Category Archives: EverQuest II

Guess Who is Coming to Twitter

There was some news a bit back about Daybreak Games registering some new trademarks, specifically Darkpaw Games and Rogues Planet Games.

This logo may become a legacy object

Since then some of us have been waiting for a sign, and indication as to what these new company names really mean, if they mean anything at all.

This past week I wanted the latest episode of the EverQuest Show and saw they had in the background at one point an indication that maybe Twitter accounts had been setup for the new company.

So I immediately went to Twitter to search that down.  Sure enough, I quickly found @DarkpawGames along with three accounts related to Rogue Planet Games, one of the other recently registered names. They were @RoguePlanetG @RoguePlanetSD, and @RoguePlanetOps.   So I immediately followed them all.

Signs of a Daybreak break up?

I guess that is some indication as to a division of the company maybe?  “SD” seems likely to be “San Diego,” where Daybreak has its HQ.  “Ops” is perhaps technical status, and I have no idea what “G” might be, unless NantG Mobile, which at one point was supposed to put H1Z1 and EverQuest on our phones, is still in the picture somehow.

And then, in exploring the people who followed those four I found a fifth account.

What golden age was that?

Both Bronze Age Studios and Golden Age Studios have been thrown about in the discussion about Daybreak doing… whatever it is they are doing… but only Golden Age Studios is from the July time frame.  That it has the suffix “TX” seems a nod to a Texas location, which is where the team that works on DC Universe Online was, and probably still is, located.  Since “Golden Age” is often used to denote a specific era in comic books, it seems that maybe DCUO might be going its own way as well?

Anyway, it is all applications and speculation at this point.  We’re all still waiting for that 3pm on Friday press release that will drop the news.  If I had to guess at a day for that, I would say Friday, August 30th, since that is the Friday before a three day weekend in the US, which minimizes the amount of attention the press release is likely to get.

Is Darkpaw Games the New Future of EverQuest?

As tends to happen, somebody out on the internet spotted that Daybreak Games has a pair of trademark filings listed with the US Patent and Trademark Office that suggest the company might be breaking up.

Daybreak up studios?

If you go to the USPTO site and search on “Darkpaw Games” (which sort of sounds like “Daybreak Games” if you mumble it) and “Rogue Planet Games” (RPG as an acronym surely won’t cause confusion anywhere), you will find a filing for each from Daybreak.

The Darkpaw Games entry, click on it to make legible

For whatever reason… likely to make one or both properties more saleable to another company or investment group, but it could be other reasons… Daybreak Games looks to be dividing the company into two parts, and it isn’t a stretch to guess which games will end up under a given brand.

Darkpaw Games, doubtless a reference to the famed gnoll who is forever assaulting the gates of Qeynos, or at least to the Darkpaw clan from which he came, looks to be the future home of the EverQuest brand and any future branches of the Norrath related properties.  Basically, EverQuest and EverQuest II go here.

Fippy Awaits Your Arrival

Meanwhile, Rogues Planet Games, something of a space theme, gets the other titles, which include PlanetSide 2, PlanetSide Arena, Z1 Battle Royale, H1Z1 (which is what the PS4 version is still called), and DC Universe Online.

I thought a bit about where DCUO might end up, since it is an MMORPG like the EverQuest games.  But the fact that it runs on the PS4 and XBox One (and soon on the Nintendo Switch) made me decide that it has to go with Rogue Planet Games.  I am sure the Darkpaw Games crew, which is exclusively Windows oriented with the EverQuest properties, doesn’t want that console baggage.

So what does this mean for the two new studios and the games they serve?

I think it will be business as usual for Darkpaw Games.  We heard lots of upbeat comments from Holly Longdale and other members of what I call the “Norrath Traditionalist Faction” who, among other things, quashed EverQuest Next, about how well the Norrath games are doing and, on the EverQuest front at least, the player count and revenues have been up since they began to concentrate in earnest on nostalgia and special servers.  There was a bit of hubris in there, but it otherwise seemed to conform to what we see from the outside.

One does wonder if the shut down of Player Studio in those two games was part of the traditionalist faction plan or just a deck clearing activity to prepare for this eventuality.

What seems less likely in the future of this Darkpaw Games plan is a new game set in Norrath.  The setup seems similar to the Standing Stone Games scenario where the two solid titles were spun out to be milked for as long as possible, but where there looks to be no expectation of new development.  This will be good news for the EverQuest and EverQuest II fan base, as they can expect even more focus on their products, but it you were waiting for EverQuest 3 you may be out of luck.

For the Rogue Planet Games side of the house the future seems somewhat less certain, at least from my perspective.  DCUO remains solid and was, at least a few years back, the best earning MMORPG in the catalog thanks largely to PlayStation players.  Likewise, H1Z1 on the PS4 seems sustainable, or did at one point.  PlanetSide 2 has been dodgy over the years, with Daybreak coming out and saying as much back in 2015.  Maybe that has changed.  It is also on the PS4 now.  Also, it still has Player Studio support… for the moment.

PlanetSide Arena is an unknown.  It was pushed out to a summer release back in February, and there is still some summer left, but the lack of news about it… always a red flag from back in the SOE days… makes me wonder how it stands.

And then there is Z1 Battle Royale, what was once the PC version of H1Z1.  It was handed over to a joint venture between Daybreak and NantWorks with all sorts of esports hoopla, then handed back to Daybreak seven months later after the joint venture failed to make much of the game.

In the game of Kiss, Marry, Kill here, I think you kiss PlanetSide Arena, go full polygamist and marry everything that has made it onto the PS4, and kill Z1 Battle Royale on the PC… and maybe everything else on the PC and just specialize in console games maybe?

There may be contractual issues with that.  The company may be required to keep DCUO on the PC due to their deal with DC Comics.  And maybe some of the PC versions are worth the effort.  But Z1 Battle Royale, that feels like it will be dead before the year is out no matter what happens.  It has certainly been getting the silent treatment of late… though you could say that about most things at Daybreak lately.

You might ask “What about mobile?” That was previously mentioned as a destination for both H1Z1 and EverQuest.  I have no idea on that front, but I suspect that plan is in the dumpster for now.

And none of this may come to pass.  The company has previously applied for trademarks that it never ended up using, which you can still find on the USPTO site.

At least two of these didn’t happen, right?

Either way the long tale of the makers of EverQuest carries on, and at least the game that started it all seems likely to keep going.  Like Fippy Darkpaw, it just keeps coming at you… sometimes pointlessly, with a shouted announcement and bad follow up… but it persists all the same.

Other coverage:

The Alleged Purity of Leveling

More carping about levels and the problems they bring.

Only, this time I think there is some question as to whether or not there is really a problem.  At least in my mind there is a question.

The problem, as laid out, is people leveling up the “wrong” way, be it favoring a specific form of game play or using an exploit in the game or finding special gear.  Sometimes called “twinking,” it makes some people very, very angry.

In this case, as mentioned over at Massively OP, Blizzard has decided to close a loophole in XP gain that allows player to turn off their XP to boost other players with whom they are grouped.  Brought up by Blizzard back in December, a change for this is now in the WoW 8.2 PTR, found by Warcraft Secrets, whose image I am going to use.

Loophole closed, go level up the right way!

Given that we now know that the WoW 8.2 pact drops this coming Tuesday we will probably see an upswing in this behavior over the weekend.  Blizzard Watch even put it on their list of things to get done before the patch drops.

Twinking is as old as online games.  Handing alts gear they couldn’t possibly obtain on their own in order to speed up the leveling process was well established when I stared playing TorilMUD (or Sojourn MUD as it was named at the time) back in 1993.

It carried on in EverQuest, where I can recall low level paladins wandering around with Ghoulbanes to smite undead to hasten their way forward, among other twinks.  It was also popular to get a friendly high level druid or cleric to buff your alt so they could run around and solo mobs that would otherwise be well beyond your capability.

This behavior has always made some people angry, with “fairness” being the general argument.  It isn’t fair that somebody has an advantage in leveling up faster than you.  I remember somebody being angry at me because I leveled up a warrior in TorilMUD from creation to level 40 in just over 8 hours of play time due to twinking him with gear I had collected over time.  They complained about it on the forums.

Over time some things were put in place to stop this sort of thing.  Gear got level requirements and was made bind on equip most places so you couldn’t dump things on your alt for power leveling.

Some games went a little too crazy.  EverQuest II at launch wouldn’t even let you buff people outside of your party and had strict rules about level differentials in a group lest you be trying to help somebody along.  I remember those calculations keeping people out of groups, especially at lower levels where the ratios made the level gaps allowed much smaller.

I have always assumed that this was very much a response to the free and easy twinking available in EverQuest, about which people would howl in the forums.

But should the developers be listening to this sort of thing?  People complain about literally everything in the forums.  Start a thread about people undercutting your sell price on the market and just watch how many people join in on complaining.

Does having some sort of advantage in leveling up hurt anybody else?  Is twinking a problem that needs to be solved?  Should developers be preventing players from leveling up the wrong way?

I am generally of the opinion that the answer to all of that is “no.”

In a game like World of Warcraft where, in the current expansion, the mobs scale with you all the way to level 120, so that one might question why there are levels at all, and where you have things like heirloom gear, it seems debatable that Blizzard should be worried about people leveling up faster than them.  And all the more so when they’re going on about a level squish, though that is another tale altogether.

Sure, there are situations where this might be bad.

I would probably agree that any path that took players out of the visible world is probably bad.  At least if you have something like a world in your game.  In EverQuest II they felt they had to remove exp from the player made dungeons feature largely because the most popular such dungeons were exp generating machines of no obvious merit otherwise.

And any time PvP is involved letting people boost up quickly, or lock levels and build a super-optimum gear set for battlegrounds, is going to end badly.

And, then there was the tale of Warhammer Online, where one theory of the failure of the game lays the blame on battlegrounds, which were the optimum method to level up.  Why would you spend time doing open world PvP content… which was what the game was supposed to be about, and was honestly a lot more fun when it happened… when instanced battleground were ready for you right now?

But that wasn’t really twinking so much as incentivizing the wrong path forward.  But PvP depends on the other side showing up when you’re ready to play, which is the main downfall of open world PvP in every game that hosts it.  Battlegrounds, with their jump in, fight, be done mechanics are not so hampered by that, so they will tend to draw people away from the open world in any case, and when they are replacing the PvP that is supposed to be the core of your game, you have at a minimum incentivized them badly.

However, short some specific situations where the path being used to level up is taking people out of the game, I am not sure that twinking is something to get all that worked up about.  I thought we’re long past the age of draconian responses to people not playing the game correctly.  But that Blizzard has now decreed that if you group with somebody who has XP turned off your own XP gain will now be “vastly reduced,” I guess I am wrong.

May in Review

The Site

The blog got a bit of an honor this month when it made the IBuyPower Top 60 MMO Blogs list.  There is even a badge for it.

I made the cut

I think 60 is an odd number though and, in glancing at the other entries, it is a bit of an odd list.  There are a lot of recognizable sites in there, though a number of them had shut down or have been quiet or don’t focus on just MMOs or have eschewed the whole MMO thing for some time.

And in looking at it you might think that somebody just used Google to quickly assemble the list.  However, the descriptions associated with the entries are detailed enough that clearly the person who made the list had some insight into each one.

And then there is the value of the list.  SynCaine dropped me a note congratulating me on making the cut before I got the official email and he had to send me a direct link because I couldn’t find it on the IBuyPower.com web site or blog or via Google search.

It is, apparently, a secret list.  Maybe I shouldn’t even be sharing this with you.

Anyway, my usual cynical world view aside, I should be happy to see that somebody still reads the site.  And I would say something nice about their products and pricing, except that I am in the “build my own gaming PC” camp, as posts from just last year would indicate.  You can see why my wife complains about me not being able to just say “Thank you” and stop at that.

In other site related news, I found that Goodreads provides an RSS feed of your book updates, so that is now way down at the bottom of what is now my probably too long by half side bar.  So if you’re dying to know what I am reading, there it is.  The only downside is that position on the list is only by last updated, which happens both when I start or finish a book. (I never give progress along the way.)  Given that I do, at times, have multiple books going, the ordering of the list can be… deceptive maybe?  Perhaps I am the only one that cares about that.

One Year Ago

My other blog turned ten years old, so I did a retrospective… here… since my other blog is a picture blog.

There was the big rumor post about plans at Daybreak that included winding down EverQuest and EverQuest II in favor of a new EverQuest game.  While some items on the list did come to pass ( Just Survive did not and PlanetSide Arena is effectively PlanetSide 3), the old school preservationist faction won out in Norrath and it looks like we’ll be getting expansions for some years to come.  Meanwhile, they were also giving out level 100 character boost in EQII again.

While I was on a WoW break of sorts, Blizzard seemed to be doing well enough in the financial report for Q1 2018.  Of course, they were feeding us tidbits to keep us interested while we waited for Battle for Azeroth, with pre-orders available since January.

Age of Empires II: The Age of Kings, an RTS from the turn of the century, was still getting expansions.  You cannot keep a good game down.

I objected to a silly post about making the MMO genre “more accessible.”  It was all either blindingly obvious or too specific to be practical as a general rule.

I was still mucking about in Rift Prime, having made it into Scarlet Gorge, though it felt like something was missing.

Microsoft was planning to discontinue support for Minecraft on some older consoles after the Aquatic Update was released.

On the Kickstarter front the was big success for the Empires of EVE Vol. II campaign and a huge flop for the ill advised Flower of Knighthood campaign.

CCP was celebrating the 15th anniversary of EVE Online and I was going on about the importance of all the tales that make up the ongoing story of the game.

I was over on the test server trying out the upcoming Abyssal Space content, which I likened to dungeons.  Why not?  CCP calls things dungeons in their patch notes.

At the end of the month we got the Into the Abyss expansion for EVE Online and people were losing ships to Triglavians almost immediately.

That was preceded by what I called the great third part apocalypse as CCP shut down the old API interface, killing any number of third party applications that depended on it.  I was also on about their New Eden Store scarcity policy.

We got an update on when the elections for CSM13 would be held, while with the MER I was wondering if anybody would challenged the might of the Delve economy.

And then, actually in game, we were still running ops against GotG in the north, exchanging citadel kills and chasing after them into Venal and mounting some ops from there before returning to Pure Blind.

Five Years Ago

EA killed off Mythic Entertainment.  They had already handed over Ultima Online and Dark Age of Camelot to Broadsword, so what was left in any case?

The news about post-Kickstarter Pantheon: Rise of the Fallen continued to be off-putting.

I got another seven day trial in Landmark.

The strategy group started in on our BIG map campaign in Civilization V.

Nintendo announced Pokemon Omega Ruby and Alpha Sapphire were coming in November. They also closed down the WiFi game services for the Nintendo DS and Wii, which led EA to shut down the server support for 50 games a month later.  Most of them were DS and Wii related, but EA used the opportunity to kill off some PC game support as well.

Nintendo also launched Mario Kart 8, one of the few bright spots on the otherwise disappointing Wii U.  Soon the Luigi death stare was everywhere.

In EverQuest the Fippy Darkpaw progression server wrapped up the Seeds of Destruction expansion.

In EVE Online I was wondering about the prospects for a summer war.  Everybody just assumed that there would be one, though in null sec the various empires seemed to be settling in and consolidating.  Sure, there was the trap at Daras… another on the list of reasons we shy away from low sec… the run down to Placid for a kill, and that op down in Syndicate (my post on which stirred up some sour grapes about day one players) but otherwise things were quiet.  That left plenty of time to go find my name on the monument.

As EVE Online turned eleven I was wondering if the alleged ‘learning cliff’ was still the biggest issue facing EVE Online.

Meanwhile CCP announced they were getting off the twice a year, huge update release pattern in order to have releases… named releases for a while… every month.  This led into a post about the pacing of content delivery.

In World of Warcraft the Timeless Isle was still a thing.  The Warlords of Draenor expansion was still over the horizon and subscriptions were down to 7.6 million under the weight of wait.  That seemed like a big drop until Warlords of Draenor fell to 5 million two years later.   Meanwhile, our group was slowing down a bit even as we started in on dungeons in Pandaria.

In attempt to make plans for another summer hiatus, I gave Star Wars: The Old Republic a try, going through the Sith starting area.

And then there was the kick off of the 2014 Newbie Blogger Initiative.

Ten Years Ago

I was able to expose the true conspiracy behind the EuroGamer Darkfall review.  Powerful forces have been suppressing this story ever since.

EA lost a billion dollars.  This came after the CEO announced that recessions were good because they eliminate competitors.  They can also eliminate bad execs.

Meanwhile, EverQuest was celebrating its 10 year anniversary by putting up a new server.  Polled on what it should be, people chose the 51/50 rule set.  I’m sure that, somehow, that says something about MMOs and nostalgia.  I cannot recall how that server even played out at this point.

I went back and played some Blizzard classics, Diablo II and StarCraft, both of which have patches now that mean you do not need the CD to play.  This was prompted by Blizzard’s pushing people towards Battle.net and the announcement of the opt-in for the StarCraft II beta.  I opted in right away.  I hear that some people got in to the beta almost a year later. *cough*

In New Eden, it was new ship time, as I picked up both an Orca and a Buzzard.  I also managed to lose my Cerebus.   Oops.

And speaking of EVE Online, I announced my one year experiment, EVE Online Pictures.  That site is now eleven years old.

CCP put a new boxed version of EVE Online on store shelves.  I bought a copy and made a fabulous new character.

In World of Warcraft the instance group was moving along slowly.  We did hit Azjol Nerub, but vacations and such kept us down to four people, so we spent a bit of time back in Burning Crusade doing heroics and generally messing around.  That included our run into Ogrimmar to do Ragefire Chasm.

I also messed around with the Noblegarden holiday.  I actually got all the achievements for that.  However, Children’s Week was another story.

Playboy’s “Massively Casual Online Game” Playboy Manager was announced.  The game was supposed to launch in the summer of 2009 according to the press release.

And then there was a little game called Minecraft that was first made available in early access back in May 2009.  Recent estimates put it as possibly the best selling game of all time.

Fifteen Years Ago

Nintendo announces a new console code named Revolution to follow from the GameCubeRevolution would latter be given the official name Wii.

Twenty Years Ago

Nintendo starts talking about Project Dolphin, the console to follow the Nintendo 64.  This would eventually become the GameCube.

Most Viewed Posts in May

  1. Alamo teechs u 2 play DURID!
  2. How Many People Play EVE Online?
  3. What Should EverQuest 3 Even Look Like?
  4. Minecraft and the Search for a Warm Ocean
  5. EVE Online Gets Daily Login Rewards Starting with Free Skill Points
  6. Body Blow to Blizzard Margins
  7. Rumors of Future Daybreak Projects and the End of EverQuest
  8. Who Gets Banned for Botting in New Eden?
  9. Was Cataclysm a Required Prerequisite for WoW Classic?
  10. Farewell to MMO Fallout
  11. Quote of the Day – Goblin Gets His Due
  12. Daybreak Rumor Review

Search Terms of the Month

daybreak lifetime membership refund
[Buyer’s remorse already?]

ccp mittani collusion
[#NoCollution]

does candy crush go on forever
[Yes, yes it does]

things that need fixing in tilligerry peninsula
[‘struth!]

Game Time from ManicTime

A couple more games on the list this month.  EverQuest  got no play in May, so I guess my 20th anniversary nostalgia is done.  Still lots of WoW played, but it wasn’t as dominant as it was in April.  Total hours played was actually up as well.

  • World of Warcraft 45.77%
  • Minecraft 26.08%
  • EVE Online 24.33%
  • WoW Classic 3.32%
  • EverQuest II 0.28%
  • Lord of the Rings Online 0.23%

EVE Online

War were declared, and we moved up and out of Delve to the boarder of Tribute.  I’ve been on a few ops, so my total for the month will likely end up higher than a month without a war, but I still had more fun dropping with Black Ops on things.  Plus the war is crowded… like WoW Classic crowded… a topic which I will get to next week.

EverQuest II

I actually meant to play some EQII this month.  One thing I did in March was move to a bigger house in Halas, leaving behind the base model apartment for much larger digs, because I was just running out of space to display all the junk I have collected in the game over the years.  However, the Minecraft update came along and that pretty much ate up my decorating play time.

Lord of the Rings Online

I logged in to make sure I got the anniversary gifts on at least one character.  I appear to have fallen off the wagon for LOTRO Legendary somewhere in Moria.  That might be the end of that because, while I was keen to get into Moria, getting into Mirkwood doesn’t motivate me at all.

Minecraft

I have carried on with the Village and Pillage update for Minecraft.  I haven’t actually found a panda yet, but I have spent a lot of time with villagers and met the pillagers… which got me back to fortifying villages.  A wall around your village keeps your villagers safer… unless they find a way to get out, in which case they will wander straight into death.

Pokemon Go

The leveling up process carries on ever so slowly.  I am about a third of the way to level 37, though I will admit I haven’t been optimizing for gaining xp.  It is possible to burst xp for a short bit, but the increments start to look small when lined up against the 2 million needed to level up.  Oh well.

Level: 36 (+0)
Pokedex status: 419 (+9) caught, 447 (+6) seen
Pokemon I want: Meltan, but I still have to catch a damn Aerodactyl to get one
Current buddy: Luxio

World of Warcraft

Given how much WoW I played over the course of the month I feel like I should have more to say about it.  I did a lot of pet battles and world quests.  I started on another character in Kul Tiras… or carried on with one I started previously.

WoW Classic

WoW Classic is such a different game from current WoW that I expect it deserves its own listing, seeing that it gets its own time tracking category as well.  This month it was just the two stress tests, which was enough to whet my appetite for the August launch.

Also, it was kind of a big month for WoW Classic.  It ended up getting five posts here in May.

A lot of coverage… for me… for something that isn’t live yet.  I’m not even in the beta.

Coming Up

In EVE Online the war in Tribute will continue on, perhaps spreading to other regions.

The CSM14 elections will also go live come the 10th, with results to be announced at EVE North (is Toronto “north” enough when compared to Iceland or Leningrad St. Petersburg?) by the end of the month.

Maybe we will get that 8.2 patch for World of Warcraft by the end of the month.

Since summer will be arriving, it seems likely that there will be a Steam summer sale.  I haven’t actually logged into Steam this month.

Oh, and as I mentioned yesterday, summer FML time.  Now I’ll be blathering about movies once a week yet again.

Daybreak Rumor Review

Just over a year ago I wrote about a series of Daybreak rumors that had been posted to Reddit by an alleged disgruntled former employee who had just been laid off.  The original Reddit post has since been scrubbed.  No doubt somebody was reminded about their NDA, an action which I think actually adds more credence to the whole thing.

The eye follows you as you move about the room! Or it will with the next update.

Anyway, as I said then, we could not measure the veracity of the claims, so all we could do is watch and see what came to pass.  Forward looking rumors based on plans of the moment have an expiration date and, generally, the further time moves along the less likely they are to match reality.

Fortunately a year ago I had the foresight to record these rumors before they were disappeared.  Back then I ordered them by how much each particular rumor meant to me, which put EverQuest things at the top and H1Z1 at the bottom.  This time around I am going to sort them into baskets based on accuracy.   So let’s take a look at what happened over the past year.

Came to Pass

These are the items that I think arguably happened.  Maybe not exactly as stated, but close enough to count.

Just Survive is on its last legs. Several ideas for increasing profits have been floated around but at this point it looks like a sunset is most likely.

I don’t think this was much of a surprise.  I believe I had predicted this for 2018.  There was some talk about maybe finding a way to keep it going, but in the end it was shut down.

Planetside 3 is in early development. Other teams will be siphoned into this project next year. This will be a team based battle royal game that combines the building aspect of Fortnite with territory acquisition.

While it is called PlanetSide Arena and not PlanetSide 3, I think that otherwise came to pass.  They may have been calling it PlanetSide 3 internally at that point.  Lord knows I’ve been through product name changes late in development cycles, which is why you don’t create file names with the product name in them.

Maybe Sort Of

These are the items that seemed to have come to pass, but the details given were off by enough that maybe something changed, or maybe the person predicting had incomplete or out of date information.

H1Z1 will get a smaller map as well as a remake of “Z1”. The PS4 port is looking good. After that new skins will continue to be released but most of the team will be moved over to Planetside 3.

I am pretty sure this came to pass.  As with the previous mention, PlanetSide 3 became PlanetSide ArenaH1Z1 also clearly got its Z1 remake as well, except on the PlayStation 4, where it remains H1Z1.  However failing to mention NantWorks and NantG Mobile, essentially another company taking over development, at least lowers the accuracy score for this one a bit.  And certainly anybody left at Daybreak working on the PC version of H1Z1 ended up on other projects.  That the NantG Mobile thing failed with Z1 is beside the point.

Planetside 2 was supposed to be getting new character models and animations in May. A new map and an aircraft carrier are planned for the end of the year.

I am pretty sure this came to pass for the most part.  PlanetSide 2 got new stuff.  I just don’t care enough to go figure out if this is exactly what happened.

Seems Wrong

These are items that I believe straight up did not come to pass.  Whether they were never planned or circumstances changed I cannot tell, but a year down the road they just seem at odds with reality.

Everquest will have one last expansion. The 20th anniversary will introduce a series of nostalgic raids that tie into complex quests. These quests can be done in order to grant alternate characters powerful scaling weapons.

This was at the top of the “matters to me” list.  EverQuest being put in maintenance mode would have been a blow.  And perhaps that was the plan over a year ago.  However, with the EverQuest 20th anniversary and statements from Holly Longdale, any plans along those lines appear to have been overthrown.  It looks like we will be getting expansions and updates and special servers to farm nostalgia for some time to come according to her.

Everquest 2 will also have one last expansion and eventually a similar series of send-off weapon quests and raids.

As with EverQuest, it seems like this has not come to pass.  If nothing else we already have confirmation of another expansion for EverQuest II.  There was enough ambiguity in the whole thing that I did wonder at the time if the person meant the expansion for this year would be the last, but since we will have two expansions announced since this tidbit dropped I am going to call it wrong for now.

Of course, we did not get as much warm and fuzzy from Holly about EverQuest II as we did EverQuestEverQuest II just doesn’t have the same sense of history or nearly the same large fan base to be farmed for nostalgia dollars.  But I think it is good for now, and maybe Holly will talk up what I have referred to as the “Prince Charles” of MMORPGs (ever in the shadow of the Queen Elizabeth that is EverQuest) when its fifteen year anniversary hits later this year.

I Just Do Not Know

And then we have we have the item about which we cannot say much.

Everquest 3 has been back in development for a year and is being rebuilt from the ground up. It aims to compete with Pantheon: Rise of the Fallen and to be the first fantasy MMORPG to put an emphasis on team battle royal PvP.

I have heard rumors of various incarnations of a new Norrath game since they put a bullet in EverQuest Next.  It was supposed to be a small co-op RPG at one point.  At others it was going to be just an updated EverQuest.  Making a Pantheon: Rise of the Fallen competitor seems plausible I suppose, though that seems like Daybreak really setting its sites low in the market.

The whole “emphasis on team battle royal PvP” seems like an abomination to me, but I guess in a world where Fortnite is king of course they want to put battle royale in all the things.  Of course, this was back when they thought they could revive H1Z1 by renaming it Z1 Battle Royale and before they pushed off the launch of PlanetSide Arena by six months or so.  So perhaps “more battle royale” has all the impact of “more cowbell” in San Diego at this point.

And then there is Holly Longdale, who seems to represent the faction that won the ideological war over what EverQuest franchise should be.  As part of the 20th anniversary she had some words about EverQuest Next and any possible new EverQuest game.

So there we go.  A bit of it was spot on.  Some of it was close.  And a few were off the reservation or unknowable.  Not an unexpected set of results.  Actually pretty decent so far as predictions go, at least when compared to my own.  And, as I noted, what was posted on Reddit may have reflected the plans as the person last heard them which may have changed over time as plans do.

March in Review

The Site

As I mentioned at the end of a mid-month entry, I passed the 5,000 post mark.

Where I stand today… still not popular on Tumblr

I hit 1,000 posts more than ten years ago, a little more than two years into the life of the blog.  As I noted in my anniversary post last year, my style has gone from many short posts to fewer, much longer posts over time, so I guess that lines up.

There are about 3.8 million words spread over all of those posts, making a 750 word post the average for the site.  Given how many 200 word posts I’ve done over the years, like when I post a video on the weekend with just a few comments, that means I have some behemoths out there offsetting those.

One Year Ago

Project: Gorgon made it to Steam.

Shroud of the Avatar left early access.

EverQuest turned nineteen and launched a new server.

In EVE Online the player run Burn Jita event was back for 2018.  Many ships were destroyed and I took a bunch of screen shots and tried to count the cost.

Up in Pure Blind we killed some dreads and I got a kill mark on my guardian.

CCP let out more details about the road to CSM13.  There was a pretty short interval in which to register your candidacy.

The March Update for EVE Online dropped the jump fatigue cap to four hours and introduced The Hunt event.

There was an INN editorial about the metaphorical masks we wear in EVE Online.  I asked if we donned the masks on purpose or if our masks were shaped by the game itself.  I was also blog warring with SynCaine over the idea of instanced null sec battles.  It would break the game in my view.

Rift Prime went live and I spend a good chunk of time playing that.  I was in the guild The Fishing Defiants with Liore and some of the cats she used to herd.  The daily gifts and the chat could be overwhelming.

I played through Freemarch pretty quickly and moved to the east end of Stonefield.  Trion was tinkering with the experience curve, but they gave us some informational tidbits about the server.

And a Kickstarter campaign for the World of Warcraft Diary looked doomed from the outset.  But the author vowed to regroup and return.

Five Years Ago

I was thinking about the word “free” and how it really brings up negative connotations.  Basically, “free” is usually a scam, so why should we expect “Free to Play” games to viewed as anything else?

My other blog, EVE Online Pictures, qualified for inclusion as an EVE Online fan site.  Free account!  Or it was.  CCP is killing the fan site program.

Meanwhile CCP lost money through “derecognizing” an asset which would turn out to be the demise of World of Darkness as a project for them.  CCP was also taking a stab at cosmetic options for ships.

I picked my 15 most influential video games, and got some other people to pick theirs as well.

WalMart was going to get into the used video game market.  Did that ever go anywhere?  I don’t shop at Wally World.

Something called MyDream wanted to be a Minecraft killer or some such.

It was the end of the line for Free Realms and Star Wars: Clone Wars Adventures as SOE chief John Smedley vowed never to make kids games again.  While over in EverQuest the 15 year anniversary included the introduction of instant level 85 characters.  I gave that a try and got lost immediately.

Facebook bought Occulus Rift.  Meanwhile, Sony announced Project Morpheus which later became PlayStation VR.

Brad McQuaid was a month past his unsuccessful Pantheon Kickstarter and I was wondering what the plan was.

In a set of short items, I also noted that EverQuest Next Landmark became simply Landmark, two of the founders of Runic games left the studio to try their luck elsewhere, while King, the makers of Candy Crush Saga, went public and became one of the most shorted stocks on the market!  They were mentioned on the Planet Money podcast about shorting.  Of course, Blizzard ended up buying them, so I wonder how those shorts played out in the end?

The ongoing “Blizzard isn’t giving you…” series continued. while Diablo III: Reaper of Souls went live, an event which included the end of the auction house.  I had gone back to the game to try some of the changes.

Also on the Blizzard front Hearthstone launched. They did manage to find a hook to get me to play Hearthstone… or at least a couple rounds of it.  Five years later I would be surprised to find I have played more than 50 rounds of the game.

I was also musing about WoW and when the expansion would launch and the stat squish and guild levels and pseudo-server merges and my insta-90 choice and Warlords of Draenor being $50… which was at least better than it being $60.  While, actually in the game the instance group took on Zul’Aman.

We formed something I ended up calling the “strategy group,” if only to distinguish it from the “instance group” which started out playing some Age of Empires II.

And I wrote another installment of my ongoing TorilMUD series, this time about the Faerie Forest.

Ten Years Ago

In March 2009 we were excited about Pokemon Platinum around our house, although we weren’t really finished with Pokemon Diamond yet.

I spent a day up at GDC in San Francisco.

In WoW we finished up a short hiatus and started back in at the SteamVault.  My daughter was tearing up Warsong Gulch.  Meanwhile, the Lich King seemed to have laid a curse on my new video card.  Nothing I did ever seemed to change this issue, though it did seem to go away eventually.

In EVE Online, the Apocrypha expansion came out, and with it the classic graphics were swept away.  Adam though, was making his own adventures in New Eden.  Oh, and I bought a freighter.

Mythic was trying to tempt me back into Warhammer Online with 10 days free.

Somebody tried to put together a list of the Ten Most Important MMORPGs.  Like all such list, this one started the comments rolling.

It was launch day and I was already complaining about Runes of Magic… well, about the patcher in any case.

finished up what was then the last book of the Wheel of Time series.  The last Robert Jordan authored one.

The EverQuest 10th anniversary just wasn’t evoking the level of nostalgia in me that I thought it would.

And we had to say goodbye to an old friend and family member.  The picture my daughter drew is still up on the wall.  A decade later it still draws the occasional sad word later in the evenings when people are tired and a bit more emotionally fragile.

Fifteen Years Ago

Battlefield Vietnam, the follow up title to Battlefield 1942 and its expansions, hit the shelves.  This was probably the last shooter I played online regularly.  It never got a stellar mod like the Desert Combat, though it did have the Sweden vs. Norway mod that was… unique.  I also recall one of the maps had an issue that killed your frame rate if you entered a particular area.

Twenty Years Ago

Some game called EverQuest launched.  Heard of it?

Most Viewed Posts in March

  1. How Many People Play EVE Online?
  2. What Should EverQuest 3 Even Look Like?
  3. Alamo teechs u 2 play DURID!
  4. Rumors of Future Daybreak Projects and the End of EverQuest
  5. Minecraft and the Search for a Warm Ocean
  6. Celebrating Katia Sae
  7. The Myrmidon Experiment
  8. Quote of the Day – No Porn
  9. What is a Niche MMORPG?
  10. Burn Jita back for 2019
  11. The EVE Online March Update Brings Restrictions for Alpha Clones
  12. Steam Policy Plays Out as Expected

Search Terms of the Month

sum baer iz durid
[Tehm whos bare durids, can B 4 tank?]

next eq2 expansion
[November]

is eqii dying?
[We’re all dying]

meaning of nazgun
[It should have the u-circumflex and be pronounced ‘Naz-Goon’]

feral bear porn
[There is something wrong with you]

Game Time from ManicTime

Month three of tracking game time is showing a trend of making these month in review posts even longer.  Just what everybody wanted.  Knowing exactly what I played means comments on more titles every month, and this month was especially confused with conflicting bouts of nostalgia competing with one another.  So the March list is the longest so far.

  • EverQuest 31.25%
  • World of Warcraft 15.87%
  • Lord of the Rings Online 12.94%
  • Path of Exile 10.60%
  • EVE Online 9.06%
  • Minecraft 5.73%
  • Diablo 5.72%
  • MS Solitaire 4.09%
  • RimWorld 2.45%
  • EverQuest II 2.27%

Diablo

Released on GoG.com as something of a surprise… was there any indication it was coming or did it just arrive one day… classic Diablo was something I had to buy.  I wasn’t sure I was going to play much of it, and certainly opening up this 1996 title reminded me how far we have come in gaming.  But there is a certain uncomplicated charm to it, and I ended up playing much more than I thought I might.  I have made it down to level 13 and am clearing that, though I had to take a break as the consta-clicking nature of it was making my hand hurt.  Click and hold for repeat attacks on a mob was clearly a feature we needed.

EVE Online

Operations in the east of null sec continue.  There was a bit of a swap or partners as Black Legion joined up with Fraternity.  Meanwhile, Pandemic Horde got a bit more serious about pushing back on our ops and we had some fights come to us in our staging.  Nothing huge or dramatic, though the month did end on a nice kill.  There were a couple of fights I might have written about had I not been swamped by topics already this past month.

EverQuest

Nostalgia fever.  I knew I would jump in for a bit for the 20th anniversary, but I wouldn’t have bet that EverQuest would top my play time chart.  All that travel time to the Scarlet Desert certainly added up.

EverQuest II

I did not spend much time at all in new Norrath.  I basically logged in to get the special gift they were giving out for the EverQuest 20th anniversary.  It was a painting for your home. which I hung up in mine.  Then I noticed how crowded with stuff my basic Halas apartment had become, so I started looking into upgrades.  I actually bought a larger Halas house, and now I need to get all my stuff setup there.  Moving is always hard.

Lord of the Rings Online

The Mines of Moria expansion opened up on the Legendary server and I started in on that.  That meant fiddling around in Eregion for a while before heading underground.  Once you’re in Moria there is no swift travel horse route back to Rivendell or Bree.  Probably a good thing.  I have consulted enough with Elrond.  Plus it is embarrassing to go back there and see Aragon standing around when he allegedly got into Moria ahead of you.

Microsoft Solitaire

I clicked on this during a fleet op where we were waiting on a black ops waiting to hot drop on a target.  It is something to fiddle with while waiting on things in fleets.  Basically, this time would have been counted towards EVE Online if I had just stayed in that window.  But who does that?

Minecraft

I wanted to listen to an audio book, but I cannot just sit and listen.  I have to be doing something while I listen.  That’s just me.  Usually I am driving.  But sitting at home and wanting to knock out the last couple hours of an audio book usually means playing a game, one that doesn’t have a lot of text to process, since that is single threaded in my brain.  Minecraft is about perfect for that.  I didn’t have a grand plan.  I just explored a bit and upgraded a couple of bases, digging mines and building infrastructure.

Path of Exile

I started off pretty strong on this when the Synthesis season dropped.  I made it into Act II and into the mid-20s level-wise.  Then Mines of Moria opened up in LOTRO and the EverQuest anniversary hit and Wintergrasp was back in World of Warcraft and that was about that.  It was just superseded by events.

Pokemon Go

The change to Team Instinct has made playing with my wife better/easier/more fun now that we’re on the same side.  We go battle over a gym in a part near us with another couple we know who is on Team Valor.  Neither side is above throwing berries remotely just to make those fights annoying.  We’re horrible people.

Also, made it to level 36.  Now to do the 2 million point climb to 37.  I need more friends.

Level: 36 (+1)
Pokedex status: 401 (+13) caught, 431 (+16) seen
Pokemon I want: Meltan, but I still have a several tasks to go in order to get there
Current buddy: Togetic

RimWorld

I started out the month playing this.  I thought it might dominate the month, being another game that you can sit and look at and tinker with pretty easily while you listen to a podcast or audio book.  However I fell out with it fairly quickly as other games showed up.

World of Warcraft

I binged on renewed and revamped Wintergrasp when it was the pick of the week for battlegrounds.  Most of my play time was probably during that week.  But I still long in every other day or so to pick up some world quests and do a few pet battles.

Coming Up

Tomorrow is April Fools.  Let’s see if we can get through it without being either a complete fool or a total wet blanket.

Google Plus will be  gone from public use come April 2.  Farewell to my three followers there.

I saw a mention that we might hear something soon about CSM elections for EVE Online, but nothing concrete.  I would have thought we would have heard something by now, as traditionally CCP starts talking about that around February.  But with the world tour schedule and CCP Guard having left, the CCP team might be a bit busy at the moment.

In game, the Imperium is not going to join in on the war in the east… unless you count SIGs and squads.  Then we are totally in on whatever happens.

In LOTRO I’ll likely carry on into Moria.  I’m over the threshold and hidden from sunlight already.

We’ll have to see if I carry on with EverQuest after the 20th anniversary month wraps up today.

Twenty Years of EverQuest

The EverQuest 20th Anniversary is today and, while I thought I said what I had to say yesterday, here it is today and another post.  I guess it is kind of a big deal, so I can post about it today too.  And probably tomorrow.   Plus Daybreak made this nice 20th anniversary image.

20 Years Ago Today…

When I got up this morning the EverQuest site was down for maintenance.  Daybreak is in the same time zone and I am sure they were up earlier than I was getting things ready for the big day.

EverQuest itself was up and running, though the Mangler and Selo servers were not yet available. (The EverQuest II side of the house was more on the ball I guess, as the Kaladim and Nagafen servers were reported up pretty early.)  But that was fine.  I wasn’t planning to join in on either of the EverQuest servers.  Instead I got on my current character on the Vox server and found the Plane of Knowledge already decorated.

The 20th Anniversary is Here

There are the usual things around like special vendors, bonus XP, and anniversary events, both new and historical.

This quest giver looks familiar

Not too long later the EverQuest site was up again, sporting a new design for the anniversary.  The anniversary was front and center of course, including some news about events.

Firiona Vie doesn’t look 20 years older

The site was also pushing special 20th Anniversary packs for $20 and $35, both of which illustrate the problem I have with the EverQuest cash shop.

The 20th Anniversary Packs

Basically, you can get a bag and three rather mild XP potions for $20, or add on two smaller bags and a series of other dubious potions for an additional $15.  I guess, in the context of the EverQuest cash shop those are not bad prices, but I am also familiar with the EverQuest II cash shop, where I find the items, options, and pricing much… more to my tastes I guess.  This comes up every expansion season as well, where I find that I would be tempted by the deluxe editions of the EverQuest II expansions, but the addons for EverQuest seem so tepid.

Basically, $20 for a bag, even a big 40 slot bag, seems like a lot.  But the in-game cash shop sells a 28 slot bag for $18, so I guess it is a deal in that context.  And maybe if I were more invested in the game, or less aware of its younger sibling, I might be okay with it.  Inventory management is a big chore in the original game, and awkward compared to more modern games as well.

Anyway, I decided to spend at least some time playing EverQuest on the anniversary.  I’ll be running around in the daily hotzone quest area soaking up some XP with my mercenary tank.  There isn’t much else I can indulge in at my low level.

In the Paludal Caverns

I’ve already managed to go from level 17 to 21 in not too much time this morning.  Of course, now my inventory is full of crap.  I guess I can see the point of the bags.

Events, deals, and bonuses run through the end of the month, so I guess I didn’t have to jump right in today.  But I figured I had jumped right in on this day 20 years ago, so why not?

Addendum: There is also a 20th anniversary Producer’s Letter complete with infographic.  Of course I saved the infographic because they tend to disappear over the years. (See yesterday’s post for some of those.)  You need to click on the infographic in order to be able to read it.

20 Year Infographic