and expensive but no longer completely nonviable” state, production of capitals will drive demand for gas and get more people out huffing.  The Imperium is running gas huffing classes now to try and bootstrap capital production to get it running again.

Meanwhile, the first chart in the post, way back up at the top, indicated that a total of 21.77 trillion ISK in value was mined, which includes wormhole space, so maybe these numbers agree in some way now?

Speaking of gas huffing, you can see it is on the rise, as noted, both in anticipation of demand and then based on actual demand that came from the blueprint changes we finally got.

May 2022 – Gas mining over the last 12 months by volume mined

It is the resource stream that wormhole space dominates and where low sec is strong as well.

Asteroid mining, which is basically the old school rock harvesting that many think of when mining is mentioned, remains steady, with high sec being the dominant location still.

May 2022 – Asteroid mining over the last 12 months by volume mined

Null sec, which has no asteroid belts anymore, remains as big as it is via mining anomalies.

Ice mining, another high sec and null sec activity, remained steady.

May 2022 – Ice mining over the last 12 months by volume mined

And finally there is moon mining.

May 2022 – Moon mining over the last 12 months by volume mined

This is one area where low sec should be much more significant than it currently is.  Back in the passive moon mining days there was a lot of activity with moons in low sec.  Now, however, they don’t seem to be worth the effort.

And so it goes, another month with the New Eden economy.  What I will be looking for when we get the June MER is the impact that the decline in the online activity might be having on the economy.  EVE Offline has been showing numbers dropping.

The concurrent user chart of late

2022 so far peaked back in January during the Doctor Who event and has started seeing a downturn since the price hike.  We shall see if that carries on.

As always, all of these charts and more along with the data underlying many of them is available for download from the MER dev blog.


One Day Left to Vote for CSM17

Actually, it will be less than one day left by the time this posts, and probably less than that by the time you read it.

The CSM17 election ends at downtime (11:00 UTC) on June 14th, which is tomorrow as I post this.  So your window of time to get in and vote is closing fast.

CSM17 election ends soon

If you’re like me you long since voted, collected your login rewards, and are hanging about waiting for the results.  But there is always somebody who is away or not paying attention or who doesn’t get the word, so this is your last chance.

In order to vote in the CSM17 election you have to have an Omega, which means subscribed via cash or PLEX, account that is at least 60 days old.

CCP also has a video demonstrating how to vote when you get to the voting page.

The candidates, listed out in alphabetical order, along with their alliance or corporation affiliation, are (names link to their forum post, group affiliation to EVE Who):

That is a total of 45 candidates on the ballot.  You just need to log in, put 10 on your ballot… or fewer if you wish… and press the button and you will have voted.

The winners will be announced by CCP on June 16th.


The CSM17 Elections Begin Today in EVE Online

The polls for the CSM17 election have been open since downtime.  The voting has begun.

CSM17 voting is here

Coincidentally it is also election day here in California, with the primaries being decided today to see who will be on the ballot in November for the general election.  And in both California and New Eden, incumbents are likely to win. (Though at least New Eden has fewer incumbents.  I’ve had the same congress critter for 30 years and they will likely win again this year.  Another aging Boomer who won’t let go.)

And in California you don’t get prizes to celebrate the election.  CCP, on the other hand, is promoting the election with its now standard go-to method, login rewards.  So you should at least launch the game to collect those.

Some skill points and other goodies

In order to vote in the CSM17 election you have to have an Omega, which means subscribed via cash or PLEX, account that is at least 60 days old.

CCP also has a video demonstrating how to vote when you get to the voting page.

According to today’s patch notes, there are also election information stations in game:

  • A limited time CSM Election Voter Information Station landmark site full of information about the CSM and the election can be found in Alentene, Amarr, Arnon, Dodixie, Hatakani, Hek, Jita, Khanid Prime, Luminaire, New Caldari, Pator, Rens, Sobaseki, Tanoo, Tash-Murkon Prime, Teonusude, and Yulai for the duration of the voting period.

So you have a couple of places to look.

And, finally, there is who you should vote for.

I listed out all the candidates in a post last week, and CCP has their own listing of the candidates online.  There are also plenty of interviews with candidates that have been posted on YouTube.  You can scroll down the posts in the /r/eve subreddit and find CSM related posts highlighted with the yellow “CSM” flair.

The election runs until downtime (11:00 UTC) on June 14th, so you have some time to do research, though most people who are invested in the election will likely have decided already and will be voting today.

I will be voting in my own self-interest, as most people will, going with the Imperium ballot which was posted this past weekend.

The Imperium Ballot

My only recommendation would be that if you are one to fret about your vote being “wasted” that you put a candidate in all ten slots of your ballot.  I’ve seen several individuals recommending ballots with only seven candidates.  That seems like a way to have your vote exhausted early.  Fill in all ten slots on your ballot.

As for who will get elected, I am going to update my guess from last week with this list:

  1. Kazanir – Goonswarm Federation
  2. Angry Mustache – Goonswarm Federation
  3. Brisc Rubal – The Initiative.
  4. Steven Ronuken – Fuzzwork Enterprises
  5. Kenneth Feld – Pandemic Legion
  6. Phantomite – Snuffed Out
  7. Luke Anninan – Fraternity.
  8. Pandemic Horde Ballot Slot 1 (or 2 if 1 is Kenneth Feld)
  9. Torvald Uruz – Abyssal Lurkers
  10. One of the wormhole candidates if they can get their act together

We shall see how it goes.  The winners will be announced by CCP on June 16th.


An Exit from Tenerifis and Convoys Home to Delve

The high tide of the GEF expedition into the southeast of null sec has been reached.  After purging the flood plains of FI.RE and getting into their core region of Tenerifis, the end of the road was reached.

Two leading candidates

Late last week in the system of 46DP-O on the boarder with Detroid, a barrier was hit, the extent of our grasp was reached, and the campaign seemed to have reached its conclusion.

It wasn’t a defeat.  There was a point when titans were dropped and went on to lance the locals, destroying a Machariel fleet.  Capital ships engaged.

But the sov contest failed when we lost a HAC fleet or two of our own.  FI.RE and their PAPI allies held on and going back to try again seemed like more trouble than it was worth.  We had already burned down most of their core region.

Tenerifis – May 25, 2022

Come the weekend and the fireside it was announced that we would be pulling back.  The southeast had been burned down and some other groups were testing our other frontiers.  Fraternity had grabbed HED-GP in Catch and was making threatening noises about some slight by Imperium alliance Dracarys.  Meanwhile, some bits of PAPI had been nosing around Pure Blind, so the time seemed right to head home.

Of course, leaving is a challenge all its own.  In any deployment getting all your ships back home in one piece is a challenge, and I have already complained a few times about having ships scattered all along the route or our advance.  And the locals were not going to let us get away without some harassment.  There would be no solo/yolo flights home.  Gate camps awaited us in Tenerifis and Feythabolis and they were retaking the ihubs to re-establish their own footholds again.

So the plan was to move back one staging Fortizar at a time.  Our first move would be to pull back from Tenerifis to Feythabolis, then to Esoteria, and so on down the line to home, getting everybody to each stop.  That means a week’s worth of move ops because there is always somebody who doesn’t get the word or is late or on vacation or is otherwise busy.

I had been preparing to leave some smaller ships behind for asset safety, but for the first stage of the move out I actually left nothing behind.  It took a few trips out of our main staging Fortizar, but I have everything back in Feythabolis.

Saying farewell to Tenerifis for now

That was only four ships though.  That number became six once we got to the Feythabolis staging, and will become eight when we get back to the next stop.  That includes a blockade runner and some ammo and drone supplies that I brought out and then mostly never used.

But people are generous in letting others use hangar space in the capital ships jumping back.  I hope I won’t have to fly ALL the ships I brought or bought during the campaign back home.

Eventually we’ll get close enough to home that the move ops will be quick and end in Delve.  Once I can pile everything back in the Keepstar in 1DQ1-A I’ll feel better and swear once more that I won’t end up with so many ships on a deployment.  But somehow I always do.

Follow on:

So I meant to post this LAST Monday, and then every day there was something else I wanted to post, so here we are a week later and move ops have pretty much come to a close.  FI.RE and PAPI have popped our staging Fortizar in Tenerifis, so anybody who had things left behind will have to go find them in asset safety.

But there were lots of move ops.  I ended up going on three so between two characters flying ships and somebody carrying ships in their SMA space in the capitals, I managed to get all ten ships I somehow ended up with on the deployment back home to 1DQ1-A.

Of course, it was not without its minor challenges.  Move ops, especially combined move ops with capitals, supercapitals, and subcaps, tend to be slow and problems arise, people go AFK, instructions get ignored or misunderstood.  The patience of the FCs was pretty high given all of that.

It was basically 12 gates from Omist to home thanks to the Ansiblex jump gate network.  But supers can’t go through those and when you push capitals through allied gates you sometimes empty the tank and have to make another plan.

Sometimes the Ansiblex is just out of fuel

Still, it was one of those uniquely EVE Online null sec things, convoys of ships from frigates to titans all moving together.

Carriers, dreads, and faxes taking an Ansiblex

The enemy was on the lookout for stragglers, and did try to “waterboard” us a couple of times… that being the in-game term for just making move ops miserable by using drag bubbles and interdictors to slow everything down… but it wasn’t very effective.  I think self-inflicted slow downs were much more common.

Mostly is was gate, align, wait, capitals move, subcaps cover, do a jump, wait for a timer, rinse and repeat all the way back to Delve.

I remember when capitals couldn’t take gates

There are still people moving from some of the waypoints, but the most distant two are mostly clear… or completely clear in the case of the one in Tenerifis now that the Fortizar is gone.

Now to see what is next in Delve.

CCP Lets EVE Online Players with Multiple Accounts Subscribe Secondary Accounts at a Lower Price

The aforementioned “very special offer” for multiple account holders arrived in my email inbox yesterday and I want to give CCP credit for having done what they said they would.  They have offered up a deal as promised.

This is what I got in my inbox.

The offer proffered

Wulf Larson is one of my characters on one of my accounts.  I am not sure WHY CCP chose that particular character to address.  I wouldn’t even call it the main character on that particular unsubscribed account.  But whatever.

The offer is 25% off of a 1 month subscription and 15% off of a 3 month subscription.

I went to the web store, logged in with my primary, still subscribed, alt account, and found the following under the Special Offers:

The special offers

We’ll just ignore the “skill point resurgence” offer, one of a number of ways that CCP sells skill points they generate out of thin air for cash.  I have beaten that horse well past decency and gave up on that front a couple years back.

But you can see that with a 25% discount you are essentially allowed to subscribe your alt account in for a month at the old price of $14.95.

The three month offer is discounted 15%, which brings it down to $40.70.  That is less than the current three month price of $47.98, but still more than the old three month price of $38.85, which is a bit weird.  It is still a discount, and it is still less that three discounted one month subscriptions, but it feels like they should have just bit the bullet and gone with the old price rather than collecting that extra two bucks.

So, despite that odd blip, CCP delivered.

Of course, there are problems.  For a start, it turns out that the option to update your email address on your account page wasn’t working for a few days, so if you were like me and rushed in and did the update immediately, you might have missed out.  I only went back and redid it because I saw the problem mentioned on r/eve.  (So don’t say there is nothing useful there!)

And then there is the offer itself.  I haven’t yet extended my primary alt’s account because I am not sure if this is a one time offer or not.  Do I waste it now or save it for later?  Will it go away?

The communication on this has been… well, I was going to say sub-standard, but CCP hasn’t exactly been hitting it out of the park on messaging.  Just yesterday we had the post from them about revitalizing multiple character training which technically included a price reduction for MCT certificates when purchased in quantity.  But rather than leading with that upbeat bit of news, it was a push for how great is was to train two characters on the same account that, when people went to look at the pricing, emphasized how bad of a deal it was compared to just having a second account.

As it turns out, MCT was always an economically bad choice when compared to just running a second account, the announcement only served to highlight that aspect of them.

Then came the Omega deal for people with multiple accounts, so MCT certificates look like even a worse deal.  Ouch.

Also, a lot of the more vocal fans area already in a bad mood over price increases, the lack of anything beyond a vague future vision for the game coming out at Fanfest, the in-game economy, and a bunch of other things I can barely remember.  And in that situation a lot of people seem dissatisfied with this offer.

And I have to admit, I cannot raise any huge enthusiasm for it.  It seems fine, and I am not sure CCP needs to be more generous than offering a reduction to the old pricing scheme for alts.  But the delivery of this “very special offer” seemed a bit light somehow.

Anyway, it is there and might be in your special offers tab in the web store.