Tag Archives: Autumn Harvest Festival

Moving Forward and Looking Forward in Rift

As I noted last week, a decision needed to be made.   Should my healer in our regular group, Hillmar, who was already two levels ahead of our target level of 42, hold where he was in the absence of a “lock exp” option (and thus forgo a holiday mount!), or push ahead at least to level 47 so he was at the +5 level mark and then mentor down to 42 for our next instance run?

Well, I can tell you what won out.

Another mount!

I was mostly moved by the comments that basically said, “who cares what level you are, you’re the healer FFS.”

So, he is now up to level 47.  I finished up the Autumn Harvest Festival quests with him to get the 15 signets for the mount.  Though that turned out to be a bit odd.

The quest for the mount only requires you to acquire 15 signets.  When you turn in the quest you get to keep them.  And, as it so happens, the festival vendor has three titles for sale, each of which costs 100 sap and 5 signets.  So Hillmar has all three titles as well, though I am reliable informed that the third title is, in fact, “Mead Drinker” and not that French word I was saying in guild chat.

And, of course, he also has the hat.  And two pets.  And a pile of artifacts for collections, though I have to say in vacuuming up over 100 such artifacts, Hillmar managed to complete exactly 1 collection.  It was at the point where I was happy if artifacts I picked up would simply add to a collection I already had as opposed to revealing yet another collection.

Rift has a lot of collections.  Seriously.  I don’t know how people complete these things without a burning obsession in their hearts.

Well, I know how I completed a few.  I went to the auction house, as the glut of artifacts on the market brought prices down even on our sparsely populated server.  That got me to at least the 10 collection complete achievement.

Only like another 90 left undone

And then I went and finished up the signet quest with Solyndro, my mage, so now he has a new mount as well.

The spider mount is part of his “look”

I have also collected a ton of artifacts with him as well, and have kept the Rift mail database humming by sending artifacts back and forth between characters in the ongoing vain hope that I might actually complete a collection on my own.  Not going to happen, auction house all the way.

Solyndro actually made it to level 50 as well, making it well within the 68 day window he had when I started out.  He was out in Shimmersand doing instant adventures with a disconnected partner when it happened.

Another level 50!

I find the NPC comment to be quite amusing.

That gives me a level 50 in three of the four basic Rift classes, and Hillmar is clearly within striking distance of 50.

Nehru clearly must go

All of which gets me about as ready as I have ever been for an expansion.  And the Storm Legion expansion for Rift is just about a month away.  And there is much to look forward to not only there, but along the way.

Trion has test server patch notes up in its forums that give a look at what they are planning for the last big pre-Storm Legion patch.  These are literally too dense for me to read.  Lots of changes going in for individual souls and such.  But there were a couple of interesting items in the general patch notes list.

The one that answered questions for me was regarding Planar Attunement.  These are levels you can gain after you hit the adventure level cap which enhance your character.  You could spend a long, long time maxing out your attunement.  And I have been wondering if my not having worked on this would leave some of my characters at a serious disadvantage come Storm Legion.

But it looks like in the next revamp, planar attunement levels will apply to all of your characters.  So while I went a bit nuts with my rogue earning attunement points, it looks like that will end up helping Hillmar out eventually, even though he hasn’t hit 50 yet.

So that was a big one.

I still have questions.  For example, the rest of the instance group will likely have no attunement points come the expansion.  Will they be at a serious disadvantage?  I suppose we will find out.

And then, another huge issue in the forums looks like it will be addressed.  The Farmer’s Hat from Autumn Harvest Festival… players will be able to dye that after the patch.

But why would you want to dye this?

So we will have that going for us.


And then there is Storm Legion itself where we will see what Trion learned in its first year about levels, zone design, and group content.  Plus we get their own take on player housing.

Much to look forward to indeed!

The Autumn Harvest Festival and the Air Rift Menace

How much air could an air rift shift
If an air rift could shift air?

-A depressed Bahmi cleric

The Autumn Harvest Festival is upon us in Telara, and has been for more than a week now.  I like such events.  They can change up the game a bit, give you something new to do as well as a few nifty new items to collect.

The AHF, to shorten up the name, is another dual currency event, where there is a base currency… sap… no, really, sap… amber in color… that you can earn to buy little things like pets, including a crow that looks like a goth swallow and what has to be the scrawniest treant ever, along with other small things.  The big cosmetic item is a “farmer’s hat,” the icon for which makes you think you might be getting something in the Amish style, but which is, in fact, more of the conical Asian variety.

And then there is the rare currency, a signet of some sort… with icon reuse it looks just like a quest item I remember, a collectable, as well as a crafting ingredient I ran across at some point… which you need to get one of the event titles and the ever popular mounts.  People love mounts, though this time around the choices seem to be grayscale versions of previously seen mounts.

The four mount choices

Still, even gray, I want one.  Or two.

But I did not think that was going to be an issue.  You need five signets to get a mount, and the first day I picked up five quests, each of which gave me a signet, so this looked like a three day operation.  A bit on the easy side, actually.  Something for the weekend.

It was only a couple of days later when Potshot pointed out that only one of those quests offered up a signet more than once.  After the first round of quests, the limit was one signet a day.  And I had been slacking.  I hadn’t even finished off the first round of quests.

So I finished them up right away.  Well, I finished up all but one.

The one repeatable quest that gives out a signet token every day is simple enough.  You just have to go close two rifts of a certain type.

Unless, of course, the quest demands air rifts.

I had not really thought about the distribution of the various rift types throughout Telara previously.  I mean, they are all over the place.  But when ever I am asked to close one, the requirements are either vague (close a rift, any rift) or point you to a very specific rift that happens to be right there.  Instant adventure picks the closest open rift, while zone invasions… heh, your cup runneth over for targets.

Now, however, I am concerned with the plane of air and why they are not holding up their end of the invasion bargain here.  If I were on the plane of death, which seems to be the most aggressive of rift generating planes a lot of the time, I might be calling a council of invaders to propose kicking them off the team.  Air rifts just are not happening very often.

And even all of this wouldn’t be a big deal, except that air rifts seem to be the rift of the day every other time.

The first time out I couldn’t find a single air rift.  The second time out I found one at the edge of my ability to stay awake on a week night and gave it a pass.

And I realize that I could take one of my level 50 characters with a few planar attunement levels and respec them to the air attunement which, among other things, lets you pull air rifts at will.  The only problem is that with the change to currencies, event currency like the signets can no longer be pooled amongst your characters.  While I appreciate the freed up bag and bank space, now I have to actually go out and do this stuff with the character who I want to get the mount. (I haven’t quite gotten to the point where I want to respec, pull air rifts, log that character out, log another character back in, run out to the rift and close it.  But I could.)

Fortunately, on the other days the targets have been fire, death, or earth rifts, all of which are generally in ready supply.

The third time air rifts came up as the target of the day, I actually lucked out.  Zahihawass (Potshot) and Gizalia were on and we were grouped up and searching Telara for those elusive air rifts when Zahi actually came across one out in the Droughtlands.  We had hope!

I lay eyes on an air rift!

We knocked it out and then realized that we were committed.  Once you have one, then you have to find the other one you need or the whole thing is a waste.  And to show how rare air rifts have been for me, my level 48 mage Solyndro got the Prismatic Shoutout achievement for closing the air rift pictured above.

That is the achievement for closing one of each type of rift.  So he made it 48 levels, closing rifts pretty regularly, and never hit an air rift up until that point.

Well, we chased tears… rifts to be that you can force open… across the Droughtlands and were rewarded with another air rift.  We made it.

And then I realized I was logged in with the wrong character.  I wanted Hillmar, my instance group character, to get the mount.  He is my pet and mount focus.  Which meant I had to find two MORE air rifts.


Fortunately, luck was with us.  Zahi had been reading that air rifts were more common in the Droughtlands, where we had been hunting, and in Iron Pine Peak, the snowy zone in the north of Telara.  So I got out Hillmar and we went off that way.

Luck was holding however.  Iron Pine Peak happened to be having an air plane invasion!  More air rifts than I had seen in a long time!

Hillmar, despite being at the low end of the level range for the zone, managed to get into a raid doing the zone event and knocked out his two air rifts without dying.

Which got him to all of eight signets.  He needs fifteen for the mount.

So I have a nightly task to keep me busy in rift.  Though I would probably be happier if I did not have to search far and wide for air rifts.