Category Archives: YouTube

My Year in EVE Online 2020

As CCP did last year, they setup a way that you can generate a video summarizing what you did in EVE Online.  You may have recieved a promotional email about it.  Otherwise, there is a dev blog post.  There are a couple of changes since last time though.

Me in New Eden in 2020

In 2019 they grouped up your characters and made the video four you.  My video for Wilhelm Arcturus included data for him and 9 alts.  That probably explains why the “skill points earned” value was so high.

This time around it is only for Omega accounts and you can pick the character you want to be featured in the video.  It does appear that you can only make one video per account, so do your main first.  My secondary account has two characters active in different spheres and I could only make a video for one of them.

You can also choose what aspects of the game you wish the video to feature.

Select which categories interest you

I was at a bit of a loss after picking PVP Kills and Most Valuable Kill Mail.  Since you need to pick five, I added in Market, Wealth Generation, and Planetary Production.

As with last year, they allow you to download your video, as it will disappear in a month or so.  I grabbed mine and uploaded it to YouTube.

For those who don’t want to watch it, or if it goes away some day, I took screen shots of some of the key metrics it reports.

Skill points

Everybody gets the skill points screen.  I gained 14,746,215 skill points.  I think I spent some time training an alt on my main account, so that is probably not completely optimal, but still pretty good.

Travel Stats

Everybody also gets the travel stats.  Those numbers are down considerably from last year.  On the other hand, they aren’t the sum total of nine different characters, so it is hard to tell if I traveled more or less in 2020.

Favorite somethings…

There is also a favorites listing.  I don’t spend as much time just sitting in station as some I suppose, though that still seems like a high percentage of my time online.  That I play in null sec makes the security area no surprise.  The Guardian is the logi ship I flew a lot in the first half of the year.

Pee vee pee

For the PvP category… well, I got on a lot of kill mails.  That is ~80% of what zKillboard claims I did for 2020, but most everybody seems to be finding issues with these stats.  I guess if we’re all being measured using the same flawed system then the rankings are okay.

As for getting on that many kill mails, I am going to credit a few ECM burst ops for a lot of that, since I am otherwise in a logi ship most of the time.  ECM bursts are a quick way to pad your kill board.  The pod kills are most certainly victims of ECM bursts.  When it comes to value destroyed I have been shorted some due to the fact that none of the four Keepstars in NPC Delve that we blew up generated kill mails.  I should have been on two of them for sure, while would have been at least a couple hundred billion more ISK.  Oh well.

Most valuable kill mail

My most valuable kill was a Nyx we shot in Tenal back in February of 2020.  I think we were up there to help Guardians of the Galaxy/Dead Coalition when PandaFam was rolling over them.  We were almost all in bombers, so it was likely a hot drop.

Market stats

On the market I had 513 transactions.  I sold 3.3 billion ISK worth of something, but I cannot remember what.  That balanced out the 2.6 billion in ISK I spent I suppose.

Where the money comes and goes

I ended up spending a billion more ISK than I made.  That isn’t a big enough deficit for me to go into government work or run a Silicon Valley start up, but I’m still losing money.  Aside from the 3.3 billion ISK I made on market sales I don’t remember, the rest is probably from Alliance SRP payments and some ISK transfers from my high sec PvE alts.

Planetary Inaction

My Planetary Interaction stats are poor.  This is because I haven’t bothered to get more than three planets running and I constantly forget to restart extractions.  Somebody suggested putting them on a four day timer when I started back doing PI, but I had to move that out to a seven day timer… and can still go for a couple of weeks before I remember to check.  Oh well.

So that is my year in EVE Online I guess.

I also uploaded the video for my primary alt, who did some ratting at one point this year.

Given how little of that he did, he still ranks okay.

You can check out videos from others as CCP is encouraging people to post them with the #MyEVE2020 hash tag on Twitter.  And if you click on the video links that go to the CCP site, you will see that this is also being used as a marketing scheme to get people to try the game.  If you sign up from the video page you will get a bonus 1 million skill points for your new character.

Addendum: CCP posted a dev blog about the video data.  One key item is that the data collected is from Dec. 1, 2019 through to Dec. 1, 2020.

Among Us

I did actually play a popular game this year.  I played Among Us.

Among Us

I was going to say a “new” game, but it came out in 2018, so it is only newly popular thanks to becoming the game to stream on Twitch at some point this year.  But this year was it, even getting a Honest Game Trailers video.

Liore, formerly of the Cat Context blog, invited some people to come play for her birthday and I made the cut and got to try the game out.  I bought the version on Steam for $5.00, though you can play it on your mobile device for free, and you can play across different platforms.  They make money selling cosmetics and pets for you character.

I went and practiced a bit before the big birthday match, but I was still pretty lost when the time came.

Not that the game is all that complicated.  We had nine people all on voice coms together.  When you start the game somebody is selected as the imposter… or, if the group is big enough, two people are selected.  The main crew has to run around and do tasks.  Completing all the tasks give them a win.

The imposters run around and sabotage the tasks in order to stop the crew from winning.  Some sabotage, if left unaddressed as a timer counts down, will cause the crew to lose.

Or the imposters can just kill people for the win.  This is actually much easier when you don’t know what is going on as there is a big button that says “KILL” to click when you get near the crew members.

I got picked as one of the imposters for the first game and I set about killing people with my fellow imposter.

When one of the crew discover a body an emergency meeting is called and you can discuss what you saw and your suspicions and then people vote on who they think the imposter is.  This is the only time you’re suppose to talk while playing… unless you’re dead, in which case you have to be quiet.  No outing your killer as a ghost.

Voting time… the imposters can see each other marked in red, the crew cannot

The winner is then sent to their death and you find out if that pick was correct.  The first game out people did not guess very well and Elly and I, the imposters, won.

Imposter syndrome for the win

However, people got a bit more canny as time went along and we played more matches.  Also, the RNG kept picking me as one of the imposters, so I think I became suspect by default after a few matches.

The crew wins

When I wasn’t an imposter, the game was a bit more nerve wracking and it was easy to start suspecting people who seemed to be following you around.  Either way, you have to be aware of your surroundings and who is passing by and where people were when the body was discovered.

They can see me through the window… and I can see them

Overall it was a fun little game.  I would play it again.  It is probably best played with five friends or more.  You can play random games on the internet, but I suspect that would be less satisfying that voting on people you know.

EverQuest II Reign of Shadows Expansion Goes Live

I think the EverQuest II team had a bit more luck with their launch that the EverQuest team did with their launch last week.  The EQII team, after having the game down most of the morning, brought the servers up a little after noon Pacific time and they have been rolling on since then.  No emergency downtime.

And so we welcome the Reign of Shadows expansion, the 17th expansion for the game.

Let slips the moon cats!

It is time to head to the dark side of Luclin.  The marking blurb for the expansion says:

Emperor Ssraeshza and his unyielding throngs of insidious zealots and enslaved minions have laid claim to the ancient citadel of Vex Thal. The march of the nefarious snake-like shissar must end there, deep within the heart of the dark side of Luclin.

Face terrible challenges and forge great alliances in regions unseen by Norrathian eyes in centuries: Echo Caverns, Shadeweaver’s Thicket, Grimling Forest, Shar Vhal, and Vex Thal. Heroes will be made in the shadows!

The features list includes:

  • Play as a Vah Shir! The first new race in the game in five years.
  • 20 Reign of Shadows Prestige Advancement Points and 10 new Reign of Shadows Prestige Abilities.
  • Maximum Guild Level increased to 350 with an all new content-driven guild leveling mechanism.
  • Discover new Adventure, Tradeskill, and Signature quests as you investigate what secrets lay concealed in the endless gloom.
  • Master all new Solo, Heroic, Challenge Heroic, and Raid content in the perpetual shade of Luclin’s dark side!

The new race is a big deal, as it brings the Vah Shir, the EverQuest feline race from Luclin, to the game.  The rest sounds a bit like the usual “new zones, new quests, new raids, new collections” sort of stuff that make up the bulk of any expansion.

One of the things mentioned with the Producer’s Letter when the expansion was announced was a revamp of part of the Alternate Advancement system:

Launching with Reign of Shadows, archetype and class Alternate Advancement abilities are getting a full revamp so that every point has an impact on how your character plays. These changes should not affect Kaladim in a significant way and we do not plan on having them affect future TLEs either. To see these changes before the launch of the expansion, please login to beta when it opens and check them out.

The patch notes for the expansion list them out in detail, sorted by class, which makes for very log web page of changes to sort through.  I’ll have to log in to figure it out.  Until then, there is always the trailer.

Reign of Shadows, and the EverQuest Claws of Veeshan launch, will be the last two expansions for the franchise under the Daybreak banner.  Come the end of the month Daybreak will change over to Enad Global 7 as the acquisition is set to be done by Dec. 31st.

And, as Bhagpuss points out, Frostfell has launched in game, so holiday events are in full swing as well.

EverQuest Claws of Veeshan Expansion Struggles to Launch

On the one hand when a company is launching the 27th expansion for its game from 1999, you might reasonably expect that they have the process down.

On the other hand, an MMORPG has a lot of moving parts and the EverQuest team at Daybreak is pretty small in size compared to the crew supporting World of Warcraft, and even Blizzard had some issues with the Shadowlands launch two weeks back.

But the Claws of Veeshan expansion went live at some point last night or this morning.

Dragons, always dragons

The plan was the usual noon launch window for the expansion, and the forum post announcing the availability of the expansion went up at three minutes after noon.  I saw the announcement hit Twitter via the official EverQuest account, then three minutes later saw the follow up saying they were investigating a crash issue.  The servers were locked and spent most of the rest of yesterday locked or down as status reports popped up sporadically.

As late as 11:40pm last night there was an announcement that all servers would be down for emergency maintenance for two hours, after which I think the person who does their social media went to bed as there have been no further updates.  Dreamweaver was probably tired out from hunting down and banning any Feldon related accounts from the forums.

But the patch works and when I checked this morning the servers seemed to be up, unlocked, and ready for business, so perhaps things are ready at last.

The expansion itself sees the game return to Velious with the following lead-in:

Velious is overwhelmed with writhing ice. Frozen undead swarm everywhere. The few survivors throw aside old hatreds, for now at least, and band together to survive. The heroes of Norrath arrive to help them, but they have not discovered the source of the deadly ice. The remaining giants of Kael Drakkel, now more able to move around their city, carve a tunnel out to the Cobalt Scar. It is time for the bravest heroes of Norrath to challenge the dragons of Velious and put an end to the deadly magic that has tormented the citizens of the continent

And so it goes.  You can find the patch notes here.  I expect there will be a few more issues to resolve with the expansion, but once settled EQ tends to be pretty solid and reliable.

Addendum:

I forgot to add in the expansion trailer.

Crag Boar Rebellion and the Sunken Temple Video

Ula somehow found the time to produce a video of the instance group that pulls together our various runs in the Temple of Atal’Hakkar, the Sunken Temple.  She posted it over at her blog, but I want to post it here as well so I remember where to find it.

This is actually the third instance group video about that instance.  As we prepped for our 4 person runs she also put out a trailer to highlight our coming adventures in the swamp of sorrows, which included some of our first run.

And then there is the ancient video I did about the instance group and the Sunken Temple back after Blizzard had trimmed down the instance to meet the needs of the dungeon finder to deliver a boss fight in 30 minutes or less.

The post with that video contains extensive director’s commentary about making the video, the instance, and our group, written at a time when we thought we would never see it on anything but a pirate server ever again.

That is our Sunken Temple collection… so far.

Honest Trailers Looks at Streaming Services

I just want to point out that I wrote my two posts about streaming services, yesterday’s and the previous one, before this video came out.

That said, the profusion of streaming services and their popularity now during the pandemic makes it a timely topic, and the Screen Junkies teams looks into services beyond what I have explored so far.

 

Of course, since I just wrote about some of those services, it is interesting to see where my opinion aligns or diverges from theirs.  Also, I forgot that Netflix was no longer the place to watch Friends as HBO paid a bunch of money to have it on HBO Max.  I might know that if I could access HBO Max rather than whatever HBO service I’m allowed to have on the Roku.

Still, I feel solid with my own assessments.

And even Honest Trailers cannot plumb the full depth of channels out there.  My wife keeps asking me at bed time, when the lights are out and I have no electronics handy, if we can get Acorn or Britbox or some other oddball channel because she saw an ad for a show that we might want to watch and it is on that particular service.  And don’t get me started on trying to explain how the PBS app works.

If you are really hot on this topic, then you will probably enjoy the Honest Trailers Commentary video that goes along with the above, where they run through the trailer and talk about why they said what they did and expand upon their opinions.  I enjoyed it.

Carbot and Diablol 2

Carbot Animations has a Diablo II series of videos running on YouTube, akin to the Diablol series they ran early last year for the original Diablo.  As with the previous run, it combines audio from the original game with the Carbot animation style.  They are a few episodes into the series.  You can find the playlist here.

My favorite so far covers the Blood Raven fight in Act I.

This nicely corresponds with the 20th anniversary of the game… no doubt intentionally… and my own replay through the game.

The Steam Summer Sale of 2020 Slips Away

Yesterday the annual Steam Summer Sale wrapped up, the mass of discounts were reduced to the usual state of something on my wishlist always being on sale, and whatever sticker collection game they had going came to an end.

Summer 2020

The ongoing pandemic, which is especially acute in the US where wearing a mask is now seen as a political testament, seems like a good time to have a sale on video games.  I’m coming up on four months of working from home and not going anywhere on weekends. There is only so much television I can watch in a day, so gaming seems a likely outlet for me.

The timing of the sale was poor for me.  It landed just as our group was having a bit of a resurgence of activity in WoW Classic, when the new Minecraft world still seemed fresh (and there was a new Minecraft update which I have yet to go into), and then a war began to brew in EVE Online.

The latter, the war in New Eden, has actually eaten up most of my gaming time since it started to boil last week.

Given all that, my need for, and bandwidth to deal with, has been somewhat restricted.  Anything I purchased from the sale was likely to go into my library and sit unplayed, and I have enough titles like that already.

Still, I did end up making two purchases.

The first wasn’t a new game but some DLC.

Space empire building of another sort

I saw that Stellaris had its addons marked down so I figured I would grab those.  I like the game and have played it quite a bit.  It is one I will likely go back to at some point when things are slow.

The second was another remaster.

Retro RTS Remaster

The Command & Conquer Remastered Collection, which came out just over a month ago, was marked down a bit, so I grabbed a copy.

I am still a fan of the RTS genre and willing to play some classics.  I have not, however, played any of the Command & Conquer series before.  Skronk, who has, said we ought to give it a run, and the price, even without the discount, was not too dear.  And, it had been on my mind anyway as Honest Game Trailers did a video about it.

So I have those two to dig into when the war settles down in EVE Online.  Until that happens though, expect more posts about space battles.

Friday Bullet Points about EVE Online and Bonus Skill Points

It is Friday and, despite not playing much in New Eden myself this month, I have accumulated a few items I want to mention about EVE Online.

  • More Bonus Skill Points

Another bonus skill point event starts today.

Bonus skill points are the best skill points

Log in daily from today through Monday and get some free skill points to spend on skills you need… or to hoard  for some potential future need.  Alpha pilots will get 75,000 skill points if they claim every day while Omega pilots will be eligible for 250,000 skill points.

  • PLEX For Good

The PLEX for Good campaign to raise funds for the Australian Red Cross is still going.  You can donate PLEX, the cash value of which will be donated, through until January 26th.  Details on how you do this are at the link.

PLEX for Good

There is also a Stream Fleet event coming this weekend to raise awareness for the efforts and drum up more donations.

  • Download Your Year in EVE

I wrote about the Your Year in EVE videos CCP produced already.  You can see one of mine again if you need a reminder as to what they were.

If you enjoyed your video and want to keep it, you need to download it by January 30th.  CCP will be purging them after that date.  Fortunately, each video has a link included that downloads an MP4 copy of the video to your system.  That format is pretty much ideal for uploading to services like YouTube, which is what I did.

Everybody who got a video should also be getting a reminder in the email about the videos going away, but it you don’t check that email account very often here is another reminder.

  • 64-Bit Client Transition Complete

Last year saw the introduction of the 64-bit client which promised to make EVE Online a better experience when it came to big space battles, or even smaller ones as you would no longer have to go into “potato mode” just to be sure the old client wouldn’t exceed the 32-bit memory limit and crash. (64-bit was also necessary for ongoing MacOS compatibility.  Apple doesn’t hang about supporting legacy features the way Microsoft does.)

Getting people to move to 64-bit went better than expected according to a Dev Blog from CCP, such that they have declared the transition complete.

Every dev blog gets a graphic

Because of this the old 32-bit client will be officially sunsetted on February 26, 2020.

In addition, the system requirements for EVE Online will be raised, with 4GB becoming the new minimum RAM requirement and 23GB being the new minimum drive space allocation.

  • December MER

The Monthly Economic Report for December 2019 is out at last, so now people have all the data for the year so they can explore what went on.

December 2019 – Top Sinks and Faucets over time – Everybody’s favorite chart

The Nosy Gamer has already been at it.  I don’t have much to say myself and am giving up the monthly posts about the MER.  They got tedious when I was reporting on them generally, so I went to focusing on specific items each month, but I think most people find the whole thing a snooze, so I’ll just play with the data on my own.

  • I Won a Thing

In conjunction with the Year in EVE videos I mentioned above CCP ran a social media contest around the hash tag #MyEVE2019.  Winners were picked at random and so I managed to make the RNG cut with this tweet.

Winners all got 500 PLEX which was delivered this week and the promise of a special SKIN to arrive at some future date.  I am going to keep the SKIN of course, but I am sending off the PLEX to the PLEX for Good campaign mentioned above.

The Library and the Armory

After a bit of time off around the holidays the instance group was able to form back up for another run this past Sunday.  Various holiday distractions meant that not much progress was made by anybody during the off time, which meant that we were still mostly in the level range for the library in the Scarlet Monastery, which we had previously run through.

Also, we were a group of four again, our lineup looking like this:

  • Viniki – level 34 gnome warrior
  • Skronk – level 33 dwarf priest
  • Moronae – level 33 night elf druid
  • Ula – level 32 gnome mage

I fear that Obama may have lost interest… or has other, more pressing interests… as he hasn’t logged in for quite a stretch.  Meanwhile, things have not settled down enough to get Earl on with us regularly, leaving us with the gang of four.

As the Scarlet Monastery library was still in the level range for us… maybe a level or two above our range really… we decided to take another run at that.  There was a quest in Ironforge that we had neglected to pick up previously that required us to pick up a book in the library, so at least we had a task.

We all grabbed the quest and headed for Southshore where we commenced another trot across the landscape to the Scarlet Monastery.  This time we managed to neither go completely wide of the mark nor run through the camp with the guards that wiped us out last time.  We kept to the road, swinging wide once we got past the Undercity.

Dangerous turn off

I did veer us a little bit more northward than I might have needed, but we arrived outside the Scarlet Monastery complex intact.  And we got the map update for Brill, so our Tirisfal Glades map isn’t quite so blank as before.

While it was Sunday afternoon, which can be something of a quiet time, we did have a couple other groups around, so we didn’t have to clear the whole way to the library door, though we did get in over our heads a little bit at one point before another group wandered in to help.

And once inside we nearly got a wipe on the second engagement.

The first area is corridor with four groups and a walker that comes and goes.  We cleared off the first group right away.  Then I shot the target in the second group to pull him, only to find he just wanted to sit there and cast, so I ran up to him and engaged.  Moronae followed me in cat form and got behind him, which put him just in range to proximity pull the next group.  Now we had four mobs to deal with.  As that was going on, the walked came up as well and joined in just as Skronk was dropping a heal on me.  An archer, she began pelting Skronk at range while her hound pet went chasing after him.  We were spread out down the corridor so losing aggro on somebody meant scrambling about, and I got there too late to save Skronk at one point and he went down.

Things were looking bad, but then somebody remembered that Moronae, a druid, had a combat ress, so he was able to get Skronk back up as we carried on.  I thought things were getting worse when I saw another hound engaged in the fight, but that was Ula using the dog whistle she got as a drop from Houndmaster Loksey last time.

In the end, we made it, but it was something of a mess.  At least we had cleared out most of the room.

We remained standing

That done, we took it a little more carefully going forward, clearing the courtyard and taking down Houndmaster Loksey without much in the way of drama.  Having been through the instance once already, we were somewhat aware of places we where we needed to take care, though being a few levels below some of the mobs, which range 33-37, we still managed the accidental proximity pull now and then.  But that generally happened when we were setting up for a fight anyway, so we carried on, stopping for a rest now and then.

Just enough chairs for our group

We picked up the book we were looking for along the way.  That took a couple minutes as the book disappears once somebody picks it up.  But it respawns eventually.

Ula grabbing the book

We worked our way around to the final corridor with only a few more accidental proximity pulls along the way.

Look, we won, didn’t we?

That left us with the main boss, Arcanist Doan.  The fight with him went about as well as we could have hoped.  He still sheeps the healer now and then, but we burned him down quickly enough that there wasn’t much of an issue.

Doan Down

As with our last run, he dropped the robe and the illusionary rod, the two big caster items.

There was a bit of confusion over who should get the illusionary rod.  I was sure it had dropped the last time but nobody remembered who got it.  Then Ula found it in her bag.  The problem was that it requires level 34 to use and neither she nor Skronk were there yet.

Skronk’s reward this time

At that point we were done with the instance, but we still had some time.  Both casters had the boss drops they wanted, so there wasn’t much point in doing the library again, so we decided to poke our noses into the armory wing of the Scarlet Monastery.  We were well below level for that, but we wanted to see how far we could get, so we started to run back to the entrance of the library… and ran unwittingly into a bunch of mobs and promptly wiped.

About where we picked up that book

Now, I remembered that instances in vanilla WoW respawned.  There was always that hanging over a group’s head back in the day if the run was going too slowly.  But in my mind respawns were something like a 2 hour thing.  We ran into respawned mobs at the location where we had taken them down about 30 minutes previously.  These instances are small, so maybe that accounts for the quicker timer, but it came as a surprise.

Still, we were out and nobody was keen to fight our way through the library in both directions.  So we ran back as ghosts, revived in the library, then exited to go next door to the armory.

Like most of the complex, the armory isn’t a big instance.  You work your way through the courtyard and then the open plan office area where most of the mobs hang out, to the the long corridor, finally ending up with Herod and the Scarlet Monastery floor show at the end.

The armory layout

We were definitely a little paranoid going in.  For some reason I had a bad feeling lurking in the back of my head about the open archery range, like there was some event or such that gets triggered there.

Are we the targets?

However, that might be something from the post-Cataclysm revamp in my head.  It proved to require just a careful clear to get through it, and only careful due to the rising level of the mobs and the possibility of more proximity pulls.  Mob levels were running 36-38 and, while Ula and Moronae had both leveled up, we were still punching up with a short group.

Once inside the armory we managed to keep things mostly under control.  The open space plan means that fleeing mobs can run straight to the next group if you are unlucky.  But we seemed to do okay.

The armory layout

Our first problem came at the top of the stairs in the room with the cannons, where we managed to get a patrol and proximity adds due to the closeness of the groups.  Things again looked like they might fall apart as mobs took down Skronk while I was trying to taunt them off.  Mobs resisting taunts and spells and polymorph were becoming much more common.

But Moronae’s combat ress was off cool down and Skronk was alive again and we managed to get through the fight.  We carefully moved forward, arriving at the fireworks stockpile after a few careful fights.

There we were facing a pair of level 38 mobs off to the right down the corridor.  There was also another pair of level 38 mobs on the left side of the corridor, which I thought everybody saw, but when I pulled the right pair somebody stepped into proximity range of the left pair and we suddenly had four mobs that were very resistant to our efforts to deal with.  It did not end well.

Ula throwing ice in the last moments

We wiped.

And, when we ran back we found that the instance had begun to respawn as the library had.  Also, we got too close to the first two mobs and pulled them by proximity… again… and had to flee the instance for the dark anteroom outside.  That happened to have another group hanging out in it.  We decided that we had gone about as far as we were likely to get… there was no way we were going to be able to take on the boss encounter with most of the group six levels below him.  So we recalled.

Stoning out in the dark anteroom

Three of us had our stones set in Ironforge, where we landed comfortably back at the bar.

We needed a drink

Along the way Skronk made it to 34, so was able to wield the illusionary rod.  Ula still has a ways to go for hers.

From the bar we ran first to repair, then across Ironforge to turn in the one quest we had.  The reward for that was a +6 stamina +6 spirit item for the neck slot.  Given that was empty for all of us, we were happy to have it.  Now we only have empty trinket slots, and it might be a while for that.  You don’t get the carrot on a stick until ZF.

We might have to spend a bit of time leveling up between instance runs.  We’re clearly shy of being able to do the armory wing, and nowhere close to the cathedral.  Also, we might have to work on a plan to fill out that lingering empty spot in our group.

Addendum:  Ula did a video of our run through the library where you can see, among other things, our near wipe at the start of the instance.

As always, amazing work by Ula with a fun sound track.  If you watch it on her channel you can see it in full 1440p.