Tag Archives: CCP

The May MER and Mineral Starvation in New Eden

CCP released the Monthly Economic Report for May 2020 so we can see how the mineral starvation plan has progressed.

EVE Online nerds harder

With CCP’s mineral starvation measures all in place for two months now we can see if we’re getting anywhere close to a new normal.  Mineral prices continued to rise.

May 2020 – Economic Indices

The slope of the price climb for ore and minerals isn’t as steep as it has been for the last few months, but it continues to go up.  We are still short of the all time mineral index high, which occurred back in 2012 with the Escalation expansion, when CCP changed the drones in the drone regions to have bounties rather than dropping minerals.

May 2020 – Economic Indices – All Time

However, with a war brewing in null sec, prices might see a boost based on demand alone.

The Primary Producers Price Index (PPPI) did not rise as sharply.  Though ore and minerals make up part of that index, so does Planetary Interaction materials, and the market for that has been flooded lately as it turns out Upwell structures provide those when salvaged, and a whole bunch of Upwell structures have died since CCP introduced the “abandoned” state with the Forsaken Fortress update and turned them into a loot pinata free for all.  So that probably help keep the PPPI from rising.

The Secondary Producers Price Index (SPPI) though, that is made up largely of PI items, and you can see that it just kept on falling.  Hope you weren’t trying to make some money on PI the way I was.

And the Consumer Price Index (CPI), which is made up of finished goods, remained flat.  Again, we shall see if war has any impact on that.

As for where mining is happening, the top ten regions for May were:

  1. Delve – 1.78 trillion  (Imperium)
  2. Domain – 1.44 trillion (High Sec)
  3. The Forge – 1.39 trillion (High Sec)
  4. Sinq Laison – 1.34 trillion (High Sec)
  5. Lonetrek – 1.13 trillion (High Sec)
  6. Oasa – 1.07 trillion (PandaFam)
  7. Metropolis – 919 billion (High Sec)
  8. Fountain – 864 billion (Imperium)
  9. Malpais – 857 billion (PandaFam)
  10. Perrigen Falls – 832 billion (PandaFam)

I decided to just mark each region with its owner.  PandaFam is the name coined by Jin’taan to cover the coalition that includes Pandemic Horde, Pandemic Legion, NCDot, and Fraternity as its major players.

There was 29.54 trillion ISK mined all told in May, down from 31.58 trillion mined in April.  This probably means less was mined in May as the price, on which these numbers pivot, were up.  Last month the top ten was:

  1. Delve – 1.81 trillion (Imperium)
  2. Domain – 1.64 trillion (High Sec)
  3. The Forge – 1.59 trillion (High Sec)
  4. Oasa – 1.35 trillion (PandaFam)
  5. Sinq Laison – 1.34 trillion (High Sec)
  6. Lonetrek – 1.15 trillion (High Sec)
  7. Fountain – 911 billion (Imperium)
  8. Metropolis – 888 billion (High Sec)
  9. Genesis – 878 billion (High Sec)
  10. Tash-Murkon – 869 billion (High Sec)

Null sec has upped its game somewhat since May, or at least PandaFam has.  They must be planning for a war or something.

And then there is the bounties front.

May 2020 – Top Sinks and Faucets Over Time

We saw a dip in bounties when the Surgical Strike update hit the game and nerfed damage resistance modules.  That looks to have bounced back once people adjusted their fits.  It is still down from where it was earlier this year though.

A total of 47 trillion ISK in bounties was paid out, with the top ten regions being:

  1. Oasa – 4.06 trillion (PandaFam)
  2. Delve – 3.75 trillion (Imperium)
  3. Cobalt Edge – 2.92 trillion (PandaFam)
  4. Fountain – 2.71 trillion (Imperium)
  5. Perrigen Falls – 2.69 trillion (PandaFam)
  6. Branch – 1.88 trillion (PandaFam)
  7. The Kalevala Expanse – 1.73 trillion (PandaFam)
  8. Esoteria – 1.66 trillion (Legacy)
  9. Feythabolis – 1.59 trillion (Legacy)
  10. Insmother – 1.58 trillion (Legacy)

The big three null sec blocs did most of the ratting, with Oasa topping the list.  Last month Delve was at the top:

  1. Delve – 5.79 trillion (Imperium)
  2. Oasa – 4.47 trillion (PandaFam)
  3. Perrigen Falls – 3.02 trillion (PandaFam)
  4. Fountain – 2.54 trillion (Imperium)
  5. Cobalt Edge – 2.50 trillion (PandaFam)
  6. Branch – 1.91 trillion (PandaFam)
  7. Esoteria – 1.90 trillion (Legacy)
  8. Omist – 1.87 trillion (Legacy)
  9. Tenal – 1.62 trillion (PandaFam)
  10. Malpais – 1.58 trillion (PandaFam)

There was a general order against super carrier ratting in Delve when the Surgical Strikes update hit, and that remains in place.

So it goes.

Next month, when we seen the June MER, we will get a glimpse of post-change stability again, plus a look at the economy before the big war starts on July 5.  We will have to wait until August to see what impact that really has, though the focus on ADMs in the Imperium might see bounties jump some all the same.

In addition to the MER, CCP put out a look at the Q1 2020 New Eden economy, which covers what is important to their point of view, including things not covered by the MER, like the PLEX price trend.  CCP seems to be happy that the price is going down for PLEX, though that also means people buying PLEX to get ISK are getting less for their real world cash.  I suppose there is a happy medium in there.

Anyway, the MER and all of the data is available at the usual location.

Introducing Your CSM15 Representatives

The votes have been counted and the results are in.  The CSM15 election is over.

Now we’re… uh… done

A total of 36,120 ballots were cast, up about 4K from the CSM14 election.

In about a half an hour dissection of the votes, CCP Dopamine and CCP Aurora went through the election round by round. (video here)  But when the final round was done these were the ten candidates left standing.

The CSM15 Slate

Alphabetically, they are:

  • Brisc Rubal – The Initiative
  • Gobbins – Pandemic Horde
  • Innominate – Goonswarm Federation
  • Kenneth Feld – Pandemic Legion
  • Maria Taylor – Fraternity
  • Merkelchen – Goonswarm Federation
  • Mike Azariah – The Scope
  • Phantomite – Same Great Taste
  • Torvald Uruz – Abyssal Lurkers
  • Vily – TEST Alliance Please Ignore

I was off a some from the guesses I made when voting opened, but out of a bag of 13 I thought were likely, eight of them made it.  Out of the winners there are 7 null sec candidates, 1 low sec, 1 streamer, and 1 high sec newbie helper.

Gobbins and Merkelchen were the first two candidates to meet quote to be elected, making it in the first round.

The Imperium ballot again proved to be about three candidates deep in influence.  It was able to get Merkelchen and Innominate in, passing a few votes on to Brisc, but otherwise failing to lift anybody else down ballot who didn’t have a voter base of their own on which to depend. (The ballot is in the comments of this post if you are interested.)

Congrats to all the winners.  I will link the dev blog with the voting data once it is posted.

Addendum: Dev blog with the voting data is now available.

Last Chance to Vote for CSM15

The voting window for CSM15 closes on Monday, June 8th, at 12:00 UTC, so this weekend is it.

Click on this link to go vote.

The election is almost done

As for who is running and who you should vote for and who is recommending whom and who I think has shot, I covered all of that in a previous post.  I am not going to repeat it all here.  If you care about any of that you can click on the link.

The timeline for the CSM15 election process is almost to its last stop:

  • 27 April-11 13 May – Application period
  • 28 April-15 May – Application processing
  • 18 May – Candidate announcement
  • 18-29 May – Campaign period
  • 1-8 June – Voting period
  • 12 June – CSM 15 reveal

This coming Friday at 19:00 UTC CCP will announced the results on their Twitch stream and we can start complaining about the outcome or whatever the next space outrage ends up being.

Why We Had Asset Safety in the First Place

…we have to accept the fact no one will want to store items… in one of the new structures if they can be destroyed and lost on a whim.

And that is how asset safety was born.

I Feel Safe in Citadel City dev blog, August 2015

Back in the day, back before Upwell structures, back when we had conquerable stations out in null sec, CCP identified a problem with those stations.

Back then, if you were in a null sec group and you took a break from the game, you might return to find that your alliance, coalition, or allies had lost their space or moved or whatever.  That meant that anything you left in the station you were living out of might be controlled by another group.  Your stuff would be locked away in a hostile station.

EVE Online Curse Deployment

The old station at G-0Q86 as a visual

And that was seen… and rightly so… as a disincentive to people returning to the game.

I know that my old pal Gaff stopped playing EVE Online before the Casino War and only came back after the Imperium had settled in Delve.  All of his stuff was still up in a station in Deklein.  He had blueprints and subcaps and capitals and all the things that collect in your hangar when you stay in one place for even a few weeks.

He was a case in point of the issue.

So when CCP introduced citadels into the game, they were going to fix this problem, and the solution was asset safety.  This, and the fact that your assets would be gone if you lost a citadel, citadels being destroyable as opposed to capturable, were selling points for the new Upwell structure plan.  If you came back to the game after a time away you were never going to find your stuff locked up and inaccessible again.  Nor would you come back to find them simply gone.  Yes, it might be in an awkwardly located low sec station if had a structure blown up, and sure you might have to pay some ISK to get it back, but you could get it.  Anything really valuable to you could be recovered without having to launch war to take a region simply to recover that Curor you left behind last time.

Null sec was covered.  And when they finally converted the null sec stations to Fortizar, stuff locked up for ages was all recoverable via asset safety.  Gaff can get his stuff back if he wants it. (He has tried, but you have to actually go to the station where your stuff is to deal with it is another tale.)

So citadels solved that problem for null sec.

In wormhole space, where there were no stations (Thera doesn’t count), players had been living out of player owned starbases (the dreaded POS) and had never had a safe place to store their stuff, so not giving them asset safety seemed to make sense.

And in low and high sec, empire space, there are a plethora of NPC stations that are always accessible, so you’ll never lose your stuff and have it locked away from you.  But they got asset safety as well because it seemed to be the right fit.

But Upwell structures brought their own issues to the game.  They changed the dynamics of play, with tethering and their defenses and the long, three pass timer system that was required to destroy them.  And, of course, the sprang up everywhere.  They were like space mushrooms.  So CCP started tweaking them slowly over time, trying to find a new balance that would sate those complaining about their various issues.

One issue that came up over time was the litter of low power, essentially abandoned citadels all over space.  The three timer system meant blowing them up was a pain, so CCP changed things so that unfueled citadels only required two timers.

That was not enough though.  And so, at the end of last month, we got the Forsaken Fortress update.  This introduced a new “abandoned” state for Upwell structures that had not been fueled for the past seven days.  The timer on that started when the patch went live and so structures began to hit that state this week.  Once in the “abandoned” state, the following became true:

  • It will skip the Hull Reinforcement phase. This means it has no reinforcement cycles at all, and can be destroyed in a single attack session. (Damage caps will continue to apply as normal. Normal war-dec/CONCORD rules continue to apply)
  • It does not have any tethering capability at all.
  • If it explodes, an abandoned structure will not push any items into asset safety whatsoever. All assets located the structure are eligible to drop as loot. (This will be the same behaviour as a current wormhole structure)
    • Note that as long as the structure is still in space, you can still manually push your assets into asset safety as normal.
    • When a structure is close to becoming abandoned, all characters/corporations with assets in the structure will receive a notification that their assets are potentially at risk.
    • Unanchoring an abandoned structure will push all assets into asset safety as normal. The loot drop only applies to exploding abandoned structures.

The key item in that is the removal of asset safety, which I must admit at first glace I thought would be kind of fun.  I have been to wormhole citadel kills in the past when structures have dropped all sorts of loot.  It was a good time.

The loot ball from a Keepstar kill

But that was in wormhole space where asset safety was never a thing, so loss of assets is common and expected.

But now, with this change we’re seeing some asset losses in high sec that are rather astronomical in scope, to make the obvious pun.  Caches of tech II BPOs as well as an alliance tournament ship, both worth many billions of ISK, have fallen out of “abandoned” citadels.  Hell, it has just been raining blueprints and other items all over. (Oh my, a CODE stash.)

These were likely left there by people who took a break from the game when asset safety was guaranteed and now are going to come back and find they have lost their valuable assets. (Basically, if you were not paying close attention between the April 24th announcement that this was coming and this week, you might have missed it.)  This is arguably worse than having them locked away in a hostile station in null sec.  You can work a deal, find a friend (or a spy), or, you know, launch that invasion to get them back.  But these are gone forever.

Of course, the player coming back might not know they’ve lost everything right away because the game is still sending out asset safety notifications when “abandoned” structures are destroyed.  As for CCP sending out an email to players about this change coming… you know, a bit of warning that you might lose your stuff… well, some people said they got one, but I haven’t seen one across six accounts, so that seems like a bad sign.  I did, however, get notes from them about the EVE Portal Jita PLEX market update, the latest stage of the Triglavian invasion, and offers related to buying PLEX or items from the merch store, so they are sending out messages.

And this isn’t even all that random.  All of these structures are duplicated in full over on the test server, so people have been knocking over citadels there to see which ones are worth blowing up on the main server.

CCP, which was so worried about people not coming back because their stuff was locked away in an inaccessible null sec station, has now created a situation where people are going to come back and find all of their work over the years has been taken.

Oddly, you cannot even excuse CCP for having forgotten that assets were an issue in the past because they made a special exemption for the faction Fortizars that replaced the old null sec stations.  They clearly still want some people to be able to find their stuff when they return to the game… but apparently null sec people are the only ones they worry about.  I don’t know, maybe that is what you get with a null sec CSM.

Long experience in the genre indicates that people take breaks, but come back to games because they have something to show for their past investment of time.  Your installed base is an irreplaceable asset, even when their not playing at the moment.  But if they come back and figure out that CCP has pulled the carpet out from under them and allowed other players to walk away huge amounts of their stuff… that will break the tether with the game.  Some players will leave and won’t come back due to this.

But CCP loves to see destruction, they are being supported by the loudest voices in the community on this, and they seem focused mostly on new player retention in any case, so I doubt we’ll see any response at all from the company when it comes to players feeling like they got screwed.  And this EVE Online.  Don’t fly… or dock… what you cannot afford to lose.

Others on this topic:

The CSM15 Election Begins Today

The CSM15 election kicks off today.  You can go straight here to vote.  That is probably the most important part of this post, as the rest of it will be me rambling.  The voting period runs until 12:00 UTC on June 8.

Time to pick the next CSM

I wrote about the 40 candidates on the ballot when they were announced.  That post links to all of them to their official candidate forum posts and sorts them into null and non-null candidates.  CCP also has a post up with pictures and sound-bit summaries for all the candidates, which also links to their forum posts.

In an attempt to get out the vote, CCP is having another daily login event that will run concurrently with the election.

Login for more rewards

There are five daily gifts for both Omega and Alpha clones.  Alpha clones cannot vote, but at least they get a cookie.

Rewards of Democracy… and that other forever campaign

And, of course, you don’t log into the game to vote, you do that on the web site, (see the how to vote video if you need to) but if CCP gives people a prize every day with a big sign encouraging them to vote, maybe that will have some impact.  We shall see.

As for who is going to win, the shape of the promoted null sec ballots will likely dictate 6-8 seats on CSM15.  In elections, both in real life and in New Eden, large groups that can organize tend to do better than smaller groups or groups that do not organize, and null sec requires big groups and organization.  That is just the way it goes.

This makes people angry, both in the real world and in New Eden.  There are a lot of “all CCP needs to do…” ideas to work around this, most of which would be comically easy to game (Dunk Dinkle has some examples), with the very same organized groups most likely to benefit.  You want a high sec, mission running candidate for the next CSM?  Have them start organizing and campaigning now.

Writing this on Sunday afternoon and having not seen a single null sec ballot yet, I am going to double down on my predictions from about two weeks back.  Basically, nothing dramatic has come up in the campaigning cycle to change my mind, though I will admit that my level attention hasn’t gone beyond scanning headlines on /r/eve.  So my predictions remain as follows.

Hard to see how they won’t be elected:

  • Gobbins – Pandemic Horde
  • Innominate – Goonswarm Federation
  • Merkelchen – Goonswarm Federation
  • Vily – TEST Alliance Please Ignore

Very likely if they get a good ballot position:

  • Alexis Finch – Brave Collective
  • BlazingBunny – Northern Coalition
  • UAxDEATH – Legion of xXDEATHXx

Wild cards that might make the cut if they have a big enough support base:

  • Brisc Rubal – The Initiative (Has to fight the “he’s guilty!” crowd)
  • ExookiZ – Initiative Mercenaries (WH support still?)
  • Insidious Sainthood – RvB – BLUE Republic (RvB is pretty big)
  • Maria Taylor – Fraternity (If Chinese players vote)
  • Torvald Uruz – Abyssal Lurkers (Streamer/content creator people have heard of)
  • Mike Azariah – The Scope (Persistence paid off in the past)

Again, that is 13 names, but the top seven seem pretty secure, so I’d declare myself successful in predicting if the remained was filled from my wild card list.

I will amend my predictions in a post script if something crazy comes up in the ballots, and I will add on any null sec ballots that get posted in the comments just to give people an idea as to who is topping which list.

Other coverage of CSM15:

The April MER and Mining and Ratting

CCP got us the Monthly Economic Report for April 2020.  These seem to be dropping later in the month this year, but at least we’re still getting them.

EVE Online nerds harder

This was a report I was waiting for as it will show us the impact of the last round of mining changes, the removal of common ore and mineral types from moon mining.  That change went in at the end of March, so April is the first time we will be able to see any repercussions.

April also saw the Surgical Strike update, which made super carrier ratting less viable, so we can see if that had an impact on NPC bounty numbers as well.

But mining first.

All that scarcity appears to be working, at least when it comes to mineral prices.  Those continued a sharp rise in April.

April 2020 – Economic Indices

That continued rise in prices is now looks like it could reach an all time high, as the long term chart shows.

April 2020 – Economic Indices – All Time

The all time peaks look like they hit in 2012… I am not sure what was going on at those two moments… but the trend looks like we are heading there again.

Interestingly, not all of the indices are following the mineral price spike.  The primary producer price index (PPPI) is climbing somewhat with the mineral spike.  But the PPPI has ore prices as one of its components.  Here is what makes up the PPPI:

  • Ore
  • Planetary Processed Materials
  • Planetary Refined Commodities
  • Planetary Specialized Commodities

The consumer price index (CPI) however has remained flat.  Here is what makes up the CPI:

  • Ammo
  • Commodities
  • Drones
  • Implants
  • Skills
  • Starbase structures
  • Tech I modules
  • Tech I ships
  • Tech II modules

That list feels like it needs to be updated as there are some items with very little price variation there.  While there are a few skills that are drops, the influence of those outliers no doubt gets hidden by the vast sea of skills with very static pricing.  You can buy most skills straight from your character sheet so you cannot even get gouged on standard skills any more unless you really want to be.

The flat line of the CPI also seems to indicate that maybe we’re working off supply further down the production pipeline.  Realistically, if mineral prices are going up, ship and module prices should be as well… people are complaining that tech II guns are tough to find in Jita, so those prices should be spiking… but the line remains flat.  Perhaps the CPI going up is what CCP is waiting for.

And then there is the secondary producer price index (SPPI), which is trending on an almost reciprocal line to mineral prices.  The SPPI is made up of:

  • Blueprints
  • Commodity
  • Planetary Commodities
  • Planetary Refined Commodities
  • Planetary Specialized Commodities

That is mostly planetary interaction output, which hasn’t been touched by CCP recently.  Demand there appears to be going down as the mineral drought throttles production.

Going as planned?  We shall see.

Meanwhile, looking at the mining numbers by region, it is starting to look like a high sec activity.

April 2020 – Mining Value by Region – Bar Graph

The total mined overall was 31.58 trillion ISK worth (a number inflated by the rise in mineral prices), with the  top ten regions by value mined in April being:

  1. Delve – 1.81 trillion
  2. Domain – 1.64 trillion
  3. The Forge – 1.59 trillion
  4. Oasa – 1.35 trillion
  5. Sinq Laison – 1.34 trillion
  6. Lonetrek – 1.15 trillion
  7. Fountain – 911 billion
  8. Metropolis – 888 billion
  9. Genesis – 878 billion
  10. Tash-Murkon – 869 billion

That list is three null sec regions Delve, Fountain, and Oasa (2x Imperium and 1x PandaFam), and seven high sec regions. (Those seven are also close to trade hubs.)

If you go back to November of last year, six months back, before all of this kicked off and after the Chaos Era had ended, the top ten regions for mining were flipped the other way around, with seven null sec regions and three high sec regions.

  1. Delve – 4.55 trillion
  2. Esoteria – 2.43 trillion
  3. Outer Passage – 2.00 trillion
  4. Querious – 1.39 trillion
  5. Domain – 1.14 trillion
  6. The Forge – 993 billion
  7. Malpais – 953 billion
  8. The Kalevala Expanse – 910 billion
  9. Feythabolis – 781 billion
  10. Sinq Laison – 737 billion

So the mineral squeeze, the starvation diet, the diminution of asteroid yields, and the removal of common ore and minerals from null sec seems to be having an effect.  And CCP is still looking for loopholes.  Earlier this week they removed asteroids from combat anomalies, just in case you were tempted to rat and mine at the same time.

Which brings us to ratting and NPC bounties.  As mentioned above, April saw the Surgical Strike update launched, which reduced the effectiveness of shield and armor resistance modules.  This was ostensibly put in place to make more capital ships explode… there were additional nerfs aimed straight at supers and titans… but which also had an impact on PvE as well.  Your mission running, abyssal pocket, and ratting fits all took a hit, and so NPC bounties fell.

April 2020 – Top Sinks and Faucets Over Time

A total of 50.46 trillion ISK in NPC bounties were collected in April, with the top ten regions being:

  1. Delve – 5.79 trillion
  2. Oasa – 4.47 trillion
  3. Perrigen Falls – 3.02 trillion
  4. Fountain – 2.54 trillion
  5. Cobalt Edge – 2.50 trillion
  6. Branch – 1.91 trillion
  7. Esoteria – 1.90 trillion
  8. Omist – 1.87 trillion
  9. Tenal – 1.62 trillion
  10. Malpais – 1.58 trillion

Compare that to March, where 58.26 trillion ISK in NPC bounties were paid out.  The top ten regions for March were:

  1. Delve – 7.91 trillion
  2. Oasa – 7.14 trillion
  3. Perrigen Falls – 3.71 trillion
  4. Cobalt Edge – 3.07 trillion
  5. Omist – 2.93 trillion
  6. Tenal – 2.84 trillion
  7. Esoteria – 2.11 trillion
  8. Fountain – 2.09 trillion
  9. Feythabolis – 1.92 trillion
  10. Branch – 1.80 trillion

Every region on the April list is down compared to their March numbers.  This was likely due to fewer super carriers out ratting after the update.  Super carriers had long been pretty much invulnerable to subcaps, requiring a dreadnought fleet to take one down reliably. (The dreadbomb.)  Now, with the resistance changes and fighters applying less effectively to subcaps, they are now vulnerable.

While the dip in NPC bounties doesn’t seem that big, it only represents a partial month of change.  I expect that the May numbers will show a further decline as the state of NPC bounties and ratting adjusts to the new normal.  There is a lot of that going around.

So it goes.

As always, the full monthly economic report has a lot more data and many more charts than what I post here, so if you are interested in the details you can dig into it.

The Forsaken Fortress Update comes to EVE Online

CCP announced the Forsaken Fortress update a almost a month ago, which is a long lead time for them these days.  We got that and some more today.

Forsaken Fortress Day

The plan here was, once more, to reduce structure spam in New Eden by making unattended Upwell structures easier to blow up.  This adds on to the Kicking over Castles changes that we got back in December. (Along with the odious HyperNet Relay spam and scam platform.)

The idea is that if an Upwell structure has not consumed any fuel for seven days, it will enter a new “abandoned” state.  Once a structure enters this new state, the following will be true:

  • It will skip the Hull Reinforcement phase. This means it has no reinforcement cycles at all, and can be destroyed in a single attack session. (Damage caps will continue to apply as normal. Normal war-dec/CONCORD rules continue to apply)
  • It does not have any tethering capability at all.
  • If it explodes, an abandoned structure will not push any items into asset safety whatsoever. All assets located the structure are eligible to drop as loot. (This will be the same behaviour as a current wormhole structure)
    • Note that as long as the structure is still in space, you can still manually push your assets into asset safety as normal.
    • When a structure is close to becoming abandoned, all characters/corporations with assets in the structure will receive a notification that their assets are potentially at risk.
    • Unanchoring an abandoned structure will push all assets into asset safety as normal. The loot drop only applies to exploding abandoned structures.

This also applies to normal and flex structures, each of which apparently now requires a flow chart to figure out what happens under which set of circumstances.

Life cycle of the standard Upwell structure – Click to view full size

Life cycle of an Upwell Flex structure – Click to view full size

The following changes have also been made around this update.

  • The five faction citadels introduced as replacements for Outposts and Conquerable Stations (Moreau, Draccous, Horizon, Marginis, and Prometheus fortizars) are exempt from the asset safety penalty, because they have a special bonus meaning that they will never transition to Abandoned. These citadels can remain in a Low Power state indefinitely.
  • The Structure Browser window lists a corporation’s own structures. This will now include an indication of which structures are Low Power and which are Abandoned.
  • The Asset Browser window will highlight any structures containing your personal assets which are currently Low Power or Abandoned. You are advised to consider pushing your assets in Abandoned structures into asset safety, as otherwise they are at risk of sudden loss.
  • When a structure is forced into Low Power mode as a result of entering a Hull Repair/Reinforcement cycle, it will now internally remember which service modules were online at the time. If it survives and returns to full health, it will automatically make an attempt to re-online those service modules (provided that it has sufficient fuel to cover the onlining cost).
  • All these changes apply equally to FLEX structures as well as regular structures. So for example, Jump Bridges and Cyno Jammer/Beacon structures will automatically re-online their service modules, and thus re-enable their specific functionalities, after surviving an attack.
  • Structures that are Low Power on patch day will begin their 7-8 day countdown as soon as the server is restarted.

 

It is hard to decide which is the biggest change for this new structure state.  The lack of timers makes them quick to kill, the lack of tethering makes them more difficult to defend, and the lack of automatic asset safety makes them irresistible loot pinatas.

I suspect that we will see a surge in kills as people hunt down structures in the new abandoned state in a week.

You will still need a war dec to shoot a structure in high security space, but that seems like a low bar.

In addition to that, we also got an armor hardener tiericide to try and make armor hardener names and stats fit into a regular pattern.  The list of modules that were touched is long, so you’ll have to browse the patch notes for that.

In addition, there were also revisions to the armor repair unit, shield hardener, and shield booster tiericide passes to tweak the values across the various module flavors.  Again, longs lists in the patch notes, but I will note this item, since it will probably confuse people for a while:

  • All Adaptive Invulnerability Shield Hardeners have been renamed to Multispectrum Shield Hardeners

They have also done away with “anti” in the names.

The armor and shield rigs that provide damage bonuses were renamed in order to make it clear exactly what they do.  Their names were also changes to remove the “anti” prefix, so they all look more affirmative and, since there are only eight, I’ll copy and paste that list:

  • Anti-EM Screen Reinforcer → EM Shield Reinforcer
  • Anti-Explosive Screen Reinforcer → Explosive Shield Reinforcer
  • Anti-Kinetic Screen Reinforcer → Kinetic Shield Reinforcer
  • Anti-Thermal Screen Reinforcer → Thermal Shield Reinforcer
  • Anti-EM Pump → EM Armor Reinforcer
  • Anti-Explosive Pump → Explosive Armor Reinforcer
  • Anti-Kinetic Pump → Kinetic Armor Reinforcer
  • Anti-Thermal Pump → Thermal Armor Reinforcer

And then there was this one-liner in the mix:

Removed mining asteroids from non-mining, Null Sec Combat Anomalies.

I guess CCP is serious about closing the door on minerals.  I don’t know how big of an impact that will make, but every little bit hurts.  I’ll get to the April MER later this week.

And, finally, there is the final chapter of the Triglavian saga, which doesn’t get very much mention in the patch notes either, relative to how much CCP has been hyping it up:

The next chapter of the Triglavian Invasion will unfold over the coming months.

Seriously, if you glance at how CCP is pitching this update, you’d think Triglavians were all there were.  The patch notes are officially named after this.

The official logo celebrating the single sentence above

There is a news post announcing it, but details are sparse there as well.  So look for that I guess.

There were the usual series of smaller fixes and tweaks.  You can see them all in the patch notes.  Would it kill CCP to pick a naming scheme for patch notes and stick with it?  The “month year” pattern seemed about right, since they update the patch notes during the month some times.  But now the pattern is “day month” when that title will become inaccurate with the first revision.  Oh well.  It is probably better than the “name every patch” idea that ran for a while.

The updates page is still there, but isn’t all that useful.  It is only sporadically tended these days.

If you want to see what people are complaining about there is the feedback thread in the forums, as well as the known issues thread to see why they might be pushing an update.

The CSM15 Election Candidate List

People have applied to run, CCP has sorted through the applications, so now we have an official list of candidates for the CSM15 election.

The candidate list is in

45 people posted campaign threads in the campaign section of the forums, from which CCP was able to endorse 40 people to run for office.

They are, sorted alphabetically, with their names linked to their forum campaign post:

I am not sure why the five other candidates didn’t make the cut.  I was looking forward to watching maybe the next Gevlon take his place on the stage.  But, alas, it was not to be.  No doubt those corrupt GMs and devs spiked his run.

I also thought, since Nosy Gamer decided not to dive in and do his coverage of the campaign this year, that I might pick up some of the slack on that front.  And then I watched the candidate announcement Twitch stream from CCP and, seriously, the thought of having to listen to any more streams like that was enough to warn me off.  So the handy list above is about all you’re getting out of me for candidate info.

That said, I do want to explore the list a bit, at least from a meta level, just to point out some of the groups represented.  So who is on the list?

Incumbents

We have five members of CSM14 returning to run again.  While CCP announced term limits of a sort, those in the last CSM only get one mark against their three consecutive term tally.  So the following CSM14 members are running for another term.

  • ExookiZ – Initiative Mercenaries
  • Gobbins – Pandemic Horde
  • Innominate – Goonswarm Federation
  • Merkelchen – Goonswarm Federation
  • Vily – TEST Alliance Please Ignore

All five of these candidates now hail from large null sec blocs, though last time around ExookiZ was part of Scary Wormhole People.  I wonder who recruited him into the Imperium?

The other members of CSM14, Aryth, Steve Ronuken, Dunk Dinkle, Olmeca Gold, and Sort Dragon (who replaced Killah Bee mid-term) declined to run again.

Past CSM Members

In addition, we have three candidates who served on past CSMs.

  • Brisc Rubal – The Initiative
  • Mike Azariah – The Scopex
  • Xenuria – Goonswarm Federation

Null Sec Candidates

Overall, the bulk of candidates on the list are from null sec.  They are:

  • Alexis Finch – Brave Collective
  • BlazingBunny – Northern Coalition
  • Boernl – Pandemic Horde
  • Brisc Rubal – The Initiative
  • Darius Caliente – Unified Federation of Conifers
  • ExookiZ – Initiative Mercenaries
  • Gobbins – Pandemic Horde
  • Innominate – Goonswarm Federation
  • Ironwulf – Evictus
  • January Valentine – Science and Trade Institute
  • Jurius Doctor – NullSechnaya Sholupen
  • Juvenius Drakonius – Goonswarm Federation
  • Kenneth Feld – Pandemic Legion
  • Leehams DaWildabeast – Pandemic Horde
  • Maria Taylor – Fraternity
  • Meredith en Thielles – Solyaris Chtonium
  • Merkelchen – Goonswarm Federation
  • Murray Rothbardo – Federated Alliance of Mafias
  • PJHustle – Initiative Associates
  • Prospektor Schipplock – Goonswarm Federation
  • Steadyo – Pandemic Horde
  • Storm Delay – Pandemic Horde
  • UAxDEATH – Legion of xXDEATHXx
  • Vily – TEST Alliance Please Ignore
  • Xenuria – Goonswarm Federation

Some 25 out of the 40 lay claim to some association with a null sec alliance or bloc.  Two of them are from non-bloc groups, Murray Rothbardo and Darius Caliente, though the Conifers and their allies do add up to about 2K players.  And then there is Jurius Doctor of NullSechnaya Sholupen, which is folding up shop again.  But he was in null sec when he posted.

Not all of the candidates on this list are running on a specific null sec platform… I am sure, for example, that ExookiZ is still about wormhole space… but that is where their banners are raised.  If you align with null sec you have to make the case why you shouldn’t be counted with them I suppose.

Not Null Sec Candidates

That leaves us with 15 non-null sec candidates whom I have tried to sum up in a few words based on their forum posts:

  • Dhuras – Moist – WH small gang
  • DutchGunner – Arataka Research Consortium – High Sec group PvE
  • Ikarus Cesaille – Silent Company – High Sec newbie focus
  • Insidious Sainthood – RvB – BLUE Republic – High Sec group PvP
  • Kalen Tsero – Tsundere Triad – Low Sec PvP
  • Komi Valentine – Tribal Intelligence Agency – High Sec roleplay
  • Loroseco Kross – Hard Knocks Citizens – WH space
  • Mike Azariah – The Scope – High Sec newbie helper
  • Pandora Singularity – Sixth Empire – RP
  • Phantomite – Same Great Taste – Low Sec
  • Rheaha Preynar – Free Range Chikuns – Low Sec
  • Stitch Kaneland – The Tuskers Co. – Low Sec PvP
  • Styxx – D.A.R.K. – High Sec
  • The OZ – Pecunia Infinita – Market/Industry
  • Torvald Uruz – Abyssal Lurkers – Streamer and Abyssal PvE/PvP

My summaries might be subject to differing opinions, my few words leaving little room for nuance, so you should go view the forum posts of the candidates to read their words rather than take my word for it.  That pretty much goes for all the candidates really.

Who is Going to Win?

The CSM15 election doesn’t start until June 1, 2020, so we have almost two weeks of tedious campaigning to go through, during which one candidate or another may enhance or wreck their chances to be elected.  We can only hope for some drama really.  Otherwise the time will likely just put people to sleep and suppress voter turn out.

There is also the question of who is going to get spots on the various alliance and bloc ballots.  All 25 people on the null sec list won’t make the cut for that.  Several have mentioned that in their candidate posts, like Juvenius Drakonius, who is running for the Spanish language demographic.

But I can still hazard a guess now, since I like to make predictions, if only to measure them later against what actually came to pass.  So here is my outlook as of today.

Hard to see how they won’t be elected:

  • Gobbins – Pandemic Horde
  • Innominate – Goonswarm Federation
  • Merkelchen – Goonswarm Federation
  • Vily – TEST Alliance Please Ignore

Very likely if they get a good ballot position:

  • Alexis Finch – Brave Collective
  • BlazingBunny – Northern Coalition
  • UAxDEATH – Legion of xXDEATHXx

Wild cards that might make the cut if they have a big enough support base:

  • Brisc Rubal – The Initiative (Has to fight the “he’s guilty!” crowd)
  • ExookiZ – Initiative Mercenaries (WH support still?)
  • Insidious Sainthood – RvB – BLUE Republic (RvB is pretty big)
  • Maria Taylor – Fraternity (If Chinese players vote)
  • Torvald Uruz – Abyssal Lurkers (Streamer/content creator people have heard of)
  • Mike Azariah – The Scope (Persistence paid off in the past)

That is a baker’s dozen set of names for ten slots.  I’d bet money on the top four and that at least seven of the ten will be from the null sec list.  We shall see.

Anyways, the campaign season is upon us.  Unless something out of the ordinary happens, my next post about CSM15 will be when elections begin.

Last Chance to Run for CSM15

The deadline to sign up to run for CSM15 was extended until 23:59 UTC on Wednesday, May 13th due to the sign up page giving a 500 error when people were trying to apply, so there is still time left.

The next round is coming

When I last looked at the CSM candidate campaign forums, where by the new rules I reported on previously, all candidates must put up a post in order to provide some basic information about themselves and why they are running, there were just 31 candidates signed up to run.

That is a new low of interest, down from the 44 candidates that ran for CSM14.

Currently only five members of CSM14 are running for CSM15, so the incumbent count is down, though there are arguably a dozen candidates from the null sec blocs who, if they all get on the various group recommended ballots, are once again likely to take at least eight of the ten spots on the council.  There are also a few past CSM members like Mike Azariah, Xenuria, and Brisc Rubal who are running for spots again.

Still, if you’re an optimist, you know you don’t have to be faster that the tiger, just faster than 21 other candidates that it is going to eat.  May the odds ever be in your favor and all that.

Candidate who make the application cut will be announced on May 18th and the election for CSM15 will run from June 1st to June 8th.

PLEX Trading and the EVE Portal Companion App

I am not a big fan of the EVE Portal App, which was rolled out to us last August.

EVE Portal App

I’ve tried it a couple of times and… well… it is kind of shit.

That probably isn’t fair.

Say rather that it does not fulfill any useful purpose for me in a world where the Neocom II app exists.  That gives me all the game info I need in a format I prefer.  This is largely because I want to run the app on my iPad (aging people like bigger screens), and the EVE Portal App is strictly designed for phone screens, so even when resized to the tablet screen it looks awkward and cramped and mis-aligned, while Neorcom II is designed for a tablet screen. (Though the EVE Portal App is a lot worse than other phone focused apps in that regard.)

Take the skill queue view, for example.

Skill queue EVE Portal App

Skill queue in the Neocom II app

That is the exact same amount of screen real estate being used or mis-used.

The EVE Portal App does have the advantage of letting you change your skill queue, along with a few other things the Neocom II app cannot do, but nothing all that important to me.

All of which doesn’t mean much because, as a general rule, I try not to go out of my way to bang on things I don’t like if they are peripheral to my game play.  But today, today I feel the need to bring it up.  Why?  Because CCP just pushed out an update that introduces a PLEX trading feature to the app.

PLEX Trading on you Phone

As briefly described in their announcement:

A new feature has come to EVE Portal, the official EVE Online companion app. Exclusively for players in Omega Clone state, the Jita PLEX Market will enable you to trade PLEX anytime and anywhere, directly from your mobile device via the EVE Portal app.

The Jita PLEX Market gives you the ability to trade PLEX for ISK and vice versa. All transactions go through the Jita 4-4 market where players can browse and create PLEX sell & buy orders. In addition, you can browse and modify/cancel outstanding PLEX orders and browse your PLEX transaction history.

CCP mentioned something about this being a plan in the past, but if we started listing out things that CCP brought up as possibilities that never quite came to pass, we might be here for a while.  But now that it is here, the question that springs to mind is, “Why?”

I know why CCP would want this.  Anything that sells more PLEX is money in the bank for them.  But is there a group of players out there who are dying to buy and sell PLEX in game to such an extent that they need access to the market on their phone?

I am also curious about this going through the Jita 4-4 station exclusively, regardless of where your clone might me.  I guess it simplifies things somewhat, just pegging it to that location, and is something of an incentive to use the app if you don’t already have a Jita alt.  It also officially cements that station as the central trade hub of New Eden, as if there were any doubt.  But it does leave out the Perimeter Trade Towers one jump over where the prices are a bit lower.  That is where the serious PLEX traders go as the fees are lower.

You do get an advantage selling PLEX through the app, at least if you want to sell immediately to a buy order; you get a pass on the broker’s fee, which can run around 100K ISK alone per PLEX.  I guess that is something to tempt people who just buy PLEX to sell it for ISK right away, effectively a little extra ISK in your pocket with each sale.

But was it worth the effort?

Again, it isn’t going to impact me as I am not going to use it since the app looks horrible on the iPad.  I mean, seriously bad, worse than that first screen shot might lead you to believe.

EVE Portal – not for tablets

But it might impact the EVE Online economy I suppose… if anybody uses it.

Addendum: CSM14 member Dunk Dinkle can’t figure out who this is really for either.