Category Archives: Landmark

Landmark Shut Down

Yesterday was the day, the last day, for Landmark.  As Daybreak announced back in early January, the game was destined to go.  And with it goes any last remnant of EverQuest Next as well, and whatever that might have become.

LandmarkSteam

I gave my own brief synopsis of the life and times of Landmark in that post linked above, along with links out to the reactions of others. (Including the harsh EQ2 Wire summing up of the EverQuest Next debacle.)

But now the day has come and gone.  The game, once just a bullet point on the EverQuest Next announcement at SOE Live, has been shut down.  The web site and forums have been hidden away and the domain resolves to the Daybreak main page.  The few remaining fans have had their final look at the lands of… erm… <does Google search>… Lumeria!  That was the name of the place.

And so we are reminded:

  • There is a minimum population for an MMO to be viable
  • It costs more than just electricity to keep a game running
  • Daybreak’s “indie” status means it can’t carry games that don’t make money

As for the inevitable hopes of a fan made Landmark emulator, Daybreak won’t be helping out.  As the now missing FAQ about the closure stated (backup of it here):

What happens to all the code/data from Landmark? Can someone open an emulator server for Landmark?

Daybreak Game Company will retain all of the code and data from Landmark. Daybreak Game Company will not license or authorize the operation of a Landmark emulator or a fan-operated Landmark server.

It doesn’t say they are going to come after you, but they aren’t going to give you a pass either.

And so we say good-bye.

MMOs that I follow or pay attention to, as opposed to just the market as a whole, now shut down frequently enough that I have even developed a posting pattern around such events.

At the announcement I post the company statement, my summary of the game and what it meant to me, and links out to others in the community doing the same.  Then at the closure I put together a list of my posts about the game in question.

So here is my brief coverage of Landmark, including two seven day passes to try the game out:

And so it goes.  Landmark, announced in August 2013, on sale for Early Access in November 2013, launched June 2016, and shut down in February 2017.

I would usually link other blogger reactions to the final day, but so far all I see is Syp, who mentions it in passing.  If that changes I will put together a list.

The End of Landmark Foretold

Well, that is part of one of my predictions for 2017 that came to pass as Daybreak announced late yesterday afternoon that their building game Landmark will shut down on February 21, 2017.

LandmarkSteam

I will quote the official announcement as it is on the Landmark site which, according to the FAQ, will be going away with the game.

To the Landmark community,

With heavy hearts, we are writing today to inform you that after much review, we have decided to close Landmark game servers on February 21, 2017. 

Since Landmark first entered Alpha, we have been impressed by the creative talents in this community. You pushed the boundaries of what Landmark could do, and we are grateful for the time and energy you shared through your creations in this game.

While there is still time to enjoy Lumeria and the many worlds you’ve built within Landmark, we wanted to let you know what you will be seeing happen between now and February. Beginning today, Player Studio items will no longer be available for listing or for purchase in the Landmark Marketplace. Landmark will also no longer be available for purchase. All items in the Marketplace with a Daybreak Cash price will have their price reduced to 1 DBC.

The game servers, as well as the accompanying forums and social media channels, will be closed at 4:00PM Pacific Time on Tuesday, February 21, 2017.

We want to thank each and every one of you for your creative contributions to Landmark.

Daybreak Game Company

There is also a FAQ which covers the same points.  The only potentially interesting item is the bit about the code, and I could have guessed the answer provided.

What happens to all the code/data from Landmark? Can someone open an emulator server for Landmark?

Daybreak Game Company will retain all of the code and data from Landmark. Daybreak Game Company will not license or authorize the operation of a Landmark emulator or a fan-operated Landmark server.

Landmark itself was the child a difficult set of circumstances.  Initially announced as a “down the list” bullet point as part of the reboot of the EverQuest Next project, it was just supposed to be a tool to allow players to help the then SOE team build EQN.  Everybody was much more interested in the whole Story Bricks connection, the emergent AI story, the sandbox nature of the game, the destructible environment, and the graphical style of EverQuest Next.

But then EverQuest Next Landmark, as it was initially known, started to gain a life of its own.  In what felt to me like something of a cash grab (successful by all accounts), with maybe a side goal of extracting some of the Station Cash that players had been hoarding, Landmark launched into what I called real estate speculation.  While some were enthusiastic about the idea…

… sorry Keen, you’re just the poster child for enthusiasm…

…others cast a more jaundiced eye on the whole thing.

Ars Technica Reports...

Ars Technica Reports…

The game was shaping up into a higher resolution Minecraft where you had to claim small plots of land and put up with neighbors.  Not an ideal scenario in my opinion, but if it helped SOE build EverQuest Next, a lot of people were willing to pitch in and pay money up front for a game we were told was eventually going to be free to play.

About six months after the big SOE Live announcement, the game shed the EverQuest Next prefix and became simply Landmark.  Early access started and there was some enthusiasm.  I ended up getting a couple of seven day free trial invites, but there wasn’t enough there for me to consider paying ever $20 to play the game, or even the $6.79 price that was available during the Steam Summer Sale in July of that year.  Rather, that price cut, the slow pace of development, and the usual SOE lack of news was making me wonder where the game was headed.

Time ambled on, as it tends to.  As 2014 dragged along SOE got busy cutting games, knocking out Wizardry Online, Vanguard, Free Realms, and Star Wars: Clone Wars Adventures. SOE Live came and went with some demos (with faked AI) but no real news.  And then, as we got into 2015 the big news dropped, that SOE had been sold to the private equity firm of Columbus Nova.  That explained the cuts and probably the lack of news, but EverQuest Next and Landmark were still on the list of games.

The newly formed Daybreak Game Company told us everything would be fine, with Smed touting their new “indie” status, which would allow them all sorts of freedom to do things… like develop for the XBox.  So far that “indie” freedom has yielded a DC Universe Online port.

As the five year mark from the initial EverQuest Next announcement passed, I began to wonder if it would ever be a thing.  Six months later, EverQuest Next was officially cancelled.  But Landmark yet lived, and Daybreak was quick to announced that it would ship “soon,” which was later revised to “before summer.”  It wasn’t going to be free any more.  It would be buy to play, with a cost of $9.99, but if you spent more on an early access package, you were still covered.  If you just had one of those access codes from a buddy who put down $99 for a Trailblazer pack though, you still needed to pony up the $9.99.

Landmark officially launched on June 10, 2016, beating the first day of summer by more than a week, after which it sort of disappeared into obscurity as the small group of players devoted to the game happily toiled away… until yesterday.

And now the last day for it will be February 21… giving it a post-launch life of 8 months and 11 days… after which the last remaining piece of EverQuest Next will disappear.  The final notation in the now six year long tale.  I will save the summing up of my posts and such for the last day.  That will give me a bit of time to reflect for a final summing up of a story six and a half years in the making.

I am going to have to think about revising that post about SOE and its MMORPG history.  Out of 22 titles I listed out, just six now survive. (Not sure what the eventual relationship will be with DDO and LOTRO.)

Meanwhile, others out there are reacting to the news:

Looking Back at 2016 – Highs and Lows

Lord, what did we do to deserve this year?  I’ll just steer away from politics, the world, and celebrity deaths for this if you don’t mind.  Wow, 2016.

Blog2016

Still, it is time for this post, where I look back at the year gone by and look at some aspects over it, a tradition going back to 2010.  Past entries:

This annual post tends to be even more haphazard than my standard fare, an exercise in stream of consciousness writing as I add things to the list as they pop into my head.  No links, no explanations, minimal punctuation, and lots and lots of bullet points.

Blizzard

Highs

  • Still makes tons of money, actually has several popular, profitable games
  • Just to reiterate, “Money, money, money, money, money!”
  • Celebrated the 25th anniversary of its founding… and the 22nd anniversary of when it was first bought by another company
  • Shipped a WoW expansion, Legion, which sold well
  • the lead-in preview events before the Legion launch were pretty good
  • Actually appears to have a plan to keep content coming for Legion rather than the usual year long drought
  • Blizz still does a good job with new players and level boosts to let you jump straight to the current content with your pals
  • WoW Tokens haven’t destroyed the in-game economy or anything
  • Overwatch is totally a stellar success, you can tell by the amount of rage that comes from one character getting just an okay holiday outfit
  • Oh, and Overwatch got its own paid professional league
  • Hearthstone is doing pretty well, getting new expansions and coverage on Twitch as a casual alternative to whatever
  • Diablo III is getting some new stuff
  • Hell, even StarCraft II is still chugging along selling mission packs

Lows

  • If you are a fan of just ONE Blizzard game, you probably don’t think they give your game enough attention
  • If you are a WoW fan, you’re probably pissed about how much attention all the new shit is getting
  • The old instance group… totally not playing WoW, except for Earl who never stops playing it
  • Chris Metzen, Mister Lore Enthusiasm, retired
  • BlizzCon has become mostly a Blizzard eSports event
  • Legion made the long, long tradition of alts a pain in WoW
  • WoW classes in Legion are pretty much designed around a legendary weapon, so feel off until you get into the current content
  • Have you seen the path to get flying in the Broken Isles?
  • The whole Nostalrius saga, which really brought out some horrible people on both sides of the issue
  • Blizzard continues to steadfastly fail to understand why somebody would want to play an old version of WoW
  • Mark Kern injecting himself into the Nostalrius saga, which just seemed to make any progress forward less likely
  • Nostalrius expecting fast action from Blizzard and just relaunching when they didn’t get it… this will end well
  • The Diablo III new stuff is really nostalgia driven… which is okay for an older IP, but won’t sell many boxes as, say, Diablo IV would
  • Uh… Heroes of the Storm… you still there?

Daybreak Game Company

Highs

  • Really, things seemed to be well if you were a long time EverQuest or EverQuest II player; expansions, updates, free things, all good
  • DC Universe Online has a happy community and seems to be doing well, especially on PlayStation
  • H1Z1 King of the Kill seems to be popular on Twitch and is getting off of Station Cash
  • Some sort of publishing deal for LOTRO and DDO through the new Standing Stone Games… that should be worth some money, right?
  • Lots of job reqs on the Daybreak site, so they must be working on something new

Lows

  • EverQuest Next got the axe after the traditional SOE long silence
  • Without EverQuest Next, Landmark got shoved out the door, ready or not… mostly not
  • Has Daybreak hit the point of diminishing returns for special/nostalgia servers for EQ/EQII?
  • “Free to Play, Your Way!” became “There is a cover charge at the door and a two drink minimum”
  • If you think you’re going to buy a level boost for EQ or EQ2 in order to play the new content, think again!  This ain’t WoW, the path through Norrath is not well marked
  • Haven’t heard much about PlanetSide 2 since its console launch
  • H1Z1 Just Survive might have a name that is too close to the reality of its situation
  • If Station Cash is so bad that they’re getting H1Z1 King of the Kill off of it, what does that say about the games left behind?
  • Pulled support for retail game cards; no more bringing your allowance to GameStop to pay your subscription, you have to pay online now
  • Good-bye Legends of Norrath
  • No more open world PvP in EQ2 (I’m sure somebody considers this a low point, even if I don’t really)
  • No more EQ2 Worlds mobile app either (That’s bad, right? Or was that just another distraction?)
  • With Russell Shanks gone, Columbus Nova doesn’t even have the pretense of a gaming exec running the show

Standing Stone Games

Highs

  • No longer part of Turbine or on WB’s balance sheet, so no more margin requirements… can actually spend money on development
  • Being able to just run DDO and LOTRO is probably the best thing possible for both games at this point
  • Mordor is in sight in LOTRO
  • DDO still seems to be in good shape

Lows

  • Asheron’s Call and Asheron’s Call 2 have taken their final call and are being shut down
  • With nothing new in sight, SSG is playing through its own company end game as a caretaker
  • As their own company they gain the overhead for internal tasks that WB was likely doing for them, things like HR and payroll and such
  • LOTRO and DDO are both licensed properties, so SSG still needs to send out checks for that every month, which is more overhead than a fully owned property like EveQuest or Ultima Online has to deal with
  • Daybreak is now their publisher, which means they will need to get paid too
  • Despite the “nothing is changing” FAQ, this move will mean changes eventually
  • Able to run their own show, the first reaction seemed to be “revamp avatars!” which is code for “screw the current player base, I want new people around here!”
  • Can they even afford to make new avatar models that are good enough to make a difference to anybody?

CCP

Highs

  • They have the most popular VR app for the Oculus Rift in EVE Valkyrie
  • Two big expansions, Citadel and Ascension that changed the face of New Eden
  • A new New Player Experience in EVE; this time for sure!
  • Citadels everywhere!
  • Rorqual becomes the most popular capital ship in the game, figuratively if not literally
  • We had a great big war, a two year PCU high mark, and the most people ever in a single battle this year
  • CCP ends gambling, confiscates tainted ISK, and bans the RMT barons who fomented The Casino War after the Imperium called them out for being involved with RMT
  • Skill injectors let new players “catch up” to vets in training
  • The new CSM hasn’t been a distraction/embarrassment/hostile force this year

Lows

  • DUST 514 went dark
  • Rated 6/10 due to the shallowness of the game, EVE Valkyrie doesn’t have much competition and costs $99 if you didn’t get it for free
  • Being the most popular VR app in the Occulus Rift fragment of the market is like being the most proficient thumb sucker in pre-school, an honor that just isn’t going to last
  • F2P option boosted average PCU for EVE, but it is still 15K below the 2013 peak
  • Banning RMT tainted casino accounts came too late to save the Imperium, but a dish served cold was better than no dish at all
  • After the The Casino War Goons went to Delve while PL and NCDot started a rental empire at the expense of their erstwhile allies… nothing new in space, so just replay the greatest hits I guess
  • Ummm… no, really, citadels everywhere
  • Welcome to the new super cap arms race in null sec!
  • Suddenly becoming the most popular anything in New Eden is a sure sign of a balance issue
  • Not sure where the New Eden road map is headed next, and we probably won’t hear until Fanfest
  • Skill injectors pretty much made the powerful more powerful, as the rich now can have insta-trained alts
  • Not sure CCP is actually listening to the CSM
  • RIP New Eden solo industrialists
  • Still a loud faction out there that thinks walking in stations will “save” EVE Online
  • Rumors of CCP being sold… you may not love those vikings, but who else would have even tried to make EVE what it is today?

Nintendo

Highs

  • 20th Anniversary of Pokemon
  • Re-release of Pokemon Red, Blue, & Yellow on Virtual Console
  • Pokemon Sun & Moon, a great new core Pokemon RPG, was a bit seller
  • Pokemon Go takes the world by storm, boosting Pokemon related sales on all fronts
  • Super Mario Run followed on Pokemon Go as a huge immediate success on mobile
  • Announcement of a new mobile console thing, the Switch

Lows

  • End of the line for the Wii U… but at least it outsold the Saturn and the Dreamcast
  • Pokemon Sun & Moon performance on old model 3DS units is laggy
  • They must Amiibo all the things these days I guess
  • Pokemon Go problems… it wasn’t ready to be a phenomena
  • Will the Switch be more of a handheld or a living room gaming console?
  • The “not a successor” designation for the Switch no doubt means no backward compatibility for any of your current Wii U or 3DS games.

Other Games

Highs

  • Star Trek Online made its way to consoles
  • Star Citizen shook off Derek Smart eventually
  • Rift got an expansion out, as did SWTOR
  • Black Desert Online had the MMO spotlight for a while
  • The Elder Scrolls Online seems to have turned a corner to success/stability
  • Minecraft continues to boom, with new updates, high sales, and a happy fans
  • Project: Gorgon has been available and improving and got some more funding via Indiegogo
  • WildStar lives yet!
  • Dark and Light sputtered back into existence after an eight year server downtime
  • No Man’s Sky had everybody excited for a cool, new indie space exploration game
  • Stardew Valley shows one dev can make a compelling game

Lows

  • The usual array of F2P fuckery, as J3w3l would put it, in various titles trying to boost income; I think Rift and Black Desert Online get a special mention for 2016
  • A special bonus mention for SWTOR and its “new content is for subscribers” plan; can’t buy it ala carte, gotta pony up
  • Black Desert Online fulfilled its prophecy and pretty much a re-run of ArcheAge, but that seems to be the way of these things no matter what MMO launches
  • ArcheAge got an update, the main feature of which seemed to be killing the servers
  • Consoles seem to be the main focus for Star Trek Online, so if you play on the PC you are probably behind on new features.
  • Just because Derek Smart hasn’t posted about Star Citizen in a couple months doesn’t mean all is happy, as the whole package is still in alpha, still nowhere close to all those promised features, has moved to a new engine (which they forgot to mention for months), and still seems to be run in a haphazard and/or amateurish fashion
  • Jesus, did any fucking Kickstarter I back even ship this year?  Camelot Unchained? No!  Shroud of the Avatar? No! Project: Gorgon? No! MineServer? No!  Even Jason Scott’s documentary trio hasn’t shipped a single video yet.  Dammit people, you know when you promise and don’t deliver you screw over the people trying to get funding after you, right?
  • While I am complaining, early access has turned into something like, “We got the code to run, give us some money!” of late
  • If WildStar’s revenue drops any further the studio is going to turn into a tax write-off for NCsoft
  • Main line PC Minecraft needs to get off Java already
  • The return of Dark and Light hardly seemed worth the effort
  • No Man’s Sky was just the intersection of many bad things, with unmet promises, overreacting fans, and a level of post launch company support that might be best summed up with, “Have you tried turning it off and then back on again?”
  • Seriously Hello Games, if you go on TV and say people can play No Man’s Sky with their friends, and they cannot, you have earned a pile of negative reviews
  • The LEGO Minifigures Online closer punches Funcom in the gut yet again
  • The rocky ride and sudden end of Hero’s Song
  • Yahoo shut down Yahoo games, because literally anything Yahoo touches turns to shit… and then just gets worse from there

Media

Highs:

  • Rogue One, a new Star Wars movie, was pretty okay
  • Fantastic Beasts, a new Harry Potter universe movie, was pretty okay
  • Westworld kept me going for ten weeks
  • I am not a big super hero movie fan, but Deadpool did make me laugh

Lows:

  • The end of Downton Abbey
  • Rogue One isn’t going to get anywhere close to $2 billion in the box office revenue, probably due to a lack of Skywalkers
  • Also, Rogue One continued the tradition of crying about a vast SJW conspiracy because a female got a lead part in an action movie
  • Akin to Rogue One, a lack of Potters does limit the appeal of Fantastic Beasts
  • The Warcraft movie was really a for-the-fans-only venture, unlikely to expand the player base of the franchise
  • I think super hero movies have hit saturation point… maybe we can do some westerns or something?
  • So many celebrity deaths… crap, I wasn’t going to mention that… but Jesus Christ, even Carrie Fisher?

The Blog and Blogging and The Internet

Highs:

  • Continues to chug along with 360 posts this year, or almost one a day, up 7 from last year
  • I still enjoy writing
  • I still very much enjoy writing after I have writ and can go back and see what was up a year later
  • Still a decent rang of blogs out there to read
  • Massively OP still does a regular call out to blogs
  • Reddit does has some very good and informative subreddits

Lows:

  • My enthusiasm for new and different MMORPGs has largely faded, so I tend to write about the same half dozen games over and over
  • My style… crank out a first draft then press “publish,” after which I start to find errors and typos… remains largely unchanged
  • I still have to fight the urge to start every paragraph after the first with, “And,” “So,” “Then,” and “Meanwhile.”
  • Readership is down to about 2009 levels, though I suspect the core regular readership is about the same, it is just less new people showing up… sort of like an aging MMO, which seems oddly appropriate
  • I still don’t link out to other blogs as often I think I should
  • Blog attrition and fading has passed the replacement level in our corner of the net, or maybe I am so out of the loop that I simply no longer see new blogs as they pop up being an old fart
  • Other MMO gaming news sites pretty quickly forgot about blogs after a flurry of paying attention to them last year
  • AOL killed the Massively and WoW Insider archives… or at least broke all the links going to them… At least we still have the Internet Archive
  • Reddit does make blogs feel redundant unless you are a fan of long form
  • /r/eve

Anyway, that is what I have in my brain here at the end of 2016.  I am sure I left a lot out, so feel free to add anything you feel needs a mention in the comments.

A new year approaches, which at least implies two more of my yearly posts are yet to come, my outlook for 2017 and the inevitable New Years Day predictions post.

Others looking back at 2016:

Reviewing My 2016 Predictions

Roll over Beethoven, here we are again.  There is still some time left in the year, but I pretty sure we are far enough along that anything I predicted back in January will have either come to pass or just won’t happen this year.

Blog2016

Back at the start of the year I listed out sixteen predictions for 2016, the sweet sixteenth birthday of the 21st century.  And then somebody spiked the Kool-aid and the party ran out of control in a way that even a National Lampoon script writing team would deem too implausible to put to paper.

So my predictions look pretty tame compared to reality.

Anyway, here is what I predicted back then.  As usual, the questions are worth 10 points each, with partial credit available.

  • 1WoW Legion will ship on August 16th, which will give Blizzard both one of the fastest expansion release cycles in its history along with one of the longest content droughts, leaving few happy.

Pretty close on that one.  Yes, I know that is two weeks off the actual date, but given the number of people insisting June simply had to be the date, not too shabby.  And it was one of the longest content droughts, about which nobody was really happy.  I’m giving myself about half credit on that – 6 points.

  • 2WoW Legion will be heavily criticized for the small amount of content it delivers at launch.  It will turn out that Blizzard can’t figure out how to make any more content than usual, so the plan will be to dole it out in more, but smaller, chunks over the life of the expansion.

Hrmm, not so much.  I mean, you could argue that the initial four zones and the run to level 100 were pretty darn quick.  But Blizz did have a bunch of level cap content ready, has rolled out the first content update and talked about future updates.  So I think I get a nada here – 0 Points.

  • 3 – The Warcraft movie will be a modest success, though after it settles down somebody will calculate that more people have probably played World of Warcraft than saw the movie in the theater.  The movie’s impact on the game will be negligible.

I think modest success is about spot-on.  The Chinese box office wasn’t all that profitable.  If you saw the movie in the theater you probably live in China and being the best movie in a traditionally crap niche still isn’t saying much.  As for impact on the game… meh.  Did anybody subscribe because they saw that movie?  And I think I saw that players vs. viewers calculation at one point in July.  I’m giving myself full points on this one just to make you angry.  If you disagree, go watch this then channel your rage into the comments – 10 Points.

  • 4Diablo IV will be announced at BlizzCon.  Really.  This time I am serious dammit!

Blizzard, however, was not serious.  We did get an announcement about a treat, a remake of the original Diablo in the game, plus something that sounds a bit like a new expansion vehicle for the return of the Necromancer class, but that was about it – 0 Points.

  • 5 – Daybreak will get a new head honcho who will be selected from another company and will have little or no experience with the fantasy MMORPG genre that has kept the team in San Diego funded for most of its existence.  Expect this person’s past experience to be the hammer and any Daybreak problem to be a nail.  They’ll be just like that VP we once hired from Oracle, for whom every solution required a database.  So if, for example, they have a history with first person shooters on the XBox, you’ll know what to expect.

How to score this?  I wrote a whole post about this two weeks back.  Long time SOE veteran Russel Shanks stepped in back when Smed got the axe… erm, stepped down… almost a year and a half ago.  I wasn’t sure if that was an interim move back then.  That lingered until October when Shanks stepped down and Ji Ham, a Columbus Nova Prime operative was put in the top slot, no doubt to make sure the spice cash was kept flowing. And while he has no notable experience with fantasy MMORPGs, he also isn’t exactly what my prediction implied either.  Also, is seems that we was co-president or some such this whole time.  Still, I suppose that appointment does mean we’ll know what to expect.  I’m going to go with Bree’s call on the score here – 8 Points.

  • 6 – It will be more tough times and harsh realities for Daybreak.  The EverQuest/EverQuest II teams, which pull their own weight, will be safe so long as they can sell expansions, but everything else will be up for grabs.  As a result I expect two of the following to happen:
  • EverQuest Next pushed out prematurely for early access dollars.
  • EverQuest Next and Landmark merged back into a single product/project, but you have to buy it again it you bought Landmark.
  • Legends of Norrath shut down.
  • Legends of Norrath turned into a stand-alone iOS and Andoid game, where it fails and gets shut down.
  • PlanetSide 2 shut down, relaunched with a new name as a buy-to-play title for consoles only, old version not compatible with the new one.
  • DC Universe Online shut down on Windows, left running on PlayStation.
  • H1Z1 basic package launched as a buy-to-play title, but seriously gimped unless you are a Daybreak All Access subscriber or plan to spend big in the cash shop.
  • New, console-only project announced.

You know, that list isn’t nearly as divorced from reality as I thought it was eleven and a half months back.  I even got one on the nose, as Legends of Norrath went away back in August.

And I could make the case that some variation of the first two on the list came to pass as Daybreak kicked Landmark out the door into the cold marketplace for the few players that remained.

Meanwhile, bits of that H1Z1 prediction contained threads of reality, while DCUO moving to XBox seems to confirm what was said in the past about the game being popular on consoles as opposed to being a big deal in the Windows market.

In the end though, I am only going to claim one, if only to off-set those ill-gotten points from the Warcraft movie prediction – 5 Points.

  • 7 – Turbine needs a splash in 2016 with LOTRODDO rolls along as is, sharing the Dungeons & Dragons license with Neverwinter.  But the contract with Tolkien Enterprises for LOTRO wraps up in 2017.  While a renewal seems pretty likely, barring a complete disaster, it would go over much better if some additional cash were flowing in.  So, after a couple years off… and perhaps learning from the market… a big expansion will be announced that will bring us to Mordor.  Cirith Ungol or maybe just to the main gates, but the end of the journey will be in sight.  Expect a special Blessing of the Valar level boost to be bundled in with it that will get you stuck straight into the new content.  Yes, I know this isn’t in the current 2016 plan for Turbine, but this will change before the end of the year.

Poor Turbine.  I don’t think they have it in them to get an expansion out anymore.  They’ll just slowly update their way to Mordor and toss in the ring eventually – 0 Points.

  • 8 – In EVE Online, citadels will be big. (Ha ha!)  Everybody will want one, which will cause a boom in construction and a spike in mineral prices and a rise in concurrent users.  It will be the new shiny.  This will wane as the close of summer comes to an end and we all figure out the flaw in the citadel plan and the game grinds to a halt while we argue about how CCP should fix it.

Well, I was certainly right on the “everybody will want one” side of the equation, with more than 7,000 of the things having been deployed across New Eden.  We never did get to the horrible flaw in them.  Some small ones, but no game breakers.  Then again, I think that part of the prediction might simply have been premature.  Wait until they want to kill null sec stations and POSes – 4 Points.

  • 9 – CCP will either close down the CSM or change it so drastically that it is essentially a different beast.  We’ll get CSM XI, but it will carry on the now familiar tradition of institutional animosity from certain sectors within CCP, something that won’t be helped by the fact that most CSM veterans will decline to run for election, leading to a fresh CSM with Xenuria and DurrHurrDurr (or a reasonable facsimile of the latter) as the permanent Icelandic duo.  That will force CCP to act.

I am claiming a few points up front for predicting Xenuria on the CSM and the whole “veterans decline to run” thing.  As for change, the most drastic was pulling CCP Falcon and CCP Leeloo off of CSM duty, as the pair of them seemed to be a major part of the drama creation machine that had been the CSM for a while… CCP Falcon especially, as he seems to thrive on building a reputation of being combative and confrontational… and putting in the ever-chill pair of CCP Guard and CCP Logibro.  After that and the election, the CSM almost disappeared into obscurity as they simply tried to get the job done.

So not a drastic change, but CCP seems to have succeeded, for now, in turning the CSM back into an asset rather than a public relations nightmare – 7 Points.

  • 10 – The return of The Fountain War Kickstarter will succeed when it kicks off in March, being better thought out.  Drama will be way, way down compared to the initial run.

Ha ha ha ha!  Ever the optimist am I!  CCP ran away from The Fountain War book idea like a scalded cat after the disaster of the first attempt.  We shall not hear of that again – 0 Points.

  • 11 Black Desert, the new anticipated hotness, combining an Asian MMO import with the word “sandbox” yet again, is going to be a replay of ArcheAge, with a big rush, overcrowding, disappointment and recriminations, before settling down for the core audience that will remain after everybody who pinned sky high hopes on it storms off in a fit of pique.

I mean, pretty much, right?  For a bit it was all anybody could talk about, then it pretty much fell off the map when it comes to the blogs I read.  I see update posts about it over at Massively OP, and it had a server merge recently, so it seems to fit in the ArcheAge mold well enough – 10 Points.

  • 12 Project: Gorgon, after being in the shadows for so long, will have a banner year in 2016, with early access success on Steam leading to the game going live for real before the year runs out.

Not quite there yet.  The game is on its way, but everything always takes longer than you think when it comes to software – 0 Points.

  • 13 – NCsoft will announce that WildStar is closing down, it’s free to play conversion having been a brief flash in the pan.

I keep expecting this as WildStar sets new revenue lows in the NCsoft quarterly reports, yet it is still around.  Congrats to a 2016 survivor I guess – 0 Points.

  • 14 – Despite all the back and forth and talk of lawyers and lawsuits and who is going to sue who for what and where, the Derek Smart vs. Star Citizen brouhaha will fade away without a metaphorical legal punch being thrown.

Okay, maybe I was looking for a gimme trying to get to 16 predictions.  No lawsuit, no how – 10 points.

  • 15 – Somebody will buy Funcom… for cheap… to rescue a couple of their titles, but Anarchy Online won’t be on the list of the saved.  LEGO Minifigures Online is the prize there.

Meanwhile Funcom remains in trouble, still wobbling around on its own, while LEGO Minifigures Online went the way of LEGO Universe back at the end of September – 0 Points.

  • 16Crowfall, will still be in development, allowing only limited access for backers by the end of 2016.  It won’t really be a thing until 2017.

I don’t think Crowfall is even that far along now.  It certainly won’t be a thing until late 2017 at the earliest – 0 Points.

  • Special Bonus Prediction – A big Pokemon announcement to coincide with the 20th anniversary of the series on February 27, 2016.

My make up gimme prediction.  We got the Pokemon Sun & Moon announcement and the launch of Pokemon Red, Blue, & Yellow on the 3DS Virtual Console on the anniversary.  I think the former counts – 10 Points.

  • Big 2016 Question – Will VR be interesting enough to spur people to spend money upgrading their systems in order to spend more money to buy an Occulus Rift rig?

Pretty much no.  VR is a fragmented niche market without a killer app currently.  Not a scored item, since it wasn’t a prediction but a question.

70 points out of 170 possible, including points for the extra credit question, which at about 41% would be a failing grade in any class I ever took.  But in the land of prognostication, that is a positively stellar record… or at least in the land of my own blind guesses at the future.  And so ends the year.

As for others scoring their predictions, this is what I have seen so far:

It just wasn’t the thing to do in 2016, so I expect I won’t have many on the list.

Meanwhile, I have the self-linking bonanza that is my summary of past predictions and results here at TAGN:

Now to think on what I should do for 2017.  First item on the list, get my daughter to make me another graphic.

Landmark Goes… Live

I almost forgot, today is the day that Landmark goes live.

LandmarkSteam

After the long road from the SOE Live of 2013 where Landmark was something of a footnote in the EverQuest Next story to it becoming its own game and early access and the usual long drought of information then the death of EverQuest Next to the dead spot press release all to reach today and the actual launch.

The servers are up, the official site has been updated, the “early access” disclaimers have been removed, and the game is listed as a new release on Steam.

Also new, WildStar...

Also new, WildStar…

I am not sure what qualifies it as “popular” rather than just a “new release.”  When I checked the Top Sellers list it was on page 7, putting it somewhere between the 151st and 175th most popular game on Steam at the moment.

Meanwhile, over at Daybreak, the server status page isn’t exactly showing the game is on fire here at launch.

Server Status: Low

Server Status: Low

Is everybody off watching the Warcraft movie tonight?

Or is this what a launch day is like when a game with a modest fan base to start spends more than two years lingering in “early access,” changing companies, changing designs, and changing payment plans all before a dwindling live studio audience?

What would sell people on Landmark here at launch day?

June 10th will be a Landmark Date

There is a long held belief that if you want to announce something, but want the story to get mostly buried or ignored, you do so after the markets have closed on a Friday before a holiday weekend.

And so we have the news from Daybreak, posted to their forums (a further attempt to bury the story?) at 15:48 Pacific time yesterday, that their long in early access title Landmark will go live on June 10, 2016.

LandmarkSteam

I don’t know why they decided to announce this during a time frame that is often a black hole for news.  Was this intentional or just another of those oh-so-familiar SOE/Daybreak gaffes we have come to know over the years?

Furthermore, I am uncertain as to why they want it to finally be available on a Friday.  Companies in the US generally ship things like this on a Tuesday so their team doesn’t have to work all weekend to handle the inevitable rash of issues which pop up during any transition to a live product.

And, of course, it is going live coincident with the Warcraft movie, though given the reviews that has been getting, I am not sure that will draw of much of the little attention Landmark can expect.  I suppose we can at least credit Daybreak with their previous statement that Landmark would launch this spring.  The conspiracy of calendar makers here in the US has declared that summer starts on June 20th this year, that being the date of the summer solstice and all.

The announcement itself doesn’t have much new to add outside of dates.  We knew about the change from a Free to Play cash shop model to a Buy to Play cash shop model and even the $9.99 price.  Here is the bulk of the statement from Daybreak, quoted for posterity.

We’ve been building to this moment for quite some time and we’re happy to announce it’s almost here! Landmark will officially launch on Friday, June 10th.

If you have been participating in the Alpha and Closed Beta of Landmark as a Trailblazer, an Explorer, or a Settler Founder’s Pack holder, you will have automatic access to Landmark at launch. For those who played on a shareable beta key, or those who have not ventured into the game yet, it will be available for USD $9.99 on launch day.

For the committed Trailblazers* among you, don’t forget you have an additional 48-hour head start to scope out and stake your claim on your favorite build sites. The Trailblazer Head Start is scheduled for Wednesday, June 8th at 10AM Pacific.

The last day to purchase any of the Landmark Founder’s Packs is Monday, June 6th at 10AM PDT. Don’t miss YOUR chance to pick up any of these packs or the special perks that are parts of any of those packages.

Also for our Trailblazers who spent this development process making your mark in game, now make your mark by adding your name to the Landmark credits! In order for your name to be displayed in our list, you must opt-in. To add your name to the Landmark credits, please click here. Don’t miss out! You have until 11:59PM Pacific on Thursday, June 30, 2016.

I’ve already hashed out a bit of what I feel is problematic about the game previously, (claims, entropy, horrible neighbors, and the removal of PvP for a start), though I haven’t otherwise dug into the huge list of changes they made a while back.  And I probably won’t bother any time soon.  The game has never really interested me, except through its connection to another Daybreak title.

Landmark is all that is left of EverQuest Next, the tool that was supposed to help players create the game.  I will be interested to see how people will react to the game after launch and how much traction it gets after having spent so much time available as an early access title.

Here is where I would generally link to all the other people who have written about a given event so you can get more than my rather limited point of view.  We shall see how many such posts bubble up.  As of my writing this, there is exactly one.

 

Google Tells Me Nearly All Games are Dead

There is a game you can play with Google… well, there are probably many, but this is one of them… where you enter the name of something, followed by “is” to see what pre-filled search suggestions come up.  These results are driven by what people have searched for previously.

As I was playing this game the other night instead of doing something important, I began to notice a trend in my searches.  It seemed like Google was declaring most everything dead.

Sure, sometimes that was apt.

GSAbeVigodais

Abe Vigoda, after being reported dead by mistake on multiple occasions over the years, does indeed now sleep with the fishes, having passed earlier this year.

And sometimes the result wasn’t so spot on:

GSObamais

I’m pretty sure somebody would have mentioned if he was dead… or a mack daddy.

I decided to see if that trend held for video games on my side bar.  First on the list was, of course, EVE Online:

GSEVEis

Given that “EVE is dying…” is practically an meme at this point, that wasn’t too surprising.

Likewise, EverQuest, at 17 years of age got a similar result:

GSEQis

At least it wasn’t both “dead” and “dying” I suppose.  Of course, that last item lead me to World of Warcraft:

GSWoWis

Three of those aren’t so good, “dead,” “dying,” and “boring.”  Even EVE Online didn’t get “boring” as a top result.  That lead to a series of other titles, all of which at least got dead as a result:

GSGW2is

GSLOTROis

GSRiftis

GSWildStaris

I had a whole run there where “dead” wasn’t just a result, but the top result.  Then I started branching out from MMOs:

GSSCis

GSTF2is

I finally hit a game where “dead” wasn’t the top result, though I am not sure that was a good thing:

GSStarCis

Even Minecraft got “dead” as a result, though at least it was in fourth position, which was practically an endorsement at this point:

GSMinecraftIs

Hey, “awesome” came before “dead!”

Landmark was odd, but I think it suffers from having a generic name:

GSLandmarkis

Still, I think “dead” might be in there just for it.

Then, finally, I hit a game that wasn’t dead:

GSLOLis

League of Legends is only “dying,” not “dead.”  Also, it is “gay,” which I think says more about the demographic that is searching for things about it.  Still, it is doing better than Heroes of the Storm:

GSHotSis

“Dead,” “dying,” “bad,” and “free!”

Then at last, I hit a search where “dead” wasn’t even a result:

GSHearthis

I’m not sure Hearthstone was really winning with that draw.  I mean sure, “dead” wasn’t on the list, but the rest was hardly an endorsement.