Category Archives: EverQuest

EverQuest at Nineteen Launches a New Server

I see it around me
I see it in everything

-My Sundown, Jimmy Eat World

Here we are at EverQuest’s nineteenth birthday.  Cue the usual tale about buying it at Fry’s on the way home from work back on March 16, 1999, arriving home, installing it, and being instantly hooked.

And, as I have opined before, if you had told me I might still be able to play the game in 2018, that it would still be live and viable and getting expansions, I am pretty sure I would have at least politely agreed to disagree on that.

Back in 2007 I put up a post wondering how many more expansions we could expect from EverQuest.  The game just turned eight years old, the producers had announced that they were cutting back to a single expansion every year, the Sayonara Norrath video had already been making people misty eyed for a couple years, and I was guessing that it would make it at least to the ten year mark, maybe getting expansions out to twelve years.

In reality last year saw the Ring of Scale expansion launched, the 24th expansion for the game and here we are again for my annual homage to the world of Norrath.  How does it do it?  How has the game lasted so long?

Sure, it isn’t the oldest game out there.  It isn’t even the oldest MMO.  But a lot of things its age are quirky niche games in an already niche genre or are being run more as a hobby or labor of love than as a viable business venture.

EverQuest has followed the industry trends over the years, easing the death penalty, instancing content, focusing on quests, and going free to play.  They have even taken a shot at upgrading the graphical quality of some of the early zones. I am not sure how much any of that has really helped though.  Did free to play bring enough new players?  Did anybody like the reworked Freeport and Commonlands?

What keeps EverQuest going?

I think it helps that Daybreak owns the IP.  A licensed IP means writing a check to somebody else every month, not to mention the need to protect the IP, which means the owner might not want it attached to some maintenance mode shanty town.

Likewise, I think that its age is actually a benefit.  It stands out as one of the early archetypes of the genre, the trail blazer of what became the path most followed.  Also, having been initially built in during a time that pre-dates the rise in popularity of the genre meant that much of the game had to be built from scratch.  That means less third party tools and middle-ware that has a regular license fee attached.  It isn’t as simple as just having enough money to pay the electric bill and the network connection fee (and the domain registration, let’s not forget that… again).  I am sure there is a hefty database in there that has an annual maintenance contract.

So, while EverQuest does cost money simply to run (probably more than you or I think), and even more to keep people maintaining it, the absolute base line level to keep it alive is considerably less than a game like Star Wars: The Old Republic, which has bills every month for a licensed IP, the HeroEngine on which it was built, and probably a pile of additional middle-ware and tools for the team, not to mention the revenue expectations of EA which, as a public company, has to trim products that are not performing. (I bag on EA a lot, but they are a product of the Wall Street environment.)

But the strongest card in its hand seems to be nostalgia, wherein it also benefits from its age.  If you wandered into the MMORPG genre in 2008 or later, you might have picked one of any number of games… though you probably went for World of Warcraft.

However, if you started playing before the year 2000, you likely played one of three titles, Ultima Online, Asheron’s Call, or EverQuest… and it was probably EverQuest.  Even if you moved on to other games, or moved to WoW and never looked back like a lot of people… EverQuest remained the foundation of the genre for a lot of players.  While the subscriber base peaked just past 500K, millions of people came and went from the game by the time WoW showed up at ate the genre.

And so EverQuest plays on that, and rightly so.  It works.  Expansions revisit old themes like elemental planes, pirates, or dragons, along with old locations such as Faydwer and Kunark.

But most of all this nostalgia is harnessed via special servers.  This is the magic… and money making magic, since you have to opt-in on an old fashioned subscription in order to play… that seems to keep people interested and returning to old Norrath.  Subscriptions for the nostalgic and expansions that hearken back to familiar themes for those who never left.

And so it only seems natural that today, on the game’s nineteenth birthday, Daybreak is launching yet another time locked, true box, instanced raiding, multi-zone spawning, something something, progression server, Coirnav.

Coirnav the fast and bulbous

Coirnav the Avatar of Water is a raid boss from from the plane of water, thus rolling back on that elemental planes theme I mentioned above.

There is a FAQ for the Coirnav server, though as far as I can tell it matches what they did for the last such server, which I think was Agnarr.  I believe with this there will be six such progression servers running for EverQuest, which leads one to the question of when should they end and be merged back into the live servers.  The problem is that EverQuest has so many expansions to unlock that every 12 weeks you still end up with a five year mission.

But roll on nostalgia if it keeps people interested and playing/paying.  I believe the best part is the first few months when everybody is new and the possibility of finding new people to play with is very real.  Once you get past Ruins of Kunark things settle into the more traditional fixed groups we know from many other MMOs.

I won’t be joining in for this round.  I had a good time with the Fippy Darkpaw server (which is still running) back in 2011, but I am not sure I am ready for any sort of serious return. (Follow the tag for the life and times of that server.)  I read somewhere that the internet has brought about the post-nostalgia era, since nostalgia means a longing for something gone and you can now find just about anything on a web page somewhere.  Certainly the knowledge that EverQuest is there and that I could go wander around the world and play for a bit should I ever want keeps me from missing Norrath as much as I might.

Future grad students will have a bounty of information about all of our trivial thoughts when they look back on the dawn of the 21st century.

Anyway, here is to nineteen years of EverQuest!

It is a nostalgia post, so I might as well close with a nostalgia video.  Here is the updated 720p version of Sayonara Norrath from 2004.

I am not sure it needed to be upped to 720p.  Certainly the graphics from the game were not up to that standard at the time.  But I still get a little misty eyed seeing all the old locations go by.

2018 – Predictions for a New Year

Welcome to the new year… not the same as the old year we hope, but how often do we get that wish granted in a way we don’t later regret?

As has become the tradition here over the years, I have laid out a list of predictions for the upcoming year. 11th time’s a charm or something.  A few have some grounding in reality, more are speculation, and the rest are just wild theories I thought sounded plausible when spoken in a calm, neutral tone.

Past runs at this whole prediction thing:

Despite having done my worst job at foreseeing the future last year, I continue on unabated.

The scoring is the same as every year, with each question worth 10 points total unless otherwise noted, with partial credit being possible since my predictions tend to meander and cover multiple points.

1 – Blizzard will ship the Battle for Azeroth expansion for World of Warcraft on August 28th of this year.  10 points if I am right, minus 2 points for each week I am off for a partial credit calculation.

2 – WoW Classic – We will have a lot of details by the end of the year and you’ll be able to sign up for closed beta, but there won’t be a lot of emphasis on it to the disappointment of many.  But Blizzard is canny and won’t want to distract from the Battle for Azeroth launch.  Expect a major WoW Classic panel at BlizzCon with lots of details of things we can expect to try in 2019.

3 – With plans for a real WoW Classic unambiguously in motion, expect Blizzard to serve notice on any emulator hosting enough players to run the Deadmines that legal action will commence if they do not shut down and promise to stay that way.  That was cute and all when Blizz said it couldn’t be done, but with actual money on the line Blizz will be more like Joe Pesci in Goodfellas.

4 – Heroes of the Storm will continue to follow the Diablo III toward the dormant part of the Blizzard franchise locker room. More changes won’t revitalize it, but it will make enough money for Blizz to keep making new heroes through 2018.

5 – Shut down list – The following titles will close their doors, at least in North America,  2 Points each:

  • Runes of Magic (Best case, merge with the European server)
  • WildStar (Going to be right one of these years)
  • GuildWars (NCsoft will be all about mobile and clearing out old stuff)
  • Defiance (The companion TV show has been cancelled already…)
  • Granado Espada (Was kind of surprised to hear it was still a thing)

6 – Won’t ship list – The following titles won’t ship, go live, leave early access, progress beyond alpha, or otherwise leave the criticism deflection zone and actually face the live market, 2 points each:

  • Star Citizen
  • Crowfall
  • Camelot Unchained
  • Pantheon
  • CCP Project Nova

7 – Shroud of the Avatar will make the leap to live status, will leave early access and such, and be fully available for sale without caveat or restriction… and sales won’t take off because most everybody who was interested has already bought in.  Instead it will need an active, constantly updated, and heavily promoted cash shop to keep going.  Govern yourself accordingly.

8 – No legal changes to lootboxes, pay to win, or pseudo gambling.  This is a Gevlon inspired prediction, where he said:

Mark my word: one year from now, it’ll be illegal to sell anything random or powerful and it’ll be also illegal to not disclose major gaming concepts like how the matchmaker works.

I’m taking the opposite position.  I’ll leave out the matchmaker part, mostly because that seems nonsensical to predict… not to mention he was wrong about it with League of Legends… and stick with just the “random or powerful” part of that.  If I can buy a random lootbox come December 1st of 2018 with the promise of a useful, non-cosmetic item, that will be 10 points for me.

9 – Nintendo and GameFreak will announce a remake of Pokemon Diamond & Pearl for the 3DS.  Come on, you know how badly we want this!  Dooooo eeeeet!

10 – In a retro focused year, Nintendo will also announce Pokemon Ruby & Sapphire for the 3DS Virtual Console.

11 – The Nintendo Switch will get its own Virtual Console store in 2018, and one of the early test items will be versions of the above mentioned Pokemon Ruby & Sapphire in order to test the waters. We will get that announcement before we hear anything about a new, current generation core Pokemon RPG on the Switch.

12 – Pokemon Go will finally get a head to head battle mode along with a friends list, though it will be segregated by platform, so iOS and Android shall not mix.  No trading of Pokemon however and the incentives to battle, aside from pride of winning, will be kept minuscule out of fears of abuse.

13 – Microsoft/Mojang will announce end of updates/new features for Minecraft –  Java Edition in favor of ongoing support for the unified edition that works across mobile, console, and Windows 10 which, coincidentally, is also the edition where they make money selling skins and such.  Basically, maintenance mode and a push to get people to go where the money is.

14 – Daybreak will finally announce a new product, a small-ish group/co-op RPG thing that will feel like something of a new coat of paint on Just Survive, but will be fantasy and based in Norrath because that is the only IP they have that has some draw and lacks a licensing fee.

15 – PlanetSide 2 and Just Survive will clearly be in maintenance mode by the end of the year, with staff being pulled off to work on the above new title.  The problem will be distinguishing maintenance mode from whatever mode they are in now.  Daybreak will just have to tell us.

16 – EverQuest and EverQuest II will get their annual autumnal expansions.  The EverQuest team will follow the lead of their younger sibling and return to a Planes of Power theme.

17 – On the EverQuest II side of the house the focus will be a surprising return to a desert theme along the lines of Desert of Flames, flying freaking carpets and all.

18 – The deal with Tencent to bring H1Z1 to China will fall apart when PlayerUnknown’s Battleground makes it there first and sews up the battle royale market.  Best case, H1Z1 will launch and fold in a few months, worst case it won’t even get the chance.

19 – EVE Fanfest 2018 in Iceland will be a smash, celebrating as it will the 15th birthday of the launch of EVE Online.  However, one of the announcements will be that there will be no EVE Vegas going forward and that their plans for Four Fan Fests around the world in 2019 will be scrapped as will Fan Fest 2019, though the latter will be because they’re remodeling the Harpa.  I am not adopting the Massively OP outlook that EVE Online itself is mordibund because most of the community team got the axe, but without them who else is going to do these events?

20 – EVE Online itself will continue to move forward more slowly than planned.  The end of player owned starbases and null sec stations won’t come to pass until after the traditional CCP July/August vacation season.  Focus before then will be tuning Alphas some more, The Agency, and special events.

21 – After going up in 2017, the PCU will begin to trend down again, with the average over the next 12 months dipping down to 30K.  Not drastic, but it will keep the “EVE is dying” fan club active and have CCP looking around for short term changes to boost the player base.

22 – EVE Fanfest 2018 will see a revised vision statement about future plans for EVE Online.  Gone will be talk of player built gates and new space.  There is already too much space in New Eden for the current player base.  Instead the new vision will seek to revitalize NPC null sec regions like Venal and the Great Wildlands with a much more aggressive NPC population defending those systems rather than just letting players pass.  Details will be high level, but CCP will hint that this is a test run for plans they are considering for Jove space as some sort of high end, raid-like experiment.

23 – In EVE Online the CSM 13 elections will see a bump in non-null sec representation, with four seats going to such candidates.  The return of Mike Azariah will help get out the non-null vote.  The six null-sec seats will be two Imperium (Aryth & Innominate), one Brave, one TEST, one PL/PH/NCDot, and one GotG.

24 – Project Aurora, CCPs mobile game made in cooperation with… um… whoever that was at EVE Vegas… will ship in the second half of the year and… will do better than Dust 514.  It will do okay, people will download it and play it, it will get a core following and make some money, but it won’t be covering the bills or paying for an expanded community team.

25 – We won’t hear much about the alleged new project that CCP recently posted job listings about, aside from the fact that they have partnered with somebody else to do the heavy lifting. A year from now EVE Online will still be all CCP really has, but people will still be yelling at CCP for a) spending money on anything besides EVE Online and b) gambling the whole company’s future on just EVE Online.

26 – No 64-bit client for EVE Online in 2018.  The captain’s quarters wasn’t all that was holding them back, it was just the easiest to dispose of.

27 – Standing Stone is running out of content for Lord of the Rings Online.  Between Mordor and the Grey Havens there is really only a couple of weddings, the walk home, the scourging of the Shire, and trying to clean up the mess.  No expansions, no be changes to the landscape, just a few updates with some of the more militant mopping up tasks in areas of Middle-earth they have already mapped out.  We won’t be walking Frodo to the Grey Havens in 2018, but it will be on the horizon.

Double Extra Credit Bonus Prediction: CCP will announce they are merging with, or being acquired by, another studio before the end of 2018.

So that is 27 entries for a total possible of 270 points, plus the bonus prediction, a throw away I am going to demand 20 points for should it come to pass.  Now to wait and see what happens between now and December of 2018.

Others doing some New Year’s predicting or wishing:

Looking Back at 2017 – Highs and Lows

We are here again at the point of the year where I take a moment to look back at the state of things and wonder how we managed to get things as messed up as they appear to be.

This post follows the usual random stream of consciousness, “oh yeah, that happened” level of effort with no attempt to link out to anything.  I just spew out bullet points.  Past efforts, for comparison or whatever, are available:

So what happened in 2017 that stuck with me:



  • World of Warcraft team managed to keep delivering new content with the Legion expansion, which seems like it will stem the usual max exodus that comes with the regular second summer content drought.
  • Money money money money… WoW still brings in so much money it has avoided any real F2P lootbox taint so far.
  • New expansion, Battle for Azeroth, announced at BlizzCon.
  • Holy fuck, WoW Classic announced at BlizzCon!!1! one one !
  • Diablo III got the necromancer and that odd Diablo special event.
  • Overwatch is still go-go-go.
  • More Hearthstone card packs to sell.
  • StarCraft Remaster!
  • StarCraft II base game now free.
  • Heroes of the Storm got some sort of revamp… and then another one.


  • WoW subscription numbers are still top secret and their other metrics are BS; SuperData Research can seem more informative than Activision Blizzard quarterly reports.
  • We haven’t actually hit the second summer of Legion yet; things could still go badly.
  • The renewed Horde vs. Alliance aspect of Battle for Azeroth isn’t a universally inspiring as, say, the Lich King.
  • Blizzard is just now staffing up the WoW Classic team, so the ship date is probably still far away, like 2020.
  • League of Legends still makes more money than WoW and Riot doesn’t have to design huge zones or raids, they just have to sell some skins, boosts, and the occasional OP champion.
  • Diablo III is very much on the back burner now.
  • Still no Diablo II or Warcraft III remasters.
  • StarCraft II feels like it is also falling by the wayside; making it free and putting the remastered StarCraft on the launcher feels like the successor never topped the original.
  • How long until Hearthstone card packs hit the level of absurdity?  I suppose if Magic: The Gathering is any indication, the answer is “never.”  But for me that point has already come and gone.
  • Did the Heroes of the Storm updates make any difference?  Is Heroes of the Storm even going to be a thing come BlizzCon 2018?
  • I hate to get all “what have you done for us lately,” but you got anything new planned Blizz?



  • Still holds a high enough spot in my heart to get its own category in this post despite my not playing any of their games right now.
  • Continued the Norrath development cycle another year, with EverQuest and EverQuest II each getting a new expansion.
  • Planes of Prophecy in EQII got some good reviews by the locals and continues the successful nostalgia plan at Daybreak, it being a call back to the monumental 2002 Planes of Power expansion in EQ.
  • Somebody must be buying the $140 versions of those expansions if they keep offering them.
  • Ongoing Norrathian nostalgia train as post EQ and EQII got new expansion locked progression servers.
  • DC Universe Online remains strong on consoles.
  • H1Z1 – King of the Kill was the king of battle royale games on Steam for a while.
  • H1Z1 – King of the Kill is going to China via Tencent, Riot’s parent company.
  • Just Survive is supposed to get some attention and updates.
  • Still a rumor of a new game coming from Daybreak, maybe even a Norrath game.


  • The EQII fan base remains restive, especially in the forums.  Daybreak inherited a lot of anger debt from SOE.
  • How many special servers can Daybreak roll out before they hit diminishing returns?
  • How many time can EQ go back to Kunark before that well dries up?
  • PlayerUnknown’s Battleground pretty much dwarfed H1Z1 – King of the Kill on Steam… and then so did Fortnite.
  • H1Z1 – King of the Kill renamed back to just H1Z1 because the word “kill” kills sales, or so they say.
  • In China H1Z1 will apparently be King of Survival. Bite the wax tadpole!
  • Just Survive seemed aptly named given how long it was neglected.  But at least it did survive.
  • Landmark, gone in a blink, a lesson in early access.  There is nothing special about “going live” when you’ve been charging people to play all along.
  • Rumors don’t pay the bills and any new game will likely go straight on to Steam as unfinished “early access” and suffer the same fate.

Standing Stone


  • Free from WB and their bottom line expectations, they are focused on their two titles.
  • Continuing to develop and improve both Lord of the Rings Online and Dungeons & Dragons Online.
  • Launched the Mordor expansion so, after a decade, the end of the War of the Rings is in sight.
  • Dungeons & Dragons Online got some updates as well.


  • Company is clearly tied to milking the final acts of both DDO and LOTRO; they will never create a new title.
  • Since they didn’t get Asheron’s Call, that went away.
  • Still not really sure who owns them; WB doesn’t just give assets away.
  • Still not clear on relationship with Daybreak and who is benefiting from it.
  • Not sure the avatar graphical update was worth the investment; every gripe I had about the old avatars still exist.
  • From Frodo leaving Bag End to the destruction of the ring took about six months in the books (September 23, 3018 TA to March 25, 3019 TA).
  • The end of the War of the Rings means the end of the game, unless we’re going to get a quest to go with Sam to the Grey Havens and then help him run for mayor.
  • The Mordor expansion… just not that appealing… and the expensive versions of the expansion seemed even more over-priced for what one got than even Daybreak’s offerings.



  • Consistent updates and big feature expansions are still a thing for EVE Online.
  • A renewed focus on EVE Online late in the year.
  • Promise of a 64-bit client, which should reduce client crashes in big fleet fights… at least crashes from exceeding the 32-bit limit on memory allocation.
  • Can still get headlines out of player conflicts in null sec.
  • Andrew Groen has a podcast going into more detail about null sec history.
  • A lot of community outreach by CCP, with players streaming on their Twitch channel and such.
  • An expansion of Alpha Clone abilities.
  • The company seemed to be a leader in VR titles with Valkyrie, Gunjack, and the new Sparc.
  • Valkyrie now available for non-VR players with the Warzone expansion
  • Project Nova and Project Aurora are going forward with partnered studios doing much of the heavy lifting.
  • /r/eve on Reddit… not as toxic as it once was.


  • Literally dammed if they focus on EVE Online and dammed if they do not.
  • The cost of focus on EVE Online was layoffs.
  • Somehow, laying off most of the EVE Online community team was “focusing” on EVE Online.
  • This year saw the least number of Dev Blogs published in the history of the game, and at this point they get a dozen gimmes in the form of the Monthly Economic Report.
  • EVE Online remains the only viable post-Hættuspil game for the company.
  • EVE Online also remains firmly in the post “Jesus Feature” era; not much being added to the game that would bring back old players.  Updates in 2018 were mostly iterative.
  • The captain’s quarters are gone.  Some part of me did want that to work out, but CCP just doesn’t have the breadth to do that and keep internet spaceships viable at the same time.
  • Music with updates seems to be a thing of the past, which is sad because EVE Online music is something I actually listen to regularly.
  • Null sec headlines this summer quickly turned to bad player behavior thanks to GigX making real world threats, thus reaffirming that New Eden is a horrible place for horrible people.
  • Apparently nothing outside of null sec and the occasional scam makes for a headline or a story worth telling.
  • Andrew Groen gave up focusing on EVE Online after only a few episodes.
  • The whole Alpha Clone thing opened the door for creeping microtransactions and the eventual shit-death of the universe.
  • Some of our community remains shit.
  • While VR is growing as a segment, it is still very small.
  • Making Valkyrie available without VR doesn’t inspire confidence in the VR market
  • Valkyrie with VR was visually interesting, taking that away makes it feel flat.
  • Need to been an octopus to play Valkyrie well with keyboard an mouse; really requires a game pad… by which I mean an XBox 360 controller specifically, unless you want to configure everything by trial and error.
  • And speaking of things that do not inspire confidence in VR, I hope you really like Gunjack, Sparc, and EVE: Valkyrie exactly the way they are now, because development for the products has been shelved and most of the staff laid off.
  • What are the odds that an EVE Online based shooter or mobile app will be a success no matter who is doing the coding?
  • Ha, ha, ha… I just remembered when they were talking about an EVE Online TV show.
  • /r/eve on Reddit being better than before is a very low bar and hardly worth bragging about.



  • The Switch is selling well.  It will pass total Wii U sales numbers soon.
  • Video games on the Switch sell well even with reduced visual fidelity
  • Seemed to figure out its NES Classic issue so SNES Classics are much easier to come by
  • Might actually re-release the NES Classic next year.
  • New Pokemon games in the form of Pokemon UltraSun & UltraMoon.
  • Old Pokemon games in the form of Pokemon Gold & Silver… and Pokemon Crystal soon.
  • Yet more Metroid of some sort.
  • More mobile apps.  Lots of people downloaded Super Mario Jump!


  • For all its success, I cannot see a reason to buy a Switch.  And it isn’t anything like Wii level popularity.
  • End of the Wii Store is coming… well, in 2019, but still… alright, I was surprised it was still even open.
  • Pokemon UltraSun & UltraMoon were not a big change over Pokemon Sun & Moon.
  • No Pokemon Diamond & Pearl remake… yet.
  • After Pokemon Go other Nintendo mobile apps have failed to see anything close to that level of popularity or financial success.

Other Games


  • Unified Minecraft clients so you can share servers with your friend on different platforms
  • Fortnite shows up as an sharp looking co-op survival game.
  • PlayerUnknown’s Battleground takes the Battle Royale idea and runs with it to massive success, leaving H1Z1: King of the Kill in the dust.
  • Star Citizen hasn’t imploded yet and even seems to have made some progress.
  • Word of an Age of Empires remaster to go with my Age of Kings remaster.
  • Steam, still a purveyor of the occasional rare gems, always a sale of some sort just around the corner.
  • Rimworld ate up a lot of my gaming hours over the summer
  • I played a lot of MMOs over the course of 2017.
  • Lots of MMOs still out there surviving many years in.
  • Toril MUD is coming up on 25 years of operation in one form or another!
  • EA going too far with Star Wars Battlefront II microtransactions brought a lot of attention to what is going on with that sort of thing.


  • Original Minecraft, now called the “Java edition,” was not part of the unification plan.
  • PUBG devs got really pissy when Fortnite decided that it too would become a battle royale game.
  • Have you tried to decipher Fortnite’s purchasing options?  I went to their site and gave up after looking at that.  Also, if you bought in for co-op survival, sorry, battle royale is now the thing.
  • Star Citizen is still a lot a vision and very little reality as fan boys celebrate getting access to an Alpha version only a few months late while a real viable game isn’t even a speck on the horizon yet.
  • Speaking of Star Citizen, giving everybody access to the public test server doesn’t count towards “shippping” the long promised Alpha 3.0 release.  That just says it isn’t ready yet.
  • Eventually we will hit remaster saturation… or start having to remaster the remasters as tech progresses.
  • Steam is still clogged with a huge mass of absolute shit that makes finding gems a near impossible chore.
  • I’m glad I bought No Man’s Sky on sale, as it really didn’t grab me at all. Slowest load times ever.
  • I played several MMOs for less than a month each this year before landing back in WoW, so same as it ever was.
  • I went on a zone (raid) with a group in TorilMUD and my ability to parse scrolling text is not what it used to be.  I was totally lost.
  • Server merges for games like Runes of Magic and SWTOR show the decline.
  • Club Penguin thrown over by Disney for a mobile app.  After “land war in Asia” one of the classic blunders is to force your installed base to change platforms and re-start from scratch.
  • Marvel Heroes suffered a sudden, if not totally unexpected demise, leading to questions about refunds for people who recently made in-game purchases.
  • Are there any Funcom MMOs that are not in maintenance mode?
  • Civilization VI just didn’t inspire me, but at least I bought it on sale.
  • EA managed to go so far on the microtransaction greed front as to attract the attention of various governmental organizations.  That could end very badly for all of us.  Way to shit the bed for everybody there EA!
  • Trion, apparently missing the whole EA fiasco, decided to sell a $100 lockbox in Rift with a random “premium” mount, some of which are available in-game for much much less.  Then attempted to deflect criticism via derision and sarcasm.  At least they saw the light after a few hours of being pounded.
  • Games I backed on Kickstarter continue to fail to ship, with Mineserver leading the way in the ratio of promise to actual delivery date failure metric.
  • Early access, Kickstarter campaigns, and beta have all become pretty much synonymous with getting the money up front and delivering shit as the industry does its usual gyration where somebody succeeds on good faith and then others take the most superficial lessons from that and pile on simply looking to make money before delivering.
  • Fewer high quality video games showing up as the expense to make them continues to rise while older games hang on through DLC and other monetization plans.  How long ago did GTA V ship?
  • As I write this I cannot think of a new video game title to which I am looking forward to seeing launch.



  • Blade Runner 2049 really looked, sounded, and “felt” excellent.
  • Dunkirk was beautiful and engaging to watch.
  • Lots of blockbuster superhero movies, if you like that sort of thing.
  • Star Wars: The Last Jedi for pete’s sake!
  • Fantasy Movie League has been fun.
  • Finally watched Breaking Bad.
  • Stranger Things 2 gave fans of the first series something new to binge on and was strong enough that a third season has been green lit.
  • Comcast put Netflix and YouTube apps in their cable box so I can now easily switch to either service and watch them on the TV.
  • Amazon Prime video remains worthwhile.
  • The beloved celebrity death train that was 2016 seemed to have subsided somewhat.


  • Box office confirmation that Blade Runner was a cult classic and not a mainstream success in any way.
  • I saw Dunkirk in IMax and it was so loud I think it damaged my hearing.  Also, I refuse to believe in Spitfires that can glide forever.
  • Star Wars: The Last Jedi left me feeling dissatisfied.  We’ve also hit a point in the franchise where you can neither like or dislike a film, or any aspect of the film, without somebody declaring your opinion flat out wrong because you’re either too big of a nerd or not big enough or a nerd.  That’s not how this works.
  • I am not very much into the superhero things really.  Can we get some better science fictions movies… that aren’t necessarily Star Wars of Star Trek?
  • Fantasy Movie League can seem really random in results unless you are REALLY into keeping up on details and projections.  I fail at that more often that I succeed.  My ability to care is limited and sometimes I just want to roll the dice.
  • Cannot get my wife to buy into watching The Walking Dead.
  • Stranger Things 2 lacked the punch, got off track, and was a lot more interested in itself than the first series.
  • If I couldn’t figure out where Stranger Things 2 was going to go, where in the hell will Stranger Things 3 end up?  How much can Hawkins take?
  • You don’t want to see my Comcast bill.  And I have to have them because there are literally no other choices in my area.
  • And in this era where I am paying so much to Comcast, HBO, Netflix, and Amazon for streaming, the best and most cost effective way to see a new release at home is still getting disks in the mail via the old Netflix delivery service.  All hail the postal service I guess.
  • It is a good thing the video has value because Amazon Prime shipping… let’s just say I wouldn’t order anything breakable from Amazon these days.
  • I watched YouTube’s 2017 Rewind video and… boy do I feel old.  I got fidget spinners, the eclipse, and maybe that planking is dead?
  • I might be willing to sacrifice a few more celebrities if it would keep the president from provoking North Korea on Twitter.  Maybe we can get some deal on all the ones suddenly accused of sexual misconduct?

The Blog, internet, and other things


  • The blog, it still lives!
  • I managed to just about keep up the pace, posting more than 300 times.
  • People still show up here, read posts, and occasionally leave comments.
  • I still actually enjoy writing.
  • There is still a pretty active MMO blogging community out there.
  • There is even something of an MMO press still.
  • Net neutrality was good while it lasted.


  • More blogs I have known have fallen by the wayside or disappeared.
  • Reddit, Twitter, and Twitch are a far more common outlet for gamers than blogs and podcasts these days.
  • The alleged MMO press can’t really stick to MMOs most days without stretching the definition to mean simply “online multiplayer.”
  • Massively OP continues to demonstrate that they have some sort of institutional axe to grind when it comes to EVE Online and Daybreak.
  • My rate of posting, while still beyond my “every weekday” goal, continues to slacken.
  • People showing up and leaving comments is, likewise, falling off.
  • Do I really play anything besides EVE Online and WoW?  So what will I write about?
  • My typos are starting to become more common and more egregious… it now compares with Apple’s auto-correct in absurdity some days… to the point that I am starting to wonder if I have some sort of neurological disease.   Stapling machine.
  • I am starting to enjoy what I have written more than what I am writing, so that the looking back section of the month in review posts have started to expand considerably.  Blog founded largely on nostalgia likes nostalgia!
  • is getting more aggressive in monetizing free blogs, injecting more ads and pushing their subscription plans constantly.
  • For all of’s ballyhoo’d features I still have to keep a Rube Goldberg-esque series of technologies in harmony to have a dynamic blog roll in my side bar.
  • Patreon managed to screw a lot of small content creators by announcing (then withdrawing) a horrible cash grab that was badly disguised as an improvement.

Well, that is all I had from 2017 stuck in my brain.  The time left in the year is easily measured in hours at this point.  On to a new year.

Was anybody else looking back at the old year?

EverQuest Launches the Ring of Scale Expansion

Another moment to note, today Daybreak launched the 24th EverQuest expansion, Ring of Scale.

Does it scale?

The Ring of Scale expansion sends players back to Kunark… again… and into new versions of some familiar zones to assist the Combine in their conflict with the Sarnak, dragons, and whoever is living in Veeshan’s Peak these days.

The expansion lists out the following items:

  • Level Cap Raised to 110 – 5 more levels
  • 6 New Zones
    • The Overthere (RoS version) – Hub zone, connects you to other expansion zones
    • Charasis (RoS version)
    • Gorowyn
    • Sathir’s Tomb
    • Skyfire Mountains (RoS version)
    • Veeshan’s Peak (RoS version)
  • New Raids, Quests, and Missions
  • New Spells, Combat Abilities, and Alternate Advancement traits
  • New Collections

Further details are available at Fanra’s EverQuest Wiki., the Allakhazam Wiki, as well as in today’s update notes in the EQ forums.

As usual, the expansion is available at three different price points, the two more expensive coming with their own piles of fluff.

Re-used image from The Broken Mirror expansion because the prices remain the same

With the base package you get the expansion content, plus access to all previous expansion content should you be behind on that.

The Collectors Edition adds in the following:

  • Gorowyn Express Beacon – teleport item
  • Contract of the Skorpikis – redeemable for a special NPC mercenary
  • Claimable once per account:
    • Ring of Scale Painting – House item
    • Experience Potion* – 25% exp boost for 8 hours
    • Howling Stones Bag* – 40 slot bag
    • Devourer Familiar* – pet
    • Fierce Cockatrice Mount – mount with stat buffs
    • Guise of the Iron-Toothed Earthdigger* – illusion

And for the full $140 Premium edition you can add the following to the above:

  • Shared Experience Potion* – 25% exp boost for your group for 8 hours
  • Bridle of the Balefire Wyvern – mount with an even bigger stats buff
  • Rhino-Riding Herald Telcha Familiar* – pet

Items marked with an asterisk are available to be redeemed on progression servers.

And, of course, if you’re a Daybreak All Access subscriber you get to take 10% off the prices listed.  Even with that discount there doesn’t seem to be enough fluff to begin to tempt me at those rates.

While I won’t be jumping back into old Norrath, I did stop and watch the trailer for the expansion.  Things still look very EverQuest-y in Norrath, if you know what I mean.

Next year, expansion 25.

Friday Bullet Points – Names and Prices and Gambling

It is Friday and, while I have posts that I could put up today, I wanted to cover a few small items that popped up this week, if only to write them down for discussion later.  As usual, just marking the dates with a bullet point post.

King of the Kill Dethroned

In a surprise move… to me at least… Daybreak announced that their battle royale game H1Z1: King of the Kill, already under pressure from hot new contenders like PlayerUnknown’s Battleground and Fortnite, decided that one of the things it needed to do was simplify the games name.

So they cut one side of the colon.  The side with what I sort of considered the actual name.

The game is now simply called H1Z1.

H1Z1 – October 2017 logo

Back where we started in 2015 when there was only one game with two modes and a single name.   Only the other mode is now Just Survive.

H1Z1 2015 Logo

Daybreak gives a several dubious sounding reasons for the change, ending on what was likely the real answer”

…having the word ‘Kill’ in the name of the game can be limiting with some global audiences…

I have to admit that I cannot, off the cuff, come up with a widely successful game with “Kill” in its name.  Maybe they’re right.

Of course, none of that changes the fact that the two titles mentioned above are eat H1Z1’s lunch, that the game is still in Early Access after saying it would be released last year, and the planned console port is still just a wink and a promise.

Oculus Price Cut

Facebook announced a price cut for the Oculus Rift.  The unit, which started off at $599 back in the day, will now be $399 and include the Touch controllers as well, at one time additional cost items.

That is a better price, though I am still in the boat of having to upgrade my PC first to be able to support their VR implementation.  I am at the very minimum spec for the Oculus Rift, and we now how well minimum specs work out.  And there still isn’t a must-have game or app out there to push me forward.

Facebook also announced the Oculus Go, priced at $199, but then didn’t say much about what the hell it actually was.  According to the Game Informer post linked above, the Go unit is stand alone and comes with one controller and a lot of promises.  So I am not sure what that even means.  Can I watch movies on it?

Empires of Kunark Still Half Price

Back to Daybreak, where the Norrath titles are in the middle of their annual expansion run up.  I’ll probably compare and contrast the pre-order offers at a later date.

But as part of that both EverQuest and EverQuest II put last year’s expansion up for sale at half off the original price for a limited time.

Empires of Kunark – Half Price through Tuesday

If you wanted to get all of the goodies that came with the more expensive packages… well… they are less expensive now, though you don’t get any price credit for having bought the base package it seems.

Half Price Pricing, Buy or Upgrade

As usual, being a subscriber gets you an additional ten percent discount.

Lockboxes and Gambling

This has been going around due to a petition to the UK government to declare lockboxes a form of gambling.  This seems silly to me as lockboxes do not meet the required win/lose scenario of gambling.  You always get a prize.  That it is not the prize you wanted is irrelevant and you don’t get to claim that virtual good have no value if you only mean the ones you don’t like.

Anyway, fellow bloggers have weighed in on this:

The above doesn’t mean I like lockboxes, and I certainly don’t spend my money on them.  I think they are a predatory device that plays to the same weaknesses that gambling does.  They just aren’t gambling any more than Pokemon cards or the gumball machine at the grocery store.  Chance alone does not make something gambling.

Meanwhile devs offer responses as to why they use lockboxes.  Spoiler: They have families to feed, so are apparently absolved of any moral issues.

Meanwhile, Activision has patented a system to punish you for not paying to win, which can include buying lockboxes, so welcome to reality.  Good luck playing for sympathy with that on your side.

Fippy Darkpaw – A Merger Too Late

Long has been the tale of the Fippy Darkpaw Time Locked Progression server and it has been quite some time since I last posted about it.

Fippy has been around for a while now

I started out playing on the Fippy Darkpaw server back when in launched in early 2011.  Potshot and I had our old school adventures for a time there.  And much fun was had. (You can click on the Fippy Darkpaw tag and scroll way down to read about us playing if that’s your thing.)  However the great big Sony hack that brought PSN and SOE games down for a couple of weeks killed our momentum and we fell out of the habit of playing and that was that.

But the server went on.  Such servers have their own lives.  I continued to follow major events on the server… votes and expansion unlocks… but at the time SOE was so bad at publicizing the server that I had to depend on people complaining in the forum about problems with new expansions to figure out when something changed.

I will say that Daybreak did get on board with their special servers and now broadcast updates prominently.  Good for them.

Eventually I gave up on following the server.  I made it to the Underfoot expansion in July of 2014 and that was about it.  Somewhere I said I would probably have two more posts at some future date, when Fippy Darkpaw merged with its twin the Vulak server and when the pair were eventually rolled into a live server.  That was the fate of the previous progression servers, The Sleeper and The Combine.

Now the first has come about, the Fippy Darkpaw server is slated to be merged with the Vulak’Aerr server in the latter half of October.  October 18th, to be specific.

My initial reaction was wonder that it took this long to get to a merger.

The two servers were the result of the usual unbounded enthusiasm that a new retro server tends to bring out in the EverQuest community.  That enthusiasm has a limit however.  After having two full servers for a short amount of time Daybreak/SOE tended to end up with one viable server and one sparsely populated one.  So people were calling for a Fippy Darkpaw/Vulak merger at least five years ago if not earlier.  But somehow the two marched forward on their own, probably more out of neglect than any actual plan.

Daybreak has since launched more such servers and has gone on to bring over multiple zone spawning technology from EverQuest II in order to handle the initial surge of players without having to double down on server creation.  The community split/merge problem has been reasonably addressed.

However, they still have two pairs of launch twins, Fippy Darkpaw/Vulak and Ragefire/Lockjaw.  The older pair now has a merger in their future and I expect that the newer pair will get the same treatment as well at some point.

The question, I suppose, is who will this impact?  Both sets of servers do not see much in the way of load these days.  There is a tendency to jump on the latest retro server when it shows up, and with Phinigel and Agnarr servers having shown up, a lot of people have moved on.  In my opinion the best part of any such server is everybody starting fresh.  But some community forms and sticks with servers even after the new server smell fades and the short term enthusiasts like myself wander off.

Anyway, something else to add to the tale of the Fippy Darkpaw server events.  According to the FAQ at the end of the announcement, the Fippy Darkpaw server is currently on The Darkened Sea expansion, which means it has only moved on five expansions since I last reported on it. That leaves only The Broken Mirror and Empires of Kunark to complete before catching up with the live servers.

My event list up until this point:

  • Fippy Darkpaw server goes live with classic EQ content, February 15, 2011
  • Classic EverQuest competed, February 24, 2011
  • Ruins of Kunark unlocked, June 6, 2011
  • Ruins of Kunark completed, June 19, 2011
  • Scars of Velious unlocked, August 29, 2011
  • Scars of Velious completed, September 14, 2011
  • Shadows of Luclin unlocked, November 21, 2011
  • Shadows of Luclin completed, December 4, 2011
  • Planes of Power unlocked, February 13, 2012
  • Lost Dungeons of Norrath unlocked, March 12, 2012
  • Legacy of Ykesah unlocked, March 12, 2012
  • Gates of Discord unlock vote fails, May 7, 2012
  • Gates of Discord unlock vote fails, May 21, 2012
  • Gates of Discord unlock vote fails, June 4, 2012
  • Gates of Discord unlocked at last, June 18, 2012
  • Omens of War unlocked, September 10, 2012
  • Omens of War complete, September 12, 2012
  • Dragons of Norrath unlocked without a vote, November 13, 2012
  • Prophecy of Ro completed, April 26, 2013
  • The Serpent’s Spine unlocked, July 16, 2013
  • The Serpent’s Spine complete, July 19, 2013
  • The Buried Sea unlock vote goes up, September 23, 2013
  • The Buried Sea unlocked, October 7, 2013
  • The Buried Sea complete, October 9, 2013
  • Echoes of Faydwer complete, ~end of January 2014
  • Seeds of Destruction unlocked, May 1, 2014
  • Seeds of Destruction complete, May 12, 2014
  • Underfoot unlock vote fails, July 14, 2014
  • Daybreak announces Fippy Darkpaw/Vulak merge – September 22, 2017

And so it goes.  It looks like there will be a couple more entries on this list before the server goes away.  Also, this was totally going to just be the last bullet point on the previous post until I realized that I had a tradition of over-long posts about the Fippy Darkpaw server to uphold.

Friday Bullet Points for the End of September

Another one of those round up posts to quickly cover some things I thought about working up posts around, but which never quite materialized.

CCP Closes the Gate

CCP announced that as of Wednesday the EVE Gate portal on the EVE Online site has been shut down.

You shall not log in!

The EVE Gate, for those who do not know… which is probably most people reading this… was a portal that allowed players to log in and access their in-game email and calendar.  It should not be confused with the in-game EVE Gate of lore, which is how humans first arrived in New Eden.

I’m not sure how big of a deal this really is.  I think I used it twice over the years.  I don’t get much in-game email really, as my corp, alliance, and coalition have other preferred communications methods.

Riverini returned to EN24 to write a post about the demise of EVE Gate.  As CCP notes, you can use their phone app or, if you want, you can use a third party app like Neocom.  I find the latter is much more useful overall, though it won’t let you send mail.

CCP is NOT Turning Japanese

Earlier this year CCP announced that they were cancelling their deal with Nexon for Japanese localization.  NEXON was a mixed bag for EVE in Japan, so CCP decided to carry on with a single Japanese speaking employee.  Sad for the Japanese community, but at least CCP was trying to carry on with support.

I want to hear Falcon read this in Vegas

However, things have taken a further turn as CCP has asked a lone Japanese speaking ISD member to stop translating patch notes and posting them to the forums.  The person in question was doing this on their own time, but CCP felt it was confusing as it was not officially sanctioned and there was some disagreement over the translations as converting EVE Online lore and mechanics from English to Japanese is problematic at the best of times.  The tale of this, with some translation examples, is in a Reddit thread.

Free Brittania!

Ultima Online has been celebrating its 20th anniversary this month, which I haven’t covered at all since I never played it.  I think Lord British and I parted ways at about Ultima V.

Welcome indeed

The game is still alive and rolling and trying to keep pace with the changes in the industry under Broadsword’s stewardship.  Over at Massively OP it was mentioned that, along those lines, Broadsword was looking into some sort of “free” option.  As the FAQ on the UO site indicates, free will mean giving up some options that I am sure any serious player would not want to do without.  The option is called the “Endless Journey” as is supposed to arrive in Spring 2018.

Expansions Coming to Norrath, But Not for Free

Both the EverQuest and EverQuest II sites have made it clear that we’ll be seeing the usual yearly expansions again for 2017.

For EverQuest it will be the Rings of Scale, while EverQuest II will be going old school again with the Planes of Prophecy.

We don’t know much beyond the names yet, but the usual warm up events have been kicking off and last year’s expansions are now 50% off for those late to the party.

One of the usual aspects of this phase is the addition of some past expansion to the free to play access level of the game.  Usually you can buy the latest and the previous expansion and everything before that is open for everybody.  But no longer.  As Massively OP reported (a pity Feldon isn’t around for this, he’d have done a nice full story on this), when asked when the soon to be in third place Terrors of Thalumbra expansion might be made free, the official response was:

We will not be adding anything further to the F2P line-up.

Harsh words, but perhaps the flip side of something Daybreak has said before.  The Planet Side 2 team opined in the past that there is a point of diminishing returns when piling on things for subscribers.  Now we’re seeing EverQuest II declining to remove something from the paid column.

I have not seen word as to whether the EverQuest expansion The Broken Mirror will face a similar path in not moving to the free zone, but I expect that will also be the case.

And that is it for items on my list.  I’m sure I will hate myself a year from now when I try to put these into my “One Year Ago” summary.