Category Archives: Minecraft

Ain’t No Cure for the Summertime MMO Ennui Blues

Theoretically, this should be an exciting time for MMOs for me.

Blizzard finally gave us the WoW 6.2 patch, bringing us a new zone and opening up flying in Draenor.  Daybreak has the EverQuest time locked progression server thing running, and it is more popular than ever.  They are also warming up an EverQuest II version of the same, which could be interesting.  There is a new update dropping for EVE Online next week and then the final round of Fozzie Sov changes the following week, which should liven things up.

And yet, I am not really feeling it right now.

The 6.2 patch in WoW, far from bringing me back into the game, seemed to tip the balance the other way.  I had been in something of a garrison and pet battle holding pattern for ages, and then 6.2 hit and I stopped logging in altogether.

There was the momentary shock of the Master Plan addon breaking.  Really, doing garrison missions without that makes the whole thing such a chore that I didn’t bother trying.  And even when the addon was fixed a day later I didn’t bother.  Garrisons kept me going for a bit, but they are also my undoing in the end.  (The death of the easy-money gray trash from the salvage yard didn’t help either.)

I think, perhaps, that the two year straight run with WoW might mean it is time for a break.  Blizz has said that 6.2 is it for the expansion, so the whole game will be in something of a holding pattern until BlizzCon, at which point they will likely announce the next expansion.  We’ll see if Blizz can wait that long.  I suspect that the Q2 2015 results, which ought to be announced in August, will show another sharp decline in subscribers.

On the EverQuest side of things, I am just not feeling it.  For all the nostalgia I feel for the game, I might not be in the right state of mind for another round of bandit camping in West Karana, undead in Unrest, and whatever else.  I am glad it is going on, I am enjoying watching from the sidelines, but I just don’t log in.

I fear the same might be true for the EverQuest II nostalgia servers.  I am not entirely happy with the name choices.

Deathtoll seems just a bit too cute for the PvP server.  And, while Stormhold would have been my first choice for the PvE server had Isle of Refuge not been on the list, I am somewhat shocked that Isle of Refuge didn’t win.  It was the runaway favorite in the nominations.  I don’t want to go all Daybreak vote rigging conspiracy theory on this, but I seriously thought Isle of Refuge winning was pretty much a given.  But, Stormhold it is I guess.

Stormhold, in Antonica

Stormhold, in Antonica

There is the promise of more polls to come for the EverQuest II time locked expansion server, along with a beta promised for next week, though I have to wonder how Daybreak is feeling about polls now given the seeming “ain’t nobody happy” compromise around the Ruins of Kunark unlock vote.

And then there is EVE Online.  I suppose that EVE doesn’t really count, as boredom and finding it difficult to log in is the normal state of affairs for me with the game.  Then something will happen… a war, a deployment, a new fleet doctrine… that will lead to the moments of excitement that make the hours or boredom worthwhile.

All of which has added up to me mostly playing Minecraft every evening when I have some time.  So you can probably expect more “letters from those late to the party” posts about the game going forward.

June in Review

The Site

Well, WordPress.com finally decided to impose their new stats page on us.  I am not a fan, to say the least.  While they did fix the problem where the first three years of my stats were missing, which I complained about previously, the format leaves me cold.  They have added a few more informational tidbits to the mix:

That is 18:00 UTC, probably when Bhagpuss gets home from work

That is 18:00 UTC, probably about when Bhagpuss gets home from work

But they have removed all the summary charts that I really, really like.  Fortunately, for the time being, you can still access the previous version of the stats page at the URL:

https://wordpress.com/my-stats/

You can also find the even older version of the stats page for your WordPress.com blog if you modify this URL to add in your blog’s domain:

https:// <blog name e.g. tagn> .wordpress.com/wp-admin/index.php?page=stats

You do have to log in and have permissions for any given blog, so you cannot modify that URL to see the stats of others.

Meanwhile, WordPress.com and Automattic, its parent company, are coming up on their 10th anniversary in August of letting people in to blog for free.  It seems odd that I have been around and blogging on WordPress.com for almost 9 of those 10 years.

One Year Ago

I toasted the Newbie Blogger Initiative class of 2014.  Long may they post.

WildStar launched… and started its journey to F2P.  Still alive though.

SOE finally broke its ties with the ill-fated and ill-conceived ProSiebenSat.1 deal.

Derek Smart was telling us why to charge for beta.  Lord British was getting serious with virtual real estate.

It was summer and the short lived strategy group was looking to the Steam Summer Sale for a new game.  Meanwhile we were still playing our epic game of Civilization V.

We heard about how CCP handled/mishandled World of Darkness.

CCP launched the last of its expansions with a six month lead-time.  Kronos was the end of the line for twice yearly expansions.  I set off on the training plan to be a wing/fleet booster in EVE Online.

In Azereoth, my attempt at the Loremaster achievement had me in Darkshore and then on to Ashenvale and the Stonetalon Mountains .

Meanwhile the Warlords of Draenor alpha was starting, so I had to avert my eyes.  So I started pondering things like how Blizzard should change the starter edition of WoW.

The instance group, heading towards its regular summer hiatus, was hitting the Mogu-shan Palace.

I took a look at a long history of gear obsession.

And I was wondering if authenticators were still a thing.

Five Years Ago

Warhammer Online, whose game tips I previously mocked, was out soliciting user written game tips with the most boring video game related video ever.  Really, I was embarrassed for them.

Meanwhile, there were comical tips to be found in another game.

CCP was telling people that the steep learning curve in EVE Online was just part of the game, and Hulkageddon III was on the way.

FrontierVille came along, evoking the whole Oregon Trail thing… for which they recently were sued.  And a good thing to, as they are a bunch of lying bastards there at Zynga.  They never sent me my FarmVille magnet.

There was the big news from Turbine with Lord of the Rings Online going Free to Play.  I wondered is Lifetime Subscribers like myself would get the shaft in this transition.  But Turbine made me a perm VIP instead and put out one of those charts that seems to accompany these multi-level subscription scams structures.  But I was winning LOTRO lotteries, so I was happy for the moment.

In Pokemon SoulSilver I had beat all the gym leaders, but we were having Pokewalker problems.

Then there was Blizzard.  Where to start?  They were to the Summer of 2010 what CCP is becoming to the Summer of 2011.

They were selling WoW Gold straight from the main page.  Really.  It just isn’t what you think.

They screwed up the parental controls interface… in my opinion… along with compromising the security of it.

The whole RealID thing was just getting warmed up.

One of the accounts in our guild was compromised and the guild bank was looted.  That has happened a couple times since and is barely news any more.

And during all this, the instance group was working its way through The Burning Crusade content with our Horde alts, but we weren’t really feeling it.

Ennui had set in and our only hope was Cataclysm.  And there were plenty of offers to get us into the beta.

New Linking Sites

The following blogs have linked this site in their blogrolls, for which they have my thanks.

Please take a moment to visit them in return.

Most Viewed Posts in June

  1. Fine, You Can Fly in Draenor, But Only AFTER You Hit an Arbitrary Content Threshold!
  2. Alamo teechs u 2 play DURID!
  3. The Search for the Summer Game
  4. Introducing Carnyx the Magnificent
  5. Entosis Link Modules in Action in Querious
  6. Travel Advisory – Conflict in Amarr
  7. Quote of the Day – F2P Insight
  8. Play On: Guild Name Generator
  9. What Future for Turbine after Infinite Crisis?
  10. The Revenant Kill in JU-0WQ
  11. A Bit of Ancient History that Still Sticks With Me…
  12. On to 64-Bit Gaming

Search Terms of the Month

civ iii on win 7 64 bi compuer
[That isn’t the hardware info I need to help you]

aggronauts myspace
[I’m pretty sure Belghast gave up on MySpace]

is turbine developing a new mmo?
[If they are, they haven’t shared it with me]

totally free and legit courses online
[Good luck with that]

why does server emulation take so long to do
[It probably takes less time than the original]

Spam Comment of the Month

So, sum up the advantages of belonging to the pre-war, animal husbandry, which is the top 30% inhibition, can play a little more aggressive, make good use of the hammer then fear storm control, and no brain start to play shield + disperse oppressive force play. Danelaw went to the former and Wessex to the latter with each side taking half of Mercia.
* Fast Poison.

EVE Online

After the Reavers left Querious things slowed down a bit for me in New Eden.  We ran a couple of ops to Fountain to assist Brave Newbies, making us the rare exception to the “let’s go to Fountain and farm!” trend.  And there was Burn Amarr.  But the last week or so has been more about settling in and finding a home in Tribute.

EverQuest

I have probably been playing this for some definitions of “playing,” but even so I have not made much progress.  I made a few characters to claim the storage box that was given to those who joined the beta, which gave me a pile of alts to work on.  So now I have a pile of low level alts.  None of them are even level 10 yet.  It is just like 1999 again.

EverQuest II

I have been keeping an eye on EverQuest II because of the plans for their own nostalgia server.  I am interested to see how this will turn out.  I suspect it will be successful for reasons different than the EverQuest side of the house.

Minecraft

Since Father’s Day I have put in quite a few hours in the low-res world of Minecraft.  It certainly has a charm of its own, even if I am a few years late to the party.  But then, that just means that they have fixed all the bugs by now, right?

War Thunder

I have been putting in a bit of time with War Thunder over the last month.  I am still horrendously bad at it.  If I was better I might spend some money on it.  But I have a whole post on that and how the usual trend in F2P is manifesting itself in the game.

World of Warcraft

This has been in something like maintenance mode for most of the month.  I log in to tend my garrison.  I totally fail to show up for group nights.  I don’t do much else.  Then came the 6.2 patch last week.  Well, I am sure I will have a post about that.  I am just not sure what to say at this point.

Coming Up

July is the start of the summer silly season, when news dries up and we all start fixating on things like prognosticating octopi and the like.  Then we’ll head into August, the barren wasteland of new content and game launches, where memes and questionnaires will be all to sustain us as we entertain bizarro world ideas, like turning Pong into an MMO or imagining Star Citizen delivering on all its promises or taking crazy ravings on the internet seriously.  I will no doubt be digging deep into my drafts folder looking for something to write about then.

It is enough to make a body want to just take the summer off.

Still, there are a couple of things on the horizon.  Daybreak will be doing whatever it is they plan to do with EverQuest II and their nostalgia server.  There is supposed to be a beta starting as soon as the week of July 7th.

CCP has another expansion coming up on July 7th, to be followed a week later with the final transition to Fozzie Sov, at which point we’ll get to see first hand just how many loopholes and exploits there are in the plan.  I expect at least two sov holding alliances to fail cascade in simple frustration at dealing with the mechanics.  Could be interesting times, and doubly so since SniggWaffe (Pandemic Legion Junior) and some pals look like they came along and kicked J4LP out of half of Cloud Ring, so we’ll have them on our doorstep.  That should make for some excitement.

What else is coming up in July?

Further Exploration in Minecraft

After the Father’s Day round of Minecraft my daughter seemed to think we were done with it.  Or that I was done with it.  So she was surprised to find that I launched the server again over the next few days and was interested in further exploration.

Despite the fact that she likes to play on servers with mods, she agreed to come play with me some more, picking up where she left off on building us a what she considered a proper house.

A house on the hill

A house on the hill

My job was to gather sand and melt it into blocks of glass in the furnace so that we would have lots of windows.  It is two stories with a room for each of us.  Each room also featured a skylight… more glass blocks… which was neat when it started to rain.

Rain at the house

Rain at the house

She built the house on a hill not too far from our farm, so the beacon she built to help us navigate the area would still be useful for getting home.

The farm, lit up at night

The farm, lit up at night

I eventually built a raised road between the house and the farm just to make it easier to travel between the two.  That is one thing about Minecraft is that you can sit around and make minor updates and adjustments and additions all you want.  I eventually built that road, expanded the lot around the house, built a wall with several gates to keep the monsters out, and planted a pumpkin patch around back just because.

All of that happened later though, because my daughter was insisting on something of a whirlwind tour of the game, which started out with horses.

She spotted some horses not too far from our home so we headed out there to tame a couple which involves getting on the horse until it gives up and stops knocking you off.

Mounted on horses

Mounted on horses

She had also found a village near by and was able to trade for saddles, which are apparently also part of the whole horse thing.  This went by pretty quickly so I wasn’t sure how she even got the saddles and was mildly surprised that villages of NPCs were actually a thing.  But there they were.

The village

The village

When we got back to the house with the horses it was already night fall, so we boarded them downstairs and went to bed.

Horse in the living room, not recommended

Horse in the living room, not recommended

The next morning we build a stable adjacent to the house for the horses.

Then my daughter wanted to go mining.  We needed iron for some of the things she wanted to do, so it was down and down underground until we picked up enough of that to build a set of armor for each of us.  That probably explains why I haven’t died yet.

We also came across some diamonds as well, so were able to craft some high quality weapons and tools.

Armored up with a diamond shovel

Armored up with a diamond shovel

We needed the diamond tools… or at least the diamond pick… in order to harvest some special materials for her next item on the list, a portal to the nether.

The portal looms

The portal looms

That built, we jumped in and took a quick visit to the nether, though we had to stop for a minute and watch the video Screw the Nether on YouTube which, up to that point, constituted my total knowledge of the nether.

In the nether for a bit

In the nether for a bit

Our trip there was short.  We took a quick look around, harvested something, and then headed back to the portal.  The portal in the nether somehow ended up surrounded in flames and I caught fire and nearly died getting back.  After that she walled up the portal lest anything venture from it.  We still have it close by should we need it.

And that was it for the whirlwind tour.  She went back to other servers and I was left to potter about.

As noted, I spent some time improving the house.  I also delved into the mines below us, harvesting materials, boring out new galleries to work, and occasionally falling into a deep hole which then necessitated digging myself back to the surface again.  The land around our house started to look like it had been set upon by a pack of rather large gophers.  There were holes all over.  So I spent some time marking those, putting up walls and torches to keep myself from falling in.

That lasted for a while, but eventually I got the urge to explore.  I decided to keep it simple and just headed south in a straight line in hopes of not getting lost.  That worked for a while.  There were, of course, things in the way.  I bored out a tunnel at one point and had to pave over yet another hole in the ground to keep the path straight.  And I would drop a cobblestone block and put a torch on top of it every so often in order to mark my way.

Exploring turns out to be pretty neat.  There is definitely a hard limit on how far one can travel in a day and terrain can limit your progress drastically.  I decided to bore through a hill and ended up breaking out at the top of a sheer cliff at one point, so had to go back a stair step my way down.

And then night falls and you have to hole up and make a shelter.  I was smart enough to pack supplies, the key item being a bed.  You dig yourself a shelter, secure it, put down your bed and sleep through the night.  Then, when you wake it is day time again and you can pick up the bed and move on.

I kept on heading south for a few days, then ran into a wide body of water.  It was getting on in the day so I built a more elaborate shelter than normal, lit it up, and even put a door on it.  Then I built something like a dock on the water and called it a night.  The next day I built a boat, my first, and sailed off to explore the lake.

And promptly got lost.

Then started my adventures in the wilderness.  I never got back to my dock or shelter on the boat.  I ended up way off in a jungle area and tried to make my way back in the direction of home.  I remembered to pack some wool, so I could make another bed, but otherwise had to find materials along the way to replace my tools as they wore out.

Eventually, channeled off course by a series of steep valleys, I was way out in the boonies and had no idea which way home might lay.  I had passed through jungles and wooded areas and a high plateau with snow, and eventually down into some more wooded valleys.  That could have been close to home or it could have been further away.  I had no idea.

In going through the recipe list I saw that, among the things you would make, was a map.   So I set up a camp on a river and started farming some sugar can, which can be turned into paper, along with some watermelons for food.  I build a shelter, tended my farm, and then started mining for the necessary additional materials.

Days went by.  I built a spire on top of a nearby mountain and lit it with torches as a marker so I could find my way back as I explored around the area.  I eventually had paper, but was still missing other ingredients.

My daughter came in to see what I was up to and I told her I went exploring and she said, “Alone!?!?!” and told me I should only go exploring in a group.  I was totally lost but had no idea how far from home I was, so she logged in and made some fireworks to set off to see if I could see them

Eventually I gave her admin powers and she summoned me to the spawn point, which she moved near our home.  My first action was to make a compass, as I had the materials in a chest in our house.  That always points to the spawn point so now I at least know what direction home is going forward.

Then I kind of missed the little base I had built up while lost and tried to find it again.  I made it south and found my dock and the stuff I had left behind, but sailing out on a boat again I couldn’t find where I had eventually come ashore.  I am kind of sorry I let her summon me home, as I feel like I left something undone out there.  So I will carry on trying to find my old base, building new ones as I explore.

But I could see this as a potential group game, setting up a base and improving it while exploring and taming the world around it.

Anyway, our home abides and there is more to explore.

Home at sunset

Home at sunset

Father’s Day Minecraft

For me, yesterday was just about the perfect Father’s Day.  My wife made French toast and bacon for breakfast, there were burgers off the grill and milkshakes and a movie for dinner (we pulled The Increadibles off the shelf… hard to believe that it came out in 2004…), and in between there was plenty of time for video games.

For that part of the day I did the usual garrison patrol in WoW, a few missions in War Thunder, and a little more time in EVE Online for Burn Amarr.  But my daughter said she wanted to spend time during the day playing a video game with me, and none of those games are really on her list these days.

So I asked her what we should play.  There were a number of options.  But she went straight for her current passion of the moment, Minecraft.

That gave me a moment of pause.  I’m not anti-Minecraft so much as the difference between my daughter and I in Minecraft ability and knowledge is such that I wasn’t sure we could actually play together in a way that wasn’t frustrating to both of us.  She wanted to run off to one or another special server that had various mods or offered PvP or whatever, while I was pretty much at the most basic, vanilla level of ability.  I could move around, dig stuff up, but hadn’t really done enough to have much in the way of Minecraft knowledge.

So my suggestion was that we start our own server with survival mode set so that she and I could play together and she could help me along without having other server residents coming along or confusing the issue.

I went to the Minecraft site and logged in (I’ve actually owned a copy of Minecraft for a couple years at this point and, surprisingly, remembered my account name and password) and grabbed the Windows version of the server.  That was simple enough to get going… at least once I figured out that I needed to open up the EULA.txt file and edit change the entry “eula=false” to “eula=true” in order for it to run.

We then both logged in and started our journey.  My daughter, well versed in the mechanics of the game, immediately dug us out a shelter and built a furnace and crafting station as well as some torches.  Then we harvested resources while the day lasted, then hid in our shelter as night came.  Impatient with that, she built us each a bed which allowed us to “sleep” through the night cycle.  Still, the monsters sometimes linger and I managed to wreck a part of our shelter when a creeper jumped me in the light of day.  I managed to hit him and run away, avoiding the explosion.  However, it happened right next a farming plot my daughter was preparing, digging a big hole where it was setup.

So she decided we needed to move.  We were in a hilly area where monsters could sneak up on us easily.  She ran off to a flatter area to setup shop and I promptly got lost trying to follow her.  Her statement that she was on “the big plain over here,” yelled across the house, wasn’t all that helpful.  She eventually found me and brought me back to our new shelter just as darkness fell.

The next morning I sat around reading a site about crafting in Minecraft and harvesting materials that she needed while she assembled a farm on the roof of our shelter… and built a tall spire with torches all over the top to guide us home as darkness fell if we wandered too far and got lost.  That happened to both of us, which made me feel a bit better.

Our farm

Our farm

We ended up with a mass of chickens and more eggs than we could ever use.  However we needed the eggs, along with the pumpkins (big orange row at the far end) and the sugar cane (green bamboo-like plants in the near distance) in order to make pumpkin pie for food.

I spent a lot of time underground as I mined out huge areas under our shelter in search or iron ore for improved tools.  I wore out a lot of stone tools along the way.  I also chopped down a lot of trees and planted a lot of saplings that dropped in order to maintain a series of replenishing groves.

Eventually my daughter got tired of our venture.  She went off to try and build us a “proper” house, for which I harvested materials.  However it wasn’t shaping up the way she wanted and she was losing interest in our simple world, so she opted to leave and ran off to some of the more exciting worlds online.  We never quite got the house set.

I kept pottering away for a while.  There is a relaxing aspect to just mining away or tending the woods.  Crafting still seems a bit clunky, though I figured out some of the shortcuts.  And, of course, inventory management, always a problem.  What to do with excess eggs, beside throwing them at things.

Eventually I shut things down as the time for dinner approached.  I enjoyed it enough that I took a peek at some Raspberry Pi 2 server options that I could just stick on the network and leave running so that either of us could drop in and continue taming the world whenever.  I’m not sure we’re into it enough to buy a dedicated piece of hardware for it, no matter how cheap.  It might be a better idea just to move the server to my wife’s computer and have it launch as a service.  She leaves her machine on all day, while mine is powered down when I am not home.

We will see if we even end up returning to our little world.

The Notch Timeline

Remember when Facebook announced they were buying Occulus Rift back in March?

Well, the outrage or discomfort or whatever passed with time it seems.

I am sure getting over that event had nothing to do with the current rumor that Notch is selling out to Microsoft for something like two billion dollars, something that surely must have been in play for at least a month now.  Mojang may soon be taking orders from Redmond.

Powered by Microsoft

Powered by Microsoft

This is why I mark these sorts of moment in time.  It is interesting to see how things change.  I am going to bet he is over his problems with Windows 8 as well.

I am not particularly concerned one way or another about Notch cashing out.  Big companies tend to destroy the little companies they buy more often than not, and that fate for Mojang wouldn’t make me happy.  And I am sure a legion of his fans are pissed, but they were pissed about his EULA already, calling him literally worse than EA at one point.  But it is his company, if he wants to cash out, he should go for it.  He can buy himself a whole bunch of new socks with that pile of dough.

I am mostly interested to see that his attitude seemed to soften a bit as a dump truck of money loomed in his direction.

Addendum: And Notch sells it all for 2.5 Billion.  Here is his statement, where he says it is not about the money but about his sanity… though I am betting the money helped a lot.

Not Quite Calculating Gaming Return on Investment

There is a site and a chart going around that shows some games quantified in terms of return on investment.  The original source is the Video Game ROI site, hosted by Ebay of all things.

Of course, this is a list, and we love lists!  So I went to see the top ten value rated games, which are:

The Top Ten

The Top Ten

To me that was an interesting list, if a bit odd.  How did they come up with this?

Well, they are pretty up front with how they did.  How they calculated the value rating is there on the front page.

ROICalculation

Not bad so far.  Hours per dollars spent multiplied by the rating percentage.

So the original Animal Crossing currently costs $6… this is Ebay, I guess they know the used price, so we’ll give them that… and the hours to beat is rated at 69.5 hours, while the average rating for the game is 88%.

So 69.5 divided by $6 gives us 11.58, which multiplied by .88 ends up with a rating of 10.19, which is the best rating of the lot.

Now, you might ask if a game from 2001 qualitatively delivers an experience you would want to spend nearly 70 hours on here in 2014.  Fair point, and something not addressed as far as I can tell.  And the cost of the game certainly seems to favor used games, but this is Ebay and they want to sell you some used games, so go figure.

I was a little more interested in how they came up with the hours to beat a game.

As it turns out, there is a site called How Long To Beat that is just brimming with this sort of data.  I was curious as to how accurate it might be, but didn’t know how I could assess that.  I would have to actually beat a game to get that number, right?

Oh, wait, I did just beat a game!  I finished Pokemon Y, and all I really did was the main storyline as noted in my post.  So I went and looked that up on the site and, naturally, found Pokemon X and Y listed with lots of data.  But the essential bit, hours to beat for the main story was there.

 

PokemonXH2B

So they peg the main story at 33 hours of play time.  And I finished the main story in…

Pokemon Y Hall of Fame

Pokemon Y finish time

… 31.5 hours.  Pretty close.   Close enough that I am probably willing to accept the H2B numbers.  Meanwhile, the average rating is as close at MetaCritic, so I am good with that.

So it seems like we have some pretty solid numbers, even if they seem very biased towards older games, which are less expensive.  There is Civilization in second place, from 1991.  I am not sure, even if you could buy a copy for the $1 they show, that it would run on a modern operating system.  The ROI on unplayable games should be pretty low.

Of course, I am interested in MMOs, so I went digging to see what they had listed on that front.  Way down at 109th place I found World of Warcraft.  Current price, $20, hours to beat, 11.2, and overall review rating of 93%, giving it a value rating of 0.52.

WoWROI

Now, I expected the value rating to be low because I figured that they would account for the subscription model in some way.  But no, they figure you’ll be done with that free 30 days yet, since it only takes 11.2 hours to beat.

That seems sort of fast, 11.2 hours.  I mean, I am running through the 1-60 on the whole Loremaster achievement thing, so it seems like that number should be higher for somebody new who doesn’t have heirloom gear or what not.

So I started going further down the list and ran into Minecraft at 127th place.  The cost is $27 and the rating is 89%, but the hours to beat was 11.2, the same as World of Warcraft.

MinecraftROI

Now, if 11.2 hours seems very low for WoW, which sort of has a 1 to 60 main game, for Minecraft it seems very much off.

Reading through the site more carefully, I found that if a game is open ended or doesn’t have a well defined main game… which is to say the How Long To Beat site doesn’t show one… they went with the number 11.2 because that was the average of all the games measured.

Color me unimpressed.

Still, I suppose it is an interesting data point for discussing older games.  And, of course, it markets older games for Ebay.  But you’re not going to convince me that Pokemon Red and Blue, which ran on the GameBoy in 1996, provides a better return on investment than Pokemon X and Y for any qualitative measures.

 

MyDream is to do What to Minecraft?

First there was Minecraft, as it was good.

Minecraft

Or many people thought it was. It flourished and blossomed and jumped to different platforms and generally made Notch and his company quite a large pile of money.

It never really appealed to me, but I could still see the magic.  It was open and allowed you to do many, many things.  My daughter played it quite a bit, including on a PvP server.  I didn’t even know that was possible until she showed me.

Of course, where money flows, so do copy cats.  There were knock-offs like CastleMiner.  And, as time went by, bigger and more sophisticated players started into the market with their own spin on the Minecraft idea.  SOE’s Landmark is one and Trion’s Trove is another, both of which have a look and feel that sets them apart from mere clones of the original.

I know there are other examples out there, but since the genre really doesn’t do much for me, their names tend not to stick with me.  Fill in the blanks for me, because my writing things like, “And that one that people keep mentioning” doesn’t really work so well.

But even with all of that, there seemed to be room enough in the market.

Then, yesterday, I got a press release in my inbox… because PR people are a desperate sort and are happy when even when somebody so far down the food chain as myself mentions the product they are pushing… for a “Minecraft killer.”

Actually, it was (Minecraft killer), in parentheses, but it was right there in the subject line of the email.

And I actually groaned aloud upon reading that.

I groaned because I have lived through the age of the quest for the WoW killer.

Did I say “lived through?”  I meant “live in,” since if you Google “WoW killer” you will see that the quest is still alive and well and crushing souls.

Still, I had to wonder who would have the audacity to make such a claim.  So I went to the Kickstarter for MyDream (which I mentally read as “MyDream is to KILL Minecraft!!1″) to see who was standing up to slay the beast.

MyDream

To the company’s credit credit, the Kickstarter page doesn’t actually say “Minecraft killer” anywhere.  Neither does the actual press release.  I suspect that the injection of the phrase into the subject line came at the insistence of their PR person and does reflect the elevator pitch mentality of our society today, where you cannot describe something from the ground up, so you have to jump straight to associations like, “Think ‘Sleepless in Seattle’ meets ”Aliens!'” or some such.

And, reading through the Kickstarter, the whole thing sounds much more like SOE’s Landmark, which I would imagine is neither well known enough nor far enough along to have attracted a “killer” yet, than Minecraft, with a bit more emphasis on creating content.

Think Landmark meets Neverwinter’s Foundry… if you must.

A bit of it does seem a bit blue sky naive.  This in particular stuck out:

The MyDream team is currently working on a leveling system based on the novel idea helping others. We would like to eliminate hating, griefing and other forms of abuse that run rampant in other MMO’s. By creating a reputation system that promotes cooperative team play and honest rating of others, we assure a self-policing positive environment for all.

That sent my cynicism spiking off the meter… they assure this… while at the same time making me think, “Oh God, don’t put it like that, you’re practically daring people to prove that they can grief and otherwise behave badly!  You don’t know their power!  Don’t make eye contact!”

I suppose I am a product of my environment, which does include EVE Online.  But rare is the multiplayer game where I haven’t seen some amount of bad behavior exhibited simply because it could be done.

Anyway, I thought I would bring this up because… urm  uh… I’ve forgotten now.  I don’t plan on pledging or even playing.  Variety? Something about “Minecraft killer” possibly?  Or maybe because their office is just up the road in Palo Alto.  Go local devs.