Tag Archives: Butcherblock

Some Mild Unrest

We got on as a group last night.

I found that Tistann had indeed been moved to Butcherblock by GM Maaku after Monday night’s dip in the Ocean of Tears.

Thrall was already waiting at the docks, as he had been for the last day.

Deneldir, by virtue of his druidness, was able to just teleport himself over via the druid ring.  I can’t wait until he can move the whole group around.

And Tarlach, once he fished himself out of Freeport harbor, was able to take the boat safely across the Ocean of Tears to Butcherblock.

And so we were all united on the continent of Faydwer for the first time.

At the Port Gates

The first order of business was to bind ourselves somewhere in the vicinity.  That meant following the dwarf paths to Kaladim.

Only a dwarf walks thus...

While these are not specifically called dwarf paths, I cannot imagine who else could have made them.  Who else walks Butcherblock, treads so hard as to wear out a path (hint: not an elf), and is constantly drunk enough to sway and stagger so as to form such a wavy path?

Gotta be dwarves.

Butcherblock - Paths Straightened

(Maps from the EQMac Wiki EQ Atlas Archive)

We made it to Kaladim and bound.  Or at least half of us ended up bound to the location.  Mistakes were made.

Then we made the run south to Dagnor’s Cauldron, the gateway to the Estate of Unrest.

Into the Cauldron

It was there that I realized that I had not managed to pick up the spell levitate for Thrall.

Running around the rim of the cauldron can be a hazard.  It is very jagged and you can fall off of things if you are not careful.  But if you have levitate you just have to launch yourself off of that first outcropping in the zone and then glide across to the Unrest zone line.

Instead, we had to do it the hard way, which wasn’t all that hard when it came down to it.  The only hitch was when I lead the group right through a goblin camp.  But we were close to unrest at that point, so we just bored on through to the zone line.

Once inside we started looking around the zone.

The Estate of Unrest

We found that a lot of the mobs in the yard and the hedge maze (not shown on the map) con’d gray or green to us.

Death Beetles on the Lawn

We knocked out a few of those, and then decided to go into the manor.

Well, I lead us into the manor with one of those, “Don’t worry, it’ll be great!” lead ins.

There were other groups in the manor.  Unrest was ever a popular spot, especially for paladins and clerics, and that certainly has not changed.  We moved around and eventually settled down in the back of the manor, in the octagonal room shown on the map right by the back door.

In the Octagon

We cleared out a ghoul and a skeleton that were in the room and set up camp.

Tarlach was sent out to round up some prey while we waited.

The group on the map

Unfortunately, he found another ghoul, an undead mob that has a habit of rooting you when you get hit.  And root in EverQuest lasts a long time.  Meanwhile, we had a couple of pops in our room, which we lit into while waiting for Tarlach to get unrooted and return.

Tarlach’s ghoul found some friends or pulled a knife or something, but Tarlach ended up dead.

It was at that point we found out he was still bound in West Freeport.  We have now all learned the lesson about reading the result message when we get bound.

Rather than take the boat back, Tarlach used the gnomish transporter, which crashed his client on the jump between Freeport and the Ocean of Tears.  That same jump (though going the other direction) crashed my client as well later in the evening.

So while Potshot was getting that settled, the rest of the group ran back to the dock since of the four clients we were running, only Tistann’s in-game maps seemed to be working in Faydwer.  I have no idea what the problem was or why Tistann seemed to be immune.

Eventually we all formed up again at the docks and Tistann lead the way back to Kaladim, where binding was confirmed, and then it was back to Unrest.  We went straight around the manor to the back door to reclaim our room.

There appeared to be a mummy and a ghoul waiting for us which con’d blue and white to us, so we got stuck into them immediately.

Making up for lost time...

The mobs were all stacked on a single spawn point, which is probably why I did not notice that there were also a skeleton in the mix, a red con dry bone skeleton.

The ghoul, of course, rooted anybody it touched, so we could not trade off tanking and Thrall ended up being the tank for a bit.  I’m not sure we were all on the same target.   And when another skeleton walked into the room and joined in the fray, I was sure that the wheels had truly come off and that we were going to wipe.

And wipe we did.

Dead in the manor

Tanking Thrall and then Tistann went down.  Tarlach and Deneldir hung on for a long stretch, but were eventually worn down and killed as well.

Then we were all back in Kaladim.

We decided that we would not go back for a third run at the zone that night.  This was more because of the hour than our defeats.  The zone is clearly a challenge and we will be back, but we will save that for when we have more time.

We wrapped up the evening doing a bit of maintenance, with Thrall running back to Freeport to try and fill in the gaps in his spell book (In addition to levitate he was also missing invisibility) while Deneldir ran off to buff celebrities.

We will be back to the Estate of Unrest soon.

Stranded in the Ocean of Tears

It wouldn’t be an EverQuest adventure without something going awry in the Ocean of Tears.

After our time in Najena, I thought I would scout out the path to Unrest, just to remind myself how to get there.  In this adventure, Potshot does the tanking and the healing and I play the faithful Indian guide.

So to keep that role, and the illusion that I know where the hell I am going and what I am doing, I take it upon myself to figure these things out in advance and then suggest them casually when we are in game.

So I decided to take the boat to Butcherblock.

That involved actually finding the harbor in East Freeport, which was not small matter.  While you can use the “find” system to locate a lot of things, the harbor isn’t one of them.  Eventually though I made my way to the dock.  As I suspected, the fishing vendor was near the harbor, so I used the Find option to get myself to them.

Respect my Port Authority

Tistann and Thrall got on board and sailed away.

Aboard the Boat

The boat seems to move much faster than I remember.  The trip from Freeport to Butcherblock took just under 5 minutes.  Again, memory from the old days recalls a much longer trip, something in the 20 minute time frame.  It used to be a big deal when the boat showed up, since it seemed to dock about once an hour in Freeport.

And to miss the boat was a heart breaker.

But now it seems to sail speedily along.

Welcome to Butcherblock

I made it to Butcherblock, ran around a bit to scout, getting as far as Kaladim, then headed back to the dock.

Visit Spectacular Kaladim!

This is another zone that is still in its classic, 1999 state.

On the way back Tistann and Thrall ran into two aqua goblin wizards.  They only con’d blue, so I had my two guys go after them.

Wizards, being wizards, put out a lot of damage, much more than Tistann’s song of healing could counteract.  So while I managed to kill both of the goblins, Tistann went down as well.

Bound in Freeport, Dead in Butcherblock

That sent him back to Freeport where he needed to take the boat again.

And this is where my troubles began.

I found my way back to the dock.

Standing on a dock by the bay...

The boat pulled up.

Here comes my ride

I boarded.  The boat sailed away.  We zoned into the Ocean of Tears.

And then, once in the Ocean of Tears, the boat sailed off while Tistann remained floating in mid-air.

Now this is not right

This is not a naturally tenable position for a bard in heavy armor and eventually he fell into the water.

But he fell into the wrong water.

After a long and futile attempt to swim to a nearby island, I finally worked out that I was outside of the actual zone.

The unreachable island

There was an invisible barrier between me and what people would generally consider the geography of the Ocean of Tears.

The zone itself is a rectangle with an invisible barrier around it.  I was on the wrong side of the barrier.

Thinking I'm outside the box

That little arrow on the map above.  That is me.  The purple line is the zone barrier, while the aqua line is the path the ship takes.

Once I figured out my position, I decided to see if I could just turn around and swim out of the zone.

Instead, I ended up swimming to the edge of the zone, at which point I fell out of the ocean.

Unexpectidly in mid-air... again

I could fall out of the ocean, but I could not leave the zone.  At about this point I decided I had better open a ticket.  I quickly received an automated response.

Question Reference #110328-002106
Summary:
Stuck in the Ocean of Tears
Product Level 1: EverQuest
Category Level 1: [EQ] Stuck
Date Created: 03/28/2011 08:53 PM
Last Updated: 03/28/2011 08:53 PM
Status: Unresolved
Server: fippy
Race/Species: Half Elf
Class/Profession: Bard
Level: 17
Guild/Association:

Character Name
Tistann

Discussion Thread
Auto-Response
03/28/2011 08:53 PM
Greetings Denizen of Norrath!

Thank you for petitioning for your Stuck Character issue. This automated response is directed to help us accurately assist you as quickly as possible.

There is a command in-game that attempts to back your character up a few paces. To try troubleshooting stuck character issues, please attempt the command /rewind in-game.

We try our hardest to answer Stuck Character petitions as fast as possible since they are so time sensitive and we hope to have a Game Master in-game to assist you in the very near future!

I do not think they employ very many game masters these days, so I wasn’t very hopeful that I would be saved any time soon.  In the mean time, the /rewind command was not cutting it.  That is fine when you get stuck and cannot move.  I was free to move all I liked, just outside of the zone area I needed get to.

This is not the first time I’ve fallen off of the boat in the Ocean of Tears, though it is the first time I have fallen off in this part of the zone.

I remembered that, back in the day, that if you placed yourself in the path of the boat it would sometimes just scoop you up and you would be back on your way.  So I spent some time trying to line up the boat, which seemed to pass quite easily through the invisible zone barrier.

BOHICA!

That did not work out.  The boat ran me over, pushing me aside, and went on its way.  I have to guess that the zone has been reworked since last I fell off the boat.

The old boat used to allow you to go below decks.  The current boat keeps you on the main deck.  So I would guess that the invisible barrier is probably deck height, or just below deck height.  And, it was probably that barrier on which Tistann was stranded initially.  He probably just stepped off the wrong way.

I guess this also answers my question about the rowboats.  There used to be little rowboats in the Ocean of Tears and Freeport harbor that you could, well, row around in.  If you were really determined, you could row across the Ocean of Tears.  It would only take you about three times as long as the boat, but I remember doing it just to do it.

Now the rowboats are probably just a memory.

That reverie aside, I hung out in the water, looking for a loophole out of my mess and hoping that a GM would fish me out of the Ocean of Tears.  After about an hour, I decided to call it a night.  It was just turning 10pm.

Just keep swimming, just keep swimming...

Of course, in the morning, there was an email response to my petition.

Subject
Stuck in the Ocean of Tears

Discussion Thread
Response (GM Maaku)
03/28/2011 10:09 PM
Greetings Tistann,

This is GM Maaku, Thank you for contacting Sony Online Entertainment, After investigating your issue, I was able to move your character to the Butcherblock in hopes that you can now access your character. Thank you for your patience and understanding regarding this issue, If you have any further issues, feel free to contact us, and we will be glad to assist you.

Good Luck And Safe Travels,

GM Maaku
EverQuest In-Game Support
Sony Online Entertainment

Thank you GM Maaku!

If I had just waited a few more minutes, I would have known I was saved.  But I was headed to bed anyway.  10pm bed time.  This is what happens when you get old.  It isn’t that you don’t want to stay up, you just can’t any more… if you know what I mean.

Anyway, I should be set to explore Butcherblock.  But maybe I had better bind in Kaladim, just in case.