Category Archives: EverQuest II

Friday Bullet Points About Games I’m Not Actually Playing

It is the middle of January already in the year 2016, a date that literally seemed like “The Future” when I was a kid.  Yet it feels really normal, right up until I watch some TV re-run from the early 90s… my daughter and I started watching The X-Files earlier this week, starting with season 1 episode 1… and not only aren’t there any iPhones or iPads or flat screen TVs, but there aren’t any cell phones at all present.

Clearly, future me is some sort of alien, since I can barely remember a time without such things.  1992 wasn’t THAT long ago, was it?

Anyway, some small items to note.

Diablo III Patch 2.4.0

We’re getting pretty much the only thing Blizzard deigned to speak about on the Diablo III front when it came to BlizzCon last year.

D3Patch240_500px
I was disappointed by the lack of new stuff for the Diablo franchise… like another full expansion or something about Diablo IV…  but I must admit that, reading the 2.4.0 release notes, they did deliver a decent pile of stuff.  A new island, some expanded areas in older zones, new rifts, a new season, and the inevitable new gear sets.

It makes me want to go back and take a look.  On the flip side, I am more about playing through the story… and exploring every single square centimeter of the map… than I am about the post-story gear grind.  Maybe I will start a season 5 character and run through the story again.

WoW Legion Alpha

I keep reading bits about the alpha for the upcoming WoW Legion expansion.. because it has no NDA… and I have to wonder what this means.  Is this how Blizzard is trying to keep their fans invested, by letting them into the next expansion even earlier than usual?

LegionScene_500px

My gut says that this might mean the actual launch will be far closer to the September 21, 2016 than, say, the Warcraft movie release.  We’ll see.

I also wonder if this now constant exposure to the expansion content starting in alpha will make the post-launch enthusiasm window for the expansion even smaller than we saw for Warlords of Draenor, which lost 46% of its audience in under six months.  Basically, will all but the non-hardcore be mostly “done” with the expansion before it starts?

Anyway, I am averting my eyes from this… which means not reading a couple of blogs and avoiding some stories that are grinding through every detail… so as to keep myself fresh for the eventual launch.

Amazon Prime Discounts

Amazon announced that Prime members would be getting a 20% discount on new and pre-ordered  games this week.  We have Prime at our house, and get our value out of it largely via the video service, the occasional free Kindle book, and a bit of free shipping now and again.  But now I can pre-order the WoW Legion expansion at 20% off months before it goes live.

Remember back when The Burning Crusade stayed at list price for nearly a year after it launched?

Stormhold Moves On

During the summer I was trying to get myself engaged in the Daybreak first run at an EverQuest II nostalgia server; specifically the Stormhold PvE time-locked expansion server.

That is Daybreak's graphic for the idea

That is Daybreak’s graphic for the idea

I failed to get there… I played a bit, and actually had some fun, but I never got quite enthusiastic enough about the whole thing to get very far.

Time, however, moves on… as noted at the top of the post.  Last week the Stormhold and Deathtoll servers both moved to the Kingdom of Sky expansion, which also moves them out of my prime nostalgia zone.  That whole pacing question comes to mind again I suppose, but my nostalgia for the game sort of ends with Desert of Flames, with everything after that feeling like “the new stuff.”  Again, time is strange.

New LOTRO Servers

Earlier this week the team at Turbine moved Lord of the Rings Online over to their new server farm.  This was part of their 2015 plan that also involved server merges to boost populations along with promises better performance and all the other things that go with fancy new hardware.

Unfortunately, with new hardware there can also be new problems, something the game has been experiencing.  On the bright side though, the server upgrade did fix my inability to log in on the Brandywine server, something that shut down my nascent return to Middle-earth in early December.  Maybe once they get this settled down I can get back to Mirkwood.

Boot Camp Denied

I have a spoiler laden post about Star Wars: The Force Awakens sitting around waiting for the right time to post.  Maybe this weekend.  But as an indicator of the reaction at our household, my daughter had the sudden urge to play Star Wars: The Old Republic.  I gave her a taste on my computer, but to get that back I had to promise to setup a Windows partition on her iMac.  Easy stuff, right?  She has a fairly recent iMac… it is probably the best computer in the house… I have the Windows 7 media and an extra license key and there is plenty of drive space on her system.

And it mostly worked, right up until Boot Camp wanted to install the drivers for the iMac hardware, at which point it announced that the version of Boot Camp was not for this Mac model.  Google gave me a variety of possible solutions (the problem seems to come up a lot), none of which solved the problem.  Without the drivers, I have a fairly useless version of Windows 7 hanging around the house.

Now I have to guard my computer to keep her away from it.  Nothing is ever simple.

Such is life in the video game lane for me this week… at least for some games I am interested in but do not actually play.

Sixteen Predictions for 2016

It’s a brand new day
And the sun is high
All the birds are singing
That you’re gonna die

-Dr. Horrible’s Sing Along Blog

We actually sing that song at our house, because we’re like that.

But it is a brand new day opening up on a brand new year.  Cue new 2016 graphic my daughter made.

Blog2016

I asked for a spaceship and got a pink kitty.  Such is the way of things.

And so we have… long standing tradition… every year… yadda yadda yadda… predictions.  Obligatory history links:

Again we stand on the edge of the abyss… erm… a new year and, having arrived yet again at this arbitrary point in time where we need a new calendar, I will gaze into the middle distance and try to predict things that might come to pass as we make our way around the sun once more.

In reading this, I ask readers to remember that these are predictions as to things that I think might happen, not a wish list of things I hope happen… except for that part about Project: Gorgon, because I want that to do well, and Diablo IV.  But not the rest… for those, I would be happy enough being wrong.

So with that in mind, I present my last minute load of crap deeply considered peek into the year 2016.  Here are 16 predictions for 2016:

1WoW Legion will ship on August 16th, which will give Blizzard both one of the fastest expansion release cycles in its history along with one of the longest content droughts, leaving few happy.

2WoW Legion will be heavily criticized for the small amount of content it delivers at launch.  It will turn out that Blizzard can’t figure out how to make any more content than usual, so the plan will be to dole it out in more, but smaller, chunks over the life of the expansion.

3 – The Warcraft movie will be a modest success, though after it settles down somebody will calculate that more people have probably played World of Warcraft than saw the movie in the theater.  The movie’s impact on the game will be negligible.

4Diablo IV will be announced at BlizzCon.  Really.  This time I am serious dammit!

5 – Daybreak will get a new head honcho who will be selected from another company and will have little or no experience with the fantasy MMORPG genre that has kept the team in San Diego funded for most of its existence.  Expect this person’s past experience to be the hammer and any Daybreak problem to be a nail.  They’ll be just like that VP we once hired from Oracle, for whom every solution required a database.  So if, for example, they have a history with first person shooters on the XBox, you’ll know what to expect.

6 – It will be more tough times and harsh realities for Daybreak.  The EverQuest/EverQuest II teams, which pull their own weight, will be safe so long as they can sell expansions, but everything else will be up for grabs.  As a result I expect two of the following to happen:

  • EverQuest Next pushed out prematurely for early access dollars.
  • EverQuest Next and Landmark merged back into a single product/project, but you have to buy it again it you bought Landmark.
  • Legends of Norrath shut down.
  • Legends of Norrath turned into a stand-alone iOS and Andoid game, where it fails and gets shut down.
  • PlanetSide 2 shut down, relaunched with a new name as a buy-to-play title for consoles only, old version not compatible with the new one.
  • DC Universe Online shut down on Windows, left running on PlayStation.
  • H1Z1 basic package launched as a buy-to-play title, but seriously gimped unless you are a Daybreak All Access subscriber or plan to spend big in the cash shop.
  • New, console-only project announced.

7 – Turbine needs a splash in 2016 with LOTRODDO rolls along as is, sharing the Dungeons & Dragons license with Neverwinter.  But the contract with Tolkien Enterprises for LOTRO wraps up in 2017.  While a renewal seems pretty likely, barring a complete disaster, it would go over much better if some additional cash were flowing in.  So, after a couple years off… and perhaps learning from the market… a big expansion will be announced that will bring us to Mordor.  Cirith Ungol or maybe just to the main gates, but the end of the journey will be in sight.  Expect a special Blessing of the Valar level boost to be bundled in with it that will get you stuck straight into the new content.  Yes, I know this isn’t in the current 2016 plan for Turbine, but this will change before the end of the year.

8 – In EVE Online, citadels will be big. (Ha ha!)  Everybody will want one, which will cause a boom in construction and a spike in mineral prices and a rise in concurrent users.  It will be the new shiny.  This will wane as the close of summer comes to an end and we all figure out the flaw in the citadel plan and the game grinds to a halt while we argue about how CCP should fix it.

9 – CCP will either close down the CSM or change it so drastically that it is essentially a different beast.  We’ll get CSM XI, but it will carry on the now familiar tradition of institutional animosity from certain sectors within CCP, something that won’t be helped by the fact that most CSM veterans will decline to run for election, leading to a fresh CSM with Xenuria and DurrHurrDurr (or a reasonable facsimile of the latter) as the permanent Icelandic duo.  That will force CCP to act.

10 – The return of The Fountain War Kickstarter will succeed when it kicks off in March, being better thought out.  Drama will be way, way down compared to the initial run.

11 Black Desert, the new anticipated hotness, combining an Asian MMO import with the word “sandbox” yet again, is going to be a replay of ArcheAge, with a big rush, overcrowding, disappointment and recriminations, before settling down for the core audience that will remain after everybody who pinned sky high hopes on it storms off in a fit of pique.

12 Project: Gorgon, after being in the shadows for so long, will have a banner year in 2016, with early access success on Steam leading to the game going live for real before the year runs out.

13 – NCsoft will announce that WildStar is closing down, it’s free to play conversion having been a brief flash in the pan.

14 – Despite all the back and forth and talk of lawyers and lawsuits and who is going to sue who for what and where, the Derek Smart vs. Star Citizen brouhaha will fade away without a metaphorical legal punch being thrown.

15 – Somebody will buy Funcom… for cheap… to rescue a couple of their titles, but Anarchy Online won’t be on the list of the saved.  LEGO Minifigures Online is the prize there.

16Crowfall, will still be in development, allowing only limited access for backers by the end of 2016.  It won’t really be a thing until 2017.

Special Bonus Prediction – A big Pokemon announcement to coincide with the 20th anniversary of the series on February 27, 2016.

Big 2016 Question – Will VR be interesting enough to spur people to spend money upgrading their systems in order to spend more money to buy an Occulus Rift rig?

So there are my predictions.  feel free to agree, disagree, correct, discuss, rage, or storm off in a huff.  We shall see how the year develops.  Next December, when I score this, each item will be worth 10 points, with partial credit available.  In the mean time, we wait.

Others with Predictions for 2016:

Looking Back at 2015 – Highs and Lows and Things in Between

Here we are, the end of another year heading towards us, as unstoppable as an oncoming freight train, reminding us yet again of our own mortality.

A graphic with the number 2015 on it!

A graphic with the number 2015 on it!

And yet, before the express labeled “2016” strikes us head on, I am going to indulge in my usual end of the year “looking back” at what was wrought in 2015.  This is an ongoing tradition, and past posts may be found here:

2015 has been an interesting year, and while some of the news still falls into the usual Highs and Lows categories I traditionally use, there has been a couple things that have fallen in the middle for me, so I am going to inject a new heading where appropriate.  And, of course, these are Highs, Lows, and in between as I see them.  Not all highs are equally high, not all lows are equally low.  You may view them differently, the contents may have settled during shipment, and your mileage may vary.

Sony Online Entertainment/Daybreak Game Company

Highs:

  • Hey, they finally figured out nostalgia sells.  Special, subscriber-only servers for EverQuest and EverQuest II appear to be popular.
  • Expansions are back for EverQuest and EverQuest II.
  • EverQuest II server merges were probably past due.  They went off as well as could be expected.
  • Despite the occasional gaff (like that no raids for casuals thing and some odd poll interpretations) Holly “Windstalker” Longdale has done about all one could hope for with the EverQuest and EverQuest II franchise.
  • PlanetSide 2 finally hits a console platform, launching on PlayStation 4 at last.
  • They shed Dragon’s Prophet, which was probably more of a distraction for a company that really needs to focus.

Lows:

  • Layoffs.  Always expected after an acquisition, but never fun.
  • It is a good thing the EverQuest live franchises have Holly Longdale, because the remains of the community team seems to be of the “remove posts, lock threads, delete forums, ban people, and push everything possible onto Reddit” persuasion.  Sort of the anti-community team.
  • Nostalgia is popular for now, but how long will it last?  Rolling out the Ragefire and Lockjaw servers for EverQuest basically killed the Fippy Darkpaw and Vulak servers.  Maybe they were done, but it does bring up how these sorts of things should be handled, especially since we just got another special server in the form of Phinigel.
  • What does nostalgia cost?  The Stormhold and Deathtoll servers on EverQuest II were purported to have drawn off a lot of already subscribed players from the live servers.  Raiders couldn’t raid on some servers because their guild mates were off on these new servers.
  • Segmented player base.  One of the reasons that SOE merged EverQuest II Extended into EverQuest II and went full free to play was the folly of having essentially a free server, where all the new players would show up, killing off the live servers, which looked like they would stagnate and die under that scheme.  A couple years down the road, these special servers look to be testing that idea again.
  • Also, the Drunder server?  How is that working out?
  • Who in the hell thought they shouldn’t do expansions in the first place?  Another SOE-level mistake where they ended up at the right answer, but only after publicly committing to the wrong one.
  • PlanetSide 2 has been live for three years now and it still feels like a work in progress.  Getting on PlayStation is fine, but is that going to make it better?
  • H1Z1 seems to have sold a lot of early access slots.  Money money money.  But what is the upside of launching the game if it makes money in beta?  I expect it to spend a long, long time in this “released but not released” state.
  • EverQuest Next?  Hellooo?  Are you still out there somewhere?
  • Landmark?  Is that still a thing?
  • Still not used to calling them Daybreak.  SOE is still a more recognizable acronym than DGC.

Middling:

  • With the buyout the team in San Diego is no longer at the whim of the stumbling Sony colossus.  However, it is now under the thumb of Columbus Nova Prime, an investment group that will treat Daybreak as exactly that, an investment.  Independence is an illusion if you need to pay up every quarter.  Yes, Daybreak can make games for XBox now, but is that what was really holding them back from success?
  • The departure of John Smedley came under unfortunate circumstances, but satisfied some who were calling for fresh blood in Daybreak management.  I hated to see him go out under a cloud, though it was pretty much written, in my experience with mergers, that he would have to go sooner or later.  I am sure he got his golden parachute and, in California, non-compete clauses are unenforceable, so he can do what he wants.  Still, he facilitated EverQuest and helped it become a thing,  I am sorry to lose that part of him.  But he was also the PvP child in a company where PvE paid the bills.  PlanetSide was always his baby, so his focus at Daybreak appeared, from the outside, to be just that and H1Z1 and getting games on XBox, things that held little interest for me.  So I am left wondering if his departure will be better for the things that interest me, because Columbus Nova Prime could just hire some ex-Zynga exec who will throw all development into exploitative trash.

Turbine

Highs:

  • They live yet under the thumb of Warner corporate leadership.
  • Lord of the Rings Online has been getting some much needed maintenance level attention, including server upgrades, merges, and attention to long standing gripes from the player base.
  • The LOTRO team has also clearly backed off the “raiders and PvP players don’t matter” stance that reared up at one point during 2014.
  • Dungeons & Dragons Online seems upbeat from all I have read.
  • More resources are clearly being applied to the long running MMOs, DDO and LOTRO.
  • Server LOTRO merges were good.  The reality of the game population made this a necessity if Turbine wanted to keep an active player experience.
  • Hey, wow, we’re also getting server hardware upgrades.
  • Minis Tirith!

Lows:

  • Infinite Crisis was stillborn after sucking up so much dev time.  Money down the drain and development time that could have been spent elsewhere that can never be retrieved.
  • A bunch of internal issues aired by Aylwen back in March, confirming a lot of negative views of Turbine, including how screwed up the Infinite Crisis project was.
  • Turbines’s only new project: An exploitative second tier iOS knock-off to promote another studio’s game.
  • Another company decided that expansions aren’t worthwhile for their MMOs.
  • Asheron’s Call and Asheron’s Call 2 plans appear to have come to naught and both feel like they are one major server issue away from being shut down.
  • Asheron’s Call looked to be at that fatal server issue earlier this year.  Somebody managed to fix it in their spare time, but the writing is clearly on the wall.
  • LOTRO is feeling its age these days.  The character models were never great, and more than eight years down the road they feel even more awkward.
  • 2017 and the end of the LOTRO licensing agreement for Turbine looms.
  • You have to ask if MMOs have a future with WB?

CCP

Highs:

  • A real attempt to change up how things work in null sec and shake up the status quo!
  • Running with Reavers has been a lot of fun over the last year and has very much helped keep me invested in New Eden.  There are actually people I fly with who know who I am.  Amazing, right?
  • Some cool new ships in EVE Online.
  • A return to expansions, with Citadel coming this spring.
  • I think CCP finally got it right with the ship SKINs thing.  I am seeing a lot of SKINs in fleet these days, especially when mixed in with the capital ships.
  • Let go of White Wolf, and even got a bit of cash for it, so is no longer holding back any World of Darkness MMO.
  • EVE Valkyrie looks good and appears to be a bright star in the VR market, getting bundled in with the Occulus Rift starter kit.  A big win for CCP there.
  • EVE Gunjack showed up out of nowhere and became CCPs first shipping VR app, to good reviews.
  • The community, or communities, or whatever, was still mostly happy, positive, and invested in the game.
  • EVE Vegas was fun!

Lows:

  • I’m not sure we ended up where CCP expected in null sec.  Mechanics that people predicted would be bad well in advance turned out to be as bad as predicted.  Some small changes have made things a bit better.  A lot of people decided the new system wasn’t worth the effort while the larger powers still do what they please.  The Imperium, the Russians, Provi Bloc, and -A- still abide, but there are cracks in even those once stable edifices.
  • Reavers is a lot of work for Asher and the other SIG leaders, so can only be deployed for short stretches.  But those deployments have spoiled me and now being with the main fleet seems like a chore at times.
  • I am just waiting for the exploit that gets command destroyers nerfed into oblivion.  Still, it is fun watching people used them to snatch ships off an undock and whisking them 100km away to their death.
  • To get back to big expansions we did have to get through… what was there, 15 or 18 of these mini expansions… few of which I can even remember two months after they’ve passed.  And I am still not sure if the small expansions are gone.  December’s was called the “December Update” at one point and then the “Operation Frostline” release elsewhere.  Anyway, they became a blur, which removed some of the special from them.
  • Need more SKINs.  Need better SKINs.  Need brighter SKINs!  Orange and Pink SKINs!  Need to fix T3 cruisers so they can have SKINs.  Need to fix the Manticore so it looks as good with a SKIN as a Purifier.  Need to figure out how to make SKINs look better on rusty surfaces for the sake of the Minmatar.
  • Well, I think the CSM is pretty much dead as an institution at this point.  I could never figure out what its role should have been, a problem I seemed to have shared with literally everybody, CCP included.  Another “nice” idea brought low by reality.
  • The Fountain War Kickstarter community war thing.  Whoa, Nelly.  CCP gave an official endorsement to this project, and presumably was set to get paid a cut.  And then it was badly launched, badly attacked, badly defended, and became an incredibly ugly internecine conflict as people got right down to “community is what I say it is, no more no less” level of attack.  Who needs Derek Smart when we have us?  No side came out of that still bubbling cringefest looking very good.
  • Also, that charity, shoot the titan event where the ISK for charity instead went to fund an EVE casino.  Okay, not really a CCP thing, but again we players not looking very good.
  • Speaking of good, did anything good come from CCP owning White Wolf for all those years?  Anything?
  • As cool as EVE Valkyrie looks, VR is still an expensive addon for expensive, top tier gaming PCs.  Being good is one thing, being the killer app, the thing that will get people to throw money at an expensive upgrade just to play it, that is a whole different level of good.  Not sure EVE Valkyrie is THAT good.
  • I didn’t meet as many in-game people as I should have/could have at EVE Vegas.  Being quiet doesn’t help, but that is just who I am in person.  Also, few of us look like our in-game avatar it seems.  Who knew?
  • DUST 514?  Helloooo?  Didn’t even get a keynote at EVE Vegas.

Blizzard

Highs:

  • Still makes money like no other.
  • World of Warcraft sails into 2015 with the Warlords of Draenor expansion and more than 10 million subscribers.
  • The WoW Token thing now gives people a way to buy in-game gold for real money or buy game time with in-game gold.
  • Flying in Draenor
  • WoW Legion expansion announced.
  • Overwatch got a launch date, Heroes of the Storm finally went live, Hearthstone got more cards, and the final chapter of StarCraft II shipped.
  • Diablo III seemed to still be selling pretty well and even got a couple major patch updates.  The 2015 game is really good compared to what was there at launch.
  • Word that Diablo II and StarCraft will be reworked for modern machines.

Lows:

  • The lion’s share of the loot still comes in from Azeroth
  • Warlords of Draenor Garrisons: All the negatives of housing about which Blizzard warned us for years, without any of the satisfaction that actual, decent player housing can bring.
  • Subscribers down 45% with more than a year to go until the next expansion.  How’s that flying working out?
  • WoW Legion expansion announcement was clearly earlier than they had planned, done in order to counter news earlier that week of WoW subs dropping to 5.6 million by the end of Q2.
  • WoW Legion appears to be on the same old development track as all past WoW expansions, so the Draenor dry spell will be as long as any past content drought.
  • Punting on even talking about subscription numbers anymore.
  • Diablo III, the game they keep telling us has sold more than 30 million boxes… no word, no plans, no expansion, no nothing.  Completely ignored at BlizzCon.
  • Also, Diablo III being always online, even for single player, is still dumb.
  • A high likelihood that Blizzard will charge too much for those reworked classics. Still, I’ll probably buy Diablo II yet again.  I think I own three copies already.
  • The realization, with the acquisition Candy Crush Saga barons King.com, that Blizz and King operate in very similar fashions; they steal somebody else’s idea, polish it up, and sell it as their own.  At least Blizz hasn’t tried to trademark “World of” or anything really egregious.

Middling:

  • I’ve started to suspect that Blizzard has a secondary motive for no longer quoting subscription numbers for WoW.  Seeing as it still brings in a mint, they can do more of their BS bundling and say things like, “WoW and Hearthstone made a billion dollars!” or some such.  That might mean WoW is less doomed, but it would also mean more meaningless metrics in the Blizzard part of the financials.

Other MMOs and Devs

Highs:

  • GuildWars 2 got the long anticipated expansion.  Expect to see a spike in revenue for the game in the 2015 results.
  • WildStar went F2P, which was good for fans of the game, because it really looked like it might just get shut down given its revenue collapse.
  • The Edler Scrolls Online went F2P as well, but at least had some console sales to bolster it as well.
  • Project: Gorgon sees Kickstarter success at last!
  • Star Citizen gets a little heat, which I think was good.  If your project can’t take some scrutiny or address its skeptics, then there is a problem.  The first two Derek Smart posts could have been played into a way to highlight progress being made.
  • Camelot Unchained and Shroud of the Avatar both making lots of progress.
  • World of Warships actually turned out to be pretty neat and more accessible than World of Tanks in my opinion.

Lows:

  • The team at ANet seemed bent on annoying their core base, giving away the GW2 base game with the expansion, then making it free altogether, taking a different focus on content, and even going after the raiding demographic.  Of all the GW2 bloggers I read, only Ravious wasn’t grumbling about something or another during 2015.
  • WildStar is still dead.  Preview of my 2016 predictions: WS won’t last the year.
  • TESO isn’t doing all that well, laying off support staff and such.  F2P cannot make your game better, only less expensive to try.
  • Star Citizen takes a public beating from Derek Smart, exacerbated by Chris Roberts and company reacting badly.  Throwing Smart out of the club then trying to hurl mud back was sinking to his level, something guaranteed to keep him in the fight while making the exec staff look petty.  So we’re into something like eight Derek Smart posts, that article at The Escapist, wild talk about lawsuits, and more coverage of the whole thing than there should have been had things been handled better.
  • Camelot Unchained and Shroud of the Avatar… and Star Citizen for that matter… are nowhere near making their Kickstarter launch estimates, to the point that I think Kickstarter should put a big red warning sign, “These estimates are clearly bullshit,” on any MMORPG campaign project.
  • World of Warships still didn’t do much for me in the end.  Played it for a week and moved on.  Still longer than I spent on World of Warplanes!
  • Need for Speed: World was given the EA treatment and shut down.

Non-MMO Gaming Things

Highs

  • Finally discovered Minecraft, which became the binge game for the second half of 2015 for me.
  • Nintendo gets another Wii U selling hit in Splatoon.
  • A revamped 3DS XL shows that everybody’s favorite Pokemon platform is still going strong.
  • A Nintendo commitment to put games on other platforms, specifically iOS and Android.
  • Sony still supporting my PlayStation 3.
  • Steam is still a good platform, and Steam sales keep me looking for things to add to my wishlist.
  • My iPad 2 is still rolling along, I still use it daily.  The iOS 9 update didn’t kill it completely.
  • I got my copy of Deluxe Tunnels & Trolls… only two years late.  Kickstarter.
  • Still really looking forward my copy of A History of the Great Empires of EVE Online.  I have heard nothing but great stuff about it.

Lows

  • I think my Minecraft enthusiasm is drive in large part by my MMO malaise.  I’m happy enough to let the ten rats live most days.
  • The Wii U is nearing the end of its lifecycle, isn’t it?  I know some analysts said that the Wii U/PS4/XBone generation would be the end of consoles, but when are they ever good at predicting anything besides the past?
  • 2016 is the last year for PlayStation 3 support.
  • No new mainline Pokemon RPG for the 3DS platform.  All we’re getting is a new Pokemon Mystery Dungeon (Pokemon as a Rouge-like) and the ability to play the original three Pokemon titles in time for the 20 year anniversary of the franchise.
  • Of course, I haven’t finished Alpha Sapphire yet, so I am not sure I need a new Pokemon game, right?
  • Also, a Pokemon download event at McDonald’s?  My Wii Fit wept.
  • The combo of Steam sales and so many unplayed, or underplayed, games in my library has effectively become a deterrent to my buying any new games.
  • The iOS 9 update initially did kill my iPad 2, or nearly so.  Fortunately I delayed that update long enough that 9.1 came out two weeks later, fixing the worst problems.  I think the end is nigh for support of my old slablet.
  • I’ve only heard great stuff about A History of the Great Empires of EVE Online because I haven’t got my copy yet because the project is late.  Maybe that red warning sign I mentioned previously should apply to all Kickstarter backed creative ventures.  The latest update say I should get the book in February at least, with direct sales coming to Amazon on March 8, 2016.

Blogging and the Internet

Highs

  • Hey, I made it through another year and am still blogging away, with 353 posts in so far for 2015.
  • I still quite enjoy having a record of my thoughts and activities over the last nine years.  Doing the month in review post and looking back a year and five years is a high point of every month.
  • Speaking of old, I think the average age of the MMOs I write about went up again this year.  I think the newest thing I write about is Minecraft, and that is four years old at this point.  Play in with the blog title I suppose, which I guess is good.
  • We still have something of a happy, healthy MMO blogging community in this little corner of the internet.  Just look at Blaugust.  We had such fun then, right?  And there was another NBI!
  • Massively Overpowered and Blizzard Watch and MMORPG.com and MMOGames even occasionally pay attention to blogs.
  • Somehow I managed to accrue 500 followers on Twitter.  I am halfway to being able to enter the community relations area at CCP.  I even got two retweets from CCP_Seagull this week.

Lows

  • My posting is down.  At the same point last year I was at 375 posts.
  • Traffic is still trending down.  After a peak in 2012, things have been down some every year.  The big drop in 2013 was largely attributable to changes made by Google, but since then things have just tapered off.  The audience is smaller, the games I write about are no longer what people are searching for, I write less, and all of that.  It looks like 2015 will ring in at about 65% of the traffic 2012 had.  Traffic doesn’t make me write, but it does make me think.
  • As I play less new games, I end up writing about fewer games over time.  Even this yearly post used to look at a couple more studios, like Trion.  Haven’t played anything from them in ages, so haven’t paid much attention to them, so I don’t have much to say.
  • My being stuck in something of an old school a rut is reflected by how many links I get from other blogs.  Bad enough being a generalist MMO blog, so game specific blogs often look past me, even if I am writing about their game, but now I don’t even play the cool new games like Ark, World of Warships, or Final Fantasy XIV.  My lacks of relevances, lets me shows you them.
  • NBI numbers were pretty low this time around, and blog mortality remains pretty high.
  • AOL dumping Massively and WoW Insider was a blow.  At least the archives haven’t been deleted yet; they’re hanging out under the Engadget banner for now.
  • Man I hate that new “Moments” tab in Twitter, since they put it where the “Notifications” tab used to be, so I click it on accident a lot.
  • I keep going to /r/eve and expecting to be better.

Media

Highs

  • A new Star Wars movie that is at least unequivocally better than the prequels.  Lots of debate as to where it ranks (which is a good sign) but I haven’t seen anybody say “I > VII” yet.
  • Mad Max was the most visceral on-screen event I have seen in ages.
  • SyFy is exploding with new SciFi shows.

Lows

  • Farewell Leonard Nimoy.

So that is what I have, sitting here in December, and looking back at 2015.  Not as bad as some of my lows might make it seem.  It wasn’t the best year evah, but good times were there to be had.  Memories were made, posts were posted.

Still, I am sure I have left some things out.  What did I forget from this past year?

And so we look forward towards 2016… erm… okay, I did that last week.  I guess I got these posted in the wrong order.  Anyway, I think we’re done here.  Bring on the new year!

Some others looking at aspects of 2015:

Reviewing My 2015 Predictions

Here we are, approaching the back half of the last month of 2015, making it about time for a few “I do this every year” posts.

A graphic with the number 2015 on it!

A graphic with the number 2015 on it!

First on the list is predictions.  Back on January first I published a post with a series of guesses at events of the coming year.  The first set were about specific things I expected to come to pass.  Each was worth 10 points, with partial credit possible.  How badly did I fare there?

Predictions

  • At BlizzCon we won’t hear about the next World of Warcraft expansion.  Blizz is going to avoid the year long run up to a new expansion and focus on what we’ll get in Draenor in 2016.  That’s the plan going forward; a shorter run up to the next expansion, more focus on the current one, same two year gap between launches.

Well, I was way off on that.  Due to the way that Warlords of Draenor was failing to hold the user base Blizzard couldn’t even hold out until BlizzCon for the announcement, so the year long run-up to launch remains, unless they launch a lot earlier than they have said.  Zero points.

  • Blizzard will also punt on its PLEX-like item idea as foes of the idea in the forums will keep screaming “Diablo III real money auction house fiasco!” until the idea is put back on the shelf.

Wrong again.  Blizz decided they were good with the idea, so WoW Tokens are a thing.  Zero points.

  • BlizzCon will also see the announcement of a new expansion for Diablo III, breaking the “one expansion” trend for Diablo games.

This should have been.  Instead the Diablo franchise was barely mentioned at BlizzCon.  Zero points.

  • Heroes of the Storm will go live, at last, after BlizzCon.

Well, HotS did go live… just about five months before I predicted.  Zero points.

  • Overwatch, though, will stay in closed, invite-only beta in 2015.  We’ll hear good things, but we won’t get anything until next year.

Okay, I seem to be on track with this one at least.  Invite-only beta and not going live until Spring.  10 points.

  • EverQuest Next will not ship in 2015.  At least not by any definition I would consider a real release.  Rather, it will enter the “pay to play our unfinished free to play game” state that has haunted Landmark for the last year.  And it won’t even get to that state until after SOE Live.

I wish.  No word on EverQuest Next… and no SOE live either this year.  Zero points.

  • Push is going to come to shove at SOE, with EQN and Landmark drawing on more in-house resources but not necessarily providing more revenue.  One of the two Norrath games,EverQuest or EverQuest II, is going to get shorted on the expansion front this year.  There will be a virtual box to buy, but it will really be just a features and fixes expansion with no new levels, races, classes, or overland zones.  A few dungeons/raids and the usual set of AA options will be all somebody gets.

You know, this one looked like it was going to be spot on… my prediction wasn’t even dire enough, as SOE-cum-Daybreak was ready to abandon the expansion idea for Both EverQuest and EverQuest II at one point.  And then sanity… and a desire to make money… returned and both game got an expansion.  Zero points.

  • Also on the SOE front, Dragon’s Prophet will get the axe in 2015 and some new Asian import will get its chance.

Well, Dragon’s Prophet got the chop, but no new Asian import has replaced it, so half right.  5 points.

  • GuildWars 2 is going to ship an expansion in a box, virtual or otherwise, that will be the classic “give us money and get new content” exchange that we are all quite used to.  It will be a big win, hugely popular with the fan base, have many jumping puzzles, and ArenaNet will grumble all the way to the bank about how NCsoft made them do it.

I don’t know if there were as many jumping puzzles, but I wrote that just to tease Syp.  Otherwise, I think this is mostly on track, enough for 8 out of 10 points.

  • WildStar will go free to play.  NCsoft has a deal for the China market, so they can’t shut the thing down just yet.  But to get to China I am going to bet they have to go F2P.  And if you’re going to do the work for China, you might as well apply it in the west as well.

This one seems like “well duh” at this end of the year, but back at the end of 2014 things looked pretty dire for WildStar.  NCsoft just shutting it down seemed like a reasonable guess.  10 points.

  • CCP is going to break sovereignty in null sec in 2015 and cause a great upheaval in EVE Online.  Most sov will effectively be dropped and chaos will ensue.  Much mocking will come from other quarters of the game, until the wise realize that all those null sec players need to go somewhere, and it is either leave the game or bunk with them.  Soon the cry to fix null will be universal, just to save the game and everybody’s sanity. CCP will take one of their full five week dev cycles to fix it, but there won’t be any roll back.  Instead they will have new sov mechanics in place and will declare a null sec gold rush/thunderdome.  Hilarity will ensue and it will become one of the great legends of the game we tell to new players.  Meanwhile, the sov map will look pretty much the same at the end of the year.

Okay, nothing that bad happened.  And yet there is a thread of reality in the midst of all of that.  Certainly some old null sec alliances bailed on the whole idea of holding space when Fozzie Sov rolled out and made it far to easy to troll.  And some of them did end up in low sec space, the face of which changed as well.  But the map does look different here at the end of the year.  I’ll give myself one point out of ten for that thread of reality.

  • CCP will sell, transfer, or otherwise hand off responsibility for DUST 514 to Sony, including the employees left working on it.  It will remain connected to EVE Online, so orbital bombardment will remain a possibility, but Sony will be running.  It will end up in the laps of SOE in San Diego which will prompt another round of “SOE is buying CCP!” hysteria.  (But that won’t happen until 2016.)

Nope.  Instead White Wolf got sold off.  DUST 514 still lingers on at CCP.  Zero points.

  • The Elder Scrolls Online will muddle along in 2015, fixing bugs and waiting for the console version to ship.  The console version won’t ship until after summer however, and things will seem somewhat grim as the push to get it out becomes an “all hands on deck” development task, leaving the Windows version to drift for a couple months.

The console versions shipped on time.  I really don’t have a feel for how grim things may or may not be, or if they are muddling along, going downhill, or have seen a resurgence.  Zero points.

  • Funcom will also be in a bit of a muddle as LEGO Minifigures Online continues to under perform.  This will cause a replay of the LEGO Universe fiasco, with LEGO HQ wresting control of the software from Funcom, as they did with NetDevil, leading to about the same result as LEGO runs the thing into the ground and shuts it down.

The Lego Group hasn’t yanked the license from Funcom yet, but LEGO Minifigures Online has continued to under perform.  3 points.

  • Hacking and cyber attacks will be on the rise, and a major MMO studio will be kicked completely offline for a full week at some point during 2015.

I think we got past 2015 without this happening to a major studio.  Zero points.

  • EA’s claim that Star Wars: The Old Republic’s earnings are disappointing is a sign of something.  I expect less voiced content, if any, and more features like Galactic Starfighter, things that can boost cash shop sales.  Double credit if they use my droid battles idea from last year.

EA has taken the opposite tack with SWTOR and is pushing story and trying to force people to subscribe again.  I suppose that says something about the fickle nature of cash shops.  Zero points.

  • At Turbine, things will go as they have been for the last few years, with a slow retreat into its core money making items.  Asheron’s Call and Asheron’s Call 2 will go the way ofEverQuest Mac the first time they need an update for a vulnerability.  A WB exec will order the plug pulled before the end of 2015.  They will be gone along with the pipe-dream promise of running your own server.

I thought this one was in the bag at one point, with AC down for a few weeks.  But somebody fixed it in their spare time it seems.  Their days still feel numbered, but for now, zero points.

  • Likewise, it will be a slow year for Lord of the Rings Online and Dungeons & Dragons Online unless Infinite Crisis is a break-out success in the MOBA world.  It looks like it will be lining itself up against Heroes of the Storm, so that looks like a vain hope indeed.

Well, Infinite Crisis went down almost before it was actually live.  Content wise, it has been a slow year for Turbine.  On the LOTRO front we got a bit more of Middle-earth, but work seemed more focused on server merges and a new data center.  Still, that was more than I expected.  2 points.

  • Brad McQuaid, failing to find a reliable source of suckers funding, will throw in the towel on Pantheon: Rise of the Fallen, leading wags to ask if this was supposed to be the rising part of the prophecy or if it was still part of the fall.

Brad soldiers on, continuing in his quest to relive 1999 yet again.  I just hope he has set his sites on a small target… a world that will feel alive with a few thousand people and a business model that will work for a similarly small number, because it just isn’t 1999 any more. Zero points.

  • Project: Gorgon will finally catch a break and gain traction via early access at Steam.  Some money will come in and allow development to move more quickly.

Well, I am going to declare a win on technicalities on this one.  Project: Gorgon did get green lit on Steam AND some money did come in… it just came in when the third Kickstarter attempt finally paid off.  For that I am claiming 8 points.

47 points out of 200 points possible.  Not a very good set of predictions.

No Shows

The other set from the predictions post was about which titles you might fully expect to ship in 2015, given past statements or promises given, which wouldn’t make it.  Those were five points each, pass/fail.

  1. Line of Defense
  2. Lord British’s Shroud of the Avatar: Forsaken Virtue
  3. Camelot Unchained
  4. World of Warships
  5. H1Z1
  6. Star Citizen
  7. EVE Valkyrie

Of that list, I think only World of Warships managed to go live in a form we would all agree upon.   Everything else on that list is still in some sort of alpha or early access or some form of not being actually done yet.  And of those that did not go live, EVE Valkyrie seems most likely to ship next, since it will be bundled with Occulus Rift when it ships.

The rest… I would be hard pressed to guess as to which one would actually cross the barrier and become a live, shipping, salable product.

Anyway, that gives me 30 out of 35 points there, for a total of 77 out of 235 overall.  Not a banner year for my guesses.  But that likely won’t stop me from making more when the new year comes again.

How did you do on your predictions?

EverQuest – The Broken Mirror Lands in Norrath

I thought The Broken Mirror expansion was going to go live today… I seem to recall reading the 19th as the date over at Massively OP at some point… but when I went to go check for this post I found that the the EverQuest Twitter feed had already announced the expansion as live.  Memory is a faulty receptacle at best, and my own is more flawed than most.

So here we have expansion number 22 for EverQuest.

Mirror cracked... also boobs

The mirror cracked… also, is that Firiona Vie in a bikini?

I won’t reprise my full commentary about Daybreak announcing that expansions were out and that adventure packs were in, only to change their mind for what I consider a clear and pressing reason.  You can read Tuesday’s post for that.  I’ll just repeat my suspicion that it is all about the money.

The Broken Mirror? Try the broken gaming budget!

The Broken Mirror pricing? Try the broken gaming budget!

Money is important, without it the game goes away, so Daybreak can hardly be faulted for going back to the expansion plan with its $140 option.

Instead I want to go with how SOE/Daybreak, despite their many mistakes… common enough for me to create a “Because SOE” tag for the blog… and the many dev hours they have squandered over the years on dubious projects that never went anywhere… SOEmote and the SOE Launcher spring to mind, while Legends of Norrath remains in some horrible limbo, neither fully exploited nor completely neglected, just lingering in some middle state… has gained, somewhere along the way, the institutional/organizational knowledge of how important expansions are to keeping their player base engaged with their games… at least their EverQuest games.

EverQuest II, which launched less than a month before World of Warcraft, just had its 12th expansion go live.  Not bad for a game that just turned 11.  Meanwhile, as noted above, EverQuest has had twice that many expansions in its 16 years, 14 of which have been launched during the reign of Azeroth over the MMO universe.

World of Warcraft… five expansions in 11 years, with a sixth set to hit just before the game turns 12.

Now, there are more than a few low cards in that 22 expansion hand that EverQuest is holding.  Some expansions arrived broken or had content of dubious quality… especially so during the rush-rush times when SOE felt the world would end if they didn’t have two expansions out every calendar year… but SOE clearly felt a sense of urgency in getting out content.

An urgency you never really get from Blizzard.

An expansion a year though, that seems to have worked out as a decent pace for EverQuest.  I think there can be too many content drops.  I think EVE Online is feeling a bit of a pinch with its every six weeks or so expansion pace, in part because now expansions are not special, so there isn’t the big spike of returning players anymore.

No, once a year seems good for Norrath.  It gives the game new content on a regular basis and has allowed enough time for some major features to be added, things like player housing.  Okay, nobody wants that in WoW, but still…

And you can certainly argue against what I am saying by pointing at the success of WoW.  The population of Azeroth is down… way down… down below half of one time peak of 12 million subscribers, with only 5.5 million hanging around now, and that is still an order of magnitude larger than EverQuest’s subscription peak of approximately 550,000 players back in 2004.  Who brings in a billion dollars a year baby?  Not Norrath!

The flip side of that of course is that Daybreak, with a small fraction of the revenue and player base somehow manages to get out an expansion a year.  You would think that Blizzard would have the resources to move a little quicker.

Anyway, there are many complexities in that comparison, not the least of which is the culture of the organization that makes the games.  But WoW is still the cash cow for Blizzard… to the point that I wonder if their move to stop reporting subscriber numbers was as much to blend WoW revenue in with their other games (like they did when they announced the combined revenues of Destiny, Hearthstone, and Heroes of the Storm) as to stop people declaring the game is dead because it isn’t the biggest subscription MMORPG by a large enough margin… so I still wonder at their sometimes glacial speed.

Thoughts for the day as EverQuest launches expansion 22, The Broken Mirror.

 

EverQuest II Terrors of Thalumbra Goes Live Today

Today is the day and the unexpected 12th expansion for EverQuest II, the Terrors of Thalumbra, is set to launch.

Ph’nglui mglw’nafh Smed-thulhu R’lyeh wgah’nagl fhtagn!!

Ph’nglui mglw’nafh Smed-thulhu R’lyeh wgah’nagl fhtagn!!

I write “unexpected” because back in April Daybreak was telling us that they were done with the whole expansions thing.  It was going to be adventure packs or DLC or whatever you wish to call content additions that aren’t big enough to be expansions but which you still have to pay for.

Then, about a month and a half back, after some coy hints by Daybreak, they finally announced that they were back on the “expansion a year” plan for both EverQuest and EverQuest II.  I strongly expect that pricing had something do to with it.  Can you charge $90 or $140 for an adventure pack?

Premium packages available for premium prices

Premium packages available for premium prices

As noted, EverQuest got its own expansion with similar pricing, due out later this week.

According to the Daybreak copy, this is what you get with the expansion:

Terrors of Thalumbra
Deep underneath Norrath lies a realm on the edge of the Plane of the Underfoot, known as Thalumbra. This expansive, subterranean domain is home to fabled races and ancient terrors!

When the dark shroud upon this land is pierced by Lanys T’Vyl, the recently resurrected demigoddess of Malice, it spells doom for all! You are a hero on the stage of Norrath. Will you play your part and protect Norrath from those who seek to destroy it? What mysteries will your torch uncover deep beneath the surface? Can you withstand the terrors of Thalumbra?

Features:

  • Subterranean Overland Zone – Overland zone deep beneath Norrath’s surface.
  • Signature Quests – Special quests for both Adventure and Tradeskill players!
  • New Level Agnostic Dungeons – Brand new dungeons that scale for players 20-95
  • Upgrade Your Items – Through the new Infusion system!
  • New and Updated Deity System
  • New Relic Item System
  • Heroic & Advanced Solo Dungeons, Challenging Raid Zones and a New Contested Zone for level 100s!

Level 100 adventurers are to speak with Virun D’Xyafin in Neriak or Dangle Springbolt in Greater Faydark to begin their adventures.

Right now the servers should still be down for the deployment, along with other updates, details of which you can find over at EQ2 Wire.  Noon is the time slated for the expansion to go live, so it should be good to go by 4pm Pacific Time, given past history!

EverQuest II – US Server Merges Complete, Kingdom of Sky Rejected, and Other Tidbits

The server merge… or server consolidation… or whatever they ended up calling it… plans for EverQuest II, officially announced back in August, are now complete.  Nine of the low population servers have been consolidated into three.

As somebody who had characters spread across four servers, Crushbone, Guk, Freeport, and Stormhold, I can now say that… I still have characters spread over four servers.  They are now named Maj’dul, Halls of Fate, Skyfire, and Stormhold.

So no help for me on that front.

The old servers were grouped and merged as follows:

  • Butcherblock, Crushbone, and Oasis servers into Maj’Dul
  • Everfrost, Guk, and Unrest servers into Halls of Fate
  • Freeport, Nagafen, and Permafrost servers into Skyfire

The ever-popular Antonia Bayle server was left to its own devices, while the even more popular Time Locked Expansion Servers, Stormhold and Deathtoll, roll on as before.

Servers outside of the United States have not been touched as yet.  If you want an EverQuest II PvP server, your options now are Deathtoll and that Russian server… Harla Dar?

There is an official FAQ about the merges as well as a helpful why aren’t things working FAQ reproduced over at EQ2 Wire.

I suppose I can bask in the warm glow of each of the characters on those three servers having nine more titles to choose from.  It appears that I got three variations of titles for each of the three servers,  So my character Reynaldo from the Guk server can be “Of,” “Descendant of,” or “Native of” Guk… or Everfrost… or Unrest.  Not sure why he got all three, but there it is.  I think I’ll stick with the old school “of E’Ci” title to show my old Norrathian cred.

Also, Reynaldo has years old guild mail from Revelry & Honor in his mailbox.  Lots of it.  I should probably go delete that at some point.

Meanwhile, on both the Stormhold and Deathtoll nostalgia servers, the Kingdom of Sky unlock vote went down to defeat.  From the forums:

Hail Norrathians,

This is a quick update to let you know that the vote to unlock Kingdom of Sky did NOT pass on either Stormhold (PvE) or Deathtoll (PvP) in November 2015.

Don’t worry if you’re one of the players that was excited about Kingdom of Sky content, because the vote will become available again in 30-days.

So no floating islands in the sky this month.

All this... is for later...

All this… is for later…

I still think a vote every 30 days is too quick, but Daybreak seems keen not to let the EQII retro servers turn into a stale death march of boredom, as tends to happen on the EverQuest time locked servers after the first few expansion.

I was going to proudly report how I voted no on the unlock… and then I went and looked at my screen shot and… well… I guess I voted yes.

Official ballot

Official ballot

I am not sure why I did that.  It seems unlike me.  But hey, glad to see that I went down to defeat.  Go me!

EverQuest II also turned 11 years old this week.  Or maybe it was last week.  I see different dates in various places.  It was either the 4th or the 9th by most accounts, or maybe the 6th, but SOE celebrated it last year on the 10th.  I suppose that just symbolized what a long strange road and all of that.  To celebrate that, Daybreak has their 12 year veteran award all set.

On per account

On per account

I am so out of touch with the game that I have no idea what those tokens are for.

They had to roll out the 12 year reward because purchasing the first four expansions gave people a 90 day… um… boost… to their veteran status.  Don’t ask me why this seemed like a good idea or a needed incentive back then.

As it so happens today, Friday, November 13th, is my own 11 year anniversary with the game, having rolled in just after launch when the second round of servers were opened up to take overflow from the initial servers.  I wrote about all of that last year, so I won’t dredge it all up yet again.  You can read that tale here.

And, in what might be considered an ironic twist, my Daybreak All Access subscription expired yesterday.  I cancelled it at the start of the month because I hadn’t been playing on Stormhold as much as I thought I would.  I haven’t been playing any fantasy MMORPGs recently.  It is just odd that it should expire when it did.  What were the odds?  (1 in 30… so not that long of a shot actually.)

Finally, we stand on the edge of the first post-SOE expansion for EverQuest II, Tales of Thumbelina… ern… Trials of Terre Haute… no… wait… I’ve got this…  Terrors of Thalumbra!

Ph’nglui mglw’nafh Smed-thulhu R’lyeh wgah’nagl fhtagn!!

Ph’nglui mglw’nafh Smed-thulhu R’lyeh wgah’nagl fhtagn!!

Set to come out next Tuesday, November 17th, Daybreak has decreed that there shall be double XP from whenever they said until the expansion launches… at which time you may resume grinding at the usual rate.  Time locked expansion servers are exempt from this because you wanted an authentic experience, right?  Nobody made you roll a character there!

And that is what seems to be going on in post-Cataclym Norrath this week.