Category Archives: EverQuest II

EverQuest II Becomes a Teenager

Part of me feels a need to mark these sorts of anniversaries.  Thirteen is significant in that is the age at which one passes into the tumultuous teen years, hormones all in a rage and stuck in between being…. and wanting to be… both a child and an adult.

I don’t have a stock EverQuest II graphic

EverQuest, the progenitor, went Free to Play on its thirteenth birthday, striking out to remake itself in a new mold like many a teen.

But MMORPGs are not people, and thirteen isn’t really the start of the teens for games the genre.  MMO titles crow up fast and adulthood can be reached in just weeks or months.  If anything, thirteen is well into middle-age, when routines have been establish, destiny pretty much set, and you have a stable of acquaintances who’ve already made up their mind about you long ago.  EverQuest going free to play at thirteen was not an act of teen rebellion but a bowing to reality.

Now EverQuest II is thirteen, as WoW will be in a couple of weeks.  I don’t know that there will be anything truly special about this turning of the calendar for either game.  But I am in a nostalgic mood.  It is autumn, I am back playing WoW and I have been poking my nose into TorilMUD again, having gotten ZMud up and running once more. (Expect more MUD posts.)

As part of all of that I was digging around and came across a Microsoft Word document.  It was a summary of EverQuest II from a person who had been in the beta and sent to a member of our Shades of Twilight guild on TorilMUD to convince them to come and play EverQuest II.  The document was passed on to Gaff who passed it on to me.  It is the answer to the question, “Why did you run off to play EverQuest II?” for our guild.

We ended up in a mixed group of migrating EverQuest players from a guild and our TorilMUD guild coming together to form Knights of the Cataclysm on the Crushbone server back on November 14, 2004.

Our day one guild on Crushbone

Crushbone had just been stood up, a second round server to hold the influx of players coming to the new game.  We got there largely due to the document I am including after the cut.  I do not know the original author’s name nor am I posting with their permission.  I am justifying this as a bit of history that describes a lot of the things that were in place in EverQuest II at launch.

Many, many words after the cut.  Real life names redacted.

Continue reading

Friday Bullet Points for the End of September

Another one of those round up posts to quickly cover some things I thought about working up posts around, but which never quite materialized.

CCP Closes the Gate

CCP announced that as of Wednesday the EVE Gate portal on the EVE Online site has been shut down.

You shall not log in!

The EVE Gate, for those who do not know… which is probably most people reading this… was a portal that allowed players to log in and access their in-game email and calendar.  It should not be confused with the in-game EVE Gate of lore, which is how humans first arrived in New Eden.

I’m not sure how big of a deal this really is.  I think I used it twice over the years.  I don’t get much in-game email really, as my corp, alliance, and coalition have other preferred communications methods.

Riverini returned to EN24 to write a post about the demise of EVE Gate.  As CCP notes, you can use their phone app or, if you want, you can use a third party app like Neocom.  I find the latter is much more useful overall, though it won’t let you send mail.

CCP is NOT Turning Japanese

Earlier this year CCP announced that they were cancelling their deal with Nexon for Japanese localization.  NEXON was a mixed bag for EVE in Japan, so CCP decided to carry on with a single Japanese speaking employee.  Sad for the Japanese community, but at least CCP was trying to carry on with support.

I want to hear Falcon read this in Vegas

However, things have taken a further turn as CCP has asked a lone Japanese speaking ISD member to stop translating patch notes and posting them to the forums.  The person in question was doing this on their own time, but CCP felt it was confusing as it was not officially sanctioned and there was some disagreement over the translations as converting EVE Online lore and mechanics from English to Japanese is problematic at the best of times.  The tale of this, with some translation examples, is in a Reddit thread.

Free Brittania!

Ultima Online has been celebrating its 20th anniversary this month, which I haven’t covered at all since I never played it.  I think Lord British and I parted ways at about Ultima V.

Welcome indeed

The game is still alive and rolling and trying to keep pace with the changes in the industry under Broadsword’s stewardship.  Over at Massively OP it was mentioned that, along those lines, Broadsword was looking into some sort of “free” option.  As the FAQ on the UO site indicates, free will mean giving up some options that I am sure any serious player would not want to do without.  The option is called the “Endless Journey” as is supposed to arrive in Spring 2018.

Expansions Coming to Norrath, But Not for Free

Both the EverQuest and EverQuest II sites have made it clear that we’ll be seeing the usual yearly expansions again for 2017.

For EverQuest it will be the Rings of Scale, while EverQuest II will be going old school again with the Planes of Prophecy.

We don’t know much beyond the names yet, but the usual warm up events have been kicking off and last year’s expansions are now 50% off for those late to the party.

One of the usual aspects of this phase is the addition of some past expansion to the free to play access level of the game.  Usually you can buy the latest and the previous expansion and everything before that is open for everybody.  But no longer.  As Massively OP reported (a pity Feldon isn’t around for this, he’d have done a nice full story on this), when asked when the soon to be in third place Terrors of Thalumbra expansion might be made free, the official response was:

We will not be adding anything further to the F2P line-up.

Harsh words, but perhaps the flip side of something Daybreak has said before.  The Planet Side 2 team opined in the past that there is a point of diminishing returns when piling on things for subscribers.  Now we’re seeing EverQuest II declining to remove something from the paid column.

I have not seen word as to whether the EverQuest expansion The Broken Mirror will face a similar path in not moving to the free zone, but I expect that will also be the case.

And that is it for items on my list.  I’m sure I will hate myself a year from now when I try to put these into my “One Year Ago” summary.

EQ2 Wire to Shut Down after Nine Years

In what I can only call a blow to the extended EverQuest II community, Feldon of the site EQ2 Wire has decided to call it quits.

The site, which has been in operation for just over nine years, has been my go-to for news and updates about EverQuest II.  Feldon has been something of a crutch for me, helping me keep track of a game I care about but haven’t played in any serious way in at least five years.

Unfortunately, Feldon has also moved away from the game.  In his post announcing the end of his coverage, he pointed to that, his deteriorating relationship with Daybreak, and the fact that he has many other things going on in his life as factors that led to his decision.

It is sad to hear he his giving up his role in the EQII community.  I have often repeated that I wish there was a Feldon for EverQuest and Rift and a few other MMOs out there.  But it can be a lot of work and his efforts have not always been appreciated by SOE and Daybreak, so I can only thank his for all his has done and wish him well in whatever he chooses to pursue.

I do hope he will keep the site up for now, if only out of selfish reasons… I don’t need another raft of dead links here, as I have linked out to EQ2 Wire often.

He has stated that he will continue to maintain the EQ2U Players site for now as it still gets a significant amount of traffic from player look ups.

When fan sites like this depart, it points out both the strength and weakness of online gaming communities.  On the one hand, the efforts of a single player can touch a wide swathe of the community.  But our tendency to depend on such sites is exposed when they depart and we feel the hole they have left in our world.

And so it goes.  Good luck Feldon and thank you for all you’ve done!

Daybreak 30 Months In

30 months seems like a nice round number for a review.

I was thinking about Daybreak over the weekend.  It has been about two and a half years now since they ceased to be SOE and began living the “indie” lifestyle as Daybreak.  Freed from the shackles of their PlayStation overlords there was the promise of being able to do new things… mostly on XBox.

First though, they had to clean house.  That started with staff cuts.  They cut games, Dragon’s Prophet, PlanetSide, and Legends of Norrath, though they had already cut some games as SOE to get ready for the deal.  Then they killed off the long suffering EverQuest Next project and released Landmark, only to close it down less than a year later.  That left them with a tidy array of games.

Daybreak Lineup – Fall 2017

DC Universe Online

Profitable on PlayStation, DCUO was the beneficiary of the whole “we can develop for XBox!” plan, getting an XBox One client last year along with the promise of being able to play on servers with Windows players.  I can’t recall if that ever happened.  The game does get regular content updates and likely continues to be profitable.

EverQuest and EverQuest II

The foundation of the company.  I remain of the opinion I expressed on a podcast a year and and a half ago, that these two titles are in the strongest place they have been in a long time.  Both games get yearly content expansion and regular updates and Daybreak has continued to successfully play the nostalgia card with both titles, rolling out fresh servers focused on old content.  Those are consistently the most popular servers though even I, a big fan of the idea, wonder how long these titles can live largely on that sort of thing.

H1Z1 – King of the Kill

The surprise break-out battle royale aspect of the H1Z1 saga, it still hasn’t managed to exit Early Access despite Daybreak’s parent company considering the game launched 30 months ago.  And there is a question as to how long its reign of success will last now that PlayerUnknown’s Battleground is now the darling of battle royale titles and Twitch streamers.  You cannot live on selling $5 in-game hoodies when a new game is stealing your audience.

Yeah, who owns Battle Royale now?

Having to differentiate yourself from your new competitor… which has sold 10 million units already… is never a good sign.  Meanwhile, the promised ports to PlayStation and XBox have never materialized.

Just Survive

The aptly named twin of King of the Kill and once the main focus of the plan.  Then the battle royale idea proved more popular, the game was split into two titles, with Just Survive mostly neglected for the next year and a half.  The biggest announcement during that time was that Daybreak was removing the “H1Z1” prefix from the title.  That came with the promise of a big revamp, but I don’t know if that will be enough to undue the damage from the time of neglect, which has left a recent legacy of “mostly negative” reviews for the game.

PlanetSide 2

The successor to PlanetSide and Smed’s favored child, it is hard to gauge how well it is doing in the post-Smed era.  It continues to get balance changes and updates.  On the other hand, almost two years back the Daybreak was saying that the title was having problems on the revenue generation front.  When you’re giving it away for free and not charging to play the core of the game, people will take advantage of that, a business model that remains the same today.  Has this gotten any better?

Something New?

The above is just the way things go with titles that are on the market and have to survive over time.  Some days you eat the bear, some days the bear eats you.

What differentiates a going concern from a company just riding out its end days and milking its current titles is ongoing development of new games.  And I haven’t seen any of that from Daybreak.  Moving one five year old title to XBox was nice, but hardly a substitute for new work.

All six titles in the Daybreak lineup come from the SOE era.  H1Z1 might have gone into early access shortly after the Daybreak deal, but it was announced and work was in progress well before then.

The only thing new under the sun for Daybreak has been a deal with Standing Stone Games to handle some aspect of LOTRO and DDO operations.  But that is hardly a substitute for new work, especially since SSG is a company clearly riding out its own end game scenario.  No matter how much money Daybreak is getting from that deal, it clearly has an expiration date.

So is this what the Daybreak experience is going to be?  A long ride into the sunset shepherding an ever dwindling stable to titles onward until the last one drops?

July in Review

The Site

I got another mighty blog achievement this month.

Seventeen in one day… oooooh

I think the lesson here is “kitten posts mean more likes” since that is where most of the likes showed up.

One Year Ago

Pokemon Go was everywhere after it launched.  Everywhere.

I listed out the NBI Class of 2016.  I haven’t gone to check how many survived the year.

Daybreak turned off the last PlanetSide server and the game was gone… though it lingered on the server status page for a while.

Daybreak did launch a pair of special event servers for EverQuest and EverQuest II.  I was keen enough to go earn the special mount on the EQII server.

There was strange news for Turbine as their parent company, Warner Brothers, announced that they were transitioning into a mobile app development studio.  We wondered what that meant for Lord of the Rings Online and Dungeons & Dragons Online.

In Minecraft I was tinkering with maps and night renders while Aaron created a huge map room in game.

In World of Warcraft I managed to unlock flying in Draenor.  Just in time too, as the 7.0 patch was already pre-loading.  Soon the garrison gold mine would be turned off.  And then it hit, bringing new features.

In EVE Online the Casino War was winding down.  There was a Keepstar to chase, the alleged hellcamp, and some sovereignty exchanges in Pure Blind.  That wasn’t really going anywhere though.  We killed four titans in Okagaiken and blew up a CSAA just to show we were still fighting.  But in the end we admitted defeat and began packing for our trek to greener pastures.

Our destination was Delve, ever the region that calls to Goons.  I mean, look down at the “five year ago” section below. We were attacking the region then as well.  But first we had to get through Rakapas.  I was there for a bit before I ended up soloing my carrier down to our staging in Sakht, accruing the maximum about of jump fatigue possible.

I also hit 160 million skill points while the Blog Banter spoke of malaise.

Five Years Ago

In New Eden my hear went “Boum!

Elligium took its pandas and went home.

Blizzard set the date for Mists of Pandaria.

There was a Steam Summer Sale.

I was wondering if Torchlight II could live up to its potential.

Ultima Forever!  A shot across Lord British’s bow.

Rift decides to sell mounts for cash.  It wasn’t like they were going free to play though.

Let it be noted that not all Kickstarters fail.  There was the Defense Grid expansion Kickstarter.  I kicked in, they built it, I played it.  Simple as that, and much better than any 99 cent app I have purchased.  And I still get a free copy of their next Defense Grid game when it comes out.

I wondered aloud if nostalgia servers… official ones… would remain the sole domain of EverQuest.

Meanwhile SOE was talking about Vanguard’s free to play plan.

I was underwhelmed at the so-called “reskin” of Qeynos in EverQuest II.  The sorrow of Qeynos knows no end.

In EVE Online, there was war in Delve… again… if only I could get there.  There were battles in 49-U6U, C3N-3S, and DSS-EZ, a conga line in 319-3D (where we also watched the alliance tournament), and a flying titan in F2OY-X.  The tiny Wallpapers Alliance held out longer than Nulli Secunda, before being crushed.

Then having done the heavy lifting for TEST, the CFC was asked to go home.  TEST was going to be its own alliance, but we would all remain the best of friends in the big blue donut of love.  Anyway, it was time for a convoy back to Deklein.  Somewhere along the way I got a warning from CCP for causing lag.

And there was also a link to a list of things to do in EVE Online.

Ten Years Ago

Hey, it was the Revelations expansion in EVE Online that was news a year back, and I was running through the updated new player tutorial. It was a huge improvement, though I ran into a glitch or two.

The instance group was still off in Lord of the Rings Online for the Summer, though we were having issues at The Great Barrow when we weren’t playing Truth or Dare.

Vanguard was already planning server merges. 13 servers were being reduced down to 4.

EverQuest II got its own magazine… again (okay, it was an SOE magazine for Station Access subscribers the first time around, but it had an EQ2 scantily clad dark elf on the cover!)… in the form of EQuinox. And they were offering Rise of Kunark beta access to subscribers!

Dr. Richard Bartle, keeping to his strict regime of “one controversial fanboi enraging quote every summer” said he would like to improve the MMORPG species by turning off World of Warcraft Seemed kind of mild after the next year’s entry and reaction!

Perpetual was making crazy-insane statements about Star Trek Online… like no Galaxy-class starships for you! Ships that size were planned to be “space cities” and quest hubs. Back then I told Cryptic take note: If I cannot aspire to be Captain Kirk, I am not sure I want to play! Or just go read Tipa’s post on the subject.

The end of Auto Assault was announced by NCsoft and I took note and pondered a (silly) solution.

I stopped in front of SOE headquarters for a picture. (Mirror universe Wilhelm, with goatee.)

Microsoft finally announced a warranty extension due to the “red ring of death” problem with the XBox 360.

And Ben “Yahtzee” Croshaw did his fist Zero Punctuation video.

Most Viewed Posts in July

  1. From Alola Pokedex to National Pokedex in Pokemon Sun
  2. Where the Hell is that EverQuest Successor Already?
  3. The Corrupt Developer Career Path
  4. Delve – We Mine Things and We Rat a Little Less
  5. Dual Monitor
  6. We’re on the Road to Mordor
  7. Alamo teechs u 2 play DURID!
  8. Given the Boot in Fallen Gate
  9. Producing Mechanical Parts
  10. Kitten Time
  11. Two Days to Delve
  12. The July 2017 Update Brings Revamped Strategic Cruisers to EVE Online

Search Terms of the Month

casino wars eve
[No longer a thing since casinos were banned]

wow insider
[Also no longer a thing since AOL canned it]

candy crush users hate update june 2017
[Not according to SuperData Research]

les informations sur la xl actinet
[I am not sure what an “actinet” is, XL or otherwise]

wii little big planet
[Sorry, that is a PlayStation exclusive]

EVE Online

The Reavers deployment ended.  Fun was had, but it is over.  Then there was mucking about in Delve, a capital op, and the usual bout of trying to figure out what I should train next.

EverQuest II

Well, as seems to be the pattern so far this year, my MMORPG flavor of the month seems to be exactly that, a month-long venture at most.  I started off on the Fallen Gate server, got to level ten in time to get the special mount, added a couple more levels, and then stopped playing.  Good thing I only subscribed for a 30 days.

Lord of the Rings Online

The promise of the Mordor expansion and the end of the War of the Ring after more than ten years of fighting and grinding grabbed my attention, and suddenly I was patching up LOTRO… as if you can use “sudden,” “patching,” and “LOTRO” in the same sentence… and trying to get reacquainted with the ins and outs of Middle-earth.  So I guess we have the next flavor of the month.  Will it last any longer?

Minecraft

I haven’t done anything in Minecraft this month.  Part of that was just having other games to play while lacking in any real project to focus on in our world.  The other part was that the latest version requires an update to the Overviewer application I use to make maps of the world in order to plan.  I really depend on that app a lot.  Unfortunately, the person who has done that in the past has moved on so the Windows part of that project is effectively dead.  Such is life with open source.

Pokemon

Pretty much the same situation as Minecraft, I ran out of things to do and stopped playing.  I keep an eye on the game and grab Pokemon when there are download events, but otherwise I am on a break from the game.  That probably isn’t a bad thing.  A new version is coming out later this year so maybe a break now will mean I’ll be refreshed and ready to go when that lands.

Pokemon Go

The recent update to gyms has gone pretty well for me.  I am earning a lot more coins thanks to the fact that there is a gym next to my office that trades hands during the day, but if you’re the last one in you are safe overnight and will get the full 50 coins.  So I went from earning maybe 10 coins a week getting into the old style gym to 100 or more with little change in effort.  Of course, this makes me wonder if Niantic is being too generous.  Are remote gyms unintentional gold mines?  Otherwise, I made it to level 29 and, thanks to the experience boost during the one year anniversary, made some good progress towards level 30.

My basic stats this month:

  • Level: 29 (+1)
  • Pokedex status: 185 (+11) caught, 214 (+17) seen
  • Pokemon I want: Gyrados
  • Current buddy: Magikarp… only 147km more to get enough candies for a Gyrados

Coming Up

Will there be a Blaugust this year?  If there is one, it won’t be Belghast driving it.

ANet will be announcing the next Guild Wars 2 expansion tomorrow.

In LOTRO the Mordor expansion looms.  I plan to simply boost into Mordor.  However, I won’t be doing that today.  The expansion has been delayed for the moment.  Can we blame Daybreak yet?

In a break with tradition there will be an game update for EVE Online in August.  The only item on the list for it so far is killing of the Captain’s Quarters to help clear the way for a 64-bit client.  While I won’t miss the quarters, I should probably go for one last visit before they’re gone.

In the Imperium, there is word that we will be deploying somewhere looking for a fight.  We’ve been given lists of doctrines and ships to bring, but no destination or time frame yet.

The Blogger Fantasy Movie League is getting into its final weeks, with the 13 weeks finishing up at the end of this month.  We shall see who the winner will be… actually, it will be Liore… maybe somebody will take second place from me.  Given how I did this week it seems possible.

Given the Boot in Fallen Gate

One of the weak points of a primarily quest driven MMORPG is pacing.  If you are going to make quests the focus of you game, then they really ought to be tuned so that a player doesn’t out level them or find the quests growing in difficulty faster than they grow in power.

The former is the usual problem.  As a development team adds more expansions and more levels they often want to help players “catch up” so that they can play in the new content.  This is most easily done by simply reducing the amount of experience required to level up.

And so it is that in aging quest driven MMORPGs like World of Warcraft, Lord of the Rings Online, and EverQuest II, you can easily find yourself out leveling the quest lines… and whole zones if you’re not careful… as you try to follow the prescribed path through the game.

A couple summers back when I was shooting for the Loremaster achievement in WoW… an achievement as yet unachieved by me… part of my plan was to finish out the zones with a character of the appropriate level.  This required me to run with three different characters due to the leveling too fast issue.

Once in a while though you run into the opposite problem.  Such is the case on the Fallen Gate nostalgia server in EverQuest II.  In order to give the server an old school feel the rate of leveling has been throttled back.

That isn’t necessarily a bad thing.  As noted, EQII is an aging MMORPG where out-leveling the early content is comically easy on the live servers.  Some throttling was required.  But EQII isn’t EverQuest, where you can unmindfully move the experience gain slider and not change how people play the game.

In EQ you’re going to go grind mobs with a group at a spawn most likely.  Quests, such as they are in the early EQ content, were all side quests and mostly deliver gear of some sort rather than experience.

In EverQuest II the way forward is via the ubiquitous quest hub.

A likely location in the Frostfang Sea

Technically, EQII wasn’t always as quest oriented.  Back at launch quests were more common than in its predecessor, but were still a bit hidden.  There were no little quest feathers on your mini-map because the quest available markers floating over the heads of NPCs didn’t appear until after WoW launch with its now almost universally recognized exclamation point/question mark quest markers… and because EQII didn’t have a mini-map back then.

So for a few months in the early days you went out in a group to grind heroic mobs because the quest chains would only carry you so far.

That changed in 2005 as the team at SOE added more and more quests to the game to flesh out the zone experiences and accommodate those who expected to level up solo by doing quests.  And then they reduced the experience table and we ended up with the situation on the live servers of having many more quests than you can possibly run at level.

This was somewhat addressed back in 2010 with New Halas and the Frostfang Sea zone with a series of interlocking quest chains that would bring a new player from character creation to level 20 in one smooth progression… a smooth progression only marred by its unfriendliness to groups and the occasional recurring reduction in the experience requirements.

Basically, designed to be smooth in 2010, still relatively smooth in 2017 on a live server.

On the Fallen Gate server however Daybreak has rolled the experience table back to what seems to be a pre-2010 level.  It isn’t comically out of whack, but having skipped most of the Isle of Refuge (where the problem is apparent as well) the quest levels creeping further and further away from my level did start to become a burden, even with my completing the collection quests along the way.

Fortunately, if there is one thing that EQII does not lack for, it is low level content.  As quests started to get three and four levels ahead of me… rewarding gear I couldn’t use yet due to level restrictions, gear that I really needed in order to handle quests that far ahead of me… I decided to take a detour to Qeynos and Antonica where one can unironically kill ten rats for a quest.

Before it was a meme

I didn’t head for Antonica first, as I was only level seven and that zone was really for level ten to twenty, but the mini zones that are part of Qeynos proper.  Or I hit those once I could find them.  Back in the day they used to be connected to the various racial ghettos of Qeynos.  I spent a lot of time in Graystone Yard because that was the home of Dwarves and Barbarians, a zone that also held the entrance to Oakmyst Forest.

But they closed off all of those ghettos and so I was running around for a bit trying to recall how to get into those zones.  If Quasimodo had been about, he would have reminded me about the key to getting around Qeynos; The bells!

So I pottered about those zones, which was a bit of an “Oh yeah, I remember this…” time, perfectly fit for nostalgia, before venturing out to the plains of Antonica to slay some of the wildlife out there.

Beetle infestations are ever a Qeynos problem…

Some time there put me back on track for the Frostfang Sea, so I returned there to pick up where I left off.  The gear that you get as quest rewards is good both in stats and from a cosmetic angle, so I was keen to carry on there… as were many others it seems.

The Frostfang Sea remains popular

There it was all about thwarting orcs, because orcs are orcs and fill the generic bad guy role so often.  I think there might be room in Norrath to make orcs a third faction playable race given how ubiquitous they are.  You could start on the Zek with Emperor Fyst as your mentor rather than the Isle of Refuge.  But for now, killing orcs is still the thing.

Facing the orc onslaught

I came back to the Frostfang Sea well into level nine, so it wasn’t too long before I hit level ten.

An easier achievement on the live servers…

But this is a special server with its own special achievements, so level ten is a two-fer.

Featuring the boot

A special achievement for a special server, and indicative of the reward you get for reaching the exalted level of ten; possibly the most heinous mount ever conceived by Daybreak,

The Pedipowered Posterior Punter

And I might well have eschewed this mount, as I do any of the gnomish contraptions, except that in a world where you are running around on foot any speed boost is a good speed boost.  And, being a “leaper” mount, you also get some jumping/soft landing benefits from it.  That does something to mitigate its look.

Also, it doesn’t stand out too much on my back.

The mount matches the Guardian armor… sort of…

The quest line through the Frostfang Sea ends with the player getting a nice mount… a horse.  I hope I can then use the horse as the cosmetic “look” while retaining the benefits of the boot.  Either way, having it will make getting around quicker and at least one heritage quest will be pretty easy with the speed boost.

Otherwise I am continuing on with the Frostfang Sea.  When I get through that it will be about time to start looking for a guild.

Looking for Nostalgia and a Guild on Fallen Gate

Over the weekend I gave in and re-upped for EverQuest II in order to potter around on the new Fallen Gate server.  That seemed to put me in league with just about every other EverQuest II player out there judging by the server status monitor.

Fallen Gate is #1

I did make one concession to my current play pattern and only opted for a single month Daybreak All Access subscription.  As I documented with Runes of Magic and Guild Wars 2, my interest seems to be wane in about three weeks.

Daybreak was happy enough to take my money and soon I was hooked up as a subscriber.  The first thing I needed to do was roll up a character on Fallen Gate.

But that meant deleting a character.

Through means shrouded by the mists of time I have managed to acquire 18 character slots on my account.  That is about half a dozen more than I think I should have.  I know I didn’t buy that many extra slots.  And, of course, all of them were full.

Fortunately a couple of the slots were taken by filler characters I rolled up back when the Stormhold server launched about two years back and never really used.  I wasn’t sure what class I wanted to play, so rolled up three right away because there was some early start prize or bonus if you did.  What the actual benefit was I have forgotten, but they got it and then never used it, so deleting them was easy.  My other characters, going back as far as November 2004, remain safe.

As usual I wasn’t sure what to roll up, so I went for my default, which is a berserker on the Qeynos side of the world.  And then I clicked the wrong thing and ended up with a guardian.  But, since I don’t think I have ever played a guardian, I ran with it.  I was soon on the boat to the Queen’s Colony on the Isle of Refuge (I got that bit right at least), a rescued bit of flotsam from the sea, and as quickly on the isle itself ready to start my new life.

On the Isle of Refuge

The isle isn’t what it used to be back in the day.  My memory is no doubt faulty to some degree on this topic, but the quests seem different as do some of the mobs.  And the pacing of the quest line seems to be set to accommodate specific rate of advancement not present on Fallen Gate.

Do I know you guys? Were you here in 2004?

On the Fallen Gate server experience gain is supposed to be set close to 2004 pacing than what you would find on a current live server.  For the first 50 levels on a live server you out run the old content pretty quickly.  On the new, while the pacing wasn’t completely hamstrung, I did find myself picking up quests that were marked as high and higher level without leveling up myself.

Well, the isle isn’t the only option.

Back in the day I used to stick around on the Isle of Refuge with a new character until the bitter end, doing all the quests, hitting the max level allowed, banking up some additional experience so at least one more level would pop as soon as I left, and, most importantly of all, I would finish up the two isle-only collection quests.

The feathers quest

Back in the day you could not return to the isle nor could you find the items for those collections in any other place in Norrath.  So you had to find the last item there or pay what was often an extortionary price on the market later on.

Now though the feathers and shells spawn in the other starter areas and you can go back to the isle if you feel you must.  So while the Isle of Refuge has some nostalgia value, I’d been through it a few times since its return a while back, so was ready to move on.

Yes, I get it.

Even the NPCs on the isle were bringing up the idea of getting the hell out of there pretty early on.  Here I am hitting level 3 and being given a prompt to get out of Dodge.

Are you still here?

That meant talking to Captain Varlos to arrange the voyage to the mainland.

What are my options here?

From the Isle of Refuge you can head to Qeynos, which is semi-nostalgic though much changed since 2004, or the Frostfang Sea, which at this point is old enough to have some nostalgia value of its own.  The Frostfang Sea and New Halas also have a more coherent quest line and better housing when the time comes, so I chose the frozen wastes even though I had yet to find shoes.  Gear was an issue.

Alas, Captain Varlos and his ship did not survive the journey.

A quirk of the change from the Isle of Refuge to the newer starting zones is that they operate on the same assumption, that you were fished out of the sea.  So when I arrived I was telling people how orcs attacked the boat I was on.

Relating the tale of Captain Varlos… apparently

Since Captain Varlos and his crew were nowhere to be seen I have to assume they did not survive.

I was dropped into the shallow end of the pool in the Frostfang Sea, where the first low level quests start.  This seems to be at odds with Bhagpuss’s experience, as he ended up in the deep end somehow.  I am not sure why we were in different points, but logic doesn’t always survive the journey to Norrath either.

I kept on running the quest line from there, getting bits of gear.  I did spent a bit of Daybreak Cash to buy a pair of 24 slot bags from the shop.  They were 150DC each, but I got 500DC for subscribing, so I am still ahead on that front I suppose… plus I still had another 13K in DC on my account.

Another quest hub on the Frostfang Sea

This is the usual story, starting out, running through the initial content, getting the first bit of gear.  I suppose the next decision is what trade skill I should go with… I cannot imagine playing EQII and not crafting.  The problem is that EQII trade skills all have their merits, and by picking one I know I will feel the sting of missing out on another.  This is how alts develop.  I am leaning towards armor crafting, since you need to re-up all your gear every ten levels, or alchemy, to boost my skills through the complicated skill level process in the game.  I haven’t committed yet, but I am harvesting along the way in order to be prepared.

And then there is the bigger question.  What should I do to keep myself from tiring in three weeks and wandering off to some other short-lived adventure?

Ideally I should find a guild to join.  There is even a guild recruitment interface in the game so you can find guilds that are looking for players.

Looking for a Guild looking for me

However, I am horrible at picking guilds.  I tend to pick guilds where I know somebody so I have someone to chat with. I tend to be a very quiet person… ever the outsider at the party… so being in a guild of strangers ends up with me playing solo.  Of course, that isn’t all on me.  Guilds looking to simply scoop up players wholesale in order to boost levels tend to be a mass of individuals with a common tag as opposed to a team.  You can’t really be on the team if the team never gets together.

So that is my goal, to find some group or guild to join so I’ll have a reason to stick around.  I don’t mind playing solo 90% of the time, but I like to do some group content now and again.

Of course, part of getting into a guild is being something a guild is looking for, and at level 6 on a server where the great bubble of players looks to have already hit level 20 and beyond makes me feel like I am behind.  So I must grind up to join a guild so that I may be in a guild to grind… or something.  We’ll see how it goes.