Category Archives: EverQuest II

Being Boosted in Norrath

I wanted to mention my experiences with the recent free level 100 boost that Daybreak was offering a while back.  The time has passed to get the boost… you had until June 7th, which was nearly two weeks ago at this point… but I went and did it back when the time was ripe.  And, in spending some time with the game I thought I would write about it.

Here we go again…

As I mentioned, I have been down the free level boost thing before and have found it… dissatisfying.  But as I find getting all the way from level 1 to the epic triple digit level heights where these well-past-a-decade old games now reside, boosting seems to be the only way I am going to see any recently created content.  You know, the “good” stuff.

The problem with boosted characters is really just context.  When you level a character up you learn the ins and outs.  You can tell when you’re doing well or when you’re doing poorly and when your equipment is really on point or letting you down.  You know how long a fight at level ought to be, what ought to be difficult and what should be a push over.

With a booster character you lack all of that.  You’re given the levels, all the skills and spells, a bag of nice equipment, and maybe a hint or two as to where to go, but then you’re on your own.

Previous times I have made characters in classes I already knew, in hopes that whatever insight might still be lingering in the back of my brain might help, or have boosted up characters I’ve already had, when that was an option.

This time around you had to make a new character and, knowing my lack of success with boosted characters in the past, I decided to try a new class.  I wasn’t going to go crazy and make a mage or anything, but I had never run much with a Shadow Knight, so I made one named Werner.

I was surprised I could get that simple of a name.  Anyway, I created him and logged in at let the game start handing me things.  Being EverQuest II, it couldn’t do this quietly or succinctly, it had to announce a whole list of skills or spells or whatever, give me a box of goodies, tell me where to go, and try to sell me the latest expansion all at once while only giving me a singl 12 slot hot bar, already full.

Welcome, let me first overwhelm you…

I opened the box to see what it had.  I was already wearing the gear, so at least I didn’t have to do that.  The box did have a fabled gear item, but I couldn’t equip that because I wasn’t a subscriber.

I then looked at the instructions as to what to do.

What to when your in Norrath

The flying bit was easy.  I’ll take any mount they hand out, but a good looking one… or at least a non-gnomish one… is preferred.

Flying Away…

I still find it awkward that when you go to fly your angle of attack is always set by your camera angle, which means that you are trying to fly while pitched nose down into the ground because the camera… at least my camera… is always up behind me looking down so I can see things.  Of course, it is pretty much the same thing in WoW as well, but I find it endlessly annoying.

I did not, however, see a potion that would send me to Velious or the Tranquil Sea.  At least not one labeled as such.  There was one for Thalumbra however, and seeing that I didn’t have many other choices, I went with that one.

Potion to somewhere in my bags…

That seemed to work.  At least it got me to an NPC who wanted to send me on some sort of journey.  Of course, that is pretty much all of them, isn’t it?  This one wanted to send me to Neriak to track somebody down, so I obligingly clicked on his teleporting contraption and went on my way.

Neriak, however, was an annoying place.

I mean, it is annoying on a good day, and not just because of the dark elf attitude.  But this was especially annoying.  Something to do with the quest or being in Neriak or whatever seemed to require you to have subscribed to All Access.

All Access something something…

Basically, the whole time I was in Neriak I had this window for All Access up on my screen.  Dismissing it only saw it pop right back up.  Trying to do something in the foreground seemed to offend it and it would jump on top of whatever window or dialog I had going.  It was painful enough that I considered just giving up the whole venture, but the diversion into Neriak ended up being fairly short and I was soon off for other locations… locations that did not demand All Access as part of the plan.

That’s who I am man

It was there I actually had to go up against hostile mobs.  I opened up three hot bars… though the game kept paring me down to one if I logged out and then back in… and looked at my skills to see what I, as a Death Knight… ermmm… Shadow Knight might do.

As it turned out, I think the sneeze emote would have been sufficient.

Boom! Head Shot!

As it turned out the gear they provided was very good.  I wielded god-like power and the ability to one-shot any normal creature and two-shot any named in the vicinity.  I didn’t need to worry about which skill to use, anything with a red background seemed fine.  Hell, auto-attack seemed fine.  I was become death.

Of course, while that is the extreme end from my past experience, where the gear was flimsy enough that every fight was a struggle and dying a repeated adventure, it still wasn’t all that fun.  As somebody once opined, players don’t want the game to be hard, just hard enough that they feel like they are accomplishing something.

Still, it wasn’t all that bad.  I spent a few hours following the chain and killing stuff with a hard look.  But I never got anyplace really interesting.  Nothing grabbed me and got me invested.  In the long ago conflict between WoW and EQII, getting a player invested wasn’t one of the latter’s more glaring flaws.  Now however, WoW seemed to be able to hold me for at least a few month, invested in their story, while EQII… just doesn’t.

Of course, my main character in WoW are all ones I’ve leveled up myself over the years, not ones I have boosted.  So maybe it is more than context.

Anyway, I let things fall by the wayside after a few days and had stopped before the June 7th deadline.  Never say never and all that, but EQII just seems to have lost its edge with me.

May in Review

The Site

May always seems so quiet after the bustle of April and the April Fools traffic it gets.  May is down 50% when it comes to page views.  I suppose that is what happens when not much happens.  The most viewed posts for the month reflect this as the old Google search favorites return to the top of the list while things I actually wrote in May are somewhat scarce.

So, looking further afield, what was the biggest thing to happen this month?  Probably GDPR.

Look for the EU Label

I am happy to announce that there has been no change to the privacy policy at TAGN, since I never had one since I don’t keep any data on you myself.  WP.com has some statement on that, since they actually hold all the data, but things around here are business as usual.  I’m not even sure that cookies warning comes up correctly.  But I don’t have ads here.  I pay not to have ads here.  No ads, no cookies for tracking ads.  It does pop up on my other blog.

One Year Ago

Nintendo announced the new 2DS XL hardware.  It seemed like a deal, since all it was missing was the somewhat unloved 3D option.

Being a bit down on crowdfunding MMOs, I was wondering who was backing Ashes of Creation.

Daybreak was giving out free level boosts… again… in EverQuest II.

Over in the land of Everquest, the new Agnarr limited progression server went live with a promise never to progress past the Lost Dungeons of Norrath expansion.  I wondered about the life of progression servers and if this attempt to make a perma-retro server might extend beyond Daybreak.

I returned to the land of the ten dollar horse of legend, Runes of Magic.  Once a trailblazer, an Asian MMO built for the west and designed on the free to play model, in some ways it is very much stuck in time.  And I am not just talking about the archaic patcher.  It still feels like it did back in 2009.  Which isn’t a bad thing, really.  Look how popular retro servers are now.  And it isn’t a bad MMO either.

I worked my way through to the first big city, explored the cash shop, and carried on through the month until the grind started to surpass any sense of nostalgia I was feeling.  As with many such games, if I was playing with a group it would have been fine, but as a solo venture it had its limits.

EVE Online turned 14 years old.  I was again looking at the monthly economic report where Delve was leading null sec in ratting and mining and the Rorqual remained the top mining ship.

The May update for EVE Online gave us new PLEX and the Blood Raiders ship yards.  New PLEX was a money making opportunity for some.  New PLEX went well enough that CCP decided to covert the Aurum they gave away for free sooner than expected.  And then there were the new small skill injectors.

The first Blood Raiders ship yard showed up in Period Basis.  I went to go visit it.  After some trial and error the Imperium went old school and reinforced it with a mass of T1 frigates.  I missed the destruction (and TEST swooping in with interceptors to steal the loot) but still managed to get blown up by the leftover Blood Raider forces.  A dread can one-shot an Ibis.

In other ops in New Eden we went to a brawl around an Astrahus in Catch and I manged to get my Cerb blown up trying to catch up with the fleet, which gave me an opportunity to try flying an interdictor.

In a bullet points post I noted that Blizzard called Overwatch its eighth billion dollar franchise, but I couldn’t figure out what the other seven might be.  Has Blizzard even had eight things one might call a “franchise” at this point?  Also, SuperData was splitting WoW into East and West versions again.

And I rather optimistically suggested that the Mineserver Kickstarter project might still happen.  Ha, ha, ha, I can be so naive.

Five Years Ago

I celebrated the five year anniversary of a blog.  No, not this one.

EVE Online turned 10 (I even made a movie) and reminded us of its true nature, while DUST 514 finally went live for real.

Somebody was saying that there had only ever been two successful MMOs, EverQuest and World of Warcraft.

I checked up on the Newbie Blogger Initiative to see who survived their first year of blogging.

Camelot Unchained made its Kickstarter goal one day before their campaign ended.   Success at the last minute is still success.

The project code named Titan was rumored to have been pushed out to 2016. Meanwhile Activision-Blizzard announced that WoW had shed 1.3 million subscribers, dropping to 8.3 million total.  And then there was the problems with the Diablo III economy.  Rough times.

The XBox One was announced.  Or the name was.  I didn’t like it.

I made a chart about the relative natures of MMO economies.  I was also musing about dangerous travel.

We were starting to peek into NeverWinter as a possible game for the instance group, in hopes that we might have a hiatus from our long hiatus.  We also played a bit of Need for Speed: World.

Rift, ostensibly the game the instance group was playing (and which I was still playing a bit of), announced it was going free to play, which made me mutter about revenue models again.

Our EVE Online corp decided to go play some Lord of the Rings Online, and so my relationship with Middle-earth continued and I was quickly in the Lone Lands.

And finally, I wrote a bit about the first computer game I ever played, which led to some charts about my video gaming timeline.

Ten Years Ago

My daughter and I were finishing up the final battles in the base game of Pokemon Diamond as well as staging our own gym battles.

In EVE Online CCP gave us a date for the Empyrean Age as well as giving us all a gift on the five year anniversary of the game.  I still have that gift in my hangar.

Meanwhile I was building battleships, working the regional price variations, dealing with the realities of production, refining my Drake fittings, and laughing at a the EVE Online guide to talking smack.

Oh, and I was being propositioned in a standard Goon scam.  Damn Goons!

In World of Warcraft the instance group was doing some quests to level up a bit because the Mana Tombs were proving to be a challenge.  We also did some mucking about with alts.

And, in the industry in general, Turbine got $40 million dollars to play with (I wonder where that ended up?) while Age of Conan launched amid immediate declarations of success and failure.

Fifteen Years Ago

SOE launched PlanetSide, their MMOFPS.

3DO laid everybody off and filed for bankruptcy, leading to the end of the line for it and its subsidiary New World Computing, best known for the Might and Magic series.

Most Viewed Posts in May

  1. From Alola Pokedex to National Pokedex in Pokemon Sun
  2. Alamo teechs u 2 play DURID!
  3. What Would Even Help This Genre Anyway?
  4. Rumors of Future Daybreak Projects and the End of EverQuest
  5. Where the Hell is that EverQuest Successor Already?
  6. Burn Jita 2018 Aftermath
  7. Top 25 EVE Online Corporations Graph – The End Number
  8. EVE Online Third Party Apocalypse Day
  9. Lost Dungeons of New Eden
  10. Rift Prime Time
  11. Burn Jita Back for 2018
  12. The Road to CSM13

Search Terms of the Month

do people still play everquest in 2018?
[Daybreak has never been owned by Columbus Nova]

google play talent tree rpg
[I’m not sure how that works]

what is impulse control eve online
[Not buying PLEX?]

swamp of sorrows or winterspring
[Hrmm… neither?  Winterspring maybe?]

games gay nude servers
[Would there be a point to non-nude servers?]

spanking organizer adult software
[I’m sure I saw a spanking organizer on Steam]

EVE Online

We got the big Into the Abyss PvE expansion for the game, which introduced Triglavian ships and modules, all obtainable via the deathtrap solo space dungeons known as abyssal pockets.

In game, in null sec, in the north, things were exciting for various reasons.  GotG announced they were going to stop trying to defend Fade and Pure Blind, which led to dissent in MOA, which lived in Pure Blind, and which decided to abandon its position there.  And then Circle of Two came over to take up stewardship in Fade, giving the Imperium groups deployed in Pure Blind a new set of opponents to spar with.

EverQuest II

The Daybreak team was handing out level 100 characters again, this time with gear that would keep you from being squashed like a bug when you hit the latest content, so I went and made yet another character, a Shadow Knight.  Despite a few hitches, I actually played a bit with him.  A post about it to follow at some point.

Pokemon Go

Still at level 32, but chugging along.  The change up in available Pokemon and the occasional events keep things interesting.  I did get one of those Alola Exeggutors… a few actually.  They were on every street corner yesterday.

My current state of affairs:

Level: 32 (+0)
Pokedex status: 327 (+15) caught, 349 (+7) seen
Pokemon I want: Still Lapras, still don’t have one
Current buddy: Spoink

Rift

I logged into Rift Prime for 21 days during May, collecting my daily prize until I got another mount, then stopped logging in altogether.  And that is likely the end of that for now.  Still a decent MMORPG, lots there to love, had fun in Freemach and Stonefield, it was great to be in the mass of players at low levels, but soloing along just wasn’t keeping me invested.

Coming Up

In EVE Online the CSM 13 elections are slated to happen from 12 noon UTC (EVE Time) on 4 June through until 12 noon UTC on 11 June.  Be ready to cast your ballot.

Also coming to EVE Online is the great null sec outpost conversion, where all those stations in conquerable null sec systems will be converted to faction citadels.  This is slated for June 5 and will result in a lot of assets that have been locked in hostile stations suddenly becoming available via asset recovery.  I expect some last minute grabs at stations over the weekend.

I may go play some more EverQuest II.  Maybe.  I have until June 7th to see if it is worth subscribing to… and I’d need to buy the expansion… for that one free level 100 heroic character.  Is this the whole “giving away the razor then selling the blades” thing at work again?

The Kickstarter campaign for The Flower of Knighthood will wrap up, though I cannot imagine why they haven’t cancelled it already.  While it has gotten some more pledges, it still hasn’t managed to collect, all total, as much as it needed to get every single day of the campaign in order to fund.  It is currently trending to hit 1% of its $600K target.

The Summer Fantasy Movie League is kicking off with new rules.  See the previous post for details and a link to join.  We shall see how that turns out.  I don’t usually mention FML in the monthly review post, do I?

Finally, summer will commence on the 21st, my daughter will be out of school, and I will likely have to leave the house and go on a vacation or something.

Level 100 in Norrath Yet Again

In EverQuest II I have two level 100 characters and one level 95 character and I don’t think I have ever leveled up past 70 myself.  Instead, it is because Daybreak keeps just giving me high level characters.  There was also a level 85 character in there somewhere, but I deleted him at one point to make room for one of those level 100s.

But wait, I will soon have another.  In order to celebrate Game Update 106, Daybreak is offering people yet another level 100 character.  You even get a mount with the deal.

Here we go again…

This is a very generous offer and I will make the time to go take advantage of it.  But on a Friday where I am feeling more skeptical than usual… which is pretty damn skeptical… I have to wonder how effective such offers are.

I mean, I guess it must be somewhat effective if they keep doing it.  And this time around it has a hook in that you are allowed to play in the Planes of Prophecy expansion while the offer is active, after which you will be have to pay to continue there… or to continue to level up, since you need the expansion to go past level 100.  But you get to keep all the prizes you’ve been given otherwise.

However it also seems to expose yet again the ongoing problem for long running MMORPGs that based user advancement on levels.  If you don’t simply allow, but actively encourage players to skip you’re old content, that doesn’t say much for it.  Of course, when the new content is complex due to years of progressive additions, then you’re really in a bind.

Bhagpuss and Isey both have comments on this as well.

Rumors of Future Daybreak Projects and the End of EverQuest

Because we just can’t stop staring at Daybreak now that they’ve drawn our attention.

The eye seems more angry today

Over at Massively OP they reported on a Reddit post by an alleged former Daybreak staffer who was part of the big layoff and who decided to spilled the beans on what the company has under wraps.  I am going to quote the substance of the post just to have it here for reference now and in the future.

The list re-ordered for narrative flow and importance to me:

Everquest will have one last expansion. The 20th anniversary will introduce a series of nostalgic raids that tie into complex quests. These quests can be done in order to grant alternate characters powerful scaling weapons.

Well, I have long asked how many expansions could EverQuest sustain.  20 years is a pretty good run, and I imagine that they’ll keep playing the progression server card.  But it will be a sad day when the final expansion hits and Norrath reaches its final size.

Everquest 2 will also have one last expansion and eventually a similar series of send-off weapon quests and raids.

It seems like 2019 (or 2018) will be a final kiss-off for the slowly dwindling and increasingly bitter base of Norrath fans.  EQII will have made it to 15 years but won’t end up with nearly the immense scope of places that EQ has.  Another sad day for the MMO with my favorite housing scheme ever.

Everquest 3 has been back in development for a year and is being rebuilt from the ground up. It aims to compete with Pantheon: Rise of the Fallen and to be the first fantasy MMORPG to put an emphasis on team battle royal PvP.

I guess we should be happy about this, but after the first EverQuest Next announcement, then the restart, then the voxel word promises and Landmark and the faked AI in all the demos and the final cancellation I cannot find any enthusiasm for this at the moment.

There was a rumor going about last year that there was a Norrath based multiplayer RPG in the works that would not be an MMORPG, but I guess once you are on the stage with the other MMOs it is hard not to keep going that direction.

The idea of competing with Pantheon: Rise of the Fallen AND injecting the flavor of the month feature of battle royale PvP seems silly.  Would picking a focus be too much to ask?  And what would team battle royal PvP be anyway, and how would it be different from World of Warcraft battlegrounds?

I realize this isn’t an official announcement, but they have a lot to sell on this one if it is anywhere close to true.

Just Survive is on its last legs. Several ideas for increasing profits have been floated around but at this point it looks like a sunset is most likely.

Not unexpected.  Certainly the most credible item on the list.  The name seemed too on the nose when it was given, like naming a mayfly “dead by Friday.”

Planetside 2 was supposed to be getting new character models and animations in May. A new map and an aircraft carrier are planned for the end of the year.

Sounds okay I guess, unless you’re planning to replace the game.

Planetside 3 is in early development. Other teams will be siphoned into this project next year. This will be a team based battle royal game that combines the building aspect of Fortnite with territory acquisition.

Oh, you’re planning to replace the game.  The ghost of Smed continues to wander the halls of Daybreak I guess, which is odd because he isn’t actually dead.  And, of course, battle royale figures into it because of course it does.  Doesn’t Daybreak already have a battle royale game in H1Z1?

H1Z1 will get a smaller map as well as a remake of “Z1”. The PS4 port is looking good. After that new skins will continue to be released but most of the team will be moved over to Planetside 3.

Drop work on the current battle royale game save for cash shop items so you can work on the new battle royale game, which will probably launch when the market has gone well past saturation and will have to be altered to fit whatever the flavor of the month is at that time.

Well, down 70 people and with a handful of games to maintain I guess they have to make some tough choices if they ever want to launch anything new.

Of course, this could all be nonsense or misdirection too.  You can’t really know from the outside.  But I figured I would mark the moment so we can return to it later and see if any of it plays out.

I doubt there will be any official response to any of this, but we’ll all keep an eye out for announcements in the distant future from the house that Jason Epstein built.

Others on these rumors:

Daybreak and All Their Sins Remembered

What a week it has been for Daybreak.

That eye should be crying after this week…

First they get caught in a pretty big lie.  And it was a lie nobody expected so when they said it people immediately questioned it.

There is absolutely no question they were lying, it is just a matter of what they were lying about.

Either Columbus Nova was part of the purchase of Daybreak back in 2015, or the company has been misrepresenting that material fact repeatedly for the last three years.  Either there was some financial benefit for them lying over and over for three years or they have chosen to start lying now as a measure of expediency due to sanctions against Russian oligarchs.

And honestly I can’t decide which is correct, mostly because I can’t figure out who they might have tricked by lying for three years.  (As a side note, somehow the same “mistake” was made with Harmonix back in 2010 when press releases announced Columbus Nova was purchasing them, but now they also say it was Jason Epstein all along.)

And Daybreak can’t manage to fully close the door even with its own definitive, we’ve said all were going to say statement posted to all of the forums.  Quoting for truth, since they’ve gone in to edit this statement already like it was on Wikipedia:

Dear Daybreak Community,

There has been some confusion concerning Daybreak’s ownership and rumors about the state of the company that have circulated from a few online game websites, and we want to set the record straight. We assure you that these rumors are entirely false and that there’s no impact on our business or games in any way whatsoever.

From the get-go, Daybreak has been primarily owned by Jason Epstein, a longtime investor who also has investments in a variety of media properties. Jason acquired Daybreak (formerly SOE) in February 2015 and has been the executive chairman and majority owner of the company since that time.

We’re well aware of prior statements from Daybreak indicating our company was acquired by Columbus Nova. We have since clarified that the company was acquired by Jason Epstein when he was a partner at Columbus Nova, which he left in 2017. We’ve also taken steps to clarify those facts on our website and on third-party internet sites to ensure that all of the information currently made available is consistent and accurate.

We apologize for the previous miscommunication and hope that this clears up any confusion. As always, we greatly appreciate your continued support for our games, and we’ll continue to work hard to bring the best experiences to you.

So that settles it, right?  Maybe.  I just trip over the first sentence of the second paragraph:

From the get-go, Daybreak has been primarily owned by Jason Epstein…

When you feel the need to throw in the word “primarily” it does suggest that there were other owners.  Maybe it was Columbus Nova!  Maybe that was the bit Sony held onto.  Maybe it was a couple old ladies from Sheboygan.  We don’t know and Daybreak doesn’t seem in a mood to offer anything beyond a lame understatement of their actions over the last three years.

By the way, after Daybreak edited their Wikipedia article to take out any mention of Columbus Nova, somebody went back and added this:

Evidently wanting to distance itself from Columbus Nova, Daybreak started claiming in April of 2018 that the original press release was in error and that Jason Epstein purchased the company personally. It is not clear when exactly Columbus Nova, Daybreak, and Jason Epstein severed ties.

So yeah, their efforts haven’t exactly born the fruit for which they were likely hoping.

And the kicker is that it probably doesn’t matter.  Lying to us is futile and, as you can see, even counter-productive.  A wasted effort.  If the FBI wants to know who bought them they’ll find out.  I am sure they can subpoena Sony to see who signed the check and where the funds came from.  So the lesson here is, if somebody asks you if you’re going to be affected by sanctions on Russia, just say, “No.”  Don’t use that moment to bring up a tale about how you’ve never been owned by the company you’ve been telling everybody was the owner for the last three years.  It clearly will not turn out well.

That was enough silliness on Tuesday and I figured once Daybreak got their story straight and stopped trying to gaslight the internet we’d all wander off to fret about lockboxes or whatever the next story of the moment turned out to be.

But then yesterday another blow landed as we found out that Daybreak had a significant layoff, with a reported 70 or more people being let go.  Sure, that probably had more to do with how the company has been doing rather than anything related to Russian sanctions, but could the timing be any worse?  We’ve never been owned by that Russian company, Russian sanctions won’t have any effect on us, but we’re laying off a huge chunk of our staff.

And MMORPG.com threw a bit more fuel on that fire with a rumor about Daybreak possibly being acquired by another company… at which point Jason Epstein would drop out of the picture… maybe… he might be there as well.  That story felt really thin, and given that the author also said that Daybreak acquired Standing Stone Games, I wouldn’t give it much credence.  After all, we know that it was Jason Epstein who acquired Standing Stone… erm… no… Daybreak got into a deal to be Standing Stone’s publisher, a deal that seemed to bring almost no benefit to Lord of the Rings Online or Dungeons & Dragons Online so far as I could tell.  But Daybreak didn’t buy them.  I don’t know who actually owns Standing Stone Games though.  It could be Jason Epstein though.  I wouldn’t cross him off the list.  He is a busy guy.

Anyway, it was enough to make a long time fan of the Norrath feel more than a bit defeated.

I mean, I am used to having the weight of SOE and then Daybreak’s foibles drag me down.  To be a fan of theirs is to suffer.  So instead of posting a piece I already had written about the EverQuest Agnarr server launching the Planes of Power expansion and how that is the centerpiece of their locked-in-time plans for this retro server, I am spewing out text about yet another bad turn in the life of this company and its games.

What is going to happen?  What does the future hold?

My gut says that there is value in the EverQuest franchise and that, run properly, EQ and EQII could be a nice little niche money spinners wherever they end up.  I had been feeling that Norrath was doing better than anybody had a right to expect under Daybreak, with yearly expansions and content updates in between.  But with layoffs is that at an end?

I guess DC Universe Online is safe, being that it is said to bring in a reliable revenue stream.  But PlanetSide 2 has been troublesome in the past and H1Z1… or whatever name it has now… was looking pretty good, right up until the point that it got trampled in the fight between PUBG and Fortnite over the battle royale space.  Now it is going onto the PS4, but will they bother bringing it to China?  And it feels like Just Survive just won’t.

And this one-two punch of lies and layoffs has brought up all the old resentments and recriminations in the rather close knit world of MMORPG gamers.  So it seems to be the time for some to replay every grievance from the past, from the NGE and the fall of SWG to the false hopes of The Agency to the replay of false hopes and the faked demos of EverQuest Next to the early death of Landmark and every foible big and small in between.

There is a lot of resentment and feelings of betrayal when you look back down the road the company has traveled.  Every game shut down, every bad decision they had to reverse on after announcing, every upbeat demo or announcement followed by months of silence, every update that didn’t meet expectations, every bug that lingers for year after year, every nutty side project that ate up dev time only to be abandoned… it all adds up.  Also, that ProSieben thing.  How could I forget that?

Games don’t last forever.  Mistakes happen.  Bad decisions get made.  Every feature, no matter how bad, is somebody’s favorite.  You’re always going to piss somebody off no matter what you do.  But Daybreak over the years feels like it has done more than its share of all of that, and it isn’t a big company like EA or Blizzard where they can piss people off and get past it by launching another Battlefront title or WoW expansion that will sell millions of copies.

It feels like we’re getting to the end of the story of SOE and Daybreak.  Maybe not today, or even this year, but things are headed in that direction.  They’re maintaining the old titles, but the only hope from the new was H1Z1 and it seems to have fallen by the wayside in the genre it helped spark.  There might be a new title in the works, but having to lay off so many people is going to impact something.

What do you do?  Do you cut back on supporting the old base?  No more expansions for EQ and EQII?  That brings in money and keeps the old base there.  But if you don’t work on something new then the future is set as an ever dwindling player base will lead to an every smaller staff and an eventual shut down.

Not a good week to be a fan of any of Daybreak’s remaining products.

Maybe I’ll feel better about all of this tomorrow and put up that Agnarr post.

Other coverage:

2018 – Predictions for a New Year

Welcome to the new year… not the same as the old year we hope, but how often do we get that wish granted in a way we don’t later regret?

As has become the tradition here over the years, I have laid out a list of predictions for the upcoming year. 11th time’s a charm or something.  A few have some grounding in reality, more are speculation, and the rest are just wild theories I thought sounded plausible when spoken in a calm, neutral tone.

Past runs at this whole prediction thing:

Despite having done my worst job at foreseeing the future last year, I continue on unabated.

The scoring is the same as every year, with each question worth 10 points total unless otherwise noted, with partial credit being possible since my predictions tend to meander and cover multiple points.

1 – Blizzard will ship the Battle for Azeroth expansion for World of Warcraft on August 28th of this year.  10 points if I am right, minus 2 points for each week I am off for a partial credit calculation.

2 – WoW Classic – We will have a lot of details by the end of the year and you’ll be able to sign up for closed beta, but there won’t be a lot of emphasis on it to the disappointment of many.  But Blizzard is canny and won’t want to distract from the Battle for Azeroth launch.  Expect a major WoW Classic panel at BlizzCon with lots of details of things we can expect to try in 2019.

3 – With plans for a real WoW Classic unambiguously in motion, expect Blizzard to serve notice on any emulator hosting enough players to run the Deadmines that legal action will commence if they do not shut down and promise to stay that way.  That was cute and all when Blizz said it couldn’t be done, but with actual money on the line Blizz will be more like Joe Pesci in Goodfellas.

4 – Heroes of the Storm will continue to follow the Diablo III toward the dormant part of the Blizzard franchise locker room. More changes won’t revitalize it, but it will make enough money for Blizz to keep making new heroes through 2018.

5 – Shut down list – The following titles will close their doors, at least in North America,  2 Points each:

  • Runes of Magic (Best case, merge with the European server)
  • WildStar (Going to be right one of these years)
  • GuildWars (NCsoft will be all about mobile and clearing out old stuff)
  • Defiance (The companion TV show has been cancelled already…)
  • Granado Espada (Was kind of surprised to hear it was still a thing)

6 – Won’t ship list – The following titles won’t ship, go live, leave early access, progress beyond alpha, or otherwise leave the criticism deflection zone and actually face the live market, 2 points each:

  • Star Citizen
  • Crowfall
  • Camelot Unchained
  • Pantheon
  • CCP Project Nova

7 – Shroud of the Avatar will make the leap to live status, will leave early access and such, and be fully available for sale without caveat or restriction… and sales won’t take off because most everybody who was interested has already bought in.  Instead it will need an active, constantly updated, and heavily promoted cash shop to keep going.  Govern yourself accordingly.

8 – No legal changes to lootboxes, pay to win, or pseudo gambling.  This is a Gevlon inspired prediction, where he said:

Mark my word: one year from now, it’ll be illegal to sell anything random or powerful and it’ll be also illegal to not disclose major gaming concepts like how the matchmaker works.

I’m taking the opposite position.  I’ll leave out the matchmaker part, mostly because that seems nonsensical to predict… not to mention he was wrong about it with League of Legends… and stick with just the “random or powerful” part of that.  If I can buy a random lootbox come December 1st of 2018 with the promise of a useful, non-cosmetic item, that will be 10 points for me.

9 – Nintendo and GameFreak will announce a remake of Pokemon Diamond & Pearl for the 3DS.  Come on, you know how badly we want this!  Dooooo eeeeet!

10 – In a retro focused year, Nintendo will also announce Pokemon Ruby & Sapphire for the 3DS Virtual Console.

11 – The Nintendo Switch will get its own Virtual Console store in 2018, and one of the early test items will be versions of the above mentioned Pokemon Ruby & Sapphire in order to test the waters. We will get that announcement before we hear anything about a new, current generation core Pokemon RPG on the Switch.

12 – Pokemon Go will finally get a head to head battle mode along with a friends list, though it will be segregated by platform, so iOS and Android shall not mix.  No trading of Pokemon however and the incentives to battle, aside from pride of winning, will be kept minuscule out of fears of abuse.

13 – Microsoft/Mojang will announce end of updates/new features for Minecraft –  Java Edition in favor of ongoing support for the unified edition that works across mobile, console, and Windows 10 which, coincidentally, is also the edition where they make money selling skins and such.  Basically, maintenance mode and a push to get people to go where the money is.

14 – Daybreak will finally announce a new product, a small-ish group/co-op RPG thing that will feel like something of a new coat of paint on Just Survive, but will be fantasy and based in Norrath because that is the only IP they have that has some draw and lacks a licensing fee.

15 – PlanetSide 2 and Just Survive will clearly be in maintenance mode by the end of the year, with staff being pulled off to work on the above new title.  The problem will be distinguishing maintenance mode from whatever mode they are in now.  Daybreak will just have to tell us.

16 – EverQuest and EverQuest II will get their annual autumnal expansions.  The EverQuest team will follow the lead of their younger sibling and return to a Planes of Power theme.

17 – On the EverQuest II side of the house the focus will be a surprising return to a desert theme along the lines of Desert of Flames, flying freaking carpets and all.

18 – The deal with Tencent to bring H1Z1 to China will fall apart when PlayerUnknown’s Battleground makes it there first and sews up the battle royale market.  Best case, H1Z1 will launch and fold in a few months, worst case it won’t even get the chance.

19 – EVE Fanfest 2018 in Iceland will be a smash, celebrating as it will the 15th birthday of the launch of EVE Online.  However, one of the announcements will be that there will be no EVE Vegas going forward and that their plans for Four Fan Fests around the world in 2019 will be scrapped as will Fan Fest 2019, though the latter will be because they’re remodeling the Harpa.  I am not adopting the Massively OP outlook that EVE Online itself is mordibund because most of the community team got the axe, but without them who else is going to do these events?

20 – EVE Online itself will continue to move forward more slowly than planned.  The end of player owned starbases and null sec stations won’t come to pass until after the traditional CCP July/August vacation season.  Focus before then will be tuning Alphas some more, The Agency, and special events.

21 – After going up in 2017, the PCU will begin to trend down again, with the average over the next 12 months dipping down to 30K.  Not drastic, but it will keep the “EVE is dying” fan club active and have CCP looking around for short term changes to boost the player base.

22 – EVE Fanfest 2018 will see a revised vision statement about future plans for EVE Online.  Gone will be talk of player built gates and new space.  There is already too much space in New Eden for the current player base.  Instead the new vision will seek to revitalize NPC null sec regions like Venal and the Great Wildlands with a much more aggressive NPC population defending those systems rather than just letting players pass.  Details will be high level, but CCP will hint that this is a test run for plans they are considering for Jove space as some sort of high end, raid-like experiment.

23 – In EVE Online the CSM 13 elections will see a bump in non-null sec representation, with four seats going to such candidates.  The return of Mike Azariah will help get out the non-null vote.  The six null-sec seats will be two Imperium (Aryth & Innominate), one Brave, one TEST, one PL/PH/NCDot, and one GotG.

24 – Project Aurora, CCPs mobile game made in cooperation with… um… whoever that was at EVE Vegas… will ship in the second half of the year and… will do better than Dust 514.  It will do okay, people will download it and play it, it will get a core following and make some money, but it won’t be covering the bills or paying for an expanded community team.

25 – We won’t hear much about the alleged new project that CCP recently posted job listings about, aside from the fact that they have partnered with somebody else to do the heavy lifting. A year from now EVE Online will still be all CCP really has, but people will still be yelling at CCP for a) spending money on anything besides EVE Online and b) gambling the whole company’s future on just EVE Online.

26 – No 64-bit client for EVE Online in 2018.  The captain’s quarters wasn’t all that was holding them back, it was just the easiest to dispose of.

27 – Standing Stone is running out of content for Lord of the Rings Online.  Between Mordor and the Grey Havens there is really only a couple of weddings, the walk home, the scourging of the Shire, and trying to clean up the mess.  No expansions, no be changes to the landscape, just a few updates with some of the more militant mopping up tasks in areas of Middle-earth they have already mapped out.  We won’t be walking Frodo to the Grey Havens in 2018, but it will be on the horizon.

Double Extra Credit Bonus Prediction: CCP will announce they are merging with, or being acquired by, another studio before the end of 2018.

So that is 27 entries for a total possible of 270 points, plus the bonus prediction, a throw away I am going to demand 20 points for should it come to pass.  Now to wait and see what happens between now and December of 2018.

Others doing some New Year’s predicting or wishing:

Looking Back at 2017 – Highs and Lows

We are here again at the point of the year where I take a moment to look back at the state of things and wonder how we managed to get things as messed up as they appear to be.

This post follows the usual random stream of consciousness, “oh yeah, that happened” level of effort with no attempt to link out to anything.  I just spew out bullet points.  Past efforts, for comparison or whatever, are available:

So what happened in 2017 that stuck with me:

Blizzard

Highs

  • World of Warcraft team managed to keep delivering new content with the Legion expansion, which seems like it will stem the usual max exodus that comes with the regular second summer content drought.
  • Money money money money… WoW still brings in so much money it has avoided any real F2P lootbox taint so far.
  • New expansion, Battle for Azeroth, announced at BlizzCon.
  • Holy fuck, WoW Classic announced at BlizzCon!!1! one one !
  • Diablo III got the necromancer and that odd Diablo special event.
  • Overwatch is still go-go-go.
  • More Hearthstone card packs to sell.
  • StarCraft Remaster!
  • StarCraft II base game now free.
  • Heroes of the Storm got some sort of revamp… and then another one.

Lows

  • WoW subscription numbers are still top secret and their other metrics are BS; SuperData Research can seem more informative than Activision Blizzard quarterly reports.
  • We haven’t actually hit the second summer of Legion yet; things could still go badly.
  • The renewed Horde vs. Alliance aspect of Battle for Azeroth isn’t a universally inspiring as, say, the Lich King.
  • Blizzard is just now staffing up the WoW Classic team, so the ship date is probably still far away, like 2020.
  • League of Legends still makes more money than WoW and Riot doesn’t have to design huge zones or raids, they just have to sell some skins, boosts, and the occasional OP champion.
  • Diablo III is very much on the back burner now.
  • Still no Diablo II or Warcraft III remasters.
  • StarCraft II feels like it is also falling by the wayside; making it free and putting the remastered StarCraft on the Battle.net launcher feels like the successor never topped the original.
  • How long until Hearthstone card packs hit the level of absurdity?  I suppose if Magic: The Gathering is any indication, the answer is “never.”  But for me that point has already come and gone.
  • Did the Heroes of the Storm updates make any difference?  Is Heroes of the Storm even going to be a thing come BlizzCon 2018?
  • I hate to get all “what have you done for us lately,” but you got anything new planned Blizz?

Daybreak

Highs

  • Still holds a high enough spot in my heart to get its own category in this post despite my not playing any of their games right now.
  • Continued the Norrath development cycle another year, with EverQuest and EverQuest II each getting a new expansion.
  • Planes of Prophecy in EQII got some good reviews by the locals and continues the successful nostalgia plan at Daybreak, it being a call back to the monumental 2002 Planes of Power expansion in EQ.
  • Somebody must be buying the $140 versions of those expansions if they keep offering them.
  • Ongoing Norrathian nostalgia train as post EQ and EQII got new expansion locked progression servers.
  • DC Universe Online remains strong on consoles.
  • H1Z1 – King of the Kill was the king of battle royale games on Steam for a while.
  • H1Z1 – King of the Kill is going to China via Tencent, Riot’s parent company.
  • Just Survive is supposed to get some attention and updates.
  • Still a rumor of a new game coming from Daybreak, maybe even a Norrath game.

Lows

  • The EQII fan base remains restive, especially in the forums.  Daybreak inherited a lot of anger debt from SOE.
  • How many special servers can Daybreak roll out before they hit diminishing returns?
  • How many time can EQ go back to Kunark before that well dries up?
  • PlayerUnknown’s Battleground pretty much dwarfed H1Z1 – King of the Kill on Steam… and then so did Fortnite.
  • H1Z1 – King of the Kill renamed back to just H1Z1 because the word “kill” kills sales, or so they say.
  • In China H1Z1 will apparently be King of Survival. Bite the wax tadpole!
  • Just Survive seemed aptly named given how long it was neglected.  But at least it did survive.
  • Landmark, gone in a blink, a lesson in early access.  There is nothing special about “going live” when you’ve been charging people to play all along.
  • Rumors don’t pay the bills and any new game will likely go straight on to Steam as unfinished “early access” and suffer the same fate.

Standing Stone

Highs

  • Free from WB and their bottom line expectations, they are focused on their two titles.
  • Continuing to develop and improve both Lord of the Rings Online and Dungeons & Dragons Online.
  • Launched the Mordor expansion so, after a decade, the end of the War of the Rings is in sight.
  • Dungeons & Dragons Online got some updates as well.

Lows

  • Company is clearly tied to milking the final acts of both DDO and LOTRO; they will never create a new title.
  • Since they didn’t get Asheron’s Call, that went away.
  • Still not really sure who owns them; WB doesn’t just give assets away.
  • Still not clear on relationship with Daybreak and who is benefiting from it.
  • Not sure the avatar graphical update was worth the investment; every gripe I had about the old avatars still exist.
  • From Frodo leaving Bag End to the destruction of the ring took about six months in the books (September 23, 3018 TA to March 25, 3019 TA).
  • The end of the War of the Rings means the end of the game, unless we’re going to get a quest to go with Sam to the Grey Havens and then help him run for mayor.
  • The Mordor expansion… just not that appealing… and the expensive versions of the expansion seemed even more over-priced for what one got than even Daybreak’s offerings.

CCP

Highs

  • Consistent updates and big feature expansions are still a thing for EVE Online.
  • A renewed focus on EVE Online late in the year.
  • Promise of a 64-bit client, which should reduce client crashes in big fleet fights… at least crashes from exceeding the 32-bit limit on memory allocation.
  • Can still get headlines out of player conflicts in null sec.
  • Andrew Groen has a podcast going into more detail about null sec history.
  • A lot of community outreach by CCP, with players streaming on their Twitch channel and such.
  • An expansion of Alpha Clone abilities.
  • The company seemed to be a leader in VR titles with Valkyrie, Gunjack, and the new Sparc.
  • Valkyrie now available for non-VR players with the Warzone expansion
  • Project Nova and Project Aurora are going forward with partnered studios doing much of the heavy lifting.
  • /r/eve on Reddit… not as toxic as it once was.

Lows

  • Literally dammed if they focus on EVE Online and dammed if they do not.
  • The cost of focus on EVE Online was layoffs.
  • Somehow, laying off most of the EVE Online community team was “focusing” on EVE Online.
  • This year saw the least number of Dev Blogs published in the history of the game, and at this point they get a dozen gimmes in the form of the Monthly Economic Report.
  • EVE Online remains the only viable post-Hættuspil game for the company.
  • EVE Online also remains firmly in the post “Jesus Feature” era; not much being added to the game that would bring back old players.  Updates in 2018 were mostly iterative.
  • The captain’s quarters are gone.  Some part of me did want that to work out, but CCP just doesn’t have the breadth to do that and keep internet spaceships viable at the same time.
  • Music with updates seems to be a thing of the past, which is sad because EVE Online music is something I actually listen to regularly.
  • Null sec headlines this summer quickly turned to bad player behavior thanks to GigX making real world threats, thus reaffirming that New Eden is a horrible place for horrible people.
  • Apparently nothing outside of null sec and the occasional scam makes for a headline or a story worth telling.
  • Andrew Groen gave up focusing on EVE Online after only a few episodes.
  • The whole Alpha Clone thing opened the door for creeping microtransactions and the eventual shit-death of the universe.
  • Some of our community remains shit.
  • While VR is growing as a segment, it is still very small.
  • Making Valkyrie available without VR doesn’t inspire confidence in the VR market
  • Valkyrie with VR was visually interesting, taking that away makes it feel flat.
  • Need to been an octopus to play Valkyrie well with keyboard an mouse; really requires a game pad… by which I mean an XBox 360 controller specifically, unless you want to configure everything by trial and error.
  • And speaking of things that do not inspire confidence in VR, I hope you really like Gunjack, Sparc, and EVE: Valkyrie exactly the way they are now, because development for the products has been shelved and most of the staff laid off.
  • What are the odds that an EVE Online based shooter or mobile app will be a success no matter who is doing the coding?
  • Ha, ha, ha… I just remembered when they were talking about an EVE Online TV show.
  • /r/eve on Reddit being better than before is a very low bar and hardly worth bragging about.

Nintendo

Highs

  • The Switch is selling well.  It will pass total Wii U sales numbers soon.
  • Video games on the Switch sell well even with reduced visual fidelity
  • Seemed to figure out its NES Classic issue so SNES Classics are much easier to come by
  • Might actually re-release the NES Classic next year.
  • New Pokemon games in the form of Pokemon UltraSun & UltraMoon.
  • Old Pokemon games in the form of Pokemon Gold & Silver… and Pokemon Crystal soon.
  • Yet more Metroid of some sort.
  • More mobile apps.  Lots of people downloaded Super Mario Jump!

Lows

  • For all its success, I cannot see a reason to buy a Switch.  And it isn’t anything like Wii level popularity.
  • End of the Wii Store is coming… well, in 2019, but still… alright, I was surprised it was still even open.
  • Pokemon UltraSun & UltraMoon were not a big change over Pokemon Sun & Moon.
  • No Pokemon Diamond & Pearl remake… yet.
  • After Pokemon Go other Nintendo mobile apps have failed to see anything close to that level of popularity or financial success.

Other Games

Highs

  • Unified Minecraft clients so you can share servers with your friend on different platforms
  • Fortnite shows up as an sharp looking co-op survival game.
  • PlayerUnknown’s Battleground takes the Battle Royale idea and runs with it to massive success, leaving H1Z1: King of the Kill in the dust.
  • Star Citizen hasn’t imploded yet and even seems to have made some progress.
  • Word of an Age of Empires remaster to go with my Age of Kings remaster.
  • Steam, still a purveyor of the occasional rare gems, always a sale of some sort just around the corner.
  • Rimworld ate up a lot of my gaming hours over the summer
  • I played a lot of MMOs over the course of 2017.
  • Lots of MMOs still out there surviving many years in.
  • Toril MUD is coming up on 25 years of operation in one form or another!
  • EA going too far with Star Wars Battlefront II microtransactions brought a lot of attention to what is going on with that sort of thing.

Lows

  • Original Minecraft, now called the “Java edition,” was not part of the unification plan.
  • PUBG devs got really pissy when Fortnite decided that it too would become a battle royale game.
  • Have you tried to decipher Fortnite’s purchasing options?  I went to their site and gave up after looking at that.  Also, if you bought in for co-op survival, sorry, battle royale is now the thing.
  • Star Citizen is still a lot a vision and very little reality as fan boys celebrate getting access to an Alpha version only a few months late while a real viable game isn’t even a speck on the horizon yet.
  • Speaking of Star Citizen, giving everybody access to the public test server doesn’t count towards “shippping” the long promised Alpha 3.0 release.  That just says it isn’t ready yet.
  • Eventually we will hit remaster saturation… or start having to remaster the remasters as tech progresses.
  • Steam is still clogged with a huge mass of absolute shit that makes finding gems a near impossible chore.
  • I’m glad I bought No Man’s Sky on sale, as it really didn’t grab me at all. Slowest load times ever.
  • I played several MMOs for less than a month each this year before landing back in WoW, so same as it ever was.
  • I went on a zone (raid) with a group in TorilMUD and my ability to parse scrolling text is not what it used to be.  I was totally lost.
  • Server merges for games like Runes of Magic and SWTOR show the decline.
  • Club Penguin thrown over by Disney for a mobile app.  After “land war in Asia” one of the classic blunders is to force your installed base to change platforms and re-start from scratch.
  • Marvel Heroes suffered a sudden, if not totally unexpected demise, leading to questions about refunds for people who recently made in-game purchases.
  • Are there any Funcom MMOs that are not in maintenance mode?
  • Civilization VI just didn’t inspire me, but at least I bought it on sale.
  • EA managed to go so far on the microtransaction greed front as to attract the attention of various governmental organizations.  That could end very badly for all of us.  Way to shit the bed for everybody there EA!
  • Trion, apparently missing the whole EA fiasco, decided to sell a $100 lockbox in Rift with a random “premium” mount, some of which are available in-game for much much less.  Then attempted to deflect criticism via derision and sarcasm.  At least they saw the light after a few hours of being pounded.
  • Games I backed on Kickstarter continue to fail to ship, with Mineserver leading the way in the ratio of promise to actual delivery date failure metric.
  • Early access, Kickstarter campaigns, and beta have all become pretty much synonymous with getting the money up front and delivering shit as the industry does its usual gyration where somebody succeeds on good faith and then others take the most superficial lessons from that and pile on simply looking to make money before delivering.
  • Fewer high quality video games showing up as the expense to make them continues to rise while older games hang on through DLC and other monetization plans.  How long ago did GTA V ship?
  • As I write this I cannot think of a new video game title to which I am looking forward to seeing launch.

Media

Highs

  • Blade Runner 2049 really looked, sounded, and “felt” excellent.
  • Dunkirk was beautiful and engaging to watch.
  • Lots of blockbuster superhero movies, if you like that sort of thing.
  • Star Wars: The Last Jedi for pete’s sake!
  • Fantasy Movie League has been fun.
  • Finally watched Breaking Bad.
  • Stranger Things 2 gave fans of the first series something new to binge on and was strong enough that a third season has been green lit.
  • Comcast put Netflix and YouTube apps in their cable box so I can now easily switch to either service and watch them on the TV.
  • Amazon Prime video remains worthwhile.
  • The beloved celebrity death train that was 2016 seemed to have subsided somewhat.

Lows

  • Box office confirmation that Blade Runner was a cult classic and not a mainstream success in any way.
  • I saw Dunkirk in IMax and it was so loud I think it damaged my hearing.  Also, I refuse to believe in Spitfires that can glide forever.
  • Star Wars: The Last Jedi left me feeling dissatisfied.  We’ve also hit a point in the franchise where you can neither like or dislike a film, or any aspect of the film, without somebody declaring your opinion flat out wrong because you’re either too big of a nerd or not big enough or a nerd.  That’s not how this works.
  • I am not very much into the superhero things really.  Can we get some better science fictions movies… that aren’t necessarily Star Wars of Star Trek?
  • Fantasy Movie League can seem really random in results unless you are REALLY into keeping up on details and projections.  I fail at that more often that I succeed.  My ability to care is limited and sometimes I just want to roll the dice.
  • Cannot get my wife to buy into watching The Walking Dead.
  • Stranger Things 2 lacked the punch, got off track, and was a lot more interested in itself than the first series.
  • If I couldn’t figure out where Stranger Things 2 was going to go, where in the hell will Stranger Things 3 end up?  How much can Hawkins take?
  • You don’t want to see my Comcast bill.  And I have to have them because there are literally no other choices in my area.
  • And in this era where I am paying so much to Comcast, HBO, Netflix, and Amazon for streaming, the best and most cost effective way to see a new release at home is still getting disks in the mail via the old Netflix delivery service.  All hail the postal service I guess.
  • It is a good thing the video has value because Amazon Prime shipping… let’s just say I wouldn’t order anything breakable from Amazon these days.
  • I watched YouTube’s 2017 Rewind video and… boy do I feel old.  I got fidget spinners, the eclipse, and maybe that planking is dead?
  • I might be willing to sacrifice a few more celebrities if it would keep the president from provoking North Korea on Twitter.  Maybe we can get some deal on all the ones suddenly accused of sexual misconduct?

The Blog, internet, and other things

Highs

  • The blog, it still lives!
  • I managed to just about keep up the pace, posting more than 300 times.
  • People still show up here, read posts, and occasionally leave comments.
  • I still actually enjoy writing.
  • There is still a pretty active MMO blogging community out there.
  • There is even something of an MMO press still.
  • Net neutrality was good while it lasted.

Lows

  • More blogs I have known have fallen by the wayside or disappeared.
  • Reddit, Twitter, and Twitch are a far more common outlet for gamers than blogs and podcasts these days.
  • The alleged MMO press can’t really stick to MMOs most days without stretching the definition to mean simply “online multiplayer.”
  • Massively OP continues to demonstrate that they have some sort of institutional axe to grind when it comes to EVE Online and Daybreak.
  • My rate of posting, while still beyond my “every weekday” goal, continues to slacken.
  • People showing up and leaving comments is, likewise, falling off.
  • Do I really play anything besides EVE Online and WoW?  So what will I write about?
  • My typos are starting to become more common and more egregious… it now compares with Apple’s auto-correct in absurdity some days… to the point that I am starting to wonder if I have some sort of neurological disease.   Stapling machine.
  • I am starting to enjoy what I have written more than what I am writing, so that the looking back section of the month in review posts have started to expand considerably.  Blog founded largely on nostalgia likes nostalgia!
  • WordPress.com is getting more aggressive in monetizing free blogs, injecting more ads and pushing their subscription plans constantly.
  • For all of WP.com’s ballyhoo’d features I still have to keep a Rube Goldberg-esque series of technologies in harmony to have a dynamic blog roll in my side bar.
  • Patreon managed to screw a lot of small content creators by announcing (then withdrawing) a horrible cash grab that was badly disguised as an improvement.

Well, that is all I had from 2017 stuck in my brain.  The time left in the year is easily measured in hours at this point.  On to a new year.

Was anybody else looking back at the old year?