Tag Archives: Capital Ships

Archon Acquired

I finally got around to shopping for a carrier this weekend in New Eden.

I had the basic skills for the Amarr carrier, the Archon, along with decent jump drive skills, having gotten Jump Drive Operation and Jump Drive Calibration up to level V, along with Jump Fuel Conservation at level IV.  That meant I could jump the carrier to its maximum range.  I am still shy of skills for being part of Capswarm, the capital ship subgroup, but I was good as far as just flying one goes.  So I felt it was time to take the plunge.

El Supremo and CEO for Life Gaff had been pinging the ship-building types in our alliance to see if I could get one fully fit and delivered, but everybody seemed to be down in Curse and entranced by that German FC who sounded just like Jeremy Irons/Simon Gruber in Die Hard with a Vengeance.  Seriously, Gaff made me get on coms just to listen to him on Sunday, even though I wasn’t in the fleet.  I could have listened to him all day myself, except that wasn’t getting me a carrier.

So I took the headphones off and started sorting through contracts, which you can at least search game-wide, as opposed to the market, which is limited to your current region.  Though at the time, that wasn’t my reasoning.  I was more interested to see if I could find one that was fit and fueled, something you can only sell via contracts.  On the market you can only buy a packaged hull.

Unfortunately, the contract market wasn’t looking out for me.  Archons that were fit, and badly fit at that, were all deep inside of hostile territory, and somewhat expensive to boot.  Eventually I set myself on an unfit Archon for sale in Serprentis Prime out in Fountain.  The price was 1.1 billion ISK.  Using the navigation tool over at DOTLAN, I saw that I could jump from there to our Fountain staging system at 4-EP12, then to our old home at B-DBYQ, then another mid-point with a station, then finally to home in 0P-F3K, a route that looked like this.

Then as I was trying to work out how I would get out there, get the ship fueled up, and manage cynos with my alt to fly the whole route, somebody in alliance chat asked about buying an Archon and somebody said there were some on the market in QPO-WI, which is just five systems over from home.  I checked the market and saw that there were six available at 1.2 billion ISK each.  So before pulling the trigger, I started looking for fuel and a cyno ship for my alt.  Once I got that lined up, I went back to the market and all six had been purchased.

Well crap.

There were a couple for a little bit more up in 85-B52, a few more jumps out.  I clicked the “buy” button and got one of those before they too disappeared from the market.  Archons were in demand.

So now I had a 1.2 billion ISK unfit carrier sitting in a system I had never visited before.  And while the route to that system was just 10 jumps, space has its own shape.  Stars are not uniformly spaced.  Some hops between stars are no big deal, others span quite a few light years.  And with the Archon I am limited to a little over 14 light years in jump range and am unable to use jump gates.  So it was back to the navigation tool to check the route.

85-B52 to 0P-F3K Jump

85-B52 to 0P-F3K Jump

The distance was was only seven and a half light years, so I was good.  I just had to bring some supplies out to it and jump it back.  I got out my Crane blockade runner and began shuffling some supplies, including a full load of fuel for the Archon, which hold 20,000 units of helium isotopes for the jump drive.  I also picked up some of the Capswarm fittings in VFK, the shield hardeners and the cap rechargers, just to beef up the defenses a little bit.  Then it was off to pick up the new ship.

I flew out, docked up, and jumped in the Archon for my first look at my new baby.

Archon in 85-B52 station

Archon in 85-B52 station

I dumped everything out of the Crane and began fitting the Archon.

That complete, I began figuring out how I was going to get back to pick up the Crane and fly it back.  It took a minute for me to realize that I have a carrier, I can just stick other ships in the hangar bay and bring them along for the ride.  That was pretty much the point of choosing a carrier as my first jump drive capable capital ship.

So I was fit and fueled, now to get it home.

El Supremo told me that our home system has a cyno beacon in the system, which will jump me to a POS, from which I could then warp to the station.  But he mentioned the inherent dangers of jumping blindly to such beacons, and there was the thought of my shiny new ship sitting half fit and exposed that made me decide to just pop a regular cyno.  So I undocked my alt with a Kestrel fit with a cyno and just enough liquid ozone for one five minute cycle.  While the cyno module is running, your ship is stuck, unable to move, until the cycle finishes, so I wanted to make sure I spent a little time swinging in the breeze as I could.  The Kestrel actually won’t hold two cycles worth of fuel, but I checked all that before undocking.

El Supremo said the cyno ship should undock, turn on the tactical overlay, and move so that the station was outside of the 5 ring.

Tactical overview on

Tactical overview on

I moved too far out, then back again, until I got my alt lined up at about what looked right.  I made sure that both main and alt were in a fleet together, then I lit the cyno at one end and undocked on the other.

My first carrier undock

My first carrier undock

And then… I didn’t know what the hell to do.

I don’t know what I was expecting.  Maybe some new controls or options no the overview or something?  Eventually, hanging there on the undock, I right-clicked on my alt in the fleet window and found the option to jump to fleet member.  I selected that and things started to happen.  I swapped to the alt’s game client and watched myself land in 0P-F3K.

First successful jump

First successful jump

I was in and ready to dock up.  I was a little bit off of the station, not too far, but enough to experience how slow a carrier moves.  With my skill, it caps out at 87 meters per second, about stock mining barge speed, though it takes a while to get there.  But I was soon docked up and safe.

Archon in 0P-F3K

Archon in 0P-F3K

Now I just have to go shopping for the remaining Capswarm fittings and finish up another 50 days of training and I will be set… for something.

But for right now I have a ship hauling carrier with 1,000,000 m3 of space in the ship bay, so I can move my ships around New Eden without having to bring them one at a time through gates and jump bridges.

Following DBRB to BWF-ZZ

It was a good day to be Dabigredboat. (DBRB)

After some careful planning on his part he was able to assemble a welp fleet in VFK…

Megathron isn’t really a welp fleet ship…

…and fly it out from VFK-IV to BWF-ZZ, a trip that would normally be 36 jumps, in less than 15 jumps.

The most direst route via gates

All to get another jab in at Raiden.  The war may be over, but I don’t think anybody said anything about peace.

Getting from VFK-IV to BWF-ZZ quickly was a big part of the operation, part of the planning that had to be laid out in advance.

In the end it meant having some cynos and a titan handy.

Burning to the titan

Burning to the titan

The titan bridged us, then jumped itself, then bridged us again.

Welp fleet in low sec space… it is so bright!

Then there was a run through high security space, so some people there got to see 150+ ships jump through their system and cause time time dilation to get invoked.  I do not think we lost more than a ship or two to CONCORD firing on people with low security status.  My own security status is 5, so I had no problems.

My welp fleet Hurricane in high sec

After the run through high sec space, we assembled in the low sec system one jump out from BWF-ZZ, then jumped in to join the party.

The party consisted of a Raiden fleet, including some capital ships, attacking a Brick sQuaD system.  Brick sQuaD, per the plan set up in advance, bubbled up the Raiden capital ships, while Ev0ke and Ewoks, annoyed at being reset by Raiden, joined in to defend the system.

And then we showed up with a welp fleet of Hurricane battlecruisers, bringing that extra bit of fire power, and we all got down to killing Raiden capital ships.

Archon carrier under attack

My own kill board shows six carriers, 5 Archons and a Thanatos, as well as six supercarriers, two Aeons and four Nyx, destroyed, along with a few lesser ships.  The smaller ships killed were trying to put up cynos for the most part, so Raiden could bring in reinforcements.

Nyx formation bubbles and under attack

Reinforcements were coming from Northern Coalition, but the lack of a jump-in cyno meant that they had to take the long way in.  Meanwhile, we continued working on Raiden capital ships.

Bumping a Nyx… they love to be bumped

Estimated cost to Raiden per capital ship:

Total estimated cost in capital ships:  ~130 billion ISK

All dead in under 40 minutes.

After that, just as Northern Coalition reinforcements began to show up, DBRB had us ride off into the sunset, our mission accomplished.

Welp fleet warping off to other tasks

I also created a short video about the trip and battle.  Not very detailed, as usual, but my plan is more to give people a feel of what the battle looked like.

Direct link to the video here.

So off we went.

The battle was not without problems.  Old habits die hard, and a few of us shot… and no doubt killed… some of temporary allies for the battle.  Sorry about that!  But the net result was a blow against Raiden.

Because we were in the neighborhood, DBRB had us jump a few systems over to mess with a SOLAR FLEET operation in the system CFYY-J.  That did not go as well.  We ended up losing some ships to a bombing run and ended up leaving with only a single kill.

Still, we were way up for the day when it came to ISK destroyed.

DBRB got killed and podded in that last fight.  So we were let off the leash to burn for home, which we had to do the old fashioned way.  It was more than 30 jump gates back to VFK and home, but we got through safely.  When you are traveling in a pack of 100 ships, most gate camps just step aside and let you through as long as you do not stray too far from the group.

This is, as usual, my view of the battle, just what I saw on screen and heard on coms.  A far more detailed version of the battle is available over at EVE News 24.  (The picture in that post is from me.)

There is also a “UI on” video of the battle as well.

Needless to say, DBRB was unbearably smug for the rest of the day.  Even The Mittani got on coms during the fight to commend the operation.

All in all, another adventure in null sec.  Now I just need to get in on a titan kill.