Category Archives: Nintendo

Pokemon Sword and Shield

But when I grew up, I put away childish things

-1 Corithians 13:11

Today is the launch date for for Pokemon Sword & Shield, the first new, “real” Pokemon game to come to the Switch since Nintendo and Game Freak pulled the franchise from the Nintendo 3DS handheld platform.

The core RPG line continues

Unfortunate KGB reference aside (the sword and shield of the party), the impending release of this game and the launch of the Switch Lite got my daughter and I discussing a potential return to the franchise.

The Switch Lite, an actual attempt at a handheld version of the Switch (because the Switch is way too big to qualify in the DS/3DS or PSP league… I present the Switch Lite as supporting evidence of this) was really the trigger event for this. My daughter and I have a long history together with Pokemon games, starting back with Pokemon Diamond on the DS Lite in 2008 and carrying on through into the 3DS era.  And portability… along with wireless connectivity… was always a big part of the experience.  Our solid little DS Lite units traveled with with us many places.  They were brought to Pokemon events, played in airports and hotel rooms and on cruise ships when there was idle time as well as around the house.

As somebody who pretty much always plays video games sitting at a PC there was definitely a liberating aspect to having a small, handheld gaming console that could be played where ever we went.

So my daughter and I talked about the idea of a Switch or Switch Lite and the new Pokemon game off and on over the course of the summer.  In the end, there was no conclusion reached… which was essentially a negative conclusion by default; we would not be buying a any new hardware just to play Pokemon Sword & Shield.

There were a bunch of little reasons that held us back; pricing, the way the new game was coming together, uncertainty about features.  However, none of those would have really stood in our way, except for the big reason, the real reason.  And that is the fact that my daughter has almost grown up.  She will be 18 soon.  She already has her first college acceptance notification. (University of Oregon)  She has a driver’s license and a car and a job and a boyfriend and a social life and all the dreams and worries and ideas that come with that time in your life.

And in the mix of all of that there isn’t a lot of time for Pokemon.

About six years back I wrote a farewell to Pokemon, thinking at the time that we probably wouldn’t make the jump to the 3DS platform.  But then my daughter came around and we played the games for a few more years.  There won’t be a similar reprieve this time.  A year from now she will be off to college and the seriousness and growing which that entails.

But there is always a future for childish things, once you’ve gotten past that embrace of adulthood and the seriousness that goes with it.  This blog is a testament to that.  And, after talking with my daughter about this, she did decide to start a fresh game of Animal Crossing: New Leaf on her old 3DS.

Three Years of Pokemon Go

Pokemon Go celebrated its third anniversary last month, but I started playing a month late.  That was still early enough to have witnessed the huge initial popularity of the game, though possibly without a few of the initial teething issues.

And I have been playing it pretty much daily ever since.  Granted, it probably helps that our office campus has five Pokestops and a gym, which makes playing daily pretty easy.  The field research thing also puts a little pressure on to play daily as well, so my wife and I still go out on weekends together to go do a raid or two or to spin some Pokestops downtown or around the community center.  That my wife plays too has also helped its longevity around here, especially since we’re now on the same team.

As a game it has evolved and grown over the last three years, mostly for the better.  The change up to gym battles and the expansion of gyms to more locations was a pretty big deal when it hit… almost two years ago now wasn’t it?  And the events have gotten better over time.  The recent Team Rocket event was interesting, if a bit confusing for me at times.  I spent some of my Pokecoins on the Team Rocket outfit for my avatar, so there were a couple of times where I was wondering why there were two Team Rocket grunts hanging out by a captured Pokestop.

Oh yeah, that is me

One thing that Pokemon Go has that will be familiar to MMORPG players is inventory management.  You have limited bag space, though it can be expanded by spending coins.  Yet somehow, no matter how much bag space I have, I always managed to fill it all up.  I am currently at 950 slots and I still end up getting a message about my bag being full when I spin a Pokestop now and then.  Oddly, I don’t have a similar problem with the Pokemon storage, which likewise has limited space.  I have upgraded that a couple of times, but mostly I am pretty harsh about who gets to stay and who gets transferred.  But in my inventory, I cannot bring myself to delete  any of my huge pile of full revives and full heals.  I might NEED those some day!  As it always goes with inventory management.

What I haven’t managed to to in three years it get to level 40, the level cap for the game.  It took me a bit over a year to hit level 30, but as I pointed out in a post about that, the exp required to get there was only 10% of the total required to get to level 40.  At that pace, getting 10% of the way in 14 months, it should take me nearly twelve years to get to level 40.

I think I am a bit ahead of the twelve year pace though.  I currently stand at about 10% of the way into level 37.  That is largely due to Niantic adding in additional ways to earn experience.  The friends list, where you can exchange gifts with your friends daily, is of particular note, since you earn 100,000 exp when you achieve maximum friendship.

I don’t really focus too much on exp.  I remain, as in the core Pokemon games, focused on catching and evolving Pokemon.  My stats there are not too bad, since the other thing I don’t do much of is big raids.

Pokedex Stats

The game also gives you a bunch of other stats, which I suppose you can compare with my one year post.  Where I stand.

  • Level – 37
  • Total XP – 9,710,552
  • Pokedex – 436 unique caught
  • Pokedex – 460 unique seen
  • Total Pokemon caught – 8,721
  • Highest CP Pokemon – Slacking, CP 4,163
  • Total Pokemon evolved – 1,157
  • Pokestops visited – 9,401
  • Distance walked (with the app open) – 1081.7 km
  • Eggs hatched – 858
  • Gym Battles won – 1,638
  • Hours of Gym Defense – 4,462
  • Berries fed at Gyms – 1,884
  • Field Research Tasks Completed – 430
  • Best Friends with – 9 trainers
  • Gym Raids won – 100
  • Pikachu caught – 119
  • Pokemon Traded – 18

I suspect that my wife and I will carry on until we at least hit level 40 due to habit or sunk cost theory or some such.

We did consider jumping on Niantic’s latest game, Harry Potter: Wizards Unite, but the large similarity to Pokemon Go, including the need to keep the game open on your screen in order to play, pretty much meant choosing between one or the other, so we decided to stick with Pokemon Go for now.

DC Universe Online comes to the Switch

Alternate headline: Daybreak ports 8 year old game to Nintendo platform

It is always nice to see some proof of life from Daybreak now and then, and here we have something of a big item with the team in San Diego supporting another platform.

And so, today, DC Universe Online is available on the Nintendo Switch.

I even made a special graphic just for this

So why do I care?  My own relationship with the game was brief at best and, as the alternate headline above (which was the first headline I considered), I am not above a bit of cynicism when it comes to Daybreak.

Also, I don’t own a Switch.  That too would seem to limit my interest.

As I said, proof of life and expanding the business seems to be a good sign these days with Daybreak.

To start with, given that Daybreak probably has fewer people on its overall payroll than Blizzard has just working on World of Warcraft, porting a long running MMORPG to a new platform is fairly impressive.

Granted, the game was designed up front with consoles in mind, as the control scheme clearly demonstrates. (A minor factor in my decision to stop playing the game shortly after its launch.)  That means that there was groundwork laid to help support new consoles in a way that some of their older games lack. (No console controller save one with a full keyboard could support EverQuest.)  Still, supporting the game across Windows, PlayStation 4, XBox One, and now the Switch is a decent feat.

It is apparently more than EA can manage for most of its titles..

But further, the move to the Switch also sounds like something of a success story, that Daybreak is doing something right.  You do have to assume that the company isn’t simply throwing good money after bad (see Turbine and Infinite Crisis, also a DC Comics based title), but the fact that DCUO was the top revenue free to play game on the combined PS3/PS4 platforms about five years back gives one hope that the game remains viable.  While I have heard via back channels that DCUO remains profitable, it is nice to see something that looks like a confirmation that it remains a viable product.

Of course, this also helps feed the rumor mill about a possible break up of Daybreak.  When word of this first started to spread, I assumed that DCUO would necessarily be lumped in with the other non-EverQuest games largely due to it being on consoles.  Why would a the Norrath team want that in their house?

But now, with Golden Age Studios also on the list of trademarks and Twitter accounts, as well as DCUO expanding on its own to a new platform, perhaps it will be going its own way, leaving behind both the Norrath and the PlanetSide teams.

Or maybe none of that will come to pass.  We will have to wait and see.

Frozen Friday Afternoon Bullet Points

There is no polar vortex going on out here on the left coast, but it is raining and chilly enough that the roses might take a rest from their otherwise year around blooming.

The previous post about Steam started as a bullet point last night, then grew into its own post.  That happens.  It was pretty much the anchor of the post too.  Now I’m left with the other items hanging about.  Might as well just post them and move on.

  • A Smaller Switch

While there are no details out yet, Nintendo has said they have a revised version of the Switch they plan to launch this year.  It is supposed to be smaller so as to emphasize portability.  The hope is, no doubt, to get the remaining Nintendo 3DS/2DS users to consider it as an option.  Nintendo 3DS/2DS sales were pretty well strangled by Nintendo over the last year, undoing a sales surge in 2017.  We’ll see if the new Switch unit will hit the price, size, and durability metrics that would be required to replace the durable dual screen models.

  • Wii Unplugged

This past week saw the Wii Shop channel turned off.

Memories

This closed the door on getting any digital content onto you Wii.  Yes, the Wii has been around since 2006, and is now two generations behind, with Wii U having stumbled before Nintendo hit pay dirt again with the Switch.  But our Wii is still hooked up to the TV in the family room and still gets an occasional play.

  • New EVE Launcher Coming

CCP has a new launcher coming in February for EVE Online.  It will support new features, like “launch groups,” which will allow you to log on all your associated alts for specific tasks.  It will also make tasks like saving logins a little more obvious.  We’ll see if it remembers them, a chronic issue with the current launcher.

The 2019 launcher

Looking at the design though, the primary goal seems to have been better announcement placement.  Probably not a bad idea.

  • Esports Trying Too Hard

There was an article up in the games section at Venture Beat about how the top ten mobile esports players had roped in $8 million in prizes in 2018.  And seven out of those ten were women.

Infographic from that post

At least that was what the headline said.  Most of the article was yet another attempt to prove that esports was a legitimate competitive arena by comparing esports to various professional sports.

I was actually interested in the topic in the headline, but that was barely covered.  Of course, it is hard to blame Venture Beat, since the press release they were working from… and which they pretty much regurgitated word for word, so maybe they get some blame… was just as scant when it came to details.  If you have to spend that much copy establishing that esports are a thing, you don’t sound convincing.

  • Esports Denied

Of course, there might be a reason to feel defensive.  There was a forum to discuss bringing esports to the Olympics in some sort of exhibition capacity that fell through once the International Olympic Committee saw just how violent the most popular esports were.  Yeah, that’s not going to happen.

But then the president of the German Olympic Federation Alfons Hörmann said that esports do not exist and that people should stop using the term because esports have nothing to do with sports.  He seemed quite determined that esports should never be a part of the Olympics in any way.

While I’m not in league with Herr Hörmann, I do find the pushing of the parallels between competitive professional video game leagues and sports to reach the level of the absurd at times.  Again, the burning desire to be seen as a legitimate competitive event seems to get the best of those promoting esports.

Looking Back at 2018 Highs and Lows

The optimist proclaims that we live in the best of all possible worlds; and the pessimist fears this is true.

-James Branch Cabell, The Silver Stallion

We stand together again at the end of of another year; at least those of us who survived the journey do.  And, as has become the tradition here, I set aside some time to reflect and sum up the year that was 2018.

As usual, this is more of a stream of consciousness sort of affair as opposed to a rigorous study of the year.  Some things loom larger in my mind than others, especially the more recent.  I can’t really remember what happened in January, but BlizzCon was in November so my brain is still full of that.  Because of the method, and my general laziness, I don’t link out in this post (save for one exception this year).  You sort of have to know what I am talking about or else just let it pass.

For comparison… I suppose there is a study that could be done on my moods and views over the years… you can read the versions of this post that has come up in past years.

Not everything listed as a “low” is necessarily a tragedy, nor is everything listed as a “high” really something that was headline news to celebrate.  One year I inserted a “middle” category and then found I wanted to put most everything in there, so I set that aside.

There is also something of the accountant in me that tries to turn this into a balance sheet, with every “high” having a corresponding “low” on the list.  That works a lot of the time, but not always.  Some things are just one or the other.

Also, I remain undecided on punctuation in this sort of post.  To my mind, bullet points shouldn’t get punctuation.  Sort of.  They do when the bullet point is a question.  Also, I use a lot of semi-colons while eschewing the sentence ending period.  And then there is that exclamation point.  Does that wreck everything?  I think my life would be easier if I just made them sentences, but I am writing this after all the stuff below and I am NOT going back to change all that.

Anyway, on with the show.

Blizzard

Highs

  • A decent start of the year for Blizzard, building momentum for the WoW expansion and BlizzCon
  • Battle for Azeroth launched very well, with the build-up to the expansion drawing a lot of attention
  • Hearthstone did very well, even breaking into the digital revenue top ten on the PC platform
  • BlizzCon for once did not ignore any of the main Blizzard franchises
  • Blizzard showed they were very serious about getting WoW Classic right
  • There is even going to be progression in WoW Classic so the raiding is done with the right gear
  • We got an official announcement for the second of the three planned remasters, Warcraft III Reforged
  • Plans for upcoming Battle for Azeroth content
  • New expansion for Hearthstone
  • New hero for Overwatch
  • New champion for Heroes of the Storm, plus more plans to fix the game
  • New co-op commander for StarCraft II
  • New game for the Diablo franchise
  • Hey, Lindsey Stirling was one of the BlizzCon closing ceremony acts

Lows

  • BlizzCon seemed to kill fan enthusiasm for the aforementioned momentum
  • Even I am starting to feel that the BlizzCon formula might be wearing a bit thin
  • They say that all press is good press, but burning down that tree is going to take a while for some people to get past
  • After a strong start, flaws in Battle for Azeroth around gear and such began to tarnish the experience
  • Wait, as my ilevel gets higher mobs actually get harder rather than easier to kill?  And Blizz thinks this is fine?
  • BlizzCon divided up by six franchises means a preciously small slice of pie for any fan of only a single franchise
  • WoW Classic might be so authentic as to do to retro servers what WoW did to fantasy MMORPGs
  • Did you say WoW Classic would have progression?  This will inevitably lead to people wanting progression into expansions
  • Still waiting for news on that third remaster, Diablo II
  • The Battle for Azeroth content wasn’t all that exciting, even for a year with no expansion announcement
  • Unsure if the Battle for Azeroth content wasn’t exciting because the game is getting old and tired or I am… or both
  • Heroes of the Storm is losing its epsorts league and most of its devs as Blizz restructured it to keep it going with a smaller staff
  • I’m not even sure what a co-op commander is in StarCraft II
  • Complete fail on the part of Blizzard for expecting core Diablo fans to embrace  the mobile title Diablo Immortal
  • Failed to mitigate the above by not mentioning anything about Diablo VI, more Diablo III content, the Diablo II remaster, or anything else the core fan base might care about; vague references to multiple Diablo projects doesn’t cut it
  • Trifecta of Diablo franchise fails when rumors hit that they were going to announce Diablo IV but pulled it at the last minute, followed by a statement that the rumor wasn’t true, all of which will pretty much pull the punch from any future Diablo IV announcement
  • Gaming press proceeded to vilify Diablo fans, pretty much going full on “Imma let you finish…” over Blizz even as Blizz was owning up to badly setting expectations
  • Few people attended, and no press covered, the “Play Nice, Play Fair” presentation at BlizzCon which, among other things, presented evidence on how vilifying your player base as toxic tends to actually enable toxicity from your worst fans while alienating the 99% of your fan base that isn’t a problem
  • Allen Adham says senior devs at Blizzard are playing mobile games now, and Blizzard makes games they want to play by improving the games they are currently playing, so expect anything new from them to be on your phone

Daybreak

Highs

  • Company not shut down due to connection to Russian oligarchs via Columbus Nova
  • EverQuest still holding on as the standard bearer
  • EverQuest turned 19 and launched a new progression server called Coirnav
  • The Fippy Darkpaw EverQuest progression server is still running
  • Likewise, EverQuest II celebrated its 14th anniversary
  • EverQuest and EverQuest II both got an expansion again in 2018
  • DC Universe Online continues to hum along, getting some updates
  • As rumors indicated, PlanetSide 2 got a new map and some updates
  • Rumors also mentioned a new Norrath game, possibly EverQuest 3
  • H1Z1 actually left early access and went live, adding in a new vehicle mode along the way
  • H1Z1 became a success on the PlayStation 4
  • Some sort of joint venture with NantWorks to redo H1Z1 as Z1 Battle Royale
  • Just Survive looked to have received a last minute stay of execution
  • They finally announced a new game, PlanetSide Arena, the first since they ceased to be SOE
  • They actually sold out their 4,000 lifetime memberships at $299 a pop for a nice influx of cash

Lows

  • Not sure who is still playing on the Fippy Darkpaw EverQuest server, its been up for eight years
  • Company changed its mind rather abruptly about who owned it when asked about Russian oligarchs, deleting all references, attempting to scrub Wikipedia, and claiming that they misstated who actually owned the company for three years and on just about every document and press release they published
  •  After all that, Jason Epstein is/was still clearly tied to Columbus Nova
  • In the midst of changing its mind on the ownership question Daybreak took a moment out to lay off a chunk of their staff, showing that all is not well
  • Then, earlier this month they laid off another big chunk of the team
  • H1Z1 pretty much fell by the wayside in the market under pressure from PlayerUnknown’s Battlegrounds then Fortnite
  • The deal with Tencent to bring H1Z1 to China also failed when the Chinese ethics review board rejected H1Z1 because of “blood and gore” and “vulgar content”
  • There went that H1Z1 esports league
  • The NantWorks joint venture, NantG Moblie, seems pretty nebulous so far, and uncertainty isn’t helping
  • The NantG Mobile plane, such that it has been stated, sounds suspiciously like “What if H1Z1 were more like Fortnite?
  • EverQuest is tied up in this deal in some way, but nobody has explained how
  • Just Survive’s stay of execution turned out to be an illusion and it was shut down
  • The new game, PlanetSide Arena, seemed to be just PlanetSide 2 with well worn shooter modes… including battle royale, of course
  • Lifetime subscribers are all people who won’t be paying a subscription going forward, so Daybreak essentially took a one-time buyout from some of its core fanbase
  • Lifetime subscriptions only apply to the four oldest games, nothing new-ish is covered nor are any console players covered
  • Not sure if NantG Mobile ought to come under the Daybreak heading
  • Not sure how many products Daybreak really has now
  • Not sure how healthy Daybreak is at this point
  • Nothing so far has really quashed the rumors from early in the year about Daybreak’s plans, for good or bad

Standing Stone

Highs

  • Found new ways to expand LOTRO and hey, it was free content
  • Raised the level cap in LOTRO to 120
  • Continued updating character models
  • High elves were added in, because we need more elves in Middle-earth
  • Possibility of a new class for the game
  • Female dwarves in Middle-earth, so now the Tolkien purists can be angry
  • Some mention of a 64-bit client in the offing
  • LOTRO Legendary server proves so popular they have to open a second server
  • A new musical instrument was added, so now you can play the bassoon
  • LOTRO lifetime subscription remains the best MMO deal I have ever made, all the more so since I am back playing
  • DDO got a new race, so you can unlock your inner wood elf; go team elf
  • DDO also got some other updates I think and sold some of those two year subscription deals

Lows

  • Nothing else on the horizon for the company at all
  • Still really don’t know who owns SSG
  • LOTRO remains difficult to pick up with an aging and awkward UI, a balky client, a patcher that is in no hurry to get you patched, and that whole legendary weapon thing which should have been left behind in Moria
  • The rise in the level cap was not universally applauded, but you have to gate content somehow
  • Managed to screw up the Shire for a bit like they were Sarumann
  • The need to make money meant more focus on lootboxes and making the in-game currency situation worse by adding “ember” currency to the list
  • An announced new Middle-earth game won’t shut down LOTRO, but it won’t help it either
  • The “legendary” aspect of the LOTRO Legendary server seemed more than a bit oversold
  • And yet SSG managed to poorly promote the whole LOTRO Legendary server thing at the same time
  • LOTRO Legendary seems most popular with those already invested in the game, so likely pulled a lot of its population from the live servers of players
  • Those LOTRO Legendary queues pretty much went away inside of two weeks
  • A second server and no more queues portends a server merge when the new server joy wears off
  • DDO news was so sparse that I don’t really have anything besides the wood elf to add
  • There was bluster about what the two year subscription might get you, but since two years of normal VIP actually cost $100 less I expect to hear some buyer’s remorse

CCP

Highs

  • CCP purchased by Pearl Abyss ends having to please direct investors
  • CCP and Pearl Abyss claim to be sympatico in their outlook on games
  • CCP says they will get to keep operating on their own
  • CCP got recognition from Guinness finally for the battle at 94P-I
  • A new war in null sec has made some additional headlines
  • Lots of people got to get their titans out and shot things
  • Lots of updates and improvements over the course of the year
  • Abyssal Deadspace was especially popular
  • It is a good time to be farming Gilas
  • In game events are generally getting better
  • CCP is FINALLY trying to fix War Decs
  • With FLEX structures the problematic POS code is almost ready to be expunged from New Eden
  • New Activity Tracker shows you what you’ve been doing in New Eden
  • New games, EVE Echoes and Project: Nova coming next year
  • Working with NetEase, their new partner, to re-launch EVE Online in China
  • Didn’t lose any major third party sites on which EVE Online depends
  • EVEMon is actually back again after the swap to ESI
  • EVE Vegas was a lot of fun
  • I gave a presentation at EVE Vegas

Lows

  • Pearl Abyss, whose reputation from Black Desert Online is that of “cash shop pay to win atrocity horror show” now owns EVE Online.
  • We will see just how sympatico the two companies really are
  • CCP trading external investors for one owner probably means a lot more direct scrutiny
  • CCP will get to run their own show only as long as the money keeps flowing, you can bet on that
  • Monthly updates, some of which can be quite meaty, do make it hard for named expansions to stand out for EVE Online
  • The New Eden concurrency number keeps slowly moving down
  • Null sec wars only last so long, then we all go home and mine
  • Peace is boring since I neither rat nor mine anymore
  • I may, in fact, be a bitter vet at this point
  • The null sec balance of power is now skewed such that the China syndrome seems a possibility, where one power bloc essentially “wins” null sec and everybody else quits
  • Faction Warfare has gone stagnant, with key players leaving it completely
  • The change from passive income to active moon mining sent some low sec groups into decline, hurting low sec even more
  • I’ve added “when will the in-game economy collapse?” to my list of concerns about the game
  • Even the people who used to bristle when it was claimed low sec was dead are starting to feel that low sec has gotten much less active
  • Abyssal Deadspace depends on RNG to stay fresh and still has become mostly a solved problem save for some very bad luck draws
  • Still can’t figure out how CCP went this long without looking into War Decs given how completely problematic the data ended up showing they were; they were pretty much universally declared as horrible years ago
  • Seems likely that CCP will muff fixing war decs, though in their defense there is no simple answer that will please everybody nor one that adheres to the spirit of the game
  • I am going to miss the good old POS bubble when they’re finally removed
  • What were they thinking with that Federation Grand Prix event?
  • Activity Tracker is essentially achievements for New Eden
  • Activity Tracker doesn’t count anything you did before Nov. 13, 2018, which kind of stings for those of us around for more than a decade
  • EVE Echoes is a NetEase mobile game completely disconnected from the main game
  • Project Nova looks nice and could connect to New Eden, but otherwise seems to lack a distinct personality and CCP wants to make it as complicated as EVE Online if they can
  • Oh, and even CCP thinks Project Nova has issues, so it has been delayed
  • Total EVE, EVE Files, and Dotlan EVE Maps all stumbled this year, making us all aware of how fragile the third party ecosystem for New Eden really is
  • There is always a period of post-event malaise for me after the excitement of an event like EVE Vegas wears off
  • In a room with seating for 800 people easy, I had 30 people at my presentation at EVE Vegas, with even some fellow bloggers blowing me off
  • My presentation was also neither streamed nor recorded, so it remains just a special moment in the memory of a very select group
  • Whatever happened to that EVE Online TV series?  I am sure Netflix would buy it

Nintendo

Highs

  • The Switch continues to prove itself a surprising force in the console market
  • Among titles arriving on the Switch was Diablo III
  • Pokemon for Switch looking to be popular
  • Pokemon Go revenues keep on going
  • Pokemon Go released the 4th generation Pokemon, which was a nostalgia rush for me
  • There will be a link between Pokemon Go and the new Pokemon titles on the Switch

Lows

  • The Switch version of most games cost more than on other platforms
  • The Switch isn’t up to supporting ports from other platforms for some games
  • All that Switch news is cold comfort if you’re invested in the neglected DS handheld platform
  • The Switch is not a handheld, portable platform; it is too big, too fragile, and lacks the battery life to be considered as such
  • No more Pokemon on the DS line, ending more than 20 years of the franchise’s link with Nintendo handheld platforms
  • Hilarious attempts to justify the easy nature of the Switch Pokemon games by claiming that those games are “for children” as though the past 20 years of Pokemon handheld games were not
  • Nintendo actively pushing its latest/last handheld model, the 2DS XL, while pretty much winding down the new game queue for the platform in something that feels a lot like dishonesty
  • Pokemon Go is pretty much the only winner in Nintendo’s mobile strategy
  • Pretty much have to admit that Pokemon games on handhelds were the last thing Nintendo had that interested me, in case you missed that, so they probably won’t even get a category here next year

Other Games and the Gaming Industry

Highs

  • TorilMUD made it to 25 years; long live the MUD!
  • Fortnite found its niche and conquered
  • I enjoyed some time with Rift Prime
  • Having enough leftover credits from the free to play conversion, I didn’t even have to spend a single dime on Rift Prime
  • Shroud of the Avatar left early access
  • Project: Gorgon arrived on Steam
  • No Man’s Sky seemed to be finally living up to some of its pre-launch promises
  • The Elder Scrolls Online seems to be a rock, able to carry on even as other titles falter and fall into neglect, maintenance mode, acquisitions, or closure
  • Everybody seems to be raving about Red Dead Redemption 2
  • Finally, somebody mad about loot boxes and set to do something about them
  • A ruling from the Library of Congress extending DMCA exemptions for video game archiving and study to include server/client based games like MMORPGs
  • We got a good Minecraft expansion with the Aquatic Update and Pandas are on the way
  • Steam declared they weren’t going to reject any games based on content, save for those titles it felt were just “trolling”
  • Civilization V got an update… it was only to the launcher, but the launcher needed it
  • Bomber Crew ended up being a nice little game, I should write about it

Lows

  • This section is getting harder to write every year as I rarely seem to play anything new
  • Fortnite has become popular enough to start facing backlash like a ban by the NHL
  • Battle Royale as a feature is now a requirement in all shooters
  • Rift Prime, like Rift the first time around, was guaranteed to lose my attention at Storm Legion; as it was I didn’t even make it that far
  • Trion’s games were bought by Gamingo as Trion folds up shop leaving an uncertain future for their titles; I guess I wasn’t the only one not spending money on Rift Prime
  • Shroud of the Avatar then proceeded to go free while the studio laid people off
  • I still haven’t given Project: Gorgon much of a shot
  • I can’t really tell anymore, is Star Wars: The Old Republic on an uptick or a down tick this year?
  • Pirates of the Burning Sea developer Portalus Games is calling it a day, leaving it to an even smaller group to run which does not fill one with confidence
  • Wildstar and Carbine Studios are no more, victims of their own hype as much as anything
  • Tried Anarchy Online and, as it turns out, nostalgia for the “good old days” only applied to reliving your own hardships, not the hardships of others
  • Every time I see “RDR2” my brain converts it to “R2D2”
  • RDR2 is a console game and my latest console was a PS3, not counting the 2DS XL
  • Loot boxes became a political football for those looking to score points on the “Won’t somebody please think of the children!” front; actual change outside of Belgium was pretty much zero
  • Riot  Games giving the industry an even worse reputation as Kotaku exposes their caustic bro culture
  • Riot Games attempting to fix their horrible culture through platitudes and PR; I only wish I played League of Legends so I could quit dramatically
  • Library of Congress ruling is essentially useless as it only allows museums and the like to archive MMORPGs if they can legally obtain the server code, which just isn’t going to happen
  • The eventual crashing of fan euphoria as they found out the DMCA exemption also prevents remote, off-site connections to preserved MMORPGs; The Library of Congress is not interested in letting you play SWG just because you miss it
  • The last refuge of closed MMORPGs remains the pirate emulator, which live a perilous existence in the gray space between popularity and a lawsuit
  • The Civilization V launcher update seemed primarily put in place to serve as an advertising platform to push the disappointing Civilization VI
  • Just to repeat, Civilization VI was quite the disappointment so I uninstalled it and play Civilization V when I have the Civ urge
  • As it turns out “trolling” isn’t well defined and Steam pretty much rejects the same games it always has, only now that is their excuse
  • All the same, the number of new games to hit Steam every day continued to grow, leaving only those studios that can afford marketing or who have a solid reputation likely to make any money at all
  • Many game developer careers remain Hobbesian in nature (nasty, short, and brutish) as studios abuse the seemingly endless supply of young developers seeking to do what they love in order to live the dream; the dream being 80 hour weeks, low pay, and no long term employment stability
  • Gaming media, another realm where an endless supply of replacements await those who can’t generate clicks, continues to play both sides of the game as they stoke up fan expectations with uncritical assessments of studio promises and then tar video game fans with whatever negative euphemism comes to hand (e.g. entitled, man babies, entitled man babies) over any backlash when the expectations they helped set fail to deliver; but controversy gets views man
  • And yes, some fans just need to shut the fuck up; but drawing attention to them, bringing them fame, and reporting their every complaint isn’t going to make that happen… and conflating the words of a tiny minority with the views of a whole community remains asinine

Media, Social and Otherwise

Highs

  • Even more Star Wars in theaters
  • Lots of new shows and movies on services like Netflix, Amazon, and Hulu
  • Season five of Bojack Horseman was excellent
  • The First was slow, but good; despite his personal life, about which I could stand to never hear about again, Sean Penn remains an actor dedicated to his craft
  • Still some really nice, serviceable shows on what one might still call “basic cable” these days
  • Better Call Saul might be better than Breaking Bad
  • Honest Trailers and Honest Game Trailers just never get old for me; the Screen Junkies team is awesome
  • Honest Trailers Commentaries is my new YouTube addiction
  • Somehow Zero Punctuation has stayed pretty fresh for me as well despite the fact that I still reference videos Yahtzee made over a decade back
  • Twitter, for all its faults, remains pretty useful to me

Lows

  • Even Disney now believes that there can be too many Star Wars movies now
  • Solo was there to answer questions nobody was really asking
  • Is there any series or movie so bad that Netflix won’t pick it up as an exclusive?
  • House of Cards ends on a silly/disappointing season though, like the original, the first season was all that really made it matter
  • Whoa, have you seen the Netflix earnings lately?
  • Every network now seems to think they need to get on the exclusive streaming service train to gate in their content leading to market fragmentation and, likely, eventual failure for all but the strong
  • The strong are, inevitably, Amazon and Disney, and we know what they’re like
  • There are so many options on basic cable that I often miss good stuff until a season is part way through and then have to wait until it makes it to Hulu or Netflix in order to watch it
  • Kind of starting to resent shows that only drop an episode a week; I want to binge… and binging helps me keep the plot and characters straight
  • Screen Junkies owned by yet another new company now, I hope they continue to survive
  • CinemaSins has gotten pretty stales for me; I like to hear Jeremy talk on the podcast, but the same old complaints, like “47 seconds of logos,” have been beaten to death
  • Pretty sure at this point that Zero Punctuation is all that is keeping The Escapist alive at this point
  • The Escapist pretty much broke being able to watch Zero Punctuation on their site back in July; I hope they get revenue from posting it to YouTube, because that is where I go to see it now
  • Google announced that, due to low usage and a security issues, they would be closing Google+ in August 2019
  • And then another security issue came up and Google moved the end date for Google+ to April 2019
  • That threat by people to leave Twitter made me realize how much I depend on it
  • Mastadon, a Twitter alternative, is great… if you just want to be in a tiny echo chamber of stifling conformity
  • Facebook looks worse as a company with each passing day

The Blog, Internet, and Like Items

Highs

  • Somehow, after a dozen year, here I am still
  • The month in review posts have become pretty special to me as I get to review past posts every month
  • The MMO Blog Feed in the side bar continues to function, amazing given the hack that it is and that several times the companies involved were set to make changes that would break it completely
  • A really nice Blaugust event this year, combining both the usual activity with some of the Newbie Blogger Initiative stuff
  • Blaugust was low pressure and not even gaming blog oriented, which brought in a lot of faces, new and old, to participate leading to a lot of good cross-pollination
  • Blaugust Discord was fun and has kept going as a place to chat for some of us
  • The whole thing was objectively a success on many fronts, including traffic, which ticked up noticeably
  • Traffic to this site was not only up for August, but stayed up for the months following
  • For the first time since 2012 traffic is actually up for the year when compared to the previous year
  • Average word count per post was up this year; I assume that is a good thing
  • Also, and odd metric, but “likes” were up quite a bit on the site, something I think was directly from Blaugust
  • Stalking the tags and categories feature in the WordPress.com Reader has actually led me to several new blogs, which should be a reminder that people should try to use standard tags if they want their blog to be found

Lows

  • Blogging continues its decline as an influence, remaining a hold out for those of us who prefer long form, words, and being able to collect our thoughts into a single site
  • The month in review posts are becoming more bloated and no doubt helping to inflate that average word count
  • Always somebody keen to declare any social event like Blaugust a “failure” if their own independent measure wasn’t met, even if they did not participate or understand the premise
  • Not sure traffic boost was solely related to Blaugust as search engine quirks seem to be in play as well given the specific posts that are seeing ongoing interest
  • While likes were up, comments were down for the year, and rather dramatically so; on balance, a good comment is worth a half a dozen likes in my book
  • There are days when I feel I am stuck between people who can accept no criticism of their current favorite game and those who feel that in order for their game to fully succeed somebody else must fail
  • My cynicism about new titles remains driven by the unwarranted optimism certain repeat offenders seem willing to invest in studio generated hype even after they have time and again become resentful when reality fails to meet their inflated expectations
  • So much for net neutrality
  • So much for the alleged benefits of dumping net neutrality as the promised increase in infrastructure building actually went the other way
  • So many bloggers use bad tags or categories for their blogs (e.g. “wow” rather than “warcraft” or “world of warcraft” and “eve” instead of “eve online”) which makes finding them a low percentage accident at the best of times
  • WordPress.com ads have officially crossed the line into obnoxious, proving once again that ad block is pretty much a requirement on the internet
  • My brain has started auto completing words for as my fingers type them, and the result is even worse than when my iPhone does it

Final Thoughts

My temptation is to continue to beat to death the “and so it goes” line from Vonnegut.  I read a lot of Vonnegut in college… I actually read all of Vonnegut in college, or all that there was at the time, short stories included… and it clearly influenced my somewhat fatalistic outlook on life.  Maybe “no damn cat, no damn cradle” would be better.  That might be the lesson of life in the end.

Another year has passes and the trivial pursuits of our lives continue.

Reviewing my 2018 Predictions

Here we are in December, the new year is looming, and it is time to get to those inevitable end of year housekeeping and review posts that I plague you with every holiday season.

Being a regular event there are past versions of this sort of thing available if you care to see how this sort of thing tends to go.

As is usually the case, the start of the year comes around and I take the opportunity every January 1st to write out a post seemingly designed to make me look foolish.  Seriously, if anybody accuses me of not being able to admit I am wrong I just have to direct them to this series of review posts.

Anyway, as usual, back at the start of the year I posted 27 predictions, plus a bonus prediction, and then went on with my usual nonsense.  Now it is time to grade my folly.

As usual, each question is worth 10 points.  Multi-part questions are split up by segment.  Partial credit is available if I am close but not quite on the nose.  So here we go.

1 – Blizzard will ship the Battle for Azeroth expansion for World of Warcraft on August 28th of this year.  10 points if I am right, minus 2 points for each week I am off for a partial credit calculation.

A nice, cleanly defined and measurable prediction.  I am bad at making those, so let’s just enjoy this one for a moment.  Ahhh.  I was two weeks off the mark, so it is 6 out of 10 points.

2 – WoW Classic – We will have a lot of details by the end of the year and you’ll be able to sign up for closed beta, but there won’t be a lot of emphasis on it to the disappointment of many.  But Blizzard is canny and won’t want to distract from the Battle for Azeroth launch.  Expect a major WoW Classic panel at BlizzCon with lots of details of things we can expect to try in 2019.

A little more subjective, but BlizzCon told the tale.  We got a detailed look at how serious Blizzard was about this whole project, including a chance to play two of the early zones.  The latter is going to pass for closed beta in my prediction.  And we got a launch… season.  Summer 2019 will see WoW Classic launch.  Going to give myself 10 out of 10 for this one.

3 – With plans for a real WoW Classic unambiguously in motion, expect Blizzard to serve notice on any emulator hosting enough players to run the Deadmines that legal action will commence if they do not shut down and promise to stay that way.  That was cute and all when Blizz said it couldn’t be done, but with actual money on the line Blizz will be more like Joe Pesci in Goodfellas.

And now we’re into the subjective.  Yes, in 2018 Blizzard spent time going after WoW emulators.  But did it stoop to the level of Blizz kicking over every Vanilla WoW sandcastle on the beach?  I don’t know, because small servers don’t make the news, only big ones do.  Meanwhile emulators like Kronos and Demon Souls are still up and running and declaring that the presence of WoW Classic won’t stop them.  So much for the theory that these servers are only around because there is no official alternative.   Anyway, I think I get 0 points for this one.

4 – Heroes of the Storm will continue to follow the Diablo III toward the dormant part of the Blizzard franchise locker room. More changes won’t revitalize it, but it will make enough money for Blizz to keep making new heroes through 2018.

We didn’t hear much about Heroes of the Storm, aside from some new heroes.  High Inquisitor Whitemane was a good addition, along with another at BlizzCon.  BlizzCon showed that Blizzard was still working on a plan to “fix” the game, but it still remains far behind League of Legends and DOTA 2 in popularity.  Still, Blizzard is persisting, so call it 5 points for the heroes, but zero points for the dormant part.

[Dec 13 Addendum: If only I had waited I could have gotten full credit.  Blizz is killing the esports league and sending most of the devs elsewhere. But my cut off is Dec. 1.  Oh well.]

6 – Won’t ship list – The following titles won’t ship, go live, leave early access, progress beyond alpha, or otherwise leave the criticism deflection zone and actually face the live market, 2 points each:

  • Star Citizen
  • Crowfall
  • Camelot Unchained
  • Pantheon
  • CCP Project Nova

Well, there were clearly a few gimmes on that list.  I have to get some points somewhere.  We did get some news on some of those, but not all of it was great.  Still, none shipped, so 10 points.

7 – Shroud of the Avatar will make the leap to live status, will leave early access and such, and be fully available for sale without caveat or restriction… and sales won’t take off because most everybody who was interested has already bought in.  Instead it will need an active, constantly updated, and heavily promoted cash shop to keep going.  Govern yourself accordingly.

Wow, even I am surprised at how on the nose this one was.  I mean, it happened.  Shroud of the Avatar had its live launch on Steam.  And then not much happened, except for laying off some of the development staff, backing away from their Euro publisher, and declining numbers on Steam.  But there were a updates and, as expected, focus on the cash shop specials.  Seems about dead on.  10 points.

8 – No legal changes to lootboxes, pay to win, or pseudo gambling.  This is a Gevlon inspired prediction, where he said:

“Mark my word: one year from now, it’ll be illegal to sell anything random or powerful and it’ll be also illegal to not disclose major gaming concepts like how the matchmaker works.”

I’m taking the opposite position.  I’ll leave out the matchmaker part, mostly because that seems nonsensical to predict… not to mention he was wrong about it with League of Legends… and stick with just the “random or powerful” part of that.  If I can buy a random lootbox come December 1st of 2018 with the promise of a useful, non-cosmetic item, that will be 10 points for me.

By my stated criteria I get the full 10 points.  That a person in Belgium cannot is outside the parameters of the prediction.  Betting against Gevlon is generally a wise move.

9 – Nintendo and GameFreak will announce a remake of Pokemon Diamond & Pearl for the 3DS.  Come on, you know how badly we want this!  Dooooo eeeeet!

Nope.  In fact, even as I wrote that prediction GameFreak had already washed its hands of the 3DS platform, so there will be no more Pokemon on Nintendo handhelds.  This makes me sad.  (No, the Switch is not a handheld.)  0 points.

10 – In a retro focused year, Nintendo will also announce Pokemon Ruby & Sapphire for the 3DS Virtual Console.

Again, the 3DS is dead as far as Pokemon goes, and pretty much as far as any new titles go.  Nintendo wants everybody on the Switch and has abandoned the DS/3DS installed base.  0 points.

11 – The Nintendo Switch will get its own Virtual Console store in 2018, and one of the early test items will be versions of the above mentioned Pokemon Ruby & Sapphire in order to test the waters. We will get that announcement before we hear anything about a new, current generation core Pokemon RPG on the Switch.

There will be no Virtual Console for the Switch, and the lingering Virtual Console for the WiiU and 3DS platforms is slated to be turned off soon.  Nintendo has really turned against me.  0 points.

12 – Pokemon Go will finally get a head to head battle mode along with a friends list, though it will be segregated by platform, so iOS and Android shall not mix.  No trading of Pokemon however and the incentives to battle, aside from pride of winning, will be kept minuscule out of fears of abuse.

Well, we got a friends list.  That is worth 2 points I think.  I was pretty much wrong on everything else, even though we got a hint that head-to-head might be coming.

13 – Microsoft/Mojang will announce end of updates/new features for Minecraft –  Java Edition in favor of ongoing support for the unified edition that works across mobile, console, and Windows 10 which, coincidentally, is also the edition where they make money selling skins and such.  Basically, maintenance mode and a push to get people to go where the money is.

Nope.  Much to my surprise, Microsoft has kept Minecraft – Java Edition live and up to date.  0 points.

14 – Daybreak will finally announce a new product, a small-ish group/co-op RPG thing that will feel like something of a new coat of paint on Just Survive, but will be fantasy and based in Norrath because that is the only IP they have that has some draw and lacks a licensing fee.

*crickets*

I guess predicting anything new from Daybreak was optimistic at best.  0 points.

15 – PlanetSide 2 and Just Survive will clearly be in maintenance mode by the end of the year, with staff being pulled off to work on the above new title.  The problem will be distinguishing maintenance mode from whatever mode they are in now.  Daybreak will just have to tell us.

I am going to claim half credit on this one because Just Survive was clearly in maintenance mode for some time frame in 2018… before Daybreak shut it down.  The problem is that, with Daybreak, you can only recognize maintenance mode retroactively, after the axe comes down.  So PlanetSide 2 exists as sort of Schroedinger’s MMO, where we cannot tell if it is supported or drifting untended because silence is Daybreak’s default mode.  It did get a new map, but there hasn’t been a lot else.  So I could possibly claim PS2 was in maintenance mode, which is why I am being greedy and claiming half credit for Just Survive5 points.

16 – EverQuest and EverQuest II will get their annual autumnal expansions.  The EverQuest team will follow the lead of their younger sibling and return to a Planes of Power theme.

17 – On the EverQuest II side of the house the focus will be a surprising return to a desert theme along the lines of Desert of Flames, flying freaking carpets and all.

I am lumping these two together because they are examples of bad prediction writing.  There are four measurable elements here, each worth five points.  The first two are whether or not EverQuest and EverQuest II will get their annual expansions, while the second two are the themes of those expansions.

For the first two, I get full credit, 10 points, as both got an expansion.

As for themes, I was only half right there.  EverQuest II did not return to the Desert of Flames, however EverQuest did move back to the elemental planes again, so 5 points on that.

All together, 15 points total.

18 – The deal with Tencent to bring H1Z1 to China will fall apart when PlayerUnknown’s Battleground makes it there first and sews up the battle royale market.  Best case, H1Z1 will launch and fold in a few months, worst case it won’t even get the chance.

I haven’t heard a thing about H1Z1 in China.  Jace Hall had a lot to say in August, but China was not on the list.  It isn’t clear why H1Z1 didn’t go to China, just that it did not.  Going to claim 8 points for that.

19 – EVE Fanfest 2018 in Iceland will be a smash, celebrating as it will the 15th birthday of the launch of EVE Online.  However, one of the announcements will be that there will be no EVE Vegas going forward and that their plans for Four Fan Fests around the world in 2019 will be scrapped as will Fan Fest 2019, though the latter will be because they’re remodeling the Harpa.  I am not adopting the Massively OP outlook that EVE Online itself is mordibund because most of the community team got the axe, but without them who else is going to do these events?

I was kind of down on CCP after the big layoffs and retrenchment.  The four fanfests plan still seems to be in motion and EVE Vegas is still a thing.  It just looks like CCP Guard and CCP Falcon are going to be very, very busy. 0 Points.

20 – EVE Online itself will continue to move forward more slowly than planned.  The end of player owned starbases and null sec stations won’t come to pass until after the traditional CCP July/August vacation season.  Focus before then will be tuning Alphas some more, The Agency, and special events.

This would seem like a really spot-on prediction if CCP hadn’t done the Alpha clone thing before I wrote it.  I expected more.  Also, the null sec stations thing happened in June.  But there was continued focus on The Agency.  I get 1 point for that!

21 – After going up in 2017, the PCU will begin to trend down again, with the average over the next 12 months dipping down to 30K.  Not drastic, but it will keep the “EVE is dying” fan club active and have CCP looking around for short term changes to boost the player base.

Seems close enough.  The average line through 2018 over at EVE Offline, as of this writing, shows the number at 31K.

The average online user count for 2018

That looks like I am dipping a little into December 2017, but even if I push it all the way to March the number doesn’t change.

Going to give myself 7 points and reaffirm that EVE is dying just like the rest of us.

22 – EVE Fanfest 2018 will see a revised vision statement about future plans for EVE Online.  Gone will be talk of player built gates and new space.  There is already too much space in New Eden for the current player base.  Instead the new vision will seek to revitalize NPC null sec regions like Venal and the Great Wildlands with a much more aggressive NPC population defending those systems rather than just letting players pass.  Details will be high level, but CCP will hint that this is a test run for plans they are considering for Jove space as some sort of high end, raid-like experiment.

Well, I don’t think anybody is talking about new space.  We did, however, get player built star gates.  They were just replacements for jump bridges, not portals to new space.  And the rest was not anywhere close either.  0 points.

23 – In EVE Online the CSM 13 elections will see a bump in non-null sec representation, with four seats going to such candidates.  The return of Mike Azariah will help get out the non-null vote.  The six null-sec seats will be two Imperium (Aryth & Innominate), one Brave, one TEST, one PL/PH/NCDot, and one GotG.

HAHAHAHAHA… no.  If anything it went the other way, with only two non-null sec seats in the end and five Imperium members winning seats.  Also, nobody from Brave or TEST.  I cannot find a loophole here to even give myself a single point  0 points.

24 – Project Aurora, CCPs mobile game made in cooperation with… um… whoever that was at EVE Vegas… will ship in the second half of the year and… will do better than Dust 514.  It will do okay, people will download it and play it, it will get a core following and make some money, but it won’t be covering the bills or paying for an expanded community team.

Yeah, that didn’t happen.  And Project Aurora became EVE Echoes and is being made by NetEase, the same Chinese company that is making Diablo Immortal0 points here.

25 – We won’t hear much about the alleged new project that CCP recently posted job listings about, aside from the fact that they have partnered with somebody else to do the heavy lifting. A year from now EVE Online will still be all CCP really has, but people will still be yelling at CCP for a) spending money on anything besides EVE Online and b) gambling the whole company’s future on just EVE Online.

I guess we heard about new product and projects, so it is hard to claim any points here, but then again some of what we heard, like the plans for Project Nova, got turned back after Vegas.  I have to go with 0 points on this.

26 – No 64-bit client for EVE Online in 2018.  The captain’s quarters wasn’t all that was holding them back, it was just the easiest to dispose of.

Okay, at least this one was spot-on, even if it was pretty much a gimme.  10 points.

27 – Standing Stone is running out of content for Lord of the Rings Online.  Between Mordor and the Grey Havens there is really only a couple of weddings, the walk home, the scourging of the Shire, and trying to clean up the mess.  No expansions, no big changes to the landscape, just a few updates with some of the more militant mopping up tasks in areas of Middle-earth they have already mapped out.  We won’t be walking Frodo to the Grey Havens in 2018, but it will be on the horizon.

SSG actually surprised me on this, pulling some content and an increase in the level cap out of their hat.  It wasn’t sold as an expansion, so I suppose I and right on that front, but that isn’t much to hang my hat on.  I’m going to take 1 point for that.

Double Extra Credit Bonus Prediction: CCP will announce they are merging with, or being acquired by, another studio before the end of 2018.

For something of a random-ass guess… I mean we knew CCP was being shopped around, but actually finding a buyer was never going to be simple… I am surprised I got this bonus round prediction.  But it happened, Pearl Abyss bought CCP.  So I guess 20 points for me.

Score

All of that adds up to 120 points, including the bonus question, out of 270, giving me a 44% score.  As usual, it is a failing grade, but it was still better than the 25% score I managed last year.

Anyway, I do this every year less to be right and more to make myself think about the future and the possible paths it may take.

And now I have to consider what I will predict for 2019… besides more of the same.  That tends to be the most consistently correct prediction of all.

What Becomes of the Nintendo 3DS without Pokemon?

Earlier this week (or late last month, if you prefer) Nintendo hosted a big Pokemon press conference to talk about upcoming plans and titles for the franchise.

Press Conference 2018

This was kind of a big deal for me.

When it comes to Nintendo hardware there is really only one franchise that interested me.  I’ve played some variations on Mario and a couple of other brands, but I am really only about Pokemon.

And, from time immemorial… or at least since 1996… the core of the Pokemon franchise has lived on the Nintendo handheld hardware.  In addition to not being up on their other titles, I am also behind on consoles on every front save one; Nintendo handhelds.  I have a relatively new Nintendo that I got this past Christmas.  And I wanted it only to be sure I could play the next round of Pokemon games that would surely find their way to that platform.  After all, over on the Pokemon.com site, the icon for the video games category is literally a Nintendo handheld.

Pokemon video games are on the DS

So I watched the updates from the press conference and waited for an announcement aimed at me and my fellow handheld players.  We are, after all, the core of the Pokemon community.  They had to have something for us.

But they didn’t.  They spoke of Pokemon: Let’s Go Pikachu and Pokemon: Let’s Go Eevee for the Nintendo Switch, which sound similar, if not exactly like, core Pokemon RPG titles.  There is even a pair of them being launched together.  And they spoke of how two people could play together and how you would be able to transfer Pokemon over from Pokemon Go.

Let’s Go coming November 16, 2018

They also spoke of the whimsical and blocky looking Pokemon Quest, also for the Nintendo Switch.

Taking place on Timecube Island

And, finally, they spoke of a real core Pokemon RPG game coming to the Nintendo Switch in 2019.

Not mentioned at all was the Nintendo handheld family, which left me feeling left out of the picture.

I realize that Nintendo has been very much intent on getting everybody they can to buy a Switch.  And it has been selling pretty well.  But so has the Nintendo handheld line.  The Nintendo 2DS/3DS line has been doing okay on sales.  While they the numbers are down from the peak in 2013, they have bouncing back from their decline with 2017 beating out 2016 for units shipped and 2018 so far almost equal to 2017 sales already.  (Annual sales chart)

So what is Nintendo’s plan here?  Have handheld units been effectively abandoned?  I know that there is more to the 2DS/3DS game catalog than just Pokemon, but it is pretty much the Pokemon platform, and sales of the core Pokemon RPG games both drive and are driven by handheld unit sales.

I hope this doesn’t signal the end of the line for the Nintendo 2DS/3DS line.  The durable little dual screen handheld units have served me well for a decade now.