Category Archives: EverQuest II

April in Review

The Site

Well, the MMO Bloggers Feed in my side bar got a last minute reprieve when IFTTT decided not to cut off Pinboard support on April 4th.

FeedlyPinboard

Pretty much the synopsis…

That was probably a good thing as my experiments with Delicious created RSS feeds have been a complete flop.  Not only do they have ads injected into the feed… which I get, they have to make money somehow… but something between Delicious and WordPress.com isn’t picking up the feed as it updates.  So while I look at the raw RSS and see new things being added, the feed just sits with the first couple of items.  Bleh.

Meanwhile, nobody has suggested anything about the Google+ syndication issue I mentioned last month, which I am going to take as a sign that either nobody really cares about Google+ syndication or nobody noticed that my posts stopped appearing there.  Probably the latter.

In addition, because I have a Google login that I use to comment on Blogger sites, I made a blog over there to point to this one since my Google profile only likes blogs they host.  But as I was tinkering with various RSS and feed options, I thought I figured out how to get anything that posted here to also post straight to that site as well.  I put that in place but never actually tested it.

Imagine my surprise when I passed by the blog half way into the month and found that it worked.  So I renamed the site The Redundant Ancient Gaming Noob.  The only problem is that it takes the post as published and never picks up any revisions, so all my original typos are there. (And I am too lazy to go fix them… though it takes a while to poll, so if I fix them right after I hit the “Publish” button… which, due to some lesser known physical property of the universe,  is the only time I can actually see my own typos… then I can catch them in time.)  Still, it seems to work.  Not sure it is much use and I figured the whole thing our about nine and a half years too late for me to jump ship to the Blogger platform.

And, finally, I thought I might not have anything to complain about when it came to WordPress.com this month, and then they decided to change the interface for doing inline links in such a way that they are more annoying AND you can easily delete them by accident.  Since that is a feature I use constantly… just look at them all in this post… that bit of nonsense has had me fuming for days.  It is like they never think things through.

One Year Ago

As ever, it was April Fools at Blizzard and elsewhere.

Elsewhere, EA was still selling lots of Sims titles, but were cutting online games like Need for Speed: World.

In what I thought must be an April Fools joke, Daybreak said they were not going to do any more expansions for EverQuest II.  Instead it was going to be DLC like the Rum Cellar.  A rum idea if ever there was one.  Likewise, though EverQuest was getting a new progression server, it seemed like it was the end of the road for expansions in old Norrath.  Also, that logo, totally not stolen.

Of course, why would you even need an official progression server, since Daybreak declared Project 1999 totally legit.

And speaking of rum ideas from Daybreak, they were also pushing people off of their forums and on to Reddit.  How were they going to lock threads and delete posts there?

CCP was talking about ship skins in EVE Online, in hopes of finally finding the right formula for the Mosaic expansion.

In New Eden the war was still going in Delve, including a big fight at ZXB-VC, while the Reavers were doing their work in Querious.  Not only that, but we were also decked out in our spiffy new jackets… well, some of us were.  I was trying to be in both fronts of the war. The Reavers front was the place to be though.

The Imperium was declared, with Max Singularity VI as our spiritual leader.  Also, Karma Fleet was launched and Xenuria got in and was a Goon for like ten minutes!  How crazy was that?   I’m sure that will never happen again.  Right?

Blizzard’s WoW Token idea went live, and the US regional version immediately dropped below the opening price.  They also had a beta for the Legacy of the Void expansion for which I was not prepared.

The instance group was doing Auchindoun and Skyreach in Draenor… after which we were fresh out of dungeons until we all hit 100.  After that I was leveling up some characters and complaining about little things in WoW.

Meanwhile, the war of the rings in Lord of the Rings Online was dragging out into its eighth year.  Is this Mordor or Afghanistan?

While we’re there, Guild Wars turned ten.

And there was this Liebster thing, which feels like it happened a lot longer than just a year ago.

Five Years Ago

Of course, there was some April foolery both here and at Blizzard.

I also wrote something about magic quadrants.

Sanya Weathers had one of the best quotes about MMO gamers ever, made all the more amusing by its truth.

Battlefront.com released a completely new version of their original WWII Combat Mission series.

Wargaming.net released World of Tanks.

SOE’s spy themed MMO, The Agency, was officially cancelled.

We got a PlayStation 3.  And then the PlayStation Network got hacked.  At least I could still play Blu-Ray disks and stream Netflix.

The instance group got together and decided to try out EverQuest II Extended, the one-time separate free to play version of EverQuest II.  However, the game immediately began to kick us in the teeth for daring to do solo content as a group.

Being there in EQIIx also meant looking at what the cash store had to offer.  Some of this stuff is gone now in the post merger era of EQIIFlying mounts are still around.  And some idea, like selling max-level characters, would have to wait a while to come back.

And Potshot and I were still playing EverQuest.  We moved on from Unrest to Lake Rathetear and spent an evening there.  Then it was on to Kerra Island and finally we made it to Runnyeye, at which point SOE also went down due to the PSN hacking.  That pretty much ended our EverQuest adventures for 2011.

I did have to explain EverQuest to my daughter.  Her foundation in MMOs is World of Warcraft.

Ten Years Ago

ANet releases its first post-launch Guild Wars expansion, Guild Wars: Factions. It only took them a year, too.  Right, Blizzard?  See?

Auto Assault went live, perhaps the first “troubled at launch” MMO I am personally aware of that fails to get past its issues.  The game ends up being shuttered by NCsoft 19 months down the road.  It is, for a while, the poster child for MMO launch failures.

Nintendo announced the name of their new console, slated to replace the GameCube.  Known up to that point only by its code name “Revolution,” Nintendo said it was going to call it the “Wii.”

Viacom spent $102 million to purchase Xfire.  According to Viacom: “Xfire and its users fit squarely into the Company’s multiplatform strategy to build an engaging universe of music, gaming, entertainment, news, networking and interactivity for focused audiences.”  They also thought NeoPets were worth splurging on as well.

Featured Sites of the Month

For this month’s featured MMO Blog I want to bring your attention to:

Kirith Kodachi has been plugging away for more than a decade at his blog.  While not initially about MMOs, he fell into EVE Online at about the same time I did (I beat him by 10 days), at which point it began to take over his blog, a situation that persists through to today.  EVE is just a crazy game that is fun to write about, and it has been interesting to watch our parallel, yet very different, trajectories through New Eden.

Then of the “other” site of the month, I want to point you at is:

While zKillboard now gives you something of a battle report with its related kills option, I much prefer the output from the Battle Report Tool.  It draws data from zKillboard to piece together the raw details about who shot whom and which ships got blown up and how much ISK it was all worth.  While I am not all about the kill mails, I do like looking at battle reports this site generates in order to understand what happened.  I often have a sense in a battle if we’re doing well or not, but this helps quantify what just happened.

Most Viewed Posts in April

Well, I can write every day of the week about EVE Online, but nothing brings in traffic like a World of Warcraft post.

  1. April Fools at Blizzard – 2016
  2. Blizzard, Nostalrius, and the Classic Server Question
  3. Will Nostalrius Drama Shift the Sleeping WoW Giant?
  4. War Footing, War Fever
  5. FCON Leaves The Imperium
  6. SMA Leaves The Imperium
  7. World War Bee – What’s in a Name?
  8. WoW and the Case for Subscription Numbers
  9. Google Tells Me Nearly All Games are Dead
  10. The Russian Complication
  11. FCON Shows Up in Immensea
  12. CSM 11 Announced – Xenuria Wins at Last

Search Terms of the Month

Claude Ring
[Once I saw that, I made an alt with that name]

origin unifies your gaming life
[The way your mom organizes your trading cards]

legion gonna suck
[And haters gonna hate]

if you change world of warcraft payment plan do you get a refund
[no]

lotro level store
[I don’t think the cash shop is quite there yet]

what do you get after you complete the national pokedex
[Your life back?]

Diablo III

I haven’t really played much Diablo III this past month, except to go in once Season 5 ended to clean up my storage situation.  It is nice to have everything combined into the common storage, but the fact that the game mails you all of your seasonal stuff was kind of a pain.  Okay, maybe I should have recycled some of those legendary items I held onto, because it took a while to collect all the items and then sort them out into different boxes.

EVE Online

The war goes on.  On the down side, we’ve lost almost all our sovereignty.  On the up side, we don’t have to go very far to find fun.  There has been an almost continuous supply of fleet ops from Saranen for the last few weeks.  I am starting to think the war effort depends mostly on Boat holding out.  He has been running fleets every day for hours at a stretch.  Best fleets to be on though.

Oh, and there was the Citadel expansion that has the potential to change everything in New Eden.

EverQuest II

I have pottered around on the Stormhold nostalgia server off and on this month.  EQII is less of a solo game for me than others.  I don’t think I have ever played for more than a week or so without ending up in a guild with at least a few people I know.  But it is fun.  The pace is slow and it is relaxing if I have a couple of free hours.  My shadow knight is level 22 and fumbling around between Nek forest and Butcherblock.

Minecraft

I swear I meant to do a Minecraft post this month.  Actually I have a few.  But I never quite got there.  News of the moment from the war in New Eden and Blizzard managed to preempt tales of building.  Still, if I look at Raptr, I spent more time in Minecraft than any other game in April… though that might be because Raptr stopped tracking EVE Online when I upgraded to the new launcher.  Doh!  I have to remember to manually enter that time, and I forget more often than I remember.

Pokemon

I have been carrying on with Pokemon Blue.  Another gym badge down.  Progress has been slow in part because it remains the fourth item on my list of things to play of late, and because it is a game I don’t play sitting at my desk in front of my computer.  As such, I never launch Pokemon by default, I have to actively want to play it.  Still, I have time to finish.  Pokemon Sun & Moon are not due until winter.

World of Warcraft

I did not actually PLAY WoW in April, aside from logging in to check something out on a level 20 character.  But I did write about it.  I didn’t even write that much, but if you look at the top posts for the month, WoW was definitely a big topic.  The whole vanilla/classic/special server thing opened up a lot of emotions and I am sure we are not done with it yet.  I know I am not.

Coming Up

Summer is coming, and May is its harbinger… at least out here in Silicon Valley where despite what the calendar says it can feel like Summer from some point in April through until November.  Not sure that means much for the blog, aside from the fact that I might write more with the window open in the evenings.

The war in New Eden will carry on and we shall see who has the greater endurance.  CCP though, I am going to bet we are going to see a lot of post-Citadel patches in May.

The Warcraft movie is just a month and ten days away, so I expect to see Blizzard ramping up on that pretty strongly while trying to go back to ignoring the whole vanilla server drama it stirred up by shutting down Nostalrius.

Speaking of Blizzard, their latest title, Overwatch, will go live this month.  I am not really interested in playing myself… and my daughter, who wants to play, is fuming about the lack of MacOS support… but another game from Anaheim means that much less focus on WoW.  It isn’t a zero sum thing, but a company can only put out so much PR before it is trying to talk over itself.

Also, isn’t Daybreak supposed to ship Landmark this spring?  May is the last full month of spring left this year… well, that and 20 days of June.  That will be a thing.

I will write something… or finish writing something… about Minecraft.

And… what else is coming up in May?

Friday Bullet Points from Beyond the Blog

Or just some tidbits I want to bring up which didn’t quite justify posts of their own.

Nintendo and More Nostalgia Validation

As part of the 20th anniversary of Pokemon, Nintendo released Virtual Console version of the original Pokemon Red, Blue, & Yellow on February 27th of this year.

Old games come to the Virtual Console

Old games come to the Virtual Console

They just reported some sales numbers, which included more 1.5 million copies of those three titles.  Not bad for 20 year old games.  Of course, as I noted, vanilla Pokemon, if you will, plays pretty well.

EverQuest II hits Game Update 100

I can’t recall if EQII has gone through every number, 1-99, with updates, but still, hitting 100 is something of note.  And this update has a bit of a nostalgia twist to it.  While I’m not exactly thrilled about the owl mounts, the re-use of Zek, the orcish wastes zone for additional content has me happy.  It has always been one of my favorites among the original zones, probably for its consistent/coherent “orcs, orcs, orcs” theme.

I won’t be playing it however.  For openers, I think my highest level characters are still in Kunark… which is late 2007 content.  And then there is the fact that I am still pottering around on the Stormhold nostalgia server, where I am level 22.

Nostalgia on Wayne!

Nostalgia on Wayne!  Often the theme of this blog.

However, Stormhold still seems to be lively enough.  There aren’t five versions of The Commonlands running any more, but Freeport always has a couple versions running due to population.  Still, it is nostalgia one way or the other.  That seems to be a theme of late.

Blizzard Might Give You a Free Copy of Warlords of Draenor

Way back after Blizz announced the Warlords of Draenor expansion, I had a post about phishing attempt offering a free version of the expansion.  One of the key tells was Blizz giving you a free copy of… well… anything.

Of course, things change.  As Keen reports, Blizz now has an offer out to long lapsed subscribers offering them some free game time as well as a FREE copy of Warlords of Draenor.

Nostalgic old WoW logo, image swiped from Keen and cropped

Nostalgic old WoW logo, image swiped from Keen and cropped

Blizz must be staring at the reality of a long spring/summer until WoW Legion hits.  They stopped announcing subscription numbers last year, but it would be hard to imagine they have gone up from 5.5 million in the last six months.

Of course, this offer has only gone out to people who didn’t purchase Warlords of Draenor, which is making me think about my pre-order of WoW Legion.  Given that my post-Cataclysm experiences in WoW have generally been best when I am late to the expansion party… being a year late to Mists of Panderia was excellent timing… I am tempt to just cancel my pre-order and wait a year or so until Blizz is ready to give me a free copy of WoW Legion.  Or until they open a retro server.  One or the other.

DC Universe Online and on XBox One

Well, the first title for the company formerly known as SOE has made it to the XBox.  As promised earlier this year, the five year old DC Universe Online has gone live on the Microsoft console platform.

XBox One! Would you like to know more?

XBox One! Would you like to know more?

Back during the Daybreak transition, this was one of Smed’s selling points, the ability to get titles on to XBox.  We shall see if it was worth the effort.  But at least they made their “Spring 2016” target.  Making dates is generally a good sign.

Diablo III Season 6 Starts Tonight

Just a passing note on this.  I had a lot of fun with Diablo III and Season 5… right up until the moment I got that last achievement and stopped logging in.  Goal driven much?  Still, the Season thing seems to work well, especially for those of us who are goal drive.  And here comes Season 6.

It has a 6 on a leaf, because leaves are seasons or something

It has a 6 on a leaf, because leaves are seasons or something

However I am not sure at this point if Season 6 is in the cards for me.  I might need to skip a season to keep it fresh.  I would want to play a fresh character again, but not another crusader, so I would have to figure that out.  And I would have to see if the rewards appeal to me at all.

EVE Vegas is Coming

One of the final announcement at EVE Fanfest this past weekend was the date for EVE Vegas this year, which has sort of become the US EVE Fanfest.   The official EVE Vegas site has all the details.

The would be Halloween weekend

The would be Halloween weekend

Tickets went on sale while players were still in Iceland and the early bird discount tickets were gone in a flash.  I am tempted to go.  I had a good time last year.  However, Halloween weekend seems like an awkward time to plan such an event.  It will definitely not be an “off” weekend for the strip, which means prices for everything will be up and venues will be crowded.  Not a problem for the party animals I am sure, but for a grumpy old guy who prefers discussion groups with maybe four or five people, this might not be the ideal date.  Anyway, tickets are going fast so my decision to go or not might be made for me.

Anyway, those are all the items that I had on my list of notes.  Tomorrow there will be an end of month post and then we will be in May.

Echoes of Faydwer comes to the Stormhold Server

I meant to mention this last week, but the war in EVE Online has gotten in the way with posts about the game taking up 10 of the last 14 posts.  My efforts to note events as they happened there led to me missing things elsewhere, such as the unlock of the Echoes of Faydwer expansion on Stormhold, the nostalgia focused EverQuest II time locked expansion server.

That is Daybreak's graphic for the idea

We are down to just one server now however

Why am I so keen to bring this up?  While I have been noodling around on the Stormhold server some over the last month or so, as a game it has been a distant third behind EVE Online and Minecraft. (I have about five Minecraft posts I want to do. Aaron won’t stop building cool new stuff.)

Part of it is that, with Echoes of Faydwer, we are now straying into the realm of things that occurred during the life of the blog.  EoF came out on November 14, 2006 and I can look back and find posts about that, including one announcing the day another about me trying to find a copy of it (back when CompUSA was still a thing), and then one about the patch process.

Nostalgia within written memory, something I do not have for the launch of EverQuest back in 1999 or even the launch of EverQuest II in 2004.  So I am happy in that regard for a start. (Though I was still figuring out how to deal with images on the blog and was hosting them on ImageShack for a bit. Those images are all gone now, since they don’t host for free any more. But I probably have them squirreled away in a directory somewhere.  Also, in a sign of who SOE used to report to, the install for the expansion put a Sony Pictures trailer on your desktop.)

Beyond that however, in the EverQuest II community the Echoes of Faydwer expansion represented a considerable change in how SOE viewed the game.

Echoes of Faydwer

Echoes of Faydwer

It is no secret that EverQuest II got off to a rocky start for many and varied reasons.  SOE seemed to have come away from the king-before-WoW that was EverQuest with a series of notions, some rather odd, as to what they had to do to make its successor better, a few of which I summed up in the back half of another post from a while back.

But of those notions, the most Bizarro world seemed to be the idea that they should avoid the EverQuest lore as much as possible.  We were still on the world of Norrath.  The cities of Qeynos and Freeport still existed.  Orcs and gnolls abounded.  Broken wizard spires lay in a few key spots.  And we had the heritage quests.  But all of that was treated as more trivia or coincidence than important parts of the world.  After the shattering everything was different.  And the first two expansions, Desert of Flames and Kingdom of Sky, sought to blaze new lore trails away from even the bits and pieces of EverQuest we could find.

Yes, there were many other problems, like simply being able to walk through Qeynos harbor without lagging to death.  But the neglect and abandonment of the lore worked against EverQuest II.  Not only was never as popular as its predecessor at its peak, there was speculation that, with people abandoning the game after launch, it wasn’t just behind WoW in subscription numbers, but EverQuest as well.  You couldn’t find a lot of EverQuest in EverQuest II.

The Echoes of Faydwer expansion came along to change all of that.  The expansion would return to the continent of Faydwer.  The zones would have the same names we knew of old.  Locations like the chessboard would be featured.  Even the geography would feel similar, with the valleys and winding paths.

Greater Faydark scout map

Greater Faydark scout map from in-game

And there would be a new home town, Kelethin that, like the town of old, would be in the trees.  And it wouldn’t be chopped up into half a dozen instance, but actually exist in an active zone, the way that old Kelethin did back in EverQuest.  Old names would resurface, like Crushbone Keep, re-imagined but still with the same character.  Other places, like the old starting towns of Kaladim and Ak-Anon would be there, but taken over by creatures and turned into places of dread.

And you would have to take a boat to get there, eschewing the travel bells and other teleportation schemes that EverQuest II had embraced for its first two years.

Carpet on the Ship

On the boat… with one of those goddam Desert of Flames flying carpets

At the time it was seen as something of a rebirth for the game.  The expansion also gave players a new route from character creation to level cap.  We also got cloaks, the return of deities, adornments, and… the Fae.

Well, Fae glide was pretty cool, right?

The expansion also represented a change to an every November expansion pace, something SOE and Daybreak have managed to keep to, and the inclusion of past expansions as a roll-up included with the purchase of Echoes of Faydwer.  This is how I ended up with Kingdom of Sky, having never purchased it stand alone.

So kind of a big deal, in an SOE-centric way, given the changes the expansion ushered it.  A lot of people came back to see this new vision of places from the original EverQuest.  Granted, the place feels pretty dated today.  Butcherblock is still very good, and I don’t mind the Steamfont Mountains, but any charm Greater and Lesser Faydark had for me back then has worn off completely.

Thus I felt I had to mark the transition, the time when the nostalgia focused Stormhold server hit the point when the game itself first decided to grasp the nostalgia theme for itself.

Of course, some forms of nostalgia work better than others.  We also saw the merger of the Deathtoll TLE server into Stormhold, ending the PvP version of the nostalgia fair.  That, and the merger of the Russian Harla Dar PvP server into the the EU Splitpaw server spells the end of open world PvP in EverQuest II.

As for the Stormhold server, in light of this nostalgia bloom I am building up here, I will see if I can’t find some time to go explore there this weekend.  My Stormhold character is in the zone for Butcherblock, so he can get on the boat and set sail.

March in Review

The Site

This month, many words about the site.

For reasons unclear to me, the automatic WordPress.com syndication to Google+ stopped working for me in the last month or so.

Well, technically, it still works perfectly for me… but only for me.  Everything that gets syndicated is shared only with myself.

GPSharedOnlyWithYouAs far as I can tell, nothing has changed at my end.  The transition seemed to have happened somewhere between the 22nd and 23rd of last month, because on the 22nd things were sharing just fine!

GPSharedPubliclyBut after that items were only shared with myself.  Looking through Google+ for some setting or change brought me no joy, while the settings within WordPress.com are minimal.

Looking at the WP.com support forums though, it appears I am not the only one seeing this issue.  However, given that WP.com is not answering any threads opened about the topic, instead choosing to close them without comment, seems to indicate that I am not going to find a solution there.  I have a manual work around, but that requires me to go into G+ every day and republish every item.  And then they appear twice in my own feed, which is kind of annoying.

So, if you were following my blog via Google+… which I think would make you Potshot, Tipa or Brian Green, my G+ following being fairly limited… and you noticed I suddenly stopped posting there, this is why.  Of course, if you only follow me there then you may never see this.

Elsewhere automatic syndication remains active, so I am still a menace on Twitter, Tumblr, and Facebook.

Meanwhile, in the midst of a somewhat sleepy month here there was a sudden spike in page views when Reavers CO Asher Elias posted my Higgs Anchor Rigs tale to /r/eve.  That was a big enough one day boost to secure that post the top spot on the “most viewed” post list below and to prove that people in /r/eve/ will click on just about any link put in front of them.

Then there was this:

Which made it sound like my MMO Blogesphere side bar feed was about to die.  Since that came up I got a notification that my Rube Goldberg implementation only has until April 4th, then it is gone. Time to figure out a new course on that one I suppose, because it is the one thing readers here click on regularly according to the stats.

Addendum: Got a note this evening indicating that IFTTT and Pinboard might come to some agreement that will keep them working together.  At least it won’t shut down on Monday as planned.  We shall see.

And then, in a minor odometer moment, one of my post categories actually rolled into four digits.  With this post, the top five most used categories (aside from “entertainment” which is everything here) now are:

  1. EVE Online – 1,000
  2. World of Warcraft – 999
  3. EverQuest II – 612
  4. EverQuest – 492
  5. Lord of the Rings Online – 360

CCP wins the race to one thousand.  Is this an EVE blog or a WoW blog now?  Random people keep telling me it has to be one or the other.

One Year Ago

I hit level 50 yet again.

The Elder Scrolls Online dropped the subscription business model.

The Crowfall Kickstarter campaign was still running.  I was wondering if they had a mid-game plan.  They really didn’t, but the campaign still brought in $1.7 million, double what was asked.

EA closed down Maxis as an entity within its organization.  It is what EA does best.

It was a Turbine roast as an insider spilled the beans on problems that have plagued the developer of Lord of the Rings Online.

Rift hit its four year anniversary, but it felt like it had been around for longer than that.

I was wondering what a progression server would look like with EverQuest II.  But it was Sweet 16 for EverQuest, which was getting a new progression server for its birthday it seemed.

Blizzard announced that they were going to go ahead with their PLEX-like idea, the WoW Token.  The instance group was in the Iron Docks and farting around in garrisons.

CCP was talking about the next stage of the proposed sovereignty changes for EVE Online.  There was the Scylla release, which was overshadowed by Fanfest.  Also, the members of CSMX were announced.

In New Eden I attempted to fly an Ibis from Immensea to Deklein.  Then there was a rumor of war as the usual suspects attacked our sovereignty in Fountain.  That called for a big old move op which, in post-Phoebe New Eden, meant caps taking gates.  Then there was that system our foes took.  And once they were evicted from Fountain, it was time for a punitive expedition to Delve.

And The Mittani declared that the power blocs of New Eden would never die.  We shall see.

My daughter and I tried out Diablo III on the PlayStation 3.

I put together a review of my Kickstarter history… I should do that again.

Finally, it seemed as though some of the MMO news sites were paying attention to bloggers again… at least briefly.

Five Years Ago

Rift officially launched.  And while I wasn’t playing, the social media options integrated into the game made it feel like I was there.  And I don’t mean that in a good way.

Pokemon Black and White came out, which became the theme for my birthday.

World of Tanks was talking about going live in April.  There was, of course, a pre-order offer.  There always is these days.

Potshot and I made it to GDC thanks to Darren, where we were able to hobnob with the likes of Brian Green and Damion Schubert.

March of five years ago found me spending time in EverQuest.  It was on the Fippy Darkpaw progression server last year, which at that point was still set in the original EverQuest zones.  Potshot and I were doing some classic things, like getting stuck in the Ocean of Tears and making alts.  And running out of money.

There were the newbie armor quests to work on, which required travel to Freeport at one point, something as hard as we remembered.  We also visited Unrest, North Karana, the Desert of Ro, and Najena.

It was also the 12 year anniversary of the EverQuest launch, and nobody was more surprised that I that I was playing the game 12 years later.  But no corpse runs please.

The instance group, still in Cataclysm Worgen form, spent a couple of nights in Scarlet Monastery and then went to Razorfen Kraul.

I put up a poll asking people which of several items in my drafts folder (current population: 57) I should buckle down on and finish.  I think almost everything on the list except the winner is still in my drafts folder.

And I came home one day to find the TV had died.  Emergency CPR (read: banging on the damn thing) brought it back to life temporarily, but clearly a replacement was going to be needed.  It was, after all, a few years older than EverQuest.

Ten Years Ago

World of Warcraft hit 6 million subscribers.  Eventually it would double that number.

Twitter launched, but who in the hell wants a platform limited to just 140 characters?

Brent, going by the “Prognosticator” handle back then, launched the VirginWorlds podcast which began what was, for me, the golden age of MMO podcasting.  His site is still up and chugging away and you can go and listen to VirginWorlds episode 1 if you care to relive the world of possibilities that seemed to be ahead of us for MMOs back then.  It was a different time.

Featured Sites of the Month

For this month’s featured MMO Blog I want to bring your attention to:

Belghast, who runs the blog, is in the “must post every day” club.  If there are 31 days in the month, he’ll have 31 posts on his site.  He doesn’t even take weekends off.  And every day he posts many words about the MMOs and other games he plays.  Then, every August, he runs a community event called “Blaugust” where he invites his fellow bloggers to join him in his post-a-day routine.  I’ve kept up with him each time so far.  He is also much more active in fostering community in our corner of the internet.  I talk about that community once in a while, he tries to make it really a thing.  Oh, and he does a podcast as well.  I get tired just thinking about all that.  So go visit him and say, “Hi!”

Then of the “other” site of the month, I want to point you at is:

I remember when Meclin first went to null sec and told me about this site.  It seemed confusing, but I was mining in high sec in the same system every day.  I didn’t need all that.  And then I went to null sec, and the site became as necessary is air.  I have said in the past that EVE Online’s in-game map is a very impressive.  Show it people who don’t play and they will be in awe.

But it isn’t very useful.

Yes, it is more useful than it used to be, but it still mostly getting by on looks alone.  And the new map is even more slanted in that direction.  So if you want to know what is where, what the best route is, who owns what system in null sec, or what systems are being attacked, DOTLAN is THE place to go.  I am constantly looking at the site and regularly use screen grabs of maps there for posts.  I need to donate some more money to Wollari just thinking about all that.  You do too!

CCP also did a community spotlight dev blog about DOTLAN a few years back if you want to read more about it.

Most Viewed Posts in March

  1. Me and the Medium Higgs Anchor Rig
  2. Betrayal at M-OEE8
  3. The Imperium Abandons the Vale of the Silent Region
  4. EverQuest Next and the End of the Classic MMORPG
  5. The WildStar Headshot
  6. Setting Sail with Yacht Fleet
  7. Upgrading to Minecraft 1.9
  8. Will EVE Online Get a Bounce from M-OEE8?
  9. SOE and Its MMORPGs
  10. Market Saturation and the Cash Shop
  11. Skill Injectors, Meet Experience Injectors
  12. Contemplating that Last Stand at VFK-IV

Search Terms of the Month

how to 2 box everquest on phinigel true box server
[You are  a bad person]

syncrude shutdown march
[I think SynCaine is planning to carry on]

how many characters are in wheel of time
[Too fucking many]

pantheon rise of the fallen will the trolls be playable
[No, the trolls will remain in the forums and comment threads]

playstation how to use daybreak cash?

psn soe settlement how to use daybreak cash?

ps3 how to use station cash?

how to use daybreak cash psn dcuo

bought dc market cash but can’t use it
[There is some problem with Daybreak Cash on PSN I guess]

Diablo III

Well, I carried on and played through Season 5 right up until the moment I competed the set dungeon for the final baseline achievement… and then I totally stopped playing.  There is a lesson in that somewhere.  Anyway, it is off my currently playing list and will likely remain so until at least Season 6 starts… whenever that happens.

EVE Online

To put it mildly, shit got real in our small… now smaller… corner of null sec.  The war has been given a few names.  The Second Great War, or World War Bee, starring Goonswarm in the role of Band of Brothers.  Noizy dubbed it The Casino War, because one side is being proudly financed by an online gambling site. (Making it one of The Mercenary Wars in Matterall’s expansive write up.)  Then this week it was suddenly The Easter War, because CCP likes… bunnies and Cadbury eggs?  Seriously, CCP claims this is what most people are calling it, but I never heard the term until they started using it this week.  I get the feeling that, in hindsight, we might end up calling this the Propaganda War, as spin on both sides is getting quite thick.

Anyway, I expect we will be seeing a lot more of that from both sides as the war continues.  It will all be a good read a year from now.

EverQuest II

After writing about all sorts of Daybreak topics this month, including the cancellation of EverQuest Next, I had a rather unsurprising urge to go wander around Norrath.  I picked EQII and the Stormhold server for my focus, and spent some time doing the quest lines in The Commonlands.  It was both nostalgic, a lot of things haven’t changed in 11 years, and a bit disappointing, a lot of annoying things haven’t changed in 11 years.  Still moving myself slowly forward in hopes of getting to Nek Forest.

Minecraft

I wasn’t playing too much Minecraft until our server bill started to loom.  That got me in and playing as I was looking for a new home.  I settled on Minecraft Realms, which has worked out well so far.  That got me back in and working on a huge new “public works” project, which I will post about at some point… as soon as I get around to posting about my last such project.

Pokemon

Pokemon celebrated 20 years back in February and I bought a copy of Pokemon Blue for the Virtual Console from the Nintendo eShop.  As I spent some time traveling early in the month, I actually got to spend some time focused on the game. (Nothing like a couple of five hour plane trips to make time for that.)  I have been pleasantly surprised by the game, though perhaps not for the obvious reasons.

Coming Up

Tomorrow is that day where the unfunny think they are funny, the grumpy act grumpier, and the wise treat any headline as though it were posted on Reddit.  It is only for a day, but since nothing on the internet is ever fully gone, your regrettable mistakes will last forever.

The war New Eden will carry on.  After the hammer blow of the CO2 betrayal, things feel like they are hitting a new equilibrium, with a war of attrition over command nodes running every night.  Each side either needs a new tactic, a new defection, or the other side to stop showing up to make big gains.  Rumors say that there will be an official State of the Goonion tomorrow.  One has to ask if April Fools is setting the right tone?

Meanwhile, the new expansion looms, bringing with it citadels and capital ship changes.  Will that change the face of the war, and will the war still be going when it hits?  April promises to be interesting.

As noted above, I hope to make it to Nek Forest in EverQuest II.  I am not sure how well nostalgia will sustain me there however.  The original version of the zone was a punishing horror show, so I don’t really miss that.  The last time I did anything in the zone though, the whole thing had turned into a tedious amount of running half way across the zone and back for quest updates.  Maybe Echoes of Faydwer will go live by then.  I already have a crafting guild request to go to Butcherblock, which won’t be live on the server until that expansion hits.

I also want to buckle down and finish Pokemon Blue… then write about it.  Or maybe just write about it.  Something.

And I need to figure out a new scheme for my side bar.  My current plan is to try Pinboard’s mortal enemy Delicious.  A test version is even now lurking at the bottom of the side bar.  If that doesn’t work out though, it will be back to a static blogroll for a while.

Looking for Nostalgia in The Commonlands

In a turn of events which should surprise nobody who reads this blog regularly, having spent a chunk of the past week or so writing posts about the demise of EverQuest Next, the seventeenth anniversary of EverQuest, a new feature in EverQuest II, and related… or somewhat related… Daybreak topics, I had the urge to spend some time in Norrath over the weekend.

I am, if nothing else, predictable.  Even I could see this coming part way into those posts.

Encapsulated Norrathian Nostalgia Trigger Warning

Encapsulated Norrathian Nostalgia Trigger Warning

The question was where to go.

I am setup with Daybreak Access at the moment, so all servers are available to me.

EverQuest, the ancestral home of Norrathian nostalgia for me would seem to be the natural choice.  But EverQuest is also difficult for me to get into on a whim.  Basically, the live servers are out as everything past Luclin is “that new crap,” which doesn’t hold much interest for me.  An insta-85 character holds no fascination for me.  I could start from scratch again and visit old haunts with a mercenary in tow, but all of that is off the main path of the game and I would end up with yet another barely equipped and impoverished character.

I have a few characters on Fippy Darkpaw, but that server has probably run its course at this point.  And there aren’t even any mercenaries so I would have to wander about solo.

The Phinigel server, Daybreak’s “true box” attempt to fix one of the loudest complaints about past progression servers, was a possibility.  It has only been around since early December and is still in Kunark.  I might actually be able to find a group, though that was far from a sure thing.

Still, I wasn’t really feeling it for classic Norrath, which meant looking at EverQuest II.

I have a lot more investing in post-cataclysm Norrath, with characters between level 20-75 spread over three of the live servers (even after the server merges) as a start, plus a few characters on the Stormhold progression server.

I decided to go with Stormhold.  While it is down the path and into the Kingdom of Sky expansion, with the unlock vote in progress for Echoes of Faydwer expansion, EQII is also solo friendly enough that not being with the pack of current players won’t automatically make the whole thing a bust as it would in EQ.

And I made a few characters on the server back when it went live.  They are all past the Isle of Refuge, the initial nostalgia point for the server.

Nostalgia on Wayne!

Nostalgia on Wayne!

Past that and into the game though… well… with an eye to trying something different AND experiencing nostalgia, I decided to roll on the Freeport side of Norrath, and I am not sure how well that is working out, and whether or not that speaks to nostalgia or just the way the server was configured on that first pass.

The thing is that the quest path after the Isle of Refuge, through the Freeport sub-zones, into The Commonlands, and so forth feels a bit rough.  The pacing of quest chains often seems to assume you have gained a level with each quest turn-in, and unlikely scenario with the reduced experience gain on the nostalgia server.  And then I have the occasional quest giver suddenly present you with a quest five levels or so above the last one they gave you.  Meanwhile, the quests lines themselves also are not very good at sending you on to the next quest or the next zone or whatever.  This is not helped by the fact that my knowledge of Freeport was largely formed by a single character I rolled there about eight years back.

Of course, I am sure that the old quest chains on the Qeynos side of things feel equally awkward at this late date.  However, on that side of the world you still have the ability to opt into New Halas and vicinity, which is a very good and well structured solo-to-20 experience, form which you can pick up and head to Nek Forest or the Thundering Steppes.  Not authentic nostalgia, but then what is?

On the Freeport side your alternate option is Darklight Woods and the starter quest chain there which, upon trying it, sent me scurrying back to Freeport and The Commonlands.  I can deal with the patently ludicrous “we’re the evil faction so we have to be total butts to everybody, even those on our own team” that pervades Neriak, the rightly named “City of Hate.”  Horrible role playing, but whatever.  However, the layout of Neriak seems more likely to make it “the City You Hate.”  I have complained in the past about finding Freeport overly complicated in layout, but it is the model of sanity compared to Neriak.

So I spent a good chunk of my weekend in The Commonlands, chasing down cooking ingredients for Mooshga just outside the Freeport gates and picking up what quests I managed to find along the way while trying to gauge just how “heroic” heroic encounters really are.  I’ve forgotten how to read the finery around a mob’s name plate that indicates just how tough of a fight they are… beyond “more and thicker and having an actual probably makes them a tougher fight.”  My Shadow Knight managed a few levels during that time, and sits at 17.  Not quite enough to head into Nektulos Forest yet, which is where Mooshga has me going next, so I need to find some more quests before I decide to leave The Commonlands behind.

Skill Injectors, Meet Experience Injectors

I believe that whatever doesn’t kill you, simply makes youstranger

-The Joker, The Dark Knight

Daybreak Week continues here at TAGN as the company continues to cough up good news to counteract last Friday’s announcement.  (Though not all of the news this week is good.) This time it is on the EverQuest II front, though there is a bit of an EVE Online theme mixed in, as the title suggests.

There was a live stream earlier this week by the legacy Norrath team that listed out all the things they have planned for Game Update 100.  Feldon at EQ2 Wire has it all summed up nicely, and I will say that it is a ton of stuff.  As Bhagpuss noted, there was enough stuff on the list that it would count as an expansion for some other MMORPGs… though since you have to be a Daybreak All Access subscriber to get some of the new stuff, maybe the line between updates and expansions isn’t colored in as thickly as you might imagine.

Of course, some bits are making people cranky.  The fact that the team is re-using some old zones to host new content is being unfairly dismissed by a few in the comment thread.  Personally, I am a huge fan of that idea.  For example, they are using one of my favorite mid-level zones from the original release, Zek, the Orcish Wastes, to host a new story in what will be called Zek — the Scourged Wastes.

The Outpost?

The Outpost where Zek starts

I love this.  It is a great zone, but it is a level 30 zone in a game where the cap is level 100 now and the rate at which players level is so fast now that you’ve level out of the zone long before you’ve finished the main quest line.  So it seems right to re-use this landscape for another story line, complete with new orc models, while the old version remains in place.

Again, I am a big fan of the idea, and this isn’t the only zone they are going to use.  The landscape artists are no doubt busying working on new zones for this year’s expansion, so this gives the team a way to deliver some new content without an impact on that time line.

There are a number of other items listed out for the update, but aside from the content based on reusing zones, there was just one that leaped out at me.  This one:

XP Vials

Adding a new system called an XP Vial where you can Siphon your excess XP into an XP Vial which you can sell to other players on the broker or transfer to alts. You can claim a bunch at a time. It is a tradeable item. Empty XP Vials must be purchased from the Marketplace. Combat XP only.

Where have I heard about this sort of thing before?

Oh yeah, back in February, with what I called the Madi Gras release, CCP introduced its skill point trading system, wherein players could remove skill points from one character via a skill extractor and sell them on the market, allowing other players to buy and inject the skill points into their own character.

For lore reasons this may hurt a bit...

For lore reasons this may hurt a bit…

This set the market aflame in New Eden, with skill related transactions making a lot of people pretty wealthy.  The traditional method of advancement, basically time, was unglued from reality and the character bazaar was suddenly a place to harvest skill points as opposed to buying a character with the skills you needed.  A skill point from Fleet Commander V is the same as a skill point from Caldari Frigate I when it is in a skill injector.

In fleets people were talking for weeks about injecting skills to fly new ships.  I know people in-game who have a million skill points injected and unallocated, set aside in case they need to learn a new skill quickly.  And, of course, there was the character that was boosted up to have all the skills, using up 1.8 trillion ISK in injectors.

Also showing off with that wallet balance

Also showing off with that wallet balance

This idea is coming to EverQuest II.

Not that this is the first time SOE/Daybreak has taken an idea from EVE Online.  PLEX was without a doubt the inspiration for Krono, which plays a similar role in the markets of EverQuest and EverQuest II.

All About Krono

All About Krono back in 2012

But, while Krono sort of works in Norrath… the market isn’t as brisk as in New Eden, it is divided up across multiple servers, and in a game you can play much of for free there isn’t as much incentive to use them… I do wonder how Experience Vials are going to work out.

To start with, there is the stark difference between skill points in EVE Online and Experience Points in traditional MMORPGs, mostly because EVE doesn’t have something as straightforward as levels..  People often conflate the two, mistaking skill points for a form of experience.  Aside from the fact that you earn skill points even when logged off, skill points have always stuck me as more of a skill tree/specialization system of sorts, where you choose the shape of your character’s knowledge, rather than something as linear as simple level advancement.  There are a lot of parallel paths for skill points.

And those paths are deep.  Iron Bank up there with his 474 million SP represents more than 20 years of continuous training, at a decent 2,500 SP/hr rate, in order to get all the skills full trained.

Compare that to the effort required to get a character in your standard MMORPG up to the current level cap.  Barring the sort of meandering efforts I have been prone to at times, that is a time frame where years don’t really enter into it.  We are talking about efforts best measured in days or weeks for most of us, or maybe hours when talking about those intent on the goal.

So the potential market doesn’t seem to be nearly as vast, while the ability to generate experience to be extracted into vials seems ripe for optimization.

Then add in the fact that you can simply buy a level 90 character for Daybreak Bucks, or whatever the micro-currency is called these days, and it doesn’t seem like there would be sufficient demand.

And to top that off, it is just combat experience, at least initially.  If you could extract for AA experience or, even better, crafting experience, I could see at least a somewhat expanded market.  I would be tempted to buy some crafting experience at times.

All in all, the Experience Vial thing feels like one of those classic SOE, “Don’t think about it, just do it!” moments we’ve all grown used to over the years.  I will be interested to see how this turns out and who will end up being the market for these vials.

If you are interesting in seeing the EQII GU100 live stream, it is now up on YouTube.

SOE and Its MMORPGs

This started as just me attempting to see if I could list out all the MMORPGs that spent time under the SOE banner.  Then I started adding in some details and soon I had wasted my usual allotted writing time working on this, so it became a blog post.  Perhaps it will be something of historical interest at some point.  Anyway, I guess I am carrying on with Daybreak week here, because you know I’ll have another related post tomorrow.

For this list I have stayed with what I would consider “worldly” MMORPGs that SOE developed or published, not venturing into some of the other online games they did early on, such as Tanarus, Infantry, or Cosmic Rift, any of the collectible card games, or other games that were just published under their name without any real involvement, such as Payday.

That left me with the following list of titles in something like chronological order.

EverQuest

EverQuest

  • Launch Date: March 16, 1999
  • Current Status: Still Going
  • Platform: Windows
  • Info

The original SOE MMORPG, the crown jewels, the foundation upon which everything else was built.  John Smedley gets Brad McQuaid, Jeff Butler, and a few other people to make a graphical version of Toril MUD.  Most popular of the “big three” early MMORPGs, which also included Ultima Online and Asheron’s Call.   Gave SOE the impetus to try to make more such games and Edward Castronova something to study for a few years.  Slated to get its 22nd expansion this fall.

Sovereign

  • Launch Date: Announced July 28, 1999
  • Current Status: Cancelled February 11, 2003
  • Platform: Windows
  • Info
Sovereign on display

Sovereign on display

Jenks brought this up in the comments after the post went live, so I am adding it after the fact.  Before The Agency and EverQuest Next, there was Sovereign, the MMORTS that never was. (Screen shot borrowed from Matthew Cox.  More screen shots are available on his site.)  There are bits and pieces about the game still bobbing about amongst the flotsam and jetsam of the internet, but I’ll let Chairmen Smed set the expectations:

We pushed the envelope of massively multiplayer gaming with 989 Studios’ EverQuest and created an entirely new set of expectations for the fantasy role player. Building on what we’ve learned and applying it to a strategy game will result in an incredible new product. Sovereign is this product, ”

-John Smedley, President and CEO of Verant Interactive.

EverQuest Online Adventures

  • Launch Date: February 11, 2003
  • Current Status: Closed March 29, 2012
  • Platform: PlayStation 2
  • Info

EverQuest moved to the PlayStation 2. (“Sony’s Cash Machine” according to CNN.)  The fact that it lasted through until 2012 speaks to the longevity of the PlayStation 2 platform and the one-time tendency for MMORPG players to settle down in a game for a long stay.

PlanetSide

  • Launch Date: May 20, 2003
  • Current Status: Still going… sort of…
  • Platform: Windows
  • Info

SOE attempts to make a first person shooter MMO and mostly succeeds.  Blighted over the years by hacks, aim bots, and company neglect, it lives on today in something of an undead state, shambling around but largely ignored, because Smed was sentimental about the game and refused to close it.  I expect it will get shut down when somebody figures out where Smed hid the last server.

Star Wars Galaxies

  • Launch Date: June 26, 2003
  • Current Status: Closed December 15, 2011
  • Platform: Windows
  • Info

A controversial game.  Some people loved it and swear to this day that it had the best crafting or housing or classes or whatever.  Others look at it and saw only the problems that plagued it, which included overly complex crafting, ugly trailer park stretches of indistinguishable player housing, and the whole Jedi issue.  Famously the focus of the New Game Enhancements in November 2005 (ordered directly by Lucas Arts or Smed depending on who you listen to) which either made the game more manageable or destroyed everything that was good about it.  It is the subject of thousands of reflective editorials.  Closed down (again, on the orders of Lucas Arts at the request of EA or by Smed) so as not to compete with Star Wars: The Old Republic.

EverQuest Macintosh Edition

  • Launch Date: July 2003
  • Current Status: November 18, 2013
  • Platform: Mac OS
  • Info

EverQuest on the Mac, called out on its own because it had its own client, its own server, and had a very different trajectory than the game from which it was spawned.  Launched with the expansions through The Planes of Power, it never got another expansion.  Long ignored by SOE, it became the home of the “classic” EverQuest experience, with home brew instructions available on how to make the Windows client run on the Mac server.  When EverQuest went free to play, the Mac version was simply made free, since SOE still did not want to invest any time or effort into the game.  That lasted from early 2012 until late 2013, when the game was finally shut down.

EverQuest II

  • Launch Date: November 8, 2004
  • Current Status: Still Going
  • Platform: Windows
  • Info

The Prince Charles to EverQuest’s Queen Elizabeth II, often better informed or more progressive yet still doomed to live forever in the shadow of its parent on a small island that used to rule half the known world.  EQII has always had a funny path to walk, needing to keep some affinity for old Norrath while trying to distinguish itself at the same time.  After a decade, 12 expansions, and 4 adventure packs, I think it is safe to call it a success or sorts, with its own dedicated following.  It has also had to live long in the shadow of WoW, which is probably the ascendant new world in that initial analogy.   Was two games for a while, when the EverQuest II Extended free to play trial was going, but that was merged back into the main game line.

The Matrix Online

  • Launch Date: March 22, 2005
  • Current Status: Closed July 31, 2009
  • Platform: Windows
  • Info

The first of the misfit MMOs for SOE, and another in the long line of troubled titles.  Launched by Sega, the game had problems, but SOE took it over in August 2005 and revamped it.  A strange game, and one I found dissatisfying when I tried it.  Perhaps best summed up by Ben Kuchera when he wrote, “The Matrix Online offered a weirdly meta experience, as real people created virtual players to go online in a virtual world pretending to be a virtual world.”

Vanguard: Saga of Heroes

  • Launch Date: January 30, 2007
  • Current Status: July 31, 2014
  • Platform: Windows
  • Info

The next on the island of misfit MMOs, the way, way over ambitious brain child of Brad McQuaid was supposed to be launched by Microsoft.  That agreement fell through, so Brad cut a deal with his old pals at SOE to publish the game.  The launch was so bad… the game was essentially broken, while going live within a week of World of Warcraft’s Burning Crusade expansion helped bury any news about it… that in something of an anti-Victor Kiam move, SOE ended up buying the company.  A hero for saving the game for its few fans, SOE spent a lot of time simply fixing it.  After running hot and cold on the game for years, SOE finally converted it to a free to play title in August 2012… and then closed it when it still didn’t make any money after the initial conversion enthusiasm died.

The Agency

  • Launch Date: Never launched, originally announced July 11, 2007
  • Current Status: Still a legend told around the campfire, but died on March 31, 2011
  • Platform: Imagination
  • Info

In something of a foreshadowing event for EverQuest Next, SOE showed demos of The Agency at a couple of Fanfests and even sounded like they had a launch date in mind at one point. (Brenlo nearly slipped and said it on one of the SOE podcasts.)  Then there was a horrible Facebook game launched as The Agency: Covert Ops. to tide us over while development continues.  But the spy shooter MMORPG never made an appearance, finally being laid to rest on March 31, 2011.

Pirates of the Burning Sea

  • Launch Date: January 22, 2008
  • Current Status: Left SOE January 31, 2013
  • Platform: Windows
  • Info

SOE using its expertise to go into the MMORPG publishing business.  In this case, the Flying Labs Caribbean ships and pirates game.  Ship to ship combat was pretty neat, but everything else was poor by comparison.  Eventually the game left SOE and is now run by Portalus Games.

Free Realms

  • Launch Date: April 28, 2009
  • Current Status: March 31, 2014
  • Platform: Windows, PlayStation 3, Mac OS
  • Info

SOE was going to burst onto the free to play scene with a dedicated free title… a free title for the whole family.  Amusing to me was the fact that it took a year longer to get it out on PlayStation 3 than Mac OS.  Like most online games, it garnered a small but dedicated following.  However Smed seemed to think it was more trouble than it was worth.  After the shut down announcement Smed said, “No more kids games.  Kids don’t spend well and it’s very difficult to run a kids game.  Turns out Kids do mean stuff to each other a lot.”

Star Wars: The Clone Wars Adventures

  • Launch Date: September 15, 2010
  • Current Status: March 31, 2014
  • Platform: Web launched Windows and Mac OS client
  • Info

Considered by me to be the bone that Lucas Arts threw SOE when they were told they would have to close down Star Wars Galaxies, this mini-game focused online encounter is getting to the far edge of what I might consider an MMORPG.  There was a lobby as opposed to a world, but you could still interact with other people.  It was from a period when every show on Cartoon Network got a web launched MMO like this.  Still, it got 10 million registered accounts.  Thrown out with the bloodbath of 2014.

EverQuest Next

  • Launch Date: Announced August 2010
  • Current Status: The dream was over on March 11, 2016
  • Platform: Windows and PlayStation 4
  • Info

I, and a bunch of other people, just wrote a lot of words about this.  (Words and links here)  Years after saying that MMORPG sequels were a bad idea, SOE decided it needed to carry on the world of Norrath in a new way.  Every fan of EverQuest then proceeded to project their dreams on this title.  It was The Agency all over again, only on steroid enhanced expectations.  I still think the name was a bad idea.

DC Universe Online

  • Launch Date: January 11, 2011
  • Current Status: Still Going
  • Platform: Windows, PlayStation 3, PlayStation 4, coming to XBox One
  • Info

SOE’s entry into the super hero market.  Started as a subscription, which got Smed to make statement about regarding what subscribers should expect from such a business model, expectations which were not met.  Later converted to free to play.  Alleged to be an economically viable title on PlayStation, causing Daybreak to want to move this five year old title over to XBox.  Not my cup of tea, but super heroes never were… and the console focused control scheme on the Windows client made it even less enjoyable for me.

PlanetSide 2

  • Launch Date: November 20, 2012
  • Current Status: Still Going
  • Platform: Windows, PlayStation 4
  • Info

Smed’s pet project, PlanetSide redone.  Has, at times, suffered from the same neglect and hacking issues as the original.  A troublesome title when it comes to revenue (“really struggling” was the quote, also “China“), since you can shoot people for free, and the pay to win options that people might spend money on don’t grant enough advantage.  Not sure that this will be on the train to an XBox One port.

Wizardry Online

  • Launch Date: January 30, 2013
  • Current Status: July 31, 2014
  • Platform: Windows
  • Info

SOE decides to see if it can make any headway with an Asian import game.  Wizardry Online at least had some name recognition in the West because of its roots in the old game on the Apple II.  However, the game’s lineage changed a lot since the early 80s, having turned decidedly… well… Asian in flavor since then.  Fails to grab a big enough audience to survive.

Landmark

  • Launch Date: Announced August 2013, set to launch Spring 2016
  • Current Status: Early Access
  • Platform: Windows
  • Info

Originally a tool that was to be used to create EverQuest Next, it was weaponized and made into its own product.  Something of Minecraft with higher resolution graphics, I am still not sure what niche it will really fill.  More on that here.  Will not be free to play.

Dragon’s Prophet

  • Launch Date: September 23, 2013
  • Current Status: November 16, 2015 (US only)
  • Platform: Windows
  • Info

After grabbing Wizardry Online, somebody at SOE apparently felt they needed for another title from Asia, only this time without any name recognition to carry it along.  Its main claim to fame was being from the same developer who made Runes of Magic.  I completely missed its launch and barely noticed when it closed down.  Still available in Europe where a different company published it.

H1Z1

  • Launch Date: Announced April 2014
  • Current Status: Split into two games
  • Platform: Windows, PlayStation 4
  • Info

The original… and I use that word a bit ironically… zombie genre game idea from SOE.   Built off of the PlanetSide 2 platform, sold a million copies in Early Access.  Was slated to be a free to play game… until it sold well in Early Access.  No longer a single title.

H1Z1 – Just Survive

  • Launch Date: Announced February 8, 2016
  • Current Status: Early Access
  • Platform: Windows, PlayStation 4
  • Info

The spirit of the original, the small world co-op MMORPG (despite what Smed said) vision of the game.  Has its moments.  Currently no launch date has been announced, is clearly in the back seat relative to its sibling King of the Kill.

H1Z1 – King of the Kill

  • Launch Date: Announced February 8, 2016, slated to launch Summer 2016
  • Current Status: Early Access
  • Platform: Windows, PlayStation 4
  • Info

The arena death match vision of H1Z1, with clear esports aspirations.  This is Daybreak looking for something they can grab a headline with.  Also, no longer free to play.  Daybreak will continue to collect $20 if you care to give it a try.

So that is the list, 22 games of various sorts.  I decided that the title of this post had to be SOE and not Daybreak because everything here was started before the Daybreak era began a little over a year ago.

From that list, Daybreak has the following to work with:

  1. EverQuest
  2. EverQuest II
  3. PlanetSide
  4. DC Universe Online
  5. PlanetSide 2
  6. Landmark
  7. H1Z1: Just Survive
  8. H1Z1: King of the Kill

And of those, only half are on the Daybreak All Access plan… though the other half are either in Early Access or free.

Daybreak All Access - March 2016

Daybreak All Access – March 2016

So that is the Daybreak lineup.  I suppose the real test of what Columbus Nova Prime has planned for the company will be if we ever see another new title.  A new title would mean plans for the future, while none would seem to indicate that the plan is just to milk the old SOE cow until it is dry.