Tag Archives: Arrendis

Fortizar Kill in Notoras

To cut to the chase, we blew up a Fortizar in Notoras, which is Black Rise, which is low sec space.  It belonged to Snuffed Out.

Another structure goes boom

There were actually a lot of us on that kill mail.  Looking down the list of the 413 characters listed, I can see at least three different fleets represented.  The Initiative brought a Zealot fleet, while a Sacrilege and Jackdaw fleet formed up in Cloud Ring and flew out to join in.

Zealot getting reps after flying into the PDS

There were also some capitals formed up and jumped to a mid point, though they were not called in.

We were clearly expecting a fight.

I didn’t see any pre-pings for the op, but happened to be online and done with work in the afternoon just in time to join up.  Asher was leading the Sac fleet and I almost didn’t get into it, as it filled up so fast.  A few people must have jumped to the Jackdaw fleet or swapped to a capital, because I managed to slip in after getting the fleet full message for a while.

I was going out in my lucky Guardian, being lucky that it lived through the last op.  I actually volunteers to be a capacitor transfer Guardian this time around.  You pull off the remote repair modules in your high slots, swapping them out for some more capacitor transfer module so you can cap up other ships in the fleet if they need it.  I had read up on the doctrine and saw this was something we might need once in a while, so had brought the modules with me.  I would be in the cap chain, but could turn off broadcasts for repair as I couldn’t repair anything.  I was just there to fill up the tank of other ships.

Things formed up and got settled pretty quickly and we were soon undocking.

Everybody out of the Keepstar

The capitals jumped from the undock, while the subcap fleets went off to meet up with a pair of titans to get bridged on their way to the target.

Simultaneous bridges up

That got us into low sec, where we gated out way to the destination, fighting the usual time dilation issue that comes up when you start pushing a few hundred ships through otherwise quiet parts of space.

The gate animations are pretty cool in slow motion

We got into the Notoras and sat on a friendly structure for a bit before being warped on grid with the Fortizar.  The final repair timer was already counting down and a gunner was present in the structure.

On grid with the target

On grid with a lot of ships, we didn’t see any opposition other than the structure itself.  But Asher told us the hostiles were formed up.  Capitals had jumped into position to oppose us, having passed through a mid point while somebody was watching, while they were reported to have a full Muninn fleet and additional formations ready to drop in on us.  A fight sounded imminent.

And then a Pilgrim force recon showed up at range from us and lit a cyno.  Asher warped us to it and we blew it up quickly enough.  A quick kill to get the event started.

Asher warped us back into range of the Fortizar and we went back to shooting it.  Well, those with weapons did, the logi just orbited around their anchor and listened to what was happening in coms.

Guardians out and orbiting

Arrendis, the logi anchor, moved us around to keep us in range of the fleet but to avoid some of the bombs coming from the Fort.  In taking stock of the logi, he apparently noticed Crake MaddAdam for the first time, who was along in an Exequror.  Arrendis told him he was likely to die when the fight came, but I had to admit he had picked the right SKIN to join up with us.

Still the best logi SKIN ever

Meanwhile, we started getting word about the impending fight.  Its likelihood seemed to be diminishing rapidly.  Asher reported that the hostile capitals were spotted heading back from whence they came, that some subcaps that had flown in from the dronelands were homeward bound, and that the Muninns might be standing down.

The question then was whether or not we had killed their only cyno ship, because everything seemed to be building for a fight right up until that exploded.  It seems unlikely, but sometimes people forget to have backup plan.

So it looked like we were just going to blow up a Fortizar with a bunch of people.  As the structure got down under 10% I slipped away from the logi and into range so I could launch a drone to get in a couple of hits so I too would appear on the kill mail.  The gunner had abandoned his post as the end came near so the PDS was off.  My drone made it there and back.

Things went boom.  Nkosis wanted to loot and there was some discussion around that.  And then we turned around and gated back home.

Returning to base

That took a bit, once again due to time dilation caused by pushing that many ships through low sec, but it wasn’t all that far to go, even without a titan bridge short cut.

We made it back, free burning most of the way, and I docked up, pulled the extra cap transfer modules off the Guardian, putting the remote armor rep modules back on lest I forget, and that was that.  There were a few points during the fleet where bombs were hitting us and I thought about repping, only to realize I could only cap people up, so I had very little to do save look out the window and listen to coms.  But at least my Guardian made in back home again.

Addendum:  And the next day we blew up another one in Rakapas, again with little opposition.

Quote of the Day – Being Risk Averse in Null Sec

The problem here is that being risk averse is the intelligent move. As stated above, null groups always have to be thinking about not just this fight, but the next one, the next ten, the next war. It’s coming. Whether you win or lose this one,  it’s coming. It’s coming whether you still have your space, your stuff, or even your pilots. If you’re in sov null, War Is Coming. And if you’re not getting ready for it, GET OUT. You have no business being there. Go to NPC null. Go to lowsec. Just get out of the way now, before the avalanche starts.

-Bill McDonough (Arrendis), Why the Null Sec Blackout Won’t Fix EVE

The blackout of local in null sec was met with much acclaim, followed by a variety of disappointments.  There is always something else needed to be done in order to “fix” null sec.

Arrendis has a piece up over at INN about why the blackout isn’t the fix for null sec or EVE Online.  In an epic length article he explores why null sec isn’t the blood bath of constant conflict that many feel it ought to be.  Leaving aside how much work a war can be for null sec leadership… the position of Sky Marshall has often been a one war job because it tends to burn people out quickly… Arrendis pins the blame for the risk averse behavior of null sec alliances and coalitions on one thing.  Can you guess what it is?  I’ll give you a hint.

Goonie Goons and their filthy titan blob

Titans.  Titans are the apex weapon in null sec.  To take and hold space over time, to be secure in your conquered domain, to be able to survive against hostile powers, you need titans.

But there is a catch.  A Catch-22, if you will.

In order to show up in null sec, take some space, and hold it over time, you need titans.  But you cannot get titans unless you hold null sec space.  You can build carriers and dreadnoughts in NPC stations in low sec, but for a titan or a super carrier you need to be able to deploy an ihub, install upgrades, drop a Sotiyo, and configure it correctly before you can start your first titan build.

So no null sec power will risk their titans, because to lose them is to cease to be a null sec power.  And once you’ve lost them and been evicted you’re out.  The best case scenario going forward is to have to depend on the titans of another power to cover you.

So how can CCP break this cycle?  Arrendis has some suggestions, which you should go and read.  I’ve stolen enough of his thunder here.  The article is long, but worth the effort.  Even the comments on the article are worth reading, save for the one that starts off with “Eh. Kinda too long to read.”

Anyway, you can find the article over at INN.