Category Archives: EverQuest

EverQuest is Getting its Community Resource Council Up and Running

The EverQuest Community Resource Council was mentioned in the roadmap that Daybreak put out for the title on Wednesday, and they have since wasted no time moving ahead on some of the early items.

EverQuest, the classic

Yesterday the EverQuest team posted a news item pointing towards a description of the council and a FAQ.

The council is described as:

The Community Resource Council is a program designed to give players and members of the development team a confidential space to discuss upcoming design decisions with the benefit of a non-disclosure agreement. This allows members of the development team to be able to discuss topics that are still in development and not yet ready for public scrutiny, with an audience of players, providing a degree of player feedback to assist in the making of development decisions. The Community Resource Council also assists members of the development team with research and provides a player perspective on topics where and when it is needed.

That seems pretty much par for the course for such player advisory groups.  A non-disclosure agreement is required and, in return for signing it, players on the council will get previews of plans and ideas that the company is working on.

What isn’t clear is how exactly one becomes a member of the council.  The post refers to an application process, set to commence on the 28th of this month, but there isn’t much beyond that.  The FAQ linked above has a rather circular question and answer for that process.

Q: How do I become a member of the CRC program?

A: Twice yearly we will review the current membership of the CRC program and see if there are any positions that need to be filled, or members who are not active enough in the program to contribute. During this period, we will reopen the application page to field and vet potential new members.

So every six months they will review the current membership, but how they pick members seems to be more than a bit opaque.

There are eligibility standards to which one must adhere in order to become a member.

Q: What are the eligibility requirements for becoming/being a member of the CRC program?

A: In order to be eligible for membership in the CRC program, players must have an active account* in good standing and must have a relatively clean forum history free of any significant incidents. Both your in-game history and forum history will be reviewed prior to potential acceptance into the program, as it is important that members have a history of positive contribution before being accepted. Substantial infractions in-game or on the forums may cause existing members of the CRC to lose membership privileges.

*Certain members who have a long history of positive contribution and who still actively contribute to the program may, on rare occasion, be retained as “advisors” to the program if their accounts lapse. Such cases are handled on an individual basis.

But, again, the “how” part of the deal seems to be missing.  I suppose we will have to wait and see what they say on the 28th.

Unlike the WoW Community Council, membership in the EverQuest Community Resource Council will not be disclosed by the company in order to maintain their privacy.  Individual members can out themselves, but the company will neither confirm nor deny membership.

Serving on the council also comes with no compensation, such as a free subscription or expansions.  Members are more likely to be picked for beta access to updates, but that is not a guaranteed perk of the position.

So, unlike the WoW Community Council or EVE Online’s Council of Stellar Management, this will be a low key affair, run out of the public eye, and not used for any promotional purposes.  But, as I have noted, the company has had such councils before and they have generally been low key affairs, so this seems in line with the history of the game.

Daybreak Posts 2022 Roadmaps for EverQuest and EverQuest II

In a bit of a surprise, yesterday Daybreak posted their 2022 plans for their two remaining Norrath based titles, EverQuest and EverQuest II.

EverQuest was, of course, the foundation of SOE and its success, launching back in 1999, and was a benchmark for success before WoW came along.

EverQuest II came along five and a half years late as their heir presumptive, though the original game never ended up going away, so there has been a bit of a Queen Elizabeth/Prince Charles relationship going on here, with the newer title never really growing out of the original’s shadow.

Anyway, the real surprise was Daybreak being so forthcoming about their plans for 2022.  Daybreak’s reputation has not been one of “over communicating.”  There have been years when we have know that some things are coming, like new special servers, and we have assumed that things like Q4 expansions would be a thing because they always are.  But getting a plan up front is a rather drastic departure, and one I would like to encourage.

I just hope that fans remember that any roadmap is subject to change,  something that grows more likely past the six month mark.  But as long as Daybreak communicates changes, we should be fine.  People generally get more angry when a date comes and goes without a word than if they get notification that things have had to change.

A lot of the roadmap items are pretty common fare, things we expect from the company, like expansions and updates and events.

One standout item for both games is the migration to 64-bit clients and servers, something required to ensure the long term viability of both games.  EverQuest, which got an announcement about this back in November, is slated for 64-bit next month, while EverQuest II has July on its timeline.  With one team handling both games, the titles being done individually is probably a requirement.

EverQuest, the classic

EverQuest

EverQuest has a couple of big items on its list, including finally updating Heroic Characters, which is their level boost option, to be level 100 rather than level 85.  Level 100 still seems a bit stingy for a game where the level cap is 120 and expansions tend to jump only 5 levels, but it is still better than 85, where the boost has been stuck for the last seven years or so.

Mercenaries are also getting a rework to simplify them, a new progression server is slated for May, and the 29th expansion for the game will arrive in December.

Then, tacked on at the end, there is a promise of a new UI engine at some point beyond 2022.  Again, another item that might help preserve the game for a new generation of players.  What that really means and the actual timing will be something for the future, but it is nice to see it on the roadmap at least.

Oh, and then they are attempting to reboot their community council thing again.  I don’t think that is necessarily a bad thing, and it certainly represents a new direction for the Daybreak era of the game.

But SOE had guild and community groups in the past and their influence has always been a bit of a mixed blessing.  They have tended to be drawn from the rarefied high end raiding elements of the game, because that group tends to be the most engaged with the game.  As with EVE Online’s CSM or the WoW Community Council, over representation of high engagement groups tends to toss more casual elements by the wayside.  We’ll see how it goes… maybe…. maybe Daybreak will remain communicative… once this comes together.  I haven’t seen how you can apply to be on the council or any other details about it and it is already the 20th.  This could be the first item to slip.

The full posted 2022 timeline for EverQuest is:

  • January:
    • Community Resource Council Application Relaunch – Your chance to help advise on the future of EverQuest.
  • February:
    • 64-Bit Servers and Clients Release to Live Servers
  • March:
    • 23rd Anniversary – New quests, missions, and a new raid.
    • New Content for Bristlebane’s Day
    • New Content for Stomple’s Day
  • April:
    • New Classic Achievements – Adding achievements for many original quests in EverQuest’s starting cities.
  • May:
    • New Progression Servers – Rulesets to be announced at a later date.
    • Mercenary Rank Simplification – Simplify mercenaries down to the two ranks primarily in use and remove the quest line requirements for obtaining them.
    • New Tempest Festival Event
  • June:
    • Server Merge – Merging the Phinigel and Miragul servers to Vox.
  • July:
    • New Scorched Skies Event
    • New Overseer Achievements and Reward Improvements
  • September:
    • Heroic Characters Update – New Heroic Characters will start at level 100.
  • October:
    • 2022’s Expansion Beta + Preorder
    • New Content for Nights of the Dead
  • November:
    • Extra Life – Help us raise funds for the Children’s Miracle Network.
    • New Content for Feast of Giving
  • December:
    • 2022’s Expansion Launch
    • New Content for the New Year’s Event
  • Throughout the Year:
    • Raid Zone Performance Improvements
    • Class Tuning and Balancing
    • Anti-Cheat Improvements
  • Beyond 2022:
    • New UI Engine

The aging second entry, no longer so young compared to the original

EverQuest II

The younger sibling doesn’t have as much big stuff on its list as EverQuest, but it is also in a better state when it come to things like level boost options and mercenaries.

As noted above, the 64-bit update for client and server is slated for July, and the game will be getting a new special rules server along with the annual expansion in December.

The one item I am interested to see is Heroic Opportunities getting a rework.  Those were a thing back at launch, but like Fellowship Maneuvers in LOTRO, fell out of favor as time went on.  They are still in there, and I still kick them off when I play, but I couldn’t tell you if they were worth the effort.  From the timing, it looks like the HO update will be part of the expansion in December.

The full EverQuest II timeline as posted:

    • January:
      • Kaladim Unlocking Age of Discovery – Opening up the Withered Lands and Skyshrine zones.
      • Improvements to the Test Server – Recipe books from old expansions added to the bookworm and level boosts setup to scale correctly to max level.
    • February:
      • Server Merge – Rivervale into Antonia Bayle
      • Lore and Legend Server – Every piece of content in the game is appropriate for your character.
    • March:
      • Chronoportal Phenomenon Updates – The annual commemoration of EverQuest’s anniversary will bring a new throwback dungeon as well as new items to attain during this timely event.
    • April:
      • Game Update 119 – Includes a new Overseer season, an Overseer Inventory system, new raid dungeons, new heroic dungeons, and new collections.
      • Stat/Number Wrappers – In game combat numbers (damage and heals) are visually abbreviated and commas are added into damage logs.
    • May:
      • New Time Locked Expansion Server – A brand new server called Varsoon that will be very similar to the Kaladim ruleset plus the Free Trade ruleset.
      • Tinkerfest Updates – The gears of time have been wound a little tighter, bringing the celebration of all things gnomish and clockwork a little earlier than in previous years. A new dungeon, new rewards, and new merchant items will be available exclusively during this event. You’ll also start earning Jubilation Medals, coins that can be earned and exchanged during the three summertime events for desirable items!
    • June:
      • Scorched Sky Celebration Updates – A red-hot new dungeon and new items will be available for those looking to join the devotees of Flame in their annual fiery festivities. Get more Jubilation Medals!
      • New Patches of Pride Items – New LGBTQIA pride familiars arrive!
    • July:
      • 64-Bit Servers and Clients Port Launch
    • August:
      • Game Update 120
      • Oceansfull Festival Updates – Join the loveable othmir as they give thanks to Prexus with this annual celebration. A new dungeon will be cracked open and new items will be available during the event. Get more Jubilation Medals to exchange for desirable items!
    • September:
      • Swag Store
      • 2022’s Expansion Prelude – A new expansion deserves a new prelude, complete with new items and new quests!
      • Panda, Panda, Panda Updates – The Hua Mein event of the year returns! You never know what they’ll ask of you, or where it’ll require you to go.
    • October:
      • 2022’s Expansion Beta + Preorder – Preorder of EverQuest II’s 19th expansion begins! Purchase your copy and join us in beta.
    • November:
      • Heroes’ Festival – Celebrate our 18th Anniversary!
      • Extra Life – Help us raise funds for the Children’s Miracle Network.
    • December:
      • 2022’s Expansion Launch – EverQuest II’s 19th expansion launches, bringing new zones, new quests, and new adventures to Norrath!
      • Heroic Opportunity System Update – Making heroic opportunities fun and relevant again!
    • Throughout the Year:
      • Item Reward and Merchant Updates to Events – Your favorite live event wasn’t listed above? Don’t worry, we haven’t forgotten it. It’ll get new items and a bit of a refresh, too.

It is nice to see the company being out in front with this sort of information, it being, as I noted above, a rather radical change from the days of Daybreak when the company seemed to fret about providing any information.

I just hope they don’t get burned for it.  Players remember company promises, and anything said in public counts.  Roadmaps are plans, and plans don’t always come together.  We’ll see if we get updates when something inevitably slips and if that will build trust with the community.

Related

The 500 Hour Mark

I saw a question going around Twitter last week asking people to list out video games that they had played for 500+ hours.

Artwork provided by my daughter

This apparently stemmed from the developers of Dying Light II saying that the game would require 20 hours to play through the main story, 80 hours to finish the main story and all side quests, and 500 hours to “max out” the game by going down all possible choices and whatever, which generated some minor controversy and whatever.  Articles have been written, posted, and probably forgotten by this point.

I honestly don’t even know what the game is about.

But, as tends to happen, a side discussion about time spent with games came up with people listing out games they have spent 500+ hours playing.

And that is where I want to go with this.  After playing video games for more than 45 years I have to have more that a few titles with which I have hit the 500 hour mark.

Here is the thing.  I kind of want to be sure about it.  There are a lot of games I have spent a lot of time playing, but have I really spent 500 hours?  That is equal to a full time, 40 hour a week job for about three months.  And people, myself included, often wildly overestimate how much time they really spent with a game.

For example, I figured that Civilization V would make the cut.  I played a ton of that in the last decade.  But Steam clocks me in at just 425 hours played.  That is a lot, but it isn’t 500 hours.

And Civ V is the game I have the most time with on the Steam platform.  I have several games there I feel I have played thoroughly which only have 20-40 hours recorded.

But then there is something like Valheim.  I played that for a few months just a year ago.  I have 280 hours played on it, which still isn’t 500 hours, but is over half way there in under a year.  So it doesn’t have to be a title that I have played for a decade, it can be a title I focused on a lot in a limited time frame.

So I am going to break my titles out into confidence levels.  Some things I have numbers for.  My monthly ManicTime measurements enter into things as well.  I started using that to measure game play time back at the start of 2019, and there are titles I have hit 500 hours with since then.

Verifiably Have 500+ Hours Played

  • TorilMUD

I played this regularly, with a few breaks, from 1993 until late 2004.  The current running version, which represents the third one I have played, shows I have over 100 days played, which gives me 2,400 hours played at least, and that came after the last pwipe in 2002.  So there could easily be more than double that invested in the game.  Would I bet on having played 5,000 hours?  Maybe not, but it seems possible.

  • World of Warcraft

Yeah, pretty easy on this one.  Given all the time spent with the instance group, having played through WotLK from launch until Cataclysm, and time devoted to later expansions like Mists of Pandaria and Legion, I am probably past the 500 hour mark at least four times over, if not more.

  • WoW Classic

I am going to differentiate this from WoW, in part because they have different clients, but also because all of my WoW Classic time has been tracked by ManicTime.  And ManicTime puts me in at 775 hours played.  Yikes.

  • EVE Online

After fifteen years, this is pretty easy.  Once again, even my ManicTime measurement for the last three years puts me past 500 hours, and that is impressive given how much time I spend tabbed out of the game when I play.  I swear I am logged in twice as long as ManicTime tracks.

Almost Assuredly have 500 Hours Played

  • EverQuest II

I could probably get EQII into the above category if I went in and did /played on half a dozen characters.  I played it a lot in the first year and then have come back to it at various times.  I have a lot of alts spread over the few remaining servers at this point.

  • Civilization II

I have absolutely played more Civ II than Civ V, and since I have a benchmark for Civ V via Steam, it stands to reason that I have the hours in for it.

  • Minecraft

Have you seen how much time I spent building roads and rail systems?  Minecraft had the advantage of being something I could play for hours while listening to podcasts or audio books.

Pretty Sure I have 500 Hours Played

  • EverQuest

I mean, come on, I must have 500 hours in for this.  This one gets into the mists of time though.  I did play a lot back in 1999 and 2000.  But  I no longer have the account I used back then and I am fairly confident I haven’t put in that much time with my current account.  So I feel like it is over 500 hours, but I don’t have anything to really anchor it to.

  • Lord of the Rings Online

While I really never get far beyond Moria, I have been back into the game enough times now that I must be well past the 500 hour mark.  I have played through the original content many times at this point.

 

It is Quite Possible I have 500 Hours Played

  • Rift

I wasn’t even thinking about this, then I went back and looked at some old posts about Raptr and the time tracking it did, and I hit Elite in Rift for hours played.  It was the WoW replacement for quite a stretch.  Add in the Rift Classic experiment and I feel pretty sure I am there.

  • Civilization

I played the original pretty obsessively back when it came out.  I never went back after Civ II came out, but it was a few years before that happened.

  • Sid Meier’s Alpha Centauri

This came after Civ II and there was quite a stretch between that and Civ III where this was the big strategy game.  I liked this a lot more than Civ III and a bit more than Civ II, but it had problems in the long term as it was locked into a few full screen resolution sizes from the 90s, while Civ II was just a window that even today resizes to the fit my current huge monitor

  • Age of Empires II

I think I make the cut on this one just due to longevity.  I have played this off and on since it came out more than 20 years ago.  It used to be a staple at work on a Friday night back in the day, and Steam say I have about 100 hours played with the HD remaster.

  • Pokemon Go

The math works here for the most part.  My wife and I have been playing for almost five and a half years at this point, so 500 hours requires less than 15 minutes a day on average.  The only thing keeping me from being completely on board with this is figuring out what really constitutes “playing.”  Me tapping on my phone screen, yes.  But how about me going for a walk to get steps?  Does the walk require intent?  Does spinning a Pokestop make the whole duration of the walk count as playing, or just when I have eyes on the screen?

The Mists of Time are Thick, but I think I made 500 Hours

  • Wizardry

Have I mentioned the annotated, hand drawn maps I made of the game back in the day?  I have a couple of Apple II titles that probably make the cut, but this one left behind physical evidence.

  • Ultima III

The last in the Ultima series before Lord British got all moody and introspective.  I played this to death, and then bought an editor that let me make my own modded version of the game, which I then played some more.  Also, my girlfriend at the time wore makeup with the Ultima III brand, completely unrelated.

  • Lode Runner

There are a lot of Apple II games that I played for a bit, and then there are a few that I played for ages.  I played a lot of Lode Runner, solving all those levels and then making my own levels.

  • Stellar Emperor

I spent a lot of time… and money… playing this back in the day.  I won the game once.

  • Klondike

This was the first really good solitaire game that I found on the Mac back in the day.  I used to play it obsessively at times.  It had a scoring system that rewarded smart, efficient play, and I developed a whole philosophy of play to adapt to it.

  • NetHack

Maybe, sort of, if you count the time I spent digging through the code and modifying it to see if I could make the game better… better for me at least.  It was a bit of an obsession for me in the early 90s.

Missing From the List

  • Diablo Series

While I have played all the titles from the Diablo series, often intensely at times, it has tended to be in short bursts.  I might have played them all for a combined total of 500 hours, but no single title has hit that mark.

  • Pokemon

Again, my combined time playing Pokemon, by which I mean the core Pokemon RPG games on the GameBoy, DS, and Switch, no doubt adds up to more than 500 hours.  But I have not spent 500 hours on any single title.  The champion was probably Pokemon SoulSilver, when I caught them all.  My blog post of that shows I invested 243 hours getting there.  Nearly half way to 500, but half way doesn’t count.  I probably spent closer to 50 hours on most of the ones I finished.

  • Atari 2600 Games

From 1977 to 1983 the Atari 2600 was my only real home video game outlet, so I am sure I played many more than 500 hours.  But did I play any one game that much?  Maybe Adventure or the Indiana Jones game… but most likely the Blackjack cartridge.  The fourth game on that was Poker Solitaire, and I could sit and play that for ages.  But that was so long ago, I really can’t commit to saying I have 500 hour into any of those cartridges.  They were not deep games.

So that is my guess at the games I have invested 500 hours into.  But when you’re into the back half of your 50s, you’ve had a lot of time to get there.

Predictions in the Face of 2022

We’re here again at the arbitrary start of another year.  I remember a time when New Years Day was a day of optimism, a day of resolutions about making yourself a better person.  Now… now I am reminded of a Life in Hell comic where Bongo prays every night for tomorrow to be better than today despite the fact that his prayers are never answered.

2022 is what we get

So, yeah, welcome to the new year.  It is an even numbered year which means national (but not presidential) elections in the US and some sort of Olympics… I think we get the cold kind this year, but they’re in China, so time to celebrate repressive regimes I guess.  I’m sure the year will be just dandy.

I am going to go with predictions this year, after having taken a year off with questions for 2021.  As I always point out, I have a history here, checkered and/or dubious and mostly wrong.  But as my boilerplate for this post says every year, I’m fine being wrong if the discussion is interesting.  Anyway, past events:

I was tempted to run with questions yet again, but I made a bold prediction back in 2021 and promised that I would include it in any New Year’s predictions post, so let’s get straight to that.  You will probably be able to tell from the tenor of some of my predictions that I am not exactly in a happy, optimistic, “everything will be great” sort of mood.  So be it, maybe the new year can step up and prove me wrong.  I would be happy enough to let it do so.

1 – Activision-Blizzard will drop “Blizzard” from the Corporate Name

I made this call back in August, when things seemed really bad for Blizzard, and committed to making it a prediction, so here it is in the first spot.  There was a possibility that they could have straighten up and fixed their issues, but I have such confidence in the indelible nature of corporate culture… every time somebody says “we’ve always done it this way” they might as well add “because this is who we are” to it… that I remain unsurprised by the company’s inability to clean house effectively.  Even when they admit that there might be a problem, it is all they can do to keep from fighting that idea, pushing back on the state and, by proxy, all the complaints against the company.   If you cannot candidly admit there is an issue then you cannot fix it.

And the problem has damaged their brand, damaged their income, and alienated them from a chunk of their once loyal fan base.  Meanwhile, Activision, having finally figured out how to milk the Call of Duty cow year round, doesn’t really need to be dragged down with all those problems which, outside of Bobby Kotick’s connivance, seem to be focused just on Blizzard’s team.

The prestige of leading the Blizzard brand has already been downgraded over time.  Morhaime was CEO, Brack was President, then it was Jen Oneal and Mike Ybarra were “co-leaders” of the studio… until Oneal left because the company sill pays men more for the same jobs.  I think Ybarra became Office Manager at that point.

All of that points to the Blizzard brand not being as big of a deal.  The only counter to this slide in the brand is how Bobby Kotick has taken center stage of late in the company issues.  It is possible that his bad behavior, and endorsement of the bad behavior of others, could draw enough heat directed solely at Blizzard so far.

Overall though the trend for Blizzard has been to be third of three when the quarterly reports come out, so even if the Blizzard name isn’t gone I’ll give myself a small partial credit win (2 points) if the company name is officially Activision Blizzard King by the end of 2022.

2 – No WoW Expansion in 2022

I am going to go out even further on a limb when it comes to Blizzard and suggest that the disruption they have been facing and the need to retool things a bit to look better when compared to FFXIV are going to slow down their development process even more than usual. As such I think we’ll be seeing the largest gap between expansions in the history of the game as the next expansion wanders out into 2023.

3 – The Arthas Hail Mary

Wrath of the Lich King Classic will be announced to great fanfare.  This will be the big 2022 announcement for the WoW franchise, and it will be as stale as you expect.  While I love the whole retro server scene, and WotLK as well, there is a reason that Daybreak doesn’t put out a press release every time an EverQuest progression server unlocks a new expansion.  And it will be tainted by the same things that hurt Burning Crusade Classic, like a special deluxe package with a horrendous mount to single you out for ridicule.  It will be more popular than whatever is going on with Shadowlands, an admittedly low hurdle, but it won’t launch until Q4 so we won’t see any financial impact during the 2022 calendar year. (Q4 financials won’t show up until February 2023.)

4 – Immortality is Overrated

Diablo: Immortal will finally ship in time for summer… after all, NetEase is the one doing the work here.  It will get a lot of hype from the company because WoW Classic and Hearthstone updates can only carry so much water for them.  It will be briefly popular, because we do in fact all have phones, combining as it will everything Blizzard promised (something like Diablo) and everything fans feared (cash shop from hell), but the Q3 2022 financials will only mention it in passing.

5 – Activision Will Settle with the State of California

The cost of fighting on multiple fronts… the company is being assailed in various ways by the government, its employees, customers, and shareholders… will wear the company down because none of it is good for business.  Somebody on the board will eventually force the issue and make the company do something to make these problems go away… something besides denial, platitudes, and union busting tactics, which has been the Activision tack so far.

Riot, which played the same game for years, largely due to being able to turn a big profit for Tencent even as the fight went on, eventually settled and agreed to pay out $100 million, $80 of which went to compensate employees and contractors mistreated by the company.  The state is tenacious and the price of fighting eventually becomes more of a burden and it will make sense to simply not be discriminatory jerks as a matter of policy going forward.

As a public company Activision, and with Blizzard development seemingly moribund in the face of the crisis, won’t be able to diddle as long as Riot.  A year of this will be too long for stockholders.  The company will have to pony up double what Riot did, so they will have to write a check for at least $200 million in penalties and compensation, agree to mandatory training for management (though everybody VP and above will just have their admins do the training for them, so no change there), and agree to let the state keep an eye on the for a few years.

6 – Bobby Kotick Will Remain in Charge at Activision

I feel I have to remind people now and then that these are predictions, not wishes, and this is one of those times.  Bobby owns too much stock and is in too deep with the board, which has backed him all the way, to lose his seat.  Any sense of irony is completely lost in the executive suite, so the fact that he knew about and endorsed what was going on that caused the company so many problems won’t disqualify him from continuing to collect a huge compensation package for running the company.

7 – Enad Global 7 will Announce Marvel Universe Online

Maybe they won’t call it exactly that, but there will be a new MMO from them based on the Marvel IP, which Daybreak had the rights to make before EG7 purchased them, that will look suspiciously like DC Universe Online to those who know where to check.

And it will be on the PC and consoles and it will be kind of a big deal when it ships.  But I’m only saying they’ll announce it in 2022.

8 – H1Z1 Will Remain in Limbo

Of all the titles in the Daybreak portfolio, none must be as vexing for EG7 as H1Z1.  It sold a ton of copies, it was huge for a season or two, and it was the type of brand that Daybreak always dreamed of creating.  Then Daybreak screwed it up and has spent a few years now trying to catch that lightning in a bottle again.  And with Fortnite and PUBG out there still making bank, there is always that hope for a comeback, yet the chances are so sketchy that the company can’t bring itself to actually invest in it.  They simultaneously know it won’t happen and yet still believe it could.  So they’ll keep talking about H1Z1 in 2022 yet do nothing new.

9 – LOTRO Old and New

There won’t be a console release for LOTRO, but there will be news.  We will find out that, in order to support current generation consoles, the game needs to be re-written, a process that will end up with there being an old LOTRO, the current game, and a new LOTRO, for PC and consoles.  This will put old LOTRO in semi-maintenance mode, with limited updates and no new expansions, while the team focuses on the new LOTRO.

10 – Nothing New in Norrath

And that won’t necessarily be a bad thing.  Despite being the foundation of the company, EverQuest and its younger sibling will just continue on as before, with an expansion each in Q4.  EG7 talks up the original IPs it owns, but it only sees potential in the popular IPs which it has licensed.  EverQuest Next, EverQuest III, or EverQuest the small group RPG, those are all still dead until Amazon or Netflix wants to make a Norrath streaming series.

11 – Ji Ham Confirmed as CEO of Enad Global 7

His acting career pretty much demands it at this point.  The search for a suitable candidate will come up dry and he will be the default choice.  Things could be worse.

12 – CCP will Circle the Wagons to Defend Against Player Feedback

The last year has demonstrated that CCP will stick to its own pet theories when it comes to the game, ignoring player feedback by covering its collective ears and repeating over and over that everything is fine, that the players don’t understand, that the company can dictate the correct way to play, and blah blah blah “I can’t hear you!”  Angry players should be ignored, where “angry” is defined as anybody who disagrees with the company line.  Nice players agree wholeheartedly with everything the company says.

To further support their position 2022 I predict that we will see the company start cutting back on the data players have been using the assail the company.  The Monthly Economic Report will cease to be published.  The data feeds that EVE Offline uses to create its PCU charts will be turned off.  The current online player count will disappear from the launcher.  Dev blogs will be more message, less substance than we’ve been used to.  Then CCP will be able to control the message without having their own data constantly contradicting them.  How can you say “EVE is dying!” if you don’t have any data to back it up?

13 – New Eden Economic Times

To make it abundantly clear, scarcity is not the new reality, this is a temporary phase and it will end.

-CCP, December 2020 Economic Outlook

While taking measures to silence dissent, CCP Rattati will continue to lead the charge against the economy.  The tenants of their economic outlook from 2020 remain unchanged.  They were:

  • Abundance breeds Complacency and Scarcity breeds War
  • Predictable Inputs lead to Stagnant Outputs
  • Autarky is Anathema to Free Trade

And while they appear to have had the opposite effect… scarcity ended a war for a starter… CCP will continue to fixate on the idea that if they just keep putting the screws to players and making them poor and miserable that we will all snap to and play the game the correctly sooner or later.  The idea that the game should be fun, that players might not want to fret about losing ships they can no longer afford to replace, or that the economy is the critical aspect of the game will not enter the company’s philosophy in 2022.  More of the same, the economic beatings will continue until subscriber numbers improve.

14 – New World on Consoles Announcement

One of the odd things to master in New World has been the UI, which is decidedly different that the WoW-centric UI conventions of the MMORPG genre.  It isn’t bad, though it sometimes seems a bit awkward, but for the most part it just takes some getting used to.

And then I started playing Forza Horizon 4 and 5, which is a title designed to play on Windows PCs and XBox consoles, and some similarities clicked for me… the New World UI is setup to be playable on consoles (in a way that, say, LOTRO is completely not).  They have minimized the keys used for many things, movement and positioning can all be done via the analog sticks, special combat moves map to buttons, the main attacks… I guess the shoulder controls.  It all pretty much fits.

This is probably a blinding flash of the obvious for some of you, but to a non-console player it didn’t spark until I had another cross platform title in my face.

Add to this the fact that Amazon seems fine letting Steam host its front end and the XBox or PlayStation store aren’t likely to get in the way either.

The official stance is that there is no plan for consoles, but it sure feels like it was made to be on consoles, so that might just be Amazon playing coy after getting pestered for five years about when the PC launch was going to happen.  As with above, the announcement only is being predicted, though I wouldn’t be completely surprised by a Q4 2022 ship date.

15 – New World Store Update

New World did very well on box sales in 2021, and I am sure they plan to repeat that on consoles as well, but the in-game store will still change in 2022 as the pressure to keep bringing in cash begins to mount.  Those AWS servers don’t pay for themselves.

The store has been entirely focused on cosmetic gear, the one in-game store item that seems the least objectionable.  It is kind of expensive to my mind, but some people seem to be buying the stuff.  I see it around Windsward now and then.  But it won’t be enough in the end.  Every MMORPG with a cash shop goes down the same path in the end.  So before the end of 2022 I predict that at least three of the following will be available in the cash shop:

  • Premium Housing
  • Fast Travel Tokens
  • XP Boosters
  • Faction Boosters
  • Trade Skill Learning Boosters
  • Learning Speed Boosters for Weapon Mastery
  • Cosmetic Items with Stats
  • Mounts
  • A second character slot on your server

16 – Crypto Mania will Continue and yet Yield Nothing of Value

UbiSoft, EA, Pearl Abyss, and a host of smaller studios and studios started for the express purpose of jumping on the bandwagon, will continue to talk about crypto, blockchain, play to earn, and NFTs.

And it will all net out to nothing a year from now because, despite the bleating of the crypto bros and the sheep following them, there is really no upside for a studio like EA to hitch its titles up to somebody’s block chain and give up income when there is nothing crypto could do that they couldn’t already do… or haven’t already done… themselves.

And the downsides? Whoa Nelly, if you think lock boxes look like gambling, I am pretty sure when they become NFTs with the intent that they can be bought and sold for real world money that even the government will suddenly agree that it is gambling.  Even skirting that, there are tax implications for “play to earn” if it gets too lucrative… and that will fall outside of the studios hands… that make the whole thing a nightmare.

The UbiSoft test case will fall flat because they will end up having to impose such restrictions to stay within the law and away from expensive entanglements as to end up not achieving any of its promise, and no studio with live games will see fit to follow suit.

17 – Metaversary Rhymes

Then there is the whole fairy tale metaverse aspect of crypto that people are on about.

The main item here are the crypto bros who think NFTs are the future and will act as transferable tickets for virtual goods so that you can buy a car in Need for Speed and drive it in Forza or Mario Kart.  That ain’t gonna happen.  Leaving aside the complexity of getting different studios with different motivations needing to get together on some sort of agreed upon standard for… well… literally anything anybody would want to move from game to game, no studio is going to buy into that.

Any game that makes money selling cars, using the example above, wants you to buy their cars.  That is how they make money.  If you can just bring all your Mario Kart stuff into Forza Horizon… again, leaving aside the huge elephant in the room issue of standards… Forza loses.  So Forza isn’t going to join that venture.

And we’ve been to the internet, right?  How long do you think it would take for somebody to mass produces knock-off cars for a buck that could be used in all those metaverse titles?  This is a dead end as there is no upside for the development studios that would need to implement it.

So this will go absolutely nowhere in 2022, despite the myriad start ups jumping on board the bandwagon trying to milk a bit of that sweet venture capital by throwing around buzzwords.

18 – Non-Fungible Fiascos

Even with the above pair of predictions I know that some company’s won’t be able to help themselves and will stick their hands in the fire and get burned.  I predict crypto/NFT/play to earn nonsense will at least get an official announcement and plan for the following titles (2 points per correct call):

  • EVE Online
  • Star Citizen
  • Black Desert Online
  • Final Fantasy XIV
  • Wild Card: Some Gamigo Title

I am not saying that any one of them will be implemented… player push back will be huge… but the blue sky press releases will go out.

19 – Chapter and Metaverse

Meanwhile, there is the other metaverse story, where Mark Zuckerberg, who apparently missed out on Second Life, wants to create a VR world that he controls.  He is so bent on it that he renamed the company Meta… and totally not because Facebook has a horrible reputation and he needed to distract from that.

In his metaverse there is none of this NFT movement nonsense, because you won’t ever leave his domain once you strap the VR headset onto your face and log in.  In Zucktopia you will see what he wants you to see, which is generally the right wing propaganda that pays top dollar.

The problem is that you can’t goose-step around with your neo-fascist buddies if you don’t have legs, which means all torchlight rallies will be limited to less than a dozen people.  Limitations of the platform I’m afraid.

And so this too will go nowhere in 2022.  At best we’ll see some more creepy demos with uncanny-valley Mark Zuckerberg… and I leave you to decide if I mean his avatar or himself… talking up his dystopian future where all the bad parts of Facebook will be injected straight into your eyeballs via a VR mask strapped to your face like something reminiscent of Clockwork Orange.

20 – A Better Metaplace

The year started out with me poking at some of the vague statements that Raph Koster was making about his own multiverse plan, wondering at how his new company was going to address some of the more obvious issues, like who would be paying for all of it.

But that was me quibbling over details.  Here at the dawn of 2022 I don’t know anybody else I would trust as much as Raph to speak of a future vision of virtual worlds.  Most of the metaverse talk is castles in the sky, next to which Raph seems to be a guy with wood, nails, and a hammer, ready to build something real.

So, to try and turn this editorial into a prediction, I am going to say Raph Koster and Playable Worlds will deliver something tangible in 2022.  Not a complete product, but enough to get past the vague teases that have gone before and cement the company as serious in a sea of pretenders.

21 – Non Starters

I have to have a couple of gimme predictions on the list, so lets run down the quick list of things that won’t ship in 2022 (2 points per correct guess):

  1. Crimson Desert
  2. Star Citizen
  3. Squadron 42
  4. Camelot Unchained
  5. Pnatheon: Rise of the whatever will get us a headline

Extra Credit Guesses

A bonus 10 points each if these come to pass

  • CCP will go really overboard on defense and decide that electing the CSM is a bad idea, since that process tends to fill the seats with people who have independent ideas.  Instead, taking a cue from Blizzard, they will let players apply to be on the CSM, picking the candidates that most suit the company needs.
  • Meanwhile, the WoW Player Council will be a one-time production.  After a year of shooting down ideas from the current council, Blizzard will thank members for their service, declare the whole thing a wonderful success, then not ask for applications for a new council as the team goes off to do whatever they were planning to do in the first place.

Scoring

As I usually do, each prediction is worth 10 points if I get it correct, with partial credit available.  I have already marked some of the predictions with “points per correct call” for multi-title guesses. With 21 predictions, that is 210 possible points.    Extra credit predictions don’t count against my win percentage, which I assume will be very low, as it is most years.

Again, I want to remind some readers that these are predictions, not wishes.  My wishes for would be sunshine and lollipops compared to what I have laid out above.  This is just what I think could happen after having been through both 2020 and 2021, a pair of years that saw fit to try and beat any cheery optimism out of me.

Which isn’t to say I don’t want to hear any contrary positions.  As I said at the top, discussion is an aspect of the whole thing and  I expect to be right on 30% of these tops, so in disagreeing with any one of my predictions you are more likely to end up correct in the end.

Anyway, the coming twelve months will reveal the truth and I’ll be back in December to count up the score.

Looking Back at 2021 Highs and Lows

I think the best we can say about 2021 was that at least it wasn’t 2020 all over again.

2020 plus 1

Well, maybe that isn’t being fair, but after the eternity of 2020 and the election and the pandemic and staying at home, hearing that we were going to have a vaccine and a boring old guy as president gave us hope for some normalcy.

And then shit happened and I am worried I have reached that point in life where everything is just going to be worse every year.  But we’ll get to that.  First the usual round up of past years, because this in an annual thing and has been since been for more than a decade.

This year we are back to highs and lows, divided up into categories based on some criteria that represents how my brain sorts things or relevance to the theme of this blog or something like that.

Blizzard

Highs

  • Burning Crusade Classic launched, keeping the nostalgia party going
  • Diablo II Resurrected landed on PC and consoles to popular acclaim
  • Some actual serious talk about doing more with Diablo II Resurrected
  • We got another run at nostalgia with WoW Classic Season of Mastery
  • BlizzConline was a nice, solid online event that was FREE to all fans
  • Hearthstone carried on and came out with a new solo mode
  • The WoW Community Council could help things if Blizzard deigns to listen

Lows

  • There was the collapse of the WoW Shadowlands expansion as people lost interest and exited the WoW for greener pastures
  • I am pretty sure the big level squish was a sign that Blizz just wants people to get to level cap raiding faster rather than any attempt to make that between content more viable or accessible
  • Diablo IV is still more than a year away
  • Diablo Immortal, which they were letting people play at BlizzCon 2018, still didn’t ship
  • Overwatch 2 seems to be some sort of unsubstantiated myth at this point
  • StarCraft II and Heroes of the Storm are on a shelf in the back room
  • No new WoW expansion announced… or any real tangible public plan for the one franchise that pays the bill
  • Tainted the Burning Crusade Classic experience with the bonus pack, with the lizard mount and special hearthstone that mostly marked people out for scorn, though I am sure it made money in the short term
  • So far the WoW Community Council has been a game of Space Invaders, where suggestions are the descending aliens that Blizzard feels they have to destroy before they get too close
  • And then there was the State of California lawsuit about Blizzard being a hostile work place, which seemed supported by some accounts even as Blizzard tried to deny there were any problems at the company, which then exploded as more and more revelations about the company were exposed, often supported by the social media accounts of the people who were the problem, aided and abetted by senior management and HR who all seemed eager to cover up and excuse bad behavior, tarnishing everybody from Mike Morhaime forward
  • Lots of empty promises to clean things up while ignoring employee issues and making sure to jump on top of any hint of a union with the usual round of anti-union lies
  • Eventually there was some cleaning out of those most obviously complicit, but the company was at odds with itself and began to drift like a ship without a rudder as those in the executive suite made sure that they were not held accountable for anything; leading by example is the most basic form of leadership and Bobby Kotick can’t even manage that
  • As bad as Blizzard and Activision corporate behavior has been, I bet only a small sliver of their fans would even care if the studio actually shipped something new and fun

Enad Global 7

Highs

  • 2021 opened with such optimism about what EG7 was going to do now that it had acquired Daybreak
  • Then CEO Robin Floodin seemed eager to invest in the Daybreak portfolio, though he seemed oddly obsessed with H1Z1
  • Even replacement interim EG7 CEO and former Daybreak CEO Ji Ham admitted that the Daybreak portfolio of games had been neglected during his time as leader of Daybreak
  • We got to see Ji Ham speak and, while he wasn’t a font of insight, he did okay for his first public engagement as CEO of a public company
  • Ji Ham actually admitting on camera that Daybreak had not been investing enough in their game portfolio and saying that EG7 wanted to rectify that
  • New expansions for EverQuest, EverQuest II, and Lord of the Rings Online
  • Continuing new content for DC Universe Online and PlanetSide 2
  • MechWarrior 5 released on multiple platforms
  • Ongoing promise of a revamped LOTRO and a console version of the game
  • An unannounced Marvel IP MMO in development that got more headlines than anything Daybreak has done in the last five years
  • Daybreak taking over running Magic: The Gathering Online also put the company in the spotlight, adding another very visible franchise to their portfolio

Lows

  • Time and reality seemed to crush that initial wave of optimism that the acquisition instilled in us, as it tends to
  • Difficult to find anything real (as opposed to promised) where one can accurately declarre, “This is better today, right now, because of EG7” since the Daybreak acquisition
  • Worrisome feeling of deja vu when Ji Ham replaced the popular Robin Floodin as CEO
  • Some clearly impractical promises like LOTRO on consoles or bringing back H1Z1
  • Even the more practical promises are still out in the distant future
  • Really kind of business as usual for most of the games, which isn’t bad, but we were hyped for more

CCP

Highs

  • Opened the year with another Guinness Book World Record internet spaceship battle at M2-XFE
  • World War Bee proved once again that things happen in New Eden that no other game comes close to achieving
  • Lots of work on the whole new player experience thing and making things within the game more comprehensible
  • Came up with not bad solutions to the endless complaints about warp core stabilizers and interdiction nullification
  • Server upgrades to raise bar on performance in New Eden
  • Return of the Alliance Tournament

Lows

  • Economic starvation policy directly contributed to the stalemate that marked the last six months of World War Bee
  • The economy, the dull end of the war, and the COVID vaccine combined to slam the weekly peak concurrent user count
  • The promise of “prosperity” by CCP turned out to define “prosperity” as “more scarcity”
  • The CCP plan to make capital ships rare by making them expensive after years of them being way too cheap was both way too late to fix the proliferation issue and made capital pilots much less likely to risk their now very expensive hulls
  • The new player experience work has been focused pretty strongly on the initial tutorial, after which new players are still sent into the mediocre and now comically out of date career agents
  • Introduction of NFTs into the Alliance Tournament with the promise that this is just the start of those shenanigans
  • For some reason CCP can’t even ship what seems like a slam dunk improvement, like the new skill management interface, without screwing it up on the first pass and having to go back and fix blatant issues that were reported on the test server… and which should have been obvious to anybody with eyes honestly
  • UI design team philosophy seems to always default to “what if we added an additional UI pane to the game?”
  • I guess EVE Echoes is still a thing… oh, look, it has become a horrible, cash shop focused vision of what might be the future of the main game
  • Weren’t they working on a first person shooter or something?

Amazon

Highs

  • New World was an undisputed success at launch
  • Server queues are bad for players, but they are a good problem to have to solve when compared to server merges
  • Huge player numbers in the first month, with almost a million concurrent at its peak
  • Even when things died down, low six digit concurrent numbers are something many live games would kill for
  • Actually an MMORPG that felt different from the WoW-centric experiences we’ve been having the last fifteen plus years
  • Being skill and not class based means your character can do it all… theoretically
  • Planned for the future with a very obvious server merge path

Lows

  • When you’re getting 5 digit server queues with a game that has a low four digit player limit per server, you have not launched enough servers
  • So many bugs, so many problems that won’t go away, so much time spent waiting for the damn game to load
  • A lot of “nice to have” features left on the cutting room floor
  • You know “Azoth” makes half of us think of “Azeroth” every time we see that word
  • Some very odd UI design choices… beyond the clearly “designed for consoles” aspect even
  • An attempt to forestall players leaving made crafting and high end content so grindy it accelerated players leaving
  • In reality, I desperately want an alt so my main doesn’t literally have to do it all and respec with every change
  • Also, alts aside, two freaking character slots per region?  I remember the EQII launch and being dismayed that they only gave us four character slots, and New World somehow topped that
  • Server merges already as it is a game that has a minimum population in order to be viable
  • Getting to the “so what are you going to do next?” phase in New World
  • Didn’t Amazon have some other games in development?

Pokemon

Highs

  • We finally got a remake of Pokemon Diamond & Pearl
  • A great Pokemon Go Fest back in July
  • Pokemon Go keeps adapting and getting better

Lows

  • We will see how well a faithful remake of Pokemon Diamond & Pearl plays in 2022 I guess
  • Pokemon Go Fest was largely a success because they cut the price down to something reasonable
  • Sitting at level 42 in Pokemon Go it looks like a long, long ways to level 50

Other Areas of the Video Game Industry

Highs

  • Valheim came out of nowhere and was amazing
  • Forza Horizon 5 turned out to be the open world driving game I was looking for
  • Hey, Forza Horizon 4 was that also, but cheaper and with all the DLC shipped, so I went there instead
  • World of Tanks, still fun a decade later
  • Raph Koster was telling us about his visions of the metaverse and, while being quite coy with details, seemed at least grounded in the reality of the situation
  • Steam Deck looks like a very promising platform
  • XBox Game Pass for PC is a pretty darn good deal for gamers
  • TorilMUD is still around 28 years down the line and even has an active Discord server
  • Minecraft got some nice updates this past year
  • Final Fantasy XIV was well positioned to grab refugees from World of Warcraft
  • FFXIV also kicked off their highly anticipated Endwalker expansion

Lows

  • Pretty much impossible to buy a new mid-range video card for under $1K
  • Steam Deck delayed until February, so none under the tree for Christmas
  • The biggest problem with Forza Horizon is the integration into Microsoft, which makes tasks like finding your friends surprisingly difficult
  • I am still very bad at World of Tanks a decade later
  • A three person studio was basically incapable of both keeping Valheim going and getting out some updates, so it has stayed pretty close to the launch state for most of the year and new zones are off in the distance
  • As with Minecraft, updates to biomes in Valheim will only apply to areas you haven’t been to, so you if you explored a lot like I did, you’re left having to start over to get to see new stuff when we get it
  • Speaking of Minecraft, it still gives me motion sickness, a rare effect on me, on the big 34″ curved ultrawide monitor
  • If you thought the New World queues were bad, let me tell you about FFXIV and Endwalker
  • Mark Zuckerberg was threatening us with his dystopian metaverse vision, complete with VR mask strapped to our collective faces and forcing his legless, uncanny valley horror show into our optic receptors
  • Too much meaningless NFT and blockchain hype, and it has only just gotten started
  • UbiSoft trying to one-up Blizzard with toxic workplace issues AND getting on board with NFTs
  • Et tu Bungie on the toxicity?

Television, Books, and the Media

Highs

  • The binge watching continued into 2021 and there was a lot to watch
  • Some solid IPs hitting the airwaves with series based on The Wheel of Time and Azimov’s Foundation series
  • A new attempt at a Dune movie, as well as a new Bond and Matrix movies
  • Ghostbusters Afterlife was the sequel the original deserved
  • Actually went out to the movies a few times; the popcorn was excellent
  • Lots of new seasons for things we like previously
  • Managed to get through 28 books this year
  • I did a lot of podcast listening as well
  • Twitter remains a fairly hospitable place for me

Lows

  • The problem with binging TV is that you become very aware of the tropes of the genre and the clues indicating where the plot is going
  • A lot of what I call “next season” fatigue, where I find that shows I liked in past seasons don’t really live up
  • We watched such a breadth of shows that when a new season drops I cannot remember what the hell went on before
  • Some extremely crap “previously on X” 30 second recaps in front of a new season that don’t help at all
  • Not a lot of new movies interesting enough to risk going to the theater, and a couple I might have gone out to see were released simultaneously on streaming, and our couch at home wins by default even if the popcorn isn’t as good
  • The whole Dune “we’re hiding the fact it is only part one until you see the opening credits” thing bugged me
  • Bond should have stayed retired
  • A lot of my reading this year was re-reading books for comfort, so not a lot new managed to get on my list
  • A lot of what I call “podcasts” today, such as This American Life, I would have just called “shows on the radio” 15 years back, while I rarely if ever find time for the amateur affairs that represented podcasts back then

Blogging and Such

Highs

  • The blog, it lives still, fifteen years into the game
  • I once again posted more than once a day in 2021
  • For no good reason I have been on a post-a-day streak since April 2020, which puts me into the mid-600s for days in a row of posting
  • Blaugust was a thing again this year
  • The local blogging community still carries on

Lows

  • Finding something to write about that I also care to put the effort into… ideas are cheap and plentiful, time and enthusiasm are much more rare… is becoming more difficult
  • The backbone of the blog was MMORPGs, which lend themselves to blogging as they are very much progression based and tell the story of your character, and since I am barely playing any MMORPGs at this point, those tales of progression have largely gone missing
  • There is no feature that WP.com cannot screw up on the first three tries
  • WP.com tech support will tell you you’re wrong when you say they’ve broken something, then fix it two weeks later

Just Life

Highs

  • As I stated at the top, at least it isn’t 2020 anymore
  • Still hanging on; my wife and I combined made more money in 2021 than any year previous, so we’re not too worried about the immediate future and doing okay compared to many in these trying times
  • Managed to refinance our house, lower our monthly payment, and pull out enough cash to pay for the last two years of college for our daughter
  • Back to having a boring president is good for the blood pressure
  • Covid vaccines available for most everybody at this point; I got my booster just ten days back
  • Even Donald Trump says you should get vaccinated
  • Managed not to contract Covid myself yet
  • Going to the store was mostly back to normal, save for masks, and there was toilet paper and antiseptic wipes available
  • The news wasn’t one outrage or horror show after the another; we let things slide in 2020 that would have been headlines with two week life cycles in a normal year

Lows

  • 2021 would seem like a pretty bad year if it hadn’t followed 2020
  • The price of the final two years of college for our daughter is easily going to get into six figures
  • Oh, and everything else is more expensive, so we’re not actually gaining any ground, just holding on
  • Everything is still worse than before Covid; prices are up, quality is down, portions are smaller, supply is unreliable, and the chip shortage remains
  • I didn’t catch Covid, but I got an inner ear infection that made me deaf in my right ear for about a month, and I have still not fully recovered my hearing there months later
  • Delta and Omicron variants have made it clear than Covid isn’t going away any time soon
  • Covid boosters are likely to become like flu shots, something we’ll need to get every year it seems, and masks in enclosed public spaces are going to be a thing for the rest of my life it seems
  • Apparently the ONE thing Donald Trump’s fans cannot abide is him endorsing Covid vaccines
  • We have reached a point where billionaires have their own space programs like Bond villains
  • I’ve really had trouble recalibrating to a news cycle that isn’t one insane thing after another, so when the top story of the day is about Biden’s dog or Kamala Harris buying cookware my gut reaction is “who gives a flying fuck?”
  • Remember when we were worried about Democracy in Hong Kong?  Yeah, China stomped that idea out of existence
  • China is starting to seem impatient about bringing Taiwan under its control
  • Russia is still working on reconquering the old Soviet/Imperial Russian empire, with an invasion of the remaining unoccupied parts of Ukraine as a distinct possibility, and we know how well wars in Europe work out for everybody
  • Boring presidents don’t actually do much it seems, so the new James Buchanan we have now is just forestalling conflicts to come
  • The November 2022 elections could very well decide whether or not democracy is a thing in the USA
  • We’ll be close to 8 billion people on earth soon, well up from the 3.3 billion who were around when I was born; Thomas Malthus would be telling us, “told you so” if he were still around today

Anyway, I had better stop there before I get myself too down.  Bad news does tend to push out anything good, so I should be happy that the bad news hasn’t been as frequent or as close to home.

Tomorrow is the last day of the year.  Enjoy it.  2022 is coming, and I am sure it is keen to leave its own mark on our collective hides.

Answers to My Questions for 2021

Back at the start of the year I eschewed the usual predictions post and instead went in for a round of questions.  After 2020 I was clearly feeling unprepared to predict anything, though this was not the first time I went down that path.  Now we have hit the middle of December and it is time to see if any of my questions got answers we like.

2020 plus 1

There is a long pattern of me making such posts on the first of the year.

Anyway, let’s get tucked in and see what I can come up with.

What will a return to normalcy bring to the video game industry?

Right off the bat I am going to have to object here to the assumption that we’ve returned to anything like normalcy.  We’re not in 2020 anymore, but we’re not not in 2020 anymore either.  The shadow of that year lay heavily over this one, its poison seeping in.  People who can are still working from home, Covid is still spreading, the economy is still in a bind from the pandemic, and the world still seems to be going to hell at a rapid pace.

Will Shadowlands hold players?

Well, at least we have an easy one here.  The answer is “no.”  There are a few reasons, not the least of which is Blizzard not releasing much in the way of additional content and Blizzard being revealed as a nightmarish Dickensian workhouse of misogyny and intolerance.  Also, maybe “run Torghast every day for the next two years” wasn’t the winning plan that somebody thought it was.

Will Diablo Immortal ship?

Another easy one!  And another “no.”   Wyatt Cheng once asked if we had phones.  Many of us probably have new ones since he asked that question at BlizzCon 2018.  Now does he have a game?  That seems to be a more pertinent question at this point.

Does Blizzard have anything new planned?

Three for three here on the easy questions, with another big “no” on the tally.  Diablo II Resurrected is about as “new” as they got, and they had Vicarious Visions do the remaster of a twenty year old title for that.  It was a good remaster, but it wasn’t new.

Along with that we had Burning Crusade Classic and WoW Classic Season of Mastery, also not new.  Even the solo mode for Hearthstone didn’t feel very new.  I guess their bigger company issues got in the way for some of that, but it still feels like they came into 2021 just winging it and hoping something would come up.  And, honestly, they don’t seem to have much lined up for 2022.  How can such a big studio… more people work on WoW than most MMO studios have total employees… deliver so little?

What does Daybreak under EG7 really portend?

A reverse merger, with Ji Ham now at the helm?  I wouldn’t have called that one.  Otherwise there has been some promises for the future, but the first year really seemed like business as usual for Daybreak… except maybe they didn’t lay so many people off in 2021.  That’s a plus.

Will Norrath continue to boom?

Kinda, maybe, sorta.  As noted above, things were mostly business as usual.  That has generally been good for the Norrath titles, EverQuest and EverQuest II, which get an expansion in November/December and a major content drop in late spring/early summer every year.  So things roll on there.

But when it comes to doing anything new, it is LOTRO they want to put on consoles, DCUO they want to update, and an unannounced Marvel IP MMO that gets all the headlines.  They even keep bringing up H1Z1.  But EverQuest as a franchise?  Any plans for that look to be dead.

What happens with H1Z1?

Nothing.  As I wrote above, EG7 keeps bringing it up when they talk about the important IPs they control.  There is clearly some wishcasting going on about the title returning to the top of the battle royale genre. But actual progress?  There was some mention that they had a few people look into being able to run a build, but otherwise nobody appears to be working H1Z1 in any meaningful way.

At least they stopped renaming it I suppose.

Where is Cold Iron Studios?

Not with Daybreak and EG7, we know that much.  Somewhere between the announcement that Daybreak was purchasing Cold Iron and the launch of their game Aliens: Fireteam Elite, Cold Iron went somewhere else.  Details are hazy, the story is mostly inferred, but Cold Iron never made it into the EG7 stable of studios.

What does ArenaNet do after all the departures?

Pretend nothing has changed and announce an expansion?  This is the problem with bringing up studios and games I do not watch closely.  A bunch of key people left ANet last year, but back in August they announced the End of Dragons, slated for February 2022, so I guess everything is good.  Maybe?  I don’t really know.

Where does CCP go next with New Eden?

Nowhere?  Seriously, after the Triglavian story cycle the company has been been focused on the new player experience and trying to force the in-game economy into a form that they believe is best for the long term survival of the game, ignoring the short term “hey, can you give us something fun?” requests from the players.  Short sheeting the economy isn’t fun.  Even if you don’t care about the economy and mock miners and industrialists who are complaining, you have to admit that there is very little fun in what CCP has been doing for the last year.

Will CCP stop strangling the New Eden economy?

No.  There was a promise over the summer that the end of scarcity was coming.  But the Q4 quadrant, New Dawn: Age of Prosperity, involved very little prosperity.  For every relaxation of the economic restrictions there was some matching nerf to offset things, often hidden behind some oppressive new game mechanic.  CCP said they were listening to feedback, but they mostly slowed their roll a bit (compression will be in 2022 now) and tried re-arranging the deck chairs some (“waste” got renamed to “residue”) as they carried forward with the goal of resetting the economy to some past halcyon state.  I am sure this will end well.

How Will World War Bee End?

The side with the 3:1 numbers advantage got tired and went home.

There are many ways to spin who “won” the war.  PAPI can claim that they forced the Imperium down from four regions to one constellation and destroyed trillions of ISK in ships and structures.  The Imperium can claim that they held out, denied PAPI their stated victory conditions, and in the end destroyed as much in ships and structures as PAPI did.

As for losing the war, that award generally goes to the group that loses their space and has to move elsewhere.  That makes Legacy Coalition, the main instigators of the war under Vily, the losers.  TEST, the leading alliance in Legacy, lost their old space, couldn’t hold their new space, and ended up trying to live as far away from the Imperium as they possibly could.  Brave gets a special mention for losing hardest of all, as not only did they lose their old space and their new space, but now the rest of PAPI is attacking them because Brave sold structures to the Imperium so they could at least asset safety their stuff and get some seed ISK in the bank to carry on.

Really though, the honor of ending the war goes to CCP.  It was already somewhat obvious after the second battle of M2-XFE that their servers were not going to be up to a final mighty battle.  And then CCP made changes to resources and production that made capital ships too valuable to expend freely, so the attackers were limited to subcaps.  In the choice between investing a lot of time and effort in a real blockade of the final Imperium constellation or just going home, they opted to go home.

Will Nintendo announce a remake of Pokemon Diamond & Pearl?

Yes, goddammit, yes they did.  About freaking time.  And it has shipped and there is a copy for me and my daughter under the Christmas tree.  We’ll see how that plays out soon enough.

Will crowd funded MMOs finally find their way?

Ha ha ha ha… no.  I mean, Crowfall went live I think.  I am not sure it will survive, but it shipped.  And they are a stand out in the stable of crowd funded MMOs, which mostly promised things they couldn’t deliver.  Don’t spend money on things that you cannot play today.

Project: Gorgon is the right path, as it was in playable form from the day of the first monetary ask. Camelot Unchained is the wrong path, asking for money, blowing through every promised date ever, and starting a new project before the promised one is even in beta.  And then there is Star Citizen… well, they certainly know how to milk a community.  Star Citizen is a lot of things, but being an actual video game seems to be a few bullets down the list.

Is there anything new possible for MMORPGs?

The metaverse maybe?  That seemed to be the topic for 2021.  I don’t know if it is Raph Koster’s desire to remake the simple days of MUDs in the 90s or Mark Zuckerberg’s dystopian vision of an all controlling metaverse that turns our very desires against us, but I guess either might be something new… at least for MMORPGs.

Oh, and something about crypto and NFTs.  But we’ll probably burst that bubble in 2022.

Will I play anything new this year?

Valheim.  That was a bit of a left field star, but ended up being our main game for about two months earlier this year.  New World showed up and, once the initial chaos settled down, the instance group got into the game.  And then there was Forza Horizon 4 & 5.  Open world driving for the win.  There were a couple of other small titles that were new, but nothing that I invested more than a couple of hours in.

That I played three new games made 2021 a departure from the usual routine.  In 2020 80% of my game time was spent in WoW, WoW Classic, and EVE Online.  The year isn’t over yet, but so far those three titles represent less than 50% of my tracked play time.

Will VR get a killer app this year?

Ha ha ha ha… no.  VR will remain a niche so long as it requires a real world obscuring mask strapped to your face… oh, and the motion sickness issue gets addressed.  Ready Player One and Zuckerberg’s idea that we’re all going to live in his ad laden VR metaverse hell is a pipe dream.

Will the industry be smart enough to keep regulators away?

Not really.  The industry’s best defense so far has been regulators being interested in other things to further their own interests.  It has to be a slow news day for lockboxes to make the headlines of late, so politicians and regulators have mostly been busy elsewhere.   Except for Blizzard.   Yeah, Blizzard is having some regulatory issues, though not over lockboxes and that sort of thing, just mundane things like running a hostile, discriminatory work place.  The usual corporate thing.

But the industry keeps on trying to get the government to come down on them hard, with cryto and NFTs on their list of things to try next.

Will We lose Section 230 Protection?

Not yet, though Facebook seems to be pushing to have that taken away, because they have the money and the staffing to deal with any new regulations which would help them cement their place in creating our dystopian future… and present… and recent past.

What will I do when the blog turns 15?

Write a post about it.  That is my answer for most things I suppose.

So that was the list for 2021.  As those were just questions rather than predictions there is no score.

I think I’ll be able to warm up to doing some predictions for 2022.  I have a couple of weeks to get on it.  But first I need to make a 2022 graphic.

EverQuest gets the Terror of Luclin Expansion Today

Daybreak will launch the Terror of Luclin expansion, the 28th for EverQuest, at some point today.  That is the plan, though after EverQuest II went late into the night resolving database issues with its expansion launch last week, I might feel a little tentative on exact times.

The Terror of Luclin

Though, to be fair, the EQII was remapping a bunch of items into something else, so there was some room for error on the database front when some of us had piles of things like infusers sitting around in the bank.

Luclin, one of the moons of Norrath, has been a location in EverQuest since the Shadows of Luclin expansion hit back in December of 2001, so I suppose this expansion also celebrates 20 years on the moon for the franchise.  The story lead for the expansion is:

The shadows cast by the light of Luclin have been whispering of intrigues. The Akheva are on the move, striving to reassert their power and rebuild their moon-wide empire. Amidst the turmoil of their actions, rumors abound. Mayong Mistmoore has been seen on Luclin. The only known truth is that the master vampire has since disappeared into the shadows and even his devoted followers and sycophants have begun to worry.

Clearly something is stirring on the moon of Luclin. What secrets or magical power was the Lord of Mistmoore seeking? Is he trying to usurp another god? Do you have the strength to peer behind the shades and track down the vampire lord to prevent whatever evil he is plotting?

The vampire lord Mayong Mistmoore on the moon? Up to no good I am sure.

The expansion announcement lists out the features coming with it.  This time around there is a boost in the level cap, bringing that to 120 levels.  Otherwise, aside from the teleport item key ring, it is more of all the things that traditionally make up an EverQuest expansion.

  • Level increase to 120.
  • 7 Expansion Zones
  • New Raids, Quests, and Missions
  • New Spells, Combat Abilities, and AAs
  • New Collections
  • Teleport Item Key Ring – every character on your account will get a 10-slot Key Ring to store teleportation items! You can add slots with marketplace items as you need them.

As with its younger sibling, the expansion options run from the base package at $35 to the friends and family extravaganza that rings in at a very hefty $250.  I will say that EQII throws in so much more with its expansions that I find it a bit hard to find justification for anything beyond the base price… but I haven’t played a new EverQuest expansion since The Serpent’s Spine back in 2006, so my opinion on the value may be less than well informed.

The downtime plan at Daybreak is to commence the upgrade at 6am Pacific time, with an eye on a noon launch.  But if things are settled and ready to go by the evening so players can get in after dinner it will be counted a success I am sure.  MMOs are complex and getting all the parts updated an in sync isn’t always a sure thing.

Enad Global 7 gives some Insight into Future Plans with its Q3 2021 Investor Presentation

Enad Global 7 dropped their Q3 2021 earnings announcement and report on Thursday.

Enad Global 7

I don’t know if things have changed at the company since Ji Ham was put in charge, but Daybreak does seem to be at the center of things at the company.  There is even a chart that puts the watchful eye of the Daybreak logo in a position that can’t help but draw attention to the size of its influence at the company.

None dare meet its terrible gaze

I realize that image is just to show all the things various groups in the company touch, but they could have made a chart that didn’t highlight an oversize Daybreak logo in a circle of light relative to the other parts of the company, but they chose to all the same.  And, in so choosing, it is hard not to read something into it.

Still, if we are getting what turns out to be Daybreak 2.0, at least it is a publicly held version of the company so they have to show up and tell investors and the general public what is going on four times a year.  That would be about four more times a year than privately held version did.

And a Swedish public company.  I guess we have to remember that.  Because if a US company dropped a major announcement on Thanksgiving Day, one would automatically assume a desire to hide something.  But it was just another chilly autumn Thursday in Stockholm.

On the financial side of things the company is very big on showing how much better it did on the revenue front when compare to Q3 2020, with numbers growing over 400%.  This was, of course, before several key acquisitions, including Daybreak, so we’re seeing one of the quirks of corporate accounting where an asset acquired is assumed to be worth exactly what you paid for it… that being how value is determined in the market… so buying Daybreak was a wash and all their revenue is an automatic bonus.

The company continues to emphasize many of the Daybreak brands in the report:

  • Key first party brands include:
    • EverQuest, considered to be one of the three most iconic fantasy MMO brands in the
      world together with World of Warcraft and Ultima Online.
    • H1Z1, the very first battle royale game that was credited as one of the inspirations
      for Fortnite, with over 40 million life-to-date (LTD) registrations.
    • Big Blue Bubble’s My Singing Monsters, which has over 82 million LTD registrations
      on mobile and now expanding to PC and console.
  • Top tier global third party brands:
    • DC Comics from Warner Brothers with continuing pipeline of content from
      blockbuster feature films and TV shows.
    • The Lord of the Rings, arguably the most iconic classic fantasy IP, primed for
      resurgence with the new Amazon series on its way.
    • The Dungeons & Dragons from Wizards of the Coast, with a world-wide passionate
      fan base and a new feature film on its way.
    • 4game’s third party brands, including Lineage, Black Desert Online, Blade and Soul
      and more.

EverQuest is certainly iconic for those who pay attention to the MMORPG genre, though as a brand it does fall pretty squarely into the realm of “what have you done with it lately?”  The two titles in that brand are still modestly active and get updates, but both also show their age.

And then there is the ongoing wish-casting about H1Z1.  I mean sure, not only did it inspire Fortnite, the guy who led PUBG worked on H1Z1 as well.  But that is all in the past for a brand that by their own accounts nobody is working on.  It is a bit like General Motors reminding us of the Pontiac or Oldsmobile brand because they still sell repair parts for the otherwise discontinues lines.

While the financials are fine, they are a bit boring, because the company is simply doing okay.  Q3 is dull for Daybreak because “summer,” but Q4 will see a big boost with expansions being shipped at players returning to the game. Overall they aren’t setting anything on fire, including themselves, so bravo to them, but the future is where promises lay.  And in the presentation they have a few explicit looks into their plan.

In the near term, which is between now and the end of 2022, the company has the following lined up.

EG7 Q3 2021 slide 17

Not a lot there for Daybreak fans, and I honestly have no insight into My Singing Monsters, but some things are in the queue beside the business as usual updates for current products.

Past that, into what they refer to as the Medium-term, things are a bit more interesting for those of us on the Daybreak desk.

EG7 Q3 2021 slide 17

Medium term isn’t defined, but since they have a column dedicated to 2022, I think it is safe to assume that this means past 2022, so perhaps things that might come to fruition in 2023 or 2024.

First up is LOTRO.  I am not sure where they get that top ten ranking metric, but LOTRO does stand out in many way and it is arguably both the biggest and truest simulation of the works.

But here they double down on one of the early promises of the Daybreak acquisition, a revamp to upgrade visuals, a modernization of the experience, and a release on consoles.  And I guess the medium term time frame may be viable for all of that, though I would push the very end of 2024 as the earliest we might see results.  The problem with an old title with many expansions is the extent of the visuals that need to be upgraded.  There is simply a lot of manual effort that will need to go into that and even if they are ramping up staff right now… and SSG has job openings listed… it will be a long march to get there.

And then there is the console plan, something I dismissed back when they first announced it eleven months back.  It seemed wishful thinking.  But if it is still in the plan, that too feels like a huge project.  Not only do visuals need to be upgraded to work on current generation consoles, but the UI of the game… which people have been complaining about since day one as being sub-par for the genre… will need to be completely redone from scratch.

It honestly feels like they will need to branch the game, that they will need to split off and have Legacy LOTRO with a small caretaker team to keep it going, then focus efforts on what I will call LOTRO Next, where most of the work on the game will happen, which will yield a better looking, but very different version of the game.

That is my prediction anyway.  We shall see if we get another expansion for Legacy LOTRO or if work gets aimed elsewhere.

Then there is DC Universe Online, the “one and only” superhero MMO, so forget about Champions Online or all those attempts to remake City of Heroes, they are all illusory.

DCUO is big on consoles, and was at one point the biggest revenue free to play title on PlayStation.  So investing in it, to bring it up to the standards of the current generation, seems like a good plan.  And they even mark 2023 as a point for upgrades and a big content update.  Also, if you were going to make another superhero title, say one based on the Marvel IP, then it would be good to have an up to date engine and platform with which to work.

And, finally in the medium term, there is Minimal Effect.  Sounds fun.  I’d give it a try.

After that we get to the “Longer Term” plans.

EG7 Q3 2021 slide 17

I am going to guess that longer term means past 2024, so a few years down the road.  In software that is often so far away and subject to so much change that it is generally regarded as tenuous at best.  Roadmaps are often fluid past a certain point and no company promise beyond the six month mark can be counted on.  But you have to at least have a plan.

The two shooters, IGI Origins and 83, don’t interest me, and certainly not if we’re talking about titles three or more years out, but then there is the “Unannounced MMORPG” which, if it is in your slide deck and you’re telling us the IP on which it will be based, is kind of announced.

Dimensional Ink’s Unannounced Project has a logo of sorts

I have said a few times since the EG7 acquisition of Daybreak that this will be the Marvel IP version of DC Universe Online.  I mean, why wouldn’t it be?  DCUO is already the most played title in the Daybreak lineup, it is popular on consoles, it is getting an upgrade to make it look good/play good on current generation consoles, this seems like a gimme.

Sure, what I keep referring to as Marvel Universe Online probably won’t be called exactly that, and it will get some tuning and some differentiation so it won’t feel like a complete knock-off reskin of DCUO… that could go very badly if done in a cheap way… but I remain very firm in my belief that it will be, at its core, a sibling, if not a twin, to the one and only superhero MMO.  Dimensional Ink, the Daybreak studio that does DCUO has a placeholder on its site for this new title and has job listing for it as well.

Anyway, those are my immediate take away thoughts from the Q3 2021 presentation.  There is a lot more in there, but I don’t want to write a book.  Links to the sources and other coverage below.

Related:

A 64-bit EverQuest Client is Coming

Add this to the list of things I never would have imagined; Daybreak is talking about updating the EverQuest client and servers to 64-bit.

EverQuest in 1999

Back in 1999, when EverQuest launched, there were still a lot of 16-bit apps on Windows.  I am pretty sure InstallShield still had 16-bit libraries in its config when EverQuest shipped because I had to get a exception from Microsoft for a Win-logo certification because of them.  And it was a pain in the backside.

The EverQuest team put out a Producer’s Letter today which announced the 64-bit upgrade was coming, with a target of early 2022, after the Terror of Luclin expansion goes live and has settled in a bit.

There are some other items in the letter about events coming up, ExtraLife participation, and something about server merges.  But at its age, with all of the special servers it launches, doing an EverQuest server merge is just another part of the life of the game.

I am interested to see how the 64-bit conversion goes, whether or not it will improve performance, and if this might include an improved launcher.  Maybe this will put EverQuest on the 4Games platform, a move that EG7 said was in the works for all of their titles back in May.

Even if it doesn’t change much, having a 64-bit client is likely going to be a requirement to keep the game active in the future.  At some point Microsoft will stop supporting 32-bit apps on Windows.  I am not sure how I will play Civilization II when that happens though.  Maybe that will get a remaster by then.

Addendum:

Further details were released by Daybreak.  Natually, a 64-bit client will require players to be running a 64-bit operating system.  Once the 64-bit client is in place, 32-bit will no longer be supported.  The new system requirements will be:

MINIMUM SYSTEM REQUIREMENTS

  • OS: Windows 7 64-bit or newer
  • Processor: Intel Core 2 Duo E4400/AMD Athlon x2 4050e
  • Memory: 3 GB RAM
  • Graphics:  Nvidia GeForce 8800/AMD Radeon HD 2600 XT or higher (comparison chart)
  • Network: Broadband Internet Connection
  • Hard Drive: 15 GB of free hard drive space

OPTIMAL RECOMMENDED SYSTEM SPECIFICATIONS

  • OS: Windows 10 64-bit or newer
  • Processor: Intel Core 2 Duo E6850/AMD Phenom II x2
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce 260/AMD Radeon HD 4870 or higher (comparison chart)
  • Network: Broadband Internet Connection
  • Hard Drive: 15 GB of free hard drive space

 

The EverQuest Expansion Machine and the Future of WoW

I was a bit surprised to see a post over at Blizzard Watch which, as the name implies, is mostly about Blizzard and their games, musing about the fact that EverQuest was warming up to launch its 28th expansion, Terror of Luclin.

The Terror of Luclin approaches

And it is a nice smooth read, not too deep in insight, but respectful of what the EverQuest team has managed to pull off over the 22 years the game has been around and how it continues to put out annual expansions.

Of course, it isn’t all that surprising that they are expanding on the topics they cover.  Blizzard is both a mess, wracked by its own internal issues and a government investigation, and doesn’t really have much new on the horizon.  Since the launch of Burning Crusade Classic in May and Diablo II Resurrected in September, there hasn’t been much to write about.  You can can’t go on forever on the stagnation of the Shadowlands expansion for WoW or some tidbits about Diablo IV.

It says something that the big news out of Blizzard this year… erm… the big product related news that is… has been about remakes of a 20 year old title and a 14 year old expansion.

You can see why somebody at Blizzard Watch might glance over longingly at the Daybreak stable of games and wonder what it might be like to write about some titles that are actually planning to ship some new content.  LOTRO, EQ, EQII, DCUO, they all have new things on their plate this year.  And EverQuest is the king of that pack with its 28th expansion landing later this year.

I’ve been hard on SOE and Daybreak in the past, and justifiably so for some of their missteps, but I always given them credit for their ability to package up an expansion annually for both Norrath franchises.

They may not be as grandiose as they once were… the Visions of Vetrovia has four zones (not far off from how many as a recent WoW expansion generally has, delivered in half the time) while the Gates of Discord, the EQ expansion on which that content is being based, introduced 18 zones into old Norrath… but they still deliver expansions annually, with a major mid-year update as well.

And they wouldn’t be doing that if it wasn’t making money and keeping people subscribed.  I joke about expansions for the two titles being a bit of a commodity, with a requisite number of zones, dungeons, raids, collections, house items, pets, AA levels, and whatever else bundled up in those annual releases.

But the Norrath team is a content machine, able to turn out those expansions year after year while not having anything close to the resources that a title like World of Warcraft has available.

And the Norrath teams also launches special servers every year too.

Which does make one wonder what is really going on at Blizzard.

Yes, they have a different culture and a different view on how their IP ought to be presented and probably look down their noses a bit at how much the Norrath team reuses locations and how chaotic or easy to ignore a lot of their lore can be… I mean, I played through Blood of Luclin two years back and couldn’t really tell you much about it now beyond the fact that it was on the moon of Luclin and it looked pretty good… and how often a new expansion just leaves the old one behind without much in the way of transition, but there has been a whole additional expansion since I played Blood of Luclin and another one is arriving soon.

Blizzard has always prided itself on quality and polish and getting this just right, while SOE and Daybreak have had a much less intimate relationship with those qualities at times.  And the success of WoW enabled them to live on that reputation and the huge user base it built early on in the history of the game, even when they were annoying their base or letting the game drift without news or updates for months at a time during their two year expansion cycle.

Now, however, with content droughts becoming the norm for WoW, I have to wonder if they couldn’t learn a lesson or two from the Norrath team at Daybreak about content pacing and what they ought to be able to deliver.

After two lackluster expansions in a row and a the whole hostile work environment fiasco that broke loose earlier this year, it might be time for the WoW team to think hard about what they really need to do to keep their user base engaged and happy.

It has been more than three years since we saw the end of Legion, the last strong WoW expansion, and it will be at least another year until Blizzard can deliver a new one.  A two year expansion cycle feels like a long time when you get a lemon that doesn’t keep you invested.

I may not like all the Norrath expansions, but I will tell you true that knowing another one will land come the holidays takes some sting out of that.  I am not sure that the WoW team can managed that.  For all the pain of being understaffed, a small team can also be a more nimble team.  Too many cooks can slow things down.  But it feels like Blizzard needs to do something to get themselves and their WoW fan base on board and invested and looking forward to something new.