Tag Archives: Cainun

Raitaru Fight in Frarie

We had another timer waiting for us last night in Frarie.  Snuffed Out had previously reinforced a Raitaru we had dropped not too far from our Fortizar and the final event was at hand.

Counting Down

We formed up in Abaddons again, wondering if Snuff would show up for the timer or not.

Word was that they too were forming, and eyes on their home in Rakapas said they were putting together a mix of Machariels and Apocalypse Navy Issues with fax support.  A few minutes after the repair cycle had started they bridged in.  At that point we undocked and warped straight onto them with out pulse beam fit Abaddons, with our own fax in tow, and a brawl ensued.

The Abaddons off the Raitaru

At that point I got very busy as I was once again out in the dirty Guardian doing my logi thing.  Cainun was targeting Machariels to make them pay in ISK while they were going after logi to make killing the rest of the fleet that much easier.

Our logi was holding and a few Machariels had died when Snuff upped the ante and started dropping in dreadnoughts.  Our logi chain was broken and our fax wasn’t able to keep up. Guardians were alpha’d off the field by their battleships while the HAW dreads starting hitting Abaddons.  The dirty Guardian was no more.

We had the option to escalate as well.  We have some anti-cap dreads of our own that could have come into the fight.  However, the word was that they had their titan and super pilots logged in and sitting in Rakapas waiting to jump in as well if we did so.

Cainun’s last act was to warp us all back to our Fortizar before his own ship exploded.  Our fax went down as well, as did the Raitaru.  The battle report shows the ISK war against us as well.

Battle Report Header

This fight, and our previous encounters with Snuff, does make me question the value of this deployment.  Liberty Squad leadership wanted to go somewhere where we could get “good fights” on something like a regular basis.  But we chose to base ourselves under the capital umbrella of Snuffed Out without bringing anything like enough to counter that.  That leaves them the option to escalate, something they have done in every fight.  We have had them drop titans on us more than once already.

Titans loll about a previous fight

And yet Snuff clearly wants us there.  They have more than enough capitals on hand to take out our Fortizar if they wanted to.  As with any such arrangement, the price to keep them from doing that is to fight them… entertain them… and lose.  If we stop, you can bet the Fortizar will be their next target.

This is, as always, the problem with low sec for me.  There is nothing here to win.  Nothing changes, we just form back up again another night to repeat the same event.

It makes me want to jump my clone over to the Black Ops deployment where they cyno in to gank somebody and about half the time it doesn’t go as planned and the locals jump us instead and we have to scramble to get out.  At least there is some question as to how the fight will end and a chance to get away with something before the supers start landing on you. (Fortunately I have an alt there already.)

Oh well, that is the nature of EVE Online without a war going on.

Addendum:

Somebody recorded last night’s fight.

 

Learning Restraint in Placid

Our Fortizar in Frarie still stands.  Maybe there will be an actual fight over it at some point.

Named “Little House on the Frarie”

Last night wasn’t the night however.  I got home and saw a ping that we would be forming up to defend it.  Snuffed Out had come by and set the armor timer yet again.

Time running down…

As the time ticked down, we formed up in the Fortizar in our Abaddons and Guardians.  A scout in their home system of Rakapas reported that they were logged in and had eyes on their bridging titan.

But they did not come.  The timer ran down and the Fortizar was no longer in danger.

We were formed up and ready to go, and it was clear that Snuff was as well, though their bridging titan logged off.  They were not going to come to us.  They were expecting, not unreasonably after our past performance, us to come shoot one of their structures like we did on Saturday.

However, Cainun decided that we were not going to reward them with a feed for not showing up to the timer.  The Abaddon fleet stood down, we all got our PAP, and that was that.  Another doctrine was called later and Liberty Squad roamed elsewhere.  No fight with Snuff.

Abaddons in Low Sec Again

The Liberty Squad “good fights” deployment in Placid carries on.  There are no objectives to take, no territory to defend, and not much infrastructure to assail in low sec, unless you want to get involved in faction warfare, and we haven’t started doing that yet.

We are up there just to pick fights with the local power, Snuffed Out, and their allies.  And they seem willing to oblige now and then.

One way they seem to be interested in fighting us is economically by seeding our staging station with contracts for mal-fit doctrine ships that are just a bit cheaper than the fits being imported by the squad.  And, it doesn’t matter how often people say or broadcast about not buying contracts from random third parties, people will just buy the cheapest contract that sounds about right.  I know, I’ve made that mistake myself.

To combat this, Liberty Squad dropped a Fortizar in Frarie, the smallest structure that allows the owner to setup a market.

Named “Little House on the Frarie”

In theory this should stop the bad contract nonsense, since the locals lack docking rights.  In reality, enough people are still in the station that people keep buying the bad contracts.

The Fortizar also gives us another potential point of conflict, a target for the locals.  And they did take us up on that, reinforcing the Fortizar last week.  The armor timer was set to come out last night and squad leadership had pre-pinged about the potential for a fight.  It was time to get the Abaddons out again.

However, the timer came and went and Snuff did not show up.  This is the sort of thing that gets Cainun worked up, so he decided if they were not going to come to us, we were going to go to them, that having worked out so well previously.  So we all piled onto a titan, ready to be launched in the general direction of Snuff.

A Ragnarkok in a POS

We were bridged into their home area where we started looking for something to shoot.  I was in a Guardian this time around, with my alt on the second monitor in an Abaddon.

I still haven’t washed that Guardian

We ended up in Rakapas to shoot a Fortizar of theirs.  At that point things got very busy for me.  Attacking a gunned and defended Fortizar means a lot of bombs flying your way and lots of calls for reps.

Snuff undocked Machariels, at which point we became much less about shooting the Fortizar and much more about getting in position to fight their fleet.  This led to a series of warps back and forth around the Fortizar where Snuff seems disinclined to break tether.

After a while of this Cainun decided a fight was not going to happen.  By his estimation, Snuff Was not going to have a go at us unless everything was tilted in their favor, so he had us align out and head home.

The scout left behind reported that the Machariels warped off to a POS to get on a titan of their own once we left.  It looked like they were going to drop on us on our way home.  And when we spotted the cyno Cainun decided to give that a shot to see what they would bring.

The Machariel fleet dropped on us in Nennamaila and we were in close enough range to engage.  And while they did not bring HAW dreads along with them, they did jump fax support in to keep their Machs alive.  After a few attempts we were only able to break the tank on one Machariel while they were chewing up Abaddons one after another.

Once again, things were quite busy in the logi wing as we tried to keep people alive.

As the battle titled against us, the likelihood of us getting another Mach kill fell away, and Cainun decided to warp us out.  My alt, in an Abaddon, was tackled by one of the Machs however, so while my Guardian warped off to the station to dock up, the Abaddon sat there in the middle of hostiles waiting to die.  This was a double whammy because my alt had gotten the kill mail for the one Mach we killed, so that Abaddon was going to have a very short lived kill mark.

And then I was no longer pointed.  I don’t know if the person who had me tackled found a better target or if I just wandered out of range before it was my turn, but I wasn’t going to stick around and ask.  Already aligned and at speed, I warped right out and docked up with the rest of the survivors who made it out.

That Mahcariel we killed was expensive, but not expensive enough to offset out own losses.  We lost the ISK war by about a 6 to 1 margin according to the battle report.

Header from the Battle Report

And that total doesn’t include what we lost on the Fortizar in Rakapas, which would add another 3 billion ISK on top of that.  At least Abaddons insure well.

We waited in the station until they got bored and left.  They had already gotten their kills, so they didn’t hang around for very long.  After that we went back to Frarie to dock up in the Fortizar.

We shall see if they reinforce it again.  Doing that has worked out pretty well for them so far.  They haven’t killed any of our structures, but when they don’t show up for the timer Cainun feels the need to go find trouble, and he tends to get it.

Faction Fortizar Throw Down in Sujarento

At least my efforts in moving that Naglfar across New Eden were rewarded.

Liberty Squad deployed north over the weekend, and after the structure shoots in Tribute our FCs were clearly looking for some blood.  From the moment we arrived at our new staging in Frarie we were out trying to provoke a fight with Snuffed Out and their local allies.

It started with some reinforcement timers in Frarie.  We have citadels there and so do they.  But when, on Sunday evening they declined to show up for one of them after we had formed, Thomas Lear and Cainun led us out to Sujarento, about 8 gates away, to reinforce a faction Fortizar owned by one of Snuff’s allies Pen Is Out.

They gunned the Fortizar for that, which made it a busy time for our logi wing as our Abaddon fleet set the first timer.

Hanging around the Fortizar

With the timer set to come out in less than 24 hours we had effectively scheduled the next big op, all while only losing a single Augoror.  Of course, then we lost five Abaddons on the way home because the locals formed a small fleet to catch stragglers and we apparently cannot all align.  You cannot spell “Abaddon” without “bad” I guess.

You don’t tell me where to align!

Anyway, the blood lust was on us.  Pings went out to get people on.  We were going to take this fight.  And, the next evening, at 23:00 UTC, we were piling into fleet while it was reported that the Snuff and allies had about 200 people logged into their staging system.

Low sec still has local.

Once we got a pile of Abaddons together, along with some Leshaks, Cainun had us undock.  The call was for battleships ahead of logi, so I left my filthy Guardian in the hangar and went with the fat boys.  I trained up lasers ages ago so I like to use them when I get the chance.  So pretty.

An Abaddon blob undocking

We had battleships together, which were bridged in a group to the target, and dread alts on standby, logged in, in the fleet, and insurance windows open, ready to go if the fight escalated as we expected it might.

When we arrived we aligned to the target, which had already begun its 15 minute repair cycle.

The Pen Is Out Fortizar

Snuff had a Machariel fleet waiting for us, which was what we had hoped to get stuck into.  We got on grid… maybe a little too close, since we the station PDS was hitting us… and the Leshaks began hitting the Fortizar while the Abaddons began engaging the Machs.  That was a fairly busy time, especially for our logi wing again.  But even in the Abaddons there was much to do, including capacitor management.  The fit isn’t cap stable and when the station is throwing void bombs at you that drain your cap… cap you need to fire the guns and keep your hardeners going… you spend some time feeding in cap boosters and turning things on and off just to get another shot in.

We were exchanging when my turn came up to be primary.  Logi was busy so many of us were letting our armor sit unrepaired until it got critical, so when I saw the yellow boxes light up on my overview it seemed unlikely that I would get enough reps in time.

Sure enough, my ship exploded.

I was floating around in my pod, nobody had time for me at the moment, when Snuff began jumping dreadnoughts into the fight.  As soon as that happened Thomas called for our dreads to insure and undock.  I swapped windows, dragging my main over to the second monitor and my alt onto the main, and undocked the Naglfar.  We jumped into the fight, sieged up, and began hitting targets.

I think was the third time I had used a dread in combat, which pretty much means I had little idea what I needed to do beyond going into siege and shooting the broadcasts… and hitting the emergency hull energized when I became primary.

You know how this ends… Fortizar visible in the background

By the time my number came up Snuff had dropped titans on us.  I lasted long enough that I had a titan on my kill mail.  That might be another first for me, first capital loss and first capital hit by a titan.  The hull energizer kept me alive for a while, which may have saved somebody else as people had to keep shooting me for a bit.  But I was dead soon enough.

After that I was sitting around in system in two pods.  At that point I realized that my main actually had implants and that maybe I shouldn’t let him just sit around.  I gated him safely home to our staging.

My alt was implant free however, so he stuck around on grid taking screen shots of the unfolding fight, some of which I put in a gallery at the end of the post.

Once the titans were on grid the battle was decided.  Dreadnoughts were as far as we could escalate, so after a few more targets people who could jump out did.

By any reasonable measure, we lost the fight.  We failed the objective, lost more ships, lost more in ISK value.  But it was the battle we had been aching for.  I, for one, had been dragging that Naglfar around with me since March waiting to drop it into a desperate fight.

I tried to do a battle report, but as I always say, low sec is strange.  Low sec groups can be as clannish as any null sec coalition, so it is difficult to tell who was there with Snuff and who was just there, so I sorted the header into Imperium and everybody else.

Battle Report Header – Click to Make Legible

That was a lot of people in system during the fight.  Enough to help make Sujarento the most violent system in the last 24 hours per DOTLAN.

Most Violent Winner of the Night

And lest you wonder, the vast majority of that violence occurred during a pretty tight time frame.

That peak, that is us

However, despite the pile up of players in system over a short duration, there was no time dilation invoked that I saw.  Maybe somebody had the foresight to reinforce the system.  There have been times in low sec where just gating a group of 60 ships have brought tidi into play.

Anyway, we have introduced ourselves to the locals by throwing them a nice party.  We’ll see how things develop from there.

Related Items

Selected screen shots from my pod.  Click on the pictures to enlarge.

Failed Headshot in Tribute

It was one of those fights where I could tell we were losing, but things in my own little corner of the engagement seemed to go pretty well.  So my view of the strategic outcome is more a matter of what I have read and heard elsewhere rather than anything I could attest to personally.

There had been pings earlier in the day to rouse the troops and get them to log in at what is generally a late hour for even USTZ, 04:30 UTC.  That translates to 9:30pm here on the west coast, which is about the time I want to be in bed.  But I figured I could be a little tired on Friday, so I stayed up for it.

The stated plan was to take out the ihub in SH1-6P, which is where the defenders of the region have massed their forces.  To finish off the ihub, which had been reinforced previously, meant an entosis fight across the six systems of the constellation.

The two stagings and the target constellation

If we won the cyno jammer would be disabled and we would be able to drop titans and supers on their staging Keepstar at will.  With the jammer still there they can keep out capitals out unless they want to gate in.

The first ping that went out for a Baltec fleet, the battleships doctrine based around the Megathron.  That filled up almost instantly, to the point that even though I was logged in before hand I couldn’t get in.

The next up was the Eagle fleet.  I managed to get into that before it too filled up, though it filled partially with people in Megathrons and interceptors, so there was a while of sorting that out and getting the right ships in the fleet.  It took us a good 40 minutes to get sorted and on a titan and ready to be bridged.

A dramatically lit titan

From there we were bridged into Tribute to sit on one of our citadels, where it seemed like we were bringing out the big guns as two titan fleets landed and tethered up around us.

Shield and armor titans on the field

We bridged off the citadel into Venal, something that a PanFam post on Reddit at least implied was unexpected.  They had bubble fucked the route through Tribute so we went through Venal, which was clear.  They seemed a bit salty about that.

Coming out of Venal with the Baltecs

We didn’t see those titans again last night.  We went in with the Baltec fleet, swatting aside the Sabres sent to slow us down pretty easily, ending up in Q-CAB2 on the WH-JCA gate.  The fight waited for us on the other side of the gate.

Ready to jump in

In we went.  TiDi was surging and while it never got down to the sludge of struggling at 10%, it stayed between 12% and 20% for much of the fight, slowing everything down.  The Eagles went through the gate and shot anchored bubbled and Sabres to clear a way for the Baltecs.

Glancing at the TiDi situation

Once through the bubbles and anchored up the fight became the usual repetition of locking and shooting targets, changing ammo to suit the situation, and managing drones.  For us the fight was trying to hit targets and break their tank before they could get reps, which is tough to do in TiDi, since it gives the logi pilots additional time to respond.  The game may be moving slow, but the humans at the controls are still at normal speed.  I know when I am flying logi it is easier to land critical reps in that situation.

This time however I was in an Eagle, shooting things.

Eagles flocking on grid

It was announced pretty soon into the fight that the entosis effort had failed.  The locals had won the objective.  But we were stuck in and not doing too badly, so there was no rush to get out.  We were managing to pick off a target now and again before they got reps.  I even saw a name or two I recognized, like Dreydan Trovirr of the Open Comms Show.

Saying “Hi” to Dreydan

He, like many of our targets, caught reps in time and lived.

The locals brought out some HAW dreads, which put some hurt on the Baltec fleet, which was taking the brunt of the fire.  Big, fat battleships are hard to resist and the dreads shredded the Bhaalgorns that were with the Baltecs.  But we managed to get in and pop some of the dreads along the way.

A Naglfar blows, other wrecks visible

We were also given a treat when a small pack of Macherials arrived on grid with us, which we blew up as fast as we could lock and shoot.  I ended up on the kills of five Machs and five dreads.

In a bit of a surreal situation, it turned out that one of the hostiles was streaming the fight with a very short delay… or no delay because it seemed only seconds behind… which meant we could hear their FC calling targets, allowing our logi to get reps on our ships before the damage hit.  I am not sure if that was ignorance or arrogance on their part, but we were happy enough to listen in as we continued to shoot.

Our Eagles lit by a dread explosion

As the Baltecs ceased to be much of a force and we became the primary target and the locals brought out their titans it looked like it was time for us to go.  We had lost our anchor, Zintage Enaka and were following a backup as we headed back to Q-CAB2 and though Venal again for home.

Once we were into Venal and grouped up the route was clear for our staging.  Our fleet, the Harpy fleet that came in after us, and what of the Baltec fleet that managed to get out were not bothered after that.  I arrived back at our staging Keepstar safe, having only lost my drones somewhere along the way.

Once there I was able to put the rigs on my ship.  I only noticed when we were into Venal that, after I bought the Eagle off a contract, I forgot to put the rigs on.

Something in my cargo hold I should have noticed

This is maybe the fourth op I’ve been on in this Eagle too.  I’ve glad nobody shot at me, though I am even more glad I didn’t get into the Baltec fleet.  However, I might have got to bed sooner if I had been in the Baltec fleet.  I didn’t turn the lights out until 1am.  Very late for me.

As for the battle, not only did we lose the objective, but the ISK war came out against us as well.  I tried to put together a battle report covering the constellation so as to include kills in battles over entosis hacking. (That just adds to our losses.)  I didn’t get everybody in the right columns, but all the significant groups were sorted.

Battle Report Header

We blew up almost 58 billion in hostiles, helped along by those HAW dreads, but lost over 100 billion ISK in the process.

Nearly 2,000 pilots were involved.  The locals dialed up Fraternity for some assistance while we had TEST and Brave from Legacy coalition, who have been fighting Fraternity, show up on our side.

In the end though, a fight like that doesn’t change much.  We’re not going home, the locals are not going away.  I suspect that rather than jumping straight at their staging we might spend some time drawing the locals out.  There is a Keepstar sitting 0-YMBJ, one gate from our staging in Pure Blind, that is just begging to be blown up.

Anyway, we shall see where we go from here.

Other posts on the battle:

An Evening of Explosions in Etherium Reach

Cainun had pre-pinged that we had a big op planned for last night, that he wanted as many of us who could make it.  He was determined to undock and take whatever fight was offered after standing down a few times when Pandemic Horde and its allies brought out multiple fleets.

The enemy was laying in wait for us again, though Cainun had called in some help.  In addition to our Eagle fleet, which swelled to over 200 pilots when we undocked, not bad for just a squad like ours, we had an additional fleet of Cerbs fly out from Delve, and bomber fleet led by DBRB come along, a fleet from TEST, and another from GoTG to all converge on LXQ2-T in Etherium Reach.

We sat on one side of the gate in Paala while Pandemic Horde and its allies sat on the other.  And then we went in and the battle started.

The first stage of the evening took place around the Paala gate in LXQ2-T, which PH had thoroughly bubbled.  Those of us in the logi wing were immediately busy as the fleet started moving and engaging the battleship fleet close to hand.

Bubbles around the Paala gate

Things did not appear to be going too badly for us so far as I could tell.  We were catching people and repping them before they died, including one lucky Eagle pilot who was way into structure before we saved him.

Hemo Lived… once we got reps on him

He ended up on a lot of battleship kill mails and made it through the night.

But as you can see in the first screen shot of the gate, the pink spots at about 11 o’clock of the gate, PH dropped in capital ships, carriers and super carriers, to support their battleships.

Even the capitals were not so bad at first.  Fighters take some time to get around and are vulnerable.  Drones were sent against them as we popped battleships.

But eventually the fighters started to overwhelm us, focusing on the logi in the fleet.  There were more than 30 people in the chain channel and as one would be blown up they would drop out.  The fighters were overwhelming our reps more quickly as each Basilisk went down and I spent then last two minutes of the fight trying to swap up who I was chained with for capacitor as the losses were hitting faster than I could lock people up.  I was the next to last person in the logi wing before I too went down.

I happened to be near the edge of one of the bubbles… and a good 100km off the gate, so I motored out and warped off.  With the logi gone Cainun took the rest of the fleet out as well and tethered up at a citadel we had in the system.

The fight at a distance from my pod

I don’t know why I felt I needed to get out.  It was an empty pod, no implants, so getting blown up would just put me back in our staging station.  That would have been convenient too, as Cainun was calling for logi to reship and get back into Paala.  But the word was that there were no more Basilisks up on contract and I had been using my backup Basi already, not having replaced the one I lost previously, so it seemed like we were done for the night.

Still, I figured I would try to get back to our staging.  I warped into the thick of things and started to motor to the gate, pretty sure that somebody would shoot me eventually.  It took a while, and I had decided to self-destruct rather than wait, but then I was painted, marking me for a quick return home.

Pod express all set

Being back in our station didn’t help much.  There were still no Basis on contract.  But Cainun kept telling logi to reship and get into Paala.  And then I checked the contracts for the third time in 20 minutes and found that somebody had listed a bunch.  So I reshipped and headed to Paala where we tethered on an Astrahus and waited for instructions.

Fresh Basi on the Space Violence citadel

The situation was unclear to me at that point.  Actually, it is still unclear to me now.  I have tried to build up a battle report for the events, however the data the tool gets in dramatically incomplete.  I suspect that the new push to keep people from giving zKillboard their API might be having an effect.  Long a Pandemic Legion tactic, somebody recently decided that you give away too much intel if you have your API linked there.  So a lot of kills do not show up on the battle report, including my own.  But my kill is there on zKill, so maybe the tool is the problem.

Meanwhile, our fleet was split up.  Cainun and the bulk of the Eagles and surviving support were sitting tethered on a citadel in LXQ2-T while the reconstituted logi wing was doing the same in Paala, with just a gate and a killing ground between us.

Eventually he called for us to warp to the LXQ2-T gate and hold.  We sat there for a bit, then he called for us to jump and anchor up and the fleet was back together again.

However, by that point the whole thing had been going on for almost two hours and most of the locals had moved off to other things.  We were not alone, but there wasn’t much to shoot at in the mass of bubbles.  So Cainun took us out of the bubbles and warped us off to the 8KE-YS gate where we jumped in.

There we were able to find a solo Apostle hanging around in space, which we quickly jumped on and bubbled and started to shoot.

Tackled Apostle

However the Apostle was able to cyno in some friends and we soon had nine HAW dreads drop in to join the fight.  At least I could nine on the kills, eight Revelations and a Naglfar.

Dreads arrive to assail us

This didn’t seem to bother anyone despite our mauling at the hands of a single HAW dread just the other night.  However, that dread had a subcap support fleet.  This pack of capitals were on their own.  PH was busy elsewhere, though a Jackdaw fleet did show up to try and support the caps.  However, the Cerb fleet from Delve was still roaming around looking for targets, so they came and chased the Jackdaws off, leaving us to our work.

I was bummed at this point as I had been in a hurry to get to Paala when Basi contracts went up so I forgot to buy some drugs and I forgot to stuff a combat drone in the drone bay to whore on easy kills, and this group turned out to be pretty easy.

Cainun just pulled us back out of the optimal range for high angle weapons and proceeded to pick the dreads off one by one.  The fax slowed us down, and the first dread was well fit, so that first kill took a while, but eventually we got there and it exploded.  And then another exploded.

A dread explodes

The dreads seemed happy to sit around unbubbled for quite a stretch, accepting their fate while trying to score a kill.  Still, we wanted to kill them all so a call went out to get some more dictors in fleet and over to help hold them down and maybe keep away any rescue attempt.  I had my alt already logged in.  He was in a Naglfar, as there was the possibility of us counter dropping, but I swapped him to a Sabre and zipped off to join the effort.

Meanwhile another dread explodes

Eventually we were down to the Apostle, and then the drag began.  The Apostle had armor repairers mounted and was able to counter the firepower the fleet was able to bring to bear.  Now I really wished I had some combat drones with my Basi, we needed every last DPS.  I even put the little guns of the Sabre on the Apostle.

Eventually Pittsburgh2989 dropped by in a Revelation to add his firepower to the fight, and even then it wasn’t going well.  There was talk of getting a second dread to join up with us.  But eventually the tide started to turn and with each rep cycle the armor on the Apostle was pushed back ever so slightly from the previous peak.  Soon we could see damage bleeding through into structure and the end seemed in sight.  The Apostle was doomed.

Our Revelation as the Apostle explodes

With the Apostle down… and he did not go easily into the night… we had ten capital kills under our belt for the evening.  I am not sure that balances out losing 30 Basilisks earlier, but it made us all feel pretty good.

At that point it was time to wander back towards home.  We stopped again in LXQ2-T to loot the battlefield and shoot the drag bubbles still arrayed about the gate.

Back at the Paala gate

With a full cargo hold (do I really need 150 cap batteries?) and no combat drones I just orbited the gate until we were done.  Then we moved on to our staging and stood down for the night.  We were almost at the four hour point by then, so a second PAP was issued for those of us who stayed around after the first action.

Meanwhile The Mittani was pinging about war on Jabber, so I am wondering if this was the opening salvo.  We will find out on Saturday, or so I am told. (Though, naturally enough, Reddit claims to know the target already. We shall see.)

Addendum: Another battle report tool (there are no end of EVE Online tools out there), mentioned in a Reddit post about the battle, shows an about even split when it comes to the ISK war, though PH won the objective, installing an ihub in LXQ2-T. (We didn’t really talk about the ihub in fleet that I recall.)

LXQ2-T and 8KE-YS combined report

That report includes both systems where I fought and includes my dead Basi as well as the Apostle that tanked us for so very long.  That group of dreads and the Apostle helped balance out the ISK war.

Sotiyo Fight in The Spire

I let my time in New Eden taper off somewhat in the latter half of March.  But now a new month is upon us.  It was time start earning a few PAP links, the currency that displays your value to your SIG, squad, corp, alliance, or coalition.  It is probably the only thing of value I contribute to my own corp, since I am generally nowhere near them in space.

When I left off Liberty Squad… which is something of “Reavers Jr” due to the fact that there is a huge overlap between the two groups… I hear a lot of the same voices on Liberty coms… we were deployed in the east of New Eden null sec reinforcing structures and blowing up ihubs in The Kalevala Expanse so as to keep Pandemic Horde from turning that into a rental income region.  Or so I understood it.

We have since moved on to a new target.  But I didn’t know that when the fleet went up.  It was Eagles on Zed Starshine and there was a call to be sure to bring structure bashing (read cheap) ammo.  Once together we undocked, aligned for the usual gate, and warped off.

Eagle fleet spilling out of the station

While the first gate was the same, we took a different turn after that and flew through Etherium Reach and into The Spire.  That region is primarily occupied by the rental alliance Brothers or Tangra, which was once owned by Pandemic Legion and is now run by NCDot, though on the coalition map

East Central Null Sec Area

While I missed the coalition update the last couple of weeks, I understand that there is a wider war going on in the east, to which we are totally not committing as a coalition, but that SIGs and squads are roaming about making trouble for one side.

Our target was a Sotiyo, the big engineering complex, the structure one uses to build titans and super carriers, located in the system 5LAJ-8.

We were shadowed on the way to the target, and on jumping in we found a large group of hostiles on the other side of the gate.  Well, Lazerhawks, who are usually hostile to us.  But we were teaming up with them for the structure shoot, so it was going to be one of those evening where one would have to take care not to shoot random reds in the overview.  Not that I would have to worry about that, I was in the logi wing in my Basilisk.

The timer ran down and to shoot the Sotiyo.  It was the hull timer, the final timer, which meant that if we succeeded it would blow up.  A kill mail to be had, I launched my combat drone to take a couple of shots at the structure.  It was safe enough at that point.  The structure was being gunned and it was tossing bombs our way, but that wasn’t enough to keep me very busy as I stayed on anchor.

Early fight with us just tangling with the Sotiyo

The locals were not going to let us just wander around space dodging bombs and shooting their big structure.  A Pandemic Horde Ferox fleet showed up to challenge us, along with a Hurricane fleet from The Damned Brotherhood, an Eagle fleet from NCDot, and some bombers in the mix.

At that point things got very busy for me.  I can generally gauge how active I am in a fight by the number of screen shots that end up in the capture folder.  There were not a lot in there after we started off.

As these things go there was what seemed like a very long stretch of frantically swapping reps onto people, watching the cap chain to ensure I was still giving/getting cap as ECM hit us, and checking to to be sure I hadn’t accidentally clicked in space, a common mid-battle issue for me that can end up with your ship way off anchor and away from the fleet.  Somehow I managed as we trailed the FC around the grid.

Sticking with the FC

It was very touch and go for a while, with neither side making much headway against the other, but with the feeling that we might break if we slackened our efforts even a bit.  While we were repping shields again and again, I was putting out my armor repair drones to pick up some damage that had slipped through shield between reps.  I saw a couple of Eagles with damage down into hull, which means they got saved, but only just.

And then, suddenly, things bent our way.  A Jackdaw fleet joined us and, while they were savaged, they may have tipped the balance.  Feroxes and Hurricanes started going down.  Soon it was just the bombers and the Eagle fleet to fence with.  Cainun, who was anchoring at that point, led the fleet down into the wrecks of the Ferox fleet so people could loot cap boosters, many of the Eagles in our fleet having run through theirs during the fight.

The brawl had distracted us from the Sotiyo for a while and the repair timer had run down as fire applied to it fell below the amount required to pause it.  It had moved from 15 minutes down to under 7.  But now we were able to return our focus to the Sotiyo.

Timer paused again

We danced around the structures defense, though they turned on the point defense system late in the shoot, killing off my combat drone.  But I had gotten a few hits in late enough in the shoot to be counted.  After the brawl the defenders declined to come back and the Sotiyo proceeded to blow up.

Sotiyo erupts

The kill mail showed that it did have a capital shipyard installed.  However, the ihub in the system had already been taken out, meaning that the upgrade necessary to build supers was missing so no construction operations were aborted.  Still, a nice kill and a good, vigorous fight.

The battle report showed things tipped out way pretty solidly.  The structure added significantly to that, but we did okay even discounting it.  The summary below has us in blue, allies in green, and the defenders in red.

The battle report headed cropped for visibility

After the explosion we collected up on the field and then warped off as a group, leaving the wreck behind us.

Sotiyo wreck

From there it was safely back to our staging system to call it a night.  A good start to the month in space.  I suspect we will be visiting The Spire again soon.