Category Archives: Quote of the Day

Quote of the Day – Let’s Not Talk About Money

I am tired of having my conversations with players be about the money. I want it to be 100% about the game.

John Smedley, Twitter

I can buy that… so to speak.  I’m tired of games constantly reminding me that I need to buy things.  And a lot of people seem to be jumping on Smed’s post about not going with the F2P model after being such a proponent of the business model.  SynCaine, Keen, and Massively OP all went there pretty quickly, each with their own take. (Oh, and I missed Jewel somehow.)

Not that Smed has ceased to be a fan of the model.

I still think F2P is a great model, but for the reasons I stated we’re going in a different direction.

John Smedley, Twitter

Sure.  Certainly some companies have made it work very well.  It is hard to argue with success.  But I am not sure where to go with this next quote.

too many people not related to development end up having a lot to say about the monetization part of games and that sucks shit.

John Smedley, Twitter

My gut response to that is, “Good.”  Part of me is glad that making the decision to bring real-world money transactions into a game so that they are pretty much a constant and intrusive part of the experience doesn’t come without cost to the developer.  I don’t know if he is more concerned about marketing, accounting, senior management, investors, or the customers, or all of the above, but when playing the game is about revenue, as opposed to just buying the game or subscribing to the game, then of course it becomes a focus all around.

Another strike against anybody arguing that business model is somehow separate and distinct from the game itself.  It ain’t, not for the customer, not for the company, and, as we now see, not for the developer either.

And some day Smed will actually have a game to talk about, now that we’ve beat business model to death… though if it ends up not being $20, expect more NGE-level rage! Hah!

Quote of the Day – The Power of Fallout 4

Starting at 5am traffic began to drop, down as much as 10% from 7am till noon. In the afternoon traffic returned to normal, but after 6pm it dropped again when we assume that 9-5 workers arrived home and fired up their games.

Pornhub post, Fallout 4 Causes Fall in Traffic

That’s right, the Fallout 4 launch was so big that the internet’s biggest porn site felt it.

By the way, that link itself is safe for work, but it goes to the freaking Pornhub domain, so what do you imagine your wife/boss/IT department will think you’re doing?

Even he doesn't think you're there for the articles...

Even he doesn’t think you’re there for the articles…

Remember, this is the internet where, at one point, a research team needed a group of young adult males who had never “consumed” any porn for control group for a study … and came up dry.  They couldn’t find anybody who met that criteria.

Lest you think that Fallout 4 changed the internet for good however, there is also this quote from the same post.

After midnight it seems like everyone finally took a break, and traffic jumped as high at 15% above daily norms.

A little something to take the edge off and help you get to sleep after a long evening of gaming?

Quote of the Day – Seems Legit

Seems Legit

-Manfred Sideous, on being removed from CSMX

Well, I have to say that at least he avoided drama.

Quoted for posterity

Quoted for posterity

In case you missed it, earlier today CCP Leeloo posted the following to the forums:

Hi everyone,

I am here today to let you know that we have removed Manfred Sideous from CSM X.

The reasoning for his removal will of course remain confidential between CCP and Manfred, and we would like to thank him for his contributions during his term with CSM X.

– CCP Leeloo

And so it goes.  A permanent attending member removed.  So that is Gorga and Manfred… is UAxDEATH still there?  I know some were asking for him to be ousted at one point.

I know I don’t take the Council of Stellar Management all that seriously for a variety of reasons, but if this keeps up the phrase “removed from the CSM” is going to be as easy to take in stride as “indicted Illinois governor.”  Just something to be expected.

Hat tip to EVE Hermit

Quote of the Day – The Problem is You Not Buying My Stuff

You see, we have a problem in the mobile gaming sector, thanks to you. You would rather buy a pumpkin spice latte a few times a week and enjoy it for a few minutes than buy a game that you can play as long as you would like. In order for creative games to be made, there needs to be a major culture shift. We need to be willing to spend a few dollars on a quality app, rather than for a few extra lives or other in-game purchases.

Aksel Junkilla, The mobile games market is an absolute mess, thanks to you

There is an almost physical sense of irony in reading a post in which the author complains about the entitlement of his audience and yet fails to notice his own sense thereof.  If we want good mobile games, we need to pay for them… starting with his game.

We’ve been down this path before here.  And as amusing as I find The Oatmeal on occasion, if you find you are borrowing an argument from a four year old web comic, maybe you should take a deeper look at your idea.

The comedic exaggeration of the concept

The comedic exaggeration of the concept

However, that is not his sole target.  The author, once he is done taking his potential customers to task turns on his fellow developers, calling on them to unite against the socio-economic menace that is Free to Play.  Only when that has been defeated will people be willing to pay what his game is actually worth.  He then points at the wondrous joy consumers used to feel parting with $40 for a Pokemon game and so on and so forth.

What a load of shit.

I actually expected him to go full Marx and declare that work has inherent value.  But he didn’t quite go that far.

And he certainly didn’t go after his real problem, which is low barrier to entry.  Nintendo can charge $40 for a Pokemon game because they invested in creating an ecosystem where not only do you have to pay that much for Pokemon, but you also have to spend $150 on hardware to play it as well.  To get in the App Store you just need to development kit, meet some basic criteria, and be ready to give Apple their cut.

I love when people… and developers especially… bitch and moan about Apple creating a walled garden with the App Store, and then go back to playing games on pretty much any console ever.

And a particularly sweet dumpling in this rich soup of irony is that this walled garden has pretty much failed to weed out crap.  It is, rather, a complete mess, with page after page of half-assed knock-offs and derivative shit.  And even when you aren’t mired knee-deep in crap, there are often still many options.

The other night my wife wanted a video poker app as a warm up for EVE Vegas.  Go to the App Store and search on video poker and tell me how many results you get, and how many nearly identical apps you find in the results.  And most of them were free.  So yeah, we didn’t buy a $4.99 app because it was not different in any discernible way (at least before purchase) from a number of free options.  So now my wife has a perfectly serviceable video poke app on her iPhone that looks just like the real thing in Vegas.  She only gets a limited amount of money to start with, and has to buy more if she runs out… that is the in-game purchase option… but she hasn’t run out yet.

There are things that certainly need to be fixed with the mobile market… problems that have been around since the App Store showed up, if the author had done his market research… but the fixing customers should be nothing more than afterthought on any list you can create if you want to live in the real world.

Complaining about customers isn’t a path to success.  As in any market with low barriers to entry, you have to stand out from the crowd, distinguish yourself from the pack, make some effort to prove to potential customers that you’re worth the price.  Plenty of mobile games out there have made money, and not just the free to play ones.  If yours wasn’t one… well, you can blame whoever you like and declare life isn’t fair while you’re at it.  But that won’t change reality.

(Hat tip to: What If…)

Addendum: Tim Cushing at TechDirt takes on this story and tears it apart.

Quote of the Day – Statements Least Likely to Secure My Cooperation

PLEASE NOTE: Any alteration of art assets provided in this email (including but not limited to: flipping, major cropping, drop shadowing, stroking, glowing, and/or color/brightness/contrast modification) is STRICTLY PROHIBITED without express PRIOR CONSENT from ATLUS. Thank you for your cooperation!

I have ended up on quite a few PR mailing lists because… um… people in PR are clearly desperate or simply favor the shotgun approach to getting the word out.

But said press releases are generally quite enthusiastic and supportive in encouraging to me to mention whatever it is they are selling.  They are generally not laden with restrictions in a large red box at the top of the press release.

So, on reading this, my first reaction was to take some art asset provided and alter it in every way they described.  That would show them!

Then, after applying a rather disappointing glowing effect to a picture, laziness kicked in and I opted just to go with standard internet retort #22: Trollface.

You mad bro?

You mad bro?

I also save it in .GIF format in the hope of reducing image quality just that much more.


Quote of the Day – Entonsis Links vs. Guns Blazing

Long story short, we have had long meetings about the structure attack system, and came to the conclusion that, while Entosis Links do indeed achieve our design goals for the Citadels, they are not actually delivering an experience we are satisfied to provide.

Citadels, Sieges and You v2 dev blog

I am going to claim that this captures a bit of the spirit of my post on Monday where I was waxing enthusiastic for POS shoots because you actually get to shoot something and you have the chance to get a kill mail.

The dev blog linked above is full of information about the new proposal for citadels.

Citadel Damage Sample

Citadel Damage Sample

But right up front they list out the reasons that they are not going the Entosis Link module route for the new structures which will eventually be replacing the current POS system we have now.

  • It’s not fun being shot by massive structure weapons while being unable to retaliate in kind, it gives players the feeling to be helpless while they watch a timer go down
  • There is gameplay involved in applying damage that Entosis Links do not preserve, like range, speed, falloff or positioning
  • It devalues capital ships as a whole, especially Dreadnoughts, which were specifically introduced to assault and destroy static structures
  • Last but not least, there is a visceral connection in shooting a structure down to destroy it. Having guns blazing while watching the target hit points go down is a very strong visual and adrenaline factor that Entosis Links remove out of the equation.

Oh yeah, fun.

Anyway, the dev blog goes into great detail about how and when and under what particular circumstances CCP proposes to allow people to blow these structures up.  It is all very complicated.


But they key point for me is the rejection of the Entosis Link module in favor of the weapon systems we had all along.

Quote of the Day – The WoW Legion Cinematic

The full cinematic is being actively worked on, but it isn’t quite complete yet.

Tom Chilton and Ion Hazzikostas in an interview with Icy Veins

I hope that isn’t actually a direct quote in the context it was given.

There is a summary of an interview with Tom Chilton and Ion Hazzikostas over at Icy Veins that provides a great set of follow up details to Thursday’s WoW Legion announcement.  And yes, in the absence of a decent acronym, I have decided to refer to it as WoW Legion, since Legion alone lacks context to my mind.  So it shall be called and tagged here at TAGN.

Single word expansion title? Really stretching so far!

Pretty much says WoW Legion right there

If you are at all interested in the expansion you should go read the resulting post over at Icy Veins.  Here, I will link it again.  It is worth the effort.

As good at is it is however, once we get down to what I consider the real question of the hour, a ship date, the response was that no date had been set yet, followed up by the quote at the top of the post.

My hope is that this was poor editing on the part of Icy Veins, somebody throwing that line in there since it didn’t fit anywhere else, because if somebody at Blizzard thinks “no date set, but we’re working on the cinematic!” is the answer to a question anybody is asking, then there is a serious detachment from reality going on.

The cinematic for expansions is nifty.  We’ll watch it over and over.  People will analyze it frame by frame for predictions as to what it means for the lore.  But it isn’t the expansion.  It is fluff, a garnish, some frosting in the shape of a pretty rose on the cake.  We all dig it.  But “When will we get the cinematic?” isn’t likely to be a question on the top of many minds at this point.