Category Archives: EverQuest

EQ Aradune Server and Trading One Problem for Another

I almost wrote a post this past week about how queue times had disappeared from the EverQuest Aradune server.  After all, that was the problem when it launched late last month, the problem that Daybreak was focused on addressing.

Nostalgia is live

Unfortunately, in opening up the server to allow more people to get into the game led to different problems.  Something is always the bottleneck, so when you fix one you often end up finding the next one.

In this case, people could log into the game, but moving between zones began to take as much as 15 minutes at times and often simply led to the game client getting disconnected or crashing.  Tipa declared her Aradune adventures over based on this state of the game.

The cure seeming worse than the disease, Daybreak announced that they were rolling back the population cap increase and would be working on server stability.

We wanted to update players on Aradune with some changes made recently. Since launch we have been working on solving the issues with server performance that has affected game play for many of you. In the interim we have reduced the server capacity slightly as a short term fix. Disconnects while zoning have been greatly reduced, and some of the sources of crashes while zoning will be addressed in the upcoming June update.

While the server is at a reduced capacity it is likely that you might see a queue during peak times, we know this can be frustrating and thank you for your patience while we continue to work on the outstanding issues.

So the server is back to queues again.  Those are more palatable than problems once you are in the game.  Tipa even suggested that she might return to Aradune, since queues were at least a consistent issue to deal with.

Darkpaw Games studio head Jenn Chan also put out a note to the EQ community (and the EQ2 community as well) last week about the problems that had hit their games last month when they did the server merges and add the new servers.  Players of both games got something for the problems.

So it goes.

On the bright side, being too popular to handle all the people who want to play on a new server is a good problem for a 21 year old game to have.

May in Review

The Site

I managed to break the blogger feed on the side bar.  It actually stopped working on its own and as I dug around I noticed that Pinboard said I had 32,768 entries there, which is exactly 2^15, which I suspected meant that I might have hit an upper limit on entries.  So I cleared all entries and… then nothing there has worked reliably since.

So I have an alternate feed now in the side bar which was, honestly, much easier to setup and get going, and seems more reliable.  However, I have less control over the feed so I cannot, for example, inject the blog name into the feed, so it is just post title, date, and author.  There will no doubt be a blog post about this when I get it settled.

Meanwhile, the blog has seen a bit of a traffic boom this month.  As usual, this traffic bump appears to be completely based on the whims of Google search, which suddenly doubled in impressions and clicks for my site.

Google’s own graph

Things were about normal in March, then there is the usual big April 1st spike, after which traffic and impressions taper off.  And then, suddenly, on May 6, they about double and I couldn’t tell you why.  It might be related to the Activision Blizzard financials.  There are a bunch of searches for “wow subscription numbers.”  But that should have tapered off after a few days.  Instead things appear to have kept going.

Also, in the usual post-Blaugust tradition, I have carried on after Blapril and posted every single day in May as well.  I am not sure that has an effect, but historically the September after Blaugust is usually a pretty good month for traffic as well, so maybe that plays into it.  Mysteries of the internet.

One Year Ago

Back in May of 2018 there was a rumor leak about Daybreak, so a year later I went back over them to see what came to pass.

Blizzard revenue margins dropped considerably.  As if to prove the point, WoW dropped off of SuperData’s digital revenue chart.

To hide that in the news cycle Blizzard gave us a date for WoW Classic. I wondered if the Cataclysm expansion was a necessary prerequisite for WoW Classic.  I also was speculating as to what would happen with WoW Classic as it aged.

The beta for WoW Classic had been up for a while, but they decided to do a stress test, so they let everybody in for a bit.  Of course I went!  And I did the following week as well.

In what we now call retail WoW I was off collecting the Children’s Week pets.

Blizzard also gave us a peek at their 15th Anniversary Collector’s Edition.

The Mittani uttered the words, “Gevlon was right” in a public forum.

EVE Online celebrated its sixteen year anniversary with a sixteen day login campaign.  The Invasion expansion was slated for the end of the month.  Its arrival brought more Triglavian fun to the game as well as the big revamp of The Agency interface and some war dec changes.

CCP Peligro Tweeted out a chart about who gets banned for botting in New Eden.  CCP had also been trying to nerf ratting and mining, so that was the focus of my MER review that month.

The CSM14 election was coming up and Jester did a Reddit AMA about his time on the CSM as his NDA had finally expired.  I also had a bullet points post about CSM14 candidates and rewards and a coming war and such.

Out in Delve I got to undock my dreadnought.

With Liberty Squad I went on ops to Amamake and into Etherium reach that resulted in explosions.  I also got to drop on some Rorquals with Black Ops.

But people were focused on the coming Imperium attack on the north and where it would land.  Even as we formed up and moved vast fleets to the north of null sec, our target was still speculation, though once we set up shop in the east of Pure Blind it looked like Tribute was the target.  There was a rush to see if we could kill the PanFam staging Keepstar, but when that failed we settled in to burn down the region.

In Minecraft I was growing bamboo and looking for the new village types that came in with the Village & Pillage update.  The I went looking for pillagers.

Connor at MMO Fallout announced that the site was winding down… and then he changed his mind.

And I watched the Catch-22 miniseries on Hulu.  I liked some of it, but there were issues for me.  There always are.

Five Years Ago

A bucket list item achieved.

There was another Newbie Blogger Initiative, for which I wrote a post.

The whole World of Warcraft “flying in Draenor” explosion started when Blizzard announced that they probably wouldn’t allow flying in that, or any future, expansion.  Lots of people spoke up.  I linked to a bunch of them.

It was not a good month for World of Warcraft.  Subscriptions were down to 7.1 million… and then they banned 100K accounts, so make that an even 7 million.

In the Warlords of Draenor expansion itself I was mostly going garrison stuff and pet battles.

Carbine announced that WildStar would be going free to play after continuing poor financial performance.

EVE Online turned 12 years old.  CCP was offering fan site the option of a free account OR receiving a PLEX every month.  I actually attempted to opt-in for the PLEX, but never heard back.  Was that option ever really a thing?  Did anybody get PLEX?  Is the fan site program still around?

The war in Fountain and Delve was over, NCDot had been pushed back yet again, and we were moving back north as our empire contracted.  Entosis stuff was looming.  Black Legion caught us taking a badly planned convoy through KVN-36.

Meanwhile, down in Querious, the Reavers were playing with Ravens.  Up in the north, TNT was moving out of Deklein and into Tribute as part of our Fozzie Sov plans.  And I hit 140 million skill points.

Then Daybreak went for a crowd pleaser by launching a new time locked expansion server named Ragefire. It was such a crowd pleaser that it couldn’t handle the crowd.  In addition to some first night problems, you simply couldn’t log in most of the time.  They worked on a login queue and some zone instancing technology from EverQuest II and eventually opened up another server named Lockjaw to take care of the crowding.

TorilMUD, the MUD on which EverQuest was largely based, softened its death penalty.  A sign of the times.

There was word of Warhammer Online private/pirate server for those who missed the departed game.

And I was playing LEGO Star Wars on the PlayStation 3 while the freshly minted Imperium was going to try and play H1Z1.

Ten Years Ago

I was unemployed thanks to the great mortgage meltdown, which you would think would leave me a lot more time for gaming and blogging.  But the anxiety of looking for a job for the first time in 12 years… and the first time in 20 years where there wasn’t just one out there waiting for me… made for a quiet gaming and blogging month.

Yes, I did start to poke my nose back into LOTRO.  A game where I didn’t have to pay a subscription seemed about right. (I have a lifetime subscription.)  That meant getting back into the swing of the game and figuring out what had changed.

We actually got THE DATE for the release of StarCraft II.  How did that turn out for everybody?  I skipped the whole thing.  Maybe when the StarCraft II warchest version comes out with all the expansions I’ll look into it.

The Agency came to Facebook, in the form of The Agency: Covert Ops.  A Mafia Wars-like game, without the multi-level marketing aspect, it had its good and its bad.  I liked the puzzles.  The dogs with guns… and the submarine fight… not so much.  Who knew that would be all of The Agency we would ever get?

Meanwhile SOE was transcending bad taste with their EQII PWNZ marketing campaign.

EVE Online got the Tyrannis expansion, though I wasn’t paying much attention there.  Something called EVE Gate was introduced… later closed and now being proposed again I think… as well as integration with DUST 514… also later closed and effectively proposed again with Project: Nova. Pattern here?

There was some Pokemon fun going.  I was twinking the Pokewalker while our cats worked against me.  The cats won in the end.

We also went to see the Pokemon Video Game Championships in our area.

And the Horde remix of the instance group was wrapping up Dire Maul and Stratholme.  Then, having hit 60, we let the Dungeon Finder guide our way into the Outland.

Fifteen Years Ago

Sony unveiled the PlayStation 3 in a pre-E3 announcement while Microsoft announced the XBox 360 on MTV.

Pokemon Emerald, the final third generation Pokemon game and the last GameBoy Advance Pokemon release, arrives in North America

Forty Years Ago

The Empire Strikes back, arguably the best movie in the whole series, debuts.  Or, as I sometimes think of it, the last great Star Wars movie.

Most Viewed Posts in May

  1. SuperData and Wavering WoW Subscriptions
  2. Minecraft and the Search for a Warm Ocean
  3. Darkpaw Announces and Adjusts Plans for the Rizlona and Aradune Time Locked Progression Servers
  4. Alamo teechs u 2 play DURID!
  5. Getting Upper Blackrock Spire Access
  6. LEGO Star Wars The Skywalker Saga is Coming
  7. How Many People Play EVE Online?
  8. EQ Aradune and Rizlona Servers off to the Usual Rocky Start
  9. New Servers and Server Merges and More with the EverQuest Anniversary
  10. Where is the Scenario Mod for This?
  11. Burn Jita 2020 Seems Unlikely
  12. Hints of a Diablo II Remaster

Search Terms of the Month

iowa wooden deck
[You’re far from Iowa friend]

robert jordan wheel of.time repetitive writing
[Clip that and you’d lose a book worth of text]

eve online auction house no more undercut
[Well, no more .01 ISK undercut]

how to make bamboo grow faster in minecraft
[You’re kidding, right?]

wve onlune mist active cirporations
[Your fingers are on the wrong keys]

mmo when you can play as kobold
[Uhh… I don’t know]

where’d holly windstalker go?
[Blizzard]

Gaming Time from ManicTime

A bit of a surprise for times this month.  If you had asked me on the first I would have probably guessed that EVE Online would be at the top, with WoW Classic maybe not too far behind.  And then I launched Minecraft.

  1. Minecraft – 43.20%
  2. EVE Online – 32.22%
  3. WoW Classic – 16.58%
  4. EverQuest – 6.65%
  5. World of Warcraft – 0.69%
  6. RimWorld – 0.66%

It is really easy to put on a podcast or an audio book and while away the hours with Minecraft.  Meanwhile, WoW Classic has languished a bit as the group has been busy so hasn’t had a chance to get back to Zul’Farrak.

EVE Online

With the Goon Expeditionary Force deployed, there has been some opportunity for fun in space.  I am definitely in a mood where I only log in for fleets and not much else.  I have gone on some fleets, but perhaps not as many as I thought I would.  But we’re still out there in Cloud Ring.

EverQuest

I have been mostly poking along with the Overseer feature here, though I did log in and make a character on one of the new progression servers.  The Overseer got some updates, and there is a post about it in the making.  It remains, to my mind, superior to the EverQuest II version of the feature.  As for the progression servers, I am likely going to give this round a pass.  I poked my nose in for a first day glimpse, but without a group already stood up and ready to go it is more than I care to take on.

Minecraft

I mentioned Minecraft and a new world appeared.  My post about exploring our old world inspired Skronk to roll up a fresh on on Minecraft Realms, so we’ve been playing with that for about a week or so now.  I guess I had best move it up into the “games I play” list again.

Pokemon Go

Having hit level 39 at the end of last month I am still in the midst of the long climb to level 40.  Niantic’s quality of life changes to support pandemic play, like remote raid passes, have helped out.  I caught my first raid legendary, the Terrakion.  However, for every legendary I catch, four more seem to get away.  Oh well.

Level: 39 (19% of the way to level 40)
Pokedex status: 541 (+10) caught, 569 (+9) seen
Pokemon I want: Some of these Unova Pokemon where I only have one
Current buddy: Axew

Pokemon Sword

I made no progress this month.  I didn’t even pick up the Switch Lite except to move it when it was in the way of something.  I think it is a nice little unit, but I haven’t worked in where it fits in my play time.  I used to sit on the couch when nobody was home, turn on a TV show I had seen before (reruns of The Wire FTW) and play, but now there is never a time when nobody is home.

World of Warcraft

I thought at the start of the month that I would totally get my Horde alt out and to level cap now that I have unlocked flying and there is double XP available until the next expansion.  It should be easy mode, a quick tour of the Horde story.  And then all I did was a bit of Darkmoon Faire.  I guess I can recycle that plan.  Maybe next month.

WoW Classic

Things slowed down some in WoW Classic, mostly due to the group being busy with other things in life.  We managed to get started in Zul’Farrak, but haven’t managed to get back for a return trip.  It is still on our agenda though.  Maybe next month.

Coming Up

A preview of June’s month in review: I will no doubt be complaining about the new editor WordPress will be forcing on us.  I’ve been using the old editor for over a decade and have heard little good about the new one.  But the old one may be dead tomorrow, so expect some curse words. (They say it will still be there, but in the past they have broken things like that on purpose to force people to change.)

It seems likely that, should I be able to still write posts, there will be some updates about the deployment in EVE Online, something about the instance group in WoW Classic when we get back to ZF, and maybe a further thought or two about Minecraft.

The CSM15 elections start tomorrow for EVE Online.  I bet you can already foresee that post coming.

I did buy a copy of the new Minecraft Dungeons, which I will probably try out later today, so perhaps something about that will pop up in June.

Otherwise, summer is coming, my daughter is graduating from high school, the weather is warm, and we’re coming up on three months of “stay at home” and even I am feeling like I need to go to the mall or something.  We shall see how we manage.

EQ Aradune Server Remains Over Crowded

In addition to launch day problems on Wednesday, the Aradune “Truebox Dedicated Progression” server remains over crowded.

Nostalgia goes live

Rather than being able to simply log in and adventure, players are finding long queues most hours of the day.  Daybreak has spent some time in the past creating a structure that could absorb more players on these special servers, adding the ability to spawn multiple versions of popular zones and creating a login queue for the launcher.  But the draw of a fresh new, true box progression server remains a bigger draw than they can handle.  The following statement was issued on the forums this morning:

We know lots of you are excited to play on Aradune, and wanted to provide an update. We’ve been monitoring queue times for the server closely and at this time we’re at the maximum capacity it can safely handle. We have noticed, If you have a flexible play time, there have been little to no queues between 12 AM and 7 AM PDT. We have made changes to the AFK timer to improve queue flow and are continuing to look at further improvements to reduce queue times during peak hours.

This does not apply to the Rizlona server, which also launched on Wednesday.  Logging into the game on that server is not nearly as difficult.

Aradune is, of course, a special name, being the handle EQ developer Brad McQuaid used in game, and was no doubt chosen to remember his passing last year.  That no doubt drives a bit of the desire to be on that server.

Also, the Rizlona server is not a “True Box” server, allowing players to multi-box if they like, a practice that has angered some players who have been quite vocal in the forums about Daybreak needing to do something about this sort of thing.  That has probably driven people to choose Aradune over Rizlona as well.

The question now is whether the pressure on the Aradune server is something Daybreak can manage until the population spreads out and the initial enthusiasm wears off, at which point the queues will likely disappear, or if they will need to add an additional server, the old school way to solve this sort of problem.

Adding a new server inevitably ends up with the second server being low population after a while, necessitating a server merge down the road.  We shall see which path Daybreak chooses.

 

EQ Aradune and Rizlona Servers off to the Usual Rocky Start

Yesterday was the big day, the day that saw the launch of the two latest EverQuest progression servers, Aradune and Rizlona.  You can read more details about these servers at a previous post.

Nostalgia goes live

And things looked to be going better than normal, with the server launches hitting the promised noon Pacific Time launch window unlike so many past launches so that Daybreak was able to post the news on time.  I was even able to peek in and see that they were up and going.

The launcher shows them live

Of course, as the situation often unfolds, there was a rush to get on the servers and into the game as soon as the servers went live, though it appeared that Daybreak’s somewhat opaque queuing system might be up to the task.  Some people got in while others had to wait.

19 minutes isn’t a bad queue… it just doesn’t update

And then things fell over.  I saw an update pop up indicating there were problems and bringing up the launcher seemed to confirm that all was not well.

Yeah, that is not looking good

That apparently sent people scurrying to the forums to find out what was going one, so that they too promptly fell over.  Too many connections.

These are not the forum messages you were looking for…

The forums were available again after not too long, but all the forums are interconnected, so it seems that the EverQuest II forums were seeing problems.  And, apparently, the EverQuest II login servers as well.  I did not know they were connected, but I guess since the games share accounts that makes some sense.

Twitter updates not too far apart

Once the forums could handle the load there was a note about working on the issues followed by updates.

I am loathe to blame the user base for believing that Daybreak could successfully launch two new servers on time and without issue… but really, it is the same story every launch, isn’t it?  Delays, crowds, problems, they are all part of the authentic experience here now.

This is one of the three problems I feel MMORPGs are never going to solve, or bother solving at least, because it is transitory.  A week from now the crowds will have thinned and in a month any additional hardware applied would be sitting idle.

On the bright side, it does speak volumes about the ongoing popularity of EverQuest, now past the 21 year mark, and the desire to get back to a more primeval state of the genre.

As we got into early evening Pacific Time it seemed like Daybreak had finally gotten a handle on the problem and that things would finally kick off at about the usual time for these servers.  Logins were allowed and the queues quickly swelled up t about an hour.

And then something fell over again and all the servers were taken down once more and stayed down until around midnight, when the situation seemed to finally be settled.

This morning the servers appear to be up and running.  Maybe they should always launch at midnight?

The Aradune server, the true box progression server, had a queue this morning when I checked, once again running close to an hour in length.

The Rizlona server, which allows multi-boxing, seemed less in demand and I was able to pop right in and make a character to try out.

Halas on a crisp May morning

I ran out to Everfrost where I almost immediately had somebody train a red con skeleton onto me, which stunned me then killed me before I could do anything.  So all is normal in the world.

I haven’t really decided if I will give either server any sort of real effort.  I am always a bit interested, but I am not sure I am up to the task.  We shall see.  And if I let it pass, there will likely be a new server next year.

Others on this topic:

The Long Run of Fippy Darkpaw

The promised final post of the Fippy Darkpaw server era.  The server merges started yesterday and so the Fippy Darkpaw server has been merged into the Vox server as part of the server merges Daybreak announced back around the anniversary.  Having launched back in early 2011, its long run is finally over.

Classic Fippy Darkpaw

Back in late 2010 SOE told us that they were going to go down the nostalgia path.  This wasn’t the first time they had done this, having tried this with The Combine and The Sleeper back in June of 2006.

It always seems a bit crazy to me that they were already headed down that lane fourteen years ago.  Prophecy of Ro was the current expansion back then, with The Serpent’s Spine in the offing, and they were still rolling out two expansions a year.

Then again, they waited almost five years before they tried it again, this time with the Fippy Darkpaw server.

Fippy announcement back in the day

And, like its predecessor, Fippy Darkpaw was so popular at launch that they had to roll out another server to keep up with the demand.

This was the precursor for the current Daybreak era.  Back then they seemed to believe that you could only play the special server card every so often, so they left a lot of time between launches.

They also had a lot to learn about promoting these servers.  One of my complaints about the Fippy Darkpaw era was that they launch it and then pretty much ignored it after that, save for the announcement of expansion unlocks.

This was also the racing era where the next unlock vote was dictated by how soon the leading raid guild finished off the content of the current expansion.  We still had to vote, but you had to be at the level cap to cast your ballot, so the raiding guilds ruled… at least until we go to the Gates of Discord expansion.

SOE did seem to have some plans to track the server progress graphically, with an expansion unlock status bar on their web site along with an objective tracker below.

Luclin Now Open

Perhaps they felt that the tracker would be a substitute for actual GM attention or announcements.  It was better than nothing… until it stopped working and then it was like the server didn’t exist.

SOE was a bigger company then and, we have a sense after the fact, that the game was being pulled in multiple directions.  It wasn’t until Daybreak forced the team to slim down (every year) and the Holly Longdale faction won out that some serious effort was put into the retro and special server idea.

And, lo and behold, they discovered that you can do something every year and it will attract both new players and old.  So it is this year.  While Fippy Darkpaw is going away, two new servers will be launching next week to carry on the tradition and follow in the path of The Combine and Fippy Darkpaw.

Now it is time to wrap up the history of the server.  I have, at times, tried to maintain something of a server timeline.  Initially it was just expansion completion and unlocks, but I injected some of the other things that were going on during its run.

So it goes.  I’ll have a post about my own time on the server later.  But for now we bid farewell to SOE’s second nostalgia experiment.  Long may the idea prosper.

Darkpaw Announces and Adjusts Plans for the Rizlona and Aradune Time Locked Progression Servers

Sometimes it pays to wait a bit after Daybreak announces something as they are a company that is willing to change their mind in front of a live studio audience.

That can be a good thing.  As I said back in the SOE days, they do try to get to the right answer.  The problem is that their starting point does seem oddly wrong at times.  I don’t think this was necessarily one of those times, but feedback did seem to change their minds.

This all has to do with the Rizlona and Aradune time locked progression servers that were announced as part of the ramp up to the EverQuest 21st anniversary celebration.  This week we got a target date and some more information about the plans for those servers.

Coming this month

The rules were posted and seemed both restrictive and a bit confused.

The restrictive aspect was the plan to stop both servers at the Planes of Power expansion after unlocking an expansion every three months.  That was a plan similar to the Agnarr server that launched back in 2017, which was advertised as a “PoP Locked” server, and which hit that end point back in 2018.

That seemed like a reasonable idea back then, an attempt to recreate something like the locked in time spirit that rose up around the now seven years gone Al’Kabor server that hosted the EverQuest for Macintosh community.  But I am not sure they need to reboot that idea every few years, and not with two servers.

But they changed their mind on that and now neither server will be “PoP Locked.”

They also announced that both servers were to be “GM Dedicated” servers, the meaning of which I’ll just quote:

Rizlona and Aradune are GM dedicated servers, this means they will be more visible on your server and petition queues will go direct to them. It is possible that there will be instances where other GMs may assist when available but most will go to your specific GMs. Stay tuned in the coming weeks for more about your server’s GMs!

I remember a time when GMs were pretty visible in EQ, so maybe they are trying to revive that era again.

And then there is the confusing bit… or at least the bit that is confusing to me.  The full titles of the two new servers are:

  • Aradune Truebox Dedicated Progression
  • Rizlona Boxed Dedicated Progression

In the parlance of past severs, “truebox” means no multi-boxing at all, while “boxed” is a new one on me, but at least implies that they will allow some for of multi-boxing.  But then there are the rule sets described for the two:

Aradune Ruleset:

  • Mangler XP Progression
  • Agents of Change Enabled
  • Pick Zones Enabled

By playing on Aradune you agree to:

  • Absolutely No Automated/Unintended Game-play, any incident of automated gameplay is immediate suspension, second offence is ban including Aradune associated accounts.
  • Boxing any more than 2 characters will result in the following actions taken against your account. First Offence: A written warning from the GM. Second Offence: A 7 day suspension of account privileges on all Aradune related accounts. Third Offence: Permanent ban on all Aradune associated accounts.

Rizlona Ruleset:

  • Mangler XP Progression
  • Agents of Change Enabled
  • Pick Zones Enabled

By playing on Rizlona you agree to:

  • Absolutely No Automated/Unintended Game-play, any incident of automated gameplay is immediate suspension, second offence is ban including Rizlona associated accounts.

Does that mean you can dual-box on Aradune and multi-box to your hearts content on Rizlona?  Did the meaning of “truebox” change at Darkpaw?  It is possible.  I don’t keep up that closely.

And I can imagine why Darkpaw might want to give multi-boxers a fresh server to play on.  While the practice is often decried by the forum warriors, it has been a thing for most of the life of the game and… of course… you have to have to have a subscription for each account in order to indulge in the practice on these special servers.  No free to play allowed.  So if you want to box a fill party to level cap, Darkpaw will be happy to take your money and direct you to a special rules server just for you.

I don’t know that I will opt to play on either server, but my Daybreak All Access subscription will still be running when they launch, so I might log in for a peek.

In advance of these new servers, there is also the planned server merge coming a week earlier.  On May 20th the following which will see the following servers merged:

  • Lockjaw into Ragefire
  • Trakanon into Vox
  • Fippy Darkpaw into Vox
  • Brekt into Firiona Vie

I covered the origins of the soon-to-be merged servers in a previous post, so won’t repeat it here, but there are some good reasons for these merges.  Details on naming conflicts and character slots and the like are available in a Darkpaw post.

April in Review

The Site

April is usually a big month for page views.  The Blizzard April Fools post usually gives me a boost in search engine traffic for a day or two.

Googly eyes at the hero select screen in Overwatch was the big item

August generally sees a boost in page views as well due to Blaugust.  So turning that into Blapril ought to have been a double whammy.

The Blapril commeth

And I suppose I did get a boost from the both.  Traffic was up noticeably from March, this month being the most active for page views since last September when WoW Classic traffic was driving people here.  But it was down from last April, which was down from the April before, and so on.  My peak page view date is April 1, 2013, and it has been a slow decline ever since.  Even the pandemic and stay at home orders can’t make blogs popular again.  But I persist.  If I wrote for page views I wouldn’t write how I do currently.  Sometimes it is better to quietly write what you want than to write to seek attention.

One Year Ago

April Fools, once a grand tradition at Blizzard, was pretty sparse.

Google Plus went away.

The Minecraft Village & Pillage update landed.

CCP loudly announced the removal and banning of CSM13 member Brisc Rubal.  And then in what I described as the “nightmare scenario,” CCP hedged, promising to investigate further.  And then they exonerated Brisc and restored him apologizing for all the trouble. A disastrous example of “measure once, cut twice” by CCP.  And Brisc didn’t get his reputation back.  I still see people who think he must have been guilty and somehow worked a deal or threatened to sue in order to get CCP to back down.

CCP also announced the CSM14 election timeline.  Brisc opted to stay away from that.  And the April update brought capital nerfs, especially for the Rorqual.  Hilmar was starting on something about player retention.  And CCP unveiled the Katia Sai monument in Saisio.

Actually out in space myself in EVE Online, I was flying with Liberty Squad as we visited The Spire for a fight over a Sotiyo as well as busting some other structures and setting some timers.  There was also an op from Delve to Lonetrek and another Reavers Race.

NantWorks handed H1Z1… or Z1 Battle Royaleback to Daybreak, having failed to make a go of the challenge of reviving the game.

I reviewed a bit of the coverage the EverQuest 20th anniversary got.  There was also some changes to the Selo progression server, which reflected on what players wanted versus what Daybreak was offering.

I was also playing World of Warcraft, binging on pet battles and catching some new pets.  We got some news about the approaching update, which would unlock flying in Battle for Azeroth.  That promoted me to get the first part of the pathfinder achievement done.  I also got my first alt to level 120, though he hadn’t even been to Zandalar or Kul’Tiras.  Pet battles will do ya.

And I came up with a guide to criticizing games you do not like.

Five Years Ago

As ever, it was April Fools at Blizzard and elsewhere.

Elsewhere, EA was still selling lots of Sims titles, but were cutting online games like Need for Speed: World.

In what I thought must be an April Fools joke, Daybreak said they were not going to do any more expansions for EverQuest II.  Instead it was going to be DLC like the Rum Cellar.  A rum idea if ever there was one.  Likewise, though EverQuest was getting a new progression server, it seemed like it was the end of the road for expansions in old Norrath.  Also, that logo, totally not stolen.

Of course, why would you even need an official progression server, since Daybreak declared Project 1999 totally legit.

And speaking of rum ideas from Daybreak, they were also pushing people off of their forums and on to Reddit.  How were they going to lock threads and delete posts there?

CCP was talking about ship skins in EVE Online, in hopes of finally finding the right formula for the Mosaic expansion.

In New Eden the war was still going in Delve, including a big fight at ZXB-VC, while the Reavers were doing their work in Querious.  Not only that, but we were also decked out in our spiffy new jackets… well, some of us were.  I was trying to be in both fronts of the war. The Reavers front was the place to be though.

The Imperium was declared, with Max Singularity VI as our spiritual leader.  Also, Karma Fleet was launched and Xenuria got in and was a Goon for like ten minutes!  How crazy was that?   I’m sure that will never happen again.  Right? [Narrator: Xenuria has been in KarmaFleet since August of 2015.]

Blizzard’s WoW Token idea went live, and the US regional version immediately dropped below the opening price.  It recovered and went up eventually, but it took a while.  They also had a beta for the StarCraft II: Legacy of the Void expansion for which I was not prepared.

The instance group was doing Auchindoun and Skyreach in Draenor… after which we were fresh out of dungeons until we all hit 100.  After that I was leveling up some characters and complaining about little things in WoW.

Meanwhile, the war of the rings in Lord of the Rings Online was dragging out into its eighth year.  Is this Mordor or Afghanistan?

While we’re there, Guild Wars turned ten.

And there was this Liebster thing, which feels like it happened a lot further back than it did.

Ten Years Ago

Video games as art?  Did we flay Roger Ebert enough over that?

Turbine was purchased by Warner Brothers Home Entertainment.  No word on a Harry Potter MMO as yet, though we did get LEGO Harry Potter.

Crimson Leaf Games brought out their rework of Megawars III / Stellar Emperor.  1986 style online game play at a much cheaper price.

SOE announced a new subscription plan for EQII, the EQII Passport.  Framed by at least one person as “1/3 the price for 1/10 the access” it surely must have been the right plan for somebody.

And speaking of paying for games, I wondered where Facebook credits were headed.  They seemed like a bad deal for games relative to paying companies like Zynga directly.  Despite speculation that they would be the ONLY currency allowed on Facebook, that has still not to come to pass.

And while talking about Facebook games, I couldn’t bring myself to play Mafia Wars, so I secured a deposition about the game from a friend.

In EVE Online somebody was trying to blackmail Gaff’s corp.  This was an out of game threat though.

Blizzard introduced the Celestial Steed (aka the sparkle pony or the greed steed) to the Blizzard Store.  Blog reactions were mixed, but the queue to buy the mount on day one got 140,000 transactions deep.  That is a lot of horsies, which meant they were everywhere in the game pretty soon.  The Lil’ XT companion pet that was introduced at the same time also made its own mark on the world… until Blizzard toned it down.

The instance group was in WoW still, playing horde characters on the Lightninghoof RP-PvP server.  We we working on Dire Maul, attempting a successful tribute run after having run around Blackrock Depths.

Since the instance group was getting close to finishing up the classic WoW dungeon and wondering if we should press through the Burning Crusade content (as short as it passes), we started exploring other games as possible alternatives.  This lead us to try out Runes of Magic for a bit.

There was April Fool’s.  I had a contest while Blizzard went over the top, as used to be the case.

And, finally, the cruelest 2010 April Fool’s tease, the iPad arcade stand.  On the bright side, while it started as a tease, it ended up becoming a real thing.

Fifteen Years Ago

Guild Wars: Prophecies launched, with ArenaNet going with a “buy the box, play for free” business model for its new MMO, though they wouldn’t call it one at the time.

Twenty Years Ago

The first expansion for EverQuest, The Ruins of Kunark, launches.  We got ten more levels, new races, and a new continent to explore.

Nintendo sold its 100 millionth GameBoy/GameBoy Color.  That total eventually passes 118 million units sold, only tapering off with the arrival of the GameBoy Advance a year later.

Sony announced that the PlayStation 2, which launched the month before, was so sophisticated that the Ministry of Trade would place export controls on it as it could be used for military applications.

Most Viewed Posts in April

  1. April Fools at Blizzard 2020 is Centered on Overwatch
  2. Alamo teechs u 2 play DURID!
  3. The Hunt Goes Live in New Eden with New Implants
  4. How Many People Play EVE Online?
  5. Getting Upper Blackrock Spire Access
  6. New Servers and Server Merges and More with the EverQuest Anniversary
  7. I Fly a Titan At Last
  8. CCP Launches a Surgical Strike on New Eden
  9. WoW Tokens Five Years Later
  10. CCP Quietly Starts a New Login Campaign in EVE Online
  11. The Altar of Zul and Jintha’alor
  12. My Actual First Computer vs My First Real Computer

Search Terms of the Month

“world of warcraft” “subscriptions” “2020”
[“sorry” “just” “MAUs” “now”]

is dragonvale dead
[It is dead to me]

sto game sexiest female uniforms in the game
[It is Star Trek]

eve online apparel account wide
[No. In fact, it has to be in your current station to use.\

Game Time from ManicTime

I played, or at least logged into, more games in April than in March, with the time break down looking like this:

  1. WoW Classic – 38.49%
  2. EVE Online – 25.29%
  3. World of Warcraft – 12.57%
  4. RimWorld – 8.91%
  5. EverQuest – 7.45%
  6. Pokemon Sword – 4.89%
  7. EverQuest II – 1.98%
  8. LOTRO – 0.42%

WoW Classic remained the top choice, though not by the long margin it was last month.  I go into the reasons below, but overall I spent less time playing games in April than I did in March as well, which I mentioned in a post earlier this week about motivation.

EVE Online

I did get out and on a few ops at the start of the month, though even the tempo of ops has slackened with the changes that CCP applied mid-month.  Super carriers being more vulnerable means that they don’t undock, so there are fewer to save and/or blow up.

EverQuest

I am not really “playing” EverQuest in anything like the traditional sense.  I have been messing around with the Overseer feature instead.  It does, as some have noted, seem to have more in common with a phone game than an MMORPG, but they gave it just enough depth and progression to keep me logging in every day.

EverQuest II

I am really not playing this, not even the version of the Overseer they have.  Darkpaw updated the feature, actually giving it a bit of progression.  But it still lacks what depth the EverQuest version has, seeming to be more of a magic prize machine rather than a game.  Oh well.  I also used my level 110 trade and adventure boosts on a new character, and then haven’t played them.  But they are geared up.

Lord of the Rings Online

I patched this up and logged in for a short bit.. I was certainly in for a lot less time than the patch process took.  The patcher hs never been a strong suit of the game.  I was primarily interested in purchasing the Minas Morgul expansion with my LOTRO points, SSG having said it would be available in the online store come March.  Here it is, the day before May and it is not yet available.

Pokemon Go

I hit level 39 at last just a couple of days ago.  That sounds like I am almost 98% through the leveling game, but since the gap between 39 and 40 is five million points, or 25% of the total points to level cap, I suppose I am only 75% of the way there.

Level: 39 (2% of the way to level 40)
Pokedex status: 531 (+5) caught, 560 (+4) seen
Pokemon I want: Lucario, which is tough because I never any in the wild.
Current buddy: Servine

Pokemon Sword

I did play a bit of this, though not as much as I intended.  As a game on the Switch Lite, it is something I can play away from my desk, where I now spend all day for work.  However, I need a kind of quiet place to focus.  I used to go play on the couch when nobody else was home, but we rarely achieve the state of “nobody else home” these days.  Still, I made it through the sixth gym.

RimWorld

I thought I was going to play a lot more of this in April.  It is, in its way, a pretty good game to play while you listen to an audio book or a podcast or whatever, and I am pro multitasking in that way.  And I did play some.  Just not as much as I thought.  Part of that was just not feeling like playing anything, but the fact that RimWorld suffers from the classic mid-game problem added to my lack of play time as well.

World of Warcraft

I did actually play some retail WoW this past month.  As I posted, I unlocked flight in Battle for Azeroth.  And with flying now available on all my alts as well as the 100% xp boost that will be available until the Shadowlands expansion hits, I have been tempted to play more.  I did work on a Horde alt some, but I am not really invested yet.

WoW Classic

As with most of the past six months, WoW Classic continues to top the play time chart.  But it also has the biggest month over month drop in time played.  It has a double whammy in that not only to I sort of have to stoke myself up to log in and play, I also have to figure out what I want to do as my prime alts, who are all in the around level 40 trough where quests ramp up faster than you do.  It wasn’t so bad with my hunter, as it is easy to just grind mobs with him, especially if I can skin them as well.  But my pally… he is sitting at 40 and I now remember why my pally back in vanilla seemed stuck at 40 forever.  The instance group is carrying on, but on the whole we’re not logged in nearly as much.

Coming Up

Another month.  Isn’t that enough?  So tired.

Well, there is the Blapril roundup for sure.  One last time to link out to everybody.  If history is any guide, the title of that post will be The Labors of Blapril.

There are some EverQuest bits and pieces coming up.  I’ll probably get to that tomorrow.  I also want to write something further about the Overseer feature.

There are updates and such for EVE Online expected as well.  Maybe that rather dry login campaign will wrap up and be replaced with something a bit more engaging.

In World of Warcraft Classic it seems likely that the instance group will enter Zul’Farrak.  It is also possible that I will hit level 50 with at least one character next month as well.  Maybe I’ll even figure out where to go with my level 40 paladin.

I am still tempted by the double xp in retail WoW now that I have unlocked flying.  I could maybe get my blood elf paladin to level 120 without much effort beyond seeing the story on that side of the game.

What else is coming up… Mother’s Day and Memorial Day in the US…the Activision-Blizzard Q1 earnings call… and probably a few other things I am forgetting.  Oh, another month of stay at home here as they have apparently have been under counting cases where I live.  Apparently in suburbia we just die at home and don’t tell anybody.

March in Review

The Site

What a month.  There was nothing much of note new on the site, but gaming life and blogging time and all of that was subject to some changes as the COVID-19 pandemic confined so many of us to home.  Fortunately my job is doable from home, but being there at my desk all day long does suck some of the joy out of gaming or writing.  If I’ve already been in my chair for nine or ten hours, there isn’t a lot of joy in staying there for a few more to play a game or write.

At least I can go sit on the couch and play Pokemon Sword.

My new Switch Lite

Good thing I got that for my birthday early in the month, as they are sold out now.  I have not yet succumbed to the mounting pressure to get Animal Crossing: New Horizon though.  My daughter loves it, but she isn’t sure it is a game I would like.

Otherwise it has largely been a constant series of, “Wait, did that happen this month? It seems so long ago now.” moments as the world falls further into whatever it is that we have going on now.

One Year Ago

I dug up my old Macintosh PowerBook 190cs, which I didn’t even remember I still had, and thought about writing about some of the games still on it.  However, I was unable to get it onto the network, so screen shots were difficult to obtain and I ended up running out of steam on the whole thing for the time being.

Activision Blizzard was hedging a bit on what effect their layoff of 8% of the company might produce.

Perfect World Entertainment officially killed of the Foundry in both Neverwinter and Star Trek Online, ending their player made content experiment.

Steam decided that they really did need to curate games on their site, a decision pushed by their inept handling of Rape Day.  The Epic Game Store, always eager to capitalize on Valve’s foibles, declared that there would be no porn in their store.

Gamigo killed off the Rift Prime retro server due to lack of popularity.  It remains my opinion that the Storm Legion expansion killed the game the first time around, so having it do it again was no surprise.

A data center move brought down and kept offline Lord of the Rings Online and Dungeons & Dragons Online for longer than expected.

Over at Massively OP they were talking about “niche MMORPGs,” a term as ill-defined as most in the gaming world.  Honestly, one could argue that MMORPGs are a niche genre.

Over at GoG.com we got a version of the original Diablo, and while it felt primitive it was still very playable and pretty damn good.

Niantic finally allowed players to change teams in Pokemon Go, allowing me to swap from Team Mystic to Team Instinct.

I was giving Path of Exile a shot again with their Synthesis update.

On the LOTRO Legendary servers the Mines of Moria expansion opened up.  That sent me off to Eregion in search of legendary weapons and such.

In EVE Online the March update brought new restrictions to Alpha clones.  They could no longer run level 4 or 5 missions.  People could buy skill books straight from their character sheet… for a bit of a markup.  CCP was also tinkering with null sec anomalies.  They were worried about too much ISK in the economy.  Skill Points though?  They were just handing those out.

There was a video of Burn Jita 6 in full 4K.

CCP Guard announced he was leaving CCP after 16 years of service.

In New Eden there were two notable ship losses, the first Komodo titan to die and a rare Gold Magnate.  I also got a ship blown up as part of my Myrmidon Experiment, though that was a much less expensive loss.

There was also the EVE Ather Wars tech demo, which went well enough, even if it did not get as many players in space as the company had hoped for.

But Katia Sai was being celebrated for visiting every system in New Eden.

I was pondering the proposed level squish for World of Warcraft.  My guess was that Blizzard would be too risk-averse to do it, but I was proven wrong later in the year at BlizzCon.  Blizz also revived Wintergrasp, the huge battleground from Wrath of the Lich King, which was fun to visit again.

Runes of Magic turned ten and I reflected on its place in the tale of the genre.

But the big news was EverQuest turning 20 years old.  I reflected on its history and celebrated its anniversary.  I covered what the team had to say, which included some good news as well as a bit of hubris.

And I was still doing my own play through of some EverQuest content.  I got a mercenary for my cleric, traveled to distant zones via dangerous paths, and even hit level 50.  It was a lot easier to get there than it was back in the day.  It was quite the tourist excursion!

Five Years Ago

I hit level 50 yet again.

The Elder Scrolls Online dropped the subscription business model.

The Crowfall Kickstarter campaign was still running.  I was wondering if they had a mid-game plan.  They really didn’t, but the campaign still brought in $1.7 million, double what was asked.

EA closed down Maxis as an entity within its organization.  It is what EA does best.

It was a Turbine roast as an insider spilled the beans on problems that have plagued the developer of Lord of the Rings Online.

Rift hit its four year anniversary, but it felt like it had been around for longer than that.

I was wondering what a progression server would look like with EverQuest II.  But it was Sweet 16 for EverQuest, which was getting a new progression server for its birthday it seemed.

Blizzard announced that they were going to go ahead with their PLEX-like idea, the WoW Token.  The instance group was in the Iron Docks and farting around in garrisons.

CCP was talking about the next stage of the proposed sovereignty changes for EVE Online.  There was the Scylla release, which was overshadowed by Fanfest.  Also, the members of CSMX were announced.

In New Eden I attempted to fly an Ibis from Immensea to Deklein.  Then there was a rumor of war as the usual suspects attacked our sovereignty in Fountain.  That called for a big old move op which, in post-Phoebe New Eden, meant caps taking gates.  Then there was that system our foes took.  And once they were evicted from Fountain, it was time for a punitive expedition to Delve.

And The Mittani declared that the power blocs of New Eden would never die.  We shall see.

My daughter and I tried out Diablo III on the PlayStation 3.

I put together a review of my Kickstarter history… I should do that again.

Finally, it seemed as though some of the MMO news sites were paying attention to bloggers again… at least briefly.

Ten Years Ago

With the March 2010 month in review I was able to announce that the site had passed the one million page view mark.  A minor milestone.

FarmVille.  We all tried it as research for Shut Up We’re Talking #60.  We didn’t inhale.

ran through GDC and had dinner.

I was waxing nostalgic for some flavor of Rome.

EA was saying very stupid things about how many subscribers Star Wars: The Old Republic would need.  It is never too early to set the bar for failure.  Also they were threatening to taint 38 Studios.

I was also wondering about greater challenges in MMOs.  Must all paths be equally easy?

I held an April Fools contest, which got a few entries.

Pokemon HeartGold and SoulSilver launched and, after some delay,  I was picking that initial Pokemon.

I was still invested in Star Trek Online… I was trying…. well, they were giving us lifetime subscribers some perks.

In EVE Online I hit 50 million skill points.  I also had my first Tengu.

World of Tanks was staring to announce some of their progression trees, starting with the Russian and American sets.  Those have changed a lot since then.

The instance group was beginning to embrace the Dungeon Finder.  However, after Mauradon we found we still had to do a chunk of external legwork to prepare for our Sunken Temple run.  I also got a chopper along the way, on my birthday no less.

And, finally, that whole Derek Smart/Alganon thing was just kicking off.

Fifteen Years Ago

Monolith, backed by Sega and Warner Brothers, launches The Matrix Online in the US.  It hits Europe a month later. The title is soon taken over by Sony Online Entertainment, which runs it until its closure in 2009.

The Bloodline Chronicles adventure pack is released for EverQuest II.  It is free for Station Access subscribers.  Among other things it gives the game destructible walls.

Twenty Years Ago

Sony launched the PlayStation 2. Available initially only in Japan, it had ten launch titles.

Most Viewed Posts in March

  1. Alamo teechs u 2 play DURID!
  2. How Many People Play EVE Online?
  3. Overseer Feature, Progression Servers, and Free Heroic Characters Coming for EverQuest Anniversary
  4. The State of Voice in 2020 with a Poll
  5. The March Update Brings Market and Moon Changes to EVE Online
  6. New Servers and Server Merges and More with the EverQuest Anniversary
  7. The Windstalker Leaves Norrath
  8. The Passion of the Overseer
  9. Visiting the Katia Sae Monument
  10. An Uldaman of Vague Memories
  11. Blizzard in the Badlands
  12. Seeking the Hydrocane

Search Terms of the Month

camelot unchained massive refund requests after terrible announcment
[Somebody knows what they’re looking for]

online rpg apple iie
[That is going to be a bit or a stretch. A MUD maybe?]

does concord intervene during killing spree in eve online
[All normal CONCORD rules apply]

null sec infrastructure to spawn mining belts
[infrastructure hub]

what plane in war thunder has the most bombs
[Going to guess it is the B-29]

wilma flintstone memes
[I don’t even]

Game Time from ManicTime

Time tracking shows I spent most of my play time with WoW Classic.

WoW Classic – 64.13%
RimWorld – 13.25%
Pokemon Sword – 10.93%
EverQuest – 5.10%
EVE Online – 4.32%
EverQuest II – 1.92%
World of Warcraft – 0.34%

You would think I would be further along, but I always find time to potter about.  Also, Pokemon Sword isn’t tracked by ManicTime, being on the Switch and all, but the save page in the game gives you an elapsed time played report with each save, so I can include it in the mix.

EVE Online

While I did not spend that much time in New Eden in March, the time I did spend was fairly active.  There was a move op north to Venal, followed by some fights, and then a move op home.  Structures were shot, ships exploded.

EverQuest

With the 21st anniversary going on I decided to poke my nose in while my all access subscription was still running.  I used the heroic upgrade on my cleric from last year’s anniversary, which promptly made his spells an unfathomable mess.  But I did end up playing with the new Overseer feature.  While it has a mobile game air to it, the EQ version has more depth than the EQII one does, so I do keep logging into play it.

EverQuest II

I fear my momentum has faded in EQII.  After grabbing the expansion last year and driving a few characters up to the level cap, both for adventure and crafting, I sort of lost interest and wandered off.  I did a bit of the Overseer thing, but it isn’t all that compelling.

Pokemon Go

My drive to the level cap slowed down somewhat.  The friend rewards, which are worth 100,000 points when you hit the highest level, drove me the last couple of months.  However, daily gifts have tapered off as people hole up at home and can’t get out to Pokestops.

Level: 38 (83% of the way to level 39)
Pokedex status: 526 (+14) caught, 556 (+11) seen
Pokemon I want: Lucario, which is tough because I never any in the wild.
Current buddy: Dewatt

Pokemon Sword

As noted previously, I got Nintendo Switch Lite and a copy of Pokemon Sword for my birthday, which was about a week before we all had to go into hiding, so that is some timing.  I am three gym leaders in so far and it is shaping up to be a pretty solid entry in the genre.  The villainous team is a little more buffoonish than normal, but we’ll see how that plays out.  I just have to get myself setup to pull screen shots from the game so I can post about it.

RimWorld

RimWorld got the Royalty expansion, which adds a new dynamic to the game.  I have that out and played through some.  But even if you do not get the expansion, the launch of it also brought a bit update patch for the base game that includes a lot of nice improvements.

World of Warcraft

As usual, my time spent in retail WoW was mostly around Darkmoon Faire, though I did log in to grab a map of Gnomeregan for a post, and found that I had forgotten that they had nerfed some of the outside area as well.

WoW Classic

A lot of time spent playing WoW Classic.  I was grinding for a mount and working on some alts, but the big effort was around UIdaman where, after three weeks, we took down Archaedas.  Now comes the time to prep for Zul’Farrak.

Coming Up

It is Blapril, so expect some blogging reflective posts and as much linking out to other participants as I can manage.

It is also April Fools tomorrow, though given the current state of the political scene in the US, I am not sure anybody will notice.  Much of the last couple of months has involved public figures saying things that should have ended with “April Fools!” but somehow did not… more so than usual.

EVE Fanfest should have been kicking off soon, but that was cancelled in what seemed like forever ago, though it was just a month back.  Still, it has been reported that CCP will have some news and a new trailer for us.

And it seems like a fine time for video games, especially online games.  But April promises to be as relentless with bad news as March was, so the end of the month will probably feel like another year has gone past.

Using My EverQuest Heroic Upgrade

With the 21st anniversary event offer of a free heroic character upgrade available for a limited time, I decided I should take advantage of the offer while it was around.  I might scoff a bit at the boost only being to level 85, but it is better than no boost at all I suppose.  And you need to be that level to use the Overseer feature.

And I wanted to use the Overseer with a character I had some connection to, which at this late date in the history of the game, is a very rare situation.  I have a couple dozen characters floating around over a range of servers, but I am hard pressed to name them or when I created them.

But there was one I recalled.  Dolenz, my cleric, who I rolled up last year in anticipation of the 20th anniversary.  I started him fresh, went through the tutorial, and got him all the way to level 50.

Dolenz at 50 about one year ago

It wasn’t like I got him to level 50 back at launch.  The xp curve is much lighter and there was bonus xp for much of the anniversary event.  But I still played him through those levels, light though they might have been, and explored a range of Norrath both familiar and not.

So I pressed the button on at the character select screen and applied the upgrade to him.

Dolenz at 85 this week

The good from the upgrade is that the game does hand you a lot of stuff.  You get a set of gear… in green, so it matches the cosmetic hat I got last year, as you can see above… and a couple of 24 slot bags, which are always handy, as well as some cash, a pile of AA points, and all the spell upgrades for the intervening levels you have skipped.

The downside is… well… dealing with all of that largess is, as always, a bit cumbersome in the EverQuest UI.  You have to find all the gear in your bags… you have to find those new bags in your bags, assuming you had space for all of that… and dole it out to the right spots.  You get a series of packages assigned to you through the rewards interface, which always looks like you only get one of the items, since you can only highlight one, even though it says you get them all.  And you do get them all.  It is just awkwardly presented.

Worst of all though are the spells.  The EverQuest team has always been big on handing out new and improved spells with every expansion, no matter how many levels the cap was raised, so there are a lot of choices.  And this isn’t WoW, where the spells have the same name and you just get a new rank level of it.  So when you are sitting there trying to figure out which spells to assign to your nine spell slots… again, the word “awkward” springs to mind.

The heals available

Those are just the heals which, as a cleric, make for the longest list.  And they are all at least flagged by level.  And you can at least see a pattern, with “light,” “renewal,” and “word” heals being the three main flavors.  But I don’t know what the difference is off hand today.  And those are just the main heals, not the delayed, duration, or quick heals, much less the cures.  Then there are the buffs and the damage and the utility spells.

According to my spell book, which is pretty much useless under the weight of that many spells, the total at my disposal is 393.  I guess it could be worse. There are a lot of spells.  Maybe that is why they only boost to level 85, they are afraid that the rain of new spells is already overwhelming enough.  Who knows.

Getting mired in that for a while pretty much put the kibosh on any plans I had to actually go out in the field to fight monsters and run quests.  So he’ll likely become another permanent resident of the Plane of Knowledge.

But I mostly wanted to use him for the Overseer feature.  And he’ll serve for that.  Though in boosting him up I did also discover that your characters, at least on the same server, share the same Overseer setup.  I had a quest going with the pally I boosted years back and after I boosted Dolenz and brought the Overseer up, I found that quest in progress in the UI.

That makes sense.  They have to limit it somehow.  There is already talk of the whole thing being too generous, with changes coming in to keep things under control, even after the very conservative intent the team started with.

But I’ll keep poking at it for a bit.  What happens there will likely be an indicator as to what will happen with the EverQuest II version of the feature, which remains a very poor cousin at the moment.

New Servers and Server Merges and More with the EverQuest Anniversary

Aside from the habit of writing a post about the EverQuest anniversary in advance, as I did with yesterday’s post, I also seem to have to follow up with a reaction post to things announced with the coming of the anniversary.  And so it is today.

An image I can really only use this year

The EverQuest team put up a post with all sort of news yesterday.  There was, of course, the heroic character for all subscribers and Overseer feature that was introduced into the game last week and the usual special anniversary events.

But on top of that they added in a 50% bonus exp event that will run through until April 1st.

They also announced the two new special servers that will be coming for EverQuest.  The names will be Aradune and Rizlona.

Aradune of course honors the late Brad McQuaid whose in-game persona was Aradune Mithara and whose memorial I visited in East Karana not so long ago.

Rizlona, once a mighty bard, is a demigoddess and a guardian of the tower of Solusek Ro, and the name was at one point thought to be a possibility as an overflow server for the Mangler server that rolled out with the 20th anniversary last year.  But that was not needed, so we get the name now.

Full details are yet to come for both servers, but they are said to be variations of the Mangler server (the FAQ for which you can find here) with some special variations.

But before that happens there will be a few server merges.

The Lockjaw progression server will be merged into the Ragefire server.  Lockjaw was the overflow server, launched back in May of 2015, when the population of the Ragfire server exceeded capacity.

Back in 2015 things were crowded

That was the start of a lot of updates for the EverQuest server architecture in order to accommodate the initial rush of players these servers tend to see.  I do not know where either of these servers stand when in comes to expansion unlocks, but it seems natural enough to merge them together.

The Trakanon server will be merged into the Vox server.  The Trakanon and Vox servers were launched back in 2012, when the game became a teenager and the conversion of EverQuest to its current semi-F2P, cash shop, but subscription too revenue model took place.  Like a lot of people, I chose the Vox server to roll anew on for that event.  Vox has remained somewhat more populated than its sibling, so it is natural enough to merge Trakanon into Vox.

The Brekt server will be rolled into the Firiona Vie server.  Both are “free trade” servers, which means you can sell heirloom drops that would otherwise be bind on pick up, or so I seem to recall.  Anyway, I had to look up the Brekt server, with everybody knows Firiona Vie is where the cool kids hang out, so the merge direction seems natural enough.

And finally, the end of days has come for the Fippy Dakrpaw server.  Launched back in Feburary 2011, when SOE still wasn’t sure that retro servers were worth the effort, it was where Skonk and I spent some time wallowing in 1999 nostalgia.  At least we did up until the great Sony/SOE hacking and outage.

Anyway, the nine year old Fippy Darkpaw server, which I last wrote a post about back in 2017, when it was merged with the Vulak server, which was the nostalgia overflow server back in 2011, will finally be subsumed into a mainline live server.  It will be merged with the Vox server.

This is a double special event for me.  Ages ago I promised (to myself at least, since I am not sure that you care) that I would write a final post about the Fippy Darkpaw server when its end finally came AND, unlike other mergers, my characters on Fippy Darkpaw will land on a server where I already have some characters.

There is no word on when these merges will happen, though my guess is before the new server launches.

In the mean time, I have to figure out what to do with my level 85 heroic character boost.  As I have complained, level 85 isn’t a huge inducement in a game where the level cap is now at 115, but it is something.  And it would give me another character to play around with the overseer feature.  Maybe my cleric from last year’s adventures.  I got him up to level 50.  I could boost him to 85 and perhaps use some of that bonus xp time to get him a little further along.  We shall see.