Tag Archives: Ahn’kahet

Ahn’kahet What?

We were back as a full group again last Saturday night, Earl having finished of the spate of weddings that sprang up in late May.  Our group, together in Northrend, was:

74 Warrior – Earlthecat
75 Priest – Skronk
75 Warlock – Bungholio
76 Mage – Ula
76 Paladin – Vikund

We had been sneaking away from Earl a bit in his absence, but not too much.  And now it was time to get back on the pathe to the Northrend instances.  Our target was Ahn’kahet: The Old Kingdom, which most people see to just call “The Old Kingdom,” no doubt because it is easier to say (or spell) than Ahn’kahet.

We had visited the instance once before, after our successful (and rather quick) Azjol’Nerub run a few weeks back.  We even made it to the first boss, Elder Nadox, but wiped on him a few times then called it a night.

But now we were back and in the mood to see the whole thing through.

The composition of creatures in Ahn’kahet made for some interesting game play: Elementals, undead, humanoids, beasts.  Essentially, Ula, Bung, Skronk, and Vikund each got to use their own brand of crowd control in various fights.  I suppose, technically Earl did as well… but then he always does, since the tank’s crowd control is called “holding aggro.”

We took it carefully coming into the instance, probably over-using crowd control, but keeping everything easy.  That got us to the first boss in good order.

We’d had three runs at Elder Nadox before.  While we did not bring him down, we knew what was coming and what we needed to do to defeat him.

Elder Nadox! We shall teach you a lesson you shan't soon forget!

Ah, Elder Nadox! We shall teach you a lesson you shan't soon forget!

And so in we went.  The routine with everything being immune to damage while his guardian was up was a known quantity.  Yet the fight ended up being a near run thing with only the healer and the mage left standing at the end.

We won, right?

We won, right?

Nadox did drop an interesting looking weapon, the Blade of Nadox.  Nobody really “needed” it, but we all bid greed just for the style aspect.  Bung ended up with it.

Bung and the Blade of Nadox

Bung and the Blade of Nadox

After that, the instance was all new to us.  Time to explore.

I will say that I do like the fact that the instances in Northrend actually have in-game maps.  That helped us along.  Ahn’Kahet is full of twists and turns and platforms and alternate paths.  Not that you can actually stray far off the correct path, but it sure looks like you could.  But when you try, you find you cannot go that way.  Invisible barriers block you.  Some of them keep you from taking short cuts.  If you could jump off platforms and such, you could probably skip Elder Nadox for one.  Most though seem designed just to keep you from doing something silly, like falling off the edge of a cliff.

It makes sense for the type of game that WoW is and given what we know about so many players.  We will often try to get to a place we can see just to see if is possible.  So you are safe from falls here, but you will never get to that strange altar in the distance.

Forbidden Altar... Forbidden to you, anyway

Forbidden Altar... Forbidden to you, anyway

We moved along well enough.  The next boss, Prince Taldaram, was barely a speed bump once we figured out how to release him from his holding chamber.  He went down and we moved on through a tunnel into a whole new area.

Bright lights, big room

Bright lights, big room

At the itersection of those two beams of energy, at the base of the ‘V’, floats the next boss, Jedoga Shadowseeker.

Jedoga is an interesting boss fight, though just getting to her proved to be a challenge.  The floor between where we are pictured above (at the top of some stairs) and where she resides is swarming with groups of NPCs.  Clearing a path through that caused us to wipe once before we even got within site of Jedoga.

And then when we got to her, the fun really began.

We did our usual routine and took her on with no prior research.  As often happens, this lead to a wipe, but we sort of figured out what was going on.

Jedoga shows up, you fight her for a bit, then she floats up in the air, summons one of her adherents, whom I forgot to mention are all hanging around the fight area kneeling in reverence.  The adherent walks over to her, stands beneather her, and gets consumed, giving over his health to her as well as giving her a short duration, ass-kicking buff.

So the idea is to kill the adherent before it gets over to her, or at least knock down its health a lot, since the amount of health it has seems to be directly proportional to how big of a health boost she gets.  And if she gets the buff, stay out of her way until it fades if you can.

We failed on that last bit the second time.  Wipe.

Oh, and don’t run out of the battle area because a bunch of hostile NPCs will kill you.  The area is visually obvious, but that part about being killed only became obvious when Earl ran out of bounds while trying to avoid Jedoga during her buff.  Wipe.

On the fourth try we managed to stick with the re-revised plan and bring her down.  It wasn’t super easy, but it was managable once we knew all the steps.

She also dropped what was probably the most useful item of the night, the Cloak of the Darkcaster.

TOKcloakDarkcaster

This actually led to a “need-off” between the casters, though I cannot recall at the moment who got it.  I remember when I used to take notes on this sort of thing.  Ah, well.

This left us with just Herald Volazj, the final boss, who has a nice little chateau on a floating platform (off of which you cannot fall as noted above), just off of Jedoga’s area which you reach by yet another spiderweb ramp.  Back in Azjol’Nerub we thought those spiderweb ramps were so cool, but we were already jaded by the next instance.  How difficult to please we are.

I peeked ahead at this fight, so we did not go in blind.  We knew that at two points we were going to be afflicted with insanity and have to fight shadow versions of ourselves, but that otherwise the fight was straightforward.

The first bout of insanity almost did us in.  We had a lot of trouble getting through it.  Oddly enough, the second round seemed to be no problem at all, we shook it off quickly and stuck it to Volazj in short order, giving us the achievement.

TOKAchi
Which only left the usual last boss victory shot to be taken.

Victory in The Old Kingdom

Victory in The Old Kingdom

Another instance down.  Next on the list: Drak’Tharon Keep.

In The Azjol End of Nerub

It was Saturday night and I was again unsure if we were going to be able to get our group together and into the next instance on the list, Azjol Nerub.  Bung was running late and when we went to enter the instance to start clearing just to get things in motion, we were greeted with one of Blizzard’s current favorite errors:

aninstances
We got this error repeatedly over the course of about 15 minutes, so we occupied ourselves with leftover Noblegarden items.

Earl the Bunny

Earl the Bunny

After jumping into the instance portal over and over while we waited, we eventually managed to get ourselves into Azjol Nerub to start our preliminary work.  We cleared a few groups until we rounded the first corner and saw the first boss, Krik’thir the Gatewatcher.  He had three groups of three in front of him we thought we would clear out so when Bung got on we would be ready for that first boss fight.

If you’ve done the instance, you know that we didn’t do any research.

As it turns out, those three groups are part of the Krik’thir fight.  Tagging one group starts an event where you get each group in turn then Krik’thir in series.  Not an overwhelming battle unless you are short a person and aren’t ready for a full battle because you’ve not even bothered to take off your bunny ears.

The group in Azjol Nerub is not taking the game seriously!

The group in Azjol Nerub is not taking the game seriously!

Does it count as a wipe for the group if you haven’t technically started yet?

Still, even though we had not gotten very far into the instance we managed to knock off the first quest, Don’t Forget the Eggs.  So we turned that in for upgrades to our hand wear all around.  That quest was also enough to push Vikund to level 75.

The we went back in, got ourselves ready, and waited for Bung.

Who watches the watcher?  Us!

Who watches the watcher? Us!

Bung showed up just a few minutes later and our group was complete and ready to go:

73 Warrior – Earlthecat
74 Priest – Skronk
74 Warlock – Bungholio
74 Mage – Ula
75 Paladin – Vikund

We went and wiped for real on our first full fight with Krik’thir.  I guess that happens when you warm up on a boss fight.

Fortunately we only needed a single warm-up fight to get our act together and bring down the watcher.

Watcher Defeated

Watcher Defeated

Krik’thir was nice enough to drop the Exquisite Spider-Silk Footwraps, much to the joy of our cloth wearing group members.

Then we started looking around for the next boss.  We wandered around and found ourselves at a dead end it seemed.  We could see spiders running around below us, but were not sure how to get at them.  Eventually we figured out that you could walk down the spider webs arrayed around the dungeon, giving Azjol Nerub a very different feel from the classic “feet on stone” dunegons we have generally encounter.

Climbing down the web

Climbing down the web

Moving down the webs plonked us into the midst of a bunch of spiders, including the next boss, Hadronox.  We were not really paying attention to him as we pulled one of the closer spiders only to find we were in another event that lead to the boss fight.  We were not quite ready for that, but went with what came at us and ended up the last group standing, sending Hadronox, his minions, and the Scourge that were attacking him off to their respective makers.

Dead Spider

Dead Spider

We were back to the usual “leather and mail” loot drop routine with Hadronox.

The second boss out of the way, we started looking for where to go next.  After running around on the webs for a bit and zapping the occasional spider, we ended up around a hole in the floor.  A hole so deep that the bottom was not visible.

Earl, wearing an engineering parachute cloak, jumped into the hole, fell slowly for the 10 seconds that the cloak lasts, then fell freely for even longer until he hit a body of water far below.

With Earl down and safe, we all jumped into the hole.  Another interesting twist in Azol Nerub.

Skronk falling down to us

Skronk falling down to us

Down at the bottom, we wandered around a bit until we found our way to Anub’arak. (A new Barack?)

Not the oval office

Not the oval office

Our first run at him was less than successful.  Another wipe.  Like the other bosses in Azjol Nerub, Anub’arak isn’t so much a fight as an event and you have to be in his circle to participate.  Unfortunately, the casters were all outside of the circle, which lead to Earl and Vikund being killed in rather short order.  Then the barrier went down and so did the casters.

Fortunately we had a soul stone availabe and could revive on the spot.  Not that I would have minded another jump down the rabbit/spider hole, but it is a bit of a run to get there.

The second time around with all of us inside the circle the event went our way.

anachi

Anub’arak was down and the instance was defeated.

However, it was a bit early in the evening still, even with a late start, and we felt had a good 45 minutes to an hour left in us.  So we thought we would take a peek into the next instance on the list, Ahn’kahet: The Old Kingdom.  It is only 100 yards or so from Azjol-Nerub.

There we managed to fight out way into the first boss, Elder Nadox who, unlike Krik’thir, isn’t practically within sight of the front door.  He, however, stopped us cold.

Dead with Elder Nadox

Dead with Elder Nadox

I’m not so sure we weren’t capable of killing him as much as we were at the end of the night and perhaps did not have as much fight left in us as we thought we might have.  But he was an extra credit assignment this time around.  He will be the first target for our next attempt.