Tag Archives: Botanica

Back Filling Enchanting back in Outland

For neither the first time nor the last I am going to go on a bit about the design philosophy that one my infer from the mechanics of The Burning Crusade.

To sum it up, it felt very much like, “OMG how are we going to keep people playing for two years if we only have ten levels of content?  We have to slow them down!” which I am sure is an opinion that would not surprise anybody who was there back in the day, or more recently in WoW Classic.  Though, admittedly, the WoW Classic version went faster all the same because, as with all retro servers, the solved problem aspect makes it so.

So there was stuff left for us to do there.  While the Wrath pre-patch reduced some barriers and we got an xp boost to help us along, that did not really apply to crafting.  Ula was still stuck in the middle of the curve for enchanting for Outland and on her list of things to acquire were 8 large pristine shards, necessary for advancement.

The best way to obtain them was to disenchant blue drops from Outland dungeon bosses, so we got a group of four of us together, Ula, Wilhelm, Fergorin, and Bjorid to try and do a few dungeons.  It was a short group, but we were geared up for Northrend, and had even managed to do some bosses out there with a short group.  How hard could it be?

Landing in Shattrath, we headed over to Auchidoun, where there are a couple of dungeons.  We went into the Mana Tombs to give that a run.

Terokkar Forest

We got in a little bit over our heads at the first boss, Pandamonius because we were in a hurry and didn’t clear the room around him and, of course, every mob in the room comes to assist.

There he is… get him!

Okay, I was in a hurry and perhaps a bit over confident.  I mean, we beat him and all the mobs that came with him, but we did lose Fergorin and I did have to lay hands to keep it going at the end.

However, his drop, when disenchanted only yielded a small pristine shard.  And so did the drop from Tavarok, the next boss.

Didn’t we just see his brother in The Nexus?

And so on through the instance.  Our intel was wrong, or we misread it.  Perhaps only blue drops from bosses for the heroic version would get us the right shards.  But we finished up the instance, got the achievement, turned in the quests (the reward for one of which did give us the right shard) and went looking for the right target.

I figured the dungeons up in Netherstorm might be the right place to go.

Netherstorm

Out there at Tempest Keep there are the three floating instances.  We decided to give those a try to see how we did.  We had to fly up there, then summon Ula, who did not have the flight point, but the meeting stone only takes two to summon.  You do, however, need a flying mount to get into the instances.  I chose one at random.

We’ll try this one

It turned out to be the Mechanar, and so we fought a lot of mechanicals.

As before, we ran in headlong and occasionally got ourselves into a bit of trouble.  I managed to buy the farm as we fought with Mechano-Lord Capacitus, the first boss.

Capacitus strikes me down

However, we were far enough along in the fight to prevail in the end.

This instance was a little more challenging for us to navigate.  The Mana Tombs was very linear, but the Mechanar is not… and we were already used to dungeons having maps, something that came with Wrath, but which was not added retroactively to Outland until some later date I guess.

But, once we were all back up we lurched forward and I ran about, going this way and that, until we found our way to Nethermancer Sepethrea, where we once again had some issues.

Nethermancer Sepethrea wipes the group

She was a bit tougher than we figured, so read up on her while we ran back from the wipe.  The guide suggested tapping and kiting the fire elementals, who are slow but dangerous.  In order to do that we set out to clear some space, going up the hallway on the far side of the room, which triggered the event for the final boss, Pathaleon the Calculator.

We did not calculate on this

We managed to survive that onslaught, defeated him, and got the achievement for the instance with Nethermancer Sepethrea still hanging out waiting for us.

We went back to her, tried to get the kiting thing going with Bjorid, but ended up just getting the fire elementals to run around after the rest of us until Sepethrea went down.  Instance done, and all  the blue loot disenchanted into large pristine shards.

At that point I think we had five of the eight required, so it was time for another run.  This time we chose one of the other floating instances, ending up in the Botanica.

This actually went very smoothly.  We were OP enough to take care of multiple groups of trash… the Wrath paladin “AOE all the things!” tanking method working out very well for me… and we managed to make our way around the instance… still could have used a map… until we arrived at War Splinter, the final boss.

Arrival at Warp Splinter

That fight, like all the others in the instance, went our way without much drama and we were soon done and in possession of enough large pristine shards for Ula to… start working on the next set of ingredients to get enchanting up into the Wrath range.

I am just glad I managed to get myself through engineering in Outland and into the Wrath era without as much effort being required.

Caverns of Time and the Botanica

Another foursie group on Saturday night sent us back to the Outlands for a bit more instance backfilling while Earl got some rest.  It is tough to blame him for missing once in a while since we start playing at midnight his time every Saturday.  He’s the young guy in the group, but nobody stays young forever.

So that left the Left Coast Quartet to carry on:

76 Priest – Skronk
76 Warlock – Bungholio
77 Mage – Ula
77 Paladin – Vikund

A check of the Instances by Level list showed that Shattered Halls was the next instance in our queue.  But it also requires a key which has a quest chain behind it which we have not yet run down.  Wanting to get straight to the action, we moved on to the next instance, The Caverns of Time: Opening the Dark Portal, also know by its location, the Black Morass.

I suppose this wasn’t exactly going back to the Outlands since the Caverns of Time are in Tanaris.  But it is Burning Crusade content.

We had been to the Caverns of Time on more than a couple of occasions, so we knew how to get there.  We did not, however, do any reading up front so were not sure how things were going to play out.

We grabbed a quest for the instance on the way in, found the right instance swirl, and then spent 10 minutes trying to get in.  We were back to the old “Additional instances cannot be launched, please try again later” routine, only it seemed to be worse than usual.  A busy night for instances I guess. Eventually though Blizzard relented and let us in.

Once in, we spoke to the quest mob at the door… he must have been the butler… and then headed towards a likely looking portal thing we could see in the middle distance.

There we spoke to a guy named Medivh who said something that essentially seemed to mean, “Cover me!”  We stood around for a minute or so, waiting for something to happen. Then some dragonkin began wandering in from one of the flanks.  We killed them while looking for the source.  There was a swirl in the air and a mob called a “Rift Keeper” standing next to it, so we figured that must be the target.

Upon killing him, a counter at the top of our screens incremented.  It seemed that we would be doing this at least 17 more times since we had just advanced to 2 of 18.

It turned out that at every sixth rift came with a boss.  We did well enough against the first one but had a rough go with the second, with Bung and Vikund getting killed.  Fortunately there is a fairly long delay after each of the bosses, so Skronk was able to bring us back before the next rift came along.

Rift Count and Shield Status

Rift Count and Shield Status

Back up we got through the next six battles including the last boss and… well… we were done.  Achievement.

CBODPachi

There we were, standing before the portal.  A host of orcs came wandering through, but they turned around and left.  I would have too, the place was a dump.  But when we tried to follow them, we just ended up at the backside of the portal.

Defective Portal

Defective Portal

Out of that the only look worth mentioning is the Mask of Inner Fire, which dropped off of the first boss.  And the only reason it is worth a mention is because it just looks cool.  Vikund won the roll for it and I am keeping it as part of his ever growing hat collection.

The Mask of Inner Fire!

The Mask of Inner Fire!

That done, it was still early for us, so we decided to go for two.  Ula opened a portal to Shattrath for us, and while we were there, it was decided that those who did not have the Going Down? achievement should pick it up.

I showed everybody where I had done it, jumping of the Scryers area and landing on an awning below.  It turned out though that only Ula was missing that achievement, so it was gnome free fall time.  Unfortunately she missed the awning.  Twice.

Ballistic Gnome

Ballistic Gnome

And then when she did hit the awning, she didn’t get the achievement.  So, once we stopped laughing (you should have seen her bounce off of that structure in the picture above) we decided to shelve that achievement for the time being and move on to the Botanica wing of Tempest Keep.

The Botanica did not turn out to be that hard for our group of four.  We hand’t picked up any of the quests for the instance, so we just burned our way through to Warp Splinter, the final boss, without slowing down.  There were four bosses in before him, but none were that tough.  We’ll have to go back and do this one in Heroic mode at some point.

Warp Splint and his minions in the last fight faded before our damage and soon another achievement was ours.

CBBotAchi
The loot, just for Coppertopper, was:

CBBotLoot

And that brought us to the end of the evening.  We just had to take our traditional victory shot.

Warp Splinter Down

Warp Splinter Down

This coming weekend, if we’re all available, it will be time for Violet Hold.