Tag Archives: Azjol Nerub

Making Azjol Nerub Harder Than it Needs to Be

Having finished up The Nexus it was time to get along to the next instance, which was Azjol Nerub.  That got us out of the starter zones at last and into Dragonblight.  Not very far into Dragonblight.  You just have to ride in as far as Stars Rest, grab the flight point, and then the dungeon is just across the way.

Azjol Nerub in Dragonblight

Several of us had already been to Stars Rest as part of the attempt to connect up the flight paths between Howling Fjord and Borean Tundra.  The only one missing it was Beanpole, and he was able to ride out pretty quickly, so we soon had the group together.

The group together

From there it was just across the way to where Azjol Nerub is… though it is down in a pit and you have to wind your way around to find it through some caves without many distinguishing marks.  So we ended up getting lost and spread out in an area probably the size of basketball court.

We eventually stopped going in circles and found the instance and the quest giver hanging around just outside.  There were just two quests, one to collect some spider eggs and another to pick up an item from the final boss.

In we went and, honestly, the first boss is not that far down the path into the instance.  We had to clear a bit of trash, but we spotted Krik’thir the Gatewatcher pretty quickly.

Nobody is ever glad of our arrival

The eggs we needed to pick up… which included shared updates with the group, so only one person had to do it… were scattered about in that room and we quickly completed that.

Krik’thir is an event… I think that is the theme of this dungeon, that every boss is an event… and we weren’t quite ready for it, but once it started we managed to power on through.  One boss down.

The drop was the cobweb machete, which turned out to suit Bjorid as a pair with the fist weapon he took out of The Nexus.

Everything is a hunter weapon… except maces

That done, we rolled on down to the next area where Hadronox, a giant spider and also the second boss, hangs out.  Here is where we got hooked up with problems.

As with a couple of the past runs, Potshot had found a nice video guide to the instance.

And the main thrust of the description of the Hadronox fight was that you could avoid all the problems and pain of the fight with this one simple trick.  Somebody with a skill that lets you disengage and be safe should jump down from the ramp into the event… because, yes, another event… engage the first set of mobs, then disengage, and get safe.

When that happens the whole event will reset and for a short time there are no other mobs to worry about and you can run down, take out Hadronox, and be set.

For our group Bjorid had the right type of skill, feign death, so we set out to use that method.

The ramp to Hadronox

So we gave it a shot.  The first time we went too soon.  The second time we got separated and somebody died before we got to Hadronox.  Then we waited too long.  Once the event didn’t even reset.

That time we made it down to him, then wiped when all the trigger mobs came

We screwed around doing this enough times that we got into paper doll and had to run out to Stars Rest again to find a vendor that could do repairs. (Note to self: Make another repair bot.)

We also turned in the one quest we had finished, which actually got me a gear upgrade.

We got back into the instance that took a break, during which I went back to read up on how we managed this horrible fight back in 2009.  I was sure there was a tale to be found in that post.

But there wasn’t.  The fight barely got a mention in the post.  Potshot and I both looked the fight up on WoW Head and… the alleged “hard way” we were trying to avoid didn’t seem all that hard.  So we went down to try the fight the way Blizzard intended.  We took on the first sets of trigger mobs, then stood around until Hadronox came up to get us.

Hadronox cometh

If you’re patient and just watch for a while, slaying the occasional non-elite rando that runs your way, Hadronox does all the heavy lifting for you.  He stops all the other mobs from showing up, kills off the remainders, and sets himself up for you, practically on a silver platter.

He wasn’t a problem at all at that point.

Dead spider clean up

After Hadronox it was time to go jump in a hole.

The hole in question…

Ula had actually already been down the hole during one of the abortive short cut runs with Hadronox, having fallen through the hole in his web first and then down this hole after.  But now we needed jump through as a group.  I vaguely remembered something about this and went first… or second, really, Ula having already given it a try earlier… and landed in the pool of water several stories below.

It is actually quite a fall, with enough things along the and to deflect you the right way if you don’t have quite the right trajectory.

That got us to the final boss, Anub’arak.

Anub’arak revealed

We had to walk a ways to get to him, but there wasn’t much in the way, and his two guardians were dispatched quickly enough, leaving just him to deal with.

Again, another tickle in the back of my brain said “event” for this fight, and specifically that everybody needed to be on the on the platform with Anub’arak or they wouldn’t be in the fight.

So we got everybody up right on the edge of the platform, just a step from being on it, because we didn’t want to get too close or aggro him early.  Fergorin hit me with beacon, I said I was going, and ran into engage Anub’arak.  As expected, a barrier went up around the platform once the fight started.

Only Ula was on the wrong side.  Ooops.

So with a good fraction of our DPS out of the fight, it turned into a bit of a slog.  At various points in the fight he burrows under the platform and you have to fight some minions, but we managed to hold it together… mostly.  It turns out that, while the webs around the platform keep players from coming in, it does not stop Anub’arak‘s minions from going out and then caught Ula and killed her.

Then, as the fight was about to end we were hit with a poison just as Anub’arak died.  Achievement earned.

Achievement complete

And then the poison killed everybody in the group except me, and I only survived because I was getting healed by Fergorin.

Still, I survived and, as a pally, I could ress everybody.  We got everybody up again and took the final screen shot with Anub’arak‘s corpse.

The group at the end

I don’t think I commented on this back in the day, but this was an oddly short instance, though it had a lot of ground to cover.

Next on the list for us is Ahn’kahet: The Old Kingdom, which is next door to Azjol Nerub, but a couple levels higher when it comes to content.  We will probably take a week to go do some overland questing as a group to get a level or two before we return for that.

In The Azjol End of Nerub

It was Saturday night and I was again unsure if we were going to be able to get our group together and into the next instance on the list, Azjol Nerub.  Bung was running late and when we went to enter the instance to start clearing just to get things in motion, we were greeted with one of Blizzard’s current favorite errors:

We got this error repeatedly over the course of about 15 minutes, so we occupied ourselves with leftover Noblegarden items.

Earl the Bunny

Earl the Bunny

After jumping into the instance portal over and over while we waited, we eventually managed to get ourselves into Azjol Nerub to start our preliminary work.  We cleared a few groups until we rounded the first corner and saw the first boss, Krik’thir the Gatewatcher.  He had three groups of three in front of him we thought we would clear out so when Bung got on we would be ready for that first boss fight.

If you’ve done the instance, you know that we didn’t do any research.

As it turns out, those three groups are part of the Krik’thir fight.  Tagging one group starts an event where you get each group in turn then Krik’thir in series.  Not an overwhelming battle unless you are short a person and aren’t ready for a full battle because you’ve not even bothered to take off your bunny ears.

The group in Azjol Nerub is not taking the game seriously!

The group in Azjol Nerub is not taking the game seriously!

Does it count as a wipe for the group if you haven’t technically started yet?

Still, even though we had not gotten very far into the instance we managed to knock off the first quest, Don’t Forget the Eggs.  So we turned that in for upgrades to our hand wear all around.  That quest was also enough to push Vikund to level 75.

The we went back in, got ourselves ready, and waited for Bung.

Who watches the watcher?  Us!

Who watches the watcher? Us!

Bung showed up just a few minutes later and our group was complete and ready to go:

73 Warrior – Earlthecat
74 Priest – Skronk
74 Warlock – Bungholio
74 Mage – Ula
75 Paladin – Vikund

We went and wiped for real on our first full fight with Krik’thir.  I guess that happens when you warm up on a boss fight.

Fortunately we only needed a single warm-up fight to get our act together and bring down the watcher.

Watcher Defeated

Watcher Defeated

Krik’thir was nice enough to drop the Exquisite Spider-Silk Footwraps, much to the joy of our cloth wearing group members.

Then we started looking around for the next boss.  We wandered around and found ourselves at a dead end it seemed.  We could see spiders running around below us, but were not sure how to get at them.  Eventually we figured out that you could walk down the spider webs arrayed around the dungeon, giving Azjol Nerub a very different feel from the classic “feet on stone” dunegons we have generally encounter.

Climbing down the web

Climbing down the web

Moving down the webs plonked us into the midst of a bunch of spiders, including the next boss, Hadronox.  We were not really paying attention to him as we pulled one of the closer spiders only to find we were in another event that lead to the boss fight.  We were not quite ready for that, but went with what came at us and ended up the last group standing, sending Hadronox, his minions, and the Scourge that were attacking him off to their respective makers.

Dead Spider

Dead Spider

We were back to the usual “leather and mail” loot drop routine with Hadronox.

The second boss out of the way, we started looking for where to go next.  After running around on the webs for a bit and zapping the occasional spider, we ended up around a hole in the floor.  A hole so deep that the bottom was not visible.

Earl, wearing an engineering parachute cloak, jumped into the hole, fell slowly for the 10 seconds that the cloak lasts, then fell freely for even longer until he hit a body of water far below.

With Earl down and safe, we all jumped into the hole.  Another interesting twist in Azol Nerub.

Skronk falling down to us

Skronk falling down to us

Down at the bottom, we wandered around a bit until we found our way to Anub’arak. (A new Barack?)

Not the oval office

Not the oval office

Our first run at him was less than successful.  Another wipe.  Like the other bosses in Azjol Nerub, Anub’arak isn’t so much a fight as an event and you have to be in his circle to participate.  Unfortunately, the casters were all outside of the circle, which lead to Earl and Vikund being killed in rather short order.  Then the barrier went down and so did the casters.

Fortunately we had a soul stone availabe and could revive on the spot.  Not that I would have minded another jump down the rabbit/spider hole, but it is a bit of a run to get there.

The second time around with all of us inside the circle the event went our way.


Anub’arak was down and the instance was defeated.

However, it was a bit early in the evening still, even with a late start, and we felt had a good 45 minutes to an hour left in us.  So we thought we would take a peek into the next instance on the list, Ahn’kahet: The Old Kingdom.  It is only 100 yards or so from Azjol-Nerub.

There we managed to fight out way into the first boss, Elder Nadox who, unlike Krik’thir, isn’t practically within sight of the front door.  He, however, stopped us cold.

Dead with Elder Nadox

Dead with Elder Nadox

I’m not so sure we weren’t capable of killing him as much as we were at the end of the night and perhaps did not have as much fight left in us as we thought we might have.  But he was an extra credit assignment this time around.  He will be the first target for our next attempt.