In which some truths about video games are exposed.
Also, some Nintendo gaffs.
In which some truths about video games are exposed.
Also, some Nintendo gaffs.
It being an even numbered year… or such is my theory… Nintendo has again decided to give Pokemon players a chance to get their hands on an array of otherwise mildly difficult to obtain legendary Pokemon.
The first up are from the Pokemon Diamond, Pearl, & Platinum generation, Palkia and Dialga.
To obtain one or both of this pair you must trundle on down to your local GameStop to pick up a code to redeem with your game.
The code requires you to own a copy of Pokemon Sun, Moon, UltraSun, or UltraMoon, and the legendary you get depends on which copy of the game you have. Those with Pokemon Sun or UltraSun get Palkia while those with Pokemon Moon or UltraMoon get Dialga.
But the divide doesn’t end there. Those with Pokemon Sun or Moon get a level 60 version of their respective legendary with one set of moves, while those with Pokemon UltraSun or UltraMoon get a level 100 version of their legendary with a different set of moves and a held item.
Look, here is the chart if you want the details.
So the true OCD Pokemon fan has to have all four games… but of course they already do… in order to obtain all four legendary variations.
I will likely just get a code for my copy of Pokemon UltraMoon… mostly because through my own bit of obsessive “Gotta Catch ‘Em All!” collecting, I already have the duo sitting in Pokemon Bank. But I wouldn’t say no to another one.
Anyway, all of this, including the steps on how to redeem your code once you obtain it from GameStop, are documented over on the Pokemon web site.
There is a time constraint. The codes will only be available during February and must be redeemed by May 28, 2018.
Addendum: I actually picked up a card after writing this.
The cards are much bigger than the last GameStop distro, being about 4x the side by my estimation.
My big Christmas gift this year from my wife was a Nintendo 2DS XL. I mentioned this unit previously as it seemed an attractive addition to the Nintendo handheld family.
The word “New” in the “New Nintendo 2DS XL” indicates, in one of those confusing naming schemes, that the unit is part of the current generation of Nintendo 3DS hardware that includes several upgrades, including new controls, Amiibo support, and an upgraded CPU, the last being a key selling point for me. (Also, it should not be confused with the slab-like Nintendo 2DS, a different beast entirely.)
This unit replaced my old, first generation Nintendo 3DS XL.
The first of the “New” generation of 3DS hardware showed up on our shores back in 2015 and I have been eyeing them since the latest generations of the Pokemon series… and all I ever really played on my Nintendo handhelds over the years is Pokemon… started to seem like too much for the older processor. Load times, scene transitions, and points during the story when there was a lot going happening on screen were noticeably slowed down.
This has actually been the case since Pokemon X & Y, so I started to consider the new hardware once it was announced, but really stuck out with Pokemon Sun & Moon. However, my Pokemon playing tends to be a seasonal thing… I play for a few months, finish up the Pokedex, then stop until the bug hits me again or a new release shows up.
However, the new New 2DS XL seemed liked a good point to finally make the upgrade. The 2DS XL has all the stuff of the “new” generation, lacking only one thing, 3D support and, frankly, 3D is a very minor gimmick with Pokemon titles. The 3D slider on my 3DS XL was set to “off” probably in excess of 99% of the time. Meanwhile the price of the 2DS XL was a good $50 less than the same generation 3DS XL. For $50 I was quite willing to give up 3D support. So it was on my wish list and showed up for Christmas.
Of course, once I had it I had to move everything from my old 3DS XL to the new 2DS XL. Nintendo has a few options for that, one involving simply moving the SD card from the old unit to the new. However, my old 3DS uses a standard size SD card while the “New” generation uses micro SD cards, so that swap wasn’t an option.
Furthermore, as I quickly found out, I had upgraded the SD card on my old unit to a 32GB model, the largest officially supported by Nintendo, and have used up a chunk of the space by purchasing a few titles, including the new Pokemon UltraMoon, from the online Nintendo shop, so they are stored locally rather than being on a cartridge.
The 2DS XL however not only had a micro SD card (SD card in my DS?), but the factory default size was a meager-in-2017 4GB in size. I remember seeing my first 1GB hard drive back in 1990 and it was the size of a cinder block, so sometimes I have to check myself when I complain that 4GB is “small.” Anyway, I had to order a 32GB micro SD for the 2DS XL.
Once that arrived I set it up and started the big transfer. I decided to do it over Wifi because that seemed to require the least intervention on my part which meant, I hoped, the least chance of me screwing anything up.
There is a built-in process that allows you to do the transfer, you just have to setup the sending and receiving systems, get them in sync, and kick off the process.
The first attempt failed… though not because the time was an hour off on the units. Something timed out on the first attempt and it punted the process. However, on the second attempt things seemed to get connected correctly.
Of course, because it is Nintendo, there has to be a cute progress graphic. In this one little people “build” the progress milestones.
After that seemed to be going, I went off to watch a movie with my wife. Of course, because it the transfer was happening over Wifi and involved gigabytes of data it took a while, running out to the three hour mark easily.
It is definitely a process you don’t want to sit around and watch or set in motion when you have a time constraint. And clearly it is something to do with the power supply plugged in on both units.
In the end however, the transfer was successful. All of my applications and user information was moved over successfully. The process then wipes the old devices, so you don’t have double versions of things, and then you are done.
After that was done I finally got to try out the unit and I have mostly good things to say about it.
It is fast, noticeably so compared to the old unit, and is physically much lighter as well. The screens are good, the case is easier to grip than the slick surface or the original design. I really only have two gripes after using it for a couple weeks now.
First, and the more minor of the two, is the cartridge slot. That slot has traditionally been uncovered and on the back of DS units since at least the Nintendo DS Lite. On the 2DS XL it is on the front left of the unit under a very cheap feeling cover. I suspect that if I changed cartridges often that the cover would break sooner rather than later. It is really a flimsy piece on an otherwise solid unit. Fortunately, I don’t swap cartridges all that often.
The second gripe is about the new stylus that comes with the unit, which is smaller than the one on the 3DS XL. I have big hands, so it took me a while to get used to the old stylus. Swapping that out for an even stubbier little stylus is a bit of a pain. And given that this comes up in every review of the unit I’ve seen, I suspect I am hardly alone in being unhappy with this change.
Also, because even the old stylus is a bit small, I’ve lost a couple over the years, so I bought a bag of 20 replacements a while back which work with the new unit, but which do not fit into the stylus slot. I can use my grandfather’s bottle opener strategy out on the farm, where he made sure there was one within reach of any place he might want to open a beer. I have enough left in my supply to put one or two near any location where I play. I just have to worry about them getting swept up or stolen by the cats.
Other than that I have found the unit to be an excellent replacement for my old 3DS XL and would recommend it as a possible path forward for anybody on the older hardware who didn’t care about the 3D feature. It certainly satisfies my Pokemon playing needs.
Back when Nintendo announced that Pokemon Gold & Silver were going to be released on the Virtual Console for the Nintendo 3DS hardware line, I was a bit surprised at the omission of the third title in the generation, Pokemon Crystal.
With the first generation games all three title, Pokemon Red & Blue along with the later arriving Pokemon Yellow, were released at the same time. This time around however, Nintendo seems to want to follow the original release pattern. Pokemon Gold & Silver were released back in September. Now we have just gotten the word from Nintendo that Pokemon Crystal will be available next month.
I suppose this is consistent with how things ran back in the day. For a stretch Nintendo and Game Freak had a pattern of releasing a pair of titles, each with Pokemon exclusive to one or the other, then following up with a revised version that allowed players to catch them all, and a few more, on one combined title, slightly updated, but set in the same region. This continued on through Pokemon Platinum, the follow on title for Pokemon Diamond & Pearl.
After that the plan seemed to be to rework and old title, like Pokemon HeartGold & SoulSilver, or release two more follow on titles, as in the case of the current Pokemon UltraSun & UltraMoon.
Anyway, if you’ve gotta collect all the titles, you will be able to pick up Pokemon Crystal come January 26, 2018.
The latest entries in the long-running core Pokemon RPG series, Pokemon UltraSun & UltraMoon, go live today!
Nintendo and GameFreak are returning players to Alola, the Hawaii-esque islands that previously served as the location for Pokemon Sun & Moon.
But, unlike some past generations, this won’t be a simple rework of the original story in Alola. While the location and the basic range of Pokemon will be the same, there are new things afoot in the region for you to explore as GameFreak throws in a mix of names from past titles. You will have a shot at catching some special Pokemon as all past legendaries be making an appearance (some on UltraSun, some in UltraMoon, because you know how it goes), so you can scoop up any you’re missing, if you are skilled and patient enough.
In addition to that they are even pulling past villains into the mix. You will be faces with Team Rainbow Rocket, made up of the bosses from old foes such as Team Magma, Team Aqua, and Team Galactic.
Pokemon games are pretty much the only reason I own a Nintendo handheld.
However, I have not ordered either title yet. I played a lot of Pokemon Sun earlier this year, completing the main story and running down the post-game activities as well as completing the Alola Pokedex. But I am not feeling the Pokemon urge at the moment.
I am also a little worried about how well it will run on my original model Nintedo 3DS XL. Pokemon Sun bogged down quite a bit on the older, slower hardware and I doubt that the new titles are going to be better, so I am waiting to see if that comes up as an issue with the new titles.
Still, I cannot wait too long. As usual, Nintendo has some “buy now!” incentives, including giving players a master ball if they register themselves on Pokemon Global Link between today and January 29, 2018. A master ball is guaranteed to catch even the most reluctant Pokemon in the wild. You usually get one per game to catch an elusive legendary, but now you may have two.
Anyway, you can read more about it at the official Pokemon UltraSun & UltraMoon site.
Meanwhile, on the retro-nostalgia front, Nintendo is bringing more old school Pokemon games to the 3DS today in the for of Pokemon Gold & Silver.
Back in 2016 Nintendo re-released Pokemon Red, Blue, & Yellow for the 3DS Virtual Console as part of the Pokemon 20th Anniversary celebration. I went in on Pokemon Blue to discover how things went way back in the day, and I was surprised by how nearly fully formed the first generation of Pokemon games really were.
Now we have the second generation available, and with that comes some rounding out of the Pokemon standard features including:
In addition the games are in full on color, no longer having to support the original monochromatic GameBoy hardware.
As with the first generation releases, Pokemon Bank will be getting an update to allow players to move their Pokemon from these titles to Pokemon Sun & Moon, or to Pokemon UltraSun & UltraMoon when the latter ship this coming November.
So I am much more likely to spend time this weekend playing retro Pokemon than anything else, and all the more so since the 2009 remakes of these titles, Pokemon HeartGold & SoulSilver rank very highly on my list of favorite Pokemon titles.
The only quest is, do I go with Gold or Silver?
One of the nostalgia stories of the year so far has been how deeply Nintendo underestimated the demand for their Classic Nintendo Entertainment System retro console.
This apparently bottomless pool of demand was bound to spark some sort of reaction. Nintendo itself plans another jaunt into the retro-console pool with a SNES Classic Edition come the holiday season.
But there has been word of other attempts to cash in on this sort of rosy glasses wish for days more innocent. And last week a company called AT Games announced two such ventures, one for the Atari 2600 and one for the Sega Genesis.
I actually owned both of those consoles… which is saying something since I have never really been a console gamer. As I noted previously, I have no nostalgia for the NES because I already owned a PC before it ever saw the light of day. But what about these two stand outs from an otherwise console avoiding past?
Let’s talk about the Atari 2600.
This was a breakthrough console, a success, and back in 1977 I wanted nothing so much for Christmas as to find one of these under the tree. And I got one too, despite the steep price for the time of $144.
And I played the hell out of it. Well, out of some of the games. The sad but true story though is that a lot of the games for the 2600 really sucked. And the marketing was shameless, promoting cartridges with 27 games when most of the games represented minor variations on a theme.
And that wasn’t even the worst exaggeration. I think Space Invaders might hold that title.
Not that there were not some good games out there. We could play Adventure endlessly, and Surround and Raiders of the Lost Ark kept us going. I even liked Space Invaders.
But I also remember saving up birthday money and my two dollar a week allowance to walk up to Long’s Drugs to buy Slot Racers for $30 in 1978, only to be so horribly disappointed that I feel the shame of it to this day.
I knew that the time that the technology of the 2600 wasn’t up to the standard of the arcades, but there were still some games that were shockingly bad even for the low standards of the medium… and I never even had a copy of E.T. the Extra-Terrestrial.
But the real problem here is that I don’t feel much nostalgia for the games. Somebody wrote that the internet would eventually kill nostalgia because nothing would ever really go away. You could always go back and read up about Quisp cereal or popular events or fads or video games any time you wanted.
And the Atari 2600 has been way ahead of the curve on this front. While the unit was introduced about 40 years ago, it has come back in some new cheap-ass retro console form a few times already.
Furthermore, even if we leave hardware aside, emulated software packages featuring “Atari Classics” have been around for about 20 years on their own as well. I own a couple of those, so I can play the half dozen games I want to remember any time I want. And even if I were to lose those somehow, I can wander over to the Internet Archive and play them.
Basically, for me, this aquifer of nostalgia couldn’t have been pumped drier if a California almond grower lived on top of it. So why would I want more clutter around the house?
Ah well. So what about Sega then?
My feeling about this is a bit different. The Sega Gensis was never a console I sought out, and I have written the tale about how I ended up with one.
The games were not bad at the time. Playing on the Sega Genesis back in the early 90s didn’t feel like a let down from the arcade, which probably helped speed along the demise of the arcades by the end of the decade. But they still lacked the depth of what I could play on my PC. I had friggin’ Civilization to play back then.
There are a couple of titles that might tempt me down nostalgia lane for the Sega Genesys. NBA Jams or Desert Storm or Populous might fit the bill. The problem is that none of the titles I would be interested in made the list for inclusion. Instead the titles available are heavy with Sonic the Whorehog in his various forms, and the problem with Sonic is that Sega has already reproduced any of his titles on every platform possible.
All of which seems to go back to the point I referenced a few paragraphs back, nostalgia requires some absence, and Sonic, like the Atari 2600, never really left. As an ex-girlfriend of mine used to say, “How can I miss you if you won’t go away!”
So neither of these retro consoles seem ripe for me, as both are attempting to mine nostalgia that just isn’t there. But then again, I am probably an outlier in that regard. I am sure there is somebody out there who remembers the 2600 or the Genesis fondly and hasn’t seen or played any of the games from them since back in the day.