Category Archives: Other PC Games

A Look Back at Half-Life 2

Every time I go read a bit of the web comic Concerned, I get the urge to go play Half-Life 2.

Actually, I really get the urge to go buy Garry’s Mod and try making my own web comic, but I usually suppress that urge pretty quickly, subverting it with the much more viable plan of simply playing Half-Life 2.  Down the web comic path lays madness.

I actually own the game, having purchased it at some Steam sale a few years back that included Half-Life 2, the two additional episodes, the original Half-Life, and a couple other items.

More unplayed Steam games

More unplayed Steam games

The thing is, I never quite get around to playing it.  I installed it at one point, so it has been sitting on my hard drive ready to go for a while.  But it has taken me a while to click “play” on the title.  In part, that is probably because of a bit of lingering resentment about the early days of the title.

That's me being beaten by the metro cop

That’s me being beaten by the metro cop

My resistance to accepting Steam for a long time was in large part based on personal experience, and Half-Life 2 is bound up in that.

But mostly I think it has been a matter of facing a game from 2004.  Not that I don’t play games from 2004 or earlier pretty regularly, but MMOs tend to get updated somewhat over time.  Stand alone, single player games tend to stay fixed in time.  And while I know Half-Life 2 has gotten some upgrades over time, I was still a bit dubious.

And then, last week, I hit a point where Blizz was still tinkering with invasion XP, no fleets were going out in EVE Online, and I had no project going on in Minecraft, so I started poking around in Steam for something to play.  And there was Half-Life 2 and I figured, “What the hell!”

In summary, it is still pretty damn good nearly a dozen years after being released.

While the game is extremely linear… there is no wandering off the path very far… it is still a game that encourages and rewards poking around in every nook and cranny available.  There is often a supply chest or some little note or marker there for the player to discover.

More watermelon for Lamarr

More watermelon for Lamarr

As my intent was more along the lines of a sightseeing mission, I started up a game in easy mode.  I didn’t feel the need to prove how bad I have gotten at shooters over the years, I just wanted to travel, solve the puzzles, drive the airboat, and… okay, shoot things.

Ready to roll out

Ready to roll out

The character models feel their age a bit, though if they are in a metro cop outfit you don’t spend a lot of time checking them out as you’re usually busy shooting them.

Easier to follow on CCTV

Easier to follow them on CCTV

The terrain and objects and occasional spectacle still seem pretty good.

The smoke stack drop

The smoke stack drop

The physics puzzles… well… they all seemed really cool back in the day.  Now they feel a little less thrilling as they tend to involve ramps or balances, which are at the simple end of the simple machines continuum.  Cinder blocks tend to be one of the bigger clues about what you need to do, though I still do like that one where you have to shove a washing machine off a ledge to get your ramp set.  The cinder blocks weren’t enough that time around.

I made it pretty far in a few hours.  Even set at “easy” the game doesn’t let you walk through unchallenged.  I left off at the gate in the wide open area with a chopper defending it that I do not seem to be able to shoot down with the now-armed airboat.

Choppers are a hazard

Choppers are a hazard

So I end up getting strafed or bombed to death… or I hit one of the exploding barrels floating in the water.  I don’t recall how I got past this one back in the day.

Anyway, I’ll have to see how much more of the game I feel like playing.  I am not even out of the canals yet, but I have gotten a good taste of the game.  It still seems to hold up pretty well after all these years… except the loading transitions… those still take longer than I think they should.

Trying to Remember Starsiege: Tribes

The launch of Overwatch got me thinking about first person shooters that I have enjoyed over the years, a list that is pretty short relative the number of titles in the genre.  In fact, I can only really come up with four titles that I was ever really into in any significant way.

At the far end of the list is Marathon, the classic from Bungie, now more than 20 years old, which we used to play on the network at the office after hours… back when companies let you play video games after hours and issued employees machines capable of running them.

Maybe I just work for the wrong company these days.

At the near end is the Desert Combat, which isn’t even a game, just a mod for Battlefield 1942, which is more than a decade away in time.  Yet it was a hell of a mod.  Just listening to the music from the opening credits brings back memories.  That is not the last FPS I played, but the last one I really enjoyed.

And then there were two just about in the middle of that range.  One was Nova Logic’s Delta Force, which I have written about already.

And the other was Starsiege: Tribes.

Tribes

Tribes

The problem is that Tribes came out during a time when I was playing a lot of memorable games.  Diablo and Civilization II were still hot properties, while their successors were being actively discussed.  I loved me some Total Annihilation back then.  We were playing StarCraft and Age of Empires at the office a lot.  Sojourn MUD had become TorilMUD and was about at its peak.  The aforementioned Delta Force was on the scene and we were trying to play that using Roger Wilco, and early gaming voice coms package.  And, of course, EverQuest was looming, soon to launch and steal away all my play time for a year or two.

And in the midst of all of this, I played Tribes.

I cannot considering buying it or having somebody suggest it to me.  Some part of me thinks I must have read about it over at Firing Squad, the gaming site of Dennis Fong, who later went on the create XFire and then Raptr, but only because I used to read the site regularly.  I could have heard about it on GameSpot for all I know.

I cannot even remember if I actually bought the game.  I don’t have the box any more, but I have tossed most of my game boxes over the years.  I have an old Memorex CD-R with “Starsiege Tribes” written on it in Sharpie, so I suppose I could have pirated it.  But that would have been unlike me at the time as I had a good job and the mortgage on my soon-to-be wife’s condo was what one would call laughably cheap these days, so I wasn’t skimping on expenses.  That would come later when my wife stopped working and we bought a house in a good school district.

Besides which, I used to make backup copies of most of my game CDs back then.  I still have copies for StarCraft and Diablo II along with the original disks still in the jewel cases.

And I can barely remember the game itself.  On the list of things I don’t have left from the game is any screen shots.  Looking at the Wikipedia linked article above yielded several, “Oh yeah, I remember that moments.”

At one point I was convinced that Tribes was the reason that I bought that Voodoo2 3D graphics acceleration card for my computer.  I had the card when I bought EverQuest at Fry’s back on March 16, 1999 (that disk I still have, along with the receipt) so something prompted me to buy it.

But then I found the specs online and saw that it didn’t actually require that.  Plus the name “3dfx” sparked a memory about Blizzard’s early announcements about Diablo II saying that to get the full graphical experience, players would need a card that supported 3dfx’s Glide API.  I am pretty sure that is the reason I got the Voodoo2 card, though by the time Diablo II came out 3dfx had ceased to be the dominate player in the 3D accelerated video card market and Blizz was obliged to support a more universal API. (Open GL if I recall right.)  That is all pretty fuzzy though, and I could have bought the card to speed up Delta Force, only to find out that its voxel based engine could not/would not take advantage of 3D acceleration.  Maybe.  Or maybe that was something that annoyed me later, when Delta Force 2 came out.  Getting old and the persistent march of time sucks.

So what the hell do I remember then?

I remember the rattle of the Gatling gun as it spun up when you tapped the trigger.

I remember the 3D terrain with low res texture mapping, though that memory starts to bleed in with EverQuest memories a bit.  Am I imagining Tribes or West Karana in my mind?

I remember shooting the disk launcher into the fog where I had just seen somebody disappear, hoping for a lucky hit.

I remember the idea of “skiing” as a scout, using your jet pack to essentially glide at very high speed if done right.

I remember that map with the bridge overhead between the two bases, the distance being shrouded in mist.  Though, if I concentrate, I can’t really tell you if that was Tribes or Tribes 2, which I remember even less of, aside from the vague sense that I owned and played that as well.

Mostly though I just have this feeling that it was a really good game for its time.  But then EverQuest came out and eclipsed it.  Was it as good as I remember it, as good for the time?

I suppose I could grab the game and find out.  Hi-Rez Studio made it and its companion games available for free on their Tribes Universe site.

However, I suspect that doing so would burst the bubble.  It is difficult to bring your 2016 sensibilities back in time to look at an older game.

Another Steam Winter Sale Fades Away

One last poke at 2015… for now.

I always want to use water vapor as a metaphor when I write about Steam.  As it turns out however, water vapor is relatively untapped as a source of humor, though Wikipedia assures me that as much as 80% of electrical generation involves steam in some form or another.  Also, autoclaves.

So the best I can manage is something about dissipation or condensation… which I think both accurately describe some aspects of the just past (should be done before this posts) Steam Winter Sale.

Through 10am on January 4th, which is today...

Through 10am on January 4th, which is today…

The dissipation aspect was the nature of the sale itself.  As I previously noted, gone were the daily deals, flash sales, and other usual methods to get us all to stare at the Steam Store wondering if we should buy now or delay.  Everything that was going on discount was at the same price throughout the sale.

That took a bit of the edge off of things for sure.  One could ponder one’s wishlist at leisure and decide if the price was right… though I must admit that my own wishlist is sort of a video game purgatory, where games are sent to linger in an uncertain state, neither purchased nor ignored, for years at a stretch.

Then there was condensation, an opposite action in order to give focus.  In this case, the usual holiday card game required you to go through three recommendation queues each day in order to earn the cards.  Just the sort of minimal OCD sort of activity that works for me.  I went through every day, earning 39 cards, which I guess means that the sale was 13 days long… or maybe I missed a day.

Cards obtained

Cards obtained… and there was no tomorrow when I got this message…

I actually got enough cards to complete the set for once, which allowed me to craft a badge of some sort… not sure what that did, but it got me to level 9 in Steam levels.  I actually badgered Gaff to trade me the one card I needed and, after he finally consented, got that card in the next set of draws.

The queues themselves… which is a feature that showed up like a year ago… I think… are made up of 12 games that Steam thinks you might like based on your past purchasing behavior.  I had run through a couple queues back when they first launched the idea, but haven’t really looked at them since.   And then they became part of this event and I looked at a minimum of 39 of them… more I think, since at least one day I did an extra one, and then I did an extra one yesterday because I suddenly couldn’t remember how many games were in one.  And I went through them with moderate care, not just ripping through them to get my treat at the end.  So, by the last day I had looked at a lot of games.

Some Stats Steam Has on Me

Some Stats Steam Has on Me

I did add some to my wishlist… I think I had 20 games there to start with, though I took a few off as I added more… so maybe 20 games added total.   And, of course, I flagged more than a few as “not interested,” all of which left me with a few observations.

-Jesus there are a lot of games on Steam!  Somebody probably has an absolute number (Google says “more than 6,000”), but there is a difference between a number and actually wading through a few hundred.

-We still need to master the whole online interface for shopping.  Sure, there are more than 6,000 games on Steam, but you only ever see maybe a dozen at a time on the front page and devs are so inconsistent with descriptions that search likely won’t find everything you might want to see.

-How many Call of Duty titles has Activision made at this point?

-You buy one freakin’ Amine themed game (Valkyria Chronicles) and Steam feels the need to show you every other one it can find.

-Flagging something “Not Interested” seems to only impact that particular title.  Flagging half a dozen Anime themed games seemed to do nothing to abate the flow of them through my queue.

-Likewise, flagging something “Not Interested” when it is part of a series of games doesn’t seem to have any impact on being offered other games in the series.

-Removing something from your wishlist though, that makes that particular title appearing in your next queue pretty much a lock.

-There are way too many games out there, judging by description alone, that were made by grabbing 2-4 words from this list and running with it:

  • Sandbox
  • Survival
  • Shooter
  • Roguelike
  • Builder
  • RTS
  • Simulation
  • RPG
  • Story-drive
  • SciFi
  • 2D/3D
  • Platformer
  • Unique
  • Adventure

-There seemed to be a correlation between how dubious/low reviewed/indy a given title was and how much their description leaned on the 2-4 words they chose from that list.  Quality titles (subjective observation) don’t seem to go with those words in their description, all the more so since Steam has tags for that sort of thing.  (Also, remember when Steam tags were the end of the universe?)

-On the flip side, I only saw this used in a description once, and more is the pity; “retrofuturism.”  That is a word worthy of your game’s description.

-There are a load of space sim games out there.  Seriously, if you’re preaching that people must support Star Citizen because there are not enough space sims out there, you just aren’t looking very hard.  Okay, yes, nothing out there is aiming as high as Star Citizen, but there are a lot of niche titles on Steam that would likely tickle some aspect of your space sim needs until Chris Roberts finishes his magnum opus.

-There aren’t very many cowboy games.  Or at least there were not any in my queues.

And how well did all of that wading through queues work out for Steam?

If they were looking to get some money from me, not very well.  I ended up buying no new titles during the sale.

Which does not mean I did not add a new title to my library.  In one of my queues was a game called Endless Sky that I almost flipped past until the words “Escape Velocity” jumped out of its description.

Escape Velocity was a game from Ambrosia Software that I played the hell out of back in the 90s.  That was a long time ago on an operating system far, far away.  That triggered a moment of nostalgia, which I almost let pass… until I saw that Endless Sky was free.

I am not sure how “free” for a game with no add on sales is working for Steam, but I grabbed it and invested a few hours into it over the weekend.  While it is a work in progress, it does feel like the Escape Velocity.

So out of all of those daily queues, that was my big score: a free game based on a game I played about 20 years ago.

I am not sure that is the retrofuturism you were looking for.

Was there anything else worth getting during the sale?  Anything that couldn’t wait until summer?  And did Steam’s holiday queue magic work on you?

Quote of the Day – The Power of Fallout 4

Starting at 5am traffic began to drop, down as much as 10% from 7am till noon. In the afternoon traffic returned to normal, but after 6pm it dropped again when we assume that 9-5 workers arrived home and fired up their games.

Pornhub post, Fallout 4 Causes Fall in Traffic

That’s right, the Fallout 4 launch was so big that the internet’s biggest porn site felt it.

By the way, that link itself is safe for work, but it goes to the freaking Pornhub domain, so what do you imagine your wife/boss/IT department will think you’re doing?

Even he doesn't think you're there for the articles...

Even he doesn’t think you’re there for the articles…

Remember, this is the internet where, at one point, a research team needed a group of young adult males who had never “consumed” any porn for control group for a study … and came up dry.  They couldn’t find anybody who met that criteria.

Lest you think that Fallout 4 changed the internet for good however, there is also this quote from the same post.

After midnight it seems like everyone finally took a break, and traffic jumped as high at 15% above daily norms.

A little something to take the edge off and help you get to sleep after a long evening of gaming?

I’d Buy That for a Dollar… or Less?

This past week I had logged into Steam. I don’t let it log in automatically when I start up my computer.  Some part of me always wants to limit the number of processes running on my computer at any given time.

Anyway, I haven’t been logging in recently because I haven’t been playing any games that I purchased on Steam.  War Thunder was the last thing on Steam I was playing regularly.  And, of course, we are in the great gulf between the Steam Summer Sale and the Steam Holiday Sale,

Still, that doesn’t mean there are not sales.  I got a note that something on my wishlist was on sale, an item I couldn’t really recall the details of, so I logged in to Steam to window shop. As I logged in… and several games started to update… I ran over the front page to see what else might be on sale.  There was a mention on one part of the page that over 100 games were currently on sale, so I clicked on that to get the full list.

You can sort the list by various criteria and I decided to go with price, lowest to highest, to see just how cheap things can be on Steam.

As it turns out, things can be very cheap.

Steam - Under a Dollar

Steam – Under a Dollar

That is a list of fifteen items UNDER a dollar on Steam, with the lowest checking in at a mere fourteen cents.  More than half of that list is under fifty cents.

This makes me feel dizzy as my brain wonders at what point is something simply priced too cheaply.  At what point does it start to cost more simply to run the credit card transaction.  How much of that fourteen cents does a developer even see.

Apple’s iTunes App Store has a lower limit of 99 cents if you want to charge for an app.  Free is the only cheaper option.

Is there any reason to price something on Steam for less than 99 cents?  I mean sure, fourteen cents gets you a spot at the top of the list, but is that price an enticement or a warning?

And, in answer to the title, I did not buy any of these games.  There is probably a message in that as well.

Further Exploration in Minecraft

After the Father’s Day round of Minecraft my daughter seemed to think we were done with it.  Or that I was done with it.  So she was surprised to find that I launched the server again over the next few days and was interested in further exploration.

Despite the fact that she likes to play on servers with mods, she agreed to come play with me some more, picking up where she left off on building us a what she considered a proper house.

A house on the hill

A house on the hill

My job was to gather sand and melt it into blocks of glass in the furnace so that we would have lots of windows.  It is two stories with a room for each of us.  Each room also featured a skylight… more glass blocks… which was neat when it started to rain.

Rain at the house

Rain at the house

She built the house on a hill not too far from our farm, so the beacon she built to help us navigate the area would still be useful for getting home.

The farm, lit up at night

The farm, lit up at night

I eventually built a raised road between the house and the farm just to make it easier to travel between the two.  That is one thing about Minecraft is that you can sit around and make minor updates and adjustments and additions all you want.  I eventually built that road, expanded the lot around the house, built a wall with several gates to keep the monsters out, and planted a pumpkin patch around back just because.

All of that happened later though, because my daughter was insisting on something of a whirlwind tour of the game, which started out with horses.

She spotted some horses not too far from our home so we headed out there to tame a couple which involves getting on the horse until it gives up and stops knocking you off.

Mounted on horses

Mounted on horses

She had also found a village near by and was able to trade for saddles, which are apparently also part of the whole horse thing.  This went by pretty quickly so I wasn’t sure how she even got the saddles and was mildly surprised that villages of NPCs were actually a thing.  But there they were.

The village

The village

When we got back to the house with the horses it was already night fall, so we boarded them downstairs and went to bed.

Horse in the living room, not recommended

Horse in the living room, not recommended

The next morning we build a stable adjacent to the house for the horses.

Then my daughter wanted to go mining.  We needed iron for some of the things she wanted to do, so it was down and down underground until we picked up enough of that to build a set of armor for each of us.  That probably explains why I haven’t died yet.

We also came across some diamonds as well, so were able to craft some high quality weapons and tools.

Armored up with a diamond shovel

Armored up with a diamond shovel

We needed the diamond tools… or at least the diamond pick… in order to harvest some special materials for her next item on the list, a portal to the nether.

The portal looms

The portal looms

That built, we jumped in and took a quick visit to the nether, though we had to stop for a minute and watch the video Screw the Nether on YouTube which, up to that point, constituted my total knowledge of the nether.

In the nether for a bit

In the nether for a bit

Our trip there was short.  We took a quick look around, harvested something, and then headed back to the portal.  The portal in the nether somehow ended up surrounded in flames and I caught fire and nearly died getting back.  After that she walled up the portal lest anything venture from it.  We still have it close by should we need it.

And that was it for the whirlwind tour.  She went back to other servers and I was left to potter about.

As noted, I spent some time improving the house.  I also delved into the mines below us, harvesting materials, boring out new galleries to work, and occasionally falling into a deep hole which then necessitated digging myself back to the surface again.  The land around our house started to look like it had been set upon by a pack of rather large gophers.  There were holes all over.  So I spent some time marking those, putting up walls and torches to keep myself from falling in.

That lasted for a while, but eventually I got the urge to explore.  I decided to keep it simple and just headed south in a straight line in hopes of not getting lost.  That worked for a while.  There were, of course, things in the way.  I bored out a tunnel at one point and had to pave over yet another hole in the ground to keep the path straight.  And I would drop a cobblestone block and put a torch on top of it every so often in order to mark my way.

Exploring turns out to be pretty neat.  There is definitely a hard limit on how far one can travel in a day and terrain can limit your progress drastically.  I decided to bore through a hill and ended up breaking out at the top of a sheer cliff at one point, so had to go back a stair step my way down.

And then night falls and you have to hole up and make a shelter.  I was smart enough to pack supplies, the key item being a bed.  You dig yourself a shelter, secure it, put down your bed and sleep through the night.  Then, when you wake it is day time again and you can pick up the bed and move on.

I kept on heading south for a few days, then ran into a wide body of water.  It was getting on in the day so I built a more elaborate shelter than normal, lit it up, and even put a door on it.  Then I built something like a dock on the water and called it a night.  The next day I built a boat, my first, and sailed off to explore the lake.

And promptly got lost.

Then started my adventures in the wilderness.  I never got back to my dock or shelter on the boat.  I ended up way off in a jungle area and tried to make my way back in the direction of home.  I remembered to pack some wool, so I could make another bed, but otherwise had to find materials along the way to replace my tools as they wore out.

Eventually, channeled off course by a series of steep valleys, I was way out in the boonies and had no idea which way home might lay.  I had passed through jungles and wooded areas and a high plateau with snow, and eventually down into some more wooded valleys.  That could have been close to home or it could have been further away.  I had no idea.

In going through the recipe list I saw that, among the things you would make, was a map.   So I set up a camp on a river and started farming some sugar can, which can be turned into paper, along with some watermelons for food.  I build a shelter, tended my farm, and then started mining for the necessary additional materials.

Days went by.  I built a spire on top of a nearby mountain and lit it with torches as a marker so I could find my way back as I explored around the area.  I eventually had paper, but was still missing other ingredients.

My daughter came in to see what I was up to and I told her I went exploring and she said, “Alone!?!?!” and told me I should only go exploring in a group.  I was totally lost but had no idea how far from home I was, so she logged in and made some fireworks to set off to see if I could see them

Eventually I gave her admin powers and she summoned me to the spawn point, which she moved near our home.  My first action was to make a compass, as I had the materials in a chest in our house.  That always points to the spawn point so now I at least know what direction home is going forward.

Then I kind of missed the little base I had built up while lost and tried to find it again.  I made it south and found my dock and the stuff I had left behind, but sailing out on a boat again I couldn’t find where I had eventually come ashore.  I am kind of sorry I let her summon me home, as I feel like I left something undone out there.  So I will carry on trying to find my old base, building new ones as I explore.

But I could see this as a potential group game, setting up a base and improving it while exploring and taming the world around it.

Anyway, our home abides and there is more to explore.

Home at sunset

Home at sunset

A Flirtation with The Sims

After about a week of pondering, my daughter came to me and told me which game she wanted to play instead of World of Warcraft.  The choice of a summer game was at hand.

Then she said, “The Sims!” and I went, “Huh?”

Specifically, she had decided on The Sims 4 based on something she read somewhere on the internet.

Just in case you need a picture

Just in case you need a picture

I had to ask if she was doing this because she read something about murdering Sims by trapping them in basements or pools or doors without rooms and, if that was her plan, could I watch.  That did not appear to be her plan at all, but her response made it clear that these were things worth looking into.  A proud parenting moment, where the values of one generation are transmitted to the next.

To my somewhat mild surprise, The Sims 4… and the evil of Origin that is required to play it… were both available for Mac OS.  I didn’t think EA still did anything on Apple products, aside from horrible iOS apps that you have to pay for up front and which then still show you ads.

And, as it turned out, The Sims 4 had been marked down from its original list price to something approximately equal to the three month World of Warcraft subscription, which made the math easy.  I told her she would be giving up WoW for at least three months and using that subscription money to buy The Sims 4.

She was fine with that, so off we went.

First I had to create an Origin account, which proved to be awkward.  EA has apparently somehow come into contact with every single email address I have ever used and had set aside a pre-made account for each.  Seriously, a couple old addresses I hadn’t used in years came up with, “You cannot create a new account with that address because we have already absorbed it into the Origin Collective! One of us! One of us!”

Not creepy at all EA.  I know you’ve tried to meld everything into your evil plan.  I’ve run across these account merges before.  But seriously, I had never before downloaded the Origin software or specifically created an Origin account.  It might be nice to at least make me think this was my idea or something.

Eventually I picked an email address, went through some password reset hoops, downloaded the software to the iMac, and had everything setup short of entering my credit card information.  At that point I asked my daughter one last time if she was sure.

She was sure.

So the deed was done.  The Sims 4 was purchased and downloaded and she began to play.

And play she did.  I have to admit she threw herself into The Sims 4 and played it to death.  She would have taken all her meals at her computer and stayed up all night playing if she had been allowed.  That went on for three days when she suddenly approached me and told me that she absolutely NEEDED to get the Get to Work expansion for the game.

Best expansion name ever

Best expansion name ever

I explained that she had used up the house gaming subsidy for the quarter, which only covers a video game subscription to WoW or other MMO or the cash equivalent.  She understood that and was prepared to spend her own money for this expansion, which ran $30.

I made her hand me the money before I would even get out the credit card.  This made my wife roll her eyes, but I wanted to be very solid on the fact that she was paying for this… plus I am bad at debt collection, so I want cash on the barrel head.

So the cash was forked over and the expansion purchased.

She immediately went to town on that for another day or so.  At one point I came over and found her designing the most efficient eight person sweatshop possible, a veritable North Korean work camp without the political indoctrination, and wondering how long the workers would survive.  A true child of Silicon Valley, where we are all big on fair trade coffee and work/life balance until we’re put in charge and every expense comes out of the bottom line.

The next day I came home from work and she said she had to reboot the iMac for an update and needed me to log back into Origin for her.  I said I would be over in a bit, but she didn’t seem in a hurry.  When I put my stuff down and wandered over to see what she was up to, she was playing Minecraft on some PvP server and didn’t really want to pause.  I came by a couple more times that evening, but something else was always going on, Minecraft or drawing or looking at cat .gifs on Imgur.

Days passed and I kept offering to log her in.  Eventually I checked while she was away and saw that Origin had actually been logged in the whole time. (Don’t remember telling it to do that, but you know, EA.)  So I asked her why she stopped playing.

She said the Get to Work expansion had been a disappointment and did not really open up the game the way she thought it would from the description.  The base game was still okay and she liked some of the creative aspects of it, but the lack of an open world limited the game’s appeal over time.  Having read some follow-up items on the web, she felt that she might have been better off with The Sims 3.

There was clearly some buyer’s remorse, enough that she wasn’t ready to spend her own money to jump into The Sims 3 despite it being only $20 on Origin. (At that point it was even cheaper on Steam, but only the Windows version was available.)  Still, she got quite a few hours out of the game.  If it hadn’t been for the expansion, the cost/hours ratio would have probably put it ahead of what we get out of a lot of gaming purchases.  And I am sure she will revisit it at some point.

But that was sort of how we ended up playing Minecraft on Father’s DayThe Sims were off the menu for a bit, but Minecraft was still there for her and for us.