Category Archives: Lord of the Rings Online

June in Review

The Site

I was excited momentarily when I saw another WordPress.com blog had a switch on their side bar that allowed you to turn on and off “night mode” on your blog.  This mode makes your blog dark, which solves the war between those who want black text on a white background and white text on a black background.

The magic switch

On seeing that I immediately started looking up how to add that to TAGN.  And I found out how.  It is a plugin, and to be able to add plugins you need to have a business level account with WP.com, which runs past $300 a year.  Given that is over 10x what I pay today (I have a no longer available “No Ads and CSS editing” plan for $30 a year), night mode won’t be here any time soon.  I just don’t care about you, the reader, that much.  Sorry.

I did also see that WP.com had re-arranged their plans yet again.  I hadn’t gotten a note about that, but the range now includes some more reasonably priced options.

The June 2019 personal plans

The Blogger plan is only slightly more than what I pay now, so I might be tempted by that for the other site, if only to remove ads.  The Premium plan would even be within my means for this site, if I had any use for most of the features.  Therein lies the problem.  I don’t even want a custom domain name.  After more than a dozen years as tagn.wordpress.com, why would I want to mess with that.  All I really want is ads removed and enough storage space for my many screen shots.

Meanwhile, WordPress.com pushed a new version of their mobile app last week that not only shows less information, but insists on showing stats based on the time zone you happen to be in as opposed to the time zone to blog is set to.  My attempts to engage with WP.com have been met with the usual blank looks and unhelpful replies.  This does not make me want to give them more money.

On another front, I got sick of the Blog Roll Feed in the side bar failing to load.  It was always a bit problematic, but of late it seemed to be failing to load almost all the time.  So I dug into my Rube Golberg setup and found a problem that should have prevented it from loading ever.

This comes up more often in software than you might hope in software.

Anyway, I redid how everything connects and it seems to be much more reliable now.  So op success for what is now v.7 of the sidebar feed.  It isn’t bullet proof… it is still a hack… but it shows data now more often than it did previously.

One Year Ago

I was done with DragonVale.

Blizzard picked the version of the game that would become WoW Classic.  Version 1.12 would be the destination for nostalgia.

With Pokemon moving on to other platforms, it was clear that the Nintendo DS/3DS/2DS platform was on its way out.

In New Eden it was time for the CSM13 election.  Surprise!  Null sec candidates won most of the seats yet again. #NoCollusion

Running Abyssal pockets seemed to be all the rage.  The Federation Grand Prix, on the other hand, was something of a disappointment… unless you were selling shuttles I suppose.

I was also time for the great outpost conversion, where all those stations dropped in null sec over the years were converted to faction Fortizars.

We were also wondering what EVE: Project Galaxy was.  I guess we still are, since it hasn’t shipped yet.

Somebody said something dumb about PvP in EVE Online, then went on to get banned.

Star Citizen was roundly trolled for rolling out a ship that looked a lot like an EVE Online ship, and they took that trolling badly.  It happened to be the same ship that we used for a race.

I also went on a main fleet op, which is something I do every so often to remind myself why I do not go on main fleet ops.

And then there was the return of the Mystery Code in EVE Online.  There was a lot of stuff going on at CCP.

And it was a year ago that Steam announced that they weren’t going to judge games, they were just going to let everything onto their service… unless they considered it “trolling,” which sounds like a judgement to me… or if it was on the version of their service in China.  The Central Committee of the Communist Party of China pretty much demands curation of all aspects of life.

But the Steam Summer Sale was on, so who really cared about all that?

I wrote something like a review of the game Vietnam 65.

Daybreak gave us all another free character boost in EverQuest II.

I did a summer reruns post about 80s video games.

Finally I did a Friday Bullet Points post that included Star Citizen, Diablo IV, Apple killing support for OpenGL, the pending Aquatic Update for Minecraft, free video games for Amazon Prime subscribers, and perhaps my last Pokemon download even post ever.

Five Years Ago

I toasted the Newbie Blogger Initiative class of 2014.  Long may they post… those that remain in any case.

WildStar launched… and started its journey to F2P and eventual closure.

SOE finally broke its ties with the ill-fated and ill-conceived ProSiebenSat.1 deal.

Derek Smart was telling us why to charge for beta.  Lord British was getting serious with virtual real estate.  Meanwhile, DC Universe Online was doing well on the PlayStation.

It was summer and the short lived strategy group was looking to the Steam Summer Sale for a new game.  Meanwhile we were still playing our epic game of Civilization V.

We heard about how CCP handled/mishandled World of Darkness.

CCP launched the last of its expansions with a six month lead-time.  Kronos was the end of the line for twice yearly expansions.  I set off on the training plan to be a wing/fleet booster in EVE Online.

I also did a summer reruns post about the Fountain War in EVE Online.

In Azereoth, my attempt at the Loremaster achievement had me in Darkshore and then on to Ashenvale and the Stonetalon Mountains .

Meanwhile the Warlords of Draenor alpha was starting, so I had to avert my eyes.  So I started pondering things like how Blizzard should change the starter edition of WoW.

The instance group, heading towards its regular summer hiatus, was hitting the Mogu-shan Palace.

I took a look at a long history of gear obsession.

And I was wondering if authenticators were still a thing.

Ten Years Ago

People were upset about Blizzard not including LAN play in StarCraft II.  It looks like Blizzard stuck to that plan company-wide, as every game since has been always online.

The NeuroSky MindSet was released, but I still cannot cast fireballs in WoW using only my brain.

Then there was that Wii Bowling Ball controller.  Seemed more like a lawsuit magnet.

There was a new definition of hard core gamers.

I was complaining about the local newspaper being made up of 8 pieces of paper.  I have since stopped getting the daily paper.  We still get the Sunday paper however.

There was an attempt to get Age of Empires II: Age of Kings going while people in the instance group were on vacation.  We did end up getting connected via a service called Game Ranger.  Now you can play it live on Steam.

The in-game map in EVE Online was showing me where I had been and where all my stuff was.  Pretty neat.  CCP added a new map since, but they had to leave the old one in because the replacement still hasn’t achieved feature parity.

And then there was World of Warcraft.  They changed when you got mounts in the game allowing people to (literally and figuratively) fly through The Burning Crusade.  There was that whole WoW/Mountain Dew cross promotion which, if nothing else, got me another in-game pet.  I spent all my gold on the artisan flying skill, and then they lowered the price with the mount changes.  I got the achievement The Explorer, but that didn’t mean I was necessarily an achiever.  And I bought an authenticator.  Viva account security.

And then there was the Midsummer Fire Festival.

The instance group was deep into Wrath of the Lich King.  We did Ahn’kahet: the Old Kingdom and Drak’Tharon Keep when we were all available.  When not we went back to TBC and did some heroics with four of us just for kicks.

And then there was FarmVille, a Facebook game that had our attention for a brief moment.  It went live ten years ago.  It won awards and faced criticism from a range of sources.  Even Martha Stewart was on Zynga’s case for a bit.  And, of course, it set the standard for spammy, cash hungry crap games on social media.

Twenty Years Ago

The Half-Life mod called Counter-Strike had its first public beta release.  Valve hired the two people who developer the mod, acquiring the code and name as well, and it was developed into the stand-alone title Counter-Strike.

Thirty-five Years Ago

The first version of Tetris was released.  It might have made an appearance on more platforms than any other commercial title, and variations on it are still appearing.

Most Viewed Posts in June

  1. Alamo teechs u 2 play DURID!
  2. How Many People Play EVE Online?
  3. What Should EverQuest 3 Even Look Like?
  4. Minecraft and the Search for a Warm Ocean
  5. Is New Player Retention Fixable in EVE Online
  6. Drifters Hitting Null Sec Upwell Structures
  7. Three Problems MMORPGs are Never Going to Solve
  8. Rumors of Future Daybreak Projects and the End of EverQuest
  9. That EVE Online Starter Pack Controversy
  10. WoW Classic Stress Test Redux
  11. The Alleged Purity of Leveling
  12. Failed Headshot in Tribute

Search Terms of the Month

best way to raid with mouse/keyboard in eq2
[Can you even do so without mouse/keyboard?]

redeeming starter pack eve online
[There wasn’t much redeeming about it]

wow classic support 32 bit?
[A big negative on that]

Game Time from ManicTime

Overall time was down by 30% this month.  I must have been doing other things, like writing blog posts about everything that happened last week.  WoW also seemed to be down, though I’ll get to why in that section.

  • EVE Online 40.10%
  • WoW 27.47%
  • RimWorld 21.79%
  • Civilization V 6.16%
  • Minecraft 3.99%
  • LOTRO 0.50%

EVE Online

There was quite a lot going on in New Eden in June, what with EVE North, CSM14 elections, selling skill points, and the war in Tribute and Vale, I had lots to write about.  And then the Drifters started hitting our structures, future war plans were suspended, and we all went back to Delve to PvE.  Oh well.  The 64-bit client seems to work though.  I used that all month.

Lord of the Rings Online

I did, in fact, play a bit of LOTRO this month.  I wanted to grab the 64-bit client, which didn’t take too long, relatively speaking.  LOTRO updates always take longer than they should because the patcher is archaic.  But I managed it.  Then I logged in and was in Bree and had to remember how to get back to Moria.  And then Mirkwood opened up a few days later on the Legendary server and my interest waned completely.

Minecraft

I ran out of steam somewhat when it came to the Village and Pillage update.  I found villages, improved them, fought pillagers, did a bunch more exploring, and then came to the usual “now what?” part of the game, at which point I tend to stop logging in so much.  We’ll see if the bug hits again.

Pokemon Go

I had a pretty good month with Pokemon Go.  I didn’t level up, but I got some break throughs, such that there is a blog post in progress on this, that would have gone last week… but last week managed to fill itself up.  So I’ll get to that.  Otherwise, the usual stats:

Level: 36 (+0)
Pokedex status: 425 (+6) caught, 453 (+6) seen
Pokemon I want: Togekiss
Current buddy: Prinplup

RimWorld

As Minecraft faded, RimWorld came back into the picture.  Both are games you can sit and play while listening to podcasts or audio books, which I find relaxing.  Having won the original scenario a couple of times, I wanted to do the next more difficult scenario.  You start with five colonists and almost no technology.  That led to a some restarts as all my colonists died again and again.  But I got past that finally.  There is a blog post in the works as to where that led.

World of Warcraft

What with the war in EVE Online and not much new happening in Azeroth, WoW time slid quite a bit.  The percentage shown even includes the WoW Classic load test, since the final WoW Classic client registers with ManicTime as the same as the live client.

Actually, something big did happen.  We got the 8.2 update and more content and the chance to unlock flying.  Due to EVE Online, I haven’t even started on any of that.

Steam Summer Sale

Despite my guess last  week, the Steam Summer Sale is not the same old thing.  No, they have some new ideas, and some old ones, and they have had odd results.  First, you have to choose a team and nearly everybody decided to go with Team Corgi because corgis are cute.  So Team Corgi wins a lot.  I went with Team Tortise, which won a day after Valve gave us a way to sabotage other teams effectively and everybody hit Team Corgi.

Then there was the chance to win something from your wish list.  They did this years back, and it got people to add games to their wish list.  Now we all have so much crap on our lists that Valve threatening to give us a random game from it for free triggered a mass wish list purge, much to the horror of devs, who get stats on that.  That was amended so that you will now win the first game on your wish list, so you don’t have to banish all the five dollar indy crap from your sight.  I did so anyway, paring my wish list from 71 to 11 games.

Finally, to earn points and such in the event you have to buy games (duh), play some specific games and complete special tasks within them, or play a game that has Steam achievements.  I did the latter, which is how Civilization V made it onto my ManicTime list this month.   I would have just played RimWorld, but it does not have Steam achievements.  Oh well.

Coming Up

We have another week or so to run with the Steam Summer Sale, so we shall see if I end up buying anything.  My daughter is pestering me about a couple of titles.

In World of Warcraft I have the whole Rise of Azshara update to explore.  With almost two months to go before WoW Classic I should have enough time to unlock flying.

With null sec wars in EVE Online called off on account of CCP, there will likely be a return to SIGs and Squads being the place to actually play the game.  We’ll see what CCP has planned for this Drifter invasion, but it isn’t making people in null sec happy.  The Drifters aren’t actually killing structures and don’t even drop loot.  They are just a plague sent to afflict us.  We’ll survive, but there had better be a point to this.

And, otherwise, it is July.  People used to say August was the dead month for video games, but then Blizz started launching things in August, so now July is it I guess.

Three Problems MMORPGs are Never Going to Solve

Three things that fans of the genre complain about all the time, and even the developers acknowledge as issued now and then, which are just never going to be “solved” in any acceptable way.

Levels

World of Warcraft has been getting some heat for this one of late, both because the level scaling in Battle for Azeroth practically punishes you for leveling up and because they gave us access to a whole bunch of allied races which, if you want to play them, you have to level up. (Or pay for a race change for a current character, or pay for a level boost I guess.)

The moment hits at last

The problem is that levels are an easy solution to issues like gating content and giving characters a sense of progression, the latter being critical for an MMORPG.  The alternatives, like skill based systems, just don’t cover things as well or as obviously.

In fact, levels are so sublime that even systems that ostensibly do not have levels end up effectively having levels.  Take EVE Online, once an outlier with its skill learning system.  Your skills level up, even when you are offline, something viewed as a boon.  Skills gated content, in that you needed the skills to use various ships and equipment.   But skills continued on at the same pace, offline or on, with no way to speed them up, which many people found frustrating.  Flying a titan, for example, was just going to take you a couple of years.

And then skill injectors came along and suddenly the in-game currency, ISK, always something of a success measure, effectively became levels.  With enough ISK you can unlock all the content.  65 skill injectors gets you a titan pilot.  With enough ISK you can “win” EVE Online almost immediately.

They had all the skills… and lots of ISK… before they were banned

Meanwhile, back in level based gamed like WoW and EverQuest, the developers found ways to add another layer of levels.  Item levels gates content in Azeroth and stand as the thing for players to obsess about, while over in Norrath a whole vast and complex Alternate Advancement tree exists to absorb your experience once you’ve hit level cap, if not before.

The main problem with levels is that they reach a point of absurdity if you’re not careful and act as a deterrent to new players.  It doesn’t matter how easy the climb to level cap is… and it is arguably worse if it is too easy… if a new player sees they are level one and the cap is a three digit number.  And once you’ve arrive at that point there is no easy way out.  A level squish is madness, but so is carrying on as before.

But getting to a point where too many levels is a problem is generally a sign that you’ve succeeded so far, so how do you quit them once they’ve built your empire?

Grind

It is fun to listen to somebody complain about grind one day then wax poetically about the good old days of experience groups in EverQuest.  It helps settle in your mind that grind has no realistic definition.

Grind is basically something you don’t like doing at that moment.  The problem is that what is grind for one person is fun for another and the same person may enjoy something one day and feel like it is grind the next.

Some days just reading the quest tracker feels like a grind

I cannot name an MMORPG where things do not eventually feel like a grind if you do them often enough.

In EVE Online missions are one of the basic PvE activities and people complain about them being grindy and boring all the time.  People are always asking CCP to add more missions or to make them more interesting.  However, CCP said at some point last year that there are over 4,000 missions in the game, so it feels like the “adding more” check box has been checked repeatedly.  And when CCP adds missions that are more interesting, like burner missions, people complain that they are too hard if they get blown up or that they are a grind once the player solves the mission and getting blown up is removed as a risk.

So CCP added abyssal deadspace missions, which have a random element to them, which appealed to some people, but which drove the risk averse away.

Somebody… maybe Scott Jennings… wrote once that there is a fine line to making a quest or event interesting.  It cannot be too easy, lest it feel like no gain at all, but it also cannot be too difficult, or it will drive people away who fail at it.  A quest has to be both easy enough to knock off and hard enough to feel like you’ve accomplished something, otherwise it can feel like a grind.  And even a mission or quest that is perfectly tuned for your skill and level can feel like a grind if you’re not in the mood or you’ve done it many times before.

Grind is just the dark side of advancement/progression, and advancement is the reward drip that keeps us going.  Basically, if you want some form of progression you’re probably going to feel like you’re grinding at some point.

Which isn’t to say that some quests… or some game designs… don’t just suck.  But you can find grind in your most favorite game ever if you hang around long enough.

Login Problems at Launch

Unlike the first two, this is one that a game company probably could fix.  They just won’t.

Just last week at the WoW Classic stress test

If you’ve played a popular MMORPG you’ve probably run into login and server queues at launch or when expansions land or when updates hit or when they launch a special server or at some other time.

Just keep waiting, just keep waiting…

You want to log in and play but so do a lot of other people, so the login server is struggling and the game server if full and you’ve been put in a line outside and given a number that may or may not dynamically update as time passes.

Even LOTRO had a queue for Legendary

This makes people angry.  Very angry at times.  You’ve paid to play this game.  You want to play this game.  And here it is, peak game playing time for you and you are being prevented from playing the game.

Back in March, during the 20 year EverQuest anniversary, I saw somebody on Twitter raging about Daybreak having had two decades to fix they game and that it was completely unacceptable that they should have to wait in a queue.  Daybreak had failed completely.

Leaving aside the whole “20 year old game launches a new server and is popular enough to attract a queue,” the team at Daybreak has actually spent quite a bit of time working on its server capacity.  The servers hold more people.  They now have the ability to spawn multiple versions of zones to alleviate crowding.  They even have a server queue, which wasn’t a thing… or even a thing they felt they needed… until a couple of years back.  Daybreak, relative to its size, has actually done considerable work on this front.

Likewise, last week… and the week before… Blizzard held WoW Classic beta stress tests to simulate the loading that the WoW Classic servers will likely see when the launch in August.  Blizzard has a whole new layering system for the launch of WoW Classic that one hopes will keep down the total number of servers… or half the people you know will end up on different servers… while keeping the crowding and queuing problem from getting out of control.

And yet I expect that there will be queues, even horrendous queues, at the launch of WoW Classic.  I expect the first night to be a rush to get in.  People will want to get started, do server firsts, and whatever else.  It will be a spectacle, and people who play the live game will try to log in, even if they don’t plan on playing.

There will be queues, we should expect it, and Blizzard shouldn’t spend a bunch of time or money trying to fix that.

Why?

Because it is a temporary problem.  We have seen it in the past.  LOTRO Legendary, EverQuest progression servers, any give WoW expansion launch, the queues are minimal in a few days and gone in a couple of weeks.  It just isn’t worth the investment for such a transitory issue.

Yes, there are always those few WoW servers that have a queue six months after an expansion launches.  But that is a different problem.  When there is a long list of low population servers available Blizzard should be offering free transfers for people to move.  That is the fix.  Use the capacity that already exists.

I am sure there are other things that won’t get fixed… I had “old content” scratched in my notes for this, but forgot what I was going to say… but these three, we will be complaining about them for years to come because they won’t ever go away.

May in Review

The Site

The blog got a bit of an honor this month when it made the IBuyPower Top 60 MMO Blogs list.  There is even a badge for it.

I made the cut

I think 60 is an odd number though and, in glancing at the other entries, it is a bit of an odd list.  There are a lot of recognizable sites in there, though a number of them had shut down or have been quiet or don’t focus on just MMOs or have eschewed the whole MMO thing for some time.

And in looking at it you might think that somebody just used Google to quickly assemble the list.  However, the descriptions associated with the entries are detailed enough that clearly the person who made the list had some insight into each one.

And then there is the value of the list.  SynCaine dropped me a note congratulating me on making the cut before I got the official email and he had to send me a direct link because I couldn’t find it on the IBuyPower.com web site or blog or via Google search.

It is, apparently, a secret list.  Maybe I shouldn’t even be sharing this with you.

Anyway, my usual cynical world view aside, I should be happy to see that somebody still reads the site.  And I would say something nice about their products and pricing, except that I am in the “build my own gaming PC” camp, as posts from just last year would indicate.  You can see why my wife complains about me not being able to just say “Thank you” and stop at that.

In other site related news, I found that Goodreads provides an RSS feed of your book updates, so that is now way down at the bottom of what is now my probably too long by half side bar.  So if you’re dying to know what I am reading, there it is.  The only downside is that position on the list is only by last updated, which happens both when I start or finish a book. (I never give progress along the way.)  Given that I do, at times, have multiple books going, the ordering of the list can be… deceptive maybe?  Perhaps I am the only one that cares about that.

One Year Ago

My other blog turned ten years old, so I did a retrospective… here… since my other blog is a picture blog.

There was the big rumor post about plans at Daybreak that included winding down EverQuest and EverQuest II in favor of a new EverQuest game.  While some items on the list did come to pass ( Just Survive did not and PlanetSide Arena is effectively PlanetSide 3), the old school preservationist faction won out in Norrath and it looks like we’ll be getting expansions for some years to come.  Meanwhile, they were also giving out level 100 character boost in EQII again.

While I was on a WoW break of sorts, Blizzard seemed to be doing well enough in the financial report for Q1 2018.  Of course, they were feeding us tidbits to keep us interested while we waited for Battle for Azeroth, with pre-orders available since January.

Age of Empires II: The Age of Kings, an RTS from the turn of the century, was still getting expansions.  You cannot keep a good game down.

I objected to a silly post about making the MMO genre “more accessible.”  It was all either blindingly obvious or too specific to be practical as a general rule.

I was still mucking about in Rift Prime, having made it into Scarlet Gorge, though it felt like something was missing.

Microsoft was planning to discontinue support for Minecraft on some older consoles after the Aquatic Update was released.

On the Kickstarter front the was big success for the Empires of EVE Vol. II campaign and a huge flop for the ill advised Flower of Knighthood campaign.

CCP was celebrating the 15th anniversary of EVE Online and I was going on about the importance of all the tales that make up the ongoing story of the game.

I was over on the test server trying out the upcoming Abyssal Space content, which I likened to dungeons.  Why not?  CCP calls things dungeons in their patch notes.

At the end of the month we got the Into the Abyss expansion for EVE Online and people were losing ships to Triglavians almost immediately.

That was preceded by what I called the great third part apocalypse as CCP shut down the old API interface, killing any number of third party applications that depended on it.  I was also on about their New Eden Store scarcity policy.

We got an update on when the elections for CSM13 would be held, while with the MER I was wondering if anybody would challenged the might of the Delve economy.

And then, actually in game, we were still running ops against GotG in the north, exchanging citadel kills and chasing after them into Venal and mounting some ops from there before returning to Pure Blind.

Five Years Ago

EA killed off Mythic Entertainment.  They had already handed over Ultima Online and Dark Age of Camelot to Broadsword, so what was left in any case?

The news about post-Kickstarter Pantheon: Rise of the Fallen continued to be off-putting.

I got another seven day trial in Landmark.

The strategy group started in on our BIG map campaign in Civilization V.

Nintendo announced Pokemon Omega Ruby and Alpha Sapphire were coming in November. They also closed down the WiFi game services for the Nintendo DS and Wii, which led EA to shut down the server support for 50 games a month later.  Most of them were DS and Wii related, but EA used the opportunity to kill off some PC game support as well.

Nintendo also launched Mario Kart 8, one of the few bright spots on the otherwise disappointing Wii U.  Soon the Luigi death stare was everywhere.

In EverQuest the Fippy Darkpaw progression server wrapped up the Seeds of Destruction expansion.

In EVE Online I was wondering about the prospects for a summer war.  Everybody just assumed that there would be one, though in null sec the various empires seemed to be settling in and consolidating.  Sure, there was the trap at Daras… another on the list of reasons we shy away from low sec… the run down to Placid for a kill, and that op down in Syndicate (my post on which stirred up some sour grapes about day one players) but otherwise things were quiet.  That left plenty of time to go find my name on the monument.

As EVE Online turned eleven I was wondering if the alleged ‘learning cliff’ was still the biggest issue facing EVE Online.

Meanwhile CCP announced they were getting off the twice a year, huge update release pattern in order to have releases… named releases for a while… every month.  This led into a post about the pacing of content delivery.

In World of Warcraft the Timeless Isle was still a thing.  The Warlords of Draenor expansion was still over the horizon and subscriptions were down to 7.6 million under the weight of wait.  That seemed like a big drop until Warlords of Draenor fell to 5 million two years later.   Meanwhile, our group was slowing down a bit even as we started in on dungeons in Pandaria.

In attempt to make plans for another summer hiatus, I gave Star Wars: The Old Republic a try, going through the Sith starting area.

And then there was the kick off of the 2014 Newbie Blogger Initiative.

Ten Years Ago

I was able to expose the true conspiracy behind the EuroGamer Darkfall review.  Powerful forces have been suppressing this story ever since.

EA lost a billion dollars.  This came after the CEO announced that recessions were good because they eliminate competitors.  They can also eliminate bad execs.

Meanwhile, EverQuest was celebrating its 10 year anniversary by putting up a new server.  Polled on what it should be, people chose the 51/50 rule set.  I’m sure that, somehow, that says something about MMOs and nostalgia.  I cannot recall how that server even played out at this point.

I went back and played some Blizzard classics, Diablo II and StarCraft, both of which have patches now that mean you do not need the CD to play.  This was prompted by Blizzard’s pushing people towards Battle.net and the announcement of the opt-in for the StarCraft II beta.  I opted in right away.  I hear that some people got in to the beta almost a year later. *cough*

In New Eden, it was new ship time, as I picked up both an Orca and a Buzzard.  I also managed to lose my Cerebus.   Oops.

And speaking of EVE Online, I announced my one year experiment, EVE Online Pictures.  That site is now eleven years old.

CCP put a new boxed version of EVE Online on store shelves.  I bought a copy and made a fabulous new character.

In World of Warcraft the instance group was moving along slowly.  We did hit Azjol Nerub, but vacations and such kept us down to four people, so we spent a bit of time back in Burning Crusade doing heroics and generally messing around.  That included our run into Ogrimmar to do Ragefire Chasm.

I also messed around with the Noblegarden holiday.  I actually got all the achievements for that.  However, Children’s Week was another story.

Playboy’s “Massively Casual Online Game” Playboy Manager was announced.  The game was supposed to launch in the summer of 2009 according to the press release.

And then there was a little game called Minecraft that was first made available in early access back in May 2009.  Recent estimates put it as possibly the best selling game of all time.

Fifteen Years Ago

Nintendo announces a new console code named Revolution to follow from the GameCubeRevolution would latter be given the official name Wii.

Twenty Years Ago

Nintendo starts talking about Project Dolphin, the console to follow the Nintendo 64.  This would eventually become the GameCube.

Most Viewed Posts in May

  1. Alamo teechs u 2 play DURID!
  2. How Many People Play EVE Online?
  3. What Should EverQuest 3 Even Look Like?
  4. Minecraft and the Search for a Warm Ocean
  5. EVE Online Gets Daily Login Rewards Starting with Free Skill Points
  6. Body Blow to Blizzard Margins
  7. Rumors of Future Daybreak Projects and the End of EverQuest
  8. Who Gets Banned for Botting in New Eden?
  9. Was Cataclysm a Required Prerequisite for WoW Classic?
  10. Farewell to MMO Fallout
  11. Quote of the Day – Goblin Gets His Due
  12. Daybreak Rumor Review

Search Terms of the Month

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[Buyer’s remorse already?]

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[#NoCollution]

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[Yes, yes it does]

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[‘struth!]

Game Time from ManicTime

A couple more games on the list this month.  EverQuest  got no play in May, so I guess my 20th anniversary nostalgia is done.  Still lots of WoW played, but it wasn’t as dominant as it was in April.  Total hours played was actually up as well.

  • World of Warcraft 45.77%
  • Minecraft 26.08%
  • EVE Online 24.33%
  • WoW Classic 3.32%
  • EverQuest II 0.28%
  • Lord of the Rings Online 0.23%

EVE Online

War were declared, and we moved up and out of Delve to the boarder of Tribute.  I’ve been on a few ops, so my total for the month will likely end up higher than a month without a war, but I still had more fun dropping with Black Ops on things.  Plus the war is crowded… like WoW Classic crowded… a topic which I will get to next week.

EverQuest II

I actually meant to play some EQII this month.  One thing I did in March was move to a bigger house in Halas, leaving behind the base model apartment for much larger digs, because I was just running out of space to display all the junk I have collected in the game over the years.  However, the Minecraft update came along and that pretty much ate up my decorating play time.

Lord of the Rings Online

I logged in to make sure I got the anniversary gifts on at least one character.  I appear to have fallen off the wagon for LOTRO Legendary somewhere in Moria.  That might be the end of that because, while I was keen to get into Moria, getting into Mirkwood doesn’t motivate me at all.

Minecraft

I have carried on with the Village and Pillage update for Minecraft.  I haven’t actually found a panda yet, but I have spent a lot of time with villagers and met the pillagers… which got me back to fortifying villages.  A wall around your village keeps your villagers safer… unless they find a way to get out, in which case they will wander straight into death.

Pokemon Go

The leveling up process carries on ever so slowly.  I am about a third of the way to level 37, though I will admit I haven’t been optimizing for gaining xp.  It is possible to burst xp for a short bit, but the increments start to look small when lined up against the 2 million needed to level up.  Oh well.

Level: 36 (+0)
Pokedex status: 419 (+9) caught, 447 (+6) seen
Pokemon I want: Meltan, but I still have to catch a damn Aerodactyl to get one
Current buddy: Luxio

World of Warcraft

Given how much WoW I played over the course of the month I feel like I should have more to say about it.  I did a lot of pet battles and world quests.  I started on another character in Kul Tiras… or carried on with one I started previously.

WoW Classic

WoW Classic is such a different game from current WoW that I expect it deserves its own listing, seeing that it gets its own time tracking category as well.  This month it was just the two stress tests, which was enough to whet my appetite for the August launch.

Also, it was kind of a big month for WoW Classic.  It ended up getting five posts here in May.

A lot of coverage… for me… for something that isn’t live yet.  I’m not even in the beta.

Coming Up

In EVE Online the war in Tribute will continue on, perhaps spreading to other regions.

The CSM14 elections will also go live come the 10th, with results to be announced at EVE North (is Toronto “north” enough when compared to Iceland or Leningrad St. Petersburg?) by the end of the month.

Maybe we will get that 8.2 patch for World of Warcraft by the end of the month.

Since summer will be arriving, it seems likely that there will be a Steam summer sale.  I haven’t actually logged into Steam this month.

Oh, and as I mentioned yesterday, summer FML time.  Now I’ll be blathering about movies once a week yet again.

March in Review

The Site

As I mentioned at the end of a mid-month entry, I passed the 5,000 post mark.

Where I stand today… still not popular on Tumblr

I hit 1,000 posts more than ten years ago, a little more than two years into the life of the blog.  As I noted in my anniversary post last year, my style has gone from many short posts to fewer, much longer posts over time, so I guess that lines up.

There are about 3.8 million words spread over all of those posts, making a 750 word post the average for the site.  Given how many 200 word posts I’ve done over the years, like when I post a video on the weekend with just a few comments, that means I have some behemoths out there offsetting those.

One Year Ago

Project: Gorgon made it to Steam.

Shroud of the Avatar left early access.

EverQuest turned nineteen and launched a new server.

In EVE Online the player run Burn Jita event was back for 2018.  Many ships were destroyed and I took a bunch of screen shots and tried to count the cost.

Up in Pure Blind we killed some dreads and I got a kill mark on my guardian.

CCP let out more details about the road to CSM13.  There was a pretty short interval in which to register your candidacy.

The March Update for EVE Online dropped the jump fatigue cap to four hours and introduced The Hunt event.

There was an INN editorial about the metaphorical masks we wear in EVE Online.  I asked if we donned the masks on purpose or if our masks were shaped by the game itself.  I was also blog warring with SynCaine over the idea of instanced null sec battles.  It would break the game in my view.

Rift Prime went live and I spend a good chunk of time playing that.  I was in the guild The Fishing Defiants with Liore and some of the cats she used to herd.  The daily gifts and the chat could be overwhelming.

I played through Freemarch pretty quickly and moved to the east end of Stonefield.  Trion was tinkering with the experience curve, but they gave us some informational tidbits about the server.

And a Kickstarter campaign for the World of Warcraft Diary looked doomed from the outset.  But the author vowed to regroup and return.

Five Years Ago

I was thinking about the word “free” and how it really brings up negative connotations.  Basically, “free” is usually a scam, so why should we expect “Free to Play” games to viewed as anything else?

My other blog, EVE Online Pictures, qualified for inclusion as an EVE Online fan site.  Free account!  Or it was.  CCP is killing the fan site program.

Meanwhile CCP lost money through “derecognizing” an asset which would turn out to be the demise of World of Darkness as a project for them.  CCP was also taking a stab at cosmetic options for ships.

I picked my 15 most influential video games, and got some other people to pick theirs as well.

WalMart was going to get into the used video game market.  Did that ever go anywhere?  I don’t shop at Wally World.

Something called MyDream wanted to be a Minecraft killer or some such.

It was the end of the line for Free Realms and Star Wars: Clone Wars Adventures as SOE chief John Smedley vowed never to make kids games again.  While over in EverQuest the 15 year anniversary included the introduction of instant level 85 characters.  I gave that a try and got lost immediately.

Facebook bought Occulus Rift.  Meanwhile, Sony announced Project Morpheus which later became PlayStation VR.

Brad McQuaid was a month past his unsuccessful Pantheon Kickstarter and I was wondering what the plan was.

In a set of short items, I also noted that EverQuest Next Landmark became simply Landmark, two of the founders of Runic games left the studio to try their luck elsewhere, while King, the makers of Candy Crush Saga, went public and became one of the most shorted stocks on the market!  They were mentioned on the Planet Money podcast about shorting.  Of course, Blizzard ended up buying them, so I wonder how those shorts played out in the end?

The ongoing “Blizzard isn’t giving you…” series continued. while Diablo III: Reaper of Souls went live, an event which included the end of the auction house.  I had gone back to the game to try some of the changes.

Also on the Blizzard front Hearthstone launched. They did manage to find a hook to get me to play Hearthstone… or at least a couple rounds of it.  Five years later I would be surprised to find I have played more than 50 rounds of the game.

I was also musing about WoW and when the expansion would launch and the stat squish and guild levels and pseudo-server merges and my insta-90 choice and Warlords of Draenor being $50… which was at least better than it being $60.  While, actually in the game the instance group took on Zul’Aman.

We formed something I ended up calling the “strategy group,” if only to distinguish it from the “instance group” which started out playing some Age of Empires II.

And I wrote another installment of my ongoing TorilMUD series, this time about the Faerie Forest.

Ten Years Ago

In March 2009 we were excited about Pokemon Platinum around our house, although we weren’t really finished with Pokemon Diamond yet.

I spent a day up at GDC in San Francisco.

In WoW we finished up a short hiatus and started back in at the SteamVault.  My daughter was tearing up Warsong Gulch.  Meanwhile, the Lich King seemed to have laid a curse on my new video card.  Nothing I did ever seemed to change this issue, though it did seem to go away eventually.

In EVE Online, the Apocrypha expansion came out, and with it the classic graphics were swept away.  Adam though, was making his own adventures in New Eden.  Oh, and I bought a freighter.

Mythic was trying to tempt me back into Warhammer Online with 10 days free.

Somebody tried to put together a list of the Ten Most Important MMORPGs.  Like all such list, this one started the comments rolling.

It was launch day and I was already complaining about Runes of Magic… well, about the patcher in any case.

finished up what was then the last book of the Wheel of Time series.  The last Robert Jordan authored one.

The EverQuest 10th anniversary just wasn’t evoking the level of nostalgia in me that I thought it would.

And we had to say goodbye to an old friend and family member.  The picture my daughter drew is still up on the wall.  A decade later it still draws the occasional sad word later in the evenings when people are tired and a bit more emotionally fragile.

Fifteen Years Ago

Battlefield Vietnam, the follow up title to Battlefield 1942 and its expansions, hit the shelves.  This was probably the last shooter I played online regularly.  It never got a stellar mod like the Desert Combat, though it did have the Sweden vs. Norway mod that was… unique.  I also recall one of the maps had an issue that killed your frame rate if you entered a particular area.

Twenty Years Ago

Some game called EverQuest launched.  Heard of it?

Most Viewed Posts in March

  1. How Many People Play EVE Online?
  2. What Should EverQuest 3 Even Look Like?
  3. Alamo teechs u 2 play DURID!
  4. Rumors of Future Daybreak Projects and the End of EverQuest
  5. Minecraft and the Search for a Warm Ocean
  6. Celebrating Katia Sae
  7. The Myrmidon Experiment
  8. Quote of the Day – No Porn
  9. What is a Niche MMORPG?
  10. Burn Jita back for 2019
  11. The EVE Online March Update Brings Restrictions for Alpha Clones
  12. Steam Policy Plays Out as Expected

Search Terms of the Month

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[Tehm whos bare durids, can B 4 tank?]

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[November]

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[We’re all dying]

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[It should have the u-circumflex and be pronounced ‘Naz-Goon’]

feral bear porn
[There is something wrong with you]

Game Time from ManicTime

Month three of tracking game time is showing a trend of making these month in review posts even longer.  Just what everybody wanted.  Knowing exactly what I played means comments on more titles every month, and this month was especially confused with conflicting bouts of nostalgia competing with one another.  So the March list is the longest so far.

  • EverQuest 31.25%
  • World of Warcraft 15.87%
  • Lord of the Rings Online 12.94%
  • Path of Exile 10.60%
  • EVE Online 9.06%
  • Minecraft 5.73%
  • Diablo 5.72%
  • MS Solitaire 4.09%
  • RimWorld 2.45%
  • EverQuest II 2.27%

Diablo

Released on GoG.com as something of a surprise… was there any indication it was coming or did it just arrive one day… classic Diablo was something I had to buy.  I wasn’t sure I was going to play much of it, and certainly opening up this 1996 title reminded me how far we have come in gaming.  But there is a certain uncomplicated charm to it, and I ended up playing much more than I thought I might.  I have made it down to level 13 and am clearing that, though I had to take a break as the consta-clicking nature of it was making my hand hurt.  Click and hold for repeat attacks on a mob was clearly a feature we needed.

EVE Online

Operations in the east of null sec continue.  There was a bit of a swap or partners as Black Legion joined up with Fraternity.  Meanwhile, Pandemic Horde got a bit more serious about pushing back on our ops and we had some fights come to us in our staging.  Nothing huge or dramatic, though the month did end on a nice kill.  There were a couple of fights I might have written about had I not been swamped by topics already this past month.

EverQuest

Nostalgia fever.  I knew I would jump in for a bit for the 20th anniversary, but I wouldn’t have bet that EverQuest would top my play time chart.  All that travel time to the Scarlet Desert certainly added up.

EverQuest II

I did not spend much time at all in new Norrath.  I basically logged in to get the special gift they were giving out for the EverQuest 20th anniversary.  It was a painting for your home. which I hung up in mine.  Then I noticed how crowded with stuff my basic Halas apartment had become, so I started looking into upgrades.  I actually bought a larger Halas house, and now I need to get all my stuff setup there.  Moving is always hard.

Lord of the Rings Online

The Mines of Moria expansion opened up on the Legendary server and I started in on that.  That meant fiddling around in Eregion for a while before heading underground.  Once you’re in Moria there is no swift travel horse route back to Rivendell or Bree.  Probably a good thing.  I have consulted enough with Elrond.  Plus it is embarrassing to go back there and see Aragon standing around when he allegedly got into Moria ahead of you.

Microsoft Solitaire

I clicked on this during a fleet op where we were waiting on a black ops waiting to hot drop on a target.  It is something to fiddle with while waiting on things in fleets.  Basically, this time would have been counted towards EVE Online if I had just stayed in that window.  But who does that?

Minecraft

I wanted to listen to an audio book, but I cannot just sit and listen.  I have to be doing something while I listen.  That’s just me.  Usually I am driving.  But sitting at home and wanting to knock out the last couple hours of an audio book usually means playing a game, one that doesn’t have a lot of text to process, since that is single threaded in my brain.  Minecraft is about perfect for that.  I didn’t have a grand plan.  I just explored a bit and upgraded a couple of bases, digging mines and building infrastructure.

Path of Exile

I started off pretty strong on this when the Synthesis season dropped.  I made it into Act II and into the mid-20s level-wise.  Then Mines of Moria opened up in LOTRO and the EverQuest anniversary hit and Wintergrasp was back in World of Warcraft and that was about that.  It was just superseded by events.

Pokemon Go

The change to Team Instinct has made playing with my wife better/easier/more fun now that we’re on the same side.  We go battle over a gym in a part near us with another couple we know who is on Team Valor.  Neither side is above throwing berries remotely just to make those fights annoying.  We’re horrible people.

Also, made it to level 36.  Now to do the 2 million point climb to 37.  I need more friends.

Level: 36 (+1)
Pokedex status: 401 (+13) caught, 431 (+16) seen
Pokemon I want: Meltan, but I still have a several tasks to go in order to get there
Current buddy: Togetic

RimWorld

I started out the month playing this.  I thought it might dominate the month, being another game that you can sit and look at and tinker with pretty easily while you listen to a podcast or audio book.  However I fell out with it fairly quickly as other games showed up.

World of Warcraft

I binged on renewed and revamped Wintergrasp when it was the pick of the week for battlegrounds.  Most of my play time was probably during that week.  But I still long in every other day or so to pick up some world quests and do a few pet battles.

Coming Up

Tomorrow is April Fools.  Let’s see if we can get through it without being either a complete fool or a total wet blanket.

Google Plus will be  gone from public use come April 2.  Farewell to my three followers there.

I saw a mention that we might hear something soon about CSM elections for EVE Online, but nothing concrete.  I would have thought we would have heard something by now, as traditionally CCP starts talking about that around February.  But with the world tour schedule and CCP Guard having left, the CCP team might be a bit busy at the moment.

In game, the Imperium is not going to join in on the war in the east… unless you count SIGs and squads.  Then we are totally in on whatever happens.

In LOTRO I’ll likely carry on into Moria.  I’m over the threshold and hidden from sunlight already.

We’ll have to see if I carry on with EverQuest after the 20th anniversary month wraps up today.

Fiddling About in Eregion

Eregion.  Shit.  I’m still only in Eregion.

-Opening lines, Moriapocalypse Now

Not the there is anything enormously wrong with Eregion.  It is something of a middling zone.  Nothing much stands out about it.  The geography, the mobs, and many of the quests could have been copied and pasted from earlier zones.

It does, however, suffer from one big problem.  It stands between you and Moria.

Moria is the legend I want to find

Eregion is like a middle episode in a television season that doesn’t move the overall story arc forward much.  Sure, it lays down some ground work and probably provides some key details you’ll need to know for later, but it still feels like it is hanging about and going on longer than it should with its own little side tales.  Moria is the big event of the season, but first you have to muck about in the back story.

While the EverQuest progression servers were bogged down by the usual rush to get in, the LOTRO Legendary servers of Anor and Ithil were not under any similar strain.  Getting through to the first expansion had already weeded out the half hearted and the day trippers, leaving only the dedicate adventurers and the more hearty of the tourist class like myself.  So I nailed my colors to the mast… in the form of choosing a title… which I could change at any time… so not really nailed… but then again pulling out nails isn’t a huge effort either… and headed to Eregion.

Not sure why I was in Ost Guruth, but off I went

I had started in on Eregion a bit already while finishing up the volume I epic quest line.  You need to get in the initial quest count deed to be able to use swift travel to get to any of the hubs in the zone.  There are four such deeds, each unlocking swift travel for one of the quest hubs.  I had done enough quests to unlock the first two, which was enough to keep from having to take the long ride from Rivendell each time I needed to get back to Bree or Thorin’s Hall.  And you need to do that a few times.

Most of the quests tend towards the usual slaying of the local fauna.  Wolves and lynxes and such.  I think they straight up copied the lynx pelt quest from the Lone Lands.  And then there are the locals, the Dunlendings.  When I say that word aloud it sounds like the bank cutting off your credit line.  “Done lending!” said the bank manager.

Pretty sure I saw her at a Romeo Void concert in the 80s

They inspires neither fear nor passion.  And then there are the half orcs hanging about and the usual lying NPC escort quest.

As he walks slowly straight into some half orcs

Anyway, I ran the quest lines down to unlock the rest of the swift travel options and to get the invite to Echad Dunann, which is the stop just outside of Moria.

Map of Eregion

There you pick up the epic quest line again, which takes you into the Walls of Moria mini-zone.

Walls of Moria Map

There you piddle around with the dwarves, who are busy trying to get into Moria.  As we will see later, they are out in force and ready to infest Durin’s domain with quest givers, vendors, bankers, stable masters, and various other amenities of civilization.  But for the moment they are working on the door.

Somebody left a bunch of trash in front of the door

My job was to deliver lunches, collect wood, investigate various side quests, and warn the dwarves to stop throwing rocks in the mysterious black pool outside the door.  This last bit always makes me laugh as the dwarves in question are hurling stone after stone into the water like they were trying to fill the whole thing in before dinner.  At least they listed to reason, if too late.

Then why did I have to ask you to stop?

Eventually they all settle down, the doorway is cleared, and the work party has to stop for a moment to say some words before, you know, actually opening up the damn door.

Do you have to use that foreboding tone of voice?

And that is when the lurker shows up to start picking out dinner from the dwarf buffet table.  So it was time to run away, leaving the freshly cleared door behind.

All of which was the apparent necessary fore effort required to get you to Hundi, who has access to a cache of weapons of old, which are just the ticket for things like monsters lurking in deep pools outside of ancient dwarven ruins.

Hundi’s discount legendaries

Of course, Hundi’s gift loses its special nature when you find legendary weapons dropping like leaves in the autumn. I actually already had three in my bag from just running around Eregion.  As I said previously, I think WoW did the legendary thing better, making you do a little quest for a specific item then having you stick with it.  And I also think Blizz was smart to make that a one expansion exercise rather than trying to drag it along forever after.  But for a brief moment you can pretend that you’re getting something special Hundi.  At least you don’t have to go back to Rivendell and have Elrond and Glorfindel examine your new toy to give it their blessing.  The bureaucracy of the eldar is unending.

As a dwarf with a trait that boosts axe damage, I was kind of hoping to see an axe among the options.  However, for a shield bearing guardian you have only a sword and a club as an option.  As much as I like beating things with a club, I went with the sword.

So I had done it.  I had gotten my legendary weapon!

Only, as one does not just walk into Mordor, one also does not simply equip a legendary weapon.  First you have to go back to your home town and speak to somebody about the weapon.  It must be identified.  You then have to put some stickers on it or something.  Then, once they say you’re ready, you can actually wield the weapon.

So, weapon in hand, I took the swift travel options back to Eregion… you have to pass through the Rivendell travel hub of course… it is like the Atlanta of Eriador… to carry on questing. I wanted to put some levels on the weapon and so started in on the regular alerts.

Hey mister, your weapon leveled up again!

The alerts UI already loves to get on you about every little thing, so adding another did not thrill me.  And it is really bad at first because your weapon gets the first few levels nearly every time you hit something, at which point you have to stop and see how many points you have to spend on things to make the weapon better.  My usual first choice is raw DPS.  By default the weapon was worse than what I already had equipped.  Then I went after enhancements to bash related damage since about every other guardian skill involves you hitting somebody with your shield.

And then you get ten levels in and the alert says you have to reforge the weapon.

Every ten levels it is back to the shop

That means another ride back to your home town, some more instructions, and then back to Eregion again.  At least you get to give your weapon a custom name when you reforge.  I went with Cheese Slicer.

Back in the fields of Eregion I kept on going until I had the last swift travel deed unlock and had gotten a few more levels on the weapon.  Next up is a return to the walls of Moria and a bout with the lurker before heading back to Durin’s Door.

I’ll take what’s behind door number one

That is when the Mines of Moria expansion actually starts in earnest.

Moria Beckons

Moria, Moria, Moria, was there ever another expansion like the Mines of Moria?

The Mines of Moria

And today, should things go to plan… something of an ask for SSG given how last week played outMines of Moria should unlock on the LOTRO Legendary servers, Anor and Ithil.

Obligatory LOTRO Legendary graphic

A hopefully short and successful downtime is planned for today… it is supposed to be done before this post goes live… after which Moria will be unlocked.  The patch notes for the associated update give us the basics, including the bump in the level cap to 60 and such.  There will also be a special offer in the shop called the “Reclaim Moria Bundle” that includes quite a pile of items.  Honestly, I would worry about bag space on my main character on Anor were I to purchase it.

But nothing in that bundle calls to me either, so I likely spend my LOTRO Points on it.

And then there is my own relationship with the expansion.

It took me a while to get to Moria the first time around.  The expansion launched in November of 2008 but I didn’t step into the dark until nearly three years later.

Past Durin’s Door in August 2011

I blame that on… well… other games, my own laziness, and the fact that the gap between the Trollshaws and Eregion was pretty rough and very group focused back in the early days.  While I am not necessarily proud that I did the LOTRO Legendary journey almost completely solo so far, the fact that I could do as much as I did was largely due to changes made since the last time I played the game seriously.

As for making it out to the other side of Moria, that took another two years further and was done with a different character altogether.

Despite having some misgivings about the venture, I suspect that I will pick up where I left off in Eregion, equip one of the notoriously needy legendary weapons, and eventually step through the gate and into Moria.

The biggest problem will be finding the time to settle in and get it done.  As I noted in yesterday’s post, I have more games in play than I would normally consider.  Moria might have to wait for a bit.

Return of the Ring – LOTRO Up Again

Hello! Thank you for your patience during our extended downtime. All indications are that things are on schedule. Thank you for being here!

LOTRO Twitter, March 6, 8:35am

Famous last words?

Standing Stone Games had been reminding everybody via various sources, including Twitter, that both Lord of the Rings Online and Dungeons & Dragons Online would be down pretty much all of Wednesday, March 6th, for what was described as “data center work.”  Time to muck with the servers I guess.  And, as the quote above indicates, hours into the work things looked good.

And then things began to unravel and the time to complete started to creep forward.  Midnight of the first day moved to 5am of the next.  That became 11am, and then 5pm, and soon the time had moved into Friday and began to threaten weekend play time.

These things happen.  If you have a server farm and bring all the machines down… machines that have been up and running sometimes for years at a stretch… some small percentage are going to fail when you go to bring them back up.  And that leaves out any changes you might intend to make to them or the infrastructure while things are down.

A computer looks almost like an appliance, nicely packed away in a box.  But it is not.  It isn’t even close.  An appliance is a serious of parts… and even software… designed specifically to work together and do a very specific set of tasks.

Your computer is disguised chaos, a thousand points of failure flying in tight formation, hacked together from a bunch of components that mostly work together.  I’ve worked on the hardware end of things and I’ve had various suppliers show up to tell us that the part we use is being discontinued, but they have a replacement that is pin compatible and functionally the same… and then had that part stop production because it turned out that the old part was actually out of spec or our design only worked due to some unintended behavior of the part of some such and now we have to hire somebody to sit at the end of the line and hand solder a surface mount resistor on one of the pins on every single unit with the new part while we work on a redesign.  True story.

So I feel for those members of the team trying to get things back up and running.

And come Saturday morning there seemed to be light at the end of the tunnel.  At about 5am Eastern or 2am Pacific time, the announcement went out that the servers were up again.

The game worlds have reopened. Thank you for your patience as we worked through these various data center issues in recent days.

LOTRO Twitter, March 9, 2:06am

But we were not done yet.

UPDATE: We are bringing back down the game worlds while we troubleshoot an issue with characters not receiving their proper account unlocks.

LOTRO Twitter, March 9, 2:36am

That persisted for a while, but about four hours later the servers were opened up again.

The game worlds have reopened. We appreciate your patience during this downtime, and thank you for being here.

LOTRO Twitter, March 9, 6:56am

That last one seemed to do it… but I held onto this post for another day because I wouldn’t be surprised if they found yet another glitch they needed to take things down to fix.

And, having gone more than two days past their planned outage, SSG has some offers for people to make them feel better about having been kept offline.  It is in the form of a FAQ.

Sales will be extended, everybody will get a bonus pack of various boosters, and VIP accounts that have logged in over the last 30 days will get 250 LOTRO Points.

DDO players will get something similar and have their own FAQ.

And so it goes.  They fared better that SOE did back in May 2011 when they were down almost 13 days, though that was due to a hacking incident.  And, of course, there is Alganon, which has been down since November 2017.

Now hopefully things will settle down a bit and SSG will get around to telling us when Moria is going to unlock on the LOTRO Legendary server.