Tag Archives: CCP

A Decade of DOTLAN EVEMaps

Without going to much into the historical details or timeline: I can proudly announce that DOTLAN EveMaps has reached a major milestone and is providing a well known and respected service to all players of New Eden for 10 years now!

Wollari, 10 Years of EVE Maps

Wollari tweeted out earlier that DOTLAN EVEMaps turned ten years old today.

I suppose the big question ask on the tenth anniversary of DOTLAN is why CCP doesn’t have an official map that is even a tenth as useful.

I wrote a piece a couple years back about the top five problems with the game, and I limited myself to five and a bonus item, but believe me the in-game map was in the running for a spot on that list.

I mean, the in-game map is beautiful.  I highly recommend that you show that your friends who don’t play the game.  It is impressive as hell.  I mean, it really looks like something important.  I like to show off the systems I’ve visited.

Still haven’t been nearly everywhere yet

But as a utility that transmit information to the user it is sub-par.  I basically use the view that shows the location of your fleet members and maybe the recent kills view, but the latter generally just so I can take a screen shot of a huge red ball in The Forge when Burn Jita is going.  Mostly though I just use the star system view to check bookmarks and bounce points when I travel through null.

Maps are so useful in games like EVE Online.  And there has been a healthy tradition in the community of creating maps for the game, from Ombeve’s 2d maps, to the maps EON Magazine used to sell, to the null sec influence maps (and a summary site), to GARPA Topographical Survey (highlighted here), to the various utilities that map wormhole connections.

But my go-to site is DOTLAN and I visit almost every single day.  Links to it and screen shots from it pepper my posts about null sec.  I cannot imagine the game without it.

I first became aware of the site when Meclin/Rarik/Gaff (we all have so many handles) went off to null sec with Skyforger in TNT.  That was around the middle of 2009.  He started sending me information about what things were like out in null sec, including DOTLAN EVEMaps, which he said was essential.

Still wandering the ways of high sec empire space, I thought the site looked interesting, but could not see it as essential to my ventures.  I had already memorized the routes through my little corner of space, and when I didn’t know the way I knew the destination and could simply plot a route there in the game.

But in late 2011, when I was back in the game but almost immediately bored of life in high sec again, Meclin got me to make the jump to null sec and my world changed.  I was suddenly in a part of the game where systems had crazy alphanumeric designations rather than unpronounceable names, I had no idea how to get places, and my overview was suddenly vitally important at all times because random strangers could show up at any time to shoot me.

At that point I had DOTLAN up pretty much constantly when I was logged into the game.  The intel channels would call out hostiles in systems and, at that time the system info didn’t give you the route/jumps from your location, so I kept having to check to see who was distant and who was close and needed minding.  That was back when I lived in 0P-F3K and fleets moved out from VFK-IV.

Wars and operations and fleet movements expanded my need to keep track of where the hell I was.  And even as I started to get used to flying to and fro, using the jump bridge network and recognizing systems that were choke points on the routes across space, I still kept DOTLAN up and going.

And I still use it nearly every day now.  Sure, if I need to move some place around Delve I will bring up GARPA because it has the jump bridges in it, so can give me the shortest route with those included.  But we’re deployed up north and running off to the east and going all sorts of places where I need to at least refresh my memory as to the layout of the land.

And even when I don’t need to know where I am or where I am going, and when I don’t need a visual aid for a blog post to show routes or proximity of locations or whatever, I still go bring up the front page to take a look.  It is a source of information as to what is going on in New Eden.  There on the front page you can see alliance movements, recent data on the most violent systems in the game, and sovereignty changes.  I go there and see the numbers and often wonder what is going on, why did that alliance gain or lose so many members in the last week, was there a big battle in that system at the top of the list.

Even today I look at the front page and wonder what is going on with Dream Fleet and Red Alliance, our neighbors down in Period Basis.

DOTLAN says something happened

EVE Online is a game full of stories, and DOTLAN is one of the places that helps you find those stories and, quite literally, put them on the map.

Anyway, DOTLAN is a huge resource for the EVE Online community.  Wollari is asking in his blog post for people to comment on their memories of the site here on its birthday.  But that is a tough thing to do, because so many changes have been highlighted there over the years.  Grand conquests have been show as well as humiliating defeats.

One I do remember is from back at the end of 2016 when CCP turned off the ability to deploy outposts… stations… in null sec space as part of the last update for YC118.  The alliance Fraternity got out and deployed the final null sec outpost just hours before the deadline.

The final list…

Of course, outposts are gone now, converted to citadels last month.  But as Ascendant Frontier will always be the first alliance to drop an outpost, Fraternity will always be the last, and we likely know this because it was right up there on the front page at DOTLAN.

I honestly can’t say enough good about the site.  It is a shining beacon both for the community and as to how much the efforts of the community matter to this game.

Thanks so much Wollari!

A Keepstar Lives in Tenerifis

If at first you don’t succeed…

Last night saw the second Keepstar deployed in UALX-3 in the Tenerifis region come online successfully.

Home for Executive Dino

The circumstances of the past few days allowed this to conclude successfully.  The big fight over the first attempt to anchor a Keepstar in UALX-3 led to the node crashing after the Keepstar had been destroyed but before the attackers could extract themselves from the system, leaving many pilots trapped, logged off on the grid where the fight took place.  This area was covered by anchored bubbles by TEST who have been camping the area since the system came back up.

A field of bubbles waiting for people to log back in

With a fleet trapped and camped in the system and TEST able to anchor a cyno jammer to prevent reinforcements, the stage was set for the second Keepstar to online successfully.

I did not get to hang around and watch the Keepstar come online, but I was there earlier in the day to join in the camp and to watch the Fortizar that was anchored on the edge of the bubbled area come online.

Just before it started to anchor

You can see a large covering force around the Fortizar, with the bubbles nearby and the Keepstar, still a few hours from anchoring, in the background.

Once anchored, the Fortizar was a handy location for carriers to sit as they sent fighters out into the bubble camped area.

Meanwhile, as the camp dragged on, it seems that the FCs of the trapped fleet started telling members logged off but stuck in the bubbles to petition to have their ships moved by a GM under the theory that they were trapped.  I guess given a wide enough definition of the word they were trapped, but not in the way that CCP intended when it comes to asking for GM help, so CCP felt the need to issue a news bulletin on the topic.

UALX-3 Fleet Fights – Misfiling of “Stuck” Tickets

Over the course of the last twelve hours, we’ve been made aware of instructions being broadcast by the leaders of several alliances to file “Stuck” support tickets in order to have their capitals, supercarriers and titans moved out of the system of “UALX-3” by the GM Team.

This comes after a node death occured at around 09:00 UTC on July 19th, during a large scale engagement over an anchoring Keepstar, which resulted in the attacking forces being sieged in the system.

Our policies are clear when dealing with large-scale player engagements, and the GM Team will not intervene and move capitals, supercarriers or titans for pilots involved in these kinds of fleet fights, as per our Reimbursement Policy:

“Any losses of any kind resulting from a large-scale player engagement are not covered by this reimbursement policy.”

Furthermore, it is not possible for us under any circumstance to move ships sporting their own Jump Drive. This is clarified in our “Inaccessible Assets And Returning Players” article:

“Ships sporting their own jump drive are assumed to be capable of jumping themselves out quickly without the usage of a gate and no exception or move will be granted to these ships.”

Please be aware that the GM Team will not grant relocation of ships involved in large-scale player engagements, and that attempts at co-oridinated mass filing support tickets in order to avoid the destruction of ships involved in engagements of this nature may be considered abuse of the support ticket system.

Pandemic Legion an its allies aren’t going to get CCP to move them out, so the camp continues.  According to zKillboard it looks like there was an attempt to break out some dreadnoughts early this morning, leading to a series of kills,

But the camp won’t last forever.  People will either try to break out and either succeed or get blown up, or hunker down and wait the long wait until the locals get tired of deploying bubbles and sitting around waiting for people to log in.  Given that there are some titans yet to be accounted for, the camp may go on for a while.

Keepstar and Fortizar watching the bubble camp

And, of course, the next question is, “What now?”  Will deploying this Keepstar and trapping some of the attacking capital fleet blunt the attacks on TEST and its allies in the south?  Will the Imperium, which showed up in force for these Keepstars, stay in the south, return to Delve, or move back to the northern front once more to assail Circle of Two and Guardians of the Galaxy?

Then there is the propaganda war on Reddit, which has reached a high water mark of smug from the defenders.  Some examples:

Addendum: Meanwhile CCP Falcon has taken the time to lay down some facts on Reddit about some controversial aspects or misunderstandings about battle and subsequent stranding of capitals in UALX-3 in order to set the record straight on what CCP will and will not do.

The EVE Online July Update Brings Performance Updates, a New Event, and More

We are in the midst of Summer now, which is generally a slow time for CCP as they crew goes off on Holiday, leaving space to mind itself for a while.

But before people clocked out and headed for their various destinations they put in some work to give us something to chew on for a while.

The Agency

First of all there is a new live event launching today, the Minmatar Dawn of Liberation.

Dawn of Liberation Event

This will feature sites in The Agency interface where you can fight slavers and free the subjugated.  The event will run until July 24, 2018 and will feature rewards including fireworks, SKINs, and cerebral accelerators.

Missile Redux

On the actual code change front, probably the biggest technical item in the patch was the update to missiles to improve client performance.  The current missile graphics went in with the Inferno expansion back in May 2012.  Missiles went from colored blobs of light to projectiles with launch animations, smoke trails, and explosions on contact.

Missile exhaust trails

This made missiles very pretty to watch, but also put a performance demand on the client which had to render all of that pretty launches and trails.  It clearly wasn’t the biggest demand on the client… after all, it took CCP six years to get around to working on them again… but it eventually came up as something to address.  And so there is a Dev Blog on missiles and the work that went into making them perform better.  We are, however, back to missiles being blinky lights in the night again.

Abyssal Updates

Also in today’s update are the changes mentioned at EVE Down Under regarding Abyssal pockets.

All in the update

More POS News

There was also another step on the path to the end of player owned starbases.  Blueprint copies for faction starbase towers will no longer drop.  In addition, the amount of minerals you get for reprocessing starbase towers and modules has been increased.  CCP is no doubt hoping that you will take care of removing some of those yourself via that route.

Wager No More

Also facing removal from the game, though more immediately, is wagering on duels.  This feature went in with the Lifeblood expansion last year.  I’m still not sure who wanted this feature, I do not know anybody who used it, and now I don’t know why they’re taking it away.  Business as usual I suppose.

Fozzie Claws and Zealots

On this ship front, the Amarr Zealot heavy assault cruiser got a drone bay in the hope of making it viable for Abyssal pockets as I understand it, while the Minmatar Claw interceptor got a bonus change from a damage boost to a rate of fire boost, meaning that roaming Claw fleets will be less able to alpha bigger ships off the field.

Notification Reduction

There has also been a change so that corps and alliances will only get notifications that somebody is shooting one of their structures if the shield hit points drop below 95%.  Pinging towers has long been a way to annoy your foes.  I have been out to hit structures in order to provoke a response only to cloak up and warp off when the defenders arrived.  Now you have to be more serious about that.

In addition to the above there are the usual list of small fixes and adjustments that went into the update.  You can find most of the information in the patch notes.  The Updates page seems to have fallen behind and does not have an entry for this patch.

Addendum: The updates page got its update as well.

The Vulture Venture

This actually started up before I left on vacation and, honestly, I thought it would lose steam and fade away in a day or so.

But this involved Star Citizen, so drama blew up everywhere and proved once again that if you complain aggressively about some perceived slight you can get everybody to focus on it for a week or more.

I am, of course, referring to the Venture/Vulture design thing.

More than a week back Star Citizen announced a new ship called the Vulture from Drake Industries.

From Star Citizen, the Vulture

As images spread out on the web, those familiar with EVE Online noticed a decided similarity between that ship and the ORE industrial frigate in the game call the Venture.

From ORE the Venture

This led to some immediate poking of fun at Star Citizen, kicking off a couple dozen threads on /r/eve about the similarities of the ship (starting with this one I believe) as well as a tweak from CCP on Twitter.

This led to some rage from some parts of the Star Citizen community who protested that it was CCP that copied from some past Chris Roberts game, producing screen shots from the 1990s of something of a vaguely similar configuration while also tossing out any ship model they could find that featured twin booms out front to prove that the concept hasn’t been original for ages.

However, that barely had any impact as the EVE Online community made more memes and bad puns and pointed out more strange coincidences.

The Prospect is also the name of an ORE industrial ship in EVE Online, based off of the Venture, so Prospector is hitting close to home as well.

Meanwhile, on Reddit the two communities were… well… like this:

Smug versus Rage

The Star Citizen moderators on Reddit began banning people who brought up anything about the two ships, which only encouraged the EVE Online players.  The Star Citizen mods complained to the EVE Online mods and were said to have reported the /r/eve subreddit for vote brigading in an attempt to get it banned outright.  More fuel for the fire, more attention drawn to the issue, more memes.

Meanwhile CCP, never shy about poking some fun at other games, had another arrow in its quiver, putting up the Venture Capitalist SKIN Bundle in the New Eden Store.  The copy made pointed reference to the Venture which, in its cheapest form, will run you $120.

Head on over to the New Eden Store and pick up the “Venture Capitalist” SKIN bundle, which contains three Venture SKINs that are ideal for mining below the belt. Just beware of sneaky vultures attempting to swoop in and loot your assets!

The best part about this SKIN bundle is that it won’t cost you $120 – You can get all three of these SKINs for just 120 PLEX – that’s more than 50% off their total value when they’re sold separately!

Score a direct hit with that.  There is more in the post, but that is probably the bit most requiring AN application of burn cream.

However, CCP Falcon also posted a statement over in the Star Citizen subreddit to try and bring a little peace to the situation.  That seemed to be appreciated by the crew there and the whole things seemed to finally be receding from the forefront in both forums.  Of course, this spread everywhere, including the forums of other games in the genre like Elite: Dangerous.

Yes, this is all last week’s news, but I was away last week so I am catching up.  And no, I do not think RSI deliberately or directly copied a ship from EVE Online.  It would be dumb to lift a design from a game in the same space, so to speak, and it is too much to ask that every design be completely new and unique.  And, in any case, we know where this design really originated from:

Space Forklift Simulator 2009

More recently there has even been a LEGO version of the Venture… Vulture… one of them over on Reddit.

Other sites that dug in on this while I was away:

The Return of the Mystery Code

The Mystery Code is back.

Yes, that Mystery Code Kronk

Being away for a week… literally at sea for several days with only some extremely slow satellite base WiFi which would barely load the main Google page when the whole ship was awake and trying to use it… means I feel there is some catching up to do.  Everything that posted last week, save for yesterday’s post that I wrote on my iPad at LAX while waiting for our flight home, was written in advance and scheduled to post.  But there are things I would have posted about last week, had I been home, if only to mark that they happened.  There is never a completely dead week.

Anyway, the first, and probably easiest item on the list, is the return of the Mystery Code.

The Mystery Code was part of the EVE Online Second Decade Collector’s Edition package that CCP put out back in 2013 to celebrate the tenth anniversary of the game.

All the stuff

A number of things were included with that, including a coffee table book, a CD of some of the well known sound track pieces played by the Icelandic  Symphony Orchestra, and a copy of the board game that CCP created to help get funding rolling for their crazy internet spaceship plans, a Rifter shaped USB hub, and that little black card with the title “Collector’s Edition Mystery Code.”

The Mystery Code Card

I still have the card from one of the two Collector’s Editions I ended up with.  (I bought one, then CCP later gave me another one via a PR company they were using on the idea that a) I would write about it and b) that would make some amount of difference in the world.  I gave away the second Mystery Code in a screen shot contest.)  I did not have to dig too deep in my office to find it.

Mystery Code Card

The idea of the Mystery Code was that people who shelled out a hundred bucks or more for this collection of fluff and nostalgia would have something special that would set them apart going forward.  Initially it got you a PLEX (back before the 500 for 1 split), some cosmetic items, and a special ship in the then upcoming EVE Valkyrie.  But the idea was that there would be other exclusive items available to Mystery Code holders going forward.

Unfortunately, CCP didn’t really set expectations as to how often we could expect rewards or what they might be.  I guess that is the “mystery” aspect of it all, even though they tried to demystify it in a blog post. They key quote from that I suppose is this tidbit:

This is just the beginning of what the Mystery Code will unlock. In the future, whenever we have big things happening—not just across the EVE Universe but across all CCP games—you will find a Mystery Code element to enjoy.

There’s much more planned we can’t discuss right now, but you can rest assured that as we continue our journey into the Second Decade with you, the Mystery Code will be your perfect traveling companion.

Much more planned.  There isn’t a specific promise of regular intervals, but it isn’t hard to read into that a potential bounty beyond what we have actually received so far.

This has led to a regularly recurring series of posts over on Reddit over the years about what the hell happened to the Mystery Code.  As noted in this thread, we have received a couple of items since, but the Mystery Code has otherwise remained somewhat aloof and we haven’t seen anything show up for a few years at this point, back in February 2015.

With the 15 year anniversary of EVE Online this year there was some restrained hope that we might see a revival of the Mystery Code, but with layoffs and restructuring and general changes at CCP there was also speculation that the company might not even have the capability of handing out goodies to those holding the Mystery Code.  Its days seems well in the past.

And then, as I was swilling Pacificos at Mauricio’s in Puerto Vallarta, CCP broke its years long silence on the Mystery Code and gave us something.  We got:

  • 1x Men’s SARO ‘Black Troop’ Combat Suit
  • 1x Women’s SARO ‘Black Troop’ Combat Suit
  • 1x Pacifier SARO ‘Black Troop’ SKIN (Permanent)
  • 1x Enforcer SARO ‘Black Troop’ SKIN (Permanent)
  • 1x Monitor SARO ‘Black Troop’ SKIN (Permanent)
  • 1x Marshal SARO ‘Black Troop’ SKIN (Permanent)

The cosmetic combat suits are nice I guess, if you like that sort of thing.  At least the top half of them show up in your portrait in-game.  But the SKINs, which are black and white police models with what appears to be red and blue flashing lights… those are very nice.  I am all over that.

Mystery Code SKINs and outfits

As soon as I was able to log in after my return home the whole set was there for me waiting to be redeemed.

Ready to claim

If you have a Mystery Code you have to redeem these items within 90 days or they will disappear.  Don’t let this linger, grab them soon.

So there we go, the Mystery Code is still alive and has delivered after a long hiatus.

Now, of course, the timer starts again.  I expect that at some point before next Fanfest a thread or two will pop up on Reddit wondering if CCP will ever give Mystery Code holders something else.

The Great Outpost Conversion Commences

Then end of captureable stations is upon us.

We have been waiting for this since at least EVE Fanfest 2017, when it was discussed in detail, and possibly since the last game update in YC118 (December 2016), when the last outpost was deployed in null sec, or even since EVE Vegas 2014, when CCP Seagull spoke in the keynote about the roadmap of changes coming to EVE Online.

Time to drag this old slide out again… Are we at stargate construction yet?

CCP has planned for this change, written dev blogs to prepare people, and tried it out a couple of times on the test server.  But today it is happening for real.  All of the capturable stations… or outposts… or whatever they’re supposed to be called… will be converted to faction Fortizar type citadels.  Gone will be the stations that I and many others have grown accustomed to as a way of life in null sec space.

VFK-IV Station goes missing today

There are 1,217 outposts in player owned null sec… including the 8 in Jove space owned by CCP alliances… and CCP started a 3 hour downtime to covert them all into the new faction Fortizars.  That meant processing the contents of the stations, which according to the last dev blog included:

  • More than 53,300,000 inventory items.
  • More than 75,800 market orders.
  • More than 33,000 contracts.
  • More than 240,000 bookmarks.

Each item needs to be processed and placed into the correct corresponding new citadel.  Easy enough, as it is all just information in tables in a database.  But there is a lot of information and it has to be processed in a timely fashion and correctly, because mistakes will make players scream.

The new Fortizars will be special.  Some will have the look of old station models and are named after stations of note from the history of New Eden.  Players will be able to pack them up, move them, sell them, whatever.  And, of course, they can now be destroyed as well.  But each comes pre-configured with special rigs that make them more valuable if left in place, as packing them up will destroy these rigs and there will be no replacements.

The main beneficiaries of these new faction Fortizars contain some names you probably expect.  The final tally over at DOTLAN was:

Alliances sorted by Outpost Ownership

TEST alliance is at the top of the chart, with 102, having reaped the rewards of throwing Pandemic Legion out of Providence last month.  ProviBloc got the sovereignty, but TEST got the stations.

Goonswarm is second with 80 outposts, mostly in Delve, Querious, and adjacent regions.

The skill urself alliance was the beneficiary of the collapse of xXDeathXx in the east, gobbling up stations as they fell back to find a spot to crash on the couch of Legacy Coalition.

Brothers of Tangra is a renter alliance owned by NCDot, which itself is also on the top ten.  Combined the two add up to 106, so they win the crown for most outposts total I guess.  From there on down the rest of the top ten looks like the usual suspects.

There is a post up on Reddit that includes a spreadsheet listing the final ownership of all 1,217 stations if you are interested. (And yes, I will continue to use the words “station” and “outpost” interchangeably for as long as I continue to write.)  That indicates that TEST actually has 104, as certain older outposts don’t get counted on DOTLAN.  However, that still wasn’t enough to beat NCDot.

This all, for residents of null sec, is a big change.  We have mostly adapted to Upwell structures.  Delve is positively littered with them, to the point that I had to remove moon mining structures from my travel overview when I was last back as they were blotting out everything else displayed.  But the stations remained and were still used now and again.  The disposition of all of these special Fortizars will no doubt be a topic of interest for some time as ones in famous locations get packed up or destroyed.

And, of course, there are still stations in NPC null sec.  Station undock games will continue to be a thing.

But one big side effect of this change will be the unlocking of a lot of ships and items that had been stored in stations.  Everything left over in a hostile station which a player could not access will wind up in asset safety and be delivered a low sec NPC station where the owner can recover it for a fee.

This raises some questions.  How much of this will end up on the market and will it have any impact?  Will people come back to the game now that they can get their stuff back?  Will people setup and sell in place or haul stuff back to Jita?  And, since the NPC stations where these assets will end up are not a secret, will there be any effort to interdict some of this recovered wealth?

I suspect the impact will of this will be minimal… unlikely to outweigh all the assets being lost in Abyssal pockets over the last week… we need a dev blog on that… but I will be interested to see the Monthly Economic Report next month just to see.

Personally, I did not have much in the way of assets trapped in hostile stations.  As noted in blog posts over two years in age, I was able to pack up and haul most of my stuff out of Tribute just ahead of the invasion during the Casino War.  Likewise, the attacking forces obliged us by leaving Deklein mostly unwatched for weeks after we had pulled back to Saranen, so I was able to ship out nearly everything from there as well, leaving jump clones behind to fly out a couple of ships I did not want to repackage.

I have a few ships trapped in stations in Pure Blind, but that is about it.  Not much of a haul.

Anyway, we shall see.  According to the forum thread tracking the conversion, things we successfully and the server was back online and accepting connections at 13:56 UTC.  There was also an update blog post which included a link to the patch notes, as there were a few changes to Into the Abyss content that went in today as well, including a loot balance pass for abyssal pockets.  So there we go.

Of course, the job seeming done and it actually being done can be two different things.  I wouldn’t be surprised to find that an emergency downtime or two were needed today.

It will be odd, being tethered on something that looks like one of the old outposts.  And Alliance logos on them as well?

But it will soon be seen as the norm as we move on.

Next on the chopping block; player owned outposts, the POSes of old.  Right now all they really to is hold cyno beacons and jump bridge modules as well as giving bridging titans a place to hide in hostile space.  The writing is on the wall for the good old POS.

What is EVE Project Galaxy?

Earlier today CCP let slip on Twitter something about a new game called EVE: Project Galaxy.

So many questions now…

The tweet was quickly deleted, but it was captured and posted to Reddit pretty quickly, from where I got the above image.  Nothing posted to the internet ever really disappears.  Massively OP picked it up as well, but has nothing further that what is pictures above.

Now, of course, there are nothing but questions and no answers in sight.

This is apparently in addition to Project: Nova and Project: Aurora, the latter which we saw at EVE Vegas last year and which has since been christened EVE: War of Ascension.

NetEase is of course the Chinese giant that, among many other things, owns titles like Fantasy Westward Journey and runs games like World of Warcraft and Minecraft in China for Blizzard and Microsoft respectively.  So a big company with a big staff and plenty of resources to throw at new titles.  The positively dwarf CCP by most any measure you care to mention.

And then there is the mention of Apple’s ARKit 2, which is their augmented reality framework for mobile apps.  Augmented reality and EVE Online?  Internet spaceships in our personal spaces?

So how does a huge Chinese developer and augmented reality mix together in a mobile app… excuse me, a mobile MMO… in a way that will “bring an authentic EVE Online experience” to people?  I am not sure how that all adds up.

Anyway, if nothing else, Net Ease being involved probably means that few if any EVE Online development resources were moved off to work on this.  But I am curious to see what all of this adds up to when CCP finally gets around to announcing it for real.

Addendum: Since this post went up, the tweet has been tweeted again:

Still no idea what it really means.  As for timing, I gather it was just to get some traction from the ARKit 2 announcement at the Apple WWDC.

Addendum 2:  CCP Falcon describing the difference between the two mobile games being developed:

EVE: War of Ascension and EVE: Project Galaxy are two different games.  War of Ascension is being co-developed with Kongregate, and Project Galaxy is being co-developed with NetEase.

War of Ascension is designed from the ground up to be a mobile game that gives a taste of the EVE Universe, where as Project Galaxy’s aim is to bring the actual 3D feel of the desktop version of EVE to mobile

And CCP Falcon on where the dev resources are coming from:

Resources aren’t being diverted from EVE Online to develop Project Galaxy.

It’s being co-developed with a partner in China, NetEase, who’re working on the game itself, with CCP as a strategic partner and the owner of the IP. We’re working close with them to make sure we get the best possible experience of EVE on a mobile device.

Addendum 3:  These are alleged to be early pictures from the game in one of the videos from the ARKit 2 page.

The familiar shape of an Apoc on the screen

Shooting a TCU maybe?

I am not sure how AR makes this better, but there it is.