Today is the day. The easily predicted, even when ArenaNet was still denying it, expansion to GuildWars 2 launches today. Today it is Heart of Thorns day.
I have no real stake in the game or its expansion at this point. I played GW2 for a bit, but it never really hooked me. It is very pretty, and there was nothing really wrong with it, I just never settled in and felt at home. I think that was, in part, because a lot of people I knew who played the game got in, made a character, played up to level cap, and left. There didn’t seem to be much hanging about for some, and while I do a lot of things solo in MMOs, I do like to have friends around to share the experience with, even if it ends up with us being involved with parallel solo play.
But it is a major MMO, lots of people do still play it, and it launching an expansion seems worthy of note here.
I have been interested in the reactions to the expansion as well. They have not been… wholly positive. I find interesting because it stirs within me my own conflicted view of expansions.
Part of me, of course, loves expansions. Who wouldn’t want MORE of a game they already enjoy?!?! I find enthusiasm for expansions easy to stir up within myself.
But in my gut and in the back of my brain and lurking in other dark recesses of my being, there is an aspect of me that believes expansions aren’t all they are cracked up to me.
When I am channeling that particular bit of myself, I am apt to say that EverQuest Ruins of Kunark was the only good expansion EVER.
Expansions, by there nature, tend to be dividing lines in the game, before and after points where the game changes, sometimes significantly. Sometimes the changes are good, or at least not bad, but sometimes they are very disruptive and completely change your relationship with a game.
I hold Ruins of Kunark in esteem as it is one expansion that seemed to extend what we already liked about EverQuest without changing the game too drastically. That is a rare case indeed, at least in my experience. (And I will admit to time perhaps distorting my view of Ruins of Kunark, but I’ve held to that opinion for a long time now. 2007 me seemed to be in full agreement with 2015 me.)
But I think of all the times that expansions… or the hype for expansions and the accompanying build up of expectations… changed my relationship with games for the worse.
As an example, I was totally a fan of Rift for a stretch, played through to level cap on four characters… including a mage type, and I never play those… and was totally down with their system and tight, well designed zones. And then came Storm Legion, and the game just stopped clicking with me. I gave it a couple of runs, but it just wasn’t the same. The game had changed. They opted for huge, sprawling zones, new quest mechanics, and a few other items that just broke the game’s hold on me.
Not that a game can’t get past that. I’ve been back to World of Warcraft since Cataclysm alienated our group. But each expansion brings change. Mists of Pandaria was actually quite good in the end, despite my skepticism. Then Warlords of Draenor kindled some hype in me again, only to crush it later by endless garrison labor. And now we’re looking towards Legion. Should we trust another expansion from Blizzard, especially one with a single word title?
Sometimes I think we might be better off without expansions. Sometimes I think companies should just make their 1-50 or 1-60 or 1-80 level game and be done, moving on to the next game. Maybe add some new classes or some new end game content, but otherwise let the world be. Because expansions just add complexity, move your core user base further away from any new players if you choose to raise the level cap, trivializes old content, and otherwise bring as many problems as they may solve.
Or such is my dour mood this morning.
How about you, how are you feeling about expansions today as we see a new one launch?
Blizzard has announced that they will be doing a big reveal of the next expansion for World of Warcraft at Games at Gamescom on August 6th.
Mana for a slow news day…
So maybe August won’t be such a slow news month after all. That will give people plenty to talk about, analyze, and project their wishes and dreams upon.
The venue is a bit odd. Not to dis Gamescom, but this sort of thing is usually reserved for a BlizzCon keynote speech, when all the faithful are focused on their game of choice and it can serve as a lead-in to a whole range of panels to dig deeper into the details.
But really, it isn’t the venue we should be thinking about, it is the date. Aside from an unfortunate correlation with a 70th anniversary (who will complain that Blizzard is upstaging that on purpose?) and my parent’s wedding anniversary (go ahead and upstage that, please!), the date seems set to come in just after we get the Activision-Blizzard quarterly results for the second quarter of 2015 and, most importantly, the WoW subscription numbers that will come with it. That hits on August 4th according to the investor relations site.
For the first quarter of 2015 the subscription numbers were down to 7.1 million. Now there is a rush to get the next expansion announced early in August, a slow news month, well before BlizzCon, and just after the quarterly report?
I love me a good conspiracy theory, and this one has all the makings of such.
Is Blizzard trying to drum up some good news and sugarplum visions of the future to offset bad news on subscriber front? Is this Blizzard in a panic or not?
What do you think the subscription numbers will come in at? Stable at 7 million? 6.5 million? 6 million? 5 million? Less? More? Here, have a poll!
[Added after the post went live.]
I guess we know what the WoW panels at BlizzCon will be focused on at least.
It started with delays as bringing servers up and getting out last minute patches ran through the 11 am PST kick off target and well into the afternoon. Then when things were finally up there were G29 errors and G99 errors and “you do not own this game” errors and “no servers visible” problems and the overwhelming of the login servers, which actually affected other SOE games. And, of course, this being based on PlanetSide 2, the hacking seems likely to commence.
That was all exacerbated by the fact that SOE was clearly trying to make this a big deal, an event, and was hyping the whole thing up, making sure people who wanted to stream the game had access, and that there were hundreds of servers online, so the whole thing was rather a public spectacle. I tried watching LazTel stream the game over at the TMC feed and every time I checked in there was an error on his screen.
Scathing quotation marks around the word “complain” there from Smed. Feel the burn.
(Also, in looking at some older posts this past weekend, I see that I need to quote Smed rather than simply embedding his tweets. He appears to go back and clean up his feed, deleting quotable items later on.)
And then, I gather, at some point over the weekend, the game started working more reliably… or people gave up on it. Either way, I pretty much stopped hearing about it, except for Smed on Twitter assuring people that things would be fixed and posting links to posts on Reddit detailing what the latest patch would include. Maybe the Massively post More Boredom than Terror rings true?
Either way, I was happy I was only reading about it. The whole thing seemed not ready for prime time.
Of course, it was “early access,” so that much is to be expected I suppose. Certainly that is the line that Smed, and SOE, and their more ardent defenders will stick to. SOE had to offer up refunds again, as they did with Landmark, for people who were expecting a bit more.
So SOE has themselves covered by that “early access” label. But it does feel like SOE was trying to be on both sides of the fence. The whole thing was built up like a game launch. But is it reasonable to set those sorts of expectations, with that many people piling in and all those servers being put online, along with charging money for the box and running your cash shop from day one, for something a company is running under “early access?”
My own view is that if you are charging money and have worked to get a cash shop in the game, your ability to hide behind words like “early access” and “beta” is somewhat diminished, an opinion I have held since the FarmVille days, when Zynga products seemed to be in eternal beta even as they earned buckets of money.
Anyway, while what SOE does with H1Z1 is of some interest to me, I had no interest in being part of their “pay to test while we develop the game” agenda. That is pretty much the same song I have sung about Landmark, which has been in early access for nearly a year now.
My cynicism on display
At the end of the day though, I have to ask myself how these sorts of early access routines affect my desire to play a given game. And the answer isn’t exactly favorable. I am happy enough to have passed on an early investment in both games, but the drawn out nature of even watching from the sidelines has diminished Landmark for me, while H1Z1 running through what looks like PlanetSide 2 problems… which PlanetSide 2 is still having two years after launch… makes me willing to wait for a long, long time before I will bother trying. Add in the fact that pwipes will be unlikely after a very early point in order to keep the hardcore fans invested and sweet in both games, where it certainly seems like location will matter, and it feels like SOE is selling advantage on top of charging people to test their incomplete visions over the long haul. Both make me less likely to buy in.
And at some point in the middle-to-distant future, we will be getting EverQuest Next and the current pattern from SOE indicates that it will go through the whole early access routine as well, which gets something of an eye rolling frowny face from me. Certainly the way Landmark has gone and the way H1Z1 has started has not endeared me to the early access idea.
I am not convinced that early access is a good thing, even when it is done better. Over in the realm of Lord British, Shroud of the Avatar is also up on Steam for early access. It is still in a rough state, too rough at least for me to want to devote much time to it. I log in once in a while to see what it looks like, but am otherwise biding my time.
However, I feel differently about Shroud of the Avatar. I bid on the Kickstarter to get a copy of the game, which was expected to cost money at some future date anyway. And, despite the real estate focus of the game, I feel less like I will be missing out by not getting in early, there being a whole campaign to follow.
So maybe it is just the type of games that SOE has been launching of late, where there is contention over location. Or maybe it is just the way they have gone about things in the traditional SOE way, where there are intense moments of hype and energy followed by long periods of quiet.
I think early access has worked well enough for other games. At least I can point and some good examples, like Minecraft or Kerbal Space Program, where early access delivered something worthwhile, made people happy, and kept on evolving. But for MMOs I feel less certain. Is there a good early access story for an MMO? Should we avoid judging based on SOE? How about ArcheAge or Trove?
What do you think about early access for MMOs?
Anyway, at some point H1Z1 will actually launch, at which point maybe I will give it a peek. Until then the eager supports are welcome to it.
Back when we got the Wii and a paid of Nintendo DS Lites and my daughter an I were playing Pokemon or Mario Party 8 or LEGO Star Wars: The Original Trilogy every Saturday morning, we went pretty whole hog into the Nintendo experience. We got Nintendo Power Magazine, we kept up with their news sites, we went to Nintendo events that showed up locally, and my daughter even went to the Nintendo World Store in New York when she was there on a trip.
Club Nintendo is basically Nintendo’s customer loyalty program. You make and account there and register your Nintendo products (each product comes with a code that directs you to Club Nintendo, so it is tough to miss) and take surveys about the games you have played to earn coins. The coins can be spent on various cheap but often exclusive prizes. I had some coins that were expiring this year and used them to buy my daughter a pair of posters with all of the characters from Animal Crossing: A New Leaf. It can be a lot of that sort of thing.
Animal Crossing Posters
If you get enough coins in a year, which runs from July 1 to June 30, you can earn Gold (300 coins) or Platinum (600 coins) status. That entitles you to a special reward at the end of the cycle.
Back in the day those were rewards were similar little things. I think we got a set of special DS Lite styluses one year and a Pokemon plush toy another. That was about it during the Wii and DS Lite days. But as time moved on and Nintendo bought into the digital delivery system, which started with the Virtual Console on the Wii for old games and then became a regular store with the Nintendo DSi series and the Wii U, game downloads started to become prizes.
Occasionally there is a special new game, but mostly they are popular games from Nintendo’s past.
This year, with the purchase and registration of two Nintendo 3DS XL units, two copies of Pokemon, and a couple of other games, we hit gold status pretty easily. The rewards have been announced. I have until August 15, next Friday, to choose one. But I cannot figure out which one to pick.
The choices are:
Gold Level 3DS Rewards
There are actually more choices on the list for Gold level rewards, but they are for the Wii U, and we haven’t been convinced that buying one is worthwhile yet, MarioKart 8 and the Luigi Death Stare not withstanding.
Having come to the world of Nintendo later in my life… I already had a computer when Atari crashed the video game market and avoided console gaming for years… a lot of the Nintendo classics are just names on a list for me.
Given the choice of these four games, I would probably go for Donkey Kong 3. I am not a big fan of old DK, so it would be mostly because I am at least familiar with the oeuvre of the big ape. Throw barrels, kill plumber. We call all related to that.
I have heard of Metroid… Nintedo fans tend to say that name in hushed tones and a sense of reverence while wishing for a perfect remake… but have no idea what it is actually about. And the other two are completely opaque to me.
Basically, four blind choices. So I am going to put it out there for a vote. Which of these four titles should I get?
We shall see where that takes us. Expound on your choice in the comments if you are passionate enough about it.
Our game of Civilization V goes on. I just posted the Week 8 update yesterday. Things are going well enough and we remain interested, amazed, and enthusiastic to complete the epic journey to victory that this has become. I am going to guess that we have a good four more weeks of play left in the game (not counting July 4th, which will probably be an off week for all of us) before somebody gets a corner on a peaceful victory condition and either wins or unleashes a nuclear holocaust that eventually ushers in a domination victory over a radioactive landscape.
Remember Chuck Hestonia!
But, as Potshot noted the other night, as cool as this experiment with a multi-month game of Civ V has been, when we get to the eventual end point of the game, our immediate reaction is likely not going to be, “Let’s do this again!” A certain amount of pig-headed stubbornness is carrying us along at this point, making us determined to see this through. But when we are done, we will likely be ready for something new.
We have started the discussion about the next thing at what seems quite the opportune time, as we are in the midst of the Steam Summer Sale. While some are down on the whole thing this year… and I admit that once you have been through one or two, the excitement of things being on sale does wear a bit thin… there is certainly no reason not to take advantage of period of favorable pricing. So a list of possible candidates has started to coalesce, which I am going to trot out here. Comments on the games so listed are welcome, especially any insight on how the game might play in a four person multiplayer situation. And, of course, you can offer up alternatives as well.
But, before you comment to promote your favorite game of the moment, I want to bring up some parameters that will likely apply to the choice.
First, this is not the MMO group. MMORPGs are probably not going to fly here, so piping in with WildStar isn’t going to make for a useful comment. (Given that I haven’t even used the 7 day key that Liore gave me a couple weeks back, “WildStar” probably isn’t a useful comment on any post here at the moment.)
The game should also be substantially playable in a single evening. Clearly the Civ V experiment shows that we can play a game over several weeks, I am just not sure we want to jump back into that right away.
And I am going to come out generally against turn based games, as some of us become quite absorbed in the decision making process with others are not very patient. Turn based isn’t a deal breaker in the right situation, but any scenario where three of us end up waiting on the fourth to make his move will either need to be a game that is generally fast in pace or a game that includes a turn clock. So while Eador: Masters of the Broken World sounds interesting when SynCaine writes about it, I am not sure we can handle its depth and keep a game running.
With that in mind, here is what has been proposed so far. (Mostly by me.)
Total War: Rome II
Loghound put out Total War: Rome II as an option. I know people who like the game. Gaff has played through it. I have played a couple of the past games in the series. If this is like its predecessors, the tactical game is very much in the detailed RTS vein, so no turns or anything. I am just not sure how multiplayer works or if it is suitable for a group of four. Also, there are some minor concerns about how much processing power the game might take. But after Civ V, we ought to be okay if we stick to machines from this decade.
Possible alternatives: Any of the Total War series, I think I bought them all in a past Steam sale
Company of Heroes 2
I tossed Company of Heroes 2 on the list as a more modern alternative to Total War: Rome II. I actually own this via a past Steam sale and have played through the tutorial, but not much else. As with Rome II, I am not sure how suitable it is to four player for a multiplayer match. Also struck me as a bit “arcade-ish” in the tutorial, though that might just be the tutorial, and if it isn’t, it still might not necessarily be a bad thing. And Gaff likes it.
Driver: San Francisco was my suggestion in order to shake things up and try something that did not involve us throwing armies at each other. Instead, we could throw moving vehicles at each other. The game got good reviews, is pretty reasonably priced for the summer sale, the multiplayer options sound interesting, and it involves driving around San Francisco, an area we all know well enough to at least know when we’re lost or not. Against all of that, I do not know anybody who has actually played it.
Borderlands 2 is well reviewed, very popular, and has a four player co-op mode that I understand works very well. Another game I already own thanks to a sale at Amazon for a Steam key. And another game I haven’t played very much of as I stink. But are we ready for a shooter? And, more importantly, are we ready for a shooter where we don’t get to shoot each other?
Possible alternatives: Call of Duty series, or any other co-op shooter, some of which even include zombies.
Artemis Spaceship Bridge Simulator
No, not the card game… though that might be an idea… Artemis Spaceship Bridge Simulator is basically the game vehicle for playing out your Star Trek bridge fantasies. This is a long shot, but I bring it up because a friend (and occasional reader BlueLineBasher) gave me a copy and I haven’t done anything with it. This might be good for a single Friday lark, but we would have to pick somebody to be captain who would take it at least semi-seriously. Alcohol might be required.
Possible alternatives: Urmm… are there any?
Ticket to Ride
I didn’t even know Ticket to Ride was available on the PC until I saw it on the Steam Summer Sale list. This is one of those awesome board game conversions that keeps all the great bits of the original game while removing the bad bits… like placing all those little train counters and then picking them up again when the cat attacks the game board. It is one of my favorite games on the iPad. But the game is easy enough that my past experience doesn’t give me any real advantage. While it it turn based, it does tend to be fast paced, and against real people it can be a rage-inducing cut-throat experience. So it has that going for it. But are we up for board games?
As an alternative, we could just forget Steam and go for the update to the original perfectly balanced rock, paper, scissors RTS, StarCraft II. While it did not make as big a splash as the original, that was in part because Blizzard tried very hard not to mess it up, so it ended up being mostly StarCraft brought forward to the current decade… which is a good thing. It isn’t on sale, but Blizzard is in its own summer doldrums right now, so it is possible they might cut us a break before our Civ V game wraps up.
Potshot actually brought up Total Annihilation, my all-time favorite RTS, and I am using that as an excuse to list it. The physic in it is great, the variety of units almost boggles the mind, it still looks damn good for a game from 1997, it is available for cheap (and DRM free) over at GoG.com, and because of its age it now runs great on just about anything… which probably includes Mattman’s antique coal fired Ye Olde ThinkePayde portable difference engine. And, of course, it has simple victory conditions (kill the commander) and nuclear weapons. The Achilles’ heel is that I love the game and my knowledge of it will give me an unfair advantage.
The question of the hour in our guild is, “What class should I level up to 90 with the Warlords of Draenor expansion?” For some of us, it represents an opportunity to change up the group and play something new. For others… well, me… who have changed up their character a couple of times already, it is still a chance to try something new after all these years without having to go through the work of catching up.
Through the years in Azeroth
This question became all the more pressing when Blizzard announced that your free insta-90 boost would be available as soon as you pre-ordered the expansion. (If you pre-order the collector’s edition, you also get the pet and the mount and whatever else in-game they offer.) Leaving aside the “that sure sounds like we won’t be getting WoD any time soon” aspect of the announcement, it seems like we could be granted our level 90 boost in the near future. (My pre-ordering as soon as it becomes an option seems per-ordained. I am pre-pared… or something.)
So this seems like a perfect opportunity to bore people and start arguments by looking at the classes in World of Warcraft and my relationship with them. And I might as well break them up into arbitrary categories to further horrify people. So on with the debacle!
Classes out of the running for an insta-90 boost because I already have one at level 90, or will have one there before WoD ships. A look at what I guess I like in WoW.
Paladin – Back in March 2005, when I finally broke down and bought World of Warcraft, having been otherwise devoted to EverQuest II since November 2004, the first character I made was a dwarf paladin.
That was a mistake. The paladin’s life was a hard one back then. The only ranged attack you could pull with was limited to undead and demons. Judgement was a strange beast. Their epic mount quest was a serious chore, and no cheaper in the end for all the work. Warriors were better tanks, priests were better healers, and just about anybody was better DPS. The joke was that a paladin never dies, but neither do his foes. Add in the fact that the snowy dwarven starter area that was the least interesting of the bunch and that I started out hating the dwarf character models and you might begin to understand why it took me some time to warm to WoW. I deleted that character after not too long.
However, I did return to the class later, and stuck with it in the end. Paladins have evolved over time and I have been happy enough playing one. Picking up engineering as a profession filled in some of the class gaps back in the day. I was always fond of the wrist mounted rocket launcher enchant that engineers could add. The character I consider my “main” in the game is Vikund, my one and only paladin. (Ignore that low level blood elf! He means nothing!) He was my first to level 60, 70, 80, 85, and 90. He’s the guy, my “do all the things” character. I don’t need another paladin.
Hunter – The go-to class for a lot of people when they want to solo. I have always enjoyed the class, I have several on various servers. If my pally was first to all those levels, my hunter, Tistann, was second. He just hit level 90 this week. I have always enjoyed the pet taming and interaction aspects of the class. And while people often groan aloud when they see a beast mastery hunter show up in their Dungeon Finder group, you can be quite competitive with other DPS if you play right. But I don’t need another one at level 90 just yet.
Druid – I think everybody has a class they are dumb for. I would have told you that, for me, the class is hunters. Then I noticed I had five druids over level 60, including two above level 80 on the same server in the same faction. So as Earl has his warriors, and my mother has a collection of hunters, I have an army of druids. There is a lot to like. I tell people I have two druids on the same server so I can play all four druid specs… druids are so special that they get four specs… but I think I really just like flight form. I jump off of high places just to invoke flight form mid-fall. It is too cool. But with two druids in the 80s, at least one of which will be level 90 before WoD drops, I don’t need to use my boost on this class.
The Mid-Level Blues
Classes I have worked on at various points, but which have never quite made it to level cap.
Death Knight – This seems to be cheating a bit as Death Knights start at level 55 and are close to 60 by the time they get done with their starter zone. Mid-level at birth, depending on where you set the bar for “mid-level,” I never really thought much about DKs until I was pushing druid #2 through Outland and Northrend as a healer. Then I noted how durable they were and figured that maybe this was a class even I could play the tank in. So I rolled one up and he currently sits at level 64. My main problem with him is that he is in 5th place after my pally, hunter, and two druids, so I do not get around to him very often. But DKs totally seem like a class I could play up to 90… once the two druids are there… so perhaps it would be a waste to use an insta-90 on mine.
Priest – The first thing I rolled up when our old TorilMUD guild finally said, “screw this!” to EverQuest II, just as Kingdom of the Sky squelched onto the scene, and headed to WoW, was a priest. This never quite worked out. For me, a priest is a cleric in the D&D vein, wearing heavy armor, wielding a mace mostly for show, and dispensing heals while taking repeated punches to the face. So it was in TorilMUD, EverQuest, and EverQuest II.
In WoW a priest is a holy guy that wears cloth vestments. On what sort of Bizarro world does that make sense?
Plus we never really formed a group where I could be the healer, so my priest made it solo to about Stranglethorn Vale before I said, “To Hell with this!” and just focused on my pally and hunter. The pally was the cleric I really wanted to play in any case. Now though, with Dungeon Finder, having another healer around wouldn’t be a bad thing, and I am still pretty sure I wouldn’t want to level one up. So there is possibility here.
Rogue – I actually rolled up a rogue for the instance group back in late 2006. Blintz was going to be our DPS, lockpicker, and stealthy scout. He is in at least one of the group shots at the top of the post.
And then as soon as the group hit 40, I swapped out Blintz for my paladin and barely ever played him again. The rogue class and I aren’t very compatible. Attacks are very positional, I never had a good feel for the skills, and I can never quite use stealth right. These are things I also struggle with as a feral druid, but at least with the druid I can claim status as a backup tank and healer when Ula and Bung are blowing me away on the DPS chart. So I am not sure being a level 90 rogue would change any of that.
Still, I keep thinking about him. Every once in a while I will play him for a bit. He has managed to make it to level 46 in the last six year. But is a level a year really progress?
Never Got Very Far
And then there is everything else.
Warrior – I’ve rolled up any number of warriors over the years, but never found the time to focus on one. Way back in the day there were drawbacks to being a warrior, at least if you didn’t have a healer along. You needed potions, bandages, and lots of food around. I chose a paladin to avoid all of that, and of course ended up with another set of problems. Later on, when that was less of a big deal, I did tinker with warriors now and again. But like the Death Knight, warriors were never high enough on my list to get enough play. And the question remains, what would I do with one at level 90 is I had one?
Shaman – I recall leveling up a shaman once into the 20s, but I can’t remember when or on what server. I think I was horde. Maybe. Clearly the class never stuck. As with warriors, back in the day the class used to be a bit of a trial to get used to. Later, with things smoothed out, it was simpler, but it still didn’t do anything I couldn’t already do, which is what you get when you play two classes that can do it all I guess.
Warlock – I rolled up a warlock once, but only played a couple of levels in. This was back when warlocks were completely OP, as opposed to just being mostly OP. Still, everybody I know who has a level cap warlock can burn stuff down like no other, so there is some allure there, even if I have never been good at the DPS caster role. But if Bung decides he wants use his insta-90 boost to swap out his warlock and try something new, I might be up for the challenge. The utility value of warlocks, with health stones, soul stones, and a variety of pets, is high enough that I would feel useful. I’d just have to learn the class, though you could argue that I need to do so even with the classes I already have at level 90.
Mage – I do have a mage who is in the 30s. He was part of the Worgen instance group we rolled up for Cataclysm. I never really liked him all that much. In part because of the Worgen thing… which I could stand until I found out the racial mount was just them running around on all fours… but also because of the “I’m not really a cloth wearing caster type,” which I have mentioned above. I do not find the mage all that alluring as a class, so even if Ula decided to trade out, I am not sure I would step up to play one again.
Monk – And, finally, there is the latest class added to Azeroth. I rolled one up and played it for a bit when we first jumped back into WoWlast August, but wasn’t really fond of it, so I never bothered to get him out of the Pandaren starting area. So I went and made a hunter… and a druid… because that is apparently how I roll. The one thing that the monk has going for it is that it does fit my pattern of playing classes that can be all the roles. Paladins and druids can play tank, healer, or DPS, and so can a monk. If I play to that type, the monk should be good. But, as I said, I didn’t enjoy the class when it started and, for no good reason, Pandaren monk tanks annoy me. I cannot explain why. So this is not a sure thing.
Make a Choice Already
So those are the options. And, honestly, I am not sure what I will choose. It likely won’t be until the very day the option becomes available… and maybe not even then. There will be a point when I will press the button and do this, and I guess I will just stew until then.
I will say that, at the moment, the leading contenders are the warlock, the monk, and the death knight. My gut response way back when WoD was announced was a warlock. But I could easily be swayed elsewhere. I will be watching what other people say on the topic. I see that Liore already has a post on this. I expect that others will follow suit.
In the mean time, I’ll throw out a poll asking what you would do. You can, of course, attempt to influence my decision in the comments.