The Imperium Deploys East for War

The Initiative and the Goon Expeditionary Force just spent two months burning down FI.RE’s territory, sweeping clear the flood plains before their home, arriving at the gates of the main staging system in Tenerifis.  We returned from that operation at the end of the first week of the month.

Capital ships taking a gate on the way home

That expedition came about because FI.RE and their PAPI allies were poking at our eastern border.

The lesson did not stick though.  Soon after we withdrew FI.RE and PAPI… not that there is much of a distinction between the two at this moment… returned to our eastern border and began attacking structures, culminating in the destruction of a Dracarys Keepstar in 68FT-6.

If that system sounds familiar, it might be because that was where Judgement Day occurred, when The Judge sold out Circle of Two, handing their Keepstar over to the Imperium, leading CO2 to implode after their leader was banned for threatening to cut off The Judge’s hands.

Good times

But I digress.

Instead of a weekly fireside update, yesterday was scheduled as a State of the Goonion address, at which The Mittani would deliver a short address after which forces would be mustered and move ops would begin.

The full text of the State of the Goonion has been posted over at INN.  But, in summary, this was all BS and we weren’t going to stand for it any more.  The full weight of the Imperium’s war machine would hove eastward to deal with this menace.  Impass is something of a fringe zone, not really in our space but we have assets there.  The hard line is at the Catch border, so we will be going there.

Some new doctrines will be in use, which meant I had to come up with some new ships (at which I failed, the market was bare by the time I got there) and older ones would be left behind. (I still have too many Megathrons sitting around, bought in anticipation of the final climactic battle in 1DQ that never came.)  At least I had a couple of Eagles on hand, as that was one of the doctrines going to the front.

And the movement of forces eastward began.

I was actually busy at home and missed the first round of move ops, which was probably fine.  The first op was a combined capital and sub-caps op, which always moves very slowly.  I did several of those on on the GEF deployment and they can be trying.  And, by the time I was ready to move there was a sub-cap only move op going, which took all of ten minutes to run from undock in 1DQ1-A to arrival in our staging Keepstar.

Heading eastward through an Ansiblex

There were ops starting not long after I arrived.  But, as usual, I brought the wrong ship first and couldn’t go along.  But I got out on the first day of deployment, which is usually a good thing.  I will wait for the supply train to catch up and buy whatever else I need out there.

And the propaganda war has begun.  The meme engines are revving up.  Soon I predict the most popular thing to complain about on r/eve will be people posting about the war.

Just two years ago World War Bee kicked off.  Are we on to another big war again?

Related:

Vader and DALL-E

If you’ve been around some parts of the internet lately you may have run across a recent obsession with DALL-E, and AI art generation program that takes prompts you feed it and attempts to generate output based on it.  Specifically, a variation called DALL-E Mini, which pulls data from the internet to create art based on prompts has been quite the sensation on Twitter for the last couple of weeks.  There are several accounts on Twitter that repost images.  I follow Weird Dall-E Generations to get my fix of the strange.

The whole thing lends itself to the creativity of people who come up with prompts like The Demogorgon from Stranger Things as a guest star on Friends or The Crucifixion as a Fortnite Event or Smurfs being teargassed in Portland that generate some interesting output.

My daughter and I text each other some of the examples we find fun.

But my own initial plan for DALL-E was to take one subject and play with parameters around them.  One of the things you can do is specify a style, like courtroom sketch or fisheye lens or CCTV, which is where I started.  My subject was, for no particular reason, Darth Vader.

Courtroom sketch of Gandalf suing Darth Vader

Then I saw people were specifying artists, which sent me off on another path.

A can of Goya beans painted by Francisco Goya

I went down that path for a while.

A dumpster fire drawn by Norman Rockwell

Each prompt gets you a panel of nine output images.  In the DALL-E Mini app you can click on the panels to get a slightly larger version, though they are not very high in resolution.  But given the speed of the output and the number of people using the tool, that isn’t unreasonable.

Eventually I got back onto Darth Vader and having him rendered by various artists.  The natural starting place seemed to be Dali… because DALL-E and all.

Darth Vader painted by Salvador Dali

I actually liked a couple of those panels.  They were at least worthy of avatar images.

The persistence of Vader

Then I went to Picasso.

Darth Vader painted by Picasso

And that got me off on a whole riff of artists.

Fransisco Goya.

Darth Vader painted by Francisco Goya

Johannes Vermeer.

Darth Vader painted by Vermeer

Is panel eight supposed to be Padme?  Leia?

As a New Yorker Cartoon.

Darth Vader drawn as a New Yorker cartoon

Darth Vader as a cave painting.

Darth Vader as a cave painting

Darth Vader drawn by Al Jaffee of MAD Magazine.

Darth Vader drawn by Al Jaffee

That got me off on a tangent for a bit.

Darth Vader and Alfred E Newman smoking weed

I did a whole range of “x smoking weed with Snoop Dogg” including Snoopy.

But then it was back onto artists.

Darth Vader painted by Grandma Moses

Some artists worked better than others for me, though I think the subject of Darth Vader was limiting.  I couldn’t get much out of other MAD Magazine artists, and Norman Rockwell Darth Vader just seemed like Darth Vader mostly.

Darth Vader painted by Norman Rockwell

Monet was okay, though nothing special.

Darth Vader painted by Monet

And Jackson Pollock didn’t exactly break new ground… though I don’t know what I was expecting at that point.

Darth Vader painted by Jackson Pollock

And then I hit on Roy Lichtenstein.  Now that had a style.

Darth Vader painted by Roy Lichtenstein

And then I was off on a Roy Lichtenstein phase for a while.

Margaret Thatcher invading the Falklands by Lichtenstein

Revisiting some previous options.

A Dumpster Fire by Roy Lichtenstein

And finding some new avatar worthy output.

Mark Twain painted by Roy Lichtenstein

All of which is really just a summary of how I wasted a bunch of time over the past week or so.  If you follow me on Twitter you no doubt saw a few of these already.  But I put some there I didn’t use here and vice versa.

And, honestly, having done this, now I think I might have to explore more of Mark Twain.  He has a unique and more elastic look than Darth Vader I think.

Mark Twain painted by Salvador Dali

Of course, not everything is a success, mild or otherwise.  Firiona Vie isn’t, for example, popular enough to be a guest star on friends.  I thought Bananarama eating bananas at the cinerama was destined for glory, but ended up rather disappointing.  And I have yet to get a decent viking in a spaceship.  But I persist.

And my current all-time most popular tweet is Kai Ryssdal of Marketplace painted by Pablo Picasso, but only because Kai Ryssdal retweeted it to his followers.  So a shout out to Kai and Marketplace!

Anyway, if you want to waste some time with this, you can find the version of DALL-E mini I have been using here.

Related:

Josh Strife Hayes and The Immoral Design of Diablo Immortal

Diablo Immortal has been out and about for more than two weeks now and has gotten a lot of flak for its monetization.

The push starts small, but it starts right away

I made my own post about the game after playing it for a little over two hours and pretty much walked away from it.  It is uninstalled and I have no plans to go back to it.  I certainly didn’t have any plans to post about it again.

And then I watched the Josh Strife Hayes video about the game and thought I ought to post that as well.

First, this video has a pretty good and detailed look into the monetization scheme for Diablo Immortal.  I didn’t have the patience to go this deep, so it is nice to have a video example that does go far and explains clearly what is going on.

Second, it is actually a reasonable look at the game play of the game, which has its good points.  JSH does see some good in the game and he is always willing to acknowledge when something is done right.  That is part of why I enjoy his videos.

Third, while he likes the basic game, he also manages to pick out almost every issue with the port to windows, beyond just the mobile terminology that is still in the game, that bugged me, and even clarifies one or two problems I saw but couldn’t quite nail down.  But it solidifies what I wrote myself, that Diablo Immortal on Windows is not the solid, polished Blizzard title we have come to expect over the years.

Overall, worth a view if you want a dive into the game and a reminder of what happens to your reputation if you place it in the hands of somebody who doesn’t share your values. (Cue jokes about Blizzard values.)

Blizzard has had to go out of its way to state that Diablo IV will NOT be monetized the way Diablo Immortal has been.  It doesn’t matter that the scheme was the model NetEase uses.  It was launched under the Blizzard banner.  The Blizzard logo is all over it, so Blizzard owns it.  They don’t get to say, “It wasn’t us.”

Introducing Your CSM17 Representatives

As has become standard practice, CCP did an hour long election reveal on Twitch yesterday to announce the winners of the CSM17 election.

CSM17 is approaching

For those who want to cut straight to the end results, here are the 10 candidates that made the cut for CSM17

The winners were:

The CSM17 Winners

Or, listed out in alphabetical order:

  1. Angry Mustache – Goonswarm Federation
  2. Arsia Elkin* – Electus Matari
  3. Brisc Rubal* – The Initiative
  4. Jinx De’Caire – Brave Collective
  5. Kazanir – Goonswarm Federation
  6. Kenneth Feld* – Pandemic Legion
  7. Luke Anninan – Fraternity
  8. Mark Resurrectus – TURBOFEED OR GLORY
  9. Pandoralica – The Initiative
  10. Storm Delay – Pandemic Horde

*CSM16 Incumbent

For those who want a more detailed play by play, but who don’t want to watch the whole one hour stream, here are a few of the highlights.

30,814 total votes were cast for CSM17, down from 38,086 cast in the CSM16 election, 36,120 cast in the CSM15 election, and 32,994 cast in the CSM14 election.

The top 15 countries based on votes cast were:

  1. United States – 9,923
  2. United Kingdom – 3,271
  3. Germany – 2,729
  4. China – 2,275
  5. Canada – 1,447
  6. Russia 1,038
  7. Australia – 1,001
  8. Japan – 859
  9. Netherlands – 744
  10. France – 632
  11. Sweden – 458
  12. Poland – 402
  13. Norway – 387
  14. Denmark – 327
  15. Austria – 299

There were 44 candidates in the running, down one from the originally announced list, as Kismeteer of Pandemic Horde was dropped or dropped out, I am not sure which.  That meant there would be 34 elimination rounds to get to ten winners.

The first round saw two candidates elected outright with the first place votes, Kazanir, who was at the top of the Imperium ballot and got 5,574 votes, and Luke Anninan who topped the Fraternity/PanFam ballot, who received 4,302 votes.

The ballot quota to win in the first round was 2,802 votes (down from the 3,463 quota for CSM16, the quota being based on the number of votes cast… 2,661 was incorrect on the stream, and not the only error there) and the votes received in excess of the quota were spilled over to candidates further down their respective ballots, which was enough to then elect Angry Mustache and Brisc Rubal, who were second and third on the Imperium ballot, as well as Kenneth Feld, who got the excess from Luke Anninan.

CSM17 Round One Elected and Eliminated

There is the power of the Imperium ballot.  Looking at the ballot listing from the data, it looks like 5,105 accounts votes the straight Imperium ballot, which was:

The Imperium Ballot

2,110 accounts voted what I am going to guess was the the PanFam or Fraternity ballot.

1,322 accounts voted for a ballot with Brisc Rubal at the top, which I am going to guess was The Initiative ballot.  They are part of the Imperium, but they do their own thing and we love them for it because they make everything more fun.

At the other end of the spectrum, looking again at the ballot data, almost 2,000 accounts voted for exactly one candidate.  500 alone voted for just Luke Anninan.  And if they did that, their votes did not spill over if they were in excess of quote or if their candidate was eliminated.  A lot of people also voted for just two or three candidates.  That is a way to waste the power of your vote… or withhold it from other candidates I guess, if that is your thing.

Anyway, at the other end of the spectrum from those elected in round one, Redline XIII was the first candidate eliminated, having received only 35 first choice ballots and not much spillover from other ballots.  I guess hosting the second most popular EVE Online stream isn’t as useful as it seems.

Meanwhile, Pandoralica, fourth on the Imperium ballot (and second on the ballot of The Initiative) , was way back in the pack.  But as time went on and candidates were eliminated, he slowly climbed up the ranks, staving off elimination and gaining ground on many of those ahead of him as spill over votes seemed to find him time and again.

It wasn’t until Round 30 when the next candidate met quota and was officially elected, an honor that went to Storm Delay.

The state of the votes at round 30

At that point the writing was pretty much on the wall, with the top 10, including Pando, holding on to their positions.  There was a brief run where the long serving Steve Ronuken managed to get just enough spill over votes to keep ahead of last place and elimination.  But, in the end, he did not make the cut.

The round by round eliminations were:

  1. “Redline XIII” with 38.683203 votes
  2. “Mifune SwordGod” with 39.738407 votes
  3. “Kane Carnifex” with 53.795442 votes
  4. “Sarin Blackfist” with 58.116851 votes
  5. “Winzentowitsch Madeveda” with 101.100772 votes
  6. “Furnok Dorn” with 101.532115 votes
  7. “TheSupremeMagus” with 116.053701 votes
  8. “Styxx” with 122.578174 votes
  9. “Scrapyard Attendant” with 131.585791 votes
  10. “Agondray” with 132.738948 votes
  11. “Trottel Elf” with 145.539800 votes
  12. “KaeL EaglesEye” with 150.616075 votes
  13. “Aliventi” with 154.500528 votes
  14. “Gideon Zendikar” with 156.192970 votes
  15. “Scott Renton” with 188.574689 votes
  16. “hyprviper1” with 192.365127 votes
  17. “White 0rchid” with 207.269248 votes
  18. “Cael Caderu” with 229.013897 votes
  19. “Nala Queen” with 256.183634 votes
  20. “Baldin Tarmain” with 281.266542 votes
  21. “Shui Jing Jing” with 325.858882 votes
  22. “keacte” with 421.369099 votes
  23. “Moce” with 443.263086 votes
  24. “Drake Iddon” with 452.269139 votes
  25. “DutchGunner” with 478.098265 votes
  26. “Benjamin Rushing” with 553.181102 votes
  27. “Kshal Aideron” with 670.013182 votes
  28. “Phantomite” with 740.696670 votes
  29. “Stitch Kaneland” with 913.987263 votes
  30. “Hy Wanto Destroyer” with 1139.782385 votes
  31. “Alasker” with 1236.195771 votes
  32. “Steve Ronuken” with 1277.302114 votes
  33. “Torvald Uruz” with 1447.666023 votes
  34. “Ithica Hawk” with 1874.264451 votes

That means that should somebody leave the council… either in disgrace or due to being hired by CCP, another recent hazard… Ithica Hawk will be next in line to join the CSM.

And how did I do on my guess as to who would make the cut?  I had made the following call:

  • Kazanir – Goonswarm Federation
  • Angry Mustache – Goonswarm Federation
  • Brisc Rubal – The Initiative.
  • Steven Ronuken – Fuzzwork Enterprises
  • Kenneth Feld – Pandemic Legion
  • Phantomite – Snuffed Out
  • Luke Anninan – Fraternity.
  • Pandemic Horde Ballot Slot 1 (or 2 if 1 is Kenneth Feld)
  • Torvald Uruz – Abyssal Lurkers
  • One of the wormhole candidates if they can get their act together

With the following as wildcards:

  • Pandoralica – Has a strong following outside of the Imperium
  • Redline XIII – Host of the second most popular EVE Online talk show
  • Arsia Elkin – 11th place last year, so why not 10th this year?

I guess I was completely wrong on Redline XIII.  I always think streamers are going to do better than they end up doing.  And alas, Steve Ronuken, he was not the independent juggernaut he once was I guess.  Nor were Torvald Uruz and Phantomite, though Torvald was the next to last to be eliminated.

But I got seven of the ten elected on my main guess, with Storm Delay being that Pandemic Horde placeholder and Mark Resurrectus being the wormhole placeholder candidate.  And two of my wildcards, Pandoralica and Arsia Elkin, made the cut.

So I named thirteen people or placeholders and nine are on the CSM.  The only one I missed mentioning was Jinx De’Caire.  And if I can pick nine winning names out of a pack of 44, I guess one conclusion might be that the election process is getting a bit predictable.

And so it goes.  All the information I have listed and more is available at the links below.

I’m not sure which Reddit thread to link.  They’re all pretty salty at the moment about 8 null candidates winning.  But null blocs vote.  The three ballots I mentioned earlier on added up to almost 28% of those who voted.  The first ballot in the data set without a null sec candidate at the top of it had 318 votes, and it was in the middle of a sea of ballots with a null sec candidate at the top.  Null sec is motivated to vote in a way other areas of the game are not, and non-null candidates running on a platform of nerfing null sec only motivate null sec even more so.

So it goes.

Related:

Planning for Wrath of the Lich King Classic

Wrath of the Lich King Classic is coming.  It will land at some point this year.  Probably by the end of summer, if my guess is correct.

The classic comes to classic

The last time I checked there was still some interest in our regular group, a desire to go back to Northrend and face the challenges of what might be the expansion I spent the most time playing.

The question is, how shall we proceed?

Unfortunately Burning Crusade Classic didn’t hold us the way that WoW Classic did.  It turned out my memories on not being really into the Burning Crusade overland content wasn’t just a post-play rationalization.  I felt that was the second time through.

Which leaves us in a bit of a dilemma as to what we ought to do.

I guess the obvious route for us would be to buy whatever level booster that Blizzard will have for us when Wrath Classic finally launches.  We can just skip ahead past Outland like it was never a thing.

I suppose we could save the cost of a character boost with a little effort and just pick up where we left off and power through Outland if we were so inclined.

But Blizzard has come up with a third option.  They have announced that, as part of the Wrath of the Lich King experience, they will be launching some brand new fresh start servers where everybody will start anew again.  The idea is that players coming back for just Wrath might feel like they are behind the curve starting on one of the older servers.  So why not let everybody start at level one again?

Why would I even suggest this route?  If I don’t want to play through Outland, why would I want to play through classic AND Outland?

Well, there is the joy of day one on a fresh server.  And the vanilla content, I could probably do that again.  Maybe we could even swap sides and do it as Horde this time around or some such.  I’ve never done Wrath as Horde.

But when the servers go live, before the actual Wrath Classic launch, they will have the 3.x patch applied, with all the talent tree updates for Wrath along with the change in the xp needed to level up.  So it might be a nice warm up to run through vanilla and a less onerous Outland.

Of course, if we commit, we won’t be able to boost right away on that server if we decide we that we don’t want to take the full ride to Northrend.  The rules have been set:

  • For at least 90 days, you will not be allowed to boost a character on Fresh Start realms.
  • For at least 90 days, Fresh Start realms will not be available destinations for character transfers.
  • Death Knights cannot be created on these realms without a level 55 character on that same realm.

So it will be three months before you can boost your way up.  But we can always boost on the old server if push comes to shove I suppose.

But that is all in the future.  Blizzard has a list of things they want to get done before we get to the Wrath Classic launch.  They are:

  • PvE to PvP transfer restrictions removed*
  • Wrath Classic closed beta test
  • Classic Era clone service retired
  • Existing realms consolidated**
  • New Fresh Start Realms with Wrath Classic pre-patch
  • Wrath of the Lich King launch

*This will include the removal of the restriction on having characters of both factions on a PvP realm.

**Before we consolidate realms, we’re going to remove the restriction on the number of characters you can create on each realm, up to the limit of 50 characters per account.

All of which I suspect will take us out to the end of summer.  Mid-August at the earliest, early September more likely.  We shall see.  Plenty of time to make plans.

Gallente Federation Day and the Federation Grand Prix Return to EVE Online

The Gallente Federation Day events kick off today in New Eden.

Gallente Federation Day 2022

There are daily login rewards to celebrate the Gallente Federation.

You have 8 daily login gifts to claim over the next 12 days

As usual, those with Omega accounts get more rewards.

There are also the daily tasks, like visiting one of the Federation Day parade sites (located in Luminaire, Villore, Dodixie, Lirsautton, Alentene, Orvolle, and Octanneve) to launch fireworks at the assembled ships.

And then there is the annual Federation Grand Prix, which has you flying against the clock from the Luminaire system to various destinations.  Details for this year’s event from the patch notes:

  • This event challenges capsuleers to travel across New Eden to a series of landmark locations, with three courses beginning and ending in Luminaire.
  • The first journey around each of the three Grand Prix courses has no time limit, and completing the first loop around all three tracks will unlock all the season rewards including new Luminaire Zenith SKINs, Quafe Zero and new Grand Prix boosters, and new racing jackets!
  • Once the first journey around the circuits is complete, optional time trials become available to test your speed.
  • The top ten fastest Capsuleers for each of the three “extra lap” time trials will have their names added to a landmark in Luminaire for permanent bragging rights.
  • The first of the three routes can be completed entirely within high security space, and the second and third routes require competitors to enter lowsec space with optional journeys through nullsec.
  • WARNING: The Federation Grand Prix routes can be dangerous.  Hostile capsuleers may set up gate camps or smartbomb traps throughout the route. Competitors are encouraged to only fly ships they feel comfortable potentially losing. Careful warping and skillful evasive flying may be required to complete these routes.

There are also other informal and game related events being planned.

And, of course, there are special sales in the New Eden Store.  This time around there are some of the coveted police SKINs for Gallente ships.  Those are some of the best SKINs CCP has offered up.

Anyway, it has all been live since downtime today and will run through downtime (11:00 UTC) on June 28th.

Related

What do you do with Your Old Worlds?

One of the attractions of MMORPGs… and MUDs before them… and role playing games before that I suppose… has always been, for me, that when you make progress, you keep that progress.  Unlike, say, an RTS where every game starts you over at the beginning, you get to pick up where you left off and carry on.

Not always obviously.  I can tell you about losing levels on deaths and other horrors that came out of the 90s.  But for the most part when you made some progress, accumulated a bit more wealth, got that next piece of gear, it was an accumulation that added up over time.

It is why wise developers are very hesitant about purging the player database.  Would I be interested in playing EverQuest II if I didn’t have 18 years of this and that piled up on various characters?  Perhaps not… and all the less likely if I had stuff that got taken away.

Anyway, that is all well covered ground, part and parcel of the sunk cost fallacy that keeps many of us going back to the same old MMORPGs.

But in the last decade or so we have had some games that are MMO-like, titles like Minecraft and Valheim, where you get your own persistent world.  You can share it with your friends and play together and still get that MMO feeling, on a smaller scale, with the progress fix that keeps us going.

But the small scale of those worlds, the limited groups we venture into them with, mean that they are also more disposable.  Sometimes we like to start again fresh.  That can be fun.

And sometimes we have to start over again because the games in question add new content which cannot be accessed unless you start over with a fresh world.  That can be okay too.  I started fiddling around with Minecraft a bit on my lunches because of The Wild update that hit last week.  And, of course, we re-started out adventures in Valheim again to try some of the new things that were added since we left off a year ago.

But then we are left with the old worlds, the places where our efforts went, where our progress gets left behind, where to monuments to our creative time wasting linger while we go on to newer versions of the world and the game.

And, again, sometimes that it fine.  Sometimes we don’t have all that much invested.  Sometimes there wasn’t anything special or meaningful completed.  But sometimes there was.  I tend to think of Skronk and Ula and the Italian town they built in the big Minecraft world we played in for several years.

The work of Skronk and Ula

And that is just one of the highlights.  Other people constructed amazing machines or giant monuments across the land.  Even I spent ages building kilometers of roadways and minecart tracks, bother overland and in the nether.

We move on because we want to see the new content, but I always wonder what to do with the old worlds.  I have backups of a few Minecraft worlds and our original Valheim world.  I hate to delete them.  But I always have trouble letting go of things like that… sunk cost fallacy again, the thing that keeps me playing MMORPGs.

The May EVE Online Monthly Economic Report Lands with Updated Charts and Data

I was not ready to get the May MER so early in June.  It historically doesn’t land in single digit dates.  But CCP has a new data scientist working on it now, CCP Estimate, and they have gone to town both on speed of delivery and expanding the data presented.  It is nice to have good things to say about CCP.

EVE Online nerds harder

I could probably spend a full post charting the new and updated items in the MER, but if I want to keep this to a reasonable length I had better just show rather than tell.  So on to the usual format, going through production, destruction, trade, ISK, and mining, with the enhanced information.

Production

As usual I will open with production and the chart I always use, though this time it has some extra spice to it.

May 2022 – Production vs Destruction vs Mined

The usual chart has three new sub charts that break out where the three things tracked happen by area of space.  Honestly, I’d like those sub-charts full size with data, but I’ll take them as is because they give a simple graphical view about where things happen in New Eden.

When it comes to production, we did see an uptick with the reduction in cost to manufacture some capital ships, notably dreadnoughts, that came with the Siege Green update in May.  They are still much more expensive than they were before the April 2021 blueprint change… a dreadnought hull still costs more ISK than I can afford to lose, so I won’t be buying/flying one again… but the price has been reduced enough to make them viable for some groups.

However, because people knew the change was coming, there was also a anticipatory dip in production between the announcement and the patch, which evened out the total production for May.  The data from the chart above indicates that there was 80.25 trillion ISK in production in May, up slightly from the 76.07 trillion ISK recorded April.

In the regional stats, the top ten regions for production were:

  1. The Forge – 19.03 trillion (High Sec)
  2. Delve – 11.17 trillion (Imperium)
  3. Vale of the Silent – 9.17 trillion (Fraternity)
  4. Lonetrek – 6.76 trillion (High Sec)
  5. The Citadel – 5.50 trillion (High Sec)
  6. Tribute – 4.87 trillion (Fraternity)
  7. Fade – 4.59 trillion (WE FORM BL0B)
  8. Malpais – 3.35 trillion (PanFam)
  9. Domain – 2.94 trillion (High Sec)
  10. Heimatar – 2.88 trillion (High Sec)

As usual, regions that feed Jita and null sec top the list.  Overall the regional stats data showed a total of 105.9 trillion ISK produced, up a bit from 101.56 trillion ISK in April.

And supporting my “Jita/null sec” production statement there, we have the security band chart, which I have pulled out from the chart above to be its own thing.

May 2022 – Production by Security Band

There is a bit of production in wormhole space and low sec, but it is dominated by null sec and high sec.

Destruction

Using the chart at the top of the post, destruction somewhat flat across April and May, with the data showing that 30.65 trillion ISK was destroyed in New Eden in May, up slightly from the 29.59 trillion ISK the same data showed for April.  Things were blowing up and there was a small conflict brewing in the southeast of null sec.

The regional data showed the following as the top ten regions for destruction in May:

  1. The Forge – 2.16 trillion (High Sec)
  2. Pure Blind – 1.55 trillion (Brave/V0LTA)
  3. Pochven – 1.53 trillion (Triglavian)
  4. The Citadel – 1.50 trillion (High Sec)
  5. Lonetrek – 1.28 trillion (High Sec)
  6. Delve – 1.15 trillion (Imperium)
  7. Vale of the Silent – 1.11 trillion (Fraternity)
  8. Sinq Laison – 1.08 trillion (High Sec)
  9. Metropolis – 1.06 trillion (High Sec)
  10. Tenerifis – 1.05 trillion (FI.RE)

All told, the regional data says that 32.37 trillion ISK in value was destroyed, up from 29.78 trillion ISK in April.  The regional data, however, does not include Wormhole space, and I would really like to be able to reconciled the produced/destroyed/mined data with it.

But we do have one of those sub-charts to give us some insights.

May 2022 – Destruction by Security Band

I love this chart because it debunks a series of regularly regurgitated myths, wishes, and outright whole cloth lies that get trotted out every CSM election season, and the past election was no exception.  Clearly some people think it is a requirement to call for null sec to be nerfed and blame it for any and all game woes.  The ghost of Olmeca Gold continues to haunt us.

What the chart says is that things get blown up in null sec and foot stomping statements about it being perfectly safe or that only some tiny minority of players ever go there are just nonsense. (Also, you can see the two battles of M2-XFE sticking out in that chart.  Not only did the second battle reset a couple of Guinness Book records, according to CCP 35% of the logged in accounts during the battle were in Delve.)

I will say that it is heartening for low sec to see that they aren’t as dead as some claim either.  And high sec, while a lot blows up around Jita and along the trade routes, isn’t quite the massacre it can be made out to be.

Trade

This is the one section where I do not having something new from the MER to throw into the mix.  But that is fine, the next section, about ISK, will more than make up for it.  The top regions for trade in May were:

  1. The Forge – 436.1 trillion (Jita)
  2. Domain – 42.58 trillion (Amarr)
  3. Sinq Laison – 15.51 trillion (Dodixie)
  4. Lonetrek – 15.13 trillion (Caldari High Sec)
  5. Delve – 12.68 trillion (Imperium)
  6. Metropolis – 9.55 trillion (Hek)
  7. Perrigen Falls – 7.96 trillion (PanFam)
  8. Heimatar – 7.86 trillion (Rens)
  9. Vale of the Silent – 5.9 trillion (Fraternity)
  10. The Citadel – 4.44 trillion (Caldari High Sec)

That is pretty much all the usual suspects, the main trade hubs and the center of some of the null sec coalitions.  I all there was a total of 595.15 trillion in ISK traded, up from 572.52 trillion ISK in April.

ISK Faucets

Now into where the money comes from, starting with the top of the sinks and faucets chart.

May 2022 – Faucet end of the chart big chart

For those who cannot read the chart, which includes me, the top items listed are:

  • Commodity – 51.3 trillion
  • Bounty Prizes – 23.3 trillion
  • Incursion Payouts – 14 trillion
  • Trig Invasion Payouts – 13.1 trillion
  • ESS Bounty Payouts – 9.7 trillion
  • Agent Mission Rewards 3.6 trillion

Bounty prizes and ESS payouts, which go hand in hand, were both down for May while the rest of the list was up, with commodities especially so jumping almost 10 trillion ISK from April to May.

You can see that happening in the sinks and faucets over time chart.

May 2022 – Top Sinks and Faucets Over Time

The two were already diverging last month, a trend that continued in May, with Sleeper components, the wormhole loot, continuing to top the chart, though there was a surge in incursion loot as well.

May 2022 – Top Commodity Items Over Time

Bounty encrypted bonds, the loot from robbing ESS main and reserve banks, was also up noticeably.  We even have some updated charts on that.

May 2022 – ESS Regional Stats

You can see that Vale of the Silent, the home of Fraternity topped the list.  Interesting that other regions with nearly as much ISK tucked away in reserve banks did not see nearly as much robbed from them, but we’ll get to that.

The next chart, which shows the largest main bank thefts, includes a number of systems in that region that were robbed repeatedly.

May 2022 – Main Bank Thefts

That is anecdotally interesting, that Fraternity gets robbed more so than other groups.  More interesting though, to me at least, is the reserve bank chart.

May 2022 – Reserve Bank Thefts

This chart has been updated since last month and answers the magical question of how many reserve bank robberies are just the locals siphoning off the banks in their territory.  And the answer seems to be “most of them.”  All of the ones listed in brown on the list on the left side of the chart are “friendly robberies” where groups are just harvesting banks in territory they own.

This is, of course, not surprising.  A number of null sec groups, including Fraternity, declared their reserve banks to be “nationalized” back when the reserve keys were put into the game, and to be looted only for the benefit of the alliance.  So there, at the top of the list… and appearing three more times on the list… is TVN-FM in the middle of Fraternity space, all of which are friendly robberies.

As noted above, regions held by PanFam and the Imperium, which have nearly as much ISK tied up in reserve banks, have almost no robberies.  The fanfare to which the reserve bank keys were released almost a year ago… the Great Heist event, complete with login rewards… hasn’t lived up to the hype.

Moving on to bounty prizes, the top ten regions were:

  1. Vale of the Silent – 2.57 trillion (Fraternity)
  2. Perrigen Falls – 1.92 trillion (PanFam)
  3. Delve – 1.74 trillion (Imperium)
  4. The Kalevala Expanse – 1.54 trillion (PanFam)
  5. Fountain – 1.28 trillion (Imperium)
  6. Pure Blind – 1.10 trillion (Brave/V0LTA)
  7. Malpais – 1.07 trillion (PanFam)
  8. Querious – 1.01 trillion (Imperium)
  9. Insmother – 962 billion (FI.RE)
  10. Metropolis – 923 billion (High Sec)

Bounty prizes in the region data, which is bounties plus ESS payouts, added up to a total of 32.06 trillion ISK, up from 28.13 trillion ISK in April.  So bounties were up, but commodities were up even more.

All of that caused the money supply to go up.  No surprise in that.

May 2022 – Money Supply

There was more drawn from faucets and any impact of the subscription price increase was unlikely to have hit yet, so no huge quantity of money was counted as out of the economy due to inactivity caused by people unsubscribing.

And then there is the velocity of ISK, a chart I have tended to shy away from due to the possibility of manipulation by CCP… how it is counted is somewhat opaque.  But this month it comes with something new and interesting.

May 2022 – Velocity of ISK

The blue line is the one that CCP has been using for as long as this chart has been a part of the MER.  But now we have the red line which represents the velocity minus PLEX related activities.  That is essentially the velocity of ISK from actually playing the game rather than exchanging PLEX for ISK and related activities.  The PLEX related market looks to be considerably more volatile than the part related to simply playing the game.

Mining

Finally, the various forms of resource harvesting in New Eden.  Again, mineral prices remain well above historical levels… they are down from their peak, but still well above the norm of the history of the game and back on the rise still.

May 2022 – Economic Indices

So rising prices should be taken into account when looking at the regional stats.

May 2022 – Mining Value by Region

The May MER saw the return of the region mining values to the .csv files, so I haven’t had to go through and try to manually add up all the regions.  I was able to just use Excel to sum them all up, for a total of 17.84 trillion ISK value mined.  That is about 5 trillion more than the hand tally I made for April.  Prices were up and I guess activity was up as well.

The top ten regions for mining value were:

  1. Vale of the Silent – 1.54 trillion (Fraternity)
  2. The Forge – 750 billion (High Sec)
  3. Delve – 747 billion (Imperium)
  4. Metropolis – 602 billion (High Sec)
  5. Domain – 581 billion (High Sec)
  6. Tribute – 528 billion (Fraternity)
  7. Lonetrek – 510 billion (High Sec)
  8. The Kalevala Expanse – 481 billion (PanFam)
  9. Sinq Laison – 462 billion (High Sec)
  10. Derelik – 454 billion (High Sec)

High sec and null sec dominate the top of the list, but that seems to align with the sub chart we got back at the start of the post:

May 2022 – Mining by security band

Null sec and high sec still represent the widest bands, but low sec and wormhole space are growing, no doubt related to the gas requirements to create parts for capital production.  Now that capital blueprints are in the “still complicated and expensive but no longer completely nonviable” state, production of capitals will drive demand for gas and get more people out huffing.  The Imperium is running gas huffing classes now to try and bootstrap capital production to get it running again.

Meanwhile, the first chart in the post, way back up at the top, indicated that a total of 21.77 trillion ISK in value was mined, which includes wormhole space, so maybe these numbers agree in some way now?

Speaking of gas huffing, you can see it is on the rise, as noted, both in anticipation of demand and then based on actual demand that came from the blueprint changes we finally got.

May 2022 – Gas mining over the last 12 months by volume mined

It is the resource stream that wormhole space dominates and where low sec is strong as well.

Asteroid mining, which is basically the old school rock harvesting that many think of when mining is mentioned, remains steady, with high sec being the dominant location still.

May 2022 – Asteroid mining over the last 12 months by volume mined

Null sec, which has no asteroid belts anymore, remains as big as it is via mining anomalies.

Ice mining, another high sec and null sec activity, remained steady.

May 2022 – Ice mining over the last 12 months by volume mined

And finally there is moon mining.

May 2022 – Moon mining over the last 12 months by volume mined

This is one area where low sec should be much more significant than it currently is.  Back in the passive moon mining days there was a lot of activity with moons in low sec.  Now, however, they don’t seem to be worth the effort.

And so it goes, another month with the New Eden economy.  What I will be looking for when we get the June MER is the impact that the decline in the online activity might be having on the economy.  EVE Offline has been showing numbers dropping.

The concurrent user chart of late

2022 so far peaked back in January during the Doctor Who event and has started seeing a downturn since the price hike.  We shall see if that carries on.

As always, all of these charts and more along with the data underlying many of them is available for download from the MER dev blog.

Related

One Day Left to Vote for CSM17

Actually, it will be less than one day left by the time this posts, and probably less than that by the time you read it.

The CSM17 election ends at downtime (11:00 UTC) on June 14th, which is tomorrow as I post this.  So your window of time to get in and vote is closing fast.

CSM17 election ends soon

If you’re like me you long since voted, collected your login rewards, and are hanging about waiting for the results.  But there is always somebody who is away or not paying attention or who doesn’t get the word, so this is your last chance.

In order to vote in the CSM17 election you have to have an Omega, which means subscribed via cash or PLEX, account that is at least 60 days old.

CCP also has a video demonstrating how to vote when you get to the voting page.

The candidates, listed out in alphabetical order, along with their alliance or corporation affiliation, are (names link to their forum post, group affiliation to EVE Who):

That is a total of 45 candidates on the ballot.  You just need to log in, put 10 on your ballot… or fewer if you wish… and press the button and you will have voted.

The winners will be announced by CCP on June 16th.

Related:

Hot Tub on the Plains

On Friday I made reference to Ula’s hot tub in my post about our new base on the plains.

I want to assure that a hot tub is indeed a thing in Valheim now.  The tar pits on the plains drop bits of tar which open up a range of new “darkwood” building materials that can be used to give your home a new and interesting look compared to the original options in the game.

The darkwood gate on our plains base

There are also some trim and furniture items, including a table, chair, and a hot tub, which all look good and can spice up any decor.

The hot tub and some trim items in Ula’s suite

The hot tub takes ten bits of tar, which is more than most of the new items which generally require just one, but I guess you have to seal it to keep the warm water in.

In return, it raises the comfort level in its proximity… the higher the comfort level the long the “rested’ buff you get for being comfortable lasts when you go out in the world… by 2, which you need if you want to get to the current maximum comfort level of 19. (Without the two rare seasonal items, which can bring that up to 21.)

Our plains base currently has locations where you can get level 16 comfort, which gives you the rested buff for 23 minutes, enough to get through a full game day, which runs 21 minutes.

To get those 2 points out of the hot tub you do need to keep it fueled.  A tepid tub is no benefit, it must be kept hot, and there is a little heating stove on the back that takes wood as fuel.

When you first encounter the hot tub, Hugin makes a special appearance, in the hot tub, to tell you about it.

Bird bath time

Ironically, the one thing you do not want to do is jump in the hot tub.  Getting in the tub just lands the wet effect on you, which lowers health and stamina regeneration and which also keeps you from getting the rested buff if you do not have it already.

So the hot tub is nice to look at, but don’t climb in.