New Eden and The Temp Agency

The Agency has come to New Eden!

Wait, what?

No, not that Agency, though probably about four people even recognize that graphic these days.  No, The Agency is the latest event in EVE Online.

Welcome to The Agency, not a spy MMO

Unlike the never realized SOE spy MMO, or past events in EVE Online, The Agency here lacks for any background lore that I can detect.  The announcement page about the event gets straight to what it is, but not why it came about in the game.  CCP Falcon must have been too busy watching Game of Thrones in his disturbingly symmetrical sitting room to get to that.

Lacking for official lore, I went and made up my own.

The Agency appears to be the capsuleer temp agency for New Eden, existing for those pod pilots who can’t be bothered to maintain a relationship with their local mission agent.

And it is a temp agency with an advertising budget!  You cannot get through logging in without seeing its logo on the launcher, the character selection screen, and of course in the UI once your in game both on the neocom and up what I will call the “info corner” of your screen where you see navigation and star system information.

If only the CSM election could get such penetration into the game, right?

Every day you get some tasks you can pick up and complete.

The Agency menu of tasks

Some of them are easy, while others are oddly specific… or exclusionary, if you choose to look at it from that direction.  I logged in with an Alpha account I have been training up… just in case I need such a thing… and saw The Agency trying to tempt me with running a combat site in a Tech III cruiser.

My Alpha in his best ship

Not only can’t he fly such a ship, an Alpha can’t even train the skills to fly one. (And such ships are called Strategic Cruisers elsewhere, so yet another terminology thing with the game.)

Of course, he could train for it if he was an Omega clone… which is to say a subscribers… and there just happens to be a sale on subscriptions currently.

Hey, here is what you need! Help offset the current decline!

Of course, even if he subscribed, he could train up in time to complete that task as the event only lasts through August 1st… making it a temp temp agency of sorts.  Maybe he should load up on PLEX and buy skill injectors.

Meanwhile, The Agency is like any temp agency in that they make it difficult to get paid.  You don’t get ISK for running their task but tokens that you can use to buy things in the company store.

You also get a 30 minute booster applied to your character when you log in… so if it is useful, you had better undock and take advantage of it quickly.  Of course, it isn’t likely to be all that useful.

A Speed Boost only Asher could love

At least the booster seems to affected by your skills, so I got about an hour of boost out of mine, even though I did not undock.

All of which makes me sound pretty cynical I suppose.  I’ve been told it is a genetic disposition in my family.  But my main characters… the ones who could, for example, fly a Tech III cruiser… are out on a deployment in null sec space where hostiles abound.  And I likely won’t be back before the event is over, so I won’t be able to participate directly. (Though I’ll be looking for some of those reward SKINs on the market later.)

Pulling out from my own issues, if this gets people undocking from stations and out and blowing things up, then it is likely a good thing for the game.  It just doesn’t feel quite like other events.  Who knew I needed the lore so badly?

Anyway, if any of this confuses you, CCP is holding a live developer demo of the event tomorrow, July 20th, at 19:00 UTC.

Blogger Fantasy Movie League – Week Seven

In which I play the same hand for the third week straight.

Going into week seven it looks like it might be time to break with the past.  There were enough newer movies over the last couple weeks to think about a completely fresh line up.  Here was the price list for our pretend theaters:

 Planet of the Apes $705
 Spider-Man         $586
 Despicable Me 3    $201
 The Big Sick       $143
 Baby Driver        $93
 Wish Upon          $92
 Wonder Woman       $68
 Cars 3             $33
 Transformers       $30
 The House          $26
 47 Meters Down     $17
 The Beguiled       $12
 Pirates            $6
 The Mummy          $5
 Best of the Rest   $5

Planet of the Apes and Spider-Man were clearly going to dominate the box office, and were priced as such.  After that though, there was a lot of room to play different combinations.

My process is to make my “gut pick” first and throw out a line up.  I picked apes over spiders and built up what seemed like a sound lineup for a theater.

Then I started looking at reviews and estimates and started tinkering in my spreadsheet to see if I could come up with something better.  As I put numbers in and changed them up, it became clear that Baby Driver was still priced pretty well and had a good chance of being the top price/performance pick.

Of course, that was my logic last week, and it did not serve me well.  And Baby Driver was not going to do well enough for me to go all-in on it again.  I needed a strong anchor for it.  Despicable Me seemed to fit the bill.  I could get a couple of those in and then load up on Baby Driver to fill out the selection.  So, I ended up with two screens of Despicable Me and six screens of Baby Driver.

Still obsessed with Baby Driver

As it turned out I was on the right track, I just had the wrong emphasis.  The optimum line up of the week was four screens of Despicable Me, two screens of Baby Driver, and two screens of Best of the Rest (which ended up being Guardians of the Galaxy), the latter winning the price/performance race with its $2 million per screen bonus.

Week Seven Perfect Pick

Failing to get on the right bus with the 78 other players who managed to get the perfect pick of the week put me $14 million behind their pace.

However, in our little blogger group it was a different story.  Here are the scores for the week:

  1. Wilhelm’s Clockwork Lemon Multiplex – $90,999,400
  2. Ocho’s Octoplex – $85,813,237
  3. Dr Liore’s Evil House of Pancakes – $85,515,858
  4. Moderate Peril’s Sleazy Porno Theatre – $83,926,268
  5. Braxwolf’s Waffleplex – $82,685,858
  6. Pasduil’s Popcorn Picturehouse – $82,034,224
  7. Void’s Awesomeplex – $80,550,386
  8. Syl’s Fantasy Galore Panopticum – $75,707,395
  9. Murf’s Matinee Mania – $64,974,540
  10. Bel’s House of Horrors – $22,213,643

While my picks were sub-optimal, they were still good enough to squeak out a win for the week.

Ocho also went with Baby Driver, but his second place slot was secured by dedicating two screens to Best of the Rest and its resulting bonus.  That put Liore in third place by just under $300,000 with what was the most picked lineup of the week, anchored on Spider-Man with six screens of the fading Wonder Woman and one screen of the now salty Pirates of the Caribbean.

At the bottom end of the list, Belghast didn’t pick for the week, so his entries rolled over from last week.  Unfortunately for him, three of his picks from week six were not available for week seven, leaving him with soft picks and three empty screens.  And then there was Murf who was the only other one to pick this week and not anchor on apes or spiders.  Four screens of The Big Sick and four screens of Baby Driver did not serve him well however.

And so, at the end of seven weeks, the overall scores sits thus:

  1. Dr Liore’s Evil House of Pancakes – $796,266,453
  2. Wilhelm’s Clockwork Lemon Multiplex – $757,781,105
  3. Ocho’s Octoplex – $705,496,896
  4. Void’s Awesomeplex – $675,020,447
  5. Moderate Peril’s Sleazy Porno Theatre – $658,856,210
  6. Pasduil’s Popcorn Picturehouse – $641,289,677
  7. Braxwolf’s Waffleplex – $622,477,102
  8. Murf’s Matinee Mania – $617,375,078
  9. Syl’s Fantasy Galore Panopticum – $568,080,456
  10. Bel’s House of Horrors – $567,038,864

Liore maintained her lock on first place, while Ocho and I edged ever so slightly closer to her.  At our rate of advancement I think we need a lot more than six weeks to catch her.  Braxwolf made the only move of the week, jumping up a couple of spots based on this week’s performance, overtaking Syl and Murf.

And now we look forward to the week eight options, which are:

 Dunkirk               $667
 Girls Trip            $334
 Planet of the Apes    $299
 Spider-Man            $266
 Valerian              $219
 Despicable Me 3       $148
 Baby Driver           $70
 Wonder Woman          $57
 The Big Sick          $54
 Wish Upon             $33
 Cars 3                $22
 Transformers          $14
 The House             $10
 47 Meters Down        $6
 The Beguiled          $5

Dunkirk has great reviews so far and looks to be the sure fire box office winner for this coming weekend.  However, war movies are not usually date movies… I’ll probably have to go see it myself, as the wife and daughter won’t be interested… so it won’t open like Wonder Woman or Spider-Man, with estimates putting it over $50 million this week.  Girls Trip, also opening this week, seems likely to drain off some of the young adult female demographic. That is still very strong and it is priced accordingly.  Like the British Empire, you can only afford one Dunkirk.

The other big new arrival on the list is Valerian and the City of 1000 Planet.  While it is from acclaimed director Luc Besson and was promoted heavily as part of his Fifth Element 20th anniversary tour earlier this year, first week estimates are still somewhat soft based on middling reviews, putting it behind Girls Trip, which is slated for $20 million. (And it has better reviews as well.  So, despite it being new on the line up, it is down the list in pricing, which might make it a decent gamble if it does better than expected.  I know we are likely going to go see this over the coming weekend, so that is two tickets you can count one.

And then there is Girls Trip which my gut says is prices a little too high on the list, and you can only have two screens of it.  It needs to do $30 million to justify that price, and is only estimated to hit $20 million, so I will be interested to see if this makes it into many picks.

That is where we stand going into week eight.

Return to Barbarossa

As I mentioned in my summing up of the Steam Summer Sale, my search for a new game also led me to rummage through some of my old game as well.

The first one I went after was the classic Combat Mission: Barbarossa to Berlin, sometimes called Combat Mission II.

Somewhere I probably still have the CDs for the game, but since it came out about 15 years ago I wasn’t sure I was going to be able to find them… or if the game would even run.  Still, I was keen to give it a try, so I headed over to the site to see what they had to say about the current state of the game.

My expectations were not high.  The company has since released an updated Combat Mission series based on a new engine which supports modules set in WWII and the modern era.  Given that the new version, Combat Mission: Battle for Normandy has already aged some, having come out in 2011, I wondered how the original series had fared since.

Back in 2011, when Combat Mission: Battle for Normandy was available for pre-order, I wrote a piece about playing the previous generation.  I won’t rehash all of that, but suffice to say I spent many hours playing the game.

At the site I was pleased to see that Barbarossa to Berlin was still available.  However, the latest patch was from back in 2009 when they did an update in order to get it to work with Windows Vista.

I wasn’t going to buy a fresh copy based on the hope that it might still work in 2017, but they still had the demo version available.  The demo is almost fully functional, only locking the player out of scenario creation, custom battles, and limited to only a few sample scenarios.  I downloaded that to give it a shot and it actually ran on my Win7 64-bit setup.

So I dove in and bought a fresh copy.  It took a minute to figure out how to download it… the site feels mired in the last decade… but I got it after a bit, put in the license code… another non-intuitive process, but doable… and got it running.

Given the boost in processing power available since 2002… or even 2009… it also ran very quickly.

A turn-based game, you spend the first phase of each turn giving orders to your units.  Once done, in a single player game, the AI then computes its orders, after which the game resolves the and contact between opposing forces and generates something of a “movie” showing the results of the resulting 60 seconds of the operation.  The “movie” is a 3D rendering of the battlefield with terrain and units that you can pause, rewind, fast forward, and view from multiple angles.

Basically, you give the orders and the game plays out what actually happened.  Things do not always play out as you planned.  Troops won’t do the impossible and their discipline can vary.  There are units that are raw recruits or green troops through to veterans and crack units.  The better quality the unit, the faster it will respond to your orders and the more likely it will try to follow through against opposition.

Back in the day waiting for the AI to do its thing and then the engine to generate the outcome used to take a long stretch.  With my current computer though, everything resolves super fast and in small scenarios we’re practically straight to the movie.  Larger scenarios still take a bit… under a minute… but still much faster than 2002.

Defeating the Germans at Sevestapol took a bit of processing power

The version available now is the deluxe version that includes a lot of extra scenarios created by the community.  I have been running through them, playing both sides.  It is generally better to play the attacker and let the AI defend… the AI gets itself a little hooked up on the attack sometimes… but if you give the computer some bonus budget as the attacker it can give you a challenge.

The interface is pretty good for an indie war game, a genre that is traditionally horrible at interface design.  The graphics are serviceable.  Vehicles are okay, but the people are pretty primitive in design, and the terrain can make it feel a bit like you’re battling 1999 EverQuest at times, but it works.

How many polygons does it take to be a tank commander?

The game will teach you some tactical lessons, like what it really takes to move infantry across the open terrain into opposition.  You need to shell the shit out of obvious points of cover.  And the range of weapons and unit types are vast and detailed and change depending on what year of the war your battle is played out.

There are even minor combatants, including a scenario where the Romanians, having swapped to the Allies, face the Hungarians and Germans.

All in all, I thought this was a great game back in 2002 and despite its age and somewhat dated appearance, it has held up when it comes to enjoyment.  If this sound interesting, but the Russian front doesn’t thrill you, the follow on title in the series, Combat Mission: Afrika Korps follows the campaigns in the Western Desert through Sicily and the Italian campaign.

We’re on the Road to Mordor

The story doesn’t end where we remember and your journey isn’t over! Adventure deep into the lost stories, dark reaches, and challenging enemies that shroud the lands around Mount Doom, and beyond.

-Mordor Expansion text

Just over a year ago, back in early July 2016, WB was telling us that Turbine, after the failure of Infinite Crisis, was transitioning into a mobile app development studio and the future of Lord of the Rings Online seemed in doubt.

Bleak times in the war of the ring.  I was suggesting people play the game while they still had the chance.

Then in December of last year came the announcement of Standing Stone Games, a new studio that would be spun off from Turbine.  Asheron’s Call was being shut down, and there was some relationship with Daybreak, but LOTRO and DDO were to be the focus of the new entity.  The games seemed to have more of a future than one might have expected a few months earlier.

Still, you never know what is going to happen.  Hope is one thing, reality is another.

But we finally have something solid on which to ground hope.  After much talk, Standing Stone Games has put up the pre-order page for the Mordor expansion for Lord of the Rings Online.

We’re going to Mordor!

Mordor, we have an eye on you!

In my view this is a big deal for two reasons.

First, we’re going to fucking Mordor.  This I want to see.  You can fault Turbine for many, many flaws in LOTRO, but for all of that the place has always looked and felt like Middle-earth to me.  So to continue that out to the far end of the tale, to bring us to Sauron’s dark land, to visualize the location and bring it to us so that we may wander it is simply awesome.

Explore the landscape of Gorgoroth to find hidden treasures, scourges on the land, and get rewarded for your exploration! Only the mightiest should journey that far into the dark places.

Mordor Expansion text

Of course, I do wonder how it will actually play.  How will SSG bring us to this dark and hostile land?  What will we do there?  Will we be standing around watching Frodo and Gollum at Mount Doom?  Will Mordor be like Mirkwood and Moria, with a plethora of chatty NPC quest givers hanging around the place?

But I pretty much started off the whole LOTRO idea more than a decade back with similar questions.  We shall see.

Second, SSG is actually selling us some new content.

Not that the teams at Turbine and now SSG haven’t been adding new content over the last few years.  The game has brought us to the very front step of Mordor already.

At the Black Gate with the cool kids

But actually selling us some content at least implies that it has more value and, of course, selling an expansion generates revenue for the company.  Expansions are one of the few sure fire ways to get a game’s dedicated followers to pony up some cash.  Also, expansions to me are a sign of success.  As long as a team has the resources to create expansions and an audience big enough to buy them and make the venture financially viable, any suggestion as to the demise of the game seem quite premature.

Whatever you want to say about EverQuest and EverQuest II, Daybreak cranks out an expansion every autumn for them.  And every time Blizzard gets around to releasing an expansion for World of Warcraft, it sells like crazy and subscriptions jump.

So being able to get your act together and sell an expansion is a sign that you are still in the game, so to speak.

And so you can pre-order the Mordor expansion today.

For $40 you get the Standard Edition about which SSG says:

  • Mordor Expansion
  • 300+ New Quests
  • Hundreds of new Deeds
  • New Allegiance System
  • New instance cluster with raid* and more!**
  • Aria of the Valar – a level boost to Mordor!

I am big on that last item.  Despite owning all the past expansions, I am still way back in Rohan wondering what to do.  There is faint chance that I will make it to Mordor from there ever.  Boosting me straight into Mordor is my last, best hope.

Look, could you just point me towards Mordor and maybe lend me a horse? You seem to have a lot of them.

If you have a bit more loose change in your pocket though, for $80 you can get the Collector’s Edition, which has everything in the Standard Edition plus the following:

  • High Elf Race
  • Character Slot
  • Exclusive Alliance Cosmetics:  armor, cloak, & kite
  • Exclusive Title “Walked Into Mordor”
  • Exclusive Alliance Mount

A new race doesn’t do much for me.  A character slot is nice however, as are the cosmetics, while a mount is cool too.  That title though.  One does not simply hand out Mordor titles.

And if you are totally into LOTRO and feeling whale-ish, for $130 you can have the Ultimate Fan Bundle, which gets you everything in the Collector’s Edition plus:

  • Exclusive Mordor Cosmetics: armor, cloak, & eagle kite
  • Exclusive Mordor Mount
  • Exclusive Title “The Ultimate”
  • Equippable XP Accelerator for all characters!
  • Exclusive Housing Teleport for all characters!
  • Three Relics for all characters
  • Two Essence Reclamation Scrolls for all characters!
  • Ten Extra Shared Storage Slots
  • A code for a month of VIP Access

There are definitely some tasty bits in that stew.  However, the price is well beyond my tolerance.  With these choices I am much more likely to go with the Standard Edition than the other two.

And then there is the question of “when?”  The Mordor expansion site says that the target launch date is July 31, 2017 and that it will ship no later than August 31, 2017.

Not much time left to wait!  You can find info about the expansion packages here.

So who is set for Mordor?

Addendum: SSG has added a Mordor expansion FAQ.

Blogger Fantasy Movie League – Week Six

In which a gamble does not pay off.

This week the third reboot of Spider-Man in recent memory hit screens in the United States, dominating the box office.

With Spider-Man expected to top $100 million and no other serious contenders on the bill, the FML team made things interesting by splitting up the box office results for the web-slinger into Friday, Saturday, and Sunday options.  The pricing for the week was:

 Spider-Man FRIDAY         $501
 Spider-Man SATURDAY       $448
 Despicable Me 3           $404
 Spider-Man SUNDAY         $339
 Baby Driver               $143
 Wonder Woman              $104
 Transformers              $70
 Cars 3                    $47
 The House                 $46
 47 Meters Down            $30
 The Big Sick              $28
 The Beguiled              $21
 The Mummy                 $14
 Pirates                   $13
 Guardians of the Galaxy 2 $8

You couldn’t get all of the Spider-Man box office, though you could get some pairings of Friday, Saturday, and Sunday.

I stared off with my picks trying to decide between Spider-Man on Friday and Sunday or doubling up on Saturday.  But as I dabbled with my spreadsheet and looked at various predictions, I noticed that Baby Driver might be an option.

While the price had been bumped up from week five, when all-in with Baby Driver was the perfect pick, it still seemed to have potential.  I could no longer get it on eight screens, but if predictions of it hitting $15 million on its second week out it seemed likely to be the best price/performance title of the week again, which would grant it another $2 million per screen.  $17 million times six screens would give Spider-Man a run for its money, since it was sliced up into three picks.

So I decided to roll the dice and went with six screens of Baby Driver and two screens of Transformers.

However, Baby Driver ended up not having $15 million in box office in it for its second week.

Baby Driver dominated my week six picks

$13 million wasn’t bad, but it wasn’t enough to get the bonus.  Instead, the bonus went to The Big Sick.  While it only only cleared $3.6 million at the box office, the bonus plus the right Spider-Man picks were enough to pull way ahead of my Baby Driver plan.

The perfect pick for the week, which 324 people went with, was Spider-Man on Friday and Sunday, five screens of The Big Sick, and Pirates of the Caribbean, a selection good for $114 million.

The Week Six Perfect Pick

The good news… for everybody besides Liore… was that Liore did not have the perfect pick.

The bad news… again, for all but Liore… was that she missed the perfect pick by a single screen, going with The Mummy instead of Pirates.  That was enough to make her far and away the winner for the week.  The week six scores were:

  1. Dr Liore’s Evil House of Pancakes – $109,051,414
  2. Murf’s Matinee Mania – $97,942,099
  3. Braxwolf’s Waffleplex – $97,825,990
  4. Bel’s House of Horrors – $94,559,299
  5. Moderate Peril’s Sleazy Porno Theatre – $92,986,346
  6. Wilhelm’s Clockwork Lemon Multiplex – $90,769,482
  7. Syl’s Fantasy Galore Panopticum – $87,981,801
  8. Pasduil’s Popcorn Picturehouse – $87,783,408
  9. Ocho’s Octoplex – $87,724,019
  10. Void’s Awesomeplex – $83,549,342

Liore was $11 million ahead of second place for the week.  But the win had even more impact on the overall season standings.

  1. Dr Liore’s Evil House of Pancakes – $710,750,595
  2. Wilhelm’s Clockwork Lemon Multiplex – $666,781,705
  3. Ocho’s Octoplex – $619,683,659
  4. Void’s Awesomeplex – $594,470,061
  5. Moderate Peril’s Sleazy Porno Theatre – $574,929,942
  6. Pasduil’s Popcorn Picturehouse – $559,255,453
  7. Murf’s Matinee Mania – $552,400,538
  8. Bel’s House of Horrors – $544,825,221
  9. Braxwolf’s Waffleplex – $539,791,244
  10. Syl’s Fantasy Galore Panopticum – $492,373,061

The actual ranking order did not change compared to the previous week.  What did change was the extent of Liore’s lead.  She jumped ahead from being a little over $25 million out in front of second place to nearly a $46 million lead, a gap that went from “insurmountable unless she stumbles” to “could probably roll with her week six picks for a few weeks and still win easily.”

My Baby Driver plan was solidly mid-pack, so I am still secure in second place, but first place is just a distant spark on the horizon from where I stand.

In our home league, my wife got her first weekly win, rolling past $100 million for the week, trouncing my daughter and I and our Baby Driver fixation.

And so we come to week seven and the second half of the season.  Spiders and Apes are battling for week seven, with the list of options looking like this:

Planet of the Apes $705
Spider-Man         $586
Despicable Me 3    $201
The Big Sick       $143
Baby Driver        $93
Wish Upon          $92
Wonder Woman       $68
Cars 3             $33
Transformers       $30
The House          $26
47 Meters Down     $17
The Beguiled       $12
Pirates            $6
The Mummy          $5
Best of the Rest   $5

Spider-Man is down to a single pick, but you can still only get him on one screen.  Planet of the Apes is estimated to bring in more than $50 million currently.

There are also enough low estimate movies in play that the Best of the Rest wild car is in play for week seven as well.

I am not sure what I will go with this week yet… I am usually not sure until Thursday night… but I probably won’t be all in on Baby Driver again.  With the current estimates it looks like Wish Upon is a likely candidate for best price/performance, so expect to see that on a lot of picks.  But if Baby Driver could just pull out $9 million though… hrmm…

Captain’s Quarters Soon to be Gone

First off we have Incarna, an amazing technological and artistic achievement. A vision from years ago realized to a point that no one could have imaged but a few months ago. It rolls out without a hitch, is in some cases faster than what we had before, this is the pinnacle of professional achievement. For all the noise in the channel we should all stand proud, years from now this is what people will remember.

CCP CEO Hilmar Veigar Pétursson on the launch of Incara

CCP has announced that the Captain’s Quarters will be removed from EVE Online with the August release. (Also, we’ll be getting an August release this year.)  The Captain’s Quarters underwhelmed when launched with the Incarna expansion (my tour from back then) and has remained stagnant since then.

Captain’s Quarters

The letdown of the Captain’s Quarters was greatly aggravated by removal of the hangar view that was long the staple of being in a station.  Instead, if you didn’t want the resource hogging new quarters you got a static door.

The Immobile Hanger Door

Then Hilmar’s derisive comment about “ship spinning” poured gasoline on that fire.  Spinning had nothing to do with it, being able to see your active ship was the point.

CCP eventually relented and put the hangar view back with the Cruicible expansion, an update that saw the company begin to focus on long neglected features already in the game.  A lot of features in the game have improved greatly since then… though CCP still seems lost when it comes to creating a useful in-game map.

Usage of this minimalist pseudo-housing, the one place in the game where you could walk around with your avatar, was never huge once the hangar view returned.  And with the advent of citadels, which do not have that as an option (and docking in a citadel changes your default view to hangar), usage plummeted even further.  CCP even has a chart.

Game time spent in Captain’s Quarters

So the Captain’s Quarters has lingered for six years, the “amazing technology” stopped in time. (Well, we got “themed” quarters, but that was about it.)

However, the code is in the game and needs to be maintained and updated as things change.  Furthermore, the middleware developed to be used with that code is out of date and is standing in the way of getting a real 64-bit game client.  Per CCP:

One of the first things that we want to investigate is to release a 64-bit EVE client to better utilize your available system memory when playing. Compiling a 64-bit client has been held back by the outdated middleware that was needed by captain’s quarters.

And so it goes.

I won’t be sorry to see the departure of the Captain’s Quarters come August.  I have long maintained that avatar play and the idea of “walking in stations” was a distraction from the core of EVE Online.  With limited resources, if a feature doesn’t somehow involve spaceships, it should be avoided.

Of course, as I have also noted on past occasions, any given feature in an MMO, no matter how bad, awkward, or simply useless, is somebody’s absolute favorite aspect of the game.  The fans of the Captain’s Quarters will no doubt stand up to be counted.  But they will be hard pressed to argue that this lingering feature is more important than a 64-bit client.

In a reality where CCP is spending more time and effort on their VR projects, leaving fewer resources to work on EVE, simplifying by removing the superfluous makes sense.

Along with the Captain’s Quarters the integrated Twitch option is also slated to be removed come August due to low utilization.  There are other options for using Twitch with the game, and it seems like streamers are already using them.

Addendum: Reddit seems to be mostly on board with this change.

Others on the topic: