Tag Archives: Animal Crossing New Horizons

SuperData Research Says Gaming was Still Going Strong in June

SuperData Research has released their digital revenue rankings chart for June 2020.  Digital revenue remains strong in the video game market according to the lead item, though PC and consoles were down a bit from March.

  • Digital games generated $10.46B in revenue in June 2020, the second-highest total ever after April 2020’s $10.54B sum. Overall earnings were up 3% from May ($10.2B) and 9% over June 2019 ($9.6B). Both PC and console revenue were down from their 2020 peaks set in March. This was offset by growth in mobile revenue, which hit an all-time high. Mobile game spending typically sees a boost in the summer months, and this seasonal growth was likely further bolstered by the limited availability of other entertainment options due to COVID-19.

The chart itself shows the top ten in each segment they cover.

SuperData Research Top 10 – June 2020

On the PC side of the chart, the usual top four continue to dominate the list, though Dungeon Fighter Online and League of Legends swapped places.

Roblox, which climbed onto the list in April held on to the fifth spot, which it had taken last month.

In sixth place we have Valorant, the new shooter from Riot.  My daughter plays it and describes it as a mash up of CS:GO and Overwatch, though she was yelling at her screen so much I initially thought she must be playing golf.  But I guess it does have the word “rant” in the title.  SuperData called out the game specifically in their notes:

  • Valorant from Riot Games had the biggest launch ever for a free-to-play PC title. The game’s revenue and player numbers put it ahead of what the PC version of Apex Legends achieved in February 2019. Apex Legends did, however, earn more overall at launch due to its console version. Valorant also made more than its closest competitor, Counter-Strike: Global Offensive in June despite the Valve title having a slightly larger audience. CS:GO user numbers and revenue were also down for the second straight month in June, indicating Valorant is siphoning away players.

This gives Riot two games on the PC list, and might explain why LoL slipped into second place I suppose.

After that we have Fortnite, which is seeing a bit of a resurgence with their new party game mode, World of Warcraft, CS:GO, and The Sims 4World of Tanks, a generally solid entry on the list, fell off for June.

On the console list, The Last of Us II, a PlayStation exclusive, jumped to the top.

  • The Last of Us Part 2 sold 2.8M digital units in June, easily setting the record for exclusive PlayStation launches. The long-awaited sequel surpassed Marvel’s Spider-Man and Final Fantasy VII Remake, which each sold 2.2M digital units in their respective release months. However, sales of TLOU2 are likely to be frontloaded as more than two-thirds of first-month digital sales were preorders, a high share even for a AAA title.

After that is FIFA 20 and then Pokemon Sword & Shield, which launched a paid DLC update that boosted revenue.

  • The Isle of Armor expansion for Pokémon Sword & Shield was responsible for the title’s highest monthly digital earnings since launch. The earnings far exceed the highest month of Super Smash Bros. Ultimate additional content revenue. This is the first time a traditional Pokémon game has featured premium additional content, and this new strategy has paid off.

Nintendo also has Super Smash Bros. Ultimate and Animal Crossings: New Horizons on the list.  That is unusual for the company and shows them transitioning from their strong retail presence of the past to a bigger digital footprint, no doubt spurred by the pandemic.

In fourth place was GTA V, which SuperData had some concerns about.

  • Grand Theft Auto V revenue on console fell 33% in June, indicating a lack of major updates may be offsetting increased engagement from COVID-19 lockdowns. The last named update to the game, The Diamond Casino Heist, released in December 2019. During that time, spending did rise temporarily in April and May, possibly due to COVID-19 lockdowns, before falling in June. The PC version is on a different performance trajectory and continued to benefit from a free Epic Games Store giveaway in May.

After that comes Fortnite, again doing well, and Destiny 2, which jumped onto the list in sixth place as it too had something new to offer:

  • Destiny 2 revenue and player numbers rose substantially as a result of a new season and announced expansion packs. Preorders for the Beyond Light expansion, currently slated to launch in November, and spending coinciding with a new season of content caused monthly earnings to rise 221% in June to reach the highest level since October 2019. Player numbers also jumped 45% to a record total for the game. The current and announced updates to the game were especially appealing to lapsed players, and millions of users who had previously quit the game returned in June.

On the mobile end of the chart, where all the money is I guess, Peacekeeper Elite, the Chinese market mobile version of PUBG, remained at the top of the list, followed by the previous reigning champ, Honour of KingsPUBG Mobile West also made the list, grabbing the tenth position.  In between Pokemon Go held onto fourth position while Candy Crush Saga dropped down to the ninth spot.

And then for comparison, NPD is back in the saddle still and has their own June numbers chart up.  As always, NPD numbers are US only, combine PC and console sales, and doesn’t always include digital sales (where noted).

  1. The Last of Us: Part II
  2. Call of Duty: Modern Warfare
  3. Animal Crossing: New Horizons*
  4. Grand Theft Auto V
  5. Mortal Kombat 11
  6. Red Dead Redemption II
  7. Ring Fit Adventure
  8. NBA 2K20
  9. Mario Kart 8: Deluxe*
  10. Minecraft Dungeons*

*Digital sales on Nintendo eShop not included

That is a very different list in some ways.  Yes, TLOU2 is at the top, because consoles are still the most retail oriented of the platforms and everything on the list is on consoles.  But Pokemon Sword & Shield is nowhere to be seen because the DLC is digital only.  Instead, the Nintendo Ring Fit Adventure for the Switch, which has a controller with it, makes the cut, as does Mario Kart 8: Deluxe, an older title, showing that Nintendo still has a foot in the retail space.  ACNH making both the SuperData’s digital list and NPD’s retail only list shows how strong it remains.

SuperData Says Gaming Continues to Do Very Well in the Pandemic

SuperData Research is out with its chart and report on digital revenues for April 2020.

SuperData Research Top 10 – April 2020

As with last month, digital revenue for video games were at record heights

  • Game spending totaled a record-breaking $10.5B in April 2020, showing the continued strength of the medium during the COVID-19 crisis. Lockdowns that began during March had an even greater impact on gaming habits in April as they continued for the entire month in many regions. Revenue was higher than March 2020 and was up 17% over April 2019 ($8.9B). Year-over-year earnings grew on both mobile (up 14%) and PC (up 12%). Console growth was even more substantial (up 42% year-over-year) largely due to strong performances from existing titles.

On the PC end of the chart, League of Legends returned to its usual spot at the top of the list, with revenues reported to be at their highest since February 2017 (see supplementary info at the bottom of the post), followed by the other three usual suspects that own the top four spots every month.

After them however, Doom Eternal, which launched across multiple platforms near the end of March, shows up.

Then there is CS:GO, which continues to hold a rare position for it halfway up the chart.  It generally shows up every so often for a 9th or 10th place bite before disappearing for a bit.

Fortnite is also up the list, having gone absent last month, making it to seventh spot, even getting a call out from SuperData.

  • An in-game concert reinvigorated interest in Fortnite. The limited-time event, Astronomical starring the artist Travis Scott, required players to log in to the game at a specific time to be part of an audiovisual experience. Player numbers grew month-over-month on all platforms, and monthly earnings reached their highest point since May 2019.

Back in February Epic and Tim Sweeney were whining about SuperData’s reporting on Fortnite, claiming their estimates were wrong while declining to offering any data to dispute SuperData’s reports.  I suppose this will make Tim Sweeney feel better.

Then we have World of Warcraft, Roblox, and Call of Duty: Modern Warfare rounding out the list.  Gone missing is World of Tanks, which is in the midst of an anniversary celebration with special events.

On the console front Animal Crossing: New Horizons claims the top spot for the second month running.  That is rare for a platform exclusive title, a Switch title (Nintendo customers still buy phyical units primarily), and for a title that isn’t heavily online cash shop focused.  But demand for the game remained strong for a second month as SuperData reports:

  • Animal Crossing: New Horizons once again sold the most digital units (3.6M) of any game during the month. The Nintendo title has become a cultural phenomenon with major celebrities and an NFL team posting about the game on social media. Digital sales declined a modest 27% in April, but it is now the top Switch title in lifetime digital sales and lifetime digital revenue after only two months on the market.

Following behind Animal Crossing was the Final Fantasy VII Remake, which also sold big despite being another platform exclusive, this time locked into the PlayStation 4.

  • The long-awaited Final Fantasy VII Remake from Square Enix sold a total of 2.2M digital units, setting records for the franchise and for PlayStation exclusives. The share of digital copies sold was extremely high for a single-player game as players had difficulty acquiring physical copies due to factors like store closures. As a result, digital sales at release narrowly surpassed Marvel’s Spider-Man, which previously held the launch digital sales record for a PlayStation 4 exclusive title.

After those two we get into more familiar territory, with FIFA 20, GTA V NBA 2K20, and Fortnite along with expected newcomers Doom Eternal and the Resident Evil 3 remake.

On the mobile end of the chart Peacekeeper Elite, the rebranded version of PUBG Mobile for China, took over the top of the chart, displacing the long reigning Honour of Kings.  Perennial chart member Candy Crush Saga held on in fourth position, but Pokemon Go fell off the chart for April.  It is possible that players, being unable to go outside as readily, may have set the game aside for now, but Niantic has been running a lot of special events and has introduce things like remote raid passes, so they have been trying to hold on.

As for my usual comparison chart from NPD… well… with the collapse of brick and mortar retail it seems that NPD has given up on its monthly chart, as it is heavily driven by physical sales.  They still had their February numbers posted when I last checked.  Like SuperData, they only display their most recent data, so if a year from now you click on that link and see a later chart, that is why.  If you still see February 2020 though… ouch.

So it goes.

I will leave it with that then, adding on the additional items from the SuperData report below”

  • Resident Evil 3, another remake of a late 90’s classic, also performed well, moving 1.3M digital units in April. The Capcom title sold nearly as many digital units at launch as the remake of Resident Evil 2, which sold 1.4M units in January 2019. Resident Evil 3 had notably lower review scores than Resident Evil 2 but likely benefited from the extremely positive reception its recent predecessor enjoyed.
  • Call of Duty: Modern Warfare 2 Campaign Remastered showed there is still demand for single-player Call of Duty experiences by selling 3.4M units in April. The remaster of the single-player portion of the 2009 title also sold 622K copies the previous month (it did not launch until March 30). The game will likely perform well on Xbox One and PC over the course of May, since it was exclusive to PlayStation 4 until April 30.
  • Lockdowns caused players to return to, and spend on, long-running online titles. Revenue for League of Legends hit the highest level for the game since February 2017. Player numbers for the game also hit an all-time high. Similarly, Grand Theft Auto V saw its highest monthly spending on in-game content ever during April. The title will also see a significant boost to its PC player numbers in May due to a free giveaway that caused the Epic Games Store to crash.

SuperData Charts Gaming Revenue Highs as We All Stay Home

SuperData Research has their monthly chart out for March 2020.  The results and accompanying data are not all that surprising.  With people all over the world stuck at home digital purchases peaked according to the company.

  • Spending on digital games reached $10.0B in March, the highest monthly total ever. Individuals are turning to games as a reliable entertainment option during the COVID-19 crisis and are using online multiplayer to keep in touch with others. Total digital revenue was up 11% year-over-year from March 2019 ($9.0B).

The charts reflect what was most popular last month.

SuperData Research Top 10 – March 2020

On the PC end of the chart the usual top four held on to the summit for yet another month, though League of Legends fell back to second place behind Dungeon Fighter Online.

The first new entry on the list is Doom Eternal, which has gotten a lot of buzz on both PC and console.  CS:GO, which comes and goes from the bottom of the list saw a nice jump as did Borderlands 3, which made the list when it launched, subsequently falling off as many buy to play titles do.

Half-Life: Alyx came in at number eight, which might seem low for something in the Half-Life series, but as a VR title making the cut is impressive.  VR remains a niche element in the market.

And at the bottom of the list are World of Warcraft and World of Tanks.  Both titles have seen more players.  We’ll see if things like WoT‘s 10 year anniversary celebration and WoW‘s throwing a 100% xp bonus at players will boost their standings for April.

On the console column, surprising nobody, Animal Crossing: New Horizons stands at the top.  I would be hard pressed to find a general news outlet that hasn’t reported on it and my Twitter feed was probably 20% mentions of the game the week it launched.  Even SuperData gives it a special mention:

  • Animal Crossing: New Horizons sold more digital units in a single month (5.0M) than any console game in history. The Nintendo-published title broke the console record for monthly digital game sales previously held by Call of Duty: Black Ops IIII. Animal Crossing: New Horizons also roughly matched the first-month digital sales of Super Smash Bros. Ultimate and Pokémon Sword and Shield put together. The game’s combination of social features and a relaxing setting likely appealed to individuals stuck at home. Closures of brick and mortar stores also meant that a higher share of consumers purchased the game digitally compared to past Switch titles.

After Animal Crossing, FIFA 20 continued its run near the top of the list, followed by MLB: The Show 20, which is filling in the gap for baseball fans bereft of a season so far in 2020.  If you can’t have a real season you can run your own, something that people have been doing with a variety of baseball titles.  Out of the Park 21 on PC is popular with the hardcore fans doing that sort of thing.

And at the mobile end of the chart Honour of Kings continued on at the top. (It is one of the most popular games in China and is popular on the streaming front there as well.)  Most of the list carried over from last month, Roblox and Mafia City being the only two titles not on the February chart.  My benchmarks for the list, Candy Crush Saga and Pokemon Go were in third and fifth place respectively.

This is where I usually compare the SuperData charts to what NPD has listed for the month, as NPD includes physical retail sales.  However, NPD hasn’t posted their numbers for March to their site yet, so I will have to give that a pass for now.  I’ll put them in if they do get posted, but right now they still have February listed.  Retail might be causing them problems I suppose.

Instead I will jump to the usual close, which is the bullet points included with the SuperData chart, minus the one I injected in the post above:

  • Premium console and premium PC earnings jumped as lockdowns took effect. Premium console revenue rose 64% from February to March ($883M to $1.5B) and premium PC revenue rose 56% during the same period ($363M to $567M). These game types tend to be most popular in North America and Europe, where COVID-19 prevention measures expanded dramatically in March.
  • Gamers continued to play and spend on mobile titles even as they stayed home. Mobile games revenue was up 15% year-over-year and reached $5.7B during March. Earnings for a number of major mobile titles also grew during the month. For example, Pokémon GO revenue rose to $111M in March (up 18% month-over-month) after publisher Niantic made tweaks to the game to make it easier to play without physically moving.
  • The addition of Warzone to Call of Duty: Modern Warfare resulted in monthly active user numbers for the title jumping 159% month-over-month to reach an all-time high of 62.7M. While most modes in Modern Warfare require an upfront purchase of the game, Warzone, a battle royale mode in the style of games like Fortnite and Apex Legends, is free-to-play.
  • Doom Eternal from id Software sold 3.0M digital units in March, more than three times what Doom sold (957K) during its launch in May 2016. The latest entry in the seminal franchise benefited from strong reviews and the positive reception of its predecessor. However, as a primarily single-player game, Doom Eternal will likely have a shorter revenue tail than other multiplayer shooters that monetize through the regular sale of in-game content.
  • Half-Life: Alyx performed modestly by the standards of AAA games but was a blockbuster by the standards of virtual reality (VR) exclusive titles. A total of 860K gamers played the PC VR title in March. The game had a limited addressable audience, as there was an install base of fewer than 4M PC-compatible VR headsets at the end of 2019. Direct purchases of Half-Life: Alyx generated $40.7M in revenue, and hundreds of thousands of free copies of the game were also bundled with devices like the Valve Index headset to boost interest in VR.

Honest Game Trailers does Animal Crossing New Horizons

All the rage on the Nintendo Switch these days… to the extent that I have been feeling the pressure to join in… is Animal Crossing: New Horizons.

All the rage

So naturally it was deemed a prime topic for Honest Game Trailers, who explore the game in their own special way.

Sold out in most stores… as is the Switch itself… and now soft-banned in China because people have been sharing their Hong Kong protest themed decor and apparel… I am tempted to join in.

My daughter has been way into this.  But she only asked for a Switch Lite for Christmas because she heard there was was going to be a new Animal Crossing title out for the platform.  Animal Crossing: New Leaf was her favorite non-Pokemon title on the DS series, so she was very keen the new game.

I am less certain.  I never played it on the DS and, while my Twitter time line was filled with talk about the game, I am not sure it would fit in with my gaming needs.  I used to play a lot of Pokemon on the DS at specific times, like when watching sports on TV. (Wife is a hockey fan.)  But now there are no sports and not a lot of quiet time with everybody stuck at home all the time and working from home where there is no longer the hard cut-off of getting up to go home.

And, of course, others have had mixed relationships with the title.

Business Insider is of several minds…

If it were not $60, I’d be more inclined.  Likewise if I had finished up Pokemon Sword already, but I am only at the 6th gym there.  Again, finding time/place/peace to play it can be a challenge.

But my daughter is all-in and enjoying it still.  I am trying to get her to throw together 500 words about it, but she is simultaneously too busy for that and chafing for something to do.