Tag Archives: 1DQ1-A

23 Weeks of World War Bee

We lost another Keepstar while trying to unanchor it.  This time we managed to unanchor the structure ourselves, so PAPI didn’t steal it, but the jump freighter that was sent to scoop it got popped and the Keepstar was destroyed with the ship.  Some day we’ll get one unachored successfully

Then we lost a second one down in Period Basis and the one in NOL-M9 looks to be in danger.   It was not a good week on the Keepstar front for us.

This has added up to a lot of low effort trolling in /r/eve about why Goons won’t admit they have lost the war.  That makes we want to pull out the quote from early in the war, which Vily has reiterated over and over with the full support of his alliance and coalition:

When we started this war, we knew that we were fighting this to the end,” Vily told Polygon. “For us, this is a war of extermination. This is a war to the death. We are aiming for the removal of Mittani and The Imperium from Eve Online. […] We are here to purge them.

-Vily, in an interview with Polygon about the war

Leaving aside the fact that so long as we are still in the game we haven’t lost according to Vily’s stated victory condition, there really isn’t another exit from the war for us.  If Mittens said we’ve lost, that wouldn’t stop the invasion.  If you don’t leave somebody an out then they have nothing to lose if they keep fighting.

You might think that some moderation may have entered the picture since that Polygon article, which ran back in September.  But you would be wrong.

IGN published an article about the war this past week which offers a good summary of what is going on.  But within it you will find Vily bringing up the same end goal.  The war of extermination is still on.  Vily has set the parameters of the war and we have no place better to be.  1DQ1-A is where most of our stuff is now, so that is where we’ll stay.

CCP has also turned its eye back to the war.  With the Triglavian event over they found time to write up a post about the battle at FWST-8, which renewed two Guinness World Records for the company back in early October.  Lots of charts and graphs.

On another front, Massively OP named World War Bee as the Best MMO Event of 2020.

And then there is the ongoing forgotten rigs meme, which hit Vily again this past week.  Madcows of Elitist Ops was nice enough to contract them back.

Available for pickup

We’ll see if he picks them up from our Keepstar in D-W7F0. (Which you can do, it would just be risky.)

Delve Front

The week opened with a bang.  Pretty much as my Week 22 summary post went live PAPI tried to break down the door to 1DQ1-A with their headshot plan to take out the cyno jammers and reinforce the ihub.  We managed to thwart their attempt, but it looked like it was finally going to be Game On.  They were finally going to come and get us.

On the ihub grid

This was what we were waiting for and people on our side were itching for a return bout.

And then everything went back to the slow skirmishes over ihubs and small structures and whatever in Delve.  Not much happened.  Some ihubs changed hands, we botched the Keepstar scoop, and Vily forgot to fit his rigs again.

Delve – Dec. 13, 2020

One environmental change occurred however.  That metaliminal storm I mentioned in Querious last week got on its bike and rode into Delve, landing in SVM-3K.  It is an electrical type storm, which is the one that disables the ability to cloak.  If that keeps moving into the region it could mean some fun times.

Other Theaters

The re-invasion of Fountain announced which I mentioned last week seems to have fallen flat, likely due to lack of interest.

Fountain – Dec. 13, 2020

NCDot had a dozen ihubs there last week, now they have three.  The Initiative, the alleged target, has deployed elsewhere, but somebody seems to be pushing back in their space time.

Also, the metaliminal storm in Fountain, unlike the one now in Delve, seemed content to just meander about its pocket.

Querious remains an entosis skirmish zone.  Systems sit with no ihubs installed as both sides seem tired of them changing hands.

Querious – Dec. 13, 2020

The metaliminal storm in Delve is still on the border with Querious, so its effects still spill into the region despite the distance that regional gate spans.  New Eden storm logic I guess.

In northwest Esoteria, while The Initiative has moved on The Bastion, Ferrata Victrix, and the Stain Russians continue to keep the region from being a safe spot in the Legacy backfield.

Northwest Esoteria – Dec. 13, 2020

And this week we have a new entry in the secondary fronts, which is Catch.  I mentioned this in a post on Saturday and indicated that it too would now have to be included on this list.

The Initiative has set up shop in the system of 0SHT-A (universally referred to as “Oh Shit!”) in the NPC null sec region of Curse, which puts them a single gate from the center of Catch and very close to Brave’s home, route to the war, and supply route from high sec.

Action in Catch

They have used this position to reinforce and kill structures, reinforce and take ihubs, gank the locals, and disrupt life for them behind the lines.

Catch – Dec. 13, 2020

While derided as another pin prick, Legacy Coalition is moving assets and setting jump clones to Catch in order to counter this new fire in their rear area.  This will degrade their efforts in Delve and generally make the war more effort for them to prosecute.

And, just to make things interesting, there is also a storm in Catch, a Gamma storm, which has a penalty to remote reps.  There is also a Winter Nexus event ice storm, but that has no penalties.

Keep up to date on storm locations… at least the non-event ones… over at EVE Scout.

My Participation

I got into a few more fleets over the week than I had in the past couple.  I was lucky enough to get into the PAPI headshot fight in 1DQ1-A, so saw some actually fleet combat.  Otherwise I was mostly along for fleets out covering entosis or shooting people trying to entosis our stuff, though I may have spent some time in Catch.  But none of my ships exploded, so my losses for the war remain:

  • Ares interceptor – 12
  • Crusader interceptor – 5
  • Rokh battleship – 5
  • Atron entosis frigate – 5
  • Ferox battle cruiser – 3
  • Drake entosis battle cruiser – 3
  • Purifier stealth bomber – 2
  • Guardian logi – 2
  • Malediction interceptor – 2
  • Scalpel logi frigate – 2
  • Raven battleship – 1
  • Crucifier ECM frigate – 1
  • Gnosis ratting battlecruiser – 1
  • Scimitar logi – 1
  • Bifrost entosis command destroyer – 1
  • Cormorant destroyer – 1
  • Hurricane battle cruiser – 1
  • Sigil entosis industrial – 1
  • Mobile Small Warp Disruptor I – 1

Other Items

CCP introduced some changes with the December patch last Tuesday, among the biggest was the change to PvE drone aggression.  Feedback… and the fact that it broke PvP drone functionality… got CCP to roll back the change.  We’ll see if they try this again once they have their code figured out.

They also un-fixed the fix that stopped people from setting their home stations in NPC stations without cloning services.  This bug was around so long that it became a feature.  The real question for me was why NPC stations don’t all have clone services at this point?

Unannounced in the patch notes, or anywhere else, was a new character generation process.  This only affects newly created accounts and there is already a forum thread complaining about it.  To me it feels like an attempt to simplify the character creation process to get people actually into the game without getting bogged down in avatar creation.  We’ll see how that plays out.

They also kicked off the holiday event, the Winter Nexus.

And this week CCP faced another foe; the launch of Cyberpunk 2077.  Given how many people are talking about this game… it shattered Blizzard’s claim that Shadowlands was the fastest selling PC game ever, moving 8 million pre-orders, including 4.7 million on PC… the PCU dipped only slightly on Sunday.

  • Day 1 – 38,838
  • Week 1 – 37,034
  • Week 2 – 34,799
  • Week 3 – 34,692
  • Week 4 – 35,583
  • Week 5 – 35,479
  • Week 6 – 34,974
  • Week 7 – 38,299
  • Week 8 – 35,650
  • Week 9 – 35,075
  • Week 10 – 35,812
  • Week 11 – 35,165
  • Week 12 – 36,671
  • Week 13 – 35,618
  • Week 14 – 39,681
  • Week 15 – 40,359
  • Week 16 – 36,642
  • Week 17 – 37,695
  • Week 18 – 36,632
  • Week 19 – 35,816 (Saturday)
  • Week 20 – 37,628 (Saturday)
  • Week 21 – 34,888
  • Week 22 – 33,264
  • Week 23 – 33,149

Of course, Legacy was supposed to be conducting that big move op in order to defend Catch, so that and the holiday event might have been enough to keep the numbers from tipping too far.  We’ll see how it goes next week.

Related

PAPI Headshot Falls Flat in 1DQ

When I use the term “headshot,” I am merely borrowing from PAPI’s own words.

Boom Headshot!

The invaders got together in EUTZ yesterday to make their first real push against the Imperium capital from their staging on gate over in T5ZI-S.

As soon as PAPI started to move, pings went out on the Imperium side and forces were formed to defend the system.  Multiple fleets went up and EU players, and those of us in the US working from home who could take a break.  I got into Mister Vee’s Rokh fleet and we undocked with Fax support to get into the fight.

Rokhs and Minokawas on the way

PAPI’s plan seemed to be a two pronged attack, with them targeting both the main cyno jammer in system as well as the ihub.  Killing the cyno jammer would allow them to drop their capital fleet on us while getting the ihub would break the Ansiblex jump bridge connection to Helms Deep and the safe hold of Delve that it defends.

We headed to the ihub, which is on grid with multiple structures, including a Keepstar and a faction Fortizar that sat within range of our guns.

On the ihub grid

As we arrived we could see that PAPI had multiple entosis ships at work on the ihub, but they still had a long ways to go.

51 minutes to go

That the system was under heavy time dilation due to there being nearly 3K people in system was not helping their progress.

We got set up on the Fortizar, spread out a bit, and started shooting targets as they were called.  Things moved slowly in tidi, and we had a couple of fleets on grid with the hostiles, so there was some overlap in targeting… and some targets melted pretty quickly.

And then they seemed to give up on the ihub.  We had blown up all of their entosis ships… those went so fast I couldn’t finish locking them before they were gone… and the ihub began counting back down in our direction.

Back towards CONDI

Interdictors were out to try and hold them down… most escaped but we got a few more… and then the ihub was quiet again.  We kept an eye on it lest they return.  But the fight was still going on over the cyno jammer and there was now more than 3,800 people in system.

The faction Fortizar and other structures on grid

The cyno jammer fight went our way as well and soon after that began to tip towards us the hostiles began to collect themselves up and headed for the gate back to T5Z.  We warped over there to join in on trying to pop ships as they tried to get out.

Rokh ball waiting for targets by the gate

We managed to pluck a few stragglers out of the mix, but most got out.  When the smoke cleared and zKillboard caught up, the battle report showed that the fight over the ihub and cyno jammer fell in our favor.

Battle Report Header

With the participant numbers about even, it was going to be a steep hill for PAPI to be successful in their headshot attempt.  And, because 1DQ has its ADM up at 5.7, that means it will take an attacker 57 minutes to successfully entosis the ihub on any attempt and that there is less than a three and a half hour window when they can make the attempt daily.

Still, I am sure they will be back.  The Imperium won, but we have to keep winning that fight until they give up.  And PAPI, they have to take down at least the cyno jammers so they can drop their capitals in to support any attack on our Keepstars.  We’ll be back for another round I am sure.

After the fight, when we were back on the Keepstar, Mister Vee regrouped us all to him and had us all set off our MJDs to see us burst out in a group.  He seemed to enjoy the Rokh doctrine.

MJDs warming up

I ended up in the model of the Keepstar, which again tells you how big the Keepstar model is.  I jumped 100km and was inside still.

Later on Asher took 200 of us into T5ZI-S to show PAPI how entosis is done.

On the T5Z ihub with eight hackers

Despite being outnumbered in the system, the PAPI response to us was desultory at best, with individual ships showing up to try and ECM Burst the entosis ships to break their lock and stop the hack.  Not only were they not successful, Asher declared that we should make one of their pods a pet and not kill it, but just keep it pointed so it could not warp away.  And such became the fate of Brothuhbob.

Brothuhbob trying to motor out of range

It would have been Vily, who came out in a Griffin and got popped, but somebody wanted his corpse so his pod didn’t last.

We kept Brothuhbob around for quite a while.  Somebody put combat drones on him at one point and several of us in the logi wing rushed out and repped him to keep him safe.  Eventually he decided his only way out was to self-destruct.  Reps can’t stop that.

We successfully reinforced the T5Z ihub, though their ADM was much lower and we didn’t have tidi slowing down the timer, and headed back to 1DQ.

Twenty Weeks of World War Bee

The plan was always we were going to move into Delve and Period Basis at some point.

-Vily, TEST Alliance SOTA

This past week on the CCP front, the company released the Monthly Economic Report for October which showed the extent of the destruction that occurred in Delve over the course of the five consecutive big fights early last month.

NPC Delve stands out on the map

Of the 45 trillion ISK destroyed that CCP recorded, 10.89 trillion ISK of that happened in Delve.  That is 24% of the destruction in the game, most of which occurred over a one week period.

The MER also showed how mineral prices have spiked to an all time high due to CCP’s starvation plan.

Oct 2020 – Economic Indices – Look at that mineral price spike at the end

CCP nerfing mining hard last month and nerfing ratting this month will have some impact, but with the World of Warcraft Shadowlands expansion landing later today, if CCP sees a dip in players it will likely be the call of Azeroth that did it.

Then there were two alliance announcements from the invaders, one from TEST and one from Pandemic Horde, which paint different pictures of their respective war goals.

Vily got up in front of TEST and trotted out the same vilification message that Goons are dumb and bad and their leaders needs to be driven from the game and the line members must repent of their bad choices.  Also, he wants to sit on our face, which I guess means he’s trying neg us or something?  Look, he said it, not me.  I just think of that as an incentive to keep fighting for as long as possible.

Also, as I pointed out in the quote at the top, TEST plans to come live in Delve and Period Basis which, again, is awkward given we’re still there.

TEST holdings in Orange

They do have all of Period Basis now, so I suppose they can start there.

Currently TEST lives primarily in Esoteria, Paragon Soul, and part of Feythabolis.

Current TEST home areas in Orange – Also, orange poop emoji?

Those areas will be up for grabs if they are really all in on Delve and not just making an excuse for their backfield home systems being attacked.  But the plans about avoiding our Keepstars and just smoking us out over time do not seem to have changed.

Then Gobbins posted an update for PanFam in their Discord on Saturday, after the Keepstar was anchored in T5ZI-S, announcing that “The Great Siege of 1DQ” had begun.  Also, they’re going to invade Fountain again, but this time from the south.  But primarily they want to burn “Rome” (1DQ), though they primarily interested in the faction Fortizars there, which were part of the treaty with GotG back in 2018, not the Keepstars.  They also want to blow up anything not secure behind the Helms Deep citadel in E3OI-U, after which they might be done.

Delve Front

In Delve there was much of the same going on as before.  As I mentioned earlier in the week, while ihubs continued to change hands, PAPI pushed hard to get the ihub T5ZI-S down, which opened the way for them to drop a Keepstar there.

PAPI Keepstar in T5ZI-S

The Imperium opted not to engage in another bloodbath to kill a Keepstar the way we did in early October, there being another one in the region already.  Without an opposition it went online successfully and put their new staging just one gate from 1DQ1-A.

Delve – Nov. 22, 2020 – Now with more annotations

What that they are… closer to us.  Maybe that means they will start attacking 1DQ1-A or that fights will be more likely.  The idea being floated that it cuts us off from Fountain though, I am not sure what that buys anybody.  But the war will get more real… or it won’t.

Other Theaters

Fountain.  I guess, given the above statements, PandaFam is invading there.  Reliving past glory?  Given that The Initiative retook a bunch of the ihubs and has since moved to join the Imperium foothold in Esoteria, there isn’t a lot stopping them.  Some theoretical capital ships are “trapped” there in Gobbins’ vision of things, but I’ve heard tales of trapped capitals before.  For a long time the same people were telling us the Imperium super and titan fleet was trapped in 93PI-4.  And then suddenly it wasn’t.

Querious remains an ongoing low intensity war over ihubs.  The invaders finally broke into “fake” Querious and took some of those ihubs after weeks of trying.  Now they have to hold them.

Querious – Nov. 22, 2020

And down in Esoteria the Imperium campaign has carried on.  The Bastion, Ferrata Victrix, and The Initiative have held on to their gains and even added another ihub to their record.

NW Esoteria – Nov. 22, 2020

If Vily’s SOTA speech is true, that group over there should be able to gain more ground if TEST is really moving to Delve.

My Participation

I went on a number of ops over the past week, but few ended up in a fight.  If the enemy shows up with double or more our numbers, we don’t feed them an easy victory.  The best skirmish was yesterday when a TEST Ragnarok warped off on its own and got dropped and killed by a dread bomb.  That drew a big response.

Behold their titan rage form

I bridged in with a Cerb fleet for support and, while too late for the titan kill, we managed to pick off a few hostiles, including an enemy FC, before heading home.  Screwing around in Delve just two jumps from our capital… well, there is a saying for that.

In the end, no losses for me, so my total remains as follows:

  • Ares interceptor – 11
  • Crusader interceptor – 5
  • Rokh battleship – 5
  • Atron entosis frigate – 5
  • Ferox battle cruiser – 3
  • Drake entosis battle cruiser – 3
  • Purifier stealth bomber – 2
  • Guardian logi – 2
  • Malediction interceptor – 2
  • Scalpel logi frigate – 2
  • Raven battleship – 1
  • Crucifier ECM frigate – 1
  • Gnosis ratting battlecruiser – 1
  • Scimitar logi – 1
  • Bifrost entosis command destroyer – 1
  • Cormorant destroyer – 1
  • Hurricane battle cruiser – 1
  • Sigil entosis industrial – 1
  • Mobile Small Warp Disruptor I – 1

Other Items

The EVE NT Alliance Tournament wrapped up on Sunday, with the final match up being Templis CALSF versus Warlords of the Deep.  That ended up with Templis CALSF winning the final best of five matches with three straight victories.  They lost no matches and came out on top.

And then there was the weekly peak concurrent user count, which again happened on Saturday rather than Sunday, likely due to the Keepstar in T5ZI-S anchoring right at prime time, which had about 6,000 of us sitting around waiting for the other side to jump into us.  No fight occurred, but lots of us logged on.

  • Day 1 – 38,838
  • Week 1 – 37,034
  • Week 2 – 34,799
  • Week 3 – 34,692
  • Week 4 – 35,583
  • Week 5 – 35,479
  • Week 6 – 34,974
  • Week 7 – 38,299
  • Week 8 – 35,650
  • Week 9 – 35,075
  • Week 10 – 35,812
  • Week 11 – 35,165
  • Week 12 – 36,671
  • Week 13 – 35,618
  • Week 14 – 39,681
  • Week 15 – 40,359
  • Week 16 – 36,642
  • Week 17 – 37,695
  • Week 18 – 36,632
  • Week 19 – 35,816 (Saturday)
  • Week 20 – 37,628 (Saturday)

Related

PAPI Keepstar Anchors in T5ZI-S

There was potential for a big fight today as the Keepstar that PAPI dropped in T5ZI-S yesterday was set to anchor a little after 17:00 UTC.  Both sides formed up fleets, with the count in PAPI’s staging going past the 4K mark while local for the Imperium was just beyond 2K pilots.

With those numbers the Imperium opted to defend the 1DQ1-A side of the gate with T5ZI-S in case PAPI decided to use their form up to start attacking there.  The gate was bubbled up and fleets and fighters were deployed around the gate.  I was in a Rokh fleet ready to repel any incursion into the system.

On our side of the gate

However, PAPI took their win in getting their Keepstar in place and stood down after that.

PAPI Keepstar in T5ZI-S

Watching their Keepstar after it anchored, they appear to be involved in yet another move op to marshal their forces.

With PAPI able to stage one gate from the Imperium’s capital, the 1DQ1-A system is now on the front line of the war.  While the invaders did not come today, they will no doubt soon begin their assault on the heart of the Imperium’s power.

PAPI Drops a Keepstar in T5ZI-S

Pings went out earlier today for Imperium forces to log on as the invaders were piling up a large number of ships in the T5ZI-S system in Delve, which is just one gate away from the Imperium’s main staging and capital system, 1DQ1-A.

Over the course of the week PAPI had been pushing hard to retake and hold the SPNZ-Z constellation which includes T5ZI-S.

T5ZI-S and 1DQ1-A on the map

On the Imperium side the expectation seemed to be that PAPI was going to take its first run at reinforcing the 1DQ1-A ihub, a necessary step before any serious attack on structures in the system can begin.  The Imperium put battleships and assault frigates on the T5ZI-S gate in 1DQ1-A and bubbled up the gate to slow any attackers.  Capital ships were jumped on to the nearby Keepstar and supercarriers put their fighters on the gate.

Keepstars and Fortizars in 1DQ near the gate

Then word came over coms that PAPI had brought in a Providence jump freighter and deployed a Keepstar in the system, on grid with the 1DQ1-A in T5ZI-S.  PAPI had the gate bubbled on their side and had brought in more than 800 heavy assault cruisers with capital ship support to cover the initial deployment of the Keepstar.

Neither side opted to jump forces into the other and once the initial deployment sequence finished and the 24 hour clock start for the primary deployment, both sides stood down.

The Keepstar now deploying in T5ZI

Now things are lined up for another big fight tomorrow, with the Keepstar coming out to anchor at a little after 17:00 UTC.  Both sides will be planning and gearing up for that.  It will be a weekend fight, so there will be lots of pilots available to get into and fight that develops.  We will have to see if PAPI decides to try and cheese another Keepstar even by using the bubble wrap tactic they went with in YZ9-F6 last month, or if they have something new to try.

And then there is the Imperium.  Do they have a counter if it turns out to be another bubble wrap drop and what other fresh tactics do they have up their sleeve.  We will find out tomorrow.

Opening Moves in the War

It was a busy day in null sec yesterday.  A lot happened.  There were a massive number of ships in motion.  Yet almost nothing of real consequence came to pass.

So it goes.

The day started full of promise.  There was a fireworks event planned at the Imperium’s main Keepstar in 1DQ1-A, with more than 1,700 people in system and fireworks going off all over, which was enough to drag you frame rate down into the low teens.

The Keepstar lit by fireworks

The firework effects are relatively small compared to the size of the structure, but the cumulative effect of them going of lit up the whole tableau.

I had to peek in on that via an alt, as a couple hours before that kicked off there was a ping from Asher Elias to Reavers that was too hard to pass up.

SUPER IMPORTANT. TORP BOMBERS UNDER TOM FLOOD, NEED AT LEAST 25 REAVERS FOR THIS. IF IT SUCEEDS YOU’RE HEROES FOREVER. USE REAVERS SIG COMMS

Special operations can be a treat.  I love a big fight and, frankly, I am happy enough just shooting structures when it comes down to it, but something out of the ordinary is always welcome.

So a pack of Reavers flew off… and almost messed up the mission when our first black ops battleship warped with us straight into a gate camp in 1DQ1-A and got popped along with a couple of bombers.  The fuel truck got through the gate with 8% left in structure and had to tether up on the other side to repair.

A replacement blops was found, a Marshall, which is an 8 billion ISK ship.  But it looks good and, as fit, it aligned and warped off faster than the bombers as we moved to our destination.

Our hot rod blops

We moved carefully, eventually setting up shop in a dead end system in Stain that would allow us to drop onto a range of systems where Legacy Coalition was expected to drop a new Keepstar.

This Keepstar was to be the new staging base for their invasion of Delve.  But we had eyes all over and watched likely freighters come and go, bridge this way and that, because they knew they were being watched and no doubt feared that we would crash the party when they decided to anchor the structure.  And our hope was no less than to drop on the freighter and blow it up as it prepared to disgorge the Keepstar.

We even knew the timing that they wanted to align with, as they wanted the Keepstar live and deployed to in time for their own 19:00 UTC state of the alliance meeting to announce the start of the war.  Since it takes 24 hours to online a Keepstar in your own territory, the window of opportunity was pretty clear.

But being watched made them dither.  Meanwhile, as time went on, more and more Imperium luminaries slipped out of 1DQ to join our fleet.  Most of the major alliance FCs and one of our CSM reps were cloaked up on the blops with us before the decision point came.  Some poor Russian kept asking us in local to leave and go back to Delve so he could carry on farming LP for Nirvana implants, but we never answer back in local.

As we sat there, the Meta Show kicked off, where The Mittani, who had been on coms with us a few times, taunted Vily, the CSM member and leader of Legacy Coalition, that we knew what he was up to, that we were in his head.  If we couldn’t kill the Keepstar, we would at least mess with them.

The likely candidate systems were being watched, but we only had so many eyes, and in the end, after hours of hustling around and PM’ing our lurkers to see if anybody would answer, they dropped the Keepstar quickly in FAT-6P, a few systems over from our foothold in Catch at 4-07MU.

The Foothold in Catch

We got a covert ops cyno in position, but there was enough going on in the target system that tidi was up and it took a bit for the bridge to go up.

The Marshall is ready to send us

But the cyno ship got popped before more than a few of us could get through.  I ended up stuck with the blops.  But that was okay, as there were not many of us and the Keepstar was already anchoring.  In their haste to get things going, rather than giving it a meme name, as TEST tends to do, they named it “1111,” which we took as a sign than we has indeed made them nervous.  It also wasn’t very carefully positioned.  When you lay down a structure you try to face the undock in a useful direction.

Not one of their usual clever names

Asher, who had been through to see the Keepstar only to have his Purifier popped, took a moment to ping out this to the coalition.

Congrats to Test for starting the anchoring if their non-aligned keepstar panic-named “1111”. They meant to start anchoring it 3 hours ago so it came out with their 19:00 SOTA but a few brave bomber boys kept them flummoxed and confused for 3 hours while they cyno’d around Stain and Catch trying to lose us. A great start to the war for them! Looking forward to their pilots waiting for 3 hours after their SOTA before they can do anything!

With that ping “1111” became the new battle cry as people at the fireworks party in 1DQ began to repeat that in local.

GIF of 1DQ local

Expect “1111” to come up a lot.  At least you’ll know where it came from now.

This Keepstar was placed in the buffer zone between Legacy and the Imperium, which was yet another violation of the Non-invasion pact between the two powers, but with only a few hours to go before it ended, it was hardly going to change anything.

We made out way back home, disappointed that we hadn’t gotten to kill the Keepstar, but happy enough to have had an impact.  I actually had to leave part way through the vigil on the blops to go fire up the BBQ and cook some lunch for my family.  I had enough time to do that, eat, and get back on the blops again before anything happened.  Sometimes we just sit and wait.

It was about time for the State of the Goonion.  The Mittani read a prepared speech, the text of which has been posted on INN, in which he announced that our own war aim was to destroy TEST Alliance Please Ignore, that they were to be the Carthage to our Rome.  An list of 102 alliance might arrayed against us, but we would have one real target.

And once that was over, the form up for war began.  TEST seemed to have some plan to start the war well into July 5th, but so far as we were concerned, if the NIP between the Imperium and Legacy was to end on a date, we were going to get started at 00:01 EVE Online time, so declined to wait around for them to have their SOTA or for their Keepstar to anchor.

This led to a series of clashes across the map.  Up north PandaFam came out of their staging in Hophip and into Fountain where they fought several engagements with The Initiative, which was watching that way into our space.

Meanwhile, down south, TEST seemed to be ready to form up for battle on the Period Basis/Paragon Soul border, where the systems TCAG-3 and G-M4GK form the connection between our territories.  This led to… not much at all.  I flew on down with the spec ops group in an ECM frigate, ready to cause trouble.

ECM birds flying

However, while a fight threatened to develop, with TEST forming up fleets, they would inevitably stand them down or leave them idle.  They did poke into Querious and manage to reinforce the Ansiblex in 49-U6U, and there was a brief clash as they came through into TCAG-3, but no huge brawl developed.  They seemed to still be on their own timetable, set to have a meeting at 19:00, move into the new Keepstar once it anchored, and then get on with the war.

So the opportunity was taken to go in and reinforce a bunch of their infrastructure hubs in Paragon Soul and a few more in Esotaria.

Systems with an orange boarder have been reinforced

We seem to have stolen a march on the invaders, though these are more morale points than anything tangible.  The first day of counting coup was fun, but made no real change to the situation.  We are still greatly outnumbered by foes who plan to assail us from multiple directions.  They will get their act together and come for us, sooner rather than later.

A Final Fight then Home From Venal

The fall of Darkness, the alliance at the core of the Dead Coalition… once the Guardians of the Galaxy coalition… a couple of weeks back was a sign that the fighting in and around the Venal region was likely going to fall off.  Not immediately, of course.  Wars have their own momentum, and being deployed up in Venal with the Goon Expeditionary Force and ready to fight meant there were still some sizable clashes after the news.

The final fight for me was a dust up between a GEF Typhoon fleet and a Pandemic Horde Ferox fleet in Q-7SUI, just a jump from where we were staged.

Typhoons undocking

There was a call for more firepower so I bought a Typhoon, figuring I would regret it when it came time to move home, that being one more ship to get back to Delve, but whatever.  So got ourselves in range of PH and their Feroxes and the shooting began.

A Ferox exploding in the pack

My worry about hauling home a Typhoon was unfounded as I managed to get it blown up during the fight.  That left me hanging out and watching things transpire.

Just a capsule in the bubbles

A couple of PH pilots locked me up at various points to try and pop by pod, but their Ferox fleet was moving fast and they we not often in range.  I took a few hits but was able to motor to the gate and jump through to dock up.  This was fortunate as I realized at that point that I had deployed in my Reaver’s speed implant clone and, while it wouldn’t have been a tragic loss, it would have cost me a couple hundred million ISK to replace it.

As I was gating out HAW dreads were dropping in to join the fight.

Cyno off to the right

I got back to the station and re-shipped in a logi hull, but the fight was over by then.  While we had killed more more ships, the battle report showed the ISK went well in favor of PH and company.

Battle Report Header

That pretty much wrapped up the deployment for me.  There were some further fights… a couple of good ones from all accounts… but I missed out.  But when the first call came to fly home… I kind of missed out on that too.  I think I was playing Pokemon Sword.  And it is unlike me to miss the first move op.  It has long been my practice to be on the first one because there have been times when there has not been a second such op.  I was on the first move op to the deployment.

Fortunately, there was a second op… or whatever op it was I got in on earlier this week.  I joined the mixed bag of subcaps who wanted to go home.  Given that ranged from frigates to battleships, it was going to be a slow move.  I grabbed the largest ship I had out on the deployment, a Jackdaw, and undocked with everybody else.

The flight home wasn’t too bad.  It ran about an hour.  However, it would have been a lot quicker if we had been closer to the Eye of Terror, the Ansiblex Jump Gate network that runs from Querious around into Pure Blind.  Being out in Venal meant we had about twenty gates to take to get to the terminus to the network.

Move op landing at another gate

Mixed bag we were, but it was a big mixed bag, with about 150 in fleet.  So while we didn’t make up a coherent doctrine, we had the mass to pass and the locals left us alone.  Once we got to the travel network about three quarters of the time in fleet had passed.

Welcome to the Eye of Terror

After that it is about eight connecting gates and five jump gates and you’re back at the Keepstar in 1DQ1-A.  While it was slow going for a bit, with align and warp and align again, it was safe.

That done, there was still a bit of time left in the evening, so I clone jumped back up to Venal, where I still had two more ships to bring home.  I grabbed the Purifier stealth bomber and ran the route again solo.  This is not always advisable.  A move op often signals to everybody that people are trying to get home and highlights the route to camp if you want to pick off stragglers.  However I managed to slip through without any issue and was soon making the warp from the final Ansiblex on my route.

I cloak up for every warp. You never know who will be there when you land.

And so ends the deployment for me.  There were a few good fights for me, and enough structure shooting to keep me satisfied.  Now we’ll stand down for a bit until somebody figures out what we ought to get up to next.  Isn’t it about time for a Burn Jita or something?

Lurching North Towards Tribute

The word did come down via the State of the Goonion on Saturday that we would indeed be moving north for war and that Tribute would indeed be our target.  That seemed the most likely scenario even a week ago.

In anticipation of the move ops to come I had logged into the game an hour ahead of time to figure out what I wanted to bring north.  I didn’t know where we were headed yet, but I wanted to be ready.  I was not alone.  I found almost 2,000 people in local and when I undocked I found titans practically frolicking about the Keepstar in 1DQ1-A.

Conga lines and fireworks

Closer in my Megathron… I decided to take a battleship north… reflected the glow of the fireworks being set off.

The rocket’s red glare indeed

As the time for the SotG approached, the number in local climbed, peaking at just past 4,000 as The Mittani’s speech ended.

In Mumble as well people started filing into the SotG channel.  There the numbers climber, passing 2,600 during the speech.

SotG Numbers

That is a better representation of how many people were present since you get only one forum account and Mumble login no matter how many alts you have.

At the speech The Mittani confirmed what had be widely rumored, that we would be heading to Tribute to drive out Pandemic Legion and Northern Coalition.  We were not going to take the region in order to hold it, but merely destroy all we could, reducing the infrastructure back to its lowest ebb.

Mittens gave us no dramatic raison de guerre.  He said he would not be waving a bloody shirt and calling for war.  The reasons for us going north to “glass” Tribute was simply to widen the gap between us and our traditional foes that we might deny them the ability to ever assail us again.  I am sure that the fact that those in Tribute remain among the organizations that sent us packing during the Casino War that haven’t been displaced or made to pay tribute fed into the decision as well.  Something, something, pays our debts.

The speech was short and our actual staging destination was left unstated.  We would have to go on move ops to find out.  But move ops were being pinged immediately.  Six fleets for capital ships went up and they began departing 1DQ1-A immediately.  The local count because to taper off some.

Those of us in subcaps had to wait about an hour before we were called.

This became one of those move ops where everybody was stuffed into the same coms channel.  All the capital fleets and all the subcap fleets would share coms, which meant we were told to keep quiet.

I was wondering how that would play out.  People often don’t know or care that there might be 2,000 other people on the line and start speaking up because they can’t find this or that in their hangar or asking where the fleet is or some bit of trivia about their day that really doesn’t play in front of a large audience.

But it did not work out too badly.  There were the inevitable people wandering in and chatting away like they were on a small gate camp as opposed to a 2,000 person move op, but they were hushed and things on coms remained mostly the command staff giving instructions to the various fleets about who should jump and who should hold.

When subcap fleets got called I piled into the Baltec fleet, which Cainun was running.  We hung around for a bit and it was explained that we would have to keep a close eye on the in-game fleet chat as that would be where most of our orders would appear.

CCP Please, let me pull the chat window out to another monitor.

I had been listening on voice coms and watching Jabber in another window while I played Minecraft.  But if instruction were going to be in fleet chat that mean keeping the EVE Online game window up where I could see it.  Oh well.  We eventually undocked and headed to the Eye of Terror jump gate chain to start our move north.

Aligned out for travel

Even in slow old battleships with TiDi hitting along most jumps, we were able to move along at a fairly brisk pace, jumping and aligning over and over.

Going through an Ansiblex jump gate

It wasn’t long before we had caught up with the capital ships.  They were jumping by groups and then waiting out their timers so as not to build up jump fatigue, so we caught up to the tail end of the big ships half way through Fountain.

Baltecs catching up with the stragglers

Some clever person in a dictor put up a bubble off the gate that stopped us short at one point and we had to burn through a mass of capital ships to get to the gate and jump.  That put us pretty much in the thick of the capital ships.

Capitals streaming to a gate

On entering Cloud Ring we ended up in a capital traffic jam.  The caps were supposed to jump in, warp to a structure, then warp to a gate.  However, time dilation was down to 10% from just us moving and jumping, people felt like they were falling behind and started trying to warp straight to the gate which meant they were bumping off the people still trying to warp to the structure.  And then a whole fleet of Apostles came through the gate.

When you really need traffic control

We orbited the gate… you can’t even see our tiny battleships in that blob… and waited for things to get sorted.  Eventually everybody got themselves pointed in the right direction and warped off.  We hung around to see off the final capitals before heading out ourselves.

From there it was just a couple of gates for us, then another ansiblex to the Kirkland Protein Star, the Keepstar we dropped back in July of last year to support the war against Circle of Two in Fade.

The Kirkland Protein Star

We moved out of there in October in a massive move op and I diligently carried all of my stuff home because I thought we were supposed to take down that Keepstar.  However, there it stood.  If I had just left my stuff there… which included the Megathron I had just moved up there… I would have been set already because that is where we stopped.  That is where the move op ended, well short of Tribute.

We were told that this was a preliminary staging point, that after we got more people up into Cloud Ring we would be moving forward to our final staging point for the assault in Tribute.  But for now we sit in Cloud Ring.

Others on this topic:

  • INN (includes link to the SotG recording)

 

Reavers Gnosis Racing

As happens, every so often Ranger Gama sets up another race event for Reavers.  The last one had us flying around in Drakes back at the end of December.  This time around the Gnosis, the Society of Conscious Thought battlecruiser, was the hull of choice.  We gathered together at 02:00 EVE Online time and Ranger Gama handed us the ships for the race.

Gnosis with the Icecloud Investigator SKIN

The Gnosis is a bit of an odd bird, one of the rare faction battlecruisers… I think it was the sole such example until we got the Triglavian Drekavac recently… along with having very low skill requirements to fly as well as bonuses to which ever weapon system you prefer to mount.  Rails, projectiles, beams, missiles, and drones all get a boost on this hull.

Of course, for a Reavers race the fit is always part of the equation, though weapon systems rarely come into play.  We got our ships and found the usual odd set of modules.

Mix of all sorts of modules

For those who want the details, here is the EFT block:

[Gnosis, Reavers Race]
Damage Control I
Reinforced Bulkheads I
Nanofiber Internal Structure I
Inertial Stabilizers I
Overdrive Injector System I
Warp Core Stabilizer I

Medium Micro Jump Drive
10MN Afterburner I
50MN Microwarpdrive I
Cargo Scanner I
Ship Scanner I
Survey Scanner I

Miner I
Salvager I
Small Tractor Beam I
Festival Launcher
Cynosural Field Generator I
Core Probe Launcher I

Medium Hyperspatial Velocity Optimizer I
Medium Hyperspatial Velocity Optimizer I
Medium Hyperspatial Velocity Optimizer I

Mining Drone I x1
Light Armor Maintenance Bot I x1
Light Shield Maintenance Bot I x1
Salvage Drone I x1
Light Hull Maintenance Bot I x1

Liquid Ozone x249
Core Scanner Probe I x8
Sodium Firework x100
Barium Firework x100
Copper Firework x100
Mobile Medium Warp Disruptor I

There was also an Ironblood SKIN in each so people could spiff up their ship.  I already had that SKIN.  In fact, I was a bit surprised to find I had four SKINs for the Gnosis already.  I am not sure I’ve ever bothered to fly one, other than to undock one back in the day just to see it in space.

Fireworks are the usual fit.  A miner, a tractor beam, and a salvager are not unheard of.  The cyno was an interesting touch, though in the cargo we found ourselves one unit of Liquid Ozone shy of being able to light it off, so nobody would be coming to our rescue that way.  And we had probes.  I guess we could wormhole our way home if we survived.  The Gnosis gets a bonus to probe strength as well.

There was also a medium warp bubble in the cargo.  Those are fun at parties, though I wasn’t sure how one would fit into the race.  Theoretically, if you could get far enough ahead, you could drop one to annoy the people behind you.  But they take 240 seconds to deploy and if you’re that far ahead you might as well just carry on flying.

Otherwise the ship was at least fit for speed.  The hyperspatial rigs meant we would be warping fast for a battlecruiser.

The rules for the event were the usual; only standard star gates allowed.  No Ansiblex jumps, no titan bridges, and no wormholes.  The payout for the winners was set as:

  • 1st Place:  50% of the pool
  • 2nd Place:  30% of the pool
  • 3rd Place:  15% of the pool
  • POD:  5% of the pool
  • Harlyq Prize: Something special

The Harlyq prize, named after a Reaver for reasons I’ve no forgotten, required you to stop and mine 500 units of Scordite along the way and have that in your hold at the finish line.

Unfortunately, the timing for the race was not optimal.  It was Saturday night before Easter, the second day of Passover, and a Liberty Squad op had just formed up minutes before the race ping… and there is a lot of overlap between Liberty Squad and Reavers, so much so that the two groups pretty much cannot run fleets at the same time… so that turn out for the race was pretty low.  There were just five of us.

Still, we were game.  We all had our ships in 1DQ1-A in Delve and were ready to go.   Ranger Gama had us undock then warped us to a celestial while updating the message of the day with the route.  When we landed, we were off and running.

Gnosis Race is On

The route was essentially the same as the last one, landing us in HED-GP, a location which usually has somebody camping it.

Race Route

As tends to happen, with all things being equal, the person with the best connection to the data center starts to pull ahead as they transition through gates faster.  As it so happened Zarakik is close to the London data center and, when we all announced our client latency, was showing an easy 10ms advantage over the next person on the list, hitting 6ms to 16ms or more for those of us in the US.

Somebody did a long post at one point about the dynamics of EVE Online and specifically how to be that person who always gets the kill at a gate camp, the summary of which was “be close to the London data center.”  Same thing here.

We could see Zarakik gaining a lead with every gate.  Our only real hope was for him to go AFK for a bit or to run into a gate camp ahead of us.  And the former wasn’t going to help me much.  Being on the west coast of the US I was the furthest from the data center and was falling behind everybody ever so slightly, so I would still be in last place if I just did gated and warped with the rest of them.

Destined for last place if nothing got in our way, I decided to stop and mine so at least to get the Harlyq prize.  The problem was just finding some Scordite out in null sec.  That doesn’t spawn in mining anomalies, or so I observed, so I had to start warping to belts to find some.  Eventually I spotted an asteroid in a belt without rats and ran a cycle that got me what I needed.

Gnosis mining

That accomplished, I was way behind the pack.  My main hope was that they would hit a gate camp.  They were far enough ahead of me that I would hear about it long before I got there.  But I decided to hedge my bet and pick a route to get to HED-GP via another route.  So I looked for a waypoint on DOTLAN that would get me around the straight path.  It would take me longer, but last race the winner was the person who did not run the shortest path.

My proposed alternate route

So I set 4-07MU as my destination and started taking gates.

After a bit I started to suspect I might have made an error as I noted along the way some of the things the people ahead of me had mentioned.  I then realized that I had simply made 4-07MU my destination and that the shortest path there was to go through HED-GP and back around through Querious.  Navigational error on my part.

But it did not matter.  As it turned out nobody was camping anything along the route.  TEST and its allies have a campaign of their own going on in the east and were probably all deployed out there.  So the five of us just flew through their space, all arriving in HED-GP unscathed, without much of a scare.  I think somebody saw an Onyx along the way, but it didn’t come after us or anything.

Throwing fireworks at Ranger Gama

The results were:

  • 1st Place:  Zarakik
  • 2nd Place:  Ranger Gama
  • 3rd Place:  Hoff Talvanen
  • Harlyq Prize:  Wilhelm Arcturus

Then there was the question of what to do when you don’t lose any ships.  Ranger Gama did not want them back.  I flew mine back to 1DQ1-A through Querious, half hoping to get caught along the way.

Gnosis on the way home

The main highlight on that trip was discovering that SpaceMonkeys Alliance was a thing again and part of the Querious Fight Club.  I had not heard much about them since they collapsed from exhaustion during the Casino War. (They helped start the whole thing, or so the story goes, and were fighting for months before it became the big conflict it ended up as.)

The SMA logo above a gate

I arrived back in Delve intact, missing only the mobile war disruptor, which I dropped along the way during the race.  I aligned for a gate at one point, triggered my micro jump drive to put me 100km off the gate, and set it to deploy.  I figured that would annoy somebody.  And somebody did take the time to kill it.  Ranger Gama also dropped his and it was popped by a couple of the same people.  Zarakik dropped his in TEST space where it got solo’d.  EVEBruceL and Hoff Talvanen either didn’t drop theirs or dropped them some place where they simply expired before anybody felt like shooting them.

The final aspect of the race was to find out what the Harlyq prize would be.  “Something special” covers a lot of ground.  But later that evening a contract popped up from Ranger Gama.  I figured out what he did with the spare Gnosis hulls he had.

Some Gnosis hulls for me

They were all set up as mining ships, with cargo expanders in the low slots and mining lasers in the high slots.

Mine my own business

I doubt I am going to mining in them.  I’ll have to find a decent PvP fit and take them out to get blown up… once I’ve insured them.

Of course, we’re back to what to fit.  The Gnosis works with so many weapon systems.  Maybe lasers.  At least those are pretty.

A Massive Move Op Gets Me Home from the War

The peace of the north, where the Imperium agreed to withdraw forces back to Delve and not bother the north of null sec for a month and GotG for a full six months, came into effect on Saturday.  And with that began the first big move operation.  It was planned for 18:00 UTC, 11:00am for me, on that Saturday.

The first call to form up came at seven minutes before the hour in a ping and I was ready for it.

The whole operation had been announced almost a week in advance, so I had plenty of time to prepare.  As usual during a deployment, I managed to acquire a range of subcaps in my hangar.  Actually, in both of my hangars, the one in the Keepstar in 6RCQ-V and the one in the station in ROIR-Y in Pure Blind, where Reavers had been based for almost a year.

Usually the accumulation of ships means flying my main and my alt together in multiple move ops and maybe finding somebody with a bit of space in the ship maintenance bay of their capital ship to carry a couple of bombers or such.

This time however, one of the ships I managed to accumulate was a Naglfar dreadnought, a prize from the race that Ranger Gamma ran back in late December.  It was supposed to be a suicide dread, something expendable to drop on a valuable target like a titan   I only managed to use it one, during the first Keepstar battle at X47L-Q, and it survived so I had it to move back.

That turned out to be a bit of a boon.

With almost a week’s notice I was able to pack my ships into the Naglfar and jump it from ROIR-Y to the Keepstar at 6RCQ-V.  There I was able to stuff almost all of my remaining ships into the the ship maintenance bay along with the assorted modules and other stuff that ends up rattling around the corners of your station hangar when you stay in any one place for more than a week or two.  So much nanite repair paste mocking me because I forget to overheat most of the time.

The only ships that did not fit were a couple of travel interceptors, which are easy enough to jump clone to and fly out, and a Megathron battleship for the Baltec doctrine that I think I flew exactly once. (But that was one more time than the Ferox I had there as well.)

The Megathron was problematic.  A Battleship is big and takes up a lot of space in a ship maintenance bay, so I was reluctant to try to foist it off on another cap pilot.  But tech I battleships insure nicely and I wouldn’t miss it if it was gone, so I decided to just fly it home on its own.  I figure, best case, I might scatter a small gate camp and get a kill, while the worst case would be to lose it, collect the insurance, and not have to worry about it anymore.

Megathron in Cloud Ring

So on Wednesday night I undocked it and headed towards Delve.  I knew the risks. The coalition had pinged multiple times “Don’t move yourself!”  But I was going to go for it.  I already knew the route home.  Many trips over the years through the area hes left me with the lay of space.  You get into Fountain, you take the jump bridge to the mid-point of the region, you take the gate that cover the mid-region gap, you take the jump bridge to the gate to Delve, and in Delve you take a jump bridge to where you want to be.

Megathron on its way

The trip went off without incident.  It was even relatively quick.  With the revisions to jump fatigue I only had to wait for a timer to cool down a bit before hitting the next jump bridge.

My small op was done.  The big op was coming.  I was on and ready to go before the first ping came.

The first ping was for four capital fleets, divided up by type, and an overflow fleet.  Those quickly filled up and a second overflow fleet was called.  Then two subcap fleets were called.  If I recall right there was also an overflow fleet for subcaps eventually, and then a final fleet for people who could fly Apostles to help get the strategic force auxiliary reserves home.  I got my alt in for that, so had two accounts running for the move op.

If I had know that was going to be a thing I could have shoved the Megathron in the Apostle to carry it home.  Oh well, it was done already.

Move ops can be long and exasperating affairs, as demonstrated by the classic Endie “trail of tears” graphic memorializing an all day move to Delve from the north.

The Trail of Tears move op

That was back when capitals were rare and the pilots alleged to be the elite.  Now almost any scrub who rats in Delve has at least one capital ship and many of them have supers or titans.

And now, on a Saturday morning I was going to move to Delve with more than 1,800 other capital ships and a couple of fleets of subcaps, all of us sharing the same voice coms channel. (For those interested, there were about 1,400 actual people in the voice coms channel for the ~2,000 ships being moved, so less than a 2:1 ratio of accounts to people.)

There was a non-zero chance of this becoming a nightmare.

Instead, it all ran surprisingly smoothly.  People used all the advance notice we had to get ready, so a fleet of capital ships jumped to the first cyno just a little bit after 18:00.  The dreadnought fleet went at 18:17, while the Apostle fleet, the last to go, was cleared to jump at 18:25, landing on a Fortizar.

About 1,800 capitals tethered

Our first jump was a few gates shy of critical gate to Fountain, but we had jump fatigue to burn off, so we were sent by fleet forward to the last system in Cloud Ring, then gated again by fleets in order to keep time dilation from going crazy.  We held up together on a Fortizar in B-DBYQ, the last system in Cloud Ring, and the jumping off point for the Fountain War five years back.

Aligned in B-DBYQ

Again we were sent through the gate by fleets.  That put is in J5A-IX at the top of Fountain, where we regrouped on the Keepstar there, docking up.

At 19:34 we got the call to undock and, in a moment of hubris, the command was given for all fleets to jump.  That cranks up the tidi to 10% and ended with some disconnects, but for the most part it was just slow.  We got through, landing on the Keepstar in C-N4OD to dock up.

By 19:50, once people got through and things settled down, we were again called by fleets to undock and take the gate to KVN-36, the place where we were ambushed on another move op back in 2015. It ended up looking like a stream of titans being fired from the Keepstar.

You could walk back to the Keepstar on those titans

There we aligned to the Keepstar, then were sent by fleets to dock up, the Apostles going last to avoid bumping.

Apostles aligned and waiting

That put us in the southern half of the region.  We were told that for the next jump, which would bring us to the Delve gate in Y-2ANO, our arrival on the Keepstar would be recorded for use as a propaganda video, so we were all going to jump at once again, but this time we were not to dock up because that wouldn’t look as cool as all the ships arriving and just hanging on the citadel.

Again, lots of time dilation due to all of us going at once, but most people got through okay.  Traffic control was up for a lot of people and was even giving positions in the queue to jump.

412th position in the queue

My dreadnought went through, but the jump by the Apostle was cancelled by the delay.  I set it to jump again and it went through fine on the second go.

A batch of caps arriving in Y-2

I will be interested to see what the footage of us coming in looked like.

After that we all aligned to the ZXB-VC and waited for cynos to get in place in 1DQ1-A.   Another chain of titans was then fired at the gate.

Once through we were cleared to jump to the Keepstar in 1DQ1-A.  The cyno in the Apostle fleet disconnected, but by 20:41 the cyno was up again and I was docked in the Keepstar contracting the Apostle back to the person who handed them out.

Back at the Delve Keepstar

So from the time of the first ping at 17:53 to my being done and able to log off was just about three hours, which is amazing for a move op of this size and complexity.  Pilots new and old managed to make it down.

I think we’ve gotten a bit better as a coalition, but also the leadership has gotten better at keeping these sorts of operations moving.  For one thing, there were markers called at various points, that if you hadn’t reached a certain objective you were too far behind and told to log off and wait for the next move op.  The whole move op didn’t stop people one person disconnected or didn’t follow instructions.

Of course, citadels have made this sort of thing easier as well.  At every jump or gate there was a citadel waiting for us, usually a Keepstar, letting us tether up or dock.

And so it goes.  I am back in Delve for the first time since November of last year.  When I go back to put together all the posts for this deployment, this ought to be the final one.

A gallery of my screen shots from the op: