Category Archives: Project: Gorgon

What is a Niche MMORPG?

A Massively Overthinking topic came up at Massively OP last week that struck me as… well… a bit silly.  Not that every post has to be razor sharp intellectually, but this one was almost the straw man fallacy illustrated, as the staff was asked whether they would prefer a niche MMORPG that focused just on on a couple of strengths or an all-in-one MMORPG that covered all the bases.  Somehow, that became a measure of features as everybody weighed in.

Unsurprisingly, the entire staff decided that they would prefer an MMORPG that had it all.  It was like asking somebody if they preferred a lover who only satisfied some of their needs or one who satisfied them all.  Absent any other details, why wouldn’t you choose the latter.

Left completely out of the post, except in the minds of those opining on the topic (something I wouldn’t swear to even that in court given some of the responses), was any sort of attempt to define what niche vs. all-in-one comparison even looks like.  You know, some details that might serve as illustration.

It is very easy to say that you’d prefer an MMORPG that did 10 things pretty well than one that did 2 things better than anybody else, or that you’d trade graphical fidelity for features (Is graphical fidelity even something niche MMORPGs offer as a comparative feature?), but what does that look like in the real world?  Where is the comparison?  Show me that niche MMORPG that does 2 things so well and compare and contrast it to you favored jack of all trades.

Sure, World of Warcraft, the one live MMORPG that gets a mention,  can stand in for the “does everything” title I suppose.  But what about the niche side of things?  Where is that?

My first thought went to Project: Gorgon.  That is as niche as it gets in the MMORPG world, right?

But I would be hard pressed to declare that Project: Gorgon has focused on doing anything “better” than the rest of the genre, unless you count being weird and quirky.  I mean, graphic fidelity certainly isn’t on the list.  And it does a whole bunch of things… whether they are better or worse than you want seems to be pretty much up to you.

Basically, its niche status is set more by its low production values and departure from the beaten path than anything the MOP staff was railing against.  Maybe of its 10 things, some are you wouldn’t suspect, but it does them.

Then there is Pantheon: Shadows of the Past.  But that hasn’t shipped yet, so while it has been declared niche, we cannot really be sure what that means.  Given Brad McQuaid’s enthusiasm in embracing any feature that gets brought up, I wouldn’t bet on the focus aspect.  And, in any case, I think its niche status is less about features and more about being old school, for whatever value you care to assign to that.  Is walking to school uphill, in the snow, both ways a feature?

Likewise, Camelot Unchained is still under wraps.  It could be the chosen niche game, being focused on RvR and crafting… and building… and housing… and a few other things I think.  Can it be more than 2 but less than 10 features?  Anyway, it isn’t an option yet, so it doesn’t count to my mind.

Shroud of the Avatar came to mind as well, but that doesn’t fit the bill either.  It is niche in its approach I suppose, but it does many things… many of them badly… does being bad make you niche?

Anyway, as I trotted down the list I started to suspect that you couldn’t really be an MMORPG… and my definition of such means worldly online games like EverQuest or World of Warcraft or EVE Online or Star Wars Galaxies, and not instanced lobby games like Diablo III or World of Tanks or whatever… without focusing on more than a couple of features.  Being a two feature MMORPG is like being a two legged tripod, something that just doesn’t work out well in the real world.

In the end, I couldn’t really come up with a live niche MMORPG that met the seeming criteria of the post.  I could, however, come up with examples of MMORPGs that went too far with features, to the detriment of the game.

So I am left with some questions.

What is a niche MMORPG?  Is it something defined only by features?

What defines an all-in-one MMORPG?  I mean, WoW is the easy answer.  But is it?  I suspect that people on that panel would argue against it because it lacks some feature they feel a “real” MMORPG needs, like player housing.

When does an MMORPG have to have all those features?  The response “at launch,” or even “on a detailed roadmap at launch,” seems unrealistic.  EverQuest, which I dare anybody to tell me isn’t as full features as they come, shipped with a feature set that would probably be considered inadequate in the context of “all-in-one.”  But it grew with expansions.  Then again, it also came from an era where MMORPGs didn’t peak on launch day and fall off after that.

Finally, what counts as a feature in any case?  Seriously, how granular can one go before things count or do not count?

In the end I remain unconvinced that features are the defining benchmark that post suggests.  There are plenty of MMORPGs out there with a lot of features that do nothing for me.  I certainly go back to WoW time and again in part because of the feature set it offers.  But there is more to my affinity for the game than that.

Of course, we could dial this back another step and start in on what an MMORPG really is.  I may be defining that more narrowly than others.  But, then again, I am not sure comparing and contrasting World of Warcraft against something like Occupy White Walls leads us anywhere fruitful either.

My MMO Outlook for 2019

I’m going to try this again.  It isn’t quite the famous quip about insanity being repeating an action and expecting different results, but the results have not always been spectacular.  Though, in my defense, that has on occasion not been my fault.

For those seeking a history of this particular post, I have a list:

This time around I am going to make this less of a goal setting session, where I declare I am going to run off and play some new games… or some old games… or some games in between that I have not played before.  Instead, this is going to attempt to be more predictive.

Didn’t I just do predictions yesterday?

Well, I didn’t attempt to predict what I was actually going to play in 2019, so this is a different avenue.  I’ll open up with the usual suspects.

Easy Picks

  • EVE Online

Pretty much a lock since I played it 12 out of 12 months in 2018.  If I log in today and play, I’m covered, and it seems likely that I will do so and continue to do so over the course of the year.  As long as Reavers deploy a couple of times I’m probably good.

  • Pokemon Go

The other game I played pretty much daily throughout 2018.  It helps that this is the one video game that my wife and I play together.  Also happens to be the only active Pokemon title on a platform I own, since Nintendo is abandoning the handheld model and throwing everything onto the Switch.  Not that I am bitter or anything.

  • WoW Classic

I think this one is a no-brainer.  I will certainly subscribe and log in for the spectacle that will be the launch of WoW Classic.  The real question is how bad will it be?  I don’t mean to suggest there will be any glaring lack of fidelity.  I feel Blizz will be about as true to the idea as they can be.  The question will be how slammed will the servers be and how fragmented will the community end up as Blizz opens up more and more servers?

  • WoW Not-So-Classic

This one is likely a gimme as well.  While Battle for Azeroth just didn’t capture me, the fact that the same subscription will get you into both WoW and WoW Classic makes it very likely that I will log into the former to play.  There will probably be a boost in people on regular WoW servers corresponding to the length of the server queues on WoW Classic.

  • Lord of the Rings Online

Lifetime subscription and the Legendary server… and the fact that I am still playing it right now, if not as actively as I was when the server kicked off… makes this another shoe-in for the list.  I may not last once it gets past Moria, but up until then I am probably in.

Somewhat Likely

After those titles we get into a more gray area.  Still, there are some candidates that don’t seem to be complete long shots.

  • EverQuest II

If things go badly for Daybreak, or if they have a good plan for the 15th anniversary of the game, it seems reasonable that I will be in for either a last look or another visit.

  • Project: Gorgon

The game I keep meaning to play seriously but somehow never quite get to.  I own it already, always a plus, and it gets good marks for its quirky nature.

  • Minecraft

Our server has been pretty quiet for the last year, but the panda update is coming.  That might at least get me back on long enough to scout out a bamboo grove to find them.  Technically not an MMO, but close enough.

Wildcards

Titles that might happen, if certain conditions come to pass… being something other than early access garbage being a key item.  I’m trying not to encourage the developer line about, “I’ll gladly ship on Tuesday if you’ll just buy my game today” by paying into that sort of thing any more.

  • EverQuest

Hey, it will be the 20 year anniversary of the game shipping come March 16th.  There is a distinct possibility that Daybreak will have something lined up that will make me want to log in, at least for a bit.

  • Atlas

Whether you see this as re-skinned Ark or not, a some people I know are getting into this… when it is running and you can log in… so there is the glimmer of a possibility that I might give it a try.  The whole early access aspect of it will be the factor keeping me away if I don’t play it.

  • Torchlight Frontiers

I don’t think it will ship in 2019, and I am not going to beta test it, which is what makes it a wildcard.  I’m interested to try it even if I am not amongst those publicly wetting themselves in anticipation of it.

  • Camelot Unchained

Didn’t I pay for this almost five years ago now?  It would be cool if there was something there both playable and worth playing.

  • Destiny 2

We got the base game for free back in October and I downloaded it.  So it is installed and ready to go if I decide I want to try it.

  • Diablo III

Also technically not an MMO, at least by my own measure, but if maybe Blizzard were to add something fresh to the game I could find myself playing again.  I enjoy it, but can only play through the story and seasons so many times.

  • War Thunder and/or World of Tanks

I have a bunch of time invested in both over the years.  They tend to be good games for quick action, but neither hole my attention for very long either.  Battles often become the same situation repeated ad infinitum.

  • Something Else New

I mean, somebody is going to ship something new this year, aren’t they?

Non-MMOs

Again, I don’t like to set goals, but I look at my Steam library and it there are games I know I will play and games I want to find time for.

In the former category are:

  • Civilization V
  • RimWorld
  • Age of Empires II: The Age of Kings

In the latter:

  • Pillars of Eternity
  • Grim Dawn
  • Afghanistan ’11
  • Space Engineers
  • Valkyria Chronicles

And then there are games on my wish list that maybe I might yet buy.  The Steam Winter Sale still has two full days left to run.

  • GTA V (mostly for the mod where you can play as the police)
  • O.G.R.E. (played the original board game)
  • Darkest Dungeon (The Wizardy-esque vibe keeps in on my list)
  • Frostpunk (Overlaps a bit with RimWorld though)

So there are some options.  We’ll see at the end of the year what I ended up playing and what fell by the wayside.  As like as not something else will come up mid-year and I’ll divert into that.

Looking Back at 2018 Highs and Lows

The optimist proclaims that we live in the best of all possible worlds; and the pessimist fears this is true.

-James Branch Cabell, The Silver Stallion

We stand together again at the end of of another year; at least those of us who survived the journey do.  And, as has become the tradition here, I set aside some time to reflect and sum up the year that was 2018.

As usual, this is more of a stream of consciousness sort of affair as opposed to a rigorous study of the year.  Some things loom larger in my mind than others, especially the more recent.  I can’t really remember what happened in January, but BlizzCon was in November so my brain is still full of that.  Because of the method, and my general laziness, I don’t link out in this post (save for one exception this year).  You sort of have to know what I am talking about or else just let it pass.

For comparison… I suppose there is a study that could be done on my moods and views over the years… you can read the versions of this post that has come up in past years.

Not everything listed as a “low” is necessarily a tragedy, nor is everything listed as a “high” really something that was headline news to celebrate.  One year I inserted a “middle” category and then found I wanted to put most everything in there, so I set that aside.

There is also something of the accountant in me that tries to turn this into a balance sheet, with every “high” having a corresponding “low” on the list.  That works a lot of the time, but not always.  Some things are just one or the other.

Also, I remain undecided on punctuation in this sort of post.  To my mind, bullet points shouldn’t get punctuation.  Sort of.  They do when the bullet point is a question.  Also, I use a lot of semi-colons while eschewing the sentence ending period.  And then there is that exclamation point.  Does that wreck everything?  I think my life would be easier if I just made them sentences, but I am writing this after all the stuff below and I am NOT going back to change all that.

Anyway, on with the show.

Blizzard

Highs

  • A decent start of the year for Blizzard, building momentum for the WoW expansion and BlizzCon
  • Battle for Azeroth launched very well, with the build-up to the expansion drawing a lot of attention
  • Hearthstone did very well, even breaking into the digital revenue top ten on the PC platform
  • BlizzCon for once did not ignore any of the main Blizzard franchises
  • Blizzard showed they were very serious about getting WoW Classic right
  • There is even going to be progression in WoW Classic so the raiding is done with the right gear
  • We got an official announcement for the second of the three planned remasters, Warcraft III Reforged
  • Plans for upcoming Battle for Azeroth content
  • New expansion for Hearthstone
  • New hero for Overwatch
  • New champion for Heroes of the Storm, plus more plans to fix the game
  • New co-op commander for StarCraft II
  • New game for the Diablo franchise
  • Hey, Lindsey Stirling was one of the BlizzCon closing ceremony acts

Lows

  • BlizzCon seemed to kill fan enthusiasm for the aforementioned momentum
  • Even I am starting to feel that the BlizzCon formula might be wearing a bit thin
  • They say that all press is good press, but burning down that tree is going to take a while for some people to get past
  • After a strong start, flaws in Battle for Azeroth around gear and such began to tarnish the experience
  • Wait, as my ilevel gets higher mobs actually get harder rather than easier to kill?  And Blizz thinks this is fine?
  • BlizzCon divided up by six franchises means a preciously small slice of pie for any fan of only a single franchise
  • WoW Classic might be so authentic as to do to retro servers what WoW did to fantasy MMORPGs
  • Did you say WoW Classic would have progression?  This will inevitably lead to people wanting progression into expansions
  • Still waiting for news on that third remaster, Diablo II
  • The Battle for Azeroth content wasn’t all that exciting, even for a year with no expansion announcement
  • Unsure if the Battle for Azeroth content wasn’t exciting because the game is getting old and tired or I am… or both
  • Heroes of the Storm is losing its epsorts league and most of its devs as Blizz restructured it to keep it going with a smaller staff
  • I’m not even sure what a co-op commander is in StarCraft II
  • Complete fail on the part of Blizzard for expecting core Diablo fans to embrace  the mobile title Diablo Immortal
  • Failed to mitigate the above by not mentioning anything about Diablo VI, more Diablo III content, the Diablo II remaster, or anything else the core fan base might care about; vague references to multiple Diablo projects doesn’t cut it
  • Trifecta of Diablo franchise fails when rumors hit that they were going to announce Diablo IV but pulled it at the last minute, followed by a statement that the rumor wasn’t true, all of which will pretty much pull the punch from any future Diablo IV announcement
  • Gaming press proceeded to vilify Diablo fans, pretty much going full on “Imma let you finish…” over Blizz even as Blizz was owning up to badly setting expectations
  • Few people attended, and no press covered, the “Play Nice, Play Fair” presentation at BlizzCon which, among other things, presented evidence on how vilifying your player base as toxic tends to actually enable toxicity from your worst fans while alienating the 99% of your fan base that isn’t a problem
  • Allen Adham says senior devs at Blizzard are playing mobile games now, and Blizzard makes games they want to play by improving the games they are currently playing, so expect anything new from them to be on your phone

Daybreak

Highs

  • Company not shut down due to connection to Russian oligarchs via Columbus Nova
  • EverQuest still holding on as the standard bearer
  • EverQuest turned 19 and launched a new progression server called Coirnav
  • The Fippy Darkpaw EverQuest progression server is still running
  • Likewise, EverQuest II celebrated its 14th anniversary
  • EverQuest and EverQuest II both got an expansion again in 2018
  • DC Universe Online continues to hum along, getting some updates
  • As rumors indicated, PlanetSide 2 got a new map and some updates
  • Rumors also mentioned a new Norrath game, possibly EverQuest 3
  • H1Z1 actually left early access and went live, adding in a new vehicle mode along the way
  • H1Z1 became a success on the PlayStation 4
  • Some sort of joint venture with NantWorks to redo H1Z1 as Z1 Battle Royale
  • Just Survive looked to have received a last minute stay of execution
  • They finally announced a new game, PlanetSide Arena, the first since they ceased to be SOE
  • They actually sold out their 4,000 lifetime memberships at $299 a pop for a nice influx of cash

Lows

  • Not sure who is still playing on the Fippy Darkpaw EverQuest server, its been up for eight years
  • Company changed its mind rather abruptly about who owned it when asked about Russian oligarchs, deleting all references, attempting to scrub Wikipedia, and claiming that they misstated who actually owned the company for three years and on just about every document and press release they published
  •  After all that, Jason Epstein is/was still clearly tied to Columbus Nova
  • In the midst of changing its mind on the ownership question Daybreak took a moment out to lay off a chunk of their staff, showing that all is not well
  • Then, earlier this month they laid off another big chunk of the team
  • H1Z1 pretty much fell by the wayside in the market under pressure from PlayerUnknown’s Battlegrounds then Fortnite
  • The deal with Tencent to bring H1Z1 to China also failed when the Chinese ethics review board rejected H1Z1 because of “blood and gore” and “vulgar content”
  • There went that H1Z1 esports league
  • The NantWorks joint venture, NantG Moblie, seems pretty nebulous so far, and uncertainty isn’t helping
  • The NantG Mobile plane, such that it has been stated, sounds suspiciously like “What if H1Z1 were more like Fortnite?
  • EverQuest is tied up in this deal in some way, but nobody has explained how
  • Just Survive’s stay of execution turned out to be an illusion and it was shut down
  • The new game, PlanetSide Arena, seemed to be just PlanetSide 2 with well worn shooter modes… including battle royale, of course
  • Lifetime subscribers are all people who won’t be paying a subscription going forward, so Daybreak essentially took a one-time buyout from some of its core fanbase
  • Lifetime subscriptions only apply to the four oldest games, nothing new-ish is covered nor are any console players covered
  • Not sure if NantG Mobile ought to come under the Daybreak heading
  • Not sure how many products Daybreak really has now
  • Not sure how healthy Daybreak is at this point
  • Nothing so far has really quashed the rumors from early in the year about Daybreak’s plans, for good or bad

Standing Stone

Highs

  • Found new ways to expand LOTRO and hey, it was free content
  • Raised the level cap in LOTRO to 120
  • Continued updating character models
  • High elves were added in, because we need more elves in Middle-earth
  • Possibility of a new class for the game
  • Female dwarves in Middle-earth, so now the Tolkien purists can be angry
  • Some mention of a 64-bit client in the offing
  • LOTRO Legendary server proves so popular they have to open a second server
  • A new musical instrument was added, so now you can play the bassoon
  • LOTRO lifetime subscription remains the best MMO deal I have ever made, all the more so since I am back playing
  • DDO got a new race, so you can unlock your inner wood elf; go team elf
  • DDO also got some other updates I think and sold some of those two year subscription deals

Lows

  • Nothing else on the horizon for the company at all
  • Still really don’t know who owns SSG
  • LOTRO remains difficult to pick up with an aging and awkward UI, a balky client, a patcher that is in no hurry to get you patched, and that whole legendary weapon thing which should have been left behind in Moria
  • The rise in the level cap was not universally applauded, but you have to gate content somehow
  • Managed to screw up the Shire for a bit like they were Sarumann
  • The need to make money meant more focus on lootboxes and making the in-game currency situation worse by adding “ember” currency to the list
  • An announced new Middle-earth game won’t shut down LOTRO, but it won’t help it either
  • The “legendary” aspect of the LOTRO Legendary server seemed more than a bit oversold
  • And yet SSG managed to poorly promote the whole LOTRO Legendary server thing at the same time
  • LOTRO Legendary seems most popular with those already invested in the game, so likely pulled a lot of its population from the live servers of players
  • Those LOTRO Legendary queues pretty much went away inside of two weeks
  • A second server and no more queues portends a server merge when the new server joy wears off
  • DDO news was so sparse that I don’t really have anything besides the wood elf to add
  • There was bluster about what the two year subscription might get you, but since two years of normal VIP actually cost $100 less I expect to hear some buyer’s remorse

CCP

Highs

  • CCP purchased by Pearl Abyss ends having to please direct investors
  • CCP and Pearl Abyss claim to be sympatico in their outlook on games
  • CCP says they will get to keep operating on their own
  • CCP got recognition from Guinness finally for the battle at 94P-I
  • A new war in null sec has made some additional headlines
  • Lots of people got to get their titans out and shot things
  • Lots of updates and improvements over the course of the year
  • Abyssal Deadspace was especially popular
  • It is a good time to be farming Gilas
  • In game events are generally getting better
  • CCP is FINALLY trying to fix War Decs
  • With FLEX structures the problematic POS code is almost ready to be expunged from New Eden
  • New Activity Tracker shows you what you’ve been doing in New Eden
  • New games, EVE Echoes and Project: Nova coming next year
  • Working with NetEase, their new partner, to re-launch EVE Online in China
  • Didn’t lose any major third party sites on which EVE Online depends
  • EVEMon is actually back again after the swap to ESI
  • EVE Vegas was a lot of fun
  • I gave a presentation at EVE Vegas

Lows

  • Pearl Abyss, whose reputation from Black Desert Online is that of “cash shop pay to win atrocity horror show” now owns EVE Online.
  • We will see just how sympatico the two companies really are
  • CCP trading external investors for one owner probably means a lot more direct scrutiny
  • CCP will get to run their own show only as long as the money keeps flowing, you can bet on that
  • Monthly updates, some of which can be quite meaty, do make it hard for named expansions to stand out for EVE Online
  • The New Eden concurrency number keeps slowly moving down
  • Null sec wars only last so long, then we all go home and mine
  • Peace is boring since I neither rat nor mine anymore
  • I may, in fact, be a bitter vet at this point
  • The null sec balance of power is now skewed such that the China syndrome seems a possibility, where one power bloc essentially “wins” null sec and everybody else quits
  • Faction Warfare has gone stagnant, with key players leaving it completely
  • The change from passive income to active moon mining sent some low sec groups into decline, hurting low sec even more
  • I’ve added “when will the in-game economy collapse?” to my list of concerns about the game
  • Even the people who used to bristle when it was claimed low sec was dead are starting to feel that low sec has gotten much less active
  • Abyssal Deadspace depends on RNG to stay fresh and still has become mostly a solved problem save for some very bad luck draws
  • Still can’t figure out how CCP went this long without looking into War Decs given how completely problematic the data ended up showing they were; they were pretty much universally declared as horrible years ago
  • Seems likely that CCP will muff fixing war decs, though in their defense there is no simple answer that will please everybody nor one that adheres to the spirit of the game
  • I am going to miss the good old POS bubble when they’re finally removed
  • What were they thinking with that Federation Grand Prix event?
  • Activity Tracker is essentially achievements for New Eden
  • Activity Tracker doesn’t count anything you did before Nov. 13, 2018, which kind of stings for those of us around for more than a decade
  • EVE Echoes is a NetEase mobile game completely disconnected from the main game
  • Project Nova looks nice and could connect to New Eden, but otherwise seems to lack a distinct personality and CCP wants to make it as complicated as EVE Online if they can
  • Oh, and even CCP thinks Project Nova has issues, so it has been delayed
  • Total EVE, EVE Files, and Dotlan EVE Maps all stumbled this year, making us all aware of how fragile the third party ecosystem for New Eden really is
  • There is always a period of post-event malaise for me after the excitement of an event like EVE Vegas wears off
  • In a room with seating for 800 people easy, I had 30 people at my presentation at EVE Vegas, with even some fellow bloggers blowing me off
  • My presentation was also neither streamed nor recorded, so it remains just a special moment in the memory of a very select group
  • Whatever happened to that EVE Online TV series?  I am sure Netflix would buy it

Nintendo

Highs

  • The Switch continues to prove itself a surprising force in the console market
  • Among titles arriving on the Switch was Diablo III
  • Pokemon for Switch looking to be popular
  • Pokemon Go revenues keep on going
  • Pokemon Go released the 4th generation Pokemon, which was a nostalgia rush for me
  • There will be a link between Pokemon Go and the new Pokemon titles on the Switch

Lows

  • The Switch version of most games cost more than on other platforms
  • The Switch isn’t up to supporting ports from other platforms for some games
  • All that Switch news is cold comfort if you’re invested in the neglected DS handheld platform
  • The Switch is not a handheld, portable platform; it is too big, too fragile, and lacks the battery life to be considered as such
  • No more Pokemon on the DS line, ending more than 20 years of the franchise’s link with Nintendo handheld platforms
  • Hilarious attempts to justify the easy nature of the Switch Pokemon games by claiming that those games are “for children” as though the past 20 years of Pokemon handheld games were not
  • Nintendo actively pushing its latest/last handheld model, the 2DS XL, while pretty much winding down the new game queue for the platform in something that feels a lot like dishonesty
  • Pokemon Go is pretty much the only winner in Nintendo’s mobile strategy
  • Pretty much have to admit that Pokemon games on handhelds were the last thing Nintendo had that interested me, in case you missed that, so they probably won’t even get a category here next year

Other Games and the Gaming Industry

Highs

  • TorilMUD made it to 25 years; long live the MUD!
  • Fortnite found its niche and conquered
  • I enjoyed some time with Rift Prime
  • Having enough leftover credits from the free to play conversion, I didn’t even have to spend a single dime on Rift Prime
  • Shroud of the Avatar left early access
  • Project: Gorgon arrived on Steam
  • No Man’s Sky seemed to be finally living up to some of its pre-launch promises
  • The Elder Scrolls Online seems to be a rock, able to carry on even as other titles falter and fall into neglect, maintenance mode, acquisitions, or closure
  • Everybody seems to be raving about Red Dead Redemption 2
  • Finally, somebody mad about loot boxes and set to do something about them
  • A ruling from the Library of Congress extending DMCA exemptions for video game archiving and study to include server/client based games like MMORPGs
  • We got a good Minecraft expansion with the Aquatic Update and Pandas are on the way
  • Steam declared they weren’t going to reject any games based on content, save for those titles it felt were just “trolling”
  • Civilization V got an update… it was only to the launcher, but the launcher needed it
  • Bomber Crew ended up being a nice little game, I should write about it

Lows

  • This section is getting harder to write every year as I rarely seem to play anything new
  • Fortnite has become popular enough to start facing backlash like a ban by the NHL
  • Battle Royale as a feature is now a requirement in all shooters
  • Rift Prime, like Rift the first time around, was guaranteed to lose my attention at Storm Legion; as it was I didn’t even make it that far
  • Trion’s games were bought by Gamingo as Trion folds up shop leaving an uncertain future for their titles; I guess I wasn’t the only one not spending money on Rift Prime
  • Shroud of the Avatar then proceeded to go free while the studio laid people off
  • I still haven’t given Project: Gorgon much of a shot
  • I can’t really tell anymore, is Star Wars: The Old Republic on an uptick or a down tick this year?
  • Pirates of the Burning Sea developer Portalus Games is calling it a day, leaving it to an even smaller group to run which does not fill one with confidence
  • Wildstar and Carbine Studios are no more, victims of their own hype as much as anything
  • Tried Anarchy Online and, as it turns out, nostalgia for the “good old days” only applied to reliving your own hardships, not the hardships of others
  • Every time I see “RDR2” my brain converts it to “R2D2”
  • RDR2 is a console game and my latest console was a PS3, not counting the 2DS XL
  • Loot boxes became a political football for those looking to score points on the “Won’t somebody please think of the children!” front; actual change outside of Belgium was pretty much zero
  • Riot  Games giving the industry an even worse reputation as Kotaku exposes their caustic bro culture
  • Riot Games attempting to fix their horrible culture through platitudes and PR; I only wish I played League of Legends so I could quit dramatically
  • Library of Congress ruling is essentially useless as it only allows museums and the like to archive MMORPGs if they can legally obtain the server code, which just isn’t going to happen
  • The eventual crashing of fan euphoria as they found out the DMCA exemption also prevents remote, off-site connections to preserved MMORPGs; The Library of Congress is not interested in letting you play SWG just because you miss it
  • The last refuge of closed MMORPGs remains the pirate emulator, which live a perilous existence in the gray space between popularity and a lawsuit
  • The Civilization V launcher update seemed primarily put in place to serve as an advertising platform to push the disappointing Civilization VI
  • Just to repeat, Civilization VI was quite the disappointment so I uninstalled it and play Civilization V when I have the Civ urge
  • As it turns out “trolling” isn’t well defined and Steam pretty much rejects the same games it always has, only now that is their excuse
  • All the same, the number of new games to hit Steam every day continued to grow, leaving only those studios that can afford marketing or who have a solid reputation likely to make any money at all
  • Many game developer careers remain Hobbesian in nature (nasty, short, and brutish) as studios abuse the seemingly endless supply of young developers seeking to do what they love in order to live the dream; the dream being 80 hour weeks, low pay, and no long term employment stability
  • Gaming media, another realm where an endless supply of replacements await those who can’t generate clicks, continues to play both sides of the game as they stoke up fan expectations with uncritical assessments of studio promises and then tar video game fans with whatever negative euphemism comes to hand (e.g. entitled, man babies, entitled man babies) over any backlash when the expectations they helped set fail to deliver; but controversy gets views man
  • And yes, some fans just need to shut the fuck up; but drawing attention to them, bringing them fame, and reporting their every complaint isn’t going to make that happen… and conflating the words of a tiny minority with the views of a whole community remains asinine

Media, Social and Otherwise

Highs

  • Even more Star Wars in theaters
  • Lots of new shows and movies on services like Netflix, Amazon, and Hulu
  • Season five of Bojack Horseman was excellent
  • The First was slow, but good; despite his personal life, about which I could stand to never hear about again, Sean Penn remains an actor dedicated to his craft
  • Still some really nice, serviceable shows on what one might still call “basic cable” these days
  • Better Call Saul might be better than Breaking Bad
  • Honest Trailers and Honest Game Trailers just never get old for me; the Screen Junkies team is awesome
  • Honest Trailers Commentaries is my new YouTube addiction
  • Somehow Zero Punctuation has stayed pretty fresh for me as well despite the fact that I still reference videos Yahtzee made over a decade back
  • Twitter, for all its faults, remains pretty useful to me

Lows

  • Even Disney now believes that there can be too many Star Wars movies now
  • Solo was there to answer questions nobody was really asking
  • Is there any series or movie so bad that Netflix won’t pick it up as an exclusive?
  • House of Cards ends on a silly/disappointing season though, like the original, the first season was all that really made it matter
  • Whoa, have you seen the Netflix earnings lately?
  • Every network now seems to think they need to get on the exclusive streaming service train to gate in their content leading to market fragmentation and, likely, eventual failure for all but the strong
  • The strong are, inevitably, Amazon and Disney, and we know what they’re like
  • There are so many options on basic cable that I often miss good stuff until a season is part way through and then have to wait until it makes it to Hulu or Netflix in order to watch it
  • Kind of starting to resent shows that only drop an episode a week; I want to binge… and binging helps me keep the plot and characters straight
  • Screen Junkies owned by yet another new company now, I hope they continue to survive
  • CinemaSins has gotten pretty stales for me; I like to hear Jeremy talk on the podcast, but the same old complaints, like “47 seconds of logos,” have been beaten to death
  • Pretty sure at this point that Zero Punctuation is all that is keeping The Escapist alive at this point
  • The Escapist pretty much broke being able to watch Zero Punctuation on their site back in July; I hope they get revenue from posting it to YouTube, because that is where I go to see it now
  • Google announced that, due to low usage and a security issues, they would be closing Google+ in August 2019
  • And then another security issue came up and Google moved the end date for Google+ to April 2019
  • That threat by people to leave Twitter made me realize how much I depend on it
  • Mastadon, a Twitter alternative, is great… if you just want to be in a tiny echo chamber of stifling conformity
  • Facebook looks worse as a company with each passing day

The Blog, Internet, and Like Items

Highs

  • Somehow, after a dozen year, here I am still
  • The month in review posts have become pretty special to me as I get to review past posts every month
  • The MMO Blog Feed in the side bar continues to function, amazing given the hack that it is and that several times the companies involved were set to make changes that would break it completely
  • A really nice Blaugust event this year, combining both the usual activity with some of the Newbie Blogger Initiative stuff
  • Blaugust was low pressure and not even gaming blog oriented, which brought in a lot of faces, new and old, to participate leading to a lot of good cross-pollination
  • Blaugust Discord was fun and has kept going as a place to chat for some of us
  • The whole thing was objectively a success on many fronts, including traffic, which ticked up noticeably
  • Traffic to this site was not only up for August, but stayed up for the months following
  • For the first time since 2012 traffic is actually up for the year when compared to the previous year
  • Average word count per post was up this year; I assume that is a good thing
  • Also, and odd metric, but “likes” were up quite a bit on the site, something I think was directly from Blaugust
  • Stalking the tags and categories feature in the WordPress.com Reader has actually led me to several new blogs, which should be a reminder that people should try to use standard tags if they want their blog to be found

Lows

  • Blogging continues its decline as an influence, remaining a hold out for those of us who prefer long form, words, and being able to collect our thoughts into a single site
  • The month in review posts are becoming more bloated and no doubt helping to inflate that average word count
  • Always somebody keen to declare any social event like Blaugust a “failure” if their own independent measure wasn’t met, even if they did not participate or understand the premise
  • Not sure traffic boost was solely related to Blaugust as search engine quirks seem to be in play as well given the specific posts that are seeing ongoing interest
  • While likes were up, comments were down for the year, and rather dramatically so; on balance, a good comment is worth a half a dozen likes in my book
  • There are days when I feel I am stuck between people who can accept no criticism of their current favorite game and those who feel that in order for their game to fully succeed somebody else must fail
  • My cynicism about new titles remains driven by the unwarranted optimism certain repeat offenders seem willing to invest in studio generated hype even after they have time and again become resentful when reality fails to meet their inflated expectations
  • So much for net neutrality
  • So much for the alleged benefits of dumping net neutrality as the promised increase in infrastructure building actually went the other way
  • So many bloggers use bad tags or categories for their blogs (e.g. “wow” rather than “warcraft” or “world of warcraft” and “eve” instead of “eve online”) which makes finding them a low percentage accident at the best of times
  • WordPress.com ads have officially crossed the line into obnoxious, proving once again that ad block is pretty much a requirement on the internet
  • My brain has started auto completing words for as my fingers type them, and the result is even worse than when my iPhone does it

Final Thoughts

My temptation is to continue to beat to death the “and so it goes” line from Vonnegut.  I read a lot of Vonnegut in college… I actually read all of Vonnegut in college, or all that there was at the time, short stories included… and it clearly influenced my somewhat fatalistic outlook on life.  Maybe “no damn cat, no damn cradle” would be better.  That might be the lesson of life in the end.

Another year has passes and the trivial pursuits of our lives continue.

Project Gorgon on Steam

The day arrived earlier this week as Project: Gorgon, long in an alpha that you could play for free, finally moved to Steam.  It is early access, to be sure, but it has arrived.

A New Logo for Steam

For a very small project that took three tries to get a Kickstarter funded, this is a pretty big deal.

Yes, I expected it would get there sooner.  I’m pretty sure Eric Heimberg expected it to get there much sooner as well.  After all, the post-Kickstarter plan was to get to Steam some time in October.

October of 2015.

Welcome to the problem with Kickstarting a beast as complicated as an MMORPG.

At least the promise was only to get onto Steam.  Other ventures in which I have a minor stake, Shroud of the Avatar, Camelot Unchained, and Star Citizen, have all blown past their promised ship dates.  Shroud of the Avatar might hit something that looks like a finished project by the end of this year, but Star Citizen continues to recede from the horizon while Camelot Unchained is shooting for a beta at some point this summer.

So the two people pretty much baking an MMO on their own project looks pretty good by comparison.  Sure, it still doesn’t have a Wikipedia page yet (Project Gorgon there references an US Navy missile program) but there it is on Steam at least.

Of course, there are something like 35 games arriving on Steam every single day, threatening to bury us all in a bottomless pit of derivative crap that should never see the light of day, so getting there isn’t exactly the leap over the high bar it was once upon a time.  But, woo hoo, go indie dreamers all the same I guess.  (Just don’t quit your day jobs.)

I am in a mood to bitch, aren’t I?  Well, I shall complain no more… or not as much… for this should be a happy thing, something to celebrate.  You can actually find Project: Gorgon on Steam and read all about it.   And, honestly, it sounds better than I remember.  The bullet points are all good.

  • Each non-player (NPC) you meet has their own goals and interest, and reward players that choose to be their friend.
  • You can drop items on the ground, and other players can pick them up. What’s so great about that? Imagine laying down a trail of literal (virtual) breadcrumbs to guide your friends (or lure your enemies) into the woods.
  • Shopkeepers keep inventory, so you can buy items that other players have sold to them. Want to help out new players? Sell your cast-off items to the shopkeeper in the new player zone and watch the new players go to town.
  • If you are on fire, you can jump into a lake to put it out. This type of mechanic can have a subtle effect on your strategies, especially when you are fighting a fire mage!
  • You can inscribe messages onto items, write books, and even leave notes for other players. Make your name as an in-game poet, or pronounce your greatness to the world!

Some of that sounds like classic MUD stuff that has gone missing in the more modern revisions of the genre.  Likewise this batch sounds interesting.

  • Battle Chemistry: Create huge explosions, inject yourself with mysterious mutagens or program a pet golem!
  • Unarmed Combat: Grapple and control enemies using a situational-aware combo system that varies based on where you are and what day it is.
  • Animal Handling: Tame animals and train them to become ferocious fighters. Then breed your best and sell their offspring to other players.
  • Necromancy: Seek out corpses and graveyards to raise an undead army. No graveyard around? Well, there are always the corpses of your friends.
  • Cow: Got turned into a cow by that boss? That sucks. But learn some kicks and how to stampede, and you’ll be right back out there kicking grass in no time!
  • That’s just a few! There’s also Sword Fighting, Combat Psychology, Staff Fighting, Sigil Scripting, Mentalism, and more.

In addition, there is a reasonable list of goals to achieve before the game moves from Early Access to Live, like fleshing out the content, which currently runs up to level 70, to level 100.

All in all I am impressed.  And if you act now, you can buy it on Steam for 25% off the normal $40 price.  Or if you are like me and paid back in 2015, there is a Steam key waiting in your in your email.  I got mine.

Project: Gorgon moving to Steam has long been my stated trigger point to start playing, and I am going to get right on that… once I am done with Rift Prime.

Okay, I’ll probably get Project: Gorgon loaded up on Steam and take a peek but, in my dotage, I have become mostly single threaded when it comes to fantasy MMORPGs.  I kind of just want to play one at a time, enjoy myself as the world washes over me, then change up when I am starting to tire.  And for the moment that world is Telara.

Reviewing My 2017 MMO Outlook – What The Hell Happened?

Or will I be sitting here a year from now writing about how, once again, I mostly played EVE Online and Minecraft while alternating between World of Warcraft and EverQuest II for my fantasy fix?

-Me, about a year ago

I guess it sort of turned out that way.  That might be my most accurate prediction of the year, really.  I mean, I started out the year playing EverQuest II and here I am at the end of the year playing World of Warcraft.  I still dabble a bit in Minecraft, but I am between projects on that front.  And then there was EVE Online.

Going around on the same ride

So in my MMO Outlook post for 2017 I listed out a dozen titles, games I had either not played or had barely touched, with an eye to trying something new.  And did I play any of them?  Even one of them?

No!

Still, I am going to say that this isn’t entirely my fault.  Yes, I have been in something of a state of ennui when it comes to our favored genre, but lets go back down that list from a year ago and see what I was up against.  How likely was it that I could even play these games?

  1. Project: Gorgon – Not done yet
  2. Albion Online – Went live, but didn’t appeal
  3. MapleStory 2 – Still only in Korea
  4. Star Citizen – Hahahaha… some day maybe, but not any day soon
  5. Camelot Unchained – Nothing to play yet
  6. SkySaga: Infinite Isles – Development ceased
  7. Lost Ark – Not yet released
  8. Sea of Thieves – Target is 2018 now
  9. RuneScape – Unambiguously playable!
  10. Shroud of the Avatar: Unnecessary Secondary Title – What test release are we at this week?
  11. Life is Feudal – Seems to still be slated for 2017 as I write this
  12. Pantheon: Saga of Heroes – Just a vision and some demos

Given that list and my criteria that the game must be in some form of viable, released, not hiding in some criticism deflecting “beta” or “early access” mode while charging for the privilege state of affairs, I was left with two titles out of the dozen.

And that was even with setting the bar pretty low for fan favorite Project: Gorgon, which I said I would play regardless of state so long as it was together enough to be up on Steam.

No joy there.

So of that list of a dozen I could have realistically played two of them, Albion Online and RuneScape.  I’ve played a bit of RuneScape in the past, I just never went back to it while there was nothing on the feature list that attracted me to Albion Online.  Again, differentiation in fantasy MMORPGs is a pretty narrow thing these days.

My metaphor for MMOs… picture by Yann Arthus-Bertrand

So what they hell did I play in 2017?  I mean, besides EVE Online, Minecraft, and EverQuest II at the start then World of Warcraft at the end.

I actually did play a few other fantasy MMORPG titles.  Overall, this was what I played, month by month, on that front:

  • January – EverQuest II
  • February – EverQuest II at the start of the month
  • March – none
  • April – Glanced at LOTRO
  • May – Runes of Magic
  • June – Guild Wars 2
  • July – EverQuest II
  • August – LOTRO
  • September – very short bursts of LOTRO and Guild Wars 2
  • October – World of Warcraft
  • November – World of Warcraft
  • December – World of Warcraft

Nothing new.  Games I already had installed, save for Runes of Magic, and in which had some previous investment.  And none of them stuck for very long, save for WoW.

On the non-fantasy side, in addition to EVE Online, I played a little War Thunder and World of Tanks during the spring and summer, but not enough for it to be really noteworthy.

So that was it, which makes me wonder if I should continue the tradition of the “MMO Outlook” posts here at TAGN.  Is this sort of post simply a holdover from a time when new MMOs seemed full of promise, a tired attempt to relive past bouts of enthusiasm when I am fairly sure that the future only offers bland, “me too” alternatives that are barely alternatives at all in a world where World of Warcraft offers as much as it does?

Or is there something out there that I should be looking into, a star by which to navigate my online gaming obsession into the future?

Syp says he is “keeping an eye on” 44 different upcoming MMO and MMO-ish games, though for that number I’d have to consider it a pretty minimalist definition of the phrase.  But there are still things in the pipeline.  Hell, I could make an outlook post and just recycle ten of the twelve I had listed and call it a day.

Part of me thinks I should shelve the idea.  I have shown myself to be a creature of habit there being, to paraphrase the quote about Alexander, no vaguely interesting new worlds to conquer.   Cynicism is part of my makeup to be sure, and a conservatism and a strong sense of the past.  I still have more TorilMUD posts to finish.

But I have an optimistic side as well.  I want to believe there is something new and different and interesting and exciting possible, that somebody will turn a corner or find a new angle that will ignite a new spark in the genre.

We shall see how I feel.  It will likely be that or another post about pet battles.

Did you play anything new and different this year in the MMO sphere?  Is there something I should be paying attention to for the future?

At Loose Ends on the Fantasy Front

I seem to have fallen off the fantasy MMORPG wagon once again.  This seems to happen every so often.

I stopped playing WoW a couple months after the Legion expansion hit.  My Winter foray into EverQuest II kept my interest for about a month, which seems to about par for the course.  I poked my nose into Lord of the Rings Online long enough to buy the level 95 Blessing of the Valar upgrade.

Two blessings, depending on your need

Two blessings, depending on your need

That got me a pile of stuff and whisked me off into a different place where I met up with Eowyn.

Yeah, about you and Strider... he's not that into you

Yeah, about you and Strider… he’s not that into you

However I soon lost interest there.  Well, “lost interest” might imply I logged in again after that, and I did not.  Of course, I might have been influenced by wanting to start out on something only to be hamstrung by the legendary weapon system.  I had to choose a weapon, which I then received.  But you cannot just use the weapon yet.  You have to find the special NPC to identify it and then choose a bonus and then something else.  I forget.  I am sure, as with every aspect of every MMO, that legendary weapons are somebody’s favorite part of LOTRO.  But it ain’t mine. I just wanted to grab it and run not worry about reforging.

So that fell apart.  I might go back, but the fact that I haven’t felt any need to do so for a couple weeks is pretty telling.

At some point in the last few weeks… erm, months… I also made a RuneScape account, played for a couple of hours, then never went back.

The fantasy MMORPG thing just isn’t holding me at the moment.  But the habit of at least the last decade and a half… or more if you count the TorilMUD, in which case we start to reach back past 20 years… makes something inside of me think something is missing if I am not playing one.

So my eye wanders down the list of possible other choices.  Do I try out The Elder Scrolls Online, which just added in housing and seems to be doing well enough to be secure?  Do I give GuildWars 2 another try?  Is there something still in Rift that I might enjoy?  Is it time to start digging into Project: Gorgon yet?  What titles on my 2017 MMO Outlook post are even live yet?

But should I bother.

EVE Online doesn’t fill that niche for me certainly.  But I continue to play Minecraft, which does much to fill the world and building and housing drive I might have.  And right now Pokemon Sun seems to have a lock on the RPG… or maybe just the collecting and achievement… aspect.

And there is also something I will call “virtual world weariness” in me that feels the essential sameness of all of these games so that they blur together into a gray, uninteresting mass.  It might be time for a longer break from such games.

Adrift: My 2017 MMO Outlook

As I noted in my ten year anniversary post, my own outlook as an MMORPG gamer has changed over the last decade.  I came to blogging in a time when the genre was growing and ambitions seemed unlimited.  We would get a continuous stream of newer and shinier things as MMOs expanded into new territory and conquered the world.

Now I feel like Estragon, nodding off as we wait for the promised future that never arrives.  To my mind somebody could do an easy parody of the song Little Boxes to describe the state of the genre.

There’s a green one and a pink one
And a blue one and a yellow one,
And they’re all poor copies of WoW
And they all look just the same.

Stoking the embers of enthusiasm is difficult.  It isn’t so much “no new worlds to conquer” as “no new worlds worth giving a damn about” these days.  Differentiation seems like variations of the same over used tropes and standards.

Also, not done with the "Little Boxes" theme... picture by Yann Arthus-Bertrand

Also, not done with the “Little Boxes” theme… picture by Yann Arthus-Bertrand

And yet I persist, sitting here at the end of the year, looking into the mists of 2017 and wondering if he will come.  Is there something out there that might spark the imagination and rekindle the enthusiasm for virtual worlds I felt back in 2006?  Or will I be sitting here a year from now writing about how, once again, I mostly played EVE Online and Minecraft while alternating between World of Warcraft and EverQuest II for my fantasy fix?

What is even an option for 2017?

Well, EverQuest Next is out, having been cancelled earlier this year after the traditional SOE “months of silence” indicator that it just wasn’t going to happen.  But I wasn’t even optimistic enough to put that on the list last year.

Blizzard isn’t going to do any more MMOs… not that I am sure we would want them to… but that is out.  And then there is the perennial list of “maybe this year…” titles like Star Citizen that probably won’t be anything more than tech demos and pre-release “don’t you dare criticize me!” tiny tastes of past promises.

Still, there are MMOs that may come out in 2017.  Time to fake some enthusiasm.  Plus there was a nice list over at Massively OP from which I plan to crib.   There are even some titles in which I am invested, allowing for a variety of definitions for the word “invested.”  So here are a DOZEN titles that I am going to throw out there as possibilities for me in 2017.  That is more options than any previous list ever!  Go me.

1 – Project: Gorgon

  • Gut Reaction: Why doesn’t this have a Wikipedia page yet?
  • Rationalization: I’ve paid for it, my peeks in have shown it developing nicely, it could be a thing!
  • Chance: 100% if it hits Steam or otherwise goes live.

2 – Albion Online

  • Gut Reaction: You woke me for this?
  • Rationalization:  Feels like the 2017 version of either ArcheAge or Black Desert Online
  • Chance: There would have to be some very special feature I overlooked.

3 – MapleStory 2

  • Gut Reaction: Ummm… Canada? Pancakes?
  • Rationalization:  Not quite sure how side-scroller and 3D fit together.
  • Chance: It isn’t impossible. I went and tried RuneQuest and was impressed, why not this?

4 – Star Citizen

  • Gut Reaction: Confusion as to how this made the list after what I wrote above
  • Rationalization:  I’m in for $30, but I have no interest in testing something that probably isn’t ready to be called “Alpha” in my book.
  • Chance: I mean, if it “shipped” for any rational definition of the word, I’d be in… but that ain’t happening in 2017.  I just want you to know that I am up for it if it somehow did.

5 – Camelot Unchained

  • Gut Reaction: slipping enthusiasm
  • Rationalization:  I probably like this game more in theory than I will in reality.
  • Chance: I am in from the Kickstarter, so I will play at some point, but nothing has really sparked my enthusiasm. Also, seems likely to miss 2017.

6 – SkySaga: Infinite Isles

  • Gut Reaction: *glassy stare*
  • Rationalization:  My Minecraft itch is already filled by Minecraft
  • Chance: Not sure that islands floating in the sky is really something I am missing, so very low

7 – Lost Ark

  • Gut Reaction: Raiders of the?
  • Rationalization:  A clicky action MMORPG might be an idea!  And at least it has a placeholder for a Wikipedia page.
  • Chance: Given that Diablo III is going to try to eke out another year at least with seasons, nostalgia, and a new class, it might be worth a try.  30% chance if it goes live, higher if it is on Steam and goes on sale.

8 – Sea of Thieves

  • Gut Reaction: Pirates!
  • Rationalization:  The urge to play with tall ships and cutlasses balanced with memories of Pirates of the Burning Sea… which were not all bad, but I also never went back and played it again either.
  • Chance: Dampened by the cross platform aspect, as the Windows version will likely have the horrible console interface. If I could find a compelling feature though, it might have a shot.  Oh, and it would have to ship.

9 – RuneScape

  • Gut Reaction: Didn’t I make an account for that at Thanksgiving?
  • Rationalization:  I did play a couple hours of it already and it did have a flavor and charm of its own.  The old grand dad of F2P titles, it has a huge following for some reason.
  • Chance:  It also had a somewhat odd control scheme, and the fact that I am only now recalling that I played it probably doesn’t bode well.  But it has at least fucking shipped already!  That raises the odds dramatically!

10 – Shroud of the Avatar: Unnecessary Secondary Title

  • Gut Reaction: Hey, didn’t I pay for this already?
  • Rationalization:  I am in with the Kickstarter, I have it up in Steam where it updates weekly, and I tried it a couple of times in 2015 when it was pretty rough.  Also, it was on last year’s list.
  • Chance: I’m in if they hit a “done” milestone, which seems semi-likely.  I’m just not sure what the game is about now.  2013 was a while back.

11 – Life is Feudal

  • Gut Reaction: Hrmmm… but that name…
  • Rationalization:  I long ignored it based on the name alone, but it does have some interesting ideas.
  • Chance:  Maybe… long-shot, but if it went live… I keep using different euphemisms for what is essentially “actually end-customer ready” I might be up for it.

12 – Pantheon: Saga of Heroes

  • Gut Reaction: Why Brad, why?
  • Rationalization:  Part of me wants to believe that 1999 can be recreated.  Maybe he can get Smed over to help now that he is at loose ends and really get the 1999 party rockin!
  • Chance: You know, if something ships… I’ll probably buy-in and play.  But despite the long demo videos, I am not convinced yet that something will ever ship… and 2017 seems like an extreme long-shot if it does.

So there are dozen MMO-esque games that I am going to lay out there and semi-sort-of commit to looking into if it doesn’t take too much time away from Minecraft, EVE Online, and EQII / WoW.

Which on that list do you think I should prioritize should the opportunity arise? (i.e. should it actually ship if it isn’t there already?)  Here is a Poll (which you may not see if you have an AdBlocker running):

Naturally I left the “other” option open, you can use that or add other options in the comments if my list is missing a key title for 2017.

And, of course, if you want to see how this sort of post has played out in the past, you can check out attempts from past years:

  • 2016 – I played none from the list, but most didn’t ship
  • 2015 – literally nothing I listed went live
  • 2014 – I played Warlords of Draenor, which was a gimme really
  • 2012 – Actually tried most of the items on the list
  • 2011 – Tried 3 out of 5 eventually, but then The Agency was on the list
  • 2007 LOTRO (shipped!)
  • 2007 Gods & Heroes: Rome Rising (Didn’t ship)

Looking Back at 2016 – Highs and Lows

Lord, what did we do to deserve this year?  I’ll just steer away from politics, the world, and celebrity deaths for this if you don’t mind.  Wow, 2016.

Blog2016

Still, it is time for this post, where I look back at the year gone by and look at some aspects over it, a tradition going back to 2010.  Past entries:

This annual post tends to be even more haphazard than my standard fare, an exercise in stream of consciousness writing as I add things to the list as they pop into my head.  No links, no explanations, minimal punctuation, and lots and lots of bullet points.

Blizzard

Highs

  • Still makes tons of money, actually has several popular, profitable games
  • Just to reiterate, “Money, money, money, money, money!”
  • Celebrated the 25th anniversary of its founding… and the 22nd anniversary of when it was first bought by another company
  • Shipped a WoW expansion, Legion, which sold well
  • the lead-in preview events before the Legion launch were pretty good
  • Actually appears to have a plan to keep content coming for Legion rather than the usual year long drought
  • Blizz still does a good job with new players and level boosts to let you jump straight to the current content with your pals
  • WoW Tokens haven’t destroyed the in-game economy or anything
  • Overwatch is totally a stellar success, you can tell by the amount of rage that comes from one character getting just an okay holiday outfit
  • Oh, and Overwatch got its own paid professional league
  • Hearthstone is doing pretty well, getting new expansions and coverage on Twitch as a casual alternative to whatever
  • Diablo III is getting some new stuff
  • Hell, even StarCraft II is still chugging along selling mission packs

Lows

  • If you are a fan of just ONE Blizzard game, you probably don’t think they give your game enough attention
  • If you are a WoW fan, you’re probably pissed about how much attention all the new shit is getting
  • The old instance group… totally not playing WoW, except for Earl who never stops playing it
  • Chris Metzen, Mister Lore Enthusiasm, retired
  • BlizzCon has become mostly a Blizzard eSports event
  • Legion made the long, long tradition of alts a pain in WoW
  • WoW classes in Legion are pretty much designed around a legendary weapon, so feel off until you get into the current content
  • Have you seen the path to get flying in the Broken Isles?
  • The whole Nostalrius saga, which really brought out some horrible people on both sides of the issue
  • Blizzard continues to steadfastly fail to understand why somebody would want to play an old version of WoW
  • Mark Kern injecting himself into the Nostalrius saga, which just seemed to make any progress forward less likely
  • Nostalrius expecting fast action from Blizzard and just relaunching when they didn’t get it… this will end well
  • The Diablo III new stuff is really nostalgia driven… which is okay for an older IP, but won’t sell many boxes as, say, Diablo IV would
  • Uh… Heroes of the Storm… you still there?

Daybreak Game Company

Highs

  • Really, things seemed to be well if you were a long time EverQuest or EverQuest II player; expansions, updates, free things, all good
  • DC Universe Online has a happy community and seems to be doing well, especially on PlayStation
  • H1Z1 King of the Kill seems to be popular on Twitch and is getting off of Station Cash
  • Some sort of publishing deal for LOTRO and DDO through the new Standing Stone Games… that should be worth some money, right?
  • Lots of job reqs on the Daybreak site, so they must be working on something new

Lows

  • EverQuest Next got the axe after the traditional SOE long silence
  • Without EverQuest Next, Landmark got shoved out the door, ready or not… mostly not
  • Has Daybreak hit the point of diminishing returns for special/nostalgia servers for EQ/EQII?
  • “Free to Play, Your Way!” became “There is a cover charge at the door and a two drink minimum”
  • If you think you’re going to buy a level boost for EQ or EQ2 in order to play the new content, think again!  This ain’t WoW, the path through Norrath is not well marked
  • Haven’t heard much about PlanetSide 2 since its console launch
  • H1Z1 Just Survive might have a name that is too close to the reality of its situation
  • If Station Cash is so bad that they’re getting H1Z1 King of the Kill off of it, what does that say about the games left behind?
  • Pulled support for retail game cards; no more bringing your allowance to GameStop to pay your subscription, you have to pay online now
  • Good-bye Legends of Norrath
  • No more open world PvP in EQ2 (I’m sure somebody considers this a low point, even if I don’t really)
  • No more EQ2 Worlds mobile app either (That’s bad, right? Or was that just another distraction?)
  • With Russell Shanks gone, Columbus Nova doesn’t even have the pretense of a gaming exec running the show

Standing Stone Games

Highs

  • No longer part of Turbine or on WB’s balance sheet, so no more margin requirements… can actually spend money on development
  • Being able to just run DDO and LOTRO is probably the best thing possible for both games at this point
  • Mordor is in sight in LOTRO
  • DDO still seems to be in good shape

Lows

  • Asheron’s Call and Asheron’s Call 2 have taken their final call and are being shut down
  • With nothing new in sight, SSG is playing through its own company end game as a caretaker
  • As their own company they gain the overhead for internal tasks that WB was likely doing for them, things like HR and payroll and such
  • LOTRO and DDO are both licensed properties, so SSG still needs to send out checks for that every month, which is more overhead than a fully owned property like EveQuest or Ultima Online has to deal with
  • Daybreak is now their publisher, which means they will need to get paid too
  • Despite the “nothing is changing” FAQ, this move will mean changes eventually
  • Able to run their own show, the first reaction seemed to be “revamp avatars!” which is code for “screw the current player base, I want new people around here!”
  • Can they even afford to make new avatar models that are good enough to make a difference to anybody?

CCP

Highs

  • They have the most popular VR app for the Oculus Rift in EVE Valkyrie
  • Two big expansions, Citadel and Ascension that changed the face of New Eden
  • A new New Player Experience in EVE; this time for sure!
  • Citadels everywhere!
  • Rorqual becomes the most popular capital ship in the game, figuratively if not literally
  • We had a great big war, a two year PCU high mark, and the most people ever in a single battle this year
  • CCP ends gambling, confiscates tainted ISK, and bans the RMT barons who fomented The Casino War after the Imperium called them out for being involved with RMT
  • Skill injectors let new players “catch up” to vets in training
  • The new CSM hasn’t been a distraction/embarrassment/hostile force this year

Lows

  • DUST 514 went dark
  • Rated 6/10 due to the shallowness of the game, EVE Valkyrie doesn’t have much competition and costs $99 if you didn’t get it for free
  • Being the most popular VR app in the Occulus Rift fragment of the market is like being the most proficient thumb sucker in pre-school, an honor that just isn’t going to last
  • F2P option boosted average PCU for EVE, but it is still 15K below the 2013 peak
  • Banning RMT tainted casino accounts came too late to save the Imperium, but a dish served cold was better than no dish at all
  • After the The Casino War Goons went to Delve while PL and NCDot started a rental empire at the expense of their erstwhile allies… nothing new in space, so just replay the greatest hits I guess
  • Ummm… no, really, citadels everywhere
  • Welcome to the new super cap arms race in null sec!
  • Suddenly becoming the most popular anything in New Eden is a sure sign of a balance issue
  • Not sure where the New Eden road map is headed next, and we probably won’t hear until Fanfest
  • Skill injectors pretty much made the powerful more powerful, as the rich now can have insta-trained alts
  • Not sure CCP is actually listening to the CSM
  • RIP New Eden solo industrialists
  • Still a loud faction out there that thinks walking in stations will “save” EVE Online
  • Rumors of CCP being sold… you may not love those vikings, but who else would have even tried to make EVE what it is today?

Nintendo

Highs

  • 20th Anniversary of Pokemon
  • Re-release of Pokemon Red, Blue, & Yellow on Virtual Console
  • Pokemon Sun & Moon, a great new core Pokemon RPG, was a bit seller
  • Pokemon Go takes the world by storm, boosting Pokemon related sales on all fronts
  • Super Mario Run followed on Pokemon Go as a huge immediate success on mobile
  • Announcement of a new mobile console thing, the Switch

Lows

  • End of the line for the Wii U… but at least it outsold the Saturn and the Dreamcast
  • Pokemon Sun & Moon performance on old model 3DS units is laggy
  • They must Amiibo all the things these days I guess
  • Pokemon Go problems… it wasn’t ready to be a phenomena
  • Will the Switch be more of a handheld or a living room gaming console?
  • The “not a successor” designation for the Switch no doubt means no backward compatibility for any of your current Wii U or 3DS games.

Other Games

Highs

  • Star Trek Online made its way to consoles
  • Star Citizen shook off Derek Smart eventually
  • Rift got an expansion out, as did SWTOR
  • Black Desert Online had the MMO spotlight for a while
  • The Elder Scrolls Online seems to have turned a corner to success/stability
  • Minecraft continues to boom, with new updates, high sales, and a happy fans
  • Project: Gorgon has been available and improving and got some more funding via Indiegogo
  • WildStar lives yet!
  • Dark and Light sputtered back into existence after an eight year server downtime
  • No Man’s Sky had everybody excited for a cool, new indie space exploration game
  • Stardew Valley shows one dev can make a compelling game

Lows

  • The usual array of F2P fuckery, as J3w3l would put it, in various titles trying to boost income; I think Rift and Black Desert Online get a special mention for 2016
  • A special bonus mention for SWTOR and its “new content is for subscribers” plan; can’t buy it ala carte, gotta pony up
  • Black Desert Online fulfilled its prophecy and pretty much a re-run of ArcheAge, but that seems to be the way of these things no matter what MMO launches
  • ArcheAge got an update, the main feature of which seemed to be killing the servers
  • Consoles seem to be the main focus for Star Trek Online, so if you play on the PC you are probably behind on new features.
  • Just because Derek Smart hasn’t posted about Star Citizen in a couple months doesn’t mean all is happy, as the whole package is still in alpha, still nowhere close to all those promised features, has moved to a new engine (which they forgot to mention for months), and still seems to be run in a haphazard and/or amateurish fashion
  • Jesus, did any fucking Kickstarter I back even ship this year?  Camelot Unchained? No!  Shroud of the Avatar? No! Project: Gorgon? No! MineServer? No!  Even Jason Scott’s documentary trio hasn’t shipped a single video yet.  Dammit people, you know when you promise and don’t deliver you screw over the people trying to get funding after you, right?
  • While I am complaining, early access has turned into something like, “We got the code to run, give us some money!” of late
  • If WildStar’s revenue drops any further the studio is going to turn into a tax write-off for NCsoft
  • Main line PC Minecraft needs to get off Java already
  • The return of Dark and Light hardly seemed worth the effort
  • No Man’s Sky was just the intersection of many bad things, with unmet promises, overreacting fans, and a level of post launch company support that might be best summed up with, “Have you tried turning it off and then back on again?”
  • Seriously Hello Games, if you go on TV and say people can play No Man’s Sky with their friends, and they cannot, you have earned a pile of negative reviews
  • The LEGO Minifigures Online closer punches Funcom in the gut yet again
  • The rocky ride and sudden end of Hero’s Song
  • Yahoo shut down Yahoo games, because literally anything Yahoo touches turns to shit… and then just gets worse from there

Media

Highs:

  • Rogue One, a new Star Wars movie, was pretty okay
  • Fantastic Beasts, a new Harry Potter universe movie, was pretty okay
  • Westworld kept me going for ten weeks
  • I am not a big super hero movie fan, but Deadpool did make me laugh

Lows:

  • The end of Downton Abbey
  • Rogue One isn’t going to get anywhere close to $2 billion in the box office revenue, probably due to a lack of Skywalkers
  • Also, Rogue One continued the tradition of crying about a vast SJW conspiracy because a female got a lead part in an action movie
  • Akin to Rogue One, a lack of Potters does limit the appeal of Fantastic Beasts
  • The Warcraft movie was really a for-the-fans-only venture, unlikely to expand the player base of the franchise
  • I think super hero movies have hit saturation point… maybe we can do some westerns or something?
  • So many celebrity deaths… crap, I wasn’t going to mention that… but Jesus Christ, even Carrie Fisher?

The Blog and Blogging and The Internet

Highs:

  • Continues to chug along with 360 posts this year, or almost one a day, up 7 from last year
  • I still enjoy writing
  • I still very much enjoy writing after I have writ and can go back and see what was up a year later
  • Still a decent rang of blogs out there to read
  • Massively OP still does a regular call out to blogs
  • Reddit does has some very good and informative subreddits

Lows:

  • My enthusiasm for new and different MMORPGs has largely faded, so I tend to write about the same half dozen games over and over
  • My style… crank out a first draft then press “publish,” after which I start to find errors and typos… remains largely unchanged
  • I still have to fight the urge to start every paragraph after the first with, “And,” “So,” “Then,” and “Meanwhile.”
  • Readership is down to about 2009 levels, though I suspect the core regular readership is about the same, it is just less new people showing up… sort of like an aging MMO, which seems oddly appropriate
  • I still don’t link out to other blogs as often I think I should
  • Blog attrition and fading has passed the replacement level in our corner of the net, or maybe I am so out of the loop that I simply no longer see new blogs as they pop up being an old fart
  • Other MMO gaming news sites pretty quickly forgot about blogs after a flurry of paying attention to them last year
  • AOL killed the Massively and WoW Insider archives… or at least broke all the links going to them… At least we still have the Internet Archive
  • Reddit does make blogs feel redundant unless you are a fan of long form
  • /r/eve

Anyway, that is what I have in my brain here at the end of 2016.  I am sure I left a lot out, so feel free to add anything you feel needs a mention in the comments.

A new year approaches, which at least implies two more of my yearly posts are yet to come, my outlook for 2017 and the inevitable New Years Day predictions post.

Others looking back at 2016:

Reviewing My 2016 Predictions

Roll over Beethoven, here we are again.  There is still some time left in the year, but I pretty sure we are far enough along that anything I predicted back in January will have either come to pass or just won’t happen this year.

Blog2016

Back at the start of the year I listed out sixteen predictions for 2016, the sweet sixteenth birthday of the 21st century.  And then somebody spiked the Kool-aid and the party ran out of control in a way that even a National Lampoon script writing team would deem too implausible to put to paper.

So my predictions look pretty tame compared to reality.

Anyway, here is what I predicted back then.  As usual, the questions are worth 10 points each, with partial credit available.

  • 1WoW Legion will ship on August 16th, which will give Blizzard both one of the fastest expansion release cycles in its history along with one of the longest content droughts, leaving few happy.

Pretty close on that one.  Yes, I know that is two weeks off the actual date, but given the number of people insisting June simply had to be the date, not too shabby.  And it was one of the longest content droughts, about which nobody was really happy.  I’m giving myself about half credit on that – 6 points.

  • 2WoW Legion will be heavily criticized for the small amount of content it delivers at launch.  It will turn out that Blizzard can’t figure out how to make any more content than usual, so the plan will be to dole it out in more, but smaller, chunks over the life of the expansion.

Hrmm, not so much.  I mean, you could argue that the initial four zones and the run to level 100 were pretty darn quick.  But Blizz did have a bunch of level cap content ready, has rolled out the first content update and talked about future updates.  So I think I get a nada here – 0 Points.

  • 3 – The Warcraft movie will be a modest success, though after it settles down somebody will calculate that more people have probably played World of Warcraft than saw the movie in the theater.  The movie’s impact on the game will be negligible.

I think modest success is about spot-on.  The Chinese box office wasn’t all that profitable.  If you saw the movie in the theater you probably live in China and being the best movie in a traditionally crap niche still isn’t saying much.  As for impact on the game… meh.  Did anybody subscribe because they saw that movie?  And I think I saw that players vs. viewers calculation at one point in July.  I’m giving myself full points on this one just to make you angry.  If you disagree, go watch this then channel your rage into the comments – 10 Points.

  • 4Diablo IV will be announced at BlizzCon.  Really.  This time I am serious dammit!

Blizzard, however, was not serious.  We did get an announcement about a treat, a remake of the original Diablo in the game, plus something that sounds a bit like a new expansion vehicle for the return of the Necromancer class, but that was about it – 0 Points.

  • 5 – Daybreak will get a new head honcho who will be selected from another company and will have little or no experience with the fantasy MMORPG genre that has kept the team in San Diego funded for most of its existence.  Expect this person’s past experience to be the hammer and any Daybreak problem to be a nail.  They’ll be just like that VP we once hired from Oracle, for whom every solution required a database.  So if, for example, they have a history with first person shooters on the XBox, you’ll know what to expect.

How to score this?  I wrote a whole post about this two weeks back.  Long time SOE veteran Russel Shanks stepped in back when Smed got the axe… erm, stepped down… almost a year and a half ago.  I wasn’t sure if that was an interim move back then.  That lingered until October when Shanks stepped down and Ji Ham, a Columbus Nova Prime operative was put in the top slot, no doubt to make sure the spice cash was kept flowing. And while he has no notable experience with fantasy MMORPGs, he also isn’t exactly what my prediction implied either.  Also, is seems that we was co-president or some such this whole time.  Still, I suppose that appointment does mean we’ll know what to expect.  I’m going to go with Bree’s call on the score here – 8 Points.

  • 6 – It will be more tough times and harsh realities for Daybreak.  The EverQuest/EverQuest II teams, which pull their own weight, will be safe so long as they can sell expansions, but everything else will be up for grabs.  As a result I expect two of the following to happen:
  • EverQuest Next pushed out prematurely for early access dollars.
  • EverQuest Next and Landmark merged back into a single product/project, but you have to buy it again it you bought Landmark.
  • Legends of Norrath shut down.
  • Legends of Norrath turned into a stand-alone iOS and Andoid game, where it fails and gets shut down.
  • PlanetSide 2 shut down, relaunched with a new name as a buy-to-play title for consoles only, old version not compatible with the new one.
  • DC Universe Online shut down on Windows, left running on PlayStation.
  • H1Z1 basic package launched as a buy-to-play title, but seriously gimped unless you are a Daybreak All Access subscriber or plan to spend big in the cash shop.
  • New, console-only project announced.

You know, that list isn’t nearly as divorced from reality as I thought it was eleven and a half months back.  I even got one on the nose, as Legends of Norrath went away back in August.

And I could make the case that some variation of the first two on the list came to pass as Daybreak kicked Landmark out the door into the cold marketplace for the few players that remained.

Meanwhile, bits of that H1Z1 prediction contained threads of reality, while DCUO moving to XBox seems to confirm what was said in the past about the game being popular on consoles as opposed to being a big deal in the Windows market.

In the end though, I am only going to claim one, if only to off-set those ill-gotten points from the Warcraft movie prediction – 5 Points.

  • 7 – Turbine needs a splash in 2016 with LOTRODDO rolls along as is, sharing the Dungeons & Dragons license with Neverwinter.  But the contract with Tolkien Enterprises for LOTRO wraps up in 2017.  While a renewal seems pretty likely, barring a complete disaster, it would go over much better if some additional cash were flowing in.  So, after a couple years off… and perhaps learning from the market… a big expansion will be announced that will bring us to Mordor.  Cirith Ungol or maybe just to the main gates, but the end of the journey will be in sight.  Expect a special Blessing of the Valar level boost to be bundled in with it that will get you stuck straight into the new content.  Yes, I know this isn’t in the current 2016 plan for Turbine, but this will change before the end of the year.

Poor Turbine.  I don’t think they have it in them to get an expansion out anymore.  They’ll just slowly update their way to Mordor and toss in the ring eventually – 0 Points.

  • 8 – In EVE Online, citadels will be big. (Ha ha!)  Everybody will want one, which will cause a boom in construction and a spike in mineral prices and a rise in concurrent users.  It will be the new shiny.  This will wane as the close of summer comes to an end and we all figure out the flaw in the citadel plan and the game grinds to a halt while we argue about how CCP should fix it.

Well, I was certainly right on the “everybody will want one” side of the equation, with more than 7,000 of the things having been deployed across New Eden.  We never did get to the horrible flaw in them.  Some small ones, but no game breakers.  Then again, I think that part of the prediction might simply have been premature.  Wait until they want to kill null sec stations and POSes – 4 Points.

  • 9 – CCP will either close down the CSM or change it so drastically that it is essentially a different beast.  We’ll get CSM XI, but it will carry on the now familiar tradition of institutional animosity from certain sectors within CCP, something that won’t be helped by the fact that most CSM veterans will decline to run for election, leading to a fresh CSM with Xenuria and DurrHurrDurr (or a reasonable facsimile of the latter) as the permanent Icelandic duo.  That will force CCP to act.

I am claiming a few points up front for predicting Xenuria on the CSM and the whole “veterans decline to run” thing.  As for change, the most drastic was pulling CCP Falcon and CCP Leeloo off of CSM duty, as the pair of them seemed to be a major part of the drama creation machine that had been the CSM for a while… CCP Falcon especially, as he seems to thrive on building a reputation of being combative and confrontational… and putting in the ever-chill pair of CCP Guard and CCP Logibro.  After that and the election, the CSM almost disappeared into obscurity as they simply tried to get the job done.

So not a drastic change, but CCP seems to have succeeded, for now, in turning the CSM back into an asset rather than a public relations nightmare – 7 Points.

  • 10 – The return of The Fountain War Kickstarter will succeed when it kicks off in March, being better thought out.  Drama will be way, way down compared to the initial run.

Ha ha ha ha!  Ever the optimist am I!  CCP ran away from The Fountain War book idea like a scalded cat after the disaster of the first attempt.  We shall not hear of that again – 0 Points.

  • 11 Black Desert, the new anticipated hotness, combining an Asian MMO import with the word “sandbox” yet again, is going to be a replay of ArcheAge, with a big rush, overcrowding, disappointment and recriminations, before settling down for the core audience that will remain after everybody who pinned sky high hopes on it storms off in a fit of pique.

I mean, pretty much, right?  For a bit it was all anybody could talk about, then it pretty much fell off the map when it comes to the blogs I read.  I see update posts about it over at Massively OP, and it had a server merge recently, so it seems to fit in the ArcheAge mold well enough – 10 Points.

  • 12 Project: Gorgon, after being in the shadows for so long, will have a banner year in 2016, with early access success on Steam leading to the game going live for real before the year runs out.

Not quite there yet.  The game is on its way, but everything always takes longer than you think when it comes to software – 0 Points.

  • 13 – NCsoft will announce that WildStar is closing down, it’s free to play conversion having been a brief flash in the pan.

I keep expecting this as WildStar sets new revenue lows in the NCsoft quarterly reports, yet it is still around.  Congrats to a 2016 survivor I guess – 0 Points.

  • 14 – Despite all the back and forth and talk of lawyers and lawsuits and who is going to sue who for what and where, the Derek Smart vs. Star Citizen brouhaha will fade away without a metaphorical legal punch being thrown.

Okay, maybe I was looking for a gimme trying to get to 16 predictions.  No lawsuit, no how – 10 points.

  • 15 – Somebody will buy Funcom… for cheap… to rescue a couple of their titles, but Anarchy Online won’t be on the list of the saved.  LEGO Minifigures Online is the prize there.

Meanwhile Funcom remains in trouble, still wobbling around on its own, while LEGO Minifigures Online went the way of LEGO Universe back at the end of September – 0 Points.

  • 16Crowfall, will still be in development, allowing only limited access for backers by the end of 2016.  It won’t really be a thing until 2017.

I don’t think Crowfall is even that far along now.  It certainly won’t be a thing until late 2017 at the earliest – 0 Points.

  • Special Bonus Prediction – A big Pokemon announcement to coincide with the 20th anniversary of the series on February 27, 2016.

My make up gimme prediction.  We got the Pokemon Sun & Moon announcement and the launch of Pokemon Red, Blue, & Yellow on the 3DS Virtual Console on the anniversary.  I think the former counts – 10 Points.

  • Big 2016 Question – Will VR be interesting enough to spur people to spend money upgrading their systems in order to spend more money to buy an Occulus Rift rig?

Pretty much no.  VR is a fragmented niche market without a killer app currently.  Not a scored item, since it wasn’t a prediction but a question.

70 points out of 170 possible, including points for the extra credit question, which at about 41% would be a failing grade in any class I ever took.  But in the land of prognostication, that is a positively stellar record… or at least in the land of my own blind guesses at the future.  And so ends the year.

As for others scoring their predictions, this is what I have seen so far:

It just wasn’t the thing to do in 2016, so I expect I won’t have many on the list.

Meanwhile, I have the self-linking bonanza that is my summary of past predictions and results here at TAGN:

Now to think on what I should do for 2017.  First item on the list, get my daughter to make me another graphic.

In Which I Ramble About Being All Things to All People

Yeah, well, that’s just, like, your opinion, man

-The Dude

If you asked me what the most egregious flaw in MMORPG development has been over the history of the genre, I would say it was a “lack of focus.”

All together now, "Stay on target!"

All together now, “Stay on target!”

Overreach, trying to have too many features, trying to appeal to too many different audiences, listening to too many voices saying that they will give you money if only you support their pet feature, has ended up with a lot of time wasted on features that did not enhance a given game over time.

Vanguard is probably the poster child for this, a game that launched with too much breadth and not enough depth. (Star Citizen could claim that crown from Vanguard, save for the “we’re still in Alpha” loophole that will be going on for the foreseeable future.)  All those races, all those starting zones, PvP and different types of PvP servers, huge landscapes devoid of content, all running on server code not ready for prime time.

The game wanted to leap past day one EverQuest and be EverQuest five expansions into its life.  Instead it jumped down a well and was on life support for the next seven and a half years, finally being let go when even a free to play conversion couldn’t make it economically viable.

That trajectory might have been different had the vision for launch not been so grandiose.  A few races, one continent, and a focus on content around that might have led to a different outcome.  Maybe.  They still would have needed more time on server code, but maybe with less emphasis on a huge world they could have spent some money on the underlying mechanics.

When Brad McQuaid showed up again with his Pantheon: Rise of the Fallen Kickstarter campaign three years back, I was happy with his vision… back to the core of what made EverQuest a success… and doubly so at him saying that the plan was to keep things small and focused.  And then people started pestering him about features they wanted to see in his new game and vision creep seemed to have returned.  When he caved in to a loud corner of players and said PvP would be a thing, I gave up on following the game.  What attracted me to it was his statement about focus, and once that was gone the project ceased to be special to me.

Not that I am anti-PvP.  I have enough posts about EVE Online here to show a commitment to that as a play style.  But I am not convinced that PvP needs to be a feature in every single MMORPG.  It needs to be an integrated, core feature and not something tacked on in the hope of a few more box sales.  That is where it works, where it is good.  However, there is a loud group of players who will show up and rant about any game that dares not have PvP on its feature list.

EverQuest II is my favorite example of time wasted on PvP.  It is a game where the core feature set and audience is PvE that spent way, way too much time trying to make PvP viable by tacking it on to the game in all sorts of ways.  There battles with avatars, and arena battles, and battle grounds, and different servers with different rule sets over time, and eventually there was a point where they redid all the gear so that it have both PvE and PvP stats.  And, in the end, after attempt after attempt to make PvP a thing, they finally gave up and went back to focus on the core game play, the PvE questing and dungeons and raiding, that keeps its main audience going.

Of course, I have a flip side example for EQ2 in EVE Online.  There has always been a persistent rumbling from people about making New Eden more PvE friendly or making high sec completely safe from non-consensual PvP.  CCP has admirably stuck to its vision of the game on that front, but they nearly slipped at one point.

When we speak of the Incarna release, a lot of people jump straight to cash shops and monocles and the insider talk of selling “gold” ships or ammo ala World of Tanks.  But the cash shop still exists and monocles are just as expensive today as they were five years back.

That was all fluff.

The main issue was the captain’s quarters and the diversion from flying in space to avatar based game play.  That was what was rejected after Incarna, but only after a dismissive attitude from CCP about ship spinning… something that was even in their CSM summit statement…  and the like.

But results trump attitude, and after Incarna we got a renewed focus on flying in space with the Crucible expansion that started a long series of reworks of broken or ignored features that were part of the core game play, after which the game reached its subscriber peak.  They seem to get that they have a core they need to maintain. (Which they even mentioned in an interview today.)

And yet there remains a loudly vocal group of players who insist that EVE Online needs avatar based game play, the dreaded “walking in stations” crowd, despite it being such a non-core feature that to make it viable CCP would have to essentially develop another game within EVE Online in order to make it any sort of real attraction.  And to do that it would need to shift resources away from space, which is where everybody who plays the game today is invested.

Arguments about avatars attracting new players are all pie in the sky wishful thinking, while ignoring core game play and the primary audience for the game simply cannot be justified.  But still somebody brings up “walking in stations” every time the future of the game is discussed.

Straying from your core audience can be a win, but only if you know the demand is there, and there is no evidence that an investment in avatar based game play would add a single player to New Eden.

You can point your finger at me and rightly say that I am not a game developer, so how would I know.  And it is true, I work in a different segment of the tech industry, enterprise software.  It pays better and is much more stable.

But that doesn’t mean I don’t have a sack full of stories about companies with solid products that bring in 99% of the revenue ignoring them to chase some pie in the sky vision because the VP of sales heard some analyst at Gartner say that the future was in “nano-plastic biometric IPv6 reporting schemas” or some other nonsense feature.

And let me tell you, the urge to stray from your focus is tested a lot more by a fortune 50 retailer telling you that they will only consider your product for their seven figure RFP if you support crazy feature X than by any number of gamers grumbling in your forums.

So I certainly have a sense of what happens when you lose focus along with a series of “no customer ever used” features I on which I worked for my resume.

All of which makes me a bit more optimistic about the MMORPG market these days.  WoW clones attempting to appeal to all demographics are dead for now.  Even WoW has felt the pinch for being too much of a bland reflection of early versions of the game.

Instead we have a range of “niche” titles in development, games that set out to be smaller and so can focus on what makes them what them special rather than feeling the have to have every feature ever present in any MMORPG ever shipped.  We wait upon Shroud of the Avatar, Camelot Unchained, Project: Gorgon, Crowfall, and probably a bunch more to validate once again that an MMO can be small and focused and successful.

But if you’re still out there shouting that every game needs to support your pet feature, you’re might want to reflect on whether you’re actually part of the problem that got us to the grim state of big MMORPGs in the first place.