Category Archives: Steam

A First Look at Valheim

Valheim.  I had not even heard of the game until late Saturday afternoon when Ula mentioned it in Discord.

Valheim on Steam

I didn’t have anything going on that evening and made that most egregious gamer purchasing decision, which is buying anything after 8pm when you’re feeling a bit bored.

I have many an unplayed or underplayed game in my Steam library due to such moments.

But Valheim… is pretty good.

In the game you are a Norse warrior who has died, but rather than finding yourself in Valhalla, you end up being dropped off in Valheim, the neglected tenth world, by one of Odin’s pet ravens, Huginn.  Or Hugin… for Norse copyright reasons?  In order to make it to Valhalla you have some work to do there in order to gain Odin’s favor.

Hugin explains it all

But you’re wet, tired, naked, it is probably night time, and there is stuff out in the darkness that wants to kill you.  And so begins the classic “start with nothing to build an empire” trek.

This, but first person

At this point Valdheim will seem fairly familiar to games like Medieval Engineers, H1Z1: Just Survive, Amazon’s New World if you’ve been in any of the testing phases, or even Minecraft or RimWorld in their own ways.  You start with next to nothing and have to survive, then build up, then begin to master the world.

So off you go to gather some wood and some stones to make a stone axe.  With that you can chop some trees for more wood… and start killing the local boar population for meat and leather.  Then you can make a hammer which unlocks the start of your building options.  Soon you are working on a bed, a fire, a workbench, and a place to house it all.

Hugin telling me about things

As noted above, this probably sounds like a somewhat familiar formula.  So what makes Valheim special?

For openers, it works.  Well.  A $20 game that has been in early access on Steam for a week has no right to be this solid.  It is in danger of making people think that early access isn’t some shit tier for devs to try and make some money from their broken, half done game ideas.  My first two hour play session saw nary a glitch.

It also looks good.  Better than it should.  When you get a close look at things they can be pixelated and the polygon count becomes a bit obvious, and the distance is taken care of in a soft focus sort of way, but in between, which is where you spent most of your time, the world looks really good.

Graphics from near to far

Again, better than fresh $20 early access game ought to.  And the atmospheric effects in the passing of the day, the darkness of night, the wind and rain and fog… it is all very good.

It also runs, full screen, on my widescreen 34″ monitor without complaint, looks good, and doesn’t make me motion sick.  A triple bonus.

And it is kind of fun.  There is the sandbox like ability to just run off and do what you want, but there are also some goals and a story for you to play through if you want, with Hugin showing up to tell you what is going on when something new springs up in the world, like if you die.

I set myself on fire by accident

Death is a transitory experience… you are dead already after all… but if you want your stuff back there is a corpse run involved.  Your respawn point is your bed, which is very Minecraft.

And the big story, your mission in the game, should you choose to accept it, is there waiting for you.  You have trophies to acquire for Odin’s pleasure.

Hugin has information, not a quest

Accomplishing Odin’s mission means exploring the world, and it is both large and dangerous.

Oh, and there are boats.  I built a raft pretty quickly and was able to set sail.

Messing around with boats

So some of that world exploration will be done afloat.

And the whole thing is multiplayer co-op capable, allowing 1-10 players in a world.  And the worlds are all procedurally generated from a seed value, so can be quite varied.

It is still in early access of course, and a work in progress.  Some aspects lack as many options as one might expect.  Character creation is very simple.

Norse blondness slider

But it seems very solid.

The UI is typical FPS in that you move with WASD and point/aim with your cursor.  The UI conventions are different… especially if you’ve been playing a lot of WoW Classic lately… but are simple, robust, and clear once you get used to them.

Based on my scouting out the game and the glowing reviews it is getting on Steam, Skronk and Ula have also picked up a copy.  My next post will likely be about our attempts to play together in Valheim.

And it seems we won’t be the only ones playing.  The game appears to have grabbed some attention.

Related:

The End of the Steam Winter Sale with 2020 Stats and Awards

The Steam Winter Sale wrapped up earlier today.

Done for 2020

As far as the sale went, I have nothing to report as I did not purchase a single thing.  Given that 2020 was a year of boosted video game sales as we all stayed home, I fell short on my part, at least when it came to Steam, so nothing to write about on that front.  Fortunately, Steam also ends the Winter Sale with some awards and lists.  Those I can go on about.

First, there were the 2020 Steam Awards, which are nominated by and voted for by Steam users.  There were ten categories.

2020 Award Winners

You might not be able to read the actual winners, so here they are listed out:

Not only have I not played a single game on that list, not one of the games I nominated were picked to vote on nor did any game I voted for become the winner.  If I complain about blogging being dead you might remind me that I am so far from what is popular these days that it might just be me.

Anyway, that is all opinion based.  Steam also puts out their lists of best selling and most played titles.  There is a blog post that describes all the categories and what they mean, but only two interest me.  They are:

The Platinum Bracket

There are no numbers here, just a stack ranking so, if you compare with last year’s list, you don’t know if GTA V players spent a lot more or if Warframe players, the 2019 top of the list, spent a lot less.  But the lists are not stack ranked by bracket, so you only know that something in the Platinum category made more than something in the Gold and Silver categories.

It is fun that Among Us made the cut.  It is just $4.99 to buy, though it has some cosmetics for purchase as well.  But that was enough to get it in the pack.

The Steam blog post about this says that 2020 saw such a boost over 2019 that they had to change the brackets.  Last year the brackets were 100K, 50K, 25K, and 50K, but for 2020 they had to boost them to 200K, 100K, 50K, and 30K,.

Steam 2020 – The 200K Bracket

Not a lot of surprised at the top, and certainly some overlap with the revenue chart, while the 100K chart digs up some more familiar titles.

Steam 2020 – The 200K Bracket

For those interested, there is also:

That is a good one if you want to filter out people who are still playing GTA V and Warframe.

Half-Life: Alyx and Beat Sabre are in the top bracket of course, but so is VR Kanojo.  I suppose it says something that one of the highest grossing VR game involves hanging out with a Japanese school girl.

This one is always a bit of an eye-roll for me.  Titles I recognize, like Factorio, made the cut, but then I wonder how long they’ve been hanging out in early access status while still selling.

And then there is the category from which I am totally divorced.  I mean, I have a controller around here somewhere, stuffed in a drawer, but I couldn’t tell you the last time I used it.

Anyway, that is Steam reporting on 2020.  I am almost done with blog posts about that year… almost.

Among Us

I did actually play a popular game this year.  I played Among Us.

Among Us

I was going to say a “new” game, but it came out in 2018, so it is only newly popular thanks to becoming the game to stream on Twitch at some point this year.  But this year was it, even getting a Honest Game Trailers video.

Liore, formerly of the Cat Context blog, invited some people to come play for her birthday and I made the cut and got to try the game out.  I bought the version on Steam for $5.00, though you can play it on your mobile device for free, and you can play across different platforms.  They make money selling cosmetics and pets for you character.

I went and practiced a bit before the big birthday match, but I was still pretty lost when the time came.

Not that the game is all that complicated.  We had nine people all on voice coms together.  When you start the game somebody is selected as the imposter… or, if the group is big enough, two people are selected.  The main crew has to run around and do tasks.  Completing all the tasks give them a win.

The imposters run around and sabotage the tasks in order to stop the crew from winning.  Some sabotage, if left unaddressed as a timer counts down, will cause the crew to lose.

Or the imposters can just kill people for the win.  This is actually much easier when you don’t know what is going on as there is a big button that says “KILL” to click when you get near the crew members.

I got picked as one of the imposters for the first game and I set about killing people with my fellow imposter.

When one of the crew discover a body an emergency meeting is called and you can discuss what you saw and your suspicions and then people vote on who they think the imposter is.  This is the only time you’re suppose to talk while playing… unless you’re dead, in which case you have to be quiet.  No outing your killer as a ghost.

Voting time… the imposters can see each other marked in red, the crew cannot

The winner is then sent to their death and you find out if that pick was correct.  The first game out people did not guess very well and Elly and I, the imposters, won.

Imposter syndrome for the win

However, people got a bit more canny as time went along and we played more matches.  Also, the RNG kept picking me as one of the imposters, so I think I became suspect by default after a few matches.

The crew wins

When I wasn’t an imposter, the game was a bit more nerve wracking and it was easy to start suspecting people who seemed to be following you around.  Either way, you have to be aware of your surroundings and who is passing by and where people were when the body was discovered.

They can see me through the window… and I can see them

Overall it was a fun little game.  I would play it again.  It is probably best played with five friends or more.  You can play random games on the internet, but I suspect that would be less satisfying that voting on people you know.

The Steam Winter Sale 2020 has Begun

It is that time of year… though haven’t you bought enough video games this year already?  All the numbers indicate that spending on games has been boosted by the pandemic.  But here is a chance to add I a few more titles to your list.

With the first day of winter, at least here in the northern hemisphere, comes the start of the annual Steam Winter Sale.

Back for 2020

Between now and January 5th the usual range of discounts will be available for many games on your wishlist.  Did you just buy Cyberpunk 2077 last month at full price?  Well, it is already on discount… if you can log in… whoops, no it isn’t.  I logged in and could have sworn I saw it marked off then the server coughed, kicked us all out and it was back to full price again.  But I bet somebody clicked on it in time if my eyes did not deceive me.

It isn’t a real Steam sale if something isn’t broken or mis-priced… usually both.

Server down, come back later

That will settle down soon enough through.

It is also your opportunity to vote in the annual Steam awards.

I am sure I will find the time to log in and vote.  But the great weariness of 2020 has actually made it less likely for me to buy or try something new.  We shall see.

What Does Epic Want?

Always predict the worst and you’ll be hailed as a prophet.

-Tom Lehrer, quoting a friend

The big news in the video game world this week was around Epic Games and Fortnite.

Epic pushed a revision that allowed players to bypass the Apple store and pay Epic directly through their own service, even offering players a financial incentive in the form of a discount to use the Epic payment service over Apple’s.

Apple then removed Fortnite from their store.  This was entirely expected.  Epic knew they were in violation of the terms of service they agreed to when they put Fortnite into the store.

Epic wanted that.  That was clearly part of their plan as they immediately filed a lawsuit against Apple seeking injunctive relief to allow Epic to use their own payment service.  They even had a cute video to post mocking the Apple 1984 ad and setting Apple up as the villain.

Epic claims that Apple Store is a monopoly and that the company is engaged in unfair business practices as defined by various state and federal statutes.

They did the same thing on the Android side of the house and got pulled from the Google Play store and filed a lawsuit against Google as well with the same set of claims.

Two monopolies selling the same thing is an interesting take, and all the more so since Google allows other storefronts, like the Samsung Galaxy Store.

Tim Sweeney has also been active on social media stirring up anger about the two tech giants that sounds remarkably like the stuff coming out of Washington lately.  He likes to play a PR game where he casts himself as the hero and whoever he is facing as a villain.  We have seen that tack against Steam in the past as he has defended buying out exclusives for games that were already up for pre-order there.

What Does Epic Say They Want?

The lawsuit itself asks for, as noted above, injunctive relief to allow Epic to use its own payment service.

This seems like a non-starter.  It is essentially a request that companies be allowed to offer their applications on the Apple Store, allow them to be downloaded for free, and keep all financial benefit for themselves.  No money for Apple.

This feels like the nuclear option.

Apple (and Google) will fight this tooth and nail for years and have an army of lawyers between them to keep that going with motions and appeals for at least five years before it goes to trial.  They let this go and Facebook, already pressing Apple as well, will be close behind.

There are also some outsiders who might have some interest in this, like Microsoft, Sony, and Nintendo.  The Epic lawsuit is an assault on the “walled gardens” of Apple and Google, but it ignores the console vendors who run similar locked store fronts for their own services.

Epic tries to split hairs, in my opinion, by saying that Apple and Google products are necessary for modern life while consoles are not, but I am not sure that fine distinction will fly.

There is also an air of hypocrisy in Epic’s complaint as they themselves run the Epic Store, which takes a percentage of the money from developers who wish their products to appear there.  Yes, they only take 12% as opposed to 30%, but as the punchline goes, we’ve determined what they are and we’re now just haggling over price.  But unless they allow their developers to use their own payment services and bypass sharing the take with Epic, their store might serve as an exhibit for Apple and Google.

I am also not sure the end result of Epic getting their injunctive relief would necessarily be a good thing.

Despite what people might think, running the Apple Store isn’t a low cost operation and Apple (and Google) are not going to carry on hosting things out of the goodness of their heart.  They will want compensation and will look for other avenues, like charging for being listed or amount of downloads, or some other direct method that would hurt more developers than it helps.

And the ability to use your own payment service itself is something likely to help only big companies like Epic in any case.  For all the posturing, Epic is doing this for themselves.

What Does Epic Really Want?

More money.

This is my opinion, but I think that Tim Sweeney is irked that he has to pay Apple and Google 30% of the cut.  He wants to pay less.  I am going to take a shot in the dark here and bet Tim would be happy with 12% which, coincidentally, happens to be the cut the Epic Store takes from its devs.  A reduction to that would probably make all of this go away.

Such an overall reduction would be good for developers big and small in a way the payment plan scheme likely would not.

Apple and Google will likely push back on such a universal percentage cut and we will have to see where things end up.  I would not be surprised to find the parties have arrived at an agreement over a Steam-like situation where apps that generate more than a given revenue threshold pay a reduced rate.  That will seal the deal on Epic’s motives.

As noted elsewhere, there is also a cost in lost sales to Epic by not being in the Apple and Google stores, so Epic has some incentive to make a deal sooner rather than drag this out to the bitter end.

A resolution like that will also save the consoles makers, Steam, and the Epic Store from a precedent that might come back to haunt them.  Imagine if you got a ruling that essentially says running an online store and requiring a cut of the sale price made you a monopoly?  The law is never static and some lawyer is always keep to stretch a ruling in order to make it fit a different situation, so long as there is some money in it for them.

Mobile is King

The other take away here is that mobile is king when it comes to gaming.  Consoles are still big in the US, and PC is big in the US and EU, but mobile titles bring in more money world wide and dominate in most of Asia.

Epic is suing Apple and Google, and not Microsoft, Sony, Nintendo, or Steam, because the money stream from your phone or tablet is the biggest hose… the biggest overall by far and seeing huge growth compared to the stagnant PC numbers and declining console numbers… and Tim Sweeney wants more of that money in his pocket.

The End Result

When this gets settled, and however it gets settled, the rich will get richer and I will be greatly surprised if there is any benefit for small, indie devs at all.

Addendum:  Apple plays hard ball, threatens to cut off Epic developer accounts.

The Steam Summer Sale of 2020 Slips Away

Yesterday the annual Steam Summer Sale wrapped up, the mass of discounts were reduced to the usual state of something on my wishlist always being on sale, and whatever sticker collection game they had going came to an end.

Summer 2020

The ongoing pandemic, which is especially acute in the US where wearing a mask is now seen as a political testament, seems like a good time to have a sale on video games.  I’m coming up on four months of working from home and not going anywhere on weekends. There is only so much television I can watch in a day, so gaming seems a likely outlet for me.

The timing of the sale was poor for me.  It landed just as our group was having a bit of a resurgence of activity in WoW Classic, when the new Minecraft world still seemed fresh (and there was a new Minecraft update which I have yet to go into), and then a war began to brew in EVE Online.

The latter, the war in New Eden, has actually eaten up most of my gaming time since it started to boil last week.

Given all that, my need for, and bandwidth to deal with, has been somewhat restricted.  Anything I purchased from the sale was likely to go into my library and sit unplayed, and I have enough titles like that already.

Still, I did end up making two purchases.

The first wasn’t a new game but some DLC.

Space empire building of another sort

I saw that Stellaris had its addons marked down so I figured I would grab those.  I like the game and have played it quite a bit.  It is one I will likely go back to at some point when things are slow.

The second was another remaster.

Retro RTS Remaster

The Command & Conquer Remastered Collection, which came out just over a month ago, was marked down a bit, so I grabbed a copy.

I am still a fan of the RTS genre and willing to play some classics.  I have not, however, played any of the Command & Conquer series before.  Skronk, who has, said we ought to give it a run, and the price, even without the discount, was not too dear.  And, it had been on my mind anyway as Honest Game Trailers did a video about it.

So I have those two to dig into when the war settles down in EVE Online.  Until that happens though, expect more posts about space battles.

Steam Summer Sale 2020 Starts Today

The regular Steam Summer event kicked off earlier today and will run through until July 9th.

Summer 2020

Once again most everything on your wishlist is likely to be on sale… if you can get to your wishlist.

Oops indeed!

But it wouldn’t be a Steam Summer Sale without some problems.  The whole site is pretty slow every time a big sale like this starts.

Still, there are lots of things marked down, some more than usual.  Even as jaded as I have been over the last couple of years I do look down the list and feel the temptation to buy.  Unfortunately, the one thing that seems to be loading quickly is my library where many unplayed games stare at me, making me less likely to grab something new.

We shall see if I can overcome that hurdle.

March in Review

The Site

What a month.  There was nothing much of note new on the site, but gaming life and blogging time and all of that was subject to some changes as the COVID-19 pandemic confined so many of us to home.  Fortunately my job is doable from home, but being there at my desk all day long does suck some of the joy out of gaming or writing.  If I’ve already been in my chair for nine or ten hours, there isn’t a lot of joy in staying there for a few more to play a game or write.

At least I can go sit on the couch and play Pokemon Sword.

My new Switch Lite

Good thing I got that for my birthday early in the month, as they are sold out now.  I have not yet succumbed to the mounting pressure to get Animal Crossing: New Horizon though.  My daughter loves it, but she isn’t sure it is a game I would like.

Otherwise it has largely been a constant series of, “Wait, did that happen this month? It seems so long ago now.” moments as the world falls further into whatever it is that we have going on now.

One Year Ago

I dug up my old Macintosh PowerBook 190cs, which I didn’t even remember I still had, and thought about writing about some of the games still on it.  However, I was unable to get it onto the network, so screen shots were difficult to obtain and I ended up running out of steam on the whole thing for the time being.

Activision Blizzard was hedging a bit on what effect their layoff of 8% of the company might produce.

Perfect World Entertainment officially killed of the Foundry in both Neverwinter and Star Trek Online, ending their player made content experiment.

Steam decided that they really did need to curate games on their site, a decision pushed by their inept handling of Rape Day.  The Epic Game Store, always eager to capitalize on Valve’s foibles, declared that there would be no porn in their store.

Gamigo killed off the Rift Prime retro server due to lack of popularity.  It remains my opinion that the Storm Legion expansion killed the game the first time around, so having it do it again was no surprise.

A data center move brought down and kept offline Lord of the Rings Online and Dungeons & Dragons Online for longer than expected.

Over at Massively OP they were talking about “niche MMORPGs,” a term as ill-defined as most in the gaming world.  Honestly, one could argue that MMORPGs are a niche genre.

Over at GoG.com we got a version of the original Diablo, and while it felt primitive it was still very playable and pretty damn good.

Niantic finally allowed players to change teams in Pokemon Go, allowing me to swap from Team Mystic to Team Instinct.

I was giving Path of Exile a shot again with their Synthesis update.

On the LOTRO Legendary servers the Mines of Moria expansion opened up.  That sent me off to Eregion in search of legendary weapons and such.

In EVE Online the March update brought new restrictions to Alpha clones.  They could no longer run level 4 or 5 missions.  People could buy skill books straight from their character sheet… for a bit of a markup.  CCP was also tinkering with null sec anomalies.  They were worried about too much ISK in the economy.  Skill Points though?  They were just handing those out.

There was a video of Burn Jita 6 in full 4K.

CCP Guard announced he was leaving CCP after 16 years of service.

In New Eden there were two notable ship losses, the first Komodo titan to die and a rare Gold Magnate.  I also got a ship blown up as part of my Myrmidon Experiment, though that was a much less expensive loss.

There was also the EVE Ather Wars tech demo, which went well enough, even if it did not get as many players in space as the company had hoped for.

But Katia Sai was being celebrated for visiting every system in New Eden.

I was pondering the proposed level squish for World of Warcraft.  My guess was that Blizzard would be too risk-averse to do it, but I was proven wrong later in the year at BlizzCon.  Blizz also revived Wintergrasp, the huge battleground from Wrath of the Lich King, which was fun to visit again.

Runes of Magic turned ten and I reflected on its place in the tale of the genre.

But the big news was EverQuest turning 20 years old.  I reflected on its history and celebrated its anniversary.  I covered what the team had to say, which included some good news as well as a bit of hubris.

And I was still doing my own play through of some EverQuest content.  I got a mercenary for my cleric, traveled to distant zones via dangerous paths, and even hit level 50.  It was a lot easier to get there than it was back in the day.  It was quite the tourist excursion!

Five Years Ago

I hit level 50 yet again.

The Elder Scrolls Online dropped the subscription business model.

The Crowfall Kickstarter campaign was still running.  I was wondering if they had a mid-game plan.  They really didn’t, but the campaign still brought in $1.7 million, double what was asked.

EA closed down Maxis as an entity within its organization.  It is what EA does best.

It was a Turbine roast as an insider spilled the beans on problems that have plagued the developer of Lord of the Rings Online.

Rift hit its four year anniversary, but it felt like it had been around for longer than that.

I was wondering what a progression server would look like with EverQuest II.  But it was Sweet 16 for EverQuest, which was getting a new progression server for its birthday it seemed.

Blizzard announced that they were going to go ahead with their PLEX-like idea, the WoW Token.  The instance group was in the Iron Docks and farting around in garrisons.

CCP was talking about the next stage of the proposed sovereignty changes for EVE Online.  There was the Scylla release, which was overshadowed by Fanfest.  Also, the members of CSMX were announced.

In New Eden I attempted to fly an Ibis from Immensea to Deklein.  Then there was a rumor of war as the usual suspects attacked our sovereignty in Fountain.  That called for a big old move op which, in post-Phoebe New Eden, meant caps taking gates.  Then there was that system our foes took.  And once they were evicted from Fountain, it was time for a punitive expedition to Delve.

And The Mittani declared that the power blocs of New Eden would never die.  We shall see.

My daughter and I tried out Diablo III on the PlayStation 3.

I put together a review of my Kickstarter history… I should do that again.

Finally, it seemed as though some of the MMO news sites were paying attention to bloggers again… at least briefly.

Ten Years Ago

With the March 2010 month in review I was able to announce that the site had passed the one million page view mark.  A minor milestone.

FarmVille.  We all tried it as research for Shut Up We’re Talking #60.  We didn’t inhale.

ran through GDC and had dinner.

I was waxing nostalgic for some flavor of Rome.

EA was saying very stupid things about how many subscribers Star Wars: The Old Republic would need.  It is never too early to set the bar for failure.  Also they were threatening to taint 38 Studios.

I was also wondering about greater challenges in MMOs.  Must all paths be equally easy?

I held an April Fools contest, which got a few entries.

Pokemon HeartGold and SoulSilver launched and, after some delay,  I was picking that initial Pokemon.

I was still invested in Star Trek Online… I was trying…. well, they were giving us lifetime subscribers some perks.

In EVE Online I hit 50 million skill points.  I also had my first Tengu.

World of Tanks was staring to announce some of their progression trees, starting with the Russian and American sets.  Those have changed a lot since then.

The instance group was beginning to embrace the Dungeon Finder.  However, after Mauradon we found we still had to do a chunk of external legwork to prepare for our Sunken Temple run.  I also got a chopper along the way, on my birthday no less.

And, finally, that whole Derek Smart/Alganon thing was just kicking off.

Fifteen Years Ago

Monolith, backed by Sega and Warner Brothers, launches The Matrix Online in the US.  It hits Europe a month later. The title is soon taken over by Sony Online Entertainment, which runs it until its closure in 2009.

The Bloodline Chronicles adventure pack is released for EverQuest II.  It is free for Station Access subscribers.  Among other things it gives the game destructible walls.

Twenty Years Ago

Sony launched the PlayStation 2. Available initially only in Japan, it had ten launch titles.

Most Viewed Posts in March

  1. Alamo teechs u 2 play DURID!
  2. How Many People Play EVE Online?
  3. Overseer Feature, Progression Servers, and Free Heroic Characters Coming for EverQuest Anniversary
  4. The State of Voice in 2020 with a Poll
  5. The March Update Brings Market and Moon Changes to EVE Online
  6. New Servers and Server Merges and More with the EverQuest Anniversary
  7. The Windstalker Leaves Norrath
  8. The Passion of the Overseer
  9. Visiting the Katia Sae Monument
  10. An Uldaman of Vague Memories
  11. Blizzard in the Badlands
  12. Seeking the Hydrocane

Search Terms of the Month

camelot unchained massive refund requests after terrible announcment
[Somebody knows what they’re looking for]

online rpg apple iie
[That is going to be a bit or a stretch. A MUD maybe?]

does concord intervene during killing spree in eve online
[All normal CONCORD rules apply]

null sec infrastructure to spawn mining belts
[infrastructure hub]

what plane in war thunder has the most bombs
[Going to guess it is the B-29]

wilma flintstone memes
[I don’t even]

Game Time from ManicTime

Time tracking shows I spent most of my play time with WoW Classic.

WoW Classic – 64.13%
RimWorld – 13.25%
Pokemon Sword – 10.93%
EverQuest – 5.10%
EVE Online – 4.32%
EverQuest II – 1.92%
World of Warcraft – 0.34%

You would think I would be further along, but I always find time to potter about.  Also, Pokemon Sword isn’t tracked by ManicTime, being on the Switch and all, but the save page in the game gives you an elapsed time played report with each save, so I can include it in the mix.

EVE Online

While I did not spend that much time in New Eden in March, the time I did spend was fairly active.  There was a move op north to Venal, followed by some fights, and then a move op home.  Structures were shot, ships exploded.

EverQuest

With the 21st anniversary going on I decided to poke my nose in while my all access subscription was still running.  I used the heroic upgrade on my cleric from last year’s anniversary, which promptly made his spells an unfathomable mess.  But I did end up playing with the new Overseer feature.  While it has a mobile game air to it, the EQ version has more depth than the EQII one does, so I do keep logging into play it.

EverQuest II

I fear my momentum has faded in EQII.  After grabbing the expansion last year and driving a few characters up to the level cap, both for adventure and crafting, I sort of lost interest and wandered off.  I did a bit of the Overseer thing, but it isn’t all that compelling.

Pokemon Go

My drive to the level cap slowed down somewhat.  The friend rewards, which are worth 100,000 points when you hit the highest level, drove me the last couple of months.  However, daily gifts have tapered off as people hole up at home and can’t get out to Pokestops.

Level: 38 (83% of the way to level 39)
Pokedex status: 526 (+14) caught, 556 (+11) seen
Pokemon I want: Lucario, which is tough because I never any in the wild.
Current buddy: Dewatt

Pokemon Sword

As noted previously, I got Nintendo Switch Lite and a copy of Pokemon Sword for my birthday, which was about a week before we all had to go into hiding, so that is some timing.  I am three gym leaders in so far and it is shaping up to be a pretty solid entry in the genre.  The villainous team is a little more buffoonish than normal, but we’ll see how that plays out.  I just have to get myself setup to pull screen shots from the game so I can post about it.

RimWorld

RimWorld got the Royalty expansion, which adds a new dynamic to the game.  I have that out and played through some.  But even if you do not get the expansion, the launch of it also brought a bit update patch for the base game that includes a lot of nice improvements.

World of Warcraft

As usual, my time spent in retail WoW was mostly around Darkmoon Faire, though I did log in to grab a map of Gnomeregan for a post, and found that I had forgotten that they had nerfed some of the outside area as well.

WoW Classic

A lot of time spent playing WoW Classic.  I was grinding for a mount and working on some alts, but the big effort was around UIdaman where, after three weeks, we took down Archaedas.  Now comes the time to prep for Zul’Farrak.

Coming Up

It is Blapril, so expect some blogging reflective posts and as much linking out to other participants as I can manage.

It is also April Fools tomorrow, though given the current state of the political scene in the US, I am not sure anybody will notice.  Much of the last couple of months has involved public figures saying things that should have ended with “April Fools!” but somehow did not… more so than usual.

EVE Fanfest should have been kicking off soon, but that was cancelled in what seemed like forever ago, though it was just a month back.  Still, it has been reported that CCP will have some news and a new trailer for us.

And it seems like a fine time for video games, especially online games.  But April promises to be as relentless with bad news as March was, so the end of the month will probably feel like another year has gone past.

Friday Bullet Points from Gamasutra

It is Friday and time for some bullet points about things about which I could not muster full blog posts.  This week the common theme here is that they are from the Gamasutra blogs, which are opinion pieces submitted by their community.

Gamasutra focuses on the video game industry from a developer’s perspective, which can give the site its own flavor.  This includes an often used outsider submission system for blog posts.  These posts can range from esoteric to down in the nitty gritty technical, but enough of them interest me that I keep the blogs section in my RSS feed.  So I thought I would share a few recent items from there that I enjoyed.

This is the article that made me think about doing this post.  A lot of blogs are retros about how things worked out for a particular game.  In this case, it is a pretty deep view into how the game Cultist Simulator did on Steam, diving into so pretty specific details you are unlikely to find elsewhere.  To an outsider it provides information both about how well the game did and how things even work when you’re a developer on Steam.

A developer side view of the impact of microtransactions and cash shops in video games and how they can be a good for a quick buck up front but may ultimately end up losing you player support over the longer term if not well thought out.

A look at another item that I think about now and then, the daily login rewards and such that games use to tempt players to keep logging back in.  Fatigue is such a good word to describe how I feel about them after a while.

I mentioned the game play loop idea in a comment recently, as it is something that comes up in Yahtzee Croshaw’s video dev diary series about developing twelve games in twelve months. (I recommend it. You can find it on YouTube under The Escapist.)   This is another look at the importance of this aspect of game design.

This is actually from the news section of Gamasurta, but I thought I would end with it as a bit of an illustration.  I think the headline is a good look at an insider view of the Project Nova announcement.  The gaming press largely fell over itself in a rush to declare the game cancelled, despite there being evidence against that and even a question as to whether CCP or Pearl Abyss even said that during the investor call.  And the focus of the post is about how CCP will handle project announcements going forward, a very different tack than the gaming press took.

Anyway, that is what I have for this Friday in early March.  If you live in the US in an area that does the semi-annual daylight savings time dance, this is the weekend we “spring forward,” so I look forward to everybody at the office being sleep deprived on Monday.

The Passing of the 2019 Steam Winter Sale

The new year has been rung in, we’ve had a day off, and now it is January 2nd and reality has to kick in for some of us.  Not me.  I’m not going back to work until Monday.  But not everybody has that luxury or that much vacation time back logged.

And so it is with Valve.  By the time this posts another Steam Winter Sale will have come and gone.

Holiday 2019 Edition

Lots of things were on sale.  I got the traditional email letting me know that just about everything on my Steam wish list had been marked down.  And yet I got through almost the entire sale without buying a thing.  It looked like another dry year for me.  I didn’t even log on to play the store event game, which seemed pretty dry… dry enough that they had to revise it mid-way through to drum up some interest.  You think Valve would have that nailed down by this point.

The reasons for my lack of interest in buying new games are not much different than most years.  That something is on sale at Steam is no longer reason enough to buy it.  The novelty is gone there.  I have a list of unplayed games in my Steam library which acts as a deterrent.  And I am invested in playing something at the moment.  When I am not logged into WoW Classic I am logged into EverQuest II and playing the new Blood of Luclin expansion.  Expect posts about that to start next week.

So until yesterday it looked like my only purchase was going to be a Steam gift card for my daughter’s boyfriend as a Christmas gift.

And then we binge watched The Witcher, wrapping it up on New Years Eve, which got me to check if the original game was available on Steam.  And, sure enough, there it was, The Witcher: Enhanced Edition, in the store and on sale for $1.49.  So I bought that.

Toss a Coin to Your Witcher

So op success for Steam?  I guess.  I didn’t even end up paying the $1.49.  Because I bought that gift card I ended up with a $5.00 discount, which I applied to the game.

No coins for your Witcher

One more item in my library.  We’ll see if I end up playing it.  But now it is there.

As usual, Steam had its own lists and such to share.  There were the top revenue earners of 2019.

Top Revenue Titles for 2019

The ranking… since there are no numbers… include in-game purchases, which is how the aging Warframe and  Grand Theft Auto V stay up with the newer titles.  Warframe making the top spot is quite a coup.

Then there are the most played games, which has its own ranking structure.  Still, there is some overlap between revenue and being played.

Most played titles for 2019

You can find more such lists on the Steam Blog entry about 2019.

Then there were the Steam Awards, the user nominated and elected “best of…” designations.  It wasn’t a surprise to even me that Beat Sabre won the best VR game, since it is literally the only new VR game I can recall hearing about.  VR isn’t dead, but it is a lot more aspirational than real still.  And Grand Theft Auto V crept into another winning position.  How does that game keep going?  I guess I might know if I played the copy I bought during the Steam Summer Sale.

And so it goes.  I have one new game in my Steam library and six months to go until the summer sale. (I don’t count the spring and autumnal sales, they don’t get nearly as much press.)