Category Archives: EverQuest

Ruins of Kunark Unlocked on Ragefire

Back at the launch of the EverQuest time locked expansion servers, the unlock plan that was voted into place by the players asked for a six month gap before the first expansion unlock vote would occur.

And then the usual drama happened, with restless raiders, complaints about multi-boxers camping all the good spawns, and a feeling in some quarters that everything would be better if Daybreak would only open up the Ruins of Kunark expansion.  That would raise the level cap and open up a bunch of new low level areas.

The only fully good MMO expansion ever

The only fully good MMO expansion ever

So Daybreak put up a poll asking if they should unlock the expansion early.

Vote early, vote often, vote all your accounts

Now, three months, or six month

In the end, the original rules got the most votes.  However, it did not win a majority.  A majority voted for now or three months.  So in one of those compromises where nearly everybody feels a bit cheated, Daybreak decided to change the unlock time frame on Ragefire only to 30 days.  The Lockjaw server would remain at 60 days.

Daybreak did eventually open up the ability to buy a character transfer between the two servers so players could theoretically be on the unlock plan they desired.  However, those transfers stopped last week because the unlock vote on Ragefire hit, because if the two servers get out of sync on expansions, transfers will not be allowed.  You can’t be carrying Kunark loot to Lockjaw.

And transfers will stay locked because the Kunark vote passed.

The Ruins of Kunark expansion is now officially live on Ragefire.  Holly post a picture of people waiting at the dock for the boat.

Ragefire Kunark line

Ragefire Kunark line

About the same size crowd as was waiting for the expansion back on the Fippy Darkpaw server in 2011 I suppose.

Now will people be happy with Kunark for a full six months?

GuildWars 2 and What Free Really Means

Freedom’s just another word for nothing left to lose…

Me and Bobby McGee, most famously sung by Janis Joplin

ArenaNet seems to be hitting some sour notes with its installed base.  First there was the announcement that anybody who purchased the upcoming Heart of Thorns expansion for GuildWars 2 would get the base game for free.  At least there was that free character slot goodwill gesture when people were unhappy.


But then there was the second hit of the one-two punch, an announcement that the base game would be free in and of itself.  Thanks to everybody who forked over $59.99 or more at launch, but now we’re just giving it away.

Strange times in the Buy To Play corner of the MMORPG market I guess.  Certainly ANet never felt the need to give away the original Guild Wars base game back in the day.

But that was then and this is now.

Here I suppose we see an interesting intersection of the realities of the current market.

The problem of expansions… at least the problem with multiple expansions… is an old one at this point in time.  EverQuest, EverQuest II, and World of Warcraft have all had to address the “too many damn expansions” problem as the games progressed, which ended up with all of them giving away some content for free.

In Norrath the plan after a while was that buying the latest expansion would roll up all the previous ones as part of the price.  There was an interim period of roll-up packages with names like EverQuest Platinum and EverQuest Titanium, but eventually that became too cumbersome.  EverQuest II went straight to the “all previous expansions” route with Echoes of Faydwer if I recall right.

eqplatadPeople who bought every expansion at launch still paid a lot more money, but it simplified the task for those just jumping in, or those returning to the game, in getting all the right software on their drive.  There was an era when you had to buy all these in box form from your local retailer.

In Azeroth, Blizzard’s plan has been to stack expansions at the other end of things, giving you a range of expansions with the base game while leaving the latest and greatest for sale separately.  Again, those who waited long enough got stuff others paid full retail price for.

So giving away some content for free that was previously available only at a monetary cost has been established as something of an industry practice, or at least a reflection of industry reality.  Not everybody has doe this.  I think Turbine has held the line for Lord of the Rings Online, where you have to buy each of the expansions individually and in the correct order.  But part of their F2P plan is to sell content, so giving some away would seem counter-productive I suppose… though that is probably why their insta-level option is limited to level 50, as beyond that requires expansions.

But I haven’t heard of anybody making the base game free upon launching an expansion nor doing a bundle deal, base + expansion with just the first expansion.

Expansions for free, sure thing. EVE Online has been doing that for more than a decade.  It was also a thing in Lineage II and a few more games.  Content keeps people subscribed.

So giving away the base game after building your business on B2P is new. Yes, there are some restrictions that come with free, many of which sound somewhat familiar to those who watch the F2P side of the MMO market, as laid out on this chart, though others, like things locked until level 30, are interesting.  You can ask how free is free with that, especially when you can still buy into that sort of odd middle group of players, like myself, who bought the base game at one point but who likely won’t buy expansion.  And where are they left in the grand scheme of things?

I suppose they could have decided that they aren’t going to sell many more copies of the base game without letting people play first.  After all, they’ve cut the price and then discounted even that by as much as 75% at times to get every last interested customer to buy in.  So maybe that cupboard is bare, but they see potential in the now somewhat standard F2P “free with annoying restrictions” model.

Of course, the base game has also lost value over time.

If you bought the box on day one, just about three years back, at full retail price you were looking forward to a couple years worth of special events as part of the deal.  All of that, save maybe the Super Adventure Box, is in the past now, never to return.  If you joined the game today, you would not get to experience any of that.  Perhaps it is too much to ask that people buy a game where much of the content is done.

Or maybe ANet just doesn’t want anything standing in the way of selling their new box.

If only that were sole issue stirring up GW2 players.  Where is that theory in which developers should listen to the customers who paid the most money now?

Enforced Raid Rotations on Ragefire and Lockjaw

What we don’t want to do is instance raids, which is what casuals want us to do because they want to fight Nagafen. Casuals shouldn’t be allowed to fight Nagafen… that diminishes the achievement of others. That’s part of the challenge: You have to be better than the other guy; you have to be more strategic that the other guy.

Holly “Windstalker” Longdale, ‎Speaking on EverQuest progression server raiding

I love this point in the life cycle of every EverQuest progression server, when the nostalgic visions and hardcore ideals have to get overruled and open world, contested raiding proves itself, once again, to not be a viable, sustainable idea.  It was a problem back in the day, it was a problem in 2007, it was a problem in 2011, and it is a problem again today.  Seriously, we should start tracking a “time to raid rotation” number to see if it is a constant.

No Casuals!!!

You want the open world Nagafen? You can’t handle the open world Nagafen!

Unlike the sentiment at the top of this post, instancing raids wasn’t done to cater to casuals, it was done to keep the hardcore from behaving badly, a simple fact that gets illustrated every time they launch another EverQuest nostalgia server.

So last week the announcement finally went out, after the usual round of forum drama, that the raiding guilds had best come up with a rotation schedule themselves or Daybreak would step in and make one for them.  And either way, Daybreak was committed to enforcing that rotation.

So there is the reality of things coming home to roost yet again.  Meanwhile, feel free to continue telling me that open world, contested raids are how things should be.

Addendum: And when one member of your guild steps over the line, the whole guild gets a three day ban… even if you repudiate his actions and kick him from the guild.

Ain’t No Cure for the Summertime MMO Ennui Blues

Theoretically, this should be an exciting time for MMOs for me.

Blizzard finally gave us the WoW 6.2 patch, bringing us a new zone and opening up flying in Draenor.  Daybreak has the EverQuest time locked progression server thing running, and it is more popular than ever.  They are also warming up an EverQuest II version of the same, which could be interesting.  There is a new update dropping for EVE Online next week and then the final round of Fozzie Sov changes the following week, which should liven things up.

And yet, I am not really feeling it right now.

The 6.2 patch in WoW, far from bringing me back into the game, seemed to tip the balance the other way.  I had been in something of a garrison and pet battle holding pattern for ages, and then 6.2 hit and I stopped logging in altogether.

There was the momentary shock of the Master Plan addon breaking.  Really, doing garrison missions without that makes the whole thing such a chore that I didn’t bother trying.  And even when the addon was fixed a day later I didn’t bother.  Garrisons kept me going for a bit, but they are also my undoing in the end.  (The death of the easy-money gray trash from the salvage yard didn’t help either.)

I think, perhaps, that the two year straight run with WoW might mean it is time for a break.  Blizz has said that 6.2 is it for the expansion, so the whole game will be in something of a holding pattern until BlizzCon, at which point they will likely announce the next expansion.  We’ll see if Blizz can wait that long.  I suspect that the Q2 2015 results, which ought to be announced in August, will show another sharp decline in subscribers.

On the EverQuest side of things, I am just not feeling it.  For all the nostalgia I feel for the game, I might not be in the right state of mind for another round of bandit camping in West Karana, undead in Unrest, and whatever else.  I am glad it is going on, I am enjoying watching from the sidelines, but I just don’t log in.

I fear the same might be true for the EverQuest II nostalgia servers.  I am not entirely happy with the name choices.

Deathtoll seems just a bit too cute for the PvP server.  And, while Stormhold would have been my first choice for the PvE server had Isle of Refuge not been on the list, I am somewhat shocked that Isle of Refuge didn’t win.  It was the runaway favorite in the nominations.  I don’t want to go all Daybreak vote rigging conspiracy theory on this, but I seriously thought Isle of Refuge winning was pretty much a given.  But, Stormhold it is I guess.

Stormhold, in Antonica

Stormhold, in Antonica

There is the promise of more polls to come for the EverQuest II time locked expansion server, along with a beta promised for next week, though I have to wonder how Daybreak is feeling about polls now given the seeming “ain’t nobody happy” compromise around the Ruins of Kunark unlock vote.

And then there is EVE Online.  I suppose that EVE doesn’t really count, as boredom and finding it difficult to log in is the normal state of affairs for me with the game.  Then something will happen… a war, a deployment, a new fleet doctrine… that will lead to the moments of excitement that make the hours or boredom worthwhile.

All of which has added up to me mostly playing Minecraft every evening when I have some time.  So you can probably expect more “letters from those late to the party” posts about the game going forward.

Ragefire – Counting Votes, Fighting Boxers, and Keeping Casuals at Bay

The results of the Ruins of Kunark vote are in for the Ragefire and Lockjaw servers.  As a reminder, here is what the ballot looked like:

Vote early, vote often, vote all your accounts

All votes in

The vote ended on Monday and the results have been posted in the EverQuest forums.

The key for a lot of people is this quote:

On both servers, the 6 month option got the most votes by far, meaning a very large percentage of you like things as they are and want to continue on that path.

That means the status quo won, right?  The “stay the course” option got the most votes.

Well, no.  That option did not win a majority… 50% + 1… of the votes in the polls on either server.  The majority of players voting voted votes cast were for either the ASAP option or the three month option on both servers.

So shortening the unlock date won, right?

Well, no.  If this had been some sort of parliamentary democracy there would have been a run-off vote of some sort on each server between the two options that received the most votes, which on Ragefire was 6 months and 3 months and on Lockjaw 6 months and ASAP, to decide the course of action.

But this is not a parliamentary democracy, it is a business and a dictatorship.  Daybreak sets the rules of the game.  And so they have come up with a compromise worthy of their SOE heritage.

On the Ragefire server, the unlock vote for Ruins of Kunark will be reduced from 6 months to 3 months.  On the Lockjaw server, the unlock vote for Ruins of Kunark will remain at 6 months.  The possibility of free transfers between the servers has been mentioned, but is not a sure thing.  And given how allegedly important server communities are in EverQuest, it shouldn’t be popular even if they implement it.

So there we have a decision pretty much guaranteed to provoke the more vocal members of the community, as well as pulling the two servers out of sync before the first expansion, something that will muddy all future decisions on this front.

We will have to see how that plays out.  Keen has his own views on this, stronger than my own, likely because I haven’t really invested in the whole progression server thing this time around.

Meanwhile, in an interview over at Massively OP, EverQuest team chief Holly “Windstalker” Longdale spoke about some other issues facing the EverQuest progression servers.  One of them was the alleged plague of multi-boxing groups on the server.

If you read the forums you might be convinced that every worthwhile spawn on Ragefire is being camped by some guy running six mages who never logs off or takes a break, but simply farms that spawn everybody else wants all the live long day.

I couldn’t tell you how prevalent that actually is, but it is generating a lot of forum rage and so, Daybreak being the child of SOE, where forum rage is how players have long been trained to get what they want, the EverQuest team is looking into this.  Holly mentioned the possibility of limiting EverQuest logins to one per computer.  You can still multi-box, but you’ll need multiple computers to do it.  However, given the long tradition of multi-boxing in EverQuest… SOE at one point fixed the client so that it was officially a supported thing… I am not sure how you then make this change to the client… the same client the rest of the servers use.

So I guess we shall see how that plays out.  I would like to hear from Daybreak some numbers on how many people they think are out there running the dread six mage multi-box group (and paying almost $90 a month for the pleasure) on your average night before I make up my own mind on that.  I distrust forum rage.

And then there are the raid issues and zone instancing and all that.  Way back before the progression server beta Daybreak already had an official stance on whether or not they would instance raid bosses in the expansions before Gates of Discord:

Uninstanced content on this level was a unique experience for EverQuest, and there are people out there who have never experienced it. We want to believe that you can work it out on your own. We have plans for what to do if you can’t work out something equitable, though, and we might have to contract Alan Rickman to read them.

Basically, no instancing because that wasn’t the way things were, with at least a tacit admission that the whole contested raid thing was going to be a problem because it has literally always been a problem every time it has been a thing.

Apparently unsatisfied with this stance, Holly “Windstalker” Longdale decided to clarify this with a quote that is likely going to haunt her for a while:

What we don’t want to do is instance raids, which is what casuals want us to do because they want to fight Nagafen. Casuals shouldn’t be allowed to fight Nagafen… that diminishes the achievement of others. That’s part of the challenge: You have to be better than the other guy; you have to be more strategic that the other guy.

You cannot get tone from a quote in text, but it is really hard for the voice in my head not to read the start of that second sentence as “Filthy casuals shouldn’t be allowed to fight Nagafen!” in a voice filled with derision and mockery at the very idea of such a thing.

Now, that is just the voice in my head playing games.  I know this.  But I also know that voice is working from notes based on years of war over who should get access to raids, raider elitism, causal entitlement, and the general muddle of conflicting views that is MMO community.  And Holly, given her time having to deal with this sometimes toxic community, ought to understand that.  She isn’t some junior dev dropping a casual quote, she is the Executive Producer responsible for EverQuest and EverQuest II.  Her views set the tone for the game, and that was the tone we got.

No Casuals!!!

Nagafen says, “No Casuals!!!”

Meanwhile, just after the ellipses, we have a confirmation from her that allowing casuals to do things that elite players do hurts the elite by diminishing their achievements.  This goes back to there being an intangible equity system in play where things like LFR hurt the game and should be banned.  What you are allowed to do affects my game, even if we do not interact.

Ah, such fun!  Burn, baby, burn!  At least she didn’t tell casuals that, if they want to fight Naggy, they should just buy a level 90 on a standard server and go solo him.  Wait, no, that would diminish the achievement of others… or would it?  Crap, how does this even work?

This is an issue where I can wander either way depending on my mood, the direction of the wind, and whether or not I went with the hot salsa on my Chipotle burrito. (Always barbacoa!)

I absolutely think there should be aspirational content in games like this, things that take some work and skill and that not everybody gets to do.  There should be things that take a lot of effort and which few attain.

On the other hand, I quite enjoyed my time doing LFRs in WoW.  The raid tourism thing was interesting, I got to see the content, and I was perfectly happy not getting the same drops that people doing the raids at the highest levels got.  But I wasn’t there for the loot, I was there for the show.  Anything else I got was a bonus.

So I, personally, have no answer.

And, on this front I do not expect anything to change.  This is the third time through the whole progression server thing, making it the fourth time through the exact same set of problems.  Daybreak will most likely follow in the grand SOE tradition and try to muddle through until raids are all instanced, when they can forget the whole thing.

Anyway, here in the summer doldrums, when not much generally happens, Daybreak is doing their best to give us something to talk about.  And we haven’t even gotten to the EverQuest II time locked expansion servers yet.

Addendum: Meanwhile, Massively OP apparently couldn’t resist going the click bait rage route with the Ruins of Kunark vote, gratuitously tossing the casuals quote in there for good measure. (And somebody at Daybreak agrees with my assessment.)

Addendum:  In response to accusations on the forums that the whole poll thing was just a smoke screen to allow Daybreak to do what they wanted to do in the first place came this dev response:

This is not what we wanted.

It would be much easier for our team if both servers remained on the 6 month timeline. We wouldn’t need to support character transfers, prep Kunark while waist-deep in the Campaign effort, or maintain two servers with staggered unlock schedules. This is not the ideal outcome for us, and we’re putting in extra work to attempt to give those interested in max nostalgia or early unlock a place to play the way they’d like.

Also, if we did what we wanted, the TLP servers would be on a seasonal ruleset. :p

June in Review

The Site

Well, finally decided to impose their new stats page on us.  I am not a fan, to say the least.  While they did fix the problem where the first three years of my stats were missing, which I complained about previously, the format leaves me cold.  They have added a few more informational tidbits to the mix:

That is 18:00 UTC, probably when Bhagpuss gets home from work

That is 18:00 UTC, probably about when Bhagpuss gets home from work

But they have removed all the summary charts that I really, really like.  Fortunately, for the time being, you can still access the previous version of the stats page at the URL:

You can also find the even older version of the stats page for your blog if you modify this URL to add in your blog’s domain:

https:// <blog name e.g. tagn>

You do have to log in and have permissions for any given blog, so you cannot modify that URL to see the stats of others.

Meanwhile, and Automattic, its parent company, are coming up on their 10th anniversary in August of letting people in to blog for free.  It seems odd that I have been around and blogging on for almost 9 of those 10 years.

One Year Ago

I toasted the Newbie Blogger Initiative class of 2014.  Long may they post.

WildStar launched… and started its journey to F2P.  Still alive though.

SOE finally broke its ties with the ill-fated and ill-conceived ProSiebenSat.1 deal.

Derek Smart was telling us why to charge for beta.  Lord British was getting serious with virtual real estate.

It was summer and the short lived strategy group was looking to the Steam Summer Sale for a new game.  Meanwhile we were still playing our epic game of Civilization V.

We heard about how CCP handled/mishandled World of Darkness.

CCP launched the last of its expansions with a six month lead-time.  Kronos was the end of the line for twice yearly expansions.  I set off on the training plan to be a wing/fleet booster in EVE Online.

In Azereoth, my attempt at the Loremaster achievement had me in Darkshore and then on to Ashenvale and the Stonetalon Mountains .

Meanwhile the Warlords of Draenor alpha was starting, so I had to avert my eyes.  So I started pondering things like how Blizzard should change the starter edition of WoW.

The instance group, heading towards its regular summer hiatus, was hitting the Mogu-shan Palace.

I took a look at a long history of gear obsession.

And I was wondering if authenticators were still a thing.

Five Years Ago

Warhammer Online, whose game tips I previously mocked, was out soliciting user written game tips with the most boring video game related video ever.  Really, I was embarrassed for them.

Meanwhile, there were comical tips to be found in another game.

CCP was telling people that the steep learning curve in EVE Online was just part of the game, and Hulkageddon III was on the way.

FrontierVille came along, evoking the whole Oregon Trail thing… for which they recently were sued.  And a good thing to, as they are a bunch of lying bastards there at Zynga.  They never sent me my FarmVille magnet.

There was the big news from Turbine with Lord of the Rings Online going Free to Play.  I wondered is Lifetime Subscribers like myself would get the shaft in this transition.  But Turbine made me a perm VIP instead and put out one of those charts that seems to accompany these multi-level subscription scams structures.  But I was winning LOTRO lotteries, so I was happy for the moment.

In Pokemon SoulSilver I had beat all the gym leaders, but we were having Pokewalker problems.

Then there was Blizzard.  Where to start?  They were to the Summer of 2010 what CCP is becoming to the Summer of 2011.

They were selling WoW Gold straight from the main page.  Really.  It just isn’t what you think.

They screwed up the parental controls interface… in my opinion… along with compromising the security of it.

The whole RealID thing was just getting warmed up.

One of the accounts in our guild was compromised and the guild bank was looted.  That has happened a couple times since and is barely news any more.

And during all this, the instance group was working its way through The Burning Crusade content with our Horde alts, but we weren’t really feeling it.

Ennui had set in and our only hope was Cataclysm.  And there were plenty of offers to get us into the beta.

New Linking Sites

The following blogs have linked this site in their blogrolls, for which they have my thanks.

Please take a moment to visit them in return.

Most Viewed Posts in June

  1. Fine, You Can Fly in Draenor, But Only AFTER You Hit an Arbitrary Content Threshold!
  2. Alamo teechs u 2 play DURID!
  3. The Search for the Summer Game
  4. Introducing Carnyx the Magnificent
  5. Entosis Link Modules in Action in Querious
  6. Travel Advisory – Conflict in Amarr
  7. Quote of the Day – F2P Insight
  8. Play On: Guild Name Generator
  9. What Future for Turbine after Infinite Crisis?
  10. The Revenant Kill in JU-0WQ
  11. A Bit of Ancient History that Still Sticks With Me…
  12. On to 64-Bit Gaming

Search Terms of the Month

civ iii on win 7 64 bi compuer
[That isn’t the hardware info I need to help you]

aggronauts myspace
[I’m pretty sure Belghast gave up on MySpace]

is turbine developing a new mmo?
[If they are, they haven’t shared it with me]

totally free and legit courses online
[Good luck with that]

why does server emulation take so long to do
[It probably takes less time than the original]

Spam Comment of the Month

So, sum up the advantages of belonging to the pre-war, animal husbandry, which is the top 30% inhibition, can play a little more aggressive, make good use of the hammer then fear storm control, and no brain start to play shield + disperse oppressive force play. Danelaw went to the former and Wessex to the latter with each side taking half of Mercia.
* Fast Poison.

EVE Online

After the Reavers left Querious things slowed down a bit for me in New Eden.  We ran a couple of ops to Fountain to assist Brave Newbies, making us the rare exception to the “let’s go to Fountain and farm!” trend.  And there was Burn Amarr.  But the last week or so has been more about settling in and finding a home in Tribute.


I have probably been playing this for some definitions of “playing,” but even so I have not made much progress.  I made a few characters to claim the storage box that was given to those who joined the beta, which gave me a pile of alts to work on.  So now I have a pile of low level alts.  None of them are even level 10 yet.  It is just like 1999 again.

EverQuest II

I have been keeping an eye on EverQuest II because of the plans for their own nostalgia server.  I am interested to see how this will turn out.  I suspect it will be successful for reasons different than the EverQuest side of the house.


Since Father’s Day I have put in quite a few hours in the low-res world of Minecraft.  It certainly has a charm of its own, even if I am a few years late to the party.  But then, that just means that they have fixed all the bugs by now, right?

War Thunder

I have been putting in a bit of time with War Thunder over the last month.  I am still horrendously bad at it.  If I was better I might spend some money on it.  But I have a whole post on that and how the usual trend in F2P is manifesting itself in the game.

World of Warcraft

This has been in something like maintenance mode for most of the month.  I log in to tend my garrison.  I totally fail to show up for group nights.  I don’t do much else.  Then came the 6.2 patch last week.  Well, I am sure I will have a post about that.  I am just not sure what to say at this point.

Coming Up

July is the start of the summer silly season, when news dries up and we all start fixating on things like prognosticating octopi and the like.  Then we’ll head into August, the barren wasteland of new content and game launches, where memes and questionnaires will be all to sustain us as we entertain bizarro world ideas, like turning Pong into an MMO or imagining Star Citizen delivering on all its promises or taking crazy ravings on the internet seriously.  I will no doubt be digging deep into my drafts folder looking for something to write about then.

It is enough to make a body want to just take the summer off.

Still, there are a couple of things on the horizon.  Daybreak will be doing whatever it is they plan to do with EverQuest II and their nostalgia server.  There is supposed to be a beta starting as soon as the week of July 7th.

CCP has another expansion coming up on July 7th, to be followed a week later with the final transition to Fozzie Sov, at which point we’ll get to see first hand just how many loopholes and exploits there are in the plan.  I expect at least two sov holding alliances to fail cascade in simple frustration at dealing with the mechanics.  Could be interesting times, and doubly so since SniggWaffe (Pandemic Legion Junior) and some pals look like they came along and kicked J4LP out of half of Cloud Ring, so we’ll have them on our doorstep.  That should make for some excitement.

What else is coming up in July?

Ragefire – A Vote for Kunark is a Vote for… something

The current round of EverQuest time locked progression servers, Ragefire and the spill over Lockjaw, continue to provide a spectacle as they move forward.  To their credit, Daybreak does appear to be paying attention, something that differentiates this round of servers from the Fippy Darkpaw and Vulak servers, where SOE was mostly an absentee landlord, setting a bar for the minimum amount of acceptable communication and then failing to meet it.

Ragefire hanging out..

Note to self: Name future servers after dragons and not freakin’ gnolls

Having worked on the open world, contested raid boss problem last week, this week Daybreak has turned its gaze back to the population problem.  The servers remain popular despite requiring a subscription in order to play on them.  This means they are a money maker at least.  Nostalgia pays.

However, it also means Ragefire got pretty crowded pretty fast.  Daybreak initially used their multiple parallel zone instancing technology on the starter zones and upped the server capacity, but that wasn’t enough.  They put in a login queue, but that didn’t help much.  Finally, they had to relent and open up a second server, Lockjaw, and apply that parallel zone magic to even more zones in the old world.

Don't forget about me!

Lockjaw on the scene

And apparently that still wasn’t enough.  The TLP forum has been running hot with the idea of an early unlock date for the Ruins of Kunark expansion as the one true way to accommodate the population of these servers… or at least on the Ragefire server, as it remains the more popular of the two by a fair margin. (History repeats there, the spill-over server tends to be less popular.)

And Daybreak must see some merit in this idea, as there is now a poll up on Ragefire asking if the Ruins of Kunark expansion should open up earlier than planned.

Vote early, vote often, vote all your accounts

Vote early, vote often, vote all your accounts

Personally, I am sympathetic to an early opening of Kunark.  It would add a variety of additional low-to-mid level zones, zones that would likely get under-utilized once the bulk of the population leveled up past them, as would be likely after six months of classic EverQuest.

Kunark is popular and, in my opinion, perhaps the best MMO expansion ever released.

Crowd on the Kunark Dock

Crowd on the Kunark Dock during Fippy Darkpaw’s reign

Ruins of Kunark is the prototypical MMO expansion, a monument to what every MMOs first expansion ought to be as well as a warning about how hard subsequent expansion will have to work to live up to that first expansion.  It had something for pretty much everybody.  But being the child of classic, it tends to be overlooked and under utilized on the progression servers.

For Fippy Darkpaw we had to wait 90 days in classic EverQuest before Ruins of Kunark could be unlocked.  But Kunark and beyond were all 60 days from final raid boss down, something that took just a couple of days from expansion unlock.  That led to it getting short shrift in my opinion.  So, back during the progression server poll, my votes were hinged on getting the maximum amount of time with Kunark.

However, there are counter arguments.

There is the group I would call “the classicists” who simply do not want the server to progress beyond the original EverQuest content and who have vowed to vote “no” on every unlock.   That doesn’t seem to be a very realistic goal, but they certainly have the right to go that route.

Then there are those who decry the legitimacy of this vote and who worry about what precedent it will set.  The decision was made up front, via a poll of players, to unlock expansions at the current planned rate.  If you allow people to punt on that a month in for Ruins of Kunark, will we get the same thing after that unlocks?  Will players then vote in Scars of Velious early?

I get the sentiment that Daybreak shouldn’t make changes to the plan lightly.  However, I reject the idea that once a decision has been made it can never be revisited or revised, and doubly so as that original poll was taken from the EverQuest population at large.  This poll will be taken from the people actually playing on the server, who have committed to the project, and who are facing the challenges that come up.  I think that gives this poll all the legitimacy it needs, especially since Daybreak, watching things from their end, seems to think that the idea has some merit.

Then, of course, there is the question of what the level increase and better gear that comes with Kunark will actually do to the server.  The whole idea goes to hell is most people just drop classic and run to Kunark and make that the new over-crowded location.

And, finally, there are some people pointing out that all the changes that Daybreak made… the improved server capacity and the parallel zone instance technology applied to more and more zones… is actually working, and working well.  In that case, opening up Kunark early will just disperse the population and reduce the number of zone instances to the point that you won’t be able to pick one that has the camp or spawn available that you are looking for.

Now, admittedly, that isn’t how things worked back in classic EverQuest, but it seems to be working out well enough on the Ragefire server, so you have to question the desire to mess with something that seems to be going okay.

So that is the poll and some of the questions at hand.  Interesting times and I would like to say yet again how much better it is with Daybreak actually engaged with these servers, at least relative to the benign neglect we saw for most of the Fippy Darkpaw era.

Too soon?

Probably the reality for Fippy Darkpaw these days…

I would tell you how I voted on the poll… only you have to be level 10 to vote, and I am such a slacker that I don’t have a level 10 character yet.  The poll runs through the 28th, so maybe I’ll get a character there this weekend.  My bard seems the most likely candidate at this point.