Tag Archives: Al’Kabor Server

The EverQuest Agnarr Server Hits the Planes of Power

About a year back Daybreak announced yet another retro/progression server.  This was the Agnarr server and it was to have a feature to make it stand out from its numerous predecessors.

Agnarr the Stormlord for whom the server was named

The Agnarr server would be “PoP locked,” that is it would progress only to the Planes of Power expansion and then stop, remaining for its existence at that point.

Planes of Power – Hope you like it!

Actually, “PoP locked” is incorrect.  The FAQ for the server indicates that the Legacy of Ykesha and Lost Dungeons of Norrath expansions, which came after Planes of Power, would also be unlocked.  The schedule was for an expansion to be unlocked every twelve weeks, so the timeline ought to be as follows:

  • May 24, 2017 – Agnarr server opens with original EverQuest content
  • August 16, 2017 – Ruins of Kunark expansion unlocked
  • November 8, 2017 – Scars of Velious expansion unlocked
  • January 31, 2018 – Shadows of Luclin expansion unlocked
  • April 25, 2018 – Planes of Power expansion unlocked
  • July 18, 2018 – Legacy of Ykesha expansion unlocked
  • October 10, 2018 – Lost Dungeons of Norrath unlocked

Things were right on track with Planes of Power opening up this past Wednesday. (Though most of us were consumed with other drama at the time.)  So while there is more content to be unlocked, the Planes of Power expansion is the last big raid focused update for the server.  With past progression servers the follow-on pair of LoY and LDoN were opened up semi-concurrently with Planes of Power.

Released Together?  Not this time

LoY, which was only called an “extension” rather than an “expansion” back then introduced the Froglock race which evicted the trolls from their home, sending them to Neriak.  Tales of races seeking the ancestral homes are common in MMORPGs, but have we ever had somebody driven from theirs (or returning to theirs if you take the frog side of the conflict) as part of an expansion?

Meanwhile LDON is notable for introducing instanced, small group dungeons that attempted some level of randomness in layout to increase replayability.

That is where things will stop on Agnarr come October, at which point the plan is for the server to remain static.  This is the “forever classic” server that many have pined for, though I am sure there is still heated debate over what really constitutes “classic.”  It may also be an attempt to recreate the long passed EverQuest for Macintosh server Al’Kabor which stayed locked in time for so many years as a time capsule representing the game as it was back in 2002. (Officially shut down on November 2013)

The Gates of Discord expansion, the next in line on the long list of EverQuest expansions, which introduced instancing for raids as well as small group content, won’t be seen.  The Gates of Discord expansion remains controversial for using instancing, though that very idea would be picked up by Blizzard for World of Warcraft, set to launch a little more than a year later.

Not for Agnarr

The irony is that in order to keep player complaints down and keep the servers from needing direct GM intervention with things like raid schedules due to bad player behavior, Daybreak has put instancing in for all of the old raids already.  In the end the Gates of Discord expansion was the path forward.

But now the Agnarr server, the progression server that will soon cease to progress, has hit its crown jewel, the Planes of Power expansion.  It is an expansion of legend in the history of EverQuest, both for its breadth and ambition as well as for its level of brokenness at launch.

Firiona Vie casts in the expansion graphic

Daybreak has even put up a guide on their site that highlights what you can find in the Planes of Power expansion.

What will become of the server once the final expansion has been unlocked and it is left to drift on its own?  We shall see.  There are some who predict the growth a vibrant community, others who expect it to end up a ghost town.  But to play on it you have to subscribe, so it had best offer something that can’t be had for free on the live servers.

EverQuest Mac Goes Quietly Into the Night

I missed it.  November 18th was the last day for EverQuest Macintosh Edition.  As noted at the one site I could find covering the topic, the Al’Kabor server is now down.  But the event passed without much notice otherwise.

No longer available

No longer available

The EverQuest Mac forums are still up for the moment, but they will be going away soon.

I wrote a piece back in October when SOE announced that they were closing down EverQuest Mac that summarizes a bit of the story of the server, which ran for just over a decade.  The final moment has passed.  The game is just part of history now.

EverQuest for Mac Saved?

More tweets from Chairman Smed:

Back on January 30th, as part of the EverQuest Free to Play announcement, the closing of EverQuest for Macintosh was part of the collateral damage.

Now, however, it looks like it may live on still, and as a truly free to play experience to boot.

This is truly amazing… and I would say almost unprecedented… news.

I will be interested to see the details when they emerge.  I do hope this will mean EQMac.com will continue to be available.  It is a source of much arcane lore from the bygone days of the game.

(Hat tip to Omali who was watching Twitter more closely than I!)

The End of EverQuest for Macintosh – Old School has been Dismissed

Hidden away in the EverQuest free to play FAQ is a mention of the EverQuest Al’Kabor server. (Question 16, since I cannot link to it directly.)

Al’Kabor is the server that supports the Macintosh version of EverQuest, and may be the only true old shool version of the game available. (Today’s theme is SOE and “old school”)  The server is currently still on the Planes of Power expansion and has seen only technical updates since then.

The FAQ points to a forum post about the impeding demise of the Al’Kabor server.

The amazing journey that has been EverQuest: Macintosh Edition has created an untold number of adventures, and bonds between its players that will last far beyond the years of the game. As the saying goes, however, all good things must come to an end, and so the time has come for the Al’Kabor server.

On Thursday, March 29, 2012, the Al’Kabor server and the EverQuest: Macintosh Edition will be closing. EverQuest: Macintosh Edition has had a wonderful run, seeing an incredible tightly-knit community band together to accomplish feats of heroism that remain unsurpassed in the annals of MMORPGs. Overcoming the challenges of the Planes of Power in their near original form is not a task for those who are not dedicated to victory, and we here at SOE are in awe of your dedication and commitment.

We know you will have many questions about what this means, and we have prepared this FAQ in an effort to answer some of these questions. During the remaining weeks we will also be enjoying some time in game with you, the players of Al’Kabor, both to see if the final raids in the Planes can be completed before the final days of EverQuest: Macintosh Edition and to celebrate the community that has kept this game strong throughout the years. Please keep an eye out on the Official EverQuest: Macintosh Edition sub-forum so that we can communicate with you the days and times when we will be joining you in game.

Thank you all again, and we hope that we can join you in fond remembrance of the unique and wonderful experience that has been EverQuest: Macintosh Edition.

And thus the last hold outs in the SOE old school will be disbanded.  This and the entry about the Time Locked Progression servers in the FAQ (Question 15) seems to indicate that old school and free to play do not mix.

There is also a FAQ in the forums, which I will include after the cut.

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