Category Archives: EVE Online

Dropping in on the North

For me things have been pretty quiet down in Delve for the last month or so.

Which isn’t to say a lot hasn’t been going on.  Just look at last week’s post about the Monthly Economic Report.  And then there has been the changes to moon mining that came at the end of October.  Lots of people have been very busy.

Just not me.

I haven’t mined in ages and rat so sporadically that all of my own bounty payouts from Delve, lumped into one figure, wouldn’t influence any region’s monthly total for any recent month, high, low, or null sec.

I live for strat ops and deployments.  “Join The Imperium and See New Eden!” was the recruiting poster aimed at me.  And not much of that has been going on.  We have a structure and sovereignty treaty with TEST, our neighbors to the east. North, in Fountain, the collapse of The-Culture created more of a buffer between us and people we would shoot regularly, with The Initiative moving in next to Pandemic Horde.  And while there is some sort of war going on involving Triumvirate and Solar Fleet, that is a distant place where we don’t have much in the way of friends.

And, of course, I’ve been playing a bunch of World of Warcraft over the last few weeks, which I do full screen so I can’t even see pings if I remember to launch Jabber, which I haven’t done for a bit.  So there might have been a few strat ops, but I could have missed them.

What I did miss, but quickly caught up on this week, were some deployments.  A few groups have been heading into the north end of null sec to make mischief and shoot the locals.  I went from shipping some stuff to Jita in case I got kicked for not doing anything during November… I needed to clean out my hangar anyway… to racing north in a stealth bomber to join in on the fun.

I went from not knowing about any deployments to being deployed in under an hour, though I was in such a hurry to get going that I ran off without any torpedoes or bombs in my Purifier’s cargo bay.  I had to check the market as I flew, picking up a few torps here and there as I went.

Up in the north with just a bomber, I was in it for the hot drops until I could fly/ship something else. (Flying seems more likely as today’s jump fuel related news made isotope market prices exploding, which mean shipping prices will be up as well.)  But hot dropping has it own charm, along with the element of surprise.

First you get in the fleet, get on the black ops battleship.

Bombers clustered on a Redeemer

Of course, it doesn’t look like that most of the time.  Usually the battleship is cloaked to start with and you cloak up your bomber and warp to it, so you have essentially what looks to any casual observer like just more empty space.  (Ignore local, there is really nobody here!)  The black ops battleship only uncloaks when it is time to bridge us to a target.

So everybody groups up, all cloaked, and waits.  Out in the field scouts with covert cynos are searching for a target worth dropping, but the hammer sits in its tool box until it is time.  Which means you can sit on coms and listen while doing something else… like running world quests in WoW for the flying achievement.

But when Asher calls out, “Everybody wake up!” it is time to go.  Sometimes you’ll end up on a small mining op to bomb and finish off, other times you end up on a bigger prize.

Bombers hitting a ratting Nidhoggur

That is the fun time, getting to rip into a capital ship with a fleet of glass-cannon-esque bombers.  It is torpedoes on the way and hoping to be able to hold the target down until it is too late.  Then seeing the hull begin to erupt.

The Nidhoggur about to go down

And then boom!

Flying out of the explosion in a Haven

It all goes by so fast at times that I forget to take a screen shot or three along the way.

Then it is time to loot what we can, destroy whatever is left, and get back on station to wait for the next target of opportunity.

Probably one of the more historically ironic things I have seen so far been Goons dropping on and killing a Mordus Angels ratting carriers.  How times have changed.

Anyway, I am suddenly active again, so maybe I won’t get kicked this month.

Delve – Mining Dominance

The EVE Online monthly economic report for October is out, confirming at least that CCP Quant remains on staff at CCP.  And out in Delve it seems that the Rorquals are running all hours of the day to burn down rocks for ore, as it leads the charts by a significant margin over any other region.

October 2017 – Mining Value by Region

CCP Quant has provided an additional chart to help visualize the mining gap.

October 2017 – Mining Value by Region – Bar Graph

By my back of the envelope tally, roughly one third of all mining value in New Eden came out of rocks in the Delve region.

Value of ore mined is determined by the market value of the ore, so that the number is up from 12 trillion ISK in September to 16 trillion ISK in October might not necessarily mean more ore mined.  Unless the price of ore and minerals went down this month, and they did.

October 2017 – Economic Indices

Mineral prices, having jumped in August and September, were down in October.  So the boost in mining output might have been an attempt to cash in on rising prices, leading to enough pressure to push down the recent highs.

This was all pretty much in advance of the Lifeblood expansion which came out on October 24th.  Next months report should begin to show the impact of the new moon mining mechanics on mining output.

On the bounties front Delve again led the pack.

October 2017 – NPC Bounties by Region

However, the lead by Delve on bounties wasn’t anything like the lead in mining.  Again, a new chart to help compare.

October 2017 – NPC Bounties by Region – Bar Graph

Delve is more than double its nearest competitor… no deployments or wars in or around Delve to slow anybody down right now… so it is all go go go for ratting.

Overall bounties remain mostly a null sec thing, with 92% being paid out there.

October 2017 – Bounties by Space Sec Rating

Meanwhile, on the overall sinks and faucets chart bounties have again crept up to nearly their previous all time high, leading one to wonder if CCP is going to need to nerf super carrier and carrier ratting some more.

October 2017 – Top 8 ISK Sinks and Faucets

Overall bounty payouts for October were only 3 trillion ISK higher than September, but the trend is worrying.

On the production front, Delve remained a significant player.

October 2017 – Production Values by Region

Once more we have a nice new chart to help visualize how regions stack up.

October 2017 – Production Values by Region – Bar Graph

The Forge region is out in front, and regions around the Jita trade hub (The Forge, Lonetrek, and The Citadel) dominate production, but Delve is not far behind when measuring individual regions.

Finally, the regional summary chart of key indices.

October 2017 – Regional Summary Stats

Sitting in Delve, mining, ratting, and building, one might wonder what we plan to do with all of that economic might.  It has been very quiet down in the southwest for weeks now.

Anyway, these charts and more are posted, along with the raw data, here.

Neocom II for EVE Online

Third Party utilities are part of what makes EVE Online the game it is.  Without them it would be a much poorer experience.

I have been using the Neocom app on my iPad for a few years now.

Neocom for iPhone & iPad

It hooks up through the API interface and lets you view all the usual bits of information about your EVE Online characters.  You can see you wallet, your skill queue, your in-game mail, you financial information and such.  Basically it has about everything I could ask to keep an eye on, and is all bundled up in a reasonably attractive package.

So I was definitely interested when I heard that there was a Neocom II app available.

This version is made with moon goo

The Tech II indicator on the upper left corner turned out to be fairly apt.  The requirements are higher and you cannot fit as many characters.

Neocom II is a rewrite of the original Neocom app that dispenses with the old and now somewhat neglected API interface in favor of CCP’s single sign on interface.

In some ways this change is great.  When you use the SSO interface you get a lot more information out of CCP about your character.  Probably the biggest change is that SSO knows about Upwell structures in a way that the old API has not been updated to handle.  You want to see your assets in citadels, get details on sales from them, or see your market orders in such structures, you are now set.  You also get more detail on a number of things.

The down side… the bigger fitting requirement I suppose… is that the “single” in “single sign on” in this case seems to also indicate that you can only sign into a single account at a time with the Neocom II app.

Previously, with the original Neocom app, I had injected APIs for characters across four accounts and was able to swap between them in the same way you can have multiple characters in EVE Mon.

With Neocom II I can have more detail, however I am limited to viewing characters on a single account at a time.

Fortunately, the two apps are not incompatible so I just run them both on my iPad, with Neocom II keeping an eye on my main, who does most of my market stuff, and the older Neocom to peek in on the status of a wider ranger of characters.

If you have just one account, the Neocom II app is all you need.  It is a very nice addition to the family of third party EVE Online apps.  However, being a new app, it does have a few minor flaws.

For some reason I cannot make up its mind as to how many skill points I really have.

The larger number is correct

I don’t know if that is a flaw in how the app is calculating or if CCP is handing the app a bad value… or a value that is calculating something different, like all completed skills, leaving out the one being trained.

And while the app now includes assets in Upwell structures when calculating your total wealth, for some reason it believes I have 31 billion ISK in blueprints.  The old app put that number at about 300 million, and was very optimistic in that call.  Again, I am not sure if CCP is handing over bad data or if it is the app.  I do know I ought to just get rid of those blueprints.  I have a pile of blueprint copies from back when I was doing invention and I am sure they have no value at all.

Anyway, a nice little app.  It runs on the iPhone as well, though I prefer not to put it there.  I don’t need to stare at my characters that much and the small text on the small screen means I need to put on my reading glasses to see what is going on.

October in Review

The Site

Odd that this, a month in review post, is also my yearly Halloween post.  That is kind of anti-climactic… unless you really like these posts I guess.

Meanwhile, the only amusing site-related bit for the month was this message I got over on Facebook.

My flaming fart joke falls afoul of Facebook

Yes, you can follow the blog on Facebook by friending Wilhelm Arcturus there.  Friend him, he’ll accept.  It is just blog posts from here, EVE Online Pictures, and updates from Good Reads, if you’re interesting in what I am reading.  I don’t play crappy Facebook games any more because, so far as I can tall, all Facebook games are crappy.  Thanks Zynga!

Anyway, Facebook seemed to think that the lighting of farts was an indicator of spam.  Or such is my guess.

Given all the absolute garbage that gets “suggested” to me by Facebook, not to mention all of the alleged Russian sponsored political ads that Facebook is trying to pretend didn’t happen, flagging my post as spam seems almost comical.  That’s some top notch work there Facebook.  I bet it wouldn’t be spam if I paid you some money.  Glad you’re on the job.

I filled out the form declaring that my post was not spam.  Well, it isn’t spam any more than anything I post here is spam, but spam is in the eye of the beholder I suppose.  I haven’t been back to check to see if they agreed.  That account is a bit on auto-pilot.

Happy Halloween all the same!  Go “like” this post on Facebook or something!

One Year Ago

Amazon’s game studio announced some games including the alleged MMO New World.  Being given almost no information about New World did not stop some people from banging the hype drum, boosting expectations, and generally setting themselves up for disappointment.

Also announced was the Nintendo Switch, which would allow millenials to play video games at roof-top parties if the trailer was to be take literally.

Civilization VI launched and became the first Civ title I did not acquire at the soonest opportunity.  It just didn’t excite me.  Instead I was getting my strategy game fix with Stellaris.

I reviewed the Mineserver Kickstarter campaign a year later.  The units were nine months late with no end to the wait in sight.

I made it to level 20 in Pokemon Go.  There was also a Halloween event.

Tom Chilton of unfortunate quote fame let out another one when he said that World of Warcraft had over 10 million subscribers again after the Legion expansion launch.  Blizzard, having taken a vow of silence on subscription numbers the year before, denied everything and claimed he was mis-quoted.

Over at Daybreak they were discontinuing game cards and taking H1Z1: King of the Kill off of Station Cash as an RMT currency.  They did give us firm dates for the two Kurnak based expansions for EverQuest and EverQuest II.

In EVE Online, while we were fortifying Delve our foes in the Casino War began to turn on each other, with Pandemic Legion and their followers declaring their intention to take Tribute and Vale of the Silent away from Circle of Two and TEST.  All I could do was give a Nelson Muntz, “Haw-haw!” at that turn of events.

Still, that wasn’t half as much fun as CCP declaring casinos against the EULA with the coming of the Ascension expansion.  Our foes would have to actually earn ISK in-game.  I wondered what that would do to the economy.

We also got the YC118.9 update which, among other things, meant the death of the in-game browser.  We did get breast cancer awareness skins.  Yay, pink skins!

At our end of New Eden there was a lot to do.  I was fighting the Blood Raider menace with my Ishtar and looking for ways to help the coalition.  Reavers turned two years old and were blowing up citadels and fighting over timers in Querious.  The coalition itself was ranging up into Fountain with a new doctrine.

And in World of Warcraft the Legion got its first post-launch content drop while my own enthusiasm for the expansion was starting to wane.

Finally, I was at EVE Vegas, but since it lasted through Halloween I didn’t post about it until November.  Also, a new version of my blogger feed was operating in the side bar.

Five Years Ago

The San Francisco Giants won the World Series.  That made the second time in my life, which was one more than I had any reason to hope for.

Disney bought out Lucasfilm, claiming ownership of Star Wars.  Panic ensued.

Zynga was well into its troubles, leaving me to wonder how Lord British viewed his partnership with the imploding company.  Certainly the Zynga business plan seemed… childish?

I had a sudden crescendo of activity around World of Warcraft, culminating in Blizzard finally letting me cancel my subscription.  There was the Panda launch and people declaring success or failure.

Instead I was off in the Emerald Dream pirate server attempting to relive what WoW was like back in 2006.  In involved a shovel.  Vanilla WoW nostalgia drove a sudden surge of traffic to the blog.

The first Project: Gorgon kickstarter kicked off.

I was invited on a pre-release tour of the Storm Legion expansion in Rift.  Then there was the big update to the soul system, some adventures in Lantern Hook, and the Autumn Harvest Festival.

In World of Tanks the word of the day was Sturmgeschütz.

Storm Eagle Studios was again worried about my marriage.

There was some trolling about free to play.

Lord of the Rings Online launched the Rider of Rohan expansion.  I eventually picked it up for Turbine Points… or LOTRO Points… or whatever.  I haven’t actually played through it yet.

In EVE Online we got the Retribution expansion that updated all that crime watch stuff.  At least visible timers ended up being cool.

EVE-Kill was looking for donations to keep everybody’s then-favorite kill board up and running.  It has since died, so I guess that didn’t work out in the long run.  Also in that post, there was a new EVE site up called The Mittani dot com (worst name ever), something about sound in EVE Online (who knew?), and the dawn of miner bumping.  This is why I hate those bullet point posts one, five, and ten years later.

I was off on a CSAA killing mission that got me accused of cognitive dissonance.  I was feeling warm and cozy in null sec.  We were also pursuing our foes in Tribute and the Vale of the Silent.

I was wondering how EA Louse’s comments about Star Wars: The Old Republic were holding up two years after he made them.

I was complaining about games (or, in my 30+ year old example, a game master) that try to impose their story on your character.   I don’t mind being a part of the overall story, but my characters have their own stories and motivations and I do not like it when games put their own words in my character’s mouth.

And, finally, there was the case for seat belts.

Ten Years Ago

For about 20 minutes the blog had a different theme.

In EVE Online I finally finished my training and was actually flying a Hulk!  Being mining focused, I went out and calculated which asteroids were the most profitable to mine.  Veldspar rated surprisingly high.  I was also calculating the cost of producing light missiles, probably the only time I really used a spreadsheet for EVE Online.  “Spreadsheets in Space” is a lie.

I also figured out that with 120 billion ISK and a year of training, I could fly a Titan, but I couldn’t fire the main weapon system.

Blizzard made its first big cut in the amount of experience needed to get to level 60 in World of Warcraft.  It seemed like a good idea at the time.

There was SOE’s Station Access Savings Calculator.

EA announced it was buying BioWare for $860 million.  It seemed like MMOs might be in EA’s future again, as BioWare was already known to be at work on one.  Meanwhile, I was trying to work up a set of criteria on evaluating whether an MMO would be a success or not.

I was going on about THE REAL PROBLEM with voice chat in video games.

Mario Kart Double Dash was our Wii game of the moment.  My daughter was also playing Webkinz, though some of her friend’s got their mothers to play for them.

I found one of the rare Golden C-3P0 mini figures in a LEGO package.  I was also looking at the stack of old Dungeons & Dragons books at the used book store up the street from work. (Both my work and the book store are long since gone.)

The instance group finished up Zul’Farrk and went after one wing, then the other, in Maraudon.  We were closing in on level 50 across the group.  I also got a horde character to level 40… I think he is still level 40 today. I was also excited to get a 16 slot bag drop!  Also, being able to craft from items in the bank, as we now can, would have helped me a lot.  Meanwhile I finally read some quest text closely.

Gods & Heroes: Rome Rising was put on indefinite hold, which lead to a headline contest.

In the post-launch downturn for Lord of the Rings Online, Turbine was out polling players about what they wanted… and what they would pay for.

As usual, with the coming of autumn, the rains, and a new expansion I again became nostalgic for EverQuest.  I was also playing around with some ideas for Secrets of Faydwer packaging.

Also, Team Fortress 2 launched.

Twenty Years Ago

Age of Empires and the first Grand Theft Auto launched.

Most Viewed Posts in October

  1. From Alola Pokedex to National Pokedex in Pokemon Sun
  2. Where the Hell is that EverQuest Successor Already?
  3. Lost in Legion
  4. Alamo teechs u 2 play DURID!
  5. Home From EVE Vegas 2017
  6. RimWorld Ate My Gaming Time
  7. The Demise of BattleClinic
  8. VR Development Dead and Layoffs at CCP
  9. Daybreak 30 Months In
  10. Lifeblood comes to EVE Online
  11. Three Years of Reavers
  12. Attribute Remap in New Eden

Mildly amusing that the end of month post Lost in Legion made it up to third place on the list so quickly.  Writing about WoW attracts views.  Also amusing is how the top two posts on the list have persisted for so long.  There is a reason for the first, there being NO national Pokedex in Pokemon Sun & Moon, however the second seems… odd.  Are people really looking for an EverQuest successor?  They keep coming here in search of that.  I’m not sure my post is much help in that regard.

Search Terms of the Month

eve jaspet mining strategies
[Go find some in your Venture and mine it. Warp off if somebody shows up.]

eve online change name
[As bad as the name is, I don’t think they’re going to change it]

new everquest game
[Maybe, some day… probably not an MMO though]

any games succeeded everquest
[Technically EverQuest II I suppose]

level 20-25 planarite bow rift
[The way you level up, you won’t use it for long I bet]

“october 15 2017” torilmud
[An oddly specific date]

blizzcon predictions 2017
[I sort of did that yesterday]

why make flying in draenor so difficult
[Wait until you get to Legion buddy]

EVE Online

There was EVE Vegas.  We also got a big update with the Lifeblood expansion last week.  The repercussions of that will likely take a while to settle down.  But actually, in-game, I did not do a lot in New Eden.  I went on one actual strategic op, got two PAP links, and that was about it.  Oh, and I remapped my attributes.  I’m barely down from that high.  Woo.  Perhaps The Agency revamp and the Crimson Harvest event will give me something to do.

RimWorld

Holy moly, this is probably why I wasn’t playing EVE Online… or anything else… for at least half the month.  Steam says I put in a lot of hours playing RimWorld… which isn’t a game you play so much as tinker with and adjust and watch until you realize it is way past when you planned to go to bed.  I eventually hit a threshold with it, but for a while that was pretty much all that was running on my computer.

Grim Dawn

This was on a Steam sale when the game launched an expansion.  It had long been on my wish list, so I decided to grab it.  I haven’t spent too much time with it, but it really seems to be the ideal Diablo clone; same enough that you get it right away, but different enough to not feel like a straight up copy.  Unfortunately the timing was bad and I started off in WoW and have slacked off.  I’ll have to return to it and write something about it, but SynCaine was effusive about it back in March and so far I agree.  Tops Diablo III, Path of Exile, Torchlight II, and the Titan Quest remaster in my early, and perhaps premature, opinion.

Pokemon Go

I hit level 30, a milestone indeed, though the path from there to level 40 is much longer than the path I have already trod.  Then there was the Halloween event which offered double candy, something that helped my finally evolve a Magikarp into a Gyrados.  It takes 400 candies to get there and Magikarp are rare in my neck of the woods.  My next goal is to get a Blissey because I want to be that level 30 jerk with one in a gym that can’t be taken down by people level 25 or under.

  • Level: 30 (+1)
  • Pokedex status: 204 (+15) caught, 236 (+14) seen
  • Pokemon I want: Blissey
  • Current buddy: Chansey, because I only need 10 more candies to evolve it to Blissey

Pokemon Silver

I started off playing for a bit, but let that fall to the wayside with the coming of RimWorld.  I haven’t even gotten to the first gym yet.   Still, it is playable and clearly a solid entry that helped cement the Pokemon saga as a staple of Nintendo’s handheld titles.  I own a 3DS XL to play Pokemon.

World of Warcraft

I resubscribed.  I want to fly in Legion.  I am still figuring out where I left off a year ago.  But I will say returning to WoW and all of its polished smoothness is still a good feeling even when I’m mildly frustrated about what the hell I should be doing.  I seem to be on course now, immersed in a task, though the mount of the Headless Horseman still eludes me.

Coming Up

Remember, remember the fifth of November, gunpowder treason and plot. 

So we have that to look forward to.   Seems apropos this year. 

But by the time that rolls around BlizzCon 2017 will have come and gone and we’ll be more the wiser… or not.  Despite my prediction back in January, it seems likely we’ll all be talking about a new expansion for WoW rather than Guy Fawkes.  I waxed a bit about that in yesterday’s post.

I expect we’ll have a broader look at the upcoming expansions for EverQuest and EverQuest II, the latter being set to arrive during the last week of the month.

Given the big expansion in EVE Online I’m not sure we’re slated to get a November update.  They may just be pushing bug fixes through until December when they have a few more items in store.  And the disruption that layoffs and re-orgs cause lends more weight to “not much going on in November” idea.

Nintendo will be launching Pokemon UltraSun & UltraMoon in the latter half of the month.  I should get that pre-ordered to get my discount on Amazon and make sure my old 3DS XL is charged up.

And then there is the Thanksgiving holiday coming up, the gateway to winter, Christmas, New Years, and a bunch of predictable annual posts.  We’ll get there soon enough.

VR Development Dead and Layoffs at CCP

One of those “note the time and date” posts, Massively OP reported earlier today that CCP was backing away from development of Virtual Reality games, closing their Atlanta office and selling off the studio in Newcastle responsible for now VR-optional Oculus Rift launch title EVE: Valkyrie.  This will mean a job loss for as many as 100 CCP employees world wide, including 30 in Iceland.

EVE: Valkyrie in stasis

CCP says that they will continue to support their VR products but will no longer be investing time into new development for EVE: Valkyrie, EVE Gunjack, or the recently launched Sparc.  That sounds nice, but once you cut the development team restarting on a VR project won’t be easy.

Hello VR captain’s quarters?

In addition to a renewed focus on EVE Online… because what else is making them any money… CCP will continue with development of the shooter known as Project Nova as well as the EVE Universe themed mobile game Project Aurora, which was demoed at EVE Vegas earlier this month.

CCP Falcon had the following to say on Reddit:

With regards to EVE, it’s kind of bittersweet that this puts us in a more solid position going forward, as a lot more focus is back on EVE Online, its services and all the technology and support around it.

The EVE Online development team was not impacted at all by these changes, and remains the same size, working toward the same goals and features that have already been announced.

While that may be so, one of the losses with the Atlanta office is CCP Manifest who was the PR and social media lead who paid a lot of attention to the EVE Online community.  Likewise CCP Logibro who minded the fansites and worked with the CSM appears to be on the list.   They will be missed.

We shall see what this means in the longer term.  EVE Online remains the only money making video game for the company.

Other coverage:

Lifeblood comes to EVE Online

The Lifeblood expansion is upon us, having been deployed earlier today.

Arriving Today

After weeks… and in some cases months… of talk and updates and dev blogs, the date has finally arrived.  And what does Lifeblood bring?

The Moon in the Sky

Probably the biggest change involves moon mining.  Moon mining lies at the center of the production of Tech II ships and modules, so any disruption of that means a disruption in the market… and a disruption seems likely.

The first aspect of the moon mining change is the introduction of new Upwell structures, in this case the Athanor (Medium size) and Tatara (Large size, there being no XL) refineries.  These structures will be replacing the moon mining and reaction capabilities previously seen in the familiar old Player Owned Starbase, or POS.  From this point forward a POS can no longer mine moons; that capability is now gone.

A Tatara Refinery in the Wild

The refineries will take that all over… once they come online.  Corps and Alliances and the rare enterprising soloist will have to grab a BPO for one of the new structures… probably research it a bit just to shave off some of the cost… and actually start building the new refineries.  During that time there will be no “moon goo” production.

Meanwhile, the big moon reshuffle will also have happened, so people will need to go probe moons to find out what they will now yield.  Yesterday’s R64 might not be so valuable today.

And then, once moons are surveyed and refinery production has ramped up and structures are available to be place (one per moon), there is the matter of the new moon mining process.

The old process was passive.  The POS modules did the work and somebody just had to show up to collect the output every so often.  It was common for one person to have multiple moons and reaction farms going, or for an alliance to have a few people tending their moons while the proceeds went to support their ship and SRP budget.

The new process involves extracting a chunk of a moon, hauling into space, blowing it up into little chunks, and then mining it the way you would mine an ore anomaly.  That means getting people out there in mining ops to collect the 75 new flavors of ore that will carry the things like technetium that was formerly extracted passively. (There are also ten new mining crystals, with tech I and tech II variants, divided into classes of moon ore rather than individual ore types.)  Groups that pride themselves on being PvP only who have depended on moon mining to fund their operations will need to find a new way to stay on the moon goo gravy train.

So there will be delays as the new structures are produced, moons are scanned, and organizations adapt to the new reality of moon mining, during which time we will all be living on whatever moon goo supplies have been hoarded ahead of time.  I suspect that the price of Tech II modules will rise on market speculation alone.

Related Dev Blogs:

Mining Ledger

A legit opportunity to say “spreadsheets in space” for once, CCP has added a way to track your own personal mining output, with a corp version so that leaders can get an organizational view of who is mining what, when, and where.

I will be interested to see what becomes of this.  Every time CCP gives more data to players, that data ends up getting used in many ways.  I expect this will become both boon for some and bane for others around New Eden.  There is a dev blog up with details.

Guristas Shipyards

Coming with Lifeblood will be a new pirate faction shipyard, this time from the Guristas.  Up to three of these NPC Sotiya class engineering complexes, two in null sec and one in low sec, will be up and running in Guristas space, which is in the north end of New Eden.

Guristas Shipyard

As with the Blood Raider shipyard in the south, these will spawn forces to defend based on the attacker’s force and will drop blueprint copies of Guristas capital ships.  These will be the Loggerhead force auxiliary, the Cayman dreadnought, and the Komodo titan.

While these look like their Caldari counterparts, the Minokawa, Phoenix, and Leviathan, they have their own special additions.  In keeping with the Guristas love of drones, the latter two will be able to launch fighters.

Forward Operating Bases

In addition to the shipyards, both the Blood Raiders and the Guristas will be deploying forward operating bases around New Eden.  These will be group PvE sites to attack and will react proportionally the way the shipyards do, only on a much smaller scale.

At EVE Vegas CCP said that if these forward operating bases are allowed to linger NPCs from them will start to venture out to attack those in system with bad standings with the faction in question.  How powerful these excursions from the FOBs will be was left unsaid.  If they are akin to belt rats it won’t be a big deal.  If NPCs start hunting players in force, I expect outrage and hilarity to ensue until they’re nerfed.

The Agency Upgraded

Also shown at EVE Vegas was the new vision for The Agency.  Up until now it has been simply an interface from which regular events have been run.  But CCP has a broader vision for The Agency, planning for it to be the one-stop-shop for all of your PvE needs.

The Agency will roll up events, agent finder, the journal, and epic arcs as well as showing you anomalies and other PvE activities around you in New Eden.  This is supposed to open the world of PvE options up for newer players who might not even be aware that they exist.

Dev Blog about updates to The Agency.

Resource Wars

With The Agency update we also get another new PvE activity for it to track in the form of resource wars.  This is sort of an co-op open quest approach to PvE, where you do not have to fleet up but can join in as you want.  Your job will either to be to mine ore to hand off to NPC haulers or defend the haulers from NPC pirates.

The events will reward ISK, standing, and loyalty points with the new empire specific NPC corps that will be running these operations.

The sites will also come in five tiers of increasing difficulty which you will have to unlock by increasing your standings with the corp in question.

If done right, I think this could be a good addition to the PvE options in New Eden.  I plan to give this a try.

There is a dev blog up explaining Resource Wars in more detail.

Other Items

In addition to a frigate/destroyer/cruiser balance pass there are the usual bits and pieces and minor updates and fixes that have come along for the ride with this release.  UI and tool tips seem to have gotten a pass, and they keep plugging away at that new map.  There was also the CONCORD battleship the Marshall, which was redone in anticipation of handing copies over to people who attended both Fanfest and EVE Vegas. (ONE per person this time, not one per account.)  You can now wager on duels… so after a year hiatus, some form of gambling has returned to New Eden.  Also noted is the coming of the Crimson Harvest event later this week.

Further details can be found in the patch notes for the release as well as on the EVE Updates page.

While there is no music track to accompany this release… I guess the days of new space music are behind us at this point… there is a Lifeblood feature tour trailer.

Three Years of Reavers

I just want to point out that Iceland is going to the world cup and the USA isn’t. America has a shit soccer team and star citizen. Iceland: Better at football and space ship games.

~~~ This was a broadcast from asher_elias to reavers at 2017-10-11 02:06:32.634838 EVE ~~~

-Sample of what you get on the Reavers ping list

So we are here at the three years mark of the Reavers SIG.

Reavers forum bee

I remain a bit cloudy on the exact founding date for the group, but middle-ish October works as a general rule.  It isn’t like the hard launch date for a video game… back in the days before early access and whatnot… where there was a line between when you couldn’t do something and when you could.

Anyway, here we are at the third year.  Summaries of the past two years are available here:

As for the last year, the map of null sec has changed some since then.

October 14, 2016 and October 14, 2017 compared

Probably the largest change to note is the alliances that were pushed out of the north in the wake of the Casino War, many of whom landed in space to our east and led to a refactoring of various coalitions. (Also, as I mentioned on Monday, look at LowSechnaya Sholupen losing the same area of space in Fountain two years running.)

Those changes influenced what Reavers did over the last year.

The first Reaver operation I went on after the last anniversary was in December and involved us helping Volition Cult pop an Astrahus that had been dropped in the territory in Catch.  It was a temporary alliance with them against Honorable Third Party.  Thomas Lear led us in our new Sleipner doctrine, getting on the citadel kill, a carrier kill, and an ESS kill along the way home.

In February Thomas Lear again led us in our Sleipners, this time up north into Pandemic Horde space in Cloud Ring, again to contest an Astrahus being anchored.  That went less well as PL dropped some of the newly OP Rorquals and used sentry drones to hit us.  I lost my Sleipner there, but at least I didn’t have to fly all the way home.

Asher led us north later to join in on the fights going on around the Circle of Two Keepstar in M-0EE8.  I had to go back on my own for the kill though.

Rolling past the Keepstar in Asher Cerbs

Once CO2 moved south we set up to camp their ratting and mining ops in their new home in Impass.  I killed a lot of MTUs while we were out there.  It was also my first time flying a Stratios and my real introduction to scanning things down to shoot, though mostly I shot MTUs.

In May we all deployed out to one of our favorite locations, H-ADOC in Curse to stir up some fights.  I lost a Cerberus almost right away.  We lingered out there for a time, setting up an Astrahus to work from so we could switch clones/implants at need.  We went home for a bit, but returned again in July.

From there we ranged out into the Great Wildlands with our new Typhoon doctrine to shoot a Silent Affinity Fortizar.  It cost an Apostle but we helped take it down.

I used my MTU scanning skills to blow up a bunch of Fraternity MTUs in the area.  They like to rat and run missions around there and have a habit of leaving their MTUs behind.

Eventually we were called home to Delve.  That run took two days and featured a heated discussion about BBQ sauce, pizza, and other aspects of cuisine.

We were back home to join in on the deployment north to Hakonen.  While that wasn’t a Reavers specific operation at all, it did see wide-spread use of the Reavers Typhoon doctrine.

Reavers however got the opportunity to fly a special doctrine during the fight.  Azure and Argent led a little fleet of us in Atrons fit for ECM Burst operations that we would fling into the midst of the enemy, after which we would hit the burst and warp back to our perches to cloak up. (Ops one, two, and three.)  An interesting new experience, but hell on your sec status.

After that it was time to come home.  I fixed my sec status and flew my Typhoon back to Delve, only to learn that we would no longer be using the doctrine, at least coalition-wide.  It might still be a Reavers thing.  Things were beginning to brew to the east of us… and then Judgement Day hit and the war was aborted.

All of which doesn’t sound like much activity from Reavers.  I know I missed a couple of Reaver adventures, like the flight of the armor tanked Drakes.  But it hasn’t been like the first year of Reavers when we seemed to spend a lot of time behind enemy lines.  Not only has the sovereignty map changed since then, the reality of holding sovereignty has changes as well.  And Asher led a lot more ops around the map over the last year (like this one), they just weren’t Reavers exclusives.

Overall though, that is about as many things as I posted for year two, so I suppose we’re steady.

Anyway, that was my view of year three of Reavers.  We shall see what the future brings.