Category Archives: Instance Group

Tales of the Twilight Cadre instance group in Azeroth

Preparations in The Burning Steppes

I haven’t had much about the group in WoW Classic recently.  In part that was due to some interest in the Shadowlands pre-patch… and Skronk and Ula moving… but most recently it was because Moronae’s computer died and he had to put together a new one.  And some of us like to take their time researching before they throw together a new rig.  But his new Ryzen 5 powered system was up and running this past weekend, so we were able to get back to it.

We last left off in September when we finished our final Sunken Temple run.  From there the path headed to Blackrock Depths.  But one does not just walk into Blackrock Depths, as they say.  BRD is another one of those multi-week events, and the first step is preparation.  There are many quests to grab and lead-ins to find.  The fist on the list was in Ironforge, where we spoke with the royal historian who stands off to the side of King Mangi Bronzebeard.

Listening to the historian

She has a quest, the first step of which is to listen to her tale.  Then she wants you to head out to Searing Gorge.  But for us the next stop was Kharanos, down the road from Ironforge, to update another lead-in quest for the instance.

That was a quick round trip, after which we headed to the flight point to fly off to Loch Modan.  There were no quests for us in Loch Modan, but it is the nearest flight point to Searing Gorge and the flight path at Thorium Point.  That is the closest flight point to the instance, so we rode around into the Badlands and through the gap into Searing Gorge.

Path from the Badlands is here

We rode to Thorium Point and picked up the flight path and then took the bird to our next destination, Lakeshire in the Redridge Mountains.  That is the nearest flight destination to Morgan’s Vigil, the Alliance encampment in the Burning Steppes, which is also where Blackrock Mountain is, home to several instances including Blackrock Depths.

The Burning Steppes, squeezed in between Searing Gorge and Elwynn Forest

We arrived in Morgan’s Vigil, a sleepy little Alliance outpost.

A flight point, a barricade, and a few tents

There we picked up basically all the quests and headed out to work on them.  Some were going to end up in BRD.  There was a vital quest up in a cave in the northeast corner of the map with

Cyrus has a quest for us

The problem with the quest from Cyrus Therepentous is that completion is not shared with the group… it is a drop from an elite mob he summons… and the quest mob can only be triggered every 10 minutes.  Once again, we were probably better off with a party of four, as it would only take us 30 minutes to run through each of us.  In the mean time we went along the north side of the zone.

There is another quest hub along the north wall, up a ramp over some lava.  More quests to grab, and one to update.

The other quest hub

There I had to drop some quests as my quest log was filling up.

Those quests had us running around a bit in the ruins just south of the cave.

Out in the ruins

Then it was back to one quest hub, then the other.  We made our way around the eastern half of the zone pretty thoroughly.

Oh the places we’ve been

Strictly speaking we didn’t have to go do the quest with the ogres in Deadmaul Rock and over past the Pillar of Ash, but screw the ogres.

 

And then there was a series of trips to be made as one quest chain sent us back to Redridge then to Stormwind where we had an encounter with Lady Kartana Prestor.  I’m sure we won’t run into her again.

Katrana, young Anduin, and Bolvar Fordragon

Prince Anduin looks so… badly rendered.  His feet are huge.  And then there is Bolvar, most recently seen in the Shadowlands cinematic.  He looks better here… though maybe not as good as he did out in Northrend.

Bolvar and Dranosh and their smoldering look

Then it was back to Redridge and back to Morgan’s Vigil to finally cement that quest line.

We also had to go back to Ironforge to update the royal historian.  Doing that got us a quest from King Mangi Bronzebeard himself… well, all of us save Moronae, who forgot to do the “listen to the historian” part of the quest, so we may have to catch him up a bit on that.  There is no “party sync” in WoW Classic.

But after our running around, we now have a list of quests ready to go for the instance.

The list so far

And those are just the ones from outside of Blackrock Mountain.  There are a couple more to pick up there, including the one from Franclorn Forgewright, which you need to be dead in order to obtain.  I might need to delete a few more quests.

But next time we should be able to head in and at least get started.

Crag Boar Rebellion and the Sunken Temple Video

Ula somehow found the time to produce a video of the instance group that pulls together our various runs in the Temple of Atal’Hakkar, the Sunken Temple.  She posted it over at her blog, but I want to post it here as well so I remember where to find it.

This is actually the third instance group video about that instance.  As we prepped for our 4 person runs she also put out a trailer to highlight our coming adventures in the swamp of sorrows, which included some of our first run.

And then there is the ancient video I did about the instance group and the Sunken Temple back after Blizzard had trimmed down the instance to meet the needs of the dungeon finder to deliver a boss fight in 30 minutes or less.

The post with that video contains extensive director’s commentary about making the video, the instance, and our group, written at a time when we thought we would never see it on anything but a pirate server ever again.

That is our Sunken Temple collection… so far.

Facing the Avatar of Hakkar

It was time for another trip to Sunken Temple.  It was time to try the Avatar of Hakkar, the one part of the instance we had yet to attempt.  We got on together and flew down to Nethergarde Keep once more to join up.  Our group was:

  • Viniki – level 53 gnome warrior
  • Skronk – level 53 dwarf priest
  • Moronae – level 53 night elf druid
  • Ula – level 53 gnome mage

And we started running into problems pretty quickly.  As we were riding towards the Swamp of Sorrows and the instance, I noticed that Moronae had stopped following.  We circled back and found him riding in place, as one does in Classic, though apparently still online.  He was on Discord as well, and told us later that he could still hear us talking.  We could not hear him however.

Moronae was moving yet standing still

He texted to say that it was a Comcast Xfinity outage and that there was not yet an estimate as to when service should return.  What to do?

We decided to take some alts out for a spin while we waited, so for a bit our group was:

  • Denogh – Level 42 Dwarf Hunter
  • Scscla – Level 42 Gnome Warrior
  • Wilhelm – Level 44 Human Paladin

We decided to hit Booty Bay as that seemed a likely spot for us to find some quests to do together.

Flying in to Booty Bay, there seemed to be something going on.  There were a lot of level 60s Alliance players hanging out around the flight point.

Crowd when I arrived

Down below there was a crowd of high level Horde players as well.  We stood to the side and shared quests and came up with a plan.  As we were headed out, we got a zone buff.

When the spirit hits you

We guessed that somebody must have finished up Zul’Gurub and was turning in the quest, which was why everybody was hanging around.  They knew the buff was coming.

We decided to head out to the beach where there were the quests for Captain Smott’s chest and the three pirate ship captains.  Gorlash, the holder of Smott’s chest was on the way, so we went after him first.  We were, perhaps, not an ideal group to take on a level 47 elite, but we managed it, though the ride was not exactly smooth.  I did not have to use Lay Hands though, so it wasn’t that bad either.

Gorlash down

From there we went after the first of the pirate captains, where we got in over our heads pretty quickly by rushing in too far too fast, with Wilhelm and Scscla going down.  Denogh was saved by feign death.  By the time we got back and were setting up for another run, Moronae was logging back in, his internet restored.  We camped on a nearby island to resume the main group.

Camping Out

Back together, we rode out from Nethergarde Keep once more for the instance.  We did not have the luck of last week, where somebody had cleared the path to the instance for us.

Trash to clear on the way in

But, by this point, we knew the way in and were more than capable of clearing a bit of trash.  Once into the instance, we took the stairs to the left and headed up to the fourth floor, or the main floor, of the instance.  There we only had to clear our way out and to the right to slip into the room where the Avatar of Hakkar would be found.

In the room where it happens

The Avatar of Hakkar is an event.  You have to click on the egg from the quest to kick it off, after which you are locked into the room by gates dropping at either end of the room and have to clear mobs, waiting for a Hakkari Bloodkeeper spawn.  You need four of those.  Each one drops Hakkari Blood, which may be used to extinguish one of the braziers in the corners.  Once all four have been put out, Hakkar shows up and the big fight begins.

We had a bit of trouble with the event, largely because it involves a bunch of non-elite mobs roaming the room, so keeping aggro off the casters is a chore.  This is one of the pains of having just a four person group.  One more person would take a lot of pressure off.  But with four we dance around a lot.  I hold aggro on elites and sometimes we try to freeze and burn the non-elites, but they don’t die quickly enough and end up chasing Ula around as we try to save her.

Still, we muddled through.  We got the fourth Hakkari Bloodkeeper down and Ula, the designated collector, looted it and extinguished the final brazier.  The Avatar of Hakkar spawned.

And then the power went out at my house.

This was perhaps not unexpected.  It was a hot day all along the west coast and power draw was very high, straining the power grid.

Local temp while we were playing

Fortunately it was just a blip.  I had hooked up a UPS to my computer, so it stayed up, and the power came back on in about 20 seconds, so everything else was coming back up in the house pretty quickly.  I thought I could get back in for the fight.  However, I had not plugged the cable modem into the UPS, and it took several minutes for it to come back up and establish a connection to Comcast Xfinity internet.  (Like a lot of places in the US, there is only one high speed internet service provider in our area, so we are at their mercy.)

Eventually though the connection was re-established and I got connected back to Discord and WoW, where I found myself still in the group and in the instance, but at the instance zone line.  I ran back to where the Avatar of Hakkar was as the group told me how they had just managed to squeak out a win without me, with a combat ress and some luck.

When I got back to them… no respawns thankfully… I found that the corpse was not sparkling for me.

The Avatar of Hakkar down

I had missed the fight.  I did not get credit so could not loot.  My quest was incomplete still and, to add some sting, the Avatar of Hakkar dropped the one plate item he can carry.

The plate chest was not for me

That would have been a nice upgrade for me, but I couldn’t have it.  Such is life in Azeroth.

However, since the whole thing hadn’t taken that long, everybody agreed to go back and do it again so I could at least get my quest update.  We ran back to the instance line, stepped out, and reset the instance.

Restart the whole thing

We made our way back in short order.  Some of the groups change up with every run, others are fixtures with the same mix every time.  We got into the room and I kicked off the event once more, being the only one in possession of an egg still.

Round Two begins

This time around we tried to single target, if only to keep mobs from chasing the casters as much, but to keep up with the pace we ended up having to do some freeze and burn all the same.  We managed, extinguished the braziers, and summoned the Avatar of Hakkar again, then slew him in rather short order.

Naturally, the plate chest piece did not drop again.  So it goes.  We took our victory shot.

The winning team

From there we wanted to turn in the last quest for the instance.  That mean going back to Steamwheedle in Tanaris.  We asked Ula to open a portal to Ironforge, but it turns out she forgot to buy that spell, so we took a portal to Stormwind and flew up to Menethil Harbor from there.

Next stop Stormwind

Then there was a boat ride, another flight, and some more riding before Steamwheedle was in sight.

Quest turn-in ahead

There we turned in the quest.  Done with that.

Now the question is what to do next.  We did not defeat the Shade or Eranikus, but a quick glance at the guide and it seems that we have to do the whole mini-boss routine on the fifth floor again and kill Jamal’an the Prophet before we can take another run at the fight.  We could do that, but I am not sure there is a lot of enthusiasm for that.

Or we can move on to Blackrock Depths, which will open up a new multi-week effort.  We shall see how the group feels, but I’ll probably go look into what we ought to get lined up before we go into BRD.

So this might be it for Sunken Temple in 2020.  Our history with the instance:

Upstairs at the Sunken Temple

It was time for our second run into Sunken Temple.  We did the downstairs bit last time, so it was time to move upward I suppose.

The Temple of Atal’Hakkar

We got ourselves online and on our way to the temple.  Our group for the week was:

  • Viniki – level 53 gnome warrior
  • Skronk – level 53 dwarf priest
  • Moronae – level 52 night elf druid
  • Ula – level 52 gnome mage

From Nethergarde Keep we rode on out and started our second descent into the actual instance… so I guess we had to go down stairs first.

Back at the start

This time around we did not get lost on the way to the instance line, remembering the whole “follow the masks” thing and having a bit of luck.  We also barely had to fight anything.  It seemed that another group must have passed through just ahead of us.

We also managed to pick up some of the tablets you need to collect for one of the quests.

I call them pizza boxes because that is what they look like to me

Sunken Temple is very much a multiple visit dungeon, so I was looking at the map and suggested that Jammal’an the Prophet ought to be our target for the week.  To get him you have to go up to the fifth floor, do the ring of mini-bosses to open up the forcefield protecting him, then go down to the fourth floor and fight your way to him.

Fortunately, I had the map because it helped keep things clear.

The Old Sunken Temple map

Once I orientated myself and figured out which path to take, we were pretty quickly up on the fifth floor, another ring like the second floor, with balconies to clear.  And the ring to clear as well.  There is always something between you and your destination.

The ring itself did not go too badly.  There were groups of 1-3 elites, often with a mix of non-elite adds which we tried to take as groups.  There are also a couple of elites that wander around the ring, which led to a surprise and our first death of the run, when Moronae went down.

It was actually the non-elites that were most of the problem.  With 3-5 of them adding in, keeping their aggro focused on me was a chore, and they tended to end up chasing Skronk or Ula now and then.  But we carried on and managed to get to each balcony, one after another.

Resting on a balcony

Some of them are connected directly to the ring, others you have to go downstairs, under the ring, and then back up to find.  But there are only six, so it wasn’t too long before we were fighting the last mini-boss.

Huku was last on the list

From there it was down and around to the fourth floor, which I tend to think of as the main floor, as it has the big open area where you find a lot of mobs.

Into the fourth floor… lots of welps and dragonkin

You can also see the balconies that we had just visited, including the one with the great big gong that doesn’t do anything.  It is the same one from Zul’Farrak.

The map indicated where we needed to go, so we cleared out just enough of the main floor to get into the side gallery that led to Jammal’an.

Jammal’an ahead

He and his co-boss are up at an altar at the end of the room.  However, draw distances in WoW Classic are a bit wonky.  I knew he was there, we all heard him shout when the forcefield went down.  But he does not draw until you get well into his chamber… though you can see the altar, tablets, candles, and everything else around and behind him.

Still, we trusted in him being there and started to clear the room, which reminded us of a couple of things.  First, some of the mobs there cast fear, so you can end up running into another group, which happened to Moronae on the first fight, so he died again.  Oddly, he died so quickly that the mobs reset and didn’t come after the rest of us, so we were able to ress him and carry on.

Second, some of the mobs become ghosts when they are slain, and in this form they are invulnerable but can hit for a lot of damage.  Fortunately, they are also very slow and have a timer, after which they expire, so you just have to dance out of the way and let them drop.

Dodging the ghosts

We were able to clear the room and soon it was just Jammal’an and his buddy Ogom waiting for us.  Not remembering anything specific about the fight, we decided to slay Jammal’an first with a “there he is, get him” level of planning.

There he is, get him!

We had forgotten that he takes control of a party member now and then and turns them against the rest of the group.  So I ended up so charmed and ran back and killed Ula before the spell broke.  Fortunately the druid combat ress was available and Ula was back up again.  But things were still kind of crazy.  More of us were mind controlled and Moronae ended up dying for the third time that run.

Chaos on the altar by Moronae’s corpse

However, we managed to get Jammal’an down, then it was a very near run thing to get Ogom. Though he doesn’t hit very hard I was running under 10% health and had used a health potion already, so I was pulling out all the defense skills I could to stay up.  I outlasted him and he went down.

We got everybody back together and went to loot.  Jammal’an had the Vestments of the Atal’ai Prohpet.

The vestments

Those went to Skronk to replace the robes he had been wearing for a few instances at that point.  Mission accomplished, we went to take our usual screen shot on the altar.

Victory over Jammal’an

However, we still had some time left, so we went back out into the main area again, to find Dreamscythe and The Weaver, two dragons who spawn only after Jammal’an has been slain, circling the area.

Those two are not connected, so we were able to pull them one at a time and take them down.

From there we worked our way around, clearing a bit, to the side path that led to Morphaz and Hazzas, who we needed to kill to complete the class quests for Skonk and Ula.  They come as a pair, for a bit more of a challenge.

Morphand and Hazzas flying around

Fortunately we were up to the task.  We focused on one, then the other, and had them down without any further deaths.

Both dragons down

At that point everybody had their class quest items in hand, Viniki having gotten his from the mini-bosses on the fifth floor.  We still had a bit of time and just around the corner lay the Shade or Eranikus, so why not one more boss?

I seemed to recall that he would summon the local dragonkin to help him, so we went back out in the central area and cleared that out, then returned to take our shot.

Eranikus had his own plan however.  His think is to sleep his main target, which was me three out of five times.

Slept by the shade

Things started to fall apart pretty quickly.  Moronae went down first… it just wasn’t his day…. followed by Ula.  Skronk and I danced around for a bit, but once I was asleep again Eranikus killed him and then turned back to me.  Soon we had a full wipe.

Down as Eranikus returns to his slumber

With nobody left to ress, we all released.  There was some thought about running back to the instance, but we figured we were about done for the day, so just had the angel revive us, taking the equipment damage hit.

Reviving at the graveyard

We all recalled back to Ironforge and called it a day.

Later I came back and flew back down to the Swamp of Sorrows to turn in my class quest.

The Fallen Hero has something for me

When you turn in the quest you have some choices.  Fortunately, the class quest guide is very clear on what a warrior should choose.  It says:

You will be able to choose 3 items, as a Warrior it is very important that you choose Diamond Flask.

So I took the Diamond Flask.

Some health on demand

I now have two trinkets that I likely won’t replace.

So all we have left is the Avatar of Hakkar event to run and we’ll have done the full tour of the instance.

Down Stairs in the Sunken Temple

After a week of getting class quests together and another wrapping up the lead-in quests for the instance, we were finally ready to step foot into the Temple of Atal’Hakkar, the Sunken Temple.

The Temple Awaits

We actually ended up heading in on Saturday, on very short notice, when it became clear we were all around and had the time.  It turned out to be a good thing too, as during our usual time frame on Sunday the power went out five times at our house due to the heatwave hitting the west coast.  At least after the third time it blipped out and back on I took the time to plug my computer into the UPS that I had sitting, charged up, under my desk.

We got on and all flew down to Nethergarde Keep, the closest flight point to the instance.

In the Blasted Lands again

Our group for the run was:

  • Viniki – level 53 gnome warrior
  • Skronk – level 52 dwarf priest
  • Moronae – level 52 night elf druid
  • Ula – level 52 gnome mage

We had managed to gain some xp as part of the preliminaries at least.  It had been suggested that we ought to be level 54 as a group to finish the whole thing off, but we figured we could get started and level up as we went.

We rode out through the Swamp of Sorrows, then swam out to the temple itself, heading up the stairs on the east side that lead into the depths.

Looking down into the temple

That isn’t where the instance begins however.  Sunken Temple is like some of the other dungeons from vanilla where there is a series of paths between the meeting stone and the instance line, only one of which will get you where you want to be.

Sunken Temple is also multi-level, so the mini-map is often less than helpful.  So we wandered a bit and took a few wrong turns before Skronk recalled that there was some legend about following the masks to get to the instance.

There is a mask, so this way maybe?

I am still not sure this is true, since it only came up after we had about exhausted the false paths, but we did end up at the instance line shortly thereafter.

Into the instance at last

Once in, there was the question of where to go.

I had an old map that I had put in a post about Sunken Temple back in 2012, after Blizzard had shrunk the instance down to a “30 minutes or your pizza is free” level of effort.

The Old Sunken Temple

I included the map as something of a historical artifact showing what the place used to be like, back when the idea of Blizzard doing anything like WoW Classic was just a pipe dream of an old school underground.

But here we are in 2020 and the dream is real… and that map is useful again.

Looking at it, uncertain where to even begin, I suggested we head to down as that looked to be less… complicated for a first run.  Also, the boss down there has the drop for Moronae’s class quest, which would be good to finish.

We headed down, clearing the way as we went.  There was the central pool at the bottom of everything, but no boss there.  Instead, there was an altar with a quest update and some instructions.

When selected, the altar highlights the balconies on the floor above, each of which has a statue.  You have to activate the statues in the order indicated.

On the altar for the order

I jotted down the clock positions as they were lit up in turn; 12, 6, 2, 10, 5, 7.

Then I realized I was facing south, not north, so that my orientation did not match the mini-map.  So I tried to transpose them in my head… failed… then simply faced the other way and ran the sequence again and jotted the correct list.

From there it was back up to where we started, then down to the second floor… the map names the floors bottom, second, entrance, fourth, and fifth… to clear out the balconies in the order given.

There are, of course, a bunch of mobs in the circle that connects the balconies, plus mobs on the balconies themselves, so it took some time to get around.  Also, part way into this I recieved a text from my wife asking me to call in an order for dinner for her to pick up since it was over 100 degrees out so nobody was in the mood to cook anything in the house.

Some statues already lit up

Part way through this I realized that the map had the order printed on it, meaning that it doesn’t change, and that I need not have spent my time trying to make an ordered list of my own… though at least I got it right on my last try, so we didn’t get out of order.

When we activated the last statue Atal’Alarion, the boss we wanted, appeared down in the pool.

There he is below us

In hindsight, we could have just jumped down into the pool and grabbed him right then.  We had, on our initial run down there, cleared all the trash from the room.  Instead, we ran back the way we came and ended up having to clear again.

One of the things in the back of my head about Sunken Temple was a recollection that it had a brutally fast respawn rate.  None of this two or three hours on the timer.  So we ended up having to fight our way back down to the pool, where we found that the trash around the pool had just started to respawn.  In order to be safe, we started clearing that, with it respawning about two spawns from where we were clearing as we went around the circle.

The kicker was that the three mobs that we cleared down in the pool also respawned, so the boss would have some help.

Looking down at the coming fight

We decided to crowd control two of the mobs and kill the boss first, then work on the trash.  Ula could polymorph one, Moronae could hibernate another, and then we would all focus on Atal’Alarion until he was down.  Sounded easy enough, so in I went.

Onto Atal’Alarion

Things mostly went to plan.  It turns out he likes to punt players into the air, which inflicts quite a bit of damage when you land.  At least once I was below half health and flying up in the air expecting that I might die on impact.  But we managed to muddle through and brought him down.

Atal’Alarion defeated

That was about when my wife got home with the dinner she had picked up while she was out, so it seemed like a good time to close out our first venture into Sunken Temple.  We took one last screen shot on the altar.

Everybody recalling home

Sunken Temple was always going to require multiple visits.  I am just glad we managed to find a route that had a conclusion we could manage in the time we had… we started a bit later than usual and there were interruptions at my end… and even wrap up a class quest.

That is one boss down… many more to go.

The bosses of classic Sunken Temple

There will be at least a couple more trips in before we’re done.

Addendum:  Ula has made a trailer for our return to Sunken Temple featuring video from our first visit.

 

Ula has posted this with some notes and an old video over at her blog.

The Long Road to Sunken Temple

I had a notion in my head that perhaps we could run down the lead-in quests for Sunken Temple and then maybe set foot in the instance for a bit, just to get started.  Some wildly optimistic part of my brain thought maybe we could even slip in and finish Moronae’s class quest.  WoW Classic, however, had other ideas.

But first we had to pick up where we left off with Moronae’s class quest in Un’goro Crater.  He had one last thing to wrap up there.  I had move myself out to the flight point in the zone and Moronae had camped there the week before so was still there.  Skonk was in Tanaris and running down one of the Sunken Temple lead-in quests when we were all getting logged in.

Moronae and I headed out from the flight point at Marshal’s Refuge to try and track down a Devilsaur, the mob he needed, while Skronk flew out to meet up with us.  Ula was still back in Ironforge, so she started heading for Tanaris.

Moronae and I found a Devilsaur in short order, and started following him as we waited for Skronk to catch up to us.

Devilsaur in the crater

Following is easier said than done.  The Devilsaur stomps around at a brisk pace and pays no mind to all the other aggro mobs in the vicinity, so we were weaving around trying to keep on eye on him and the other on potential dangers.  Also, he isn’t restricted to a small area.  According to the wiki he can wander in a large U-shaped area that spans most of the zone.  So we kept on him.

I had read that a druid could possibly use soothe on him, then hibernate, to put him to sleep long enough to plunge in the stinger that was the quest objective.  Then you run away.  That was supposed to be the solo method.  With three of us, I figured we could take a level 55 elite if we had to, but first we had to get him.

At one point I ran ahead a bit and grabbed him, only to find that Skronk and Moronae had gotten tangled up with another mob.  And then another.  And then when we finally were all on him we managed to pull in three more of the local beasts just to make things exciting.  It became a bit of a scramble, and Moronae forgot about the whole stinger thing for a bit, which would have been quite a blow, but remembered in time to stick the Devilsaur and update the quest.

Devilsaur Down

That done, we rode on back to the entrance to the zone for the quest update, only dragging along a few additional mobs along the way.  From there we needed to get to Tanaris to meet up with Ula who was now in Gadgetzan.  How to get there was a toss up.  We could ride back across Un’goro to the flight point, or just ride up the ramp and through Tanaris.  We chose the latter.

Riding out of Un’goro

Along the way we started doing a quest checkup.  Skronk had picked up the quest from Feralas and a couple of us had grabbed the one in Stormwind, though both could be shared.  But then we noticed that Moronae did not have the quest The God Hakkar.  It turns out that he never went back to Steamwheedle after Zul’Farrak, so had not gotten the update, so we took a little detour.  Then it was back to Gadgetzan to share the shareable and get started on the next step.

We had to find Marvon Rivetseeker out in Tanaris somewhere.  Given the general description, I figured I knew where he was, having done one of his other quests with my hunter.  We found him out in the ruins south of Gadgetzan.

Finding Marvon

He wanted us to go retrieve his toolbox from Ratchet, which meant riding back to the flight point, flying to Ratchet, finding the tool box (it is just sitting on the ground outside of one of the shops, no marker, just a cog wheel when you mouse over it), then fly back to Tanaris, and ride back Marvon.  He then gave us the task to go into Sunken Temple.

That done, we started on the quest out of Stormwind, a chain that first sends you to find the instance.  So we rode back to the flight point, flew back to Ratchet, and waited for the boat to Booty Bay, which we had just missed.

Waiting for the next boat

In Booty Bay we ran to the flight point… there is no riding in Booty Bay… and flew out to Nethergarde Keep in the Blasted Lands, then rode to the Swamp of Sorrows next door and headed towards the instance.  It is not hard to find.

There it is

To get the quest update you just have to swim a short distance towards the temple and then you get the complete message.  At that point you have to head back to Stormwind.  But we were in luck as Ula had the Portal to Stormwind spell, so we were spared some of the running around and flying.

Stormwind is just a click away

From there it was off to the Dwarven District to find Brohann Caskbelly to get the next stage of the quest.  He sent us off to The Hinterlands, so another flight for us.  Up there the quest plays mistaken identities for a bit before sending you to find Rhapsody Shindigger, who is at the end of a little path in the hills by Aerie Peak.

Just overlooking Qeul’Danil Lodge

He is an alcoholic dwarf… which I realize is like saying a “short dwarf” in Azeroth, but he takes it to the next level… who needs some ingredients for his special concoction before he’ll share his tale of the Sunken Temple.  He wants some roc gizzards and some livers from Groddoc apes and Ironfur bears.  The latter are found in Feralas while the former are from Tanaris, where we had all met up previously.

So it was back to the flight point and off to Menethil Harbor to take the boat to Theramore… because Portal to Theramore is a WotLK era mage spell… then on the bird again to Tanaris to find some rocs.

There were several suggestions as to where to find rocs, but the most insightful was the mention that rocs and hyenas shared spawns.  So after some fruitless chasing potential spawn points, we just went to the big old pile of bones in the middle of the zone that was overrun by hyenas and started slaughtering them.

Hyena corpse pile forming

And it worked.  Rocs began to spawn.

This is the problem of the shared spawn point where more than one type of mob can spawn, but where only one of those mobs is desirable.  The desirable mob is hunter until all the respawns are the other mobs and then nobody can find what they need.

So we basically came along and fixed the spawn.

Rocs spawn!

From there we just slaughtered… though the drop rate was pretty low.  And then, as the three hour mark came and went on our venture, dinner was ready at our house, so I had to log out.  But the rest of the group carried on and noted on Discord that they had collected their drops while I was away.

I got back on later in the evening and got my quota of roc gizzards, then flew over to Feralas and headed to the Feral Scar to hunt Ironfur bears and Graddoc apes for their livers.

The apes were a little rare on the ground, though I think they share spawns with the bears, as once I had killed a bunch of bears the apes started showing up.

Once I had all the entrails requested, I recalled back to Ironforge and flew back up to The Hinterlands again to speak with Rhapsody Shindigger who, after some theatrics, was ready to tell his tale.

Being drunk means never getting to the point…

Once I had the update from him it was back to Brohann Caskbelly, who I will mention is hanging out in an Inn in the Dwarven District of Stormwind, to get the quest that actually sends you into the dungeon to collect some stuff for him.

So I believe we are now all ready to enter the Sunken Temple for real.  But that will have to wait until next time.

Class Quest Prep for Sunken Temple

We decided that we had had enough of Maraudon in our two runs and turned our gaze towards Sunken Temple, or The Temple of Atal’Hakkar, to give it its proper name.

The Temple of Atal’Hakkar out in the swamp

But there was some preliminary work to be done.  Some of it was the usual rounding up of quests for the instance.  Oddly, my usual starting point for that, Icy Veins, doesn’t seem to have the instance on their list.

Nothing between Maraudon and Dire Maul?

Still, there are other sources.  And some of those quests have lead-ins that we need to do, staring with one to just find the temple.

But there were also some special quests to pick up.  At level 50 all of us were offered a class quest, and while they all have different starting points, they all end up in the instance. (WoWhead has them all listed out.)  So we set out to get those ready.

Between the four of us we had to go to the Blasted Lands, Un’goro Crater, and Azshara.

The warrior quest was in the Blasted Lands and I had already been out there with Viniki to do the first part of it.  That, and the fact that it was somewhat on the way to any place else we were headed… not too far from the boat out of Booty Bay… made it the starting point for the day.  We got on the bird and headed to the Blasted Lands.

Making this even easier, I had already scouted the next step, which just involved killing a variety of mobs who were all located in and around a cave just south of Nethergarde Keep.

It all fits on one little map section

We landed there and Skronk got to use his newly acquired group fortitude spell to buff the group.

Everybody at once

It requires a reagent, which means something else to keep track of, but it gets everybody in one shot and takes less mana than hitting us one at a time, a process that was requiring a break for a drink in order to complete.

We rode out and were able to pick up the kills we were trying for fairly quickly.  The only problem we ran into was a Servant of Allistarj, a mob that just refused to die.  You would knock them down to one hit point, and then nothing would stick.

The Servant of Allistarj abides

We ended up having to just run away from them if we ended up aggrod.  That was a minor inconvenience, but it did slow us down a bit.  Later I looked up the mob and found that you needed to get them to one of the local pylons to finish them off.  That would have been handy to know at the time as one of those pylons is literally in the background of the above screen shot.

Still, we wrapped things up and I was able to update the quest chain with the Fallen Hero of the Horde just over the zone line in the Swamp of Sorrow.

Quest update please

From there we were off to Un’Goro crater and the druid quest for Moronae.  That meant a boat trip, some flying time, and a ride across Tanaris to the pathway down into the crater.

The path is at least well marked

There we needed stingers off of the Gorbashi mobs, which are in the south end of the zone.  The quest notes say they come off of the bugs in general, but we only ever got drops from the wasps.  Given the low drop rate, we were there hunting for quite a while.

A stand up fight or another bug hunt?

We persisted, killed a lot of bugs, then finally got the final drop.  Then there were some bloodcaps to be found, but those drop from the bloodpetal sprouts around the zone.  We found some of those fairly readily and were able to finish up and update the quest back at the path down to the zone.  From there we needed a devilsaur.

However, time ran out for Moronae.  He had announced a hard stop time, but misunderstood and discovered that time was when he actually had to be at his destination so the stop time was moved up considerably.  We had just enough time to run over to Marshal’s Refuge and the flight point, where he camped.

With Moronae out, the next stop was Azshara, where both Skronk and Ula would find their quests.

Azshara is a zone I mostly think about in its post-Cataclysm, crazy goblin rocket ramp state, a much different place than the WoW Classic version of the zone.

A Panda riding the rocketway during Mists of Pandaria

Even getting there was a bit of a chore.  We decided that the nearest flight point was in Ashenvale, but that required use to ride almost the full length of the zone before Azshara finally came into sight.

The bridge into Azshara

We remembered enough to go grab the flight point that, for the Alliance, is off to the right almost immediately after entering the zone.  Then we went in search of the quest giver Ula needed for the mage quest line.

This led to one of those quirks of the old days.  The NPC she needed to speak with is in a tower in the zone, but it is up on a ledge and you need to use what is essentially a teleporter in order to get up to it.  We found the area from which you teleport.

This will get you to the tower level

There is an NPC there you need to speak to in order to be teleported.  But you don’t just ask him to send you or click on a cog wheel item.  The NPC has a quest, and you take the quest, then complete the quest, after which you get teleported.

The quest isn’t part of the mage quest line.  Anybody can do it.  It is just one of those things that probably got setup before somebody decided on a standard way to teleport people.  Blizz wouldn’t do this as a quest today.  But back then, a lot of things seemed like they were figuring it out as they were doing it.

The quests themselves, it was a two-parter like mine and Moronae’s, were straightforward enough.  Go slay, get drops, return, go slay some more, get more drops, and you’re done.  We just had to go find the mobs.

Riding around in the high plains of Azshara

Skronk’s quest was even more simple.  We had to find a quest giver then run off to slay some non-aggro mobs for drops.  The drop rate was low, but we had the area to ourselves, so we were able to kill steadily until he had the final drop.  Both sets of quests took place in the same area of the zone.

Around here, which is the only part of the map I have filled in

Once everybody had their quests turned in, we were about set.

We still have to go back and finish off Moronae’s class quest preliminaries, as well as running down any lead-in quests, so there might be another week of ground work.  But we should be able to get into the instance soon.

 

A Princess of Maraudon

Last time around we jumped into Maraudon without much forethought, choosing to take the experience in as fresh a way as we could.  That led to us taking a somewhat less than optimal route, as we had to double back after clearing the purple side to get a critical question from the orange side.

(Note to self: You can’t be OP is you don’t do orange before purple.)

For our follow up trip we were going to be more direct.  Our group for the run was:

  • Moronae – level 51 night elf druid
  • Viniki – level 51 gnome warrior
  • Skronk – level 51 dwarf priest
  • Ula – level 50 gnome mage

We had a distinct series of tasks to accomplish, which started with some quest turn-ins on our way there.  We met up in Theramore to turn in a quest, then flew out to Nijel’s Point in Desolace and got another turn-in done along the way to the instance.  Then it was through the big doors to get started.

In we go

The next item on our list was Magra, the Third Khan, who held the final jewel we needed for another quest.  That meant going down the orange side of the entry area, as he hangs out in a side tunnel, up some stairs from the instance line over there.

Orange, this way…

It took a bit to find him.  The color/texture/lighting inside that area really messes with my ability to resolve the 2D image into a 3D environment in places, so we ended up taking a rather round about way to him because I was sure the direct route was a dead end.  Instead, it was just a sharp turn in the cave, which I discovered when we came back that way.  But we got him.

Then it was over to the purple side of things again, where we fought our way through to Lord Vyletongue.  He was all we really needed from the purple side.

This time around we pulled the guards outside of his lair first, then took him and the interior pair second, making the fight much more manageable.  He had the second item for the Celebras quest.  After that we just needed to get back to him.  The purple side of the instance does allow you to bypass some mobs, though we did have a mishap with the toxic bubbles.  After last week we knew to kite them as their AOE attack was hard on the melee.  Ula, who was trying to get in one last spell before pulling back sat too long in range and ended up being our first casualty of the run.

Mage down! Mage down!

It was about time to redo buffs anyway, so we rested a bit, then moved on.  Along the way we did get one of the better named drops of the run.

Imposing!

They came off a treant, so I guess he had a monkey living in his branches at some point.

Once out of the purple side and into the center of the instance, we found we could bypass quite a bit of the trash by jumping off into the brackish water and slaying the few mobs that wandered there.  We didn’t need any more drops of quest updates.

That brought us to Celebras again.  We fought him and his mininions and bested them, and this time Celebras had a quest turn-in for us and offered to teach us about the stone of something or other.

Celebras the instructor

That was a bit more of listen, turn-in, listen, watch, and so on.  We got out of sync, but once somebody is finished Celebras is willing to run the whole routine again for anybody who was left out.

Celebras and Ula

So we ended up with the Scepter of Celebras, which those of us who were just clicking through and not reading the quest text then asked, “So what? What  does it do? Can we use it right now?”

I had to go look it up, being one of those who clicked through without reading.  The scepter lets you skip the whole orange/purple parts of the instance and start at the stone, so you can farm the inner instance.  But we were not even sure what the inner instance was about, so we wandered off to see what we could find.

As with the the earlier parts, we found we could bypass quite a few mobs along the way.  We killed what we needed to, bypassed any mobs off the path, and made our way along.  Landslide, the primordial behemoth boss, dropped a helm upgrade for me.

Defense and Nature Resist

I also got a cloak upgrade that also had a nature resist stat, that being the theme of Maraudon gear I guess.

From there we fought our way down to Princess Theradras.  I actually didn’t take very may screen shots on this run.  I find that being the tank keeps me busy and I forget to take screen shots all the time.  But there was a nice vantage of the path leading down to the princess, with the behemoths in pairs spaced out along the route that I wish I had stopped to take a picture of.

But we made it down there to the island where Princess Theradras roams.

Princess Theradras is about

And we sat for a bit and discussed how we sort of remembered this fight and maybe some failed strategies and something about line of sight and being in the water and some other possibilities.  In the end I just looked it up.  I had been up past 3am the night before playing EVE Online and only got about 4 hours of sleep because I am old and seemingly incapable of staying asleep past 7am, so I wanted to get this done on the first try.

The basic info was she hits hard, so the tank needs to endure, and if she runs off after any of the casters the tank needs to grab her quick because she’ll smoosh the clothies.

In the end, we got her in one run.  It went about as described, though I think the fact that, by the time we got to her, we were all level 51 (and I had just hit 52) gave us enough of a buffer to endure any rogue attacks.  She dropped a nice caster item.  We gathered up and took the traditional screen shot.

Down with the princess!

I didn’t tweak the saturation or anything on that screen shot, it is just bright green around there.

After that I was feeling done, but we needed to leave and couldn’t remember if there was an exit path out of the instance or if we had to stone out.  I thought there might be something down in the water below the path to the princess, so we jumped off to check.  While we were there we took down Rotgrip.

Rotgrip under water

That was worth the effort as Moronae ended up with a nice set of boots out of it.

with nature resist

We explored a bit more… there is a whole cave area down behind where Rotgrip lurks… but did not find any likely exits, so decided to just stone back to Ironforge.

Recall in the water

After that I called it a day.  We still had a couple of quests to turn in.  One was back in Desolace, which promised to reward me with a best in slot item for tanks, the Mark of the Chosen.  The other was in Moonglade, which Moronae could just teleport to in order to turn it in.  The rest of us were going to have to get there the hard way.  But for 6,100 xp and a gold and a half I’ll make the run.

We missed at least one boss on our runs, and probably a few more things, but Maraudon isn’t anybody in the group’s special favorite instance, so we may be done there.

That makes the next instance on the list Sunken Temple.  But before we venture into there we need to get our level 50 class quests ready, as they all seem to require something from that instance to complete.

Addendum: Our history in Maraudon

Meandering in Maraudon

Having finished up Zul’Farrak we ended up skipping a couple of weeks due to the real life, but got back together this past weekend.  The next instance on the list was Maraudon.

I know I always say something about hazy memories and having forgotten places, but for Maraudon that was especially true for me.  I remember there being an orange side, a purple side, and the final boss… not the fight, just the boss herself.  Aside from it being in Desolace, that was about it.

Add into this the fact that we do very little research before we head into an instance, preferring to learn on the go, and we sometimes set ourselves up.  The only thing we really look into is the quests, just to make sure we have them all going in.  There were three we needed to grab on the way in, one in Theramore and two more out in Desolace.  Everything else was said to be in the instance, so when we got on, we didn’t know much more than that.  Our group for the evening was:

  • Moronae – level 50 night elf druid
  • Viniki – level 50 gnome warrior
  • Skronk – level 50 dwarf priest
  • Ula – level 50 gnome mage

Everybody was 50 at last, and I think we all have our class quests.  We’ll get to that later, since that involved the next instance.

We picked up our quests, riding across Desolace from the flight point.

Out in the aptly named Desolace

I had scouted the locations up front.  It was a matter of going to out outpost, then finding a wandering NPC in the south of the zone, then turning to the Valley of Spears and Maraudon.

Our path across Desolace

Also, as a side note, I am thinking of doing a series of short weekend posts featuring the in game map of each zone, completely explored, as finding maps for anything classic on Google has been problematic at times.  Just the map and a few notes about the zone, just so I can find them later.

Anyway, once to the Valley of Spears there is a big door, which we found straight away. There is no key or anything required, you just click on it and in you go,  you are in the foyer of the dungeon.  We stopped for a bit there to get ourselves buffed up and ready.

Setting up inside

Inside we ran into the Nameless Prophet, killed him, got his drop, and then ignored it while we went wandering around in the caves.  Unlike some other instances, the “outside the instance but part of the experience” area was not all elite mobs.  Maraudon was a post-launch addition, so maybe that changed their minds.  There was also at least one collect drops quest where we all got to loot a drop rather than only one of us getting the update.  Modern times.

We came to a point where things were clearly split into the orange and purple sides.  We looked at the orange side.

Orange, this way…

And the promptly went off towards the purple side of the caves, finding our way to the instance.

Into the purple zone

Once in, we began our advance, facing off against multiple groups of four or five.  But at level 50 we were well above the level of most of the elite mobs early on, and some of the mobs in groups were non-elite, so we were able to clear and move pretty well.  And well all had a “collect 25 items” quest that was of the old school, with only one person getting the drop, but everything seemed to drop them, so we were happy enough to slaughter everything as we went.  100 drops is a big ask, but we seemed to make decent progress.

We made out way to Lord Vyletongue, the first boss encounter.  We were not fooled by the two minions in stealth at the entrance to his chamber.  However, rushing in to grab him, we were surprised to find two additional stealthed guards in with him.  That could have gone more smoothly, but we managed to muddle through on an innervate from Moronea to get Skronk back his mana.

Lord Vyletongue down, dealing with his minions

Somewhere along there Moronae asked about the drop we got from the Nameless Prophet, a gem that we needed to use somewhere along the way.

The amulet in the bag

After trying to use it in a few likely spots, we happened upon one of the spirit Khans, so used it on him.  That does indeed manifest them in to the physical world… and they are aggro and attack right away.  Fortunately we were prepared.

We carried on into the center of the instance, where the purple and orange sides join and started in on that.

The middle of Maraudon is icky

The mobs started getting up to our level, but we kept on, clearing our way until we found Celebras the Cursed.

Celebras and his droogs

We got ourselves buffed back up, then Moronae and I waded into the green water to start the attack.  We decided to kill Celebras first.  He summons more minions as the fight goes on, but we were able to power though, drop him, and then clear his help.

That left us talking to the ghost Celebras, which something in the back of my head knew was the result, but something was missing.

Celebras, post fight

I believe Skronk asked aloud, “Aren’t we supposed to get a staff or something?”

Yeah, that was the ticket.  But no staff here.  So we started looking up the instance and the quests and found that we had gone the wrong way.  There is an NPC early on in the orange side that sets you up with the quest you need.  Then you need to kill a boss on the orange side and a boss on the purple side to get yourself set for Celebras.

We did not have that quest.  We should have done the orange side first.  Plus, we had already killed the purple side boss, Lord Vyletongue.  We were in a “what do we do now?” situation.

We decided to just go back the way we came, go over to the orange side, get the quest, then see if we could make it to the boss there to at least move the quest along.

Fortunately, not much had respawned behind us, just the first few mobs in the instance.  Unfortunately, getting back was a bit of a maze of bridges and paths, though in our wandering we did wrap up another quest.

We found another khan along the way.  We ended up with four of the five gems from them, and I think the last one we need is right at the start when you come in, so we should be able to finish this up next time.

Eventually we unwound the maze and made it into the orange side and found the quest giver, Cavindra.

Quest obtained

That done, we decided we had time for one more objective, to take down the boss on the orange side for the quest.  On the mini map that boss, Noxxion, looked like he was pretty close by.  But the mini map lies, Maraudon is twisting caves and ramps.  We had a ways to go.  But we managed to move fairly quickly.

The one test on the way was in a room with a bunch of non-elite larvae.  I grabbed a bunch of them so we could do freeze and burn, and in the middle of them an elite showed up.  I hadn’t seen an elite before, but grabbed aggro and focused on him.  Then another showed up, seemingly out of nowhere.  Something was amiss.

I looked up and around the room and saw a large pulsing tube that ran from ceiling to floor, and when I moused over it I got a cog wheel cursor.  With that a little light went on in my head, the tube was the source of the elites.

Moronae worked his way over there as another elite appeared from the tube to prove my point.  He clicked on it, we finished off the last elite, and were set to move forward again.

The deflated larvae launcher in the background

From there it wasn’t much farther to Noxxion.  The fight with him had a mechanic where he divides into multiple versions of himself that you have to burn down, then he reappears to resume the fight.  We had enough power to burn through that and bring him down.  That accomplished our goal for the night.  We lined up for a picture then stoned back to Ironforge.

Maraudon very orange

For next time we have a couple of quests to turn in, the third khan to find, Lord Vyletongue to slay once more, and then a return date with Celebras.  Then we can move on into the end of the instance and maybe wrap it up.

Finishing Zul’Farrak and Returning to Jintha’alor

We were back to finish off Zul’Farrak.  We had made our mistakes, explored the mechanics, and run through most of the challenges, and now we just wanted to punch that “final boss” ticket and get the last two quests out of the way.  It was back to Tanaris for the run.

The general vicinity in Tanaris

Last time Moronae rolled over to level 50.  I was close, so went out and got there as well.  And Skronk and Ula got on during the week to put in some work on leveling, so when we met up our group was:

  • Moronae – level 50 night elf druid
  • Viniki – level 50 gnome warrior
  • Skronk – level 50 dwarf priest
  • Ula – level 49 gnome mage

Level 50 was an expensive one for us.  Moronae and Skronk spent a bunch on new spells, while Viniki upgraded a bit of his gear, including grabbing Julie’s Dagger from the auction house.  It is fast, so my sharpening stones will be all the more effective.

Once we met up, we rode on over to the instance and started moving through it fairly quickly.

Back in ZF again

Being on a mission, we bypassed even more mobs that usual, slipping by the fountain area where the two routes through branch without bothering to clear it out.

The fountain stands unscathed

We did end up getting a patrol while we were on that little hill, but otherwise killed as few trolls as possible as we worked our way around to the stairs once again.

Once again, we cleared out everybody in the area, then ascended the stairs and took down the executioner.  Then we did a round of buffs, got full mana up, then unlocked Sergeant Bly and his companions and started off the event one more time.

Here they come… again!

We followed the same plan as before, concentrating on elites when they came up.  The non-elites threatened to get out of hand for a bit as heals and AOE drew some onto Skronk and Ula, but we managed to keep that under control.

When Bly began the march down the stairs, we followed, and at the base killed off Shadowpriest Sezz’ziz and Nekrum Gutchewer and the few remaining non-elites without much issue.

That done, I immediately went to Weegli Blastfuse and spoke to him, so he would blast open the doors to the final boss.  Skronk and Ula looted Nekrum for his necklace.  And then I spoke to Sergeant Bly, aggroing him for the fight over the Divino-matic Rod.

We slew him and his companions, looted the rod, and were successfully done with the event… on the third try.

Event done, all hostiles down

From there it was over to the big gate, which now lay open for us.

The gates are open

The fight beyond was something I could recall almost nothing about, save a sense that it was a bit of a let down after all the energy of the stairs event.  And that sense was about right.

There are three groups of mobs you need to pull first, then it is time for Chief Ukorz Sandscalp and Ruuzlu.  They actually summon some non-elites during the fight, but we killed them so quickly that the two non-elites they called only managed to get to use after both bosses were dead.  We lined up for a screen shot.

Where the chief once stood

The chief did drop the Ripsaw axe, which would have been a great weapon for Viniki… except that he had already upgraded to Julie’s Dagger, which I mentioned earlier.  Still, a could gold it a couple gold.

The best bit from the final boss was that, on our way out, a couple of stealthed trolls had spawned and attacked us.  An actual post fight surprise mechanic!  I love those!

After that though, we were pretty much done.  We went over to the one area we had bypassed the last three runs, just to see if there was anything to be found… a rare spawn… some loot… whatever.  But there wasn’t much to be had.

The only time we made it to this area

After that we fought our way out, killing a few extra mobs on the way as Ula was closing in on level 50.  Once out we rode back to Gadgetzan to turn in one quest.  Then we recalled and flew on down to the Blasted Lands for another quest turn in.  That, in turn with another quest, sent us up to the Hinterlands again where we needed to go into Jintha’alor once more.

Blue X, Us – Red X, Destination again

We rode on out to finish up The Ancient Egg and Saving Sharpbeak.

The in-game map is still a reasonable guide to getting there.  When we got to the foot of Jintha’alor Moronae was only about 30 minutes from a hard stop deadline he had.  But we felt we could get through in time.  We had just done ZF so quickly, why not?

Well, as we had forgotten, Jintha’alor actually ramps up to level 50 elites pretty quickly, which is higher level than most of ZF.  Still, we were level 44 or so when we last went up, so it was still easier than before.  We were able to bypass a lot of mobs and got to the top pretty quickly, all things considered.

Up at the altar again

We managed to clear around the altar and then knocked out Vile Priestess Hexx and got her key.  That unlocks Sharpbeak’s cage.  We went into the cave to get Sharpbeak and the ancient egg.

Fortunately, the layout for the cave at the top of Jintha’alor is the same as the kobold cave in Arathi Highlands, which I had just been questing in with an alt, so I knew which route was a dead end.  We fought our way quickly into the cave, spotting the egg about where I expected it.

The Ancient Egg!

We managed to collect that… slowly, because when one person takes it the egg has to respawn… but Sharpbeak was nowhere to be seen.  I had to go look up the quest and realized that we needed to get back out and go somewhere else for Sharpbeak.  That was another cave.  Time was ticking down for Moronae.

Unfortunately, things were fast to respawn, so we had to fight our way out again.  Ula hit level 50 along the way in the cave, which was good.  Skronk dying in one battle as we tried to rush was less so, though Moronae’s combat ress came in handy there.

We managed to get out of the cave, away from the altar, and back down the path to the other cave.  Through that and a couple of guards and we were on a plateau where Sharpbeak’s cage was located.

We let him out… everybody gets the update from the same action… and we were able to see him off.

Sharpbeak rescued!

At that point Moronae recalled and logged off, a couple minutes over time.

The rest of us decided to run down the quest turn ins.  From Sharpbeaks plateau you can safely jump off… if you’re careful… and use the terrain to basically climb down the back of Jintha’alor.  That would have been handy to remember previously.

We rode off back to Aerie Peak to turn in Saving Sharpbeak.  The we took the flight path to Menethil Harbor to get back over to Theremore.  It was apparently rush hour on the dock.

Quite the boat crowd on a Sunday afternoon

From there it was back down to Gadgetzen then over to Steamwheedle and Yeh’kinya, where we turned in the quest.  Yeh’kinya then gave us our first quest for Sunken Temple, The God Hakkar.

I think Maraudon is actually next on our list, but we’ll get to Sunken Temple eventually.  Some of us get class quests at level 50 and they seem to all require you to get something from there.

That done, we recalled home once again.

Leaving Steamwheedle

Zul’Farrak is done at last.  Now the four of us are off to Desolace and Maraudon.

Our past adventures in Zul’Farrak listed out: