Category Archives: Lord of the Rings Online

The 2015 List – A New Year Brings New Predictions

Hey, it’s 2015!

A graphic with the number 2015 on it!

A graphic with the number 2015 on it!

And as happens with the change of the calendar around here, it is time for some forward looking silliness that I can evaluate at some point 11 months or more down the road, giving me something of a framework for what really happened versus what I predicted.  There is, at this point, a history of this, which you can find at the links below.

Since I squandered my free time before the new year playing video games rather than writing about them, this will be an even more hasty, pulled from my posterior end list than usual.

Predictions

For scoring purposes, predictions are worth 10 points each unless otherwise noted and partial credit is possible.  Remember, I am taking a stab at what might happen, not listing out what I want to happen.  The latter would be a very different list indeed.

  • At BlizzCon we won’t hear about the next World of Warcraft expansion.  Blizz is going to avoid the year long run up to a new expansion and focus on what we’ll get in Draenor in 2016.  That’s the plan going forward; a shorter run up to the next expansion, more focus on the current one, same two year gap between launches.
  • Blizzard will also punt on its PLEX-like item idea as foes of the idea in the forums will keep screaming “Diablo III real money auction house fiasco!” until the idea is put back on the shelf.
  • BlizzCon will also see the announcement of a new expansion for Diablo III, breaking the “one expansion” trend for Diablo games.
  • Heroes of the Storm will go live, at last, after BlizzCon.
  • Overwatch, though, will stay in closed, invite-only beta in 2015.  We’ll hear good things, but we won’t get anything until next year.
  • EverQuest Next will not ship in 2015.  At least not by any definition I would consider a real release.  Rather, it will enter the “pay to play our unfinished free to play game” state that has haunted Landmark for the last year.  And it won’t even get to that state until after SOE Live.
  • Push is going to come to shove at SOE, with EQN and Landmark drawing on more in-house resources but not necessarily providing more revenue.  One of the two Norrath games, EverQuest or EverQuest II, is going to get shorted on the expansion front this year.  There will be a virtual box to buy, but it will really be just a features and fixes expansion with no new levels, races, classes, or overland zones.  A few dungeons/raids and the usual set of AA options will be all somebody gets.
  • Also on the SOE front, Dragon’s Prophet will get the axe in 2015 and some new Asian import will get its chance.
  • GuildWars 2 is going to ship an expansion in a box, virtual or otherwise, that will be the classic “give us money and get new content” exchange that we are all quite used to.  It will be a big win, hugely popular with the fan base, have many jumping puzzles, and ArenaNet will grumble all the way to the bank about how NCsoft made them do it.
  • WildStar will go free to play.  NCsoft has a deal for the China market, so they can’t shut the thing down just yet.  But to get to China I am going to bet they have to go F2P.  And if you’re going to do the work for China, you might as well apply it in the west as well.
  • CCP is going to break sovereignty in null sec in 2015 and cause a great upheaval in EVE Online.  Most sov will effectively be dropped and chaos will ensue.  Much mocking will come from other quarters of the game, until the wise realize that all those null sec players need to go somewhere, and it is either leave the game or bunk with them.  Soon the cry to fix null will be universal, just to save the game and everybody’s sanity. CCP will take one of their full five week dev cycles to fix it, but there won’t be any roll back.  Instead they will have new sov mechanics in place and will declare a null sec gold rush/thunderdome.  Hilarity will ensue and it will become one of the great legends of the game we tell to new players.  Meanwhile, the sov map will look pretty much the same at the end of the year.
  • CCP will sell, transfer, or otherwise hand off responsibility for DUST 514 to Sony, including the employees left working on it.  It will remain connected to EVE Online, so orbital bombardment will remain a possibility, but Sony will be running.  It will end up in the laps of SOE in San Diego which will prompt another round of “SOE is buying CCP!” hysteria.  (But that won’t happen until 2016.)
  • The Elder Scrolls Online will muddle along in 2015, fixing bugs and waiting for the console version to ship.  The console version won’t ship until after summer however, and things will seem somewhat grim as the push to get it out becomes an “all hands on deck” development task, leaving the Windows version to drift for a couple months.
  • Funcom will also be in a bit of a muddle as LEGO Minifigures Online continues to under perform.  This will cause a replay of the LEGO Universe fiasco, with LEGO HQ wresting control of the software from Funcom, as they did with NetDevil, leading to about the same result as LEGO runs the thing into the ground and shuts it down.
  • Hacking and cyber attacks will be on the rise, and a major MMO studio will be kicked completely offline for a full week at some point during 2015.
  • EA’s claim that Star Wars: The Old Republic’s earnings are disappointing is a sign of something.  I expect less voiced content, if any, and more features like Galactic Starfighter, things that can boost cash shop sales.  Double credit if they use my droid battles idea from last year.
  • At Turbine, things will go as they have been for the last few years, with a slow retreat into its core money making items.  Asheron’s Call and Asheron’s Call 2 will go the way of EverQuest Mac the first time they need an update for a vulnerability.  A WB exec will order the plug pulled before the end of 2015.  They will be gone along with the pipe-dream promise of running your own server.
  • Likewise, it will be a slow year for Lord of the Rings Online and Dungeons & Dragons Online unless Infinite Crisis is a break-out success in the MOBA world.  It looks like it will be lining itself up against Heroes of the Storm, so that looks like a vain hope indeed.
  • Brad McQuaid, failing to find a reliable source of suckers funding, will throw in the towel on Pantheon: Rise of the Fallen, leading wags to ask if this was supposed to be the rising part of the prophecy or if it was still part of the fall.
  • Project: Gorgon will finally catch a break and gain traction via early access at Steam.  Some money will come in and allow development to move more quickly.

No Shows in 2015

A quick list of titles I do not think will ship in 2015, with “ship” being defined as no longer in beta or otherwise restricted or branded as being in development.  These are worth 5 points each and are pretty much pass/fail.  Things either go live or they do not.

  1. Line of Defense
  2. Lord British’s Shroud of the Avatar: Forsaken Virtue
  3. Camelot Unchained
  4. World of Warships
  5. H1Z1
  6. Star Citizen
  7. EVE Valkyrie

That gives me a total of 200 points in the first category and 35 points in the second for a total of 235 points.  We’ll see how I did in about a year.

Other Predictions

Elsewhere in the blogesphere others are making their own predictions, which are probably more rational than my own.  I will link those I find below:

Looking Back at 2014 – Highs and Lows

As the month of December bleeds out before our very eyes and the new year looms, it becomes time for certain standard posts to appear.  Looking back at the year gone by, revision 5.

Past entries, should you be bored and looking for something else to read, are here:

Payment Model Wars

Not much new to add since last year, so you can go back and read that.  I still don’t like where free to play inevitably leads games, but in a market where free is now the norm, you have to be extra special to warrant a subscription.

Turbine

Highs

  • They still seem to be a going concern.
  • They have had updates out for Lord of the Rings Online and Dungeons & Dragons Online.
  • Lord of the Rings Online is still a great way to get a feel for Middle-earth.  I like to go back and just visit places.
  • They aren’t actually killing off Asheron’s Call or Asheron’s Call 2. There is a promise to keep the servers up and running and some effort to allow players to run their own servers.  And, hey, it’s free.
  • They have a new game waiting in the wings… somewhere.
  • WB Games management exhales carbon dioxide, which helps plants grow.

Lows

  • More layoffs.
  • No expansion for LOTRO.
  • All I do is visit and look.  The last big change to classes pretty much made me give up on going back to play.
  • How is that “PvP and Raiders make up less than 10%…” stance working out?
  • Asheron’s Call series is in some state that is probably less than maintenance mode.  No income generally means no attention unless something is literally on fire.
  • The “run your own server” option sounds like a hollow promise at best.  How much effort do you think they will expend on this while struggling with other projects and laying people off?
  • Is Infinite Crisis a thing yet or not?  It isn’t going to save the company sitting in closed beta or whatever.
  • Management’s main function at this point might merely be contributing to global warming.

Sony Online Entertainment

Highs

  • Leaner, more focused organization
  • A new game, H1Z1 in the pipe
  • Fixed a bit of confusion by splitting out Landmark as its own title without the EverQuest name attached.
  • Ongoing support and new expansions for both EverQuest and EverQuest II
  • EverQuest II ten year anniversary!  Isle of Refuge prestige house!
  • Closed the exp loophole in Dungeon Maker in EQII.
  • Station Cash is strong enough again that they could actually sell a bit at a discount for a holiday sale.  People actually complained because they couldn’t buy Station Cash up to the set limit of 30K per day during the sale.
  • Didn’t get brought down by the latest Sony hacking incidents… well, except for the PlayStation titles.
  • I think people have finally stopped accosting Smed in the street about the NGE.

Lows

  • The organization got leaner and more focused by killing off four titles, Clone Wars Adventures, Free Realms, Vanguard, and Wizardry Online.  As many as three of those will be missed, and all four will get Smed accosted where ever he goes.  Okay, maybe not Wizardry Online.
  • Apparent revolving door, flavor of the whatever, Asian import MMO plan.  Out with Wizardry Online, in with Dragon’s Prophet.
  • Landmark is still a work in progress with no real end in sight.  Worked for Notch and Minecraft because he got some good, tangible stuff in early.  Not so much with Landmark even with the latest code drop.
  • EverQuest Next is still a blur on the horizon.  Is it getting closer or not?  My gut is starting to feel like another EverQuest title might be too much to hang on that lore in any case.
  • SOE now has two titles, EverQuest and EverQuest II, with level caps that started at 50 and now are into triple digits.  Not sure if that is bad, but it makes you go “whoa!”
  • SOE’s History of EverQuest II – 10th Anniversary Documentary was completely lacking in substance.
  • So what is the Dungeon Maker good for now?  Can I go in there and play with SOEmote?
  • Never got my promo code for Station Cash, despite signing up well in advance of the date, a problem a lot of people had.
  • With people buying up gobs of Station Cash with up to a 3x bonus, will that flood the market again?
  • Still no idea what people could possibly spend 30K of Station Cash on, much less the 90K somebody must have tried to buy over the three days of the sale.  Seriously, is there some special tab that is not visible in my version of the Station Cash store?

CCP

Highs

  • The change in development strategy for EVE Online has really invigorated the game for the installed base.  Fixing shit and making the game better is a win.
  • Some good PR moments have brought a lot of new players to the game.
  • CCP is focusing more on their core competencies.
  • EVE Valkyrie gets people excited whenever they see it.
  • DUST 514 is still a thing… right?

Lows

  • A lot of the cool things CCP is doing for EVE Online are good, short term wins, but are they the kind of things that keep people invested and subscribed?
  • What happens when the low hanging fruit is consumed?
  • CCP admits that bringing new players to the game isn’t even the battle, as 90% of those who subscribe cancel before their subscription period runs out, and that doesn’t even get to the number of people who don’t subscribe.  The conversion rate for the trial accounts was what then? 1%?  Less?
  • Better not mess up on any of these changes to EVE Online, because it is all that is paying the bills right now.  One slip up and SOE will buy them and… do I even want to think about that?  I mean sure, Smed was in the CFC… but in SMA.
  • For all the changes to the game this past year, we just need AAA to take some sov again and all the usual suspects will be back on the map again.
  • Not enough hats in New Eden.  We need some decent hats.
  • Yeah, EVE Valkyrie sounds cool, and looks cool, but will VR headsets make us vomit after 30 minutes or go insane after extended use?  There are some doubts on that front.
  • I barely know if DUST 514 is still a thing.  I have yet to bomb anybody from orbit, and I feel poorer for it.

Blizzard

Highs

  • As usual, laughing all the way to the bank pushing wheel barrows full of cash.
  • WoW subscriptions way up with Warlords of Draenor and a solid change of focus.  Orcs make the best bad guys.
  • New plan for global domination means having one winning product in each important gaming genre.
  • Glad they fixed Diablo III by removing the auction house and fixing itemization.  The “real money” aspect was a side issue, the auction house itself and the original itemization, which felt like it was designed to push you to the auction house, were the problems with the game.  I went back and played through the game again.
  • Some rumbling that Heroes of the Storm is actually good and might do to MOBAs what Hearthstone did for collectible card games.
  • Overwatch looks like money in the bank at this point.
  • StarCraft II: Legacy of the Void might actually see the light of day in 2015.

Lows

  • The balance sheet might as well read “WoW and the five dwarves,” because Azeroth is the big breadwinner.  Blizzard without WoW is just a very successful studio, not an obscenely successful one.  They have to keep WoW going or change their lifestyle.
  • Some moon-eyed dreamers out there are going to hang on to the idea of the now-cancelled Titan project and moan about how it could have changed things despite it never having been a thing.
  • Rough start going into Warlords of Draenor.  Everybody says being too popular is the problem to have, but it is still a problem.
  • WoW subscriptions still below the 12 million peak going into Cataclysm.  No new class or race means no real drive to create new alts while insta-90 means those alts that get made are quickly at the level cap.
  • The low water mark for WoW subscribers was this summer, during the great content drought of 2014, and it isn’t clear that Blizz learned a lesson from that.  They say they did, but will they live up to that.
  • Five expansions in, occasionally hit by the realization that this is two years of busy work that will be washed away by the next $50 box.
  • And after playing through Diablo III again I didn’t buy the expansion and pretty much put it away.  It is still there if we get a group together, but soloing through a couple times was enough.
  • Is Heroes of the Storm live-ish yet?  I’m not sure you can change the world in closed beta.
  • Really not sure what Hearthstone did for collectible cards games, now that I think about it.
  • Anybody who thinks Blizz has learned any lessons about timeliness is kidding themselves.  They ship when they are good and ready… which is a luxury they enjoy… but if you think another WoW expansion is coming in less than two years, think again.  I think the best we can hope for is that they won’t dole out the add-on content for the game as quickly.

Other MMO Devs

Highs

  • Trion rolls out an expansion for Rift and brought out ArcheAge which boasts a feature set that gets a lot of people very excited.
  • Two big titles came out in 2014, The Elder Scrolls Online and WildStar.
  • Star Wars: The Old Republic got an expansion and a level cap increase.
  • ArenaNet plays its living story hand to the fullest in GuildWars 2.
  • Jagex is trying hard to not be just the RuneScape studio.
  • Funcom gets a property that looks like a potential gold mine, LEGO Minifigures Online.  They surely learned from the failure of LEGO Universe.
  • Chris Roberts continued to bring in the cash for Star Citizen.  They are past the $66 million dollar mark at this point.  Op success!
  • Some other Kickstarters I backed made some progress.  Camelot Unchained’s promise date is still a year out, and while Shroud of the Avatar is behind their original schedule, you can get in the game and do things.
  • Project: Gorgon, despite a name that really isn’t helping things, and despite failing the second Kickstarter, is still progressing and could very well be one of the prime examples of what a niche MMO title can be.

Lows

  • Trion botches the ArcheAge launch to the point of alienating some of their most ardent fans.  The game went from being worth a four hour queue to not being worth logging on at all for a lot of people I follow.
  • The Elder Scrolls Online has spent months working on bugs and will likely be at least a year late in shipping the console version, while WildStar is facing an uncertain future after subs dropped off a cliff, since they were published by NCsoft, whose motto is “kill the weak.”
  • Despite claims that SW:TOR is a cash cow, EA is officially saying it isn’t meeting expectations.  Not sure that bodes well for the future.
  • GuildWars 2 may have lots of fans, but the revenue chart seems to indicate that they will need another box to sell to keep NCsoft happy.
  • Jagex stumbles again with Transformers Universe shutting down before leaving open beta.  So they’re still just the RuneScape company, at least when it comes to revenue.
  • LEGO Minifigures Online is not meeting revenue expectations according to Funcom.  But then, I barely knew that it launched and I thought I was paying attention.
  • The original Star Citizen promised launch date has come and gone and we have a hangar module and a mini space sim module.  Meanwhile, the new go date for the real game is out in 2016.  More space bonsai needed to raise money.
  • Pantheon: Rise of the Fallen.  Awkward name, asked for too much money, the follow-on plan was just “give me money, no strings attached!” all while having too many goals.  I have doubts we’ll ever see a finished project.  It is sort of the anti-Project: Gorgon.

Non-MMO Gaming Things

Highs

  • Nintendo scores a big win with Maro Kart 8, a game that actually moved some Wii U units.
  • The 3DS line continues to be a bright spot on the Nintendo balance sheet.  It is still selling well, updated units are coming, and it is getting some decent titles.  I am very happy with my 3DS XL, it is a quality unit and worthy of the high standard set by the DS Lite.
  • Pokemon Omega Ruby and Alpha Sapphire keep the Pokemon tradition going.
  • Sony still releasing PlayStation 3 titles.
  • Steam is still a good platform, and Steam sales keep me looking for things to add to my wishlist.
  • I finally hit level 8 on Steam.
  • My iPad 2 is still rolling along, I still use it daily.  The iOS 8 update didn’t kill it completely.
  • Really looking forward my copy of A History of the Great Empires of EVE Online next year.  Andrew Groen has been making regular updates and things seem to be on track.

Lows

  • Nintendo still hasn’t sold enough Wii U units to make the whole thing worth the effort.  It remains their worst selling mainstream console, a bitter pill to swallow after the Wii.
  • While Nintendo’s handheld rules the portable roost, it’s success is mainly reliant on remakes and the same small cast of characters.  How much longer can Mario and Pikachu carry this show?
  • Part of the Pokemon tradition includes cool features that only appear in one game, then are gone for the next release.
  • Have to suppress the realization that, despite all the updates and tweaks, Pokemon has not changed in any fundamental way since it was on the original GameBoy.
  • I only bought one PlayStation 3 title in 2014… and it was Assassin’s Creed III, which came out in 2012.  And I had to wait to buy it (for my daughter) because the PlayStation Network was down due to hackers… again.  All we use the PS3 for is streaming video most days.  It is great at that, but frankly a $100 Roku box would give us more options.
  • I literally won’t buy anything that isn’t at least 50% off on Steam at this point.  And even then I let my wishlist pass.
  • Steam competitors?  How many software sales platforms do you think I am going to invest in?  So far, the answer is one.
  • Steam blocked me one point shy of level 8, where you get a serious boost in cards and stuff, until I bought something.  I bought the original Wasteland for $1.49.  I’ll have to see if it plays like it did back on my Apple //e way back when.
  • I really just use my iPad 2 to browse the web, read news, and text my wife.  The only games I play regularly at this point are Ticket to Ride, DragonVale, and Candy Crush Saga.  The same three titles I was playing 2 years ago.  And I am only to level 301 in Candy Crush Saga, because I won’t give King a dime.
  • Where the hell is my copy of Deluxe Tunnels and Trolls?  The Kickstarter date was a “pessimistic” August 2013, back in February of that year.  2014 is about done and there is no ship date in sight.

The Blog and the Internet in General

Highs

  • Hey, I kept blogging for another year.  Gotta love the force of habit!  375 posts so far in 2014.
  • Still feel like I am connected in some minor way to a lot of the other bloggers out there in our little corner of the net.  You all write great stuff and I don’t link out to you all nearly enough.
  • The blog continues to live up to its name, as the games I played the most this year are all pretty old in internet terms.  World of Warcraft and EverQuest II both just turned 10, EVE Online is 11, and the Pokemon franchise is 18 years old at this point.
  • Turns out what I said last year about it being nice having a blog because so many of my screen shots are there came to pass when my power supply blew out and fried my motherboard, video card, and both drives… which actually sounds like a low, but I got a replacement board for one of the drives and it spun up and I was able to recover data.

Lows

  • WordPress.com seems determined to force horrible design choices on their users.  Most of their 2014 updates have offered less functionality, worse layout, and slower performance.  Seriously, WTF WordPress?
  • The randomness of Google and the internet means my most read post this year is the one I wrote about considering which class on which to use my WoW insta-90.
  • I remain at a loss as to what gamer social networking ought to be.  I keep getting invites to sites, and spent some time with Anook, but I dropped off after a while.  I already have a blog and too many ways to interact with people, why do I need a site that appears to be primarily looking to me to provide free content?
  • When did Yahoo’s motto become, “Well, we’re not the best, so let’s just be complete shit?”  Their site, their mail interface, their mobile app for mail, all have gone to utter shit.  I am pretty sure if I install Ad Block, Yahoo would simply disappear.
  • Also, Apple, WTF is it with iTunes?  Why must it get worse and worse?
  • GamerGate: Failed to learn the lesson of Occupy Wall Street (no leadership or unified platform or goals), so now any reasonable message under that hash tag is forever tainted by death threats, doxing, and revenge porn.  You cannot disavow something if nobody/everybody speaks for you movement.  You just managed to reinforce all the negative gamer stereotypes.

That is what came to mind for 2014 when I sat down to write this.  I am sure somebody will point out some big things I missed… which is the purpose of the comments section, so have at it.

And other people in the blogesphere have been looking at 2014 for good or ill, so you can see what they had to say as well.

My MMO Outlook for 2015

Another of those regular end of the year posts where I either try to reflect on the past or peer into the future.

I don’t do this post every year, but once in a while I am driven to it for one reason or another.  Last year it was because I could come up with five good candidates for what new things I might be playing in 2014.

Granted, one of them was a new expansion, Warlords of Draenor, rather than a new game.  But at least I had four potential new games.

Okay, three potential new games, since I had EverQuest Next on the list, and that was beyond a long shot even a year ago.

Or maybe really two potential new games, since Landmark, still burdened with the EverQuest handle at that point, was also on the list.  Sure, it was available to the public, for a price.  And I even played with it a couple of times.  But it isn’t even feature complete yet, so SOE calling it beta is purely a political move.

And that will be... December?

And that will be… when?

There simply wasn’t enough “there” there to call it a game.

But there were two potentials, two new games coming in 2014 that raised enough interest in me that I could imagine myself perhaps playing them.  The were The Elder Scrolls Online and WildStar.

And I did not play either of those.  I downloaded the beta for TESO, and while it felt like it had an Elder Scrolls vibe, an opinion based entirely on my few hours of playing Skyrim, which shouldn’t be viewed as being at all definitive, it did not really enchant me.  I was more interested in whether or not it and WildStar could pull off the monthly subscription model and last through to the end of the year without going F2P.  They made it, though things look grim for WildStar on that front.

So, in the end, I played one game on my list, which was just an expansion to a game I was already playing and which celebrated its 10th anniversary this year.  I also played EVE Online, which passed the 11 year mark this year, and started in again on EverQuest II, another title in the double digit age range at this point.

I suppose I could throw War Thunder on the list, but that really isn’t an MMO in the sense I mean.  That, and World of Tanks are more lobby based battle match making games than persistent world.  I did take another shot at Star Wars: The Old Republic, but that passed quickly.  I’ve already spent more time in EverQuest II this week than I did in SWTOR all year.

So that was my year in MMOs  2014 was completely rooted in old standards.

And, as I sit here, it looks like that might be the way 2015 rolls, all old school.  Gaff, having patched up EQII and then balked at how dated it feels… and it does feel dated, though for me that is part of the charm… is talking a bit about Lord of the Rings Online.  But I don’t think LOTRO is going to win many points on the fresh-O-meter either.

I cannot, at this moment, bring to mind any new titles for 2015 that I might play.

Sure, I could go do a bit of research and come up with a few.  I know there has to be a few persistent, virtual world-like, MMORPGs slated for 2015, but I figure that if I do not know them without a Google search, then they are unlikely candidates at best.

Yes, I could put up a list like:

  • Landmark
  • EverQuest Next
  • Camelot Unchained
  • Shroud of the Avatar
  • Star Citizen

But I am not feeling it for Landmark really, and of the other four we might see something really playable (not just a badly branded open play test or bits and pieces) from Shroud of the Avatar or Camelot Unchained by next December, given the current state of progress.  Might as well just save those for the 2016 list.  I’m not really interested in doing beta any more.

So there it stands.  My likely slate of MMOs for 2015 appears to be:

  • World of Warcraft
  • EVE Online
  • EverQuest II

Not that such a list is bad.  As long as I am enjoying my time playing, it doesn’t matter if I am playing something new of something I started playing a decade back. And, at least in the case of EVE Online, it is an exciting time to be in the game as things are changing.  But after years of being able to name at least some new stuff coming in the next calendar year, it seems a bit odd to only be looking at the same things for 2015.

Of course, the golden age of the big MMO launch seems to have passed.  It has been a while since there was a list of strong candidates.  The market is too crowded, there are an almost unbelievable number of second or third tier titles, and going forward we seem to be entering the age of the niche title that focuses on a specific strength catering to a specific demographic.

Or so it seems.  I might have missed something.  Is there a new title coming in 2015 I ought to be excited about?  Is there one that you are excited about?

Addendum: And now that I have written this, Massively has a “what are you looking forward to in 2015” post with a list of titles… and most of the staff mention Landmark or EverQuest Next or both.  Their poll lumps the two together in a blatant display of SOE bias. (And the two titles together are still losing to Camelot Unchained, though Mark Jacobs is all over the comment thread, so he might have called out the cavalry.)

Reviewing my Predictions for 2014

Here we are, racing towards yet another new year.  We have gotten into the holidays, a mass of releases and updates have hit so far during November and December, and even another Steam Holiday sale has come and gone.  That was their Holiday sale, right?

It is about time to look back to January and a list of half-ass predictions, most of which I pulled out of… well… my ass.

DruidWoW2014_450pxYou can find the full predictions post here, along with reactions to what I predicted in the comments.  I am not going to quote all of it here, but I will try to get most of the relevant bits in.

I – Ship Dates

When I figured things might land.  10 points each with 2 points removed for each week I was off, plus 10 extra points if any of the names I came up with were used.  None were.

  • Hearthstone – April 1 –  Actual: April 16, 6 points
  • The Elder Scrolls Online – April 22 – Actual: April 4, 4 points
  • EVE Online 2014 expansions – (working names Excursions and Magellan) May 13 & November 18 – Actual: They changed their whole expansion method, and didn’t use my names, 0 points
  • WildStar – June 10 – Actual: June 3, 8 points
  • Warlords of Draenor – September 9 – Actual: November 14, 0 points… but I was a lot closer than most back in January!
  • EverQuest Landmark – October 15 – Actual: Despite being called beta, this is still pre-alpha development and nowhere near live, 0 points
  • StarCraft: Legacy of the Void – October 15 – Actual: Ha ha, is Blizzard ever going to ship this?  0 points
  • EverQuest II expansion #10 (working name Cheese of the Ratonga) – November 4 – Actual: November 25, 4 points
  • LEGO Minifigures Online – November 4 – Actual: October 1, 2 points
  • EverQuest expansion #21 (working name Return of Lady Vox) – November 25 – Actual: November 11, 6 points

Point total: 30 out of 100, no bonus points

II – Missed Dates

Project I said would not ship in 2014, and by ship I mean live, no “beta” tag, real and honest to goodness shipped.  10 points for each, pass/fail.

  • EverQuest Next
  • Heroes of the Storm
  • Line of Defense
  • Lord British’s Shroud of the Avatar: Forsaken Virtue
  • World of Warships

Not one went live.  Hell, EverQuest Next isn’t even a bare-bones pre-alpha yet.  I’ll be putting that one in the 2016 basket going forward.  The rest… it was not unreasonable to expect them  Shroud of the Avatar, as an example, listed October 2014 in its Kickstarter.

Point total: 50 out of 50

III – Changes, Offers, and Upsets

Predictions about things that would come to pass in 2014.  Each is worth 10 points, with partial credit for things that are close.

  • World of Warcraft will report a small boost in subscriptions for Q4 2013 based on BlizzCon and Warlords of Draenor.  Subs will then resume a slow down trend until the expansion ships.

Mostly right.  There was a surge at the end of the third quarter that seemed to buck that trend.  Three out of four quarters right though, 7 points.

  • Blizzard will announce that WoW subscribers will get special benefits in Hearthstone.

Well, we got a mount for playing.  I am giving myself half credit on that.  5 points.

  • Blizzard’s World of Warcraft 10 year anniversary gift will be a mount for those subscribers who log in during the right time frame.

No, it is only another pet.  The whole mount/chopper thing was another gig, and I am not all that happy on that front.  0 points.

  • Blizzard’s insta-90 option will be available as a service for $35 by December of 2014.

The service is available… remember, it wasn’t even a thing in January… but the price is $60.  5 points.

  • SOE’s naming decision with EverQuest Next and EverQuest Next Landmark will come back to haunt them with some headline grabbing rage as people outside of the hardcore fan circles download Landmark and discover that this was not the game they were expecting.  One (or both) of the products will end up with a new name.

Oh, hey, EverQuest Next Landmark is now just Landmark.  Not a completely new name, but enough for 3 points I think.

  • ArenaNet will slow down their continuous content update plan and announce they are working on an expansion for GuildWars 2.  Off the record, Anet will report that their master’s in Seoul demanded this.

It isn’t clear to me where this is headed.  There was a cut back on the living story for a bit, but now that is back.  On the other hand, there is also something more than a rumor about Anet working on an expansion for 2015.  0 points.

  • WildStar will be off to the races with a smooth launch and a huge initial spike, but it will fall into the dread “three monther” category as subscriptions will trail off dramatically.

This wasn’t really a stretch, but it feels like WildStar dumped hard on the subscriber front, with the usual NCsoft treatment; big layoffs.  How long until the second NCsoft shoe drops and it gets cancelled?  10 points.

  • The Elder Scrolls Online will have a rocky launch, starting with a delay for the PC side of the house.  But the game will manage to capture enough of the Elder Scrolls franchise to sustain the game, making it one of the rare recent MMORPGs, one that doesn’t peak in the first month and go downhill from there.

Yeah, shipped on time, things were a bit rocky, but subscribers seem to have faded as well.  0 points.

  • WildStar will announce plans to move to a free to play model before the end of the year.

Hasn’t happened… yet.  But clearly there is talk and rumor of problems and low subscription numbers.  The real question will probably end up being will NCsoft allow them to change business model… possibly good money after bad in the eyes of Seoul… pare them back to profitability, or just put a bullet in them in 2015?  0 points for me.

  • The Elder Scrolls Online will not budge on to the monthly subscription model in 2013.

Well, at least I won on that.  I suspect that no major change will come to their business model until the console versions ship… some day.  10 points.

  • Turbine will remove the 500 Turbine Points per month stipend from Lifetime subscriber accounts in Lord of the Rings Online.

They actually did not do this.  The future of the game is dim as Turbine tries to jump on yesterday’s bandwagon (MOBAs) looking for a cash cow, but they left us lifetime subscribers alone.  0 points.

  • Turbine’s Gift of the Valar insta-level option will be revised after the trial run.  The new version, with a new name, will boost players at least 10 additional levels and include all of the pre-Helm’s Deep expansions.

Nope.  Once Turbine comes up with a half-assed idea, they stick with it.  0 points.

  • With no support/budget for any raise in the level cap featuring fully voiced content, Star Wars: The Old Republic will follow on the Galactic Starfighter mini-game with more of the same.  First up will be Droid Battles.  Somewhat akin to Pokemon and WoW Pet Battles, to which it will be immediately compared, it will be far more focused on upgrading parts and abilities on a small set of droid models.  Cosmetic options for droids, as well as special models, will be the cash shop aspect of this feature.

Again, no biscuit.  SWTOR even got a level cap increase, which I guess means more fully voiced content.  I still think the Droid Battles is a great idea though.  0 points.

  • CCP will announce new areas of space to explore, as they have hinted at since Rubicon.  The new areas will be a cross between null sec and wormhole space.  Local chat will work like W-space and there won’t be any sovereignty.  You get to keep the space you can hold.  But there will be none of the mucking about with wormhole stability.  Jump gates will be the mode of travel.  And this new area of space will be just our of capital ship jump range.

You know, I was almost on to something with this, compared with what Rhea ended up giving us.  Maybe a little something for the effort?  2 points?

  • CCP will severely restrict drone assist in 2014.  However, it will be done in typical CCP fashion and will pretty much break drones for all purposes until they do a big drone revamp as part of the second 2014 expansion.

They nerfed drone assist, but they did it in the other typical CCP fashion and put a quick band-aid on it then walked away while various devs denied it was them who touched it last.  5 points.

  • Funcom will finally have an unequivocal success with the launch of LEGO Minifigures Online.

Erm… I couldn’t tell you really, which I guess means no.  Plus, the usual “failed to meet expectations” talk from them.  Couldn’t even win with LEGO.  0 points.

  • The inevitable rough ride for Chris Roberts will come when Star Citizen needs to start generating revenue beyond the donations of the faithful and features begin to get trimmed down to a more realistic target.  It doesn’t mean that the game(s) won’t be good, but they won’t be everything ever promised by Chris Roberts.  That will make a few big spenders rage.

Nope, Chris Roberts is still out there selling the full on dream that Star Citizen will be everything any fan boy has ever projected on the title, with the addition of space bonsai.  Granted, it helps that nothing substantial has shipped, just a couple of teaser modules.  0 points.

  • The Brad McQuaid “challenging epic planar high fantasy” Kickstarter won’t fund if he asks for more than $500,000.  I just don’t think he has the reputation/following of Mark Jacobs or Lord British.

Pretty much on the money.  If he had asked for $500K he would have made it.  10 points.

  • 2014 will be the year of the “insta-level” option for “levels” focused MMOs successful enough to ship an expansion that boosted the level cap… which, honestly, isn’t that many games when I think about it.  I will count this as fulfilled if I get EverQuest and Rift and one other game.

Fulfilled.  Even Funcom has something for Age of Conan running now. 10 points.

  • The near-ubiquity of free to play as an option for MMORPGs will start to take its toll on those games for which “it’s crap, but it’s free!” was the prime competitive advantage.  Expect to see more than half a dozen Asian imports fold up shop in North America in 2014.

First on the list appeared to be, Lunia, then Legends of Edda, then ArchLord, then Wizardry Online, then Rusty Hearts, and finally… crap, I couldn’t find a sixth.

I bet there is one out there.

I thought somebody said RF Online was going down, but the site is still up.  And I keep expecting Silk Road Online to falter and die.  I suspect it is sustained by the mistaken belief that you can buy drugs there.  Still, close enough for, say, 7 points.

74 out of 200 points.  The future is murky at best when you lack actual, first hand knowledge.

IV – Scoring

  • 30 out of 100 in the first section
  • 50 out of 50 points in the second
  • 74 out of 200 points round up the third

That gives me 154 points of out 350, which would be a failing grade in most classes I took in college.  That psych class with the hilariously altered curve might be the one exception.

On the other hand, getting as much right as I did… and I could have spun the news to make myself seem more on target than I was, but I chose to be conservative on that front… would clearly put me amongst the ranks of those such as Jeane Dixon.  I could re-brand as The MMO Psychic!

Now I have a couple of weeks to bend my mind once again towards the future for a January 1st post.

V – Predictions of Others

Of course, I wasn’t the only one to hang it out there and make some wild guesses about the future.  I counted the following blogs jumping on the futurist bandwagon in one form or another:

While it isn’t a competition, it is always interesting to see what comes to pass. (Their own prediction reviews linked as well, where available.)

When Does an MMO Become a Foreign Country?

One of the tenets of the MMORPG industry these days is that players will come and go.  After a certain point in the life cycle of an MMO the installed base, those who have played the game at one time but who are not currently playing, is the most fertile ground for marketing.  Somebody who has enjoyed your game once may come back to try it again.

And a lot of us do come and go from various MMOs.  There are many posts on this blog about my poking my nose back into this game or that for a summer vacation or autumnal nostalgia tour.

Unfortunately, this sort of revolving door view of MMOs does tend to be at odds with another constant of MMOs: Change.

Change, big and small, is part and parcel of the genre it seems.  Think of how many blog posts and comments have included something akin to, “I liked this game back when…”

Changes can be small, confined to a single class or a single ability, or huge, changing how every class works or even how we look as classes in a game.  Blizzard likes to revamp classes, stats, and combat with every expansion, something we can look forward to yet again with the 6.0 patch before Warlords of Draenor.  And Turbine did a giant turn on Lord of the Rings Online classes shortly after my last time playing the game, remaking classes in the image of the talent tree god.

specs and talents

specs and talents

Change is meant to be good.  These revamps are meant to improve the game, to make it more playable, to balance out the classes, and to make sure there isn’t just a single “I win” skill for a given class.

And if you are playing a game actively and such change occurs, you pick up and work your way through the change with everybody else.  There is a lot of sharing when it comes to adapting.

But if you were away when the change hit, if you were taking a break, on hiatus, or just getting the hell away from a game that was starting to feel more like work than fun for a bit, coming back can be a very different experience.

It can be like a foreign country.

Sure, things look about the same as home at first glance.  But as you look closer, differences start to become apparent.  They call french fries something else on the menu and when they serve them up they have a side of mayonnaise or are bathed in gravy.  The money is all different, so you can’t tell what is expensive and what is a bargain without a bit of math.  And the customs are all different, so people are rolling their eyes or giving you angry glances as you wander about trying to figure out what is going on.

Now, in a foreign country, you have to grow up there in order to really fit in.  MMOs are not so complex.  If you have friends or a regular guild or group, they can help you assimilate to the new state of affairs.  And, when all else fails, you can go back, roll up a new character and, in essence, “grow up” again in the game.

I have used the new character method quite a bit, especially with LOTRO, which seems to change quite a bit between my visits.  But even that has its flaws.  In LOTRO, for example, I have now played through the 1 to 40 content with so many characters that, even though I enjoy it, I do want to see something else.  And in EverQuest there is so much content and so much has changed over the years (and there are so many out of date guides and such on the web), that somewhere between the tutorial zone and some level… somewhere between 20 and 50… I inevitably fall off the rails.  I have not played the game seriously in so long that the game is almost completely foreign to me, to the point that even “growing up” through it again isn’t possible.

It seems like I have simply been away too long to ever really return to EverQuest.  It isn’t what it once was, I do not understand what it has become, and I have no base of friends or other support group to help out.  And I feel that way when I wander into EverQuest II these days as well.  The old guilds are all deserted and the skills on my hot bar are like a foreign language.

This is why the various insta-level schemes haven’t really thrilled me.  If I am lost where I left off in the midst of the game, boosting me further along, and thus removing even the bits of context I remember, isn’t going to help me much.

It all makes me wonder if there is a quantifiable gap in time after which returning to an MMO becomes difficult, a point after which the inevitable divergence between what you remember and the state of the game starts to turn the game into a foreign place.

Or maybe it is just me.  I swap classes in a game and it takes me a while to come up to speed.

Rift Joins the Insta-Level Club with Nighmare Tide Expansion

While I haven’t been in Rift for ages, that doesn’t mean Trion Worlds isn’t still out there plugging away.  During that very busy stretch in August… I thought people went on vacation in August… they announced a new expansion, the Nightmare Tide.

RiftNighmareTide

This will bring the level cap up to 65, adds new content in the Plane of Water, gives you a new bag slot (woot!), and a host of new and improved features you can read about over on their site.  I just hope it isn’t an all under water expansion.  Too much disorientation for me.

The expansion, set to come out on October 8th of this year, is available for pre-order in three flavors.

Nighmare Tide Editions

Nightmare Tide Editions

Selling new content, expansions, is one of the business models I can really get behind. But, as always, we get into the discussion about what is worth the money.  You can go compare the three editions on their site to see if you would drop an additional $100 to get the Ultimate Nightmare Edition.  I am not sure it would be for me, but I am also not playing Rift currently, so the $25 option isn’t for me either.

The interesting thing for me in all of this is the item available only with the $50 and $150 editions which will boost a character to level 60, currently the level cap in the game.  From the site:

Boost one character to Level 60 with a swig of this powerful draught! It comes complete with gear to begin your quests in the Plane of Water and is even tradable to other characters – but be careful, it only works once!

Where have I heard about something like that before?  Oh yeah, back at BlizzCon last November, when Blizzard announced the Warlords of Draenor expansion, which included a boost to level 90 for a single character.

Not that I am trying to scold them for copying an idea that is starting to spread.  Rift has made its mark by working hard to be a better WoW than WoW,  putting themselves directly up against the big gorilla in the room… or something.

No, not Azeroth!

Remember this?

So if Trion is copying a feature from elsewhere for Rift, it generally means it is a feature worth having.  But I wonder how much of the Blizzard playbook they are going to copy?

As of right now, the insta-60 option… which would let me skip past the Storm Legion content I got mired in, and eventually gave up on… is only available by purchasing the top two versions of the expansion package.  It is not available as its own item in the in-game store.

But will it stay that way?

As Silverangel notes in her look at the whole thing, that the idea of insta-levels staying locked to an expansion purchase seems naive.  And Blizzard itself started with insta-90s being tied to the Warlords of Draenor expansion, but eventually moved to make them a cash shop item.  An expensive cash shop item, for sure, ringing in at $60 a pop.  But if you want more than the one you got with the expansion and three double sawbucks burning a hole in your pocket, Blizzard has the deal for you.

The alleged price of level 90

Yours, if the price is right…

So I suppose that just leaves us with two questions.

The first is, “When Trion will offer insta-levels as a cash shop item?”

My gut says that they will be available after the expansion goes live, but before the end of the year, so you’ll be able to buy yourself or a friend a character boost for the holidays.

And the second is, “How much will a Rift insta-60 cost?”

Blizzard wants $60, but even down to almost half of their peak user base, they are still sitting on such a huge revenue stream that they can afford to stick to their notions of the world, like the idea that people should be encouraged to play through the content.  I think insta-levels are more a utility than revenue stream for them.

Back in the real world, where it isn’t raining cash, SOE priced their level 85 boosts in EverQuest and EverQuest II at about $35.  However, that is taking the strict, default valuation of Station Cash and translating it to coin of the realm.  Theoretically it could be much cheaper if you bought your Station Cash during a sale, got one of those Walmart bonus Station Cash cards, or found some other loophole in the SOE accounting system.

And then there is Lord of the Rings Online and their goofy option, which only boosts you to level 50… 45 levels shy of Helm’s Deep content… and which they are trying to promote through scarcity by only offering it on special occasions.  That has run for 5,000 Turbine points which, due to how Turbine’s valuation of their in-game currency vary depending on how and when you purchase it, could put the real world price somewhere between $38 and $70.  Or less, since you can earn Turbine points in the game, one of the outstanding features of LOTRO, so you could subsidize your purchase with that.

Given all of that, I would guess that Trion would price insta-levels in Rift closer to the SOE price range than the Blizzard.

Then again, Trion isn’t shy about asking for money.  They have a $150 option for their expansion and they were looking for $100 if you wanted to be in the ArcheAge beta.

What do you think?

You Get to Decorate the House You Have, Not the House You Might Want

Housing is one of the great line-item features that a lot of people think every MMO should have.  There is a strong desire to have a place to call your own in what tends to be an unchanging and unalterable virtual world.  There is some need within us to leave our mark somewhere in the game.  I get that.

And companies have responded to that over the years, offering up various forms of housing.  Housing was a big part of Ultima Online back in the day.  Housing was part of the attraction of WildStar, which just launched a few weeks back.  And over the years I have explored various implementations.  If I play a game long enough, and it has housing, I am usually there to give it a try.

But how well it sticks for me… well, that is another story.

Rift offered up housing with the Storm Legion expansion, but it was so free form that I barely did anything with it.

Dimension by the Sea

Unfurnished Dimension by the Sea

People have done amazing things with dimensions in Rift… they were even doing so back during the Storm Legion beta… but, like most of Storm Legion, it just didn’t hook me.

Lord of the Rings Online, by comparison, offered some very pretty housing that was, in fact, a house.  A house on a lot even.

A house in Bree

A house in Bree

But the options for it were so limited that I ended up letting it lapse.  There wasn’t much advantage to having the house and the customizations were limited to just a few locations within the house.  You could hang up things from the world… taxidermied monsters or fishing trophies… but it still felt very generic.

And then clipping issues...

And then clipping issues…

And while I liked the idea of there being a yard, the instanced neighborhoods were somewhat awkward.

Elves and their damn monuments

Elves and their damn monuments

And it was tough to find a neighborhood where all of us could find a house we could afford.  In the end, the minor storage benefit of my house in LOTRO meant I let the lease lapse.

EverQuest actually threw down and added housing with the House of Thule expansion.  It borrowed a lot from its younger brother, EverQuest II, while using the instanced neighborhood model similar to LOTRO.  And I was reasonably impressed with SOE’s ability to overlay yet another complex interface onto the aging EverQuest client.  Plus the houses looked good.

A more complete development

A Norrathian housing development

The problem there was that I was pretty much done with EverQuest as a main game by that point.  I like to visit old Norrath, so I had to go try it out, but I had nothing really to put in the house and the upkeep, which was aimed at those who had kept up with inflation, was well beyond my means.

And there have been others.  Runes of Magic offered housing that gave you some form of storage, along with a woman in a skimpy French maid outfit.

Go Google the outfit

Go Google the outfit

Landmark seems to be all housing.  It is about as free form as you can get. no game at this point.

Behold Zuul's Sky Altar

Behold Zuul’s Sky Altar

The pity is that there is no actual game around it yet.

Meanwhile, in EVE Online, the Captain’s quarters… the start (and probably the end) of housing in New Eden… allowed you to see your full body at last, and then park that body on a couch to watch something boring on a screen.

What is on Space TV today?

What is on Space TV today?

That might be too meta for me.

And since I am on about different flavors of housing, I will mention Star Wars Galaxies before some fan comes in to remind us all that this was the greatest housing ever.  We will have to agree to disagree on that point.  Yes, it gave you your own little spot in the real world where you could open a store or whatever.  But it was a visual blight on the game,  with huge clumps of houses strewn across the open landscape, encroaching right up to the edge of any in-game landmark.  It made the game look like a Tatooine trailer park.

Looks like a Star Wars trailer park

Literally a Tatooine trailer park

But after having gone through so much in-game housing over the years, I have to say that there has only been one housing model that has really suited me.  And that is the EverQuest II model.

Yes, you do not get your own house in the midst of the world.  At best you share a door to a stately home or guild hall with everybody else who has rented the same facility, so you all live there in parallel in your own instances.  I do not think that is necessarily a bad thing.  It keeps away the blight problem, and while there is the problem of finding somebody’s house from a listing at a door, one of the bragging points I have heard about the SWG model was that finding people was difficult so that knowing where a given person lived and set up a store gave you power.  I’ll take the less blight version.

But the key for me was that EQII housing gave me exactly what I wanted, which was a simple house where I could hang trophies and other rewards from my travels.  I had the option to decorate, and at times Gaff, who had a carpenter, would send me some neat furniture to spiff up my home, but mostly I just decorated with things picked up as I played.  And the important part was that somebody at SOE foresaw that need and provided me with plenty of items to stick in my home.  In fact, whoever came up with the reward of a weapon you could mount on your wall for the Lore & Legend quests was a genius, followed by the person who decided to make heritage quest rewards displayable in your home.  I went through and looked at every character I had played past level 20 the other night, and every single one of them has a house and has at least some Lore & Legend quest rewards hung on the wall.

Weapons on the wall

Weapons on the wall

There are other aspects about it that make EQII housing good.  The interface is simple.  The house models themselves come in a variety of designs, from simple box flats to a whole island if you want a big guild hall.  And the base models are cheap.  You can have a house in any city for five silver a week, which was inexpensive back at launch when SOE was working very hard to keep a lid on inflation and no mob in the game dropped actual coin.

EverQuest II housing is really ideal for my desires. It is just a pity that it is in EQII.

It is a pity because I do not play EQII.  I don’t play it because, for all the little things it does right, I don’t enjoy the main game.  I don’t enjoy the main game, the character progression and zones and levels and what not for various reasons.  Some of the reasons are pretty concrete, such as the fact that none of my close friends play the game anymore.  It is on the official “never again” list for the instance group.  Some of the reasons are very subjective.  I really don’t like the 50-70 zones all that much.  Everything after Desert of Flames makes me yawn, and even that expansion still strikes me as “the new stuff.”

After all of the above, I am finally getting to my point.

Despite the fact that EverQuest II has pretty much the ideal housing setup for me, I do not play EverQuest II.  I don’t play EverQuest II because I don’t play MMOs for the side features, I play them because I enjoy the overall game.

So I love housing in EverQuest II and the music system in Lord of the Rings Online and the old world of EverQuest and the OCD inducing find all the points of interest apects of GuildWars 2 and… hrmm… I am sure sure there is something I could inject here about Rift if I thought about it… but I don’t play those game because the main game just doesn’t click with me.

I play World of Warcraft and EVE Online which, respectively, ten years in has no housing at all and possibly the most useless housing in the genre.  I play them because I enjoy the main game, or the part of the main game in which I indulge.

So if you are out there trolling for page views by raging about garrisons in one breath because they didn’t meet your unrealistic and unsubstantiated expectations, after making it clear you never cared about housing being brought to WoW in the previous breath, in an environment where housing was probably a slip of the tongue to describe the feature, because Blizzard has been pretty clear in the past about their views on housing in WoW… well… I guess I got the punch line at the start of this sentence, didn’t I?  Those who get paid by the page view…

Would I like garrisons to be EQII housing brought to Azeroth?  You bet!  That would be a dream come true.

But unless you have a compelling argument that garrisons are so bad that they are going to ruin the main game, there isn’t much drama to be had in my opinion.  We can talk about how better the developers might have spent their time I suppose.  But this is a pet battles sort of feature.

In the end, I am buying Warlords of Draenor for ten more levels of World of Warcraft and all the zones and stories and pop culture references and silly shenanigans that goes with it.  And I suspect that will be the story for most people.

If garrisons have any merit, people will play with them and maybe even stay subscribed a bit longer.  Or if they have any achievements… and of course they will have achievements… people will play with them for that.  And if garrisons are truly the waste of time and effort as described, then people will use them to the extent that they need to in order to get to level cap and grab the achievements, at which point they will be forgotten like many a feature in the past.

Is somebody going to try to convince me that this was a make or break feature for Warlords of Draenor?

Or, if you want, just tell me about your favorite MMO housing.  Somebody will anyway, so I might as well invite it!

The tl;dr version: If housing really is a must-have important feature for you, you probably aren’t playing WoW now and you probably won’t be playing it in the future.

Anyway, back to happy pictures.  I put a gallery of my housing collections in EQII, plus a bit of the Revelry & Honor guild hall (which is huge), after the cut, because it really is my ideal housing plan.

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