Tag Archives: Civilization V

Extra Credits and the Steam Data Leak

Back in July there was, for a brief time, a way to see some interesting data on a whole bunch of games available on Steam.  The total number of players for games on Steam that met certain criteria, such as having Steam achievements, was visible.  Naturally, people jumped on that while the opportunity existed.  There is an article over at Ars Technica about the whole thing which includes a downloadable .csv formatted file with all the data if you are interested.

The achievements portion means that a lot of games don’t make the list.

We don’t know how many people have played EverQuest or EVE Online on Steam, for example. We do have a number for EVE Valkyrie.  That came in 4376th place with 15,182 players.  And DC Universe Online made the cut and has had 2.8 million players on Steam.  But free is a pretty big advantage and that number doesn’t have anything to do with how long people played or if they ever used the cash shop or otherwise spent a nickel on the game.

The crew at Extra Credits did a video looking at the list and exploring some of the tidbits they found.  It is fun and worth a view.

 

One of the disparities they point out but do not fully explore is the difference in players between Civilization V and Civilization VI.

Civ V sits in 14th place with 12.7 million players while Civ VI is down in 90th position with 3.6 million players.  Their proposition is that people are waiting for all the DLC to hit before making their purchase, something I don’t quite buy.   Having played both, I don’t think Civ VI brought much to the table aside from even greater graphic detail that you’ll want to shut off to make it run well.

But you would only really know this is you played it.  So I think this might also reflect the somewhat divisive reception that Civ V has received.  I know some old Civ fans who were not happy with Civ V and who thus probably never moved on to try Civ VI.

Add in the problem with Civilization: Beyond Earth (2.6 million players on Steam) which was… well… it wasn’t the second coming of Alpha Centauri, that’s for sure… and you can imaging that Civ VI might have been fighting against Sid Meier’s previous games as much as the reviews it got.  My gut says that Civ VI getting all of its DLC done won’t get it to Civ V levels of sales.

It does warm my heart that the HD remaster of Age of Empires II: The Age of Kings has had 5.8 million players on Steam.  That is both the peak of the series as well as possibly being the peak of the RTS genre… leaving aside StarCraft of course.

And, of the more than 13K titles on the list, over 8K of them have less than 10,000 players, with last place on the list going to Disco Elysium, which has had three players.

Somebody had to be last

But it has achievements!  And, of course, it hasn’t even been released yet, so those three are probably just the Steam or dev staff.  But I thought it deserved a mention since it was last on the list.

Anyway, there is some data to play with if you are interested.

Civilization – The Glorious People’s Victory over Imperialist Aggression!

All good things must come to an end… and even the dentist will eventually decide he has gotten the last bit of plaque from your gum line with that iron hook and cease his infernal gouging and scraping… and so it was with our game of Civilization V, entering into its 14th week of play.   As I mentioned last time, a number of victory conditions were beginning to hove into view and become distinct possibilities.

Things picked up as they had left off the previous week.  Mattman, Potshot, and I were online and in the game, ready for turn 751 to commence.  We were expecting Loghound as well, but as the appointed hour rolled around he wasn’t online, so we pressed on.

I managed to hold on to Babylon for the first turn, thwarting Nebuchadnezzar’s feeble counter-attack, and went on to take Akkad, the next city in line.

Rolling over Babylon

Rolling over Babylon

Potshot managed to roll over another Babylonian city to the north at the same time, so it was starting to look like the end of their empire.  After the mountainous terrain past their former capital was an open plain, the perfect venue for my combined arms assault.  It looked like Nebuchadnezzar would be joining Harun al-Rashid of Arabia as a leader without any cities left to lead.

Arabia was still nominally in the game, as we had not tracked down his final units.  Choosing the option that kept empires alive so long as they still had units was such a mistake.

Meanwhile, Mattman and his Chinese empire were buying influence with city states again.  With the world leader election about 10 turns off, one of the victory conditions I mentioned, his ambition was transparent.  So I decided to liven things up with a little ploy of my own.

More after the cut as we work towards the end of the game.

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Civilization – The Fall of Babylon

The more people smoke herb, the more Babylon fall.

-Bob Marley

Babylon falling was certainly one of the possible scenarios as we went into the 13th session of our game of Civilization V.

Did you hear about the Netherlands?

Babylon awaits

This time around Loghound was off at a family event, but Mattman was back from camping, so he joined Potshot and I in the resumption of our campaign to reach some sort of victory condition.  But first we had to have trouble with Google.

In an attempt to avoid the problem last time, where Google seemed disinclined to let me join the event hangout, I went ahead and created the even for this week, stealing that job from Loghound.  However, while I created an event, I somehow did not attach a hangout to it and so… it was just an event.  I am not sure what good an event is in Google+ without a hangout.  It is more than a meeting reminder, since you can check in and such.

So Mattman, spotting my error, created a hangout and invited Potshot and I and, of course, Google wouldn’t let me join.  No idea why still.  Eventually I created a hangout and invited the other two, at which point we were joined together in all the audio/video splendor that this digital age allows.  Basically, three middle-aged guys on the a video conference call.

Finally we were able to get started, which meant letting the first turn drag out for a while as Mattman came to grips with how the AI had been handling his empire while he was away.  The phrase, “Deep, cleansing breaths” was muttered a number of times between sounds of exasperation.  But eventually he was able to reign in the AI’s deficit spending and “600 ship navy” plan so we could move on with the game.

More after the cut.

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Civilization – The Battle for Yaroslavl

We returned for our twelfth round of this game of Civilization V, which started back in early May.  Joining me this week was Potshot and Loghound, it being Mattman’s turn for a week away.

I had a very simple goal for this round.  I wanted to knock out two, or maybe three if we were lucky, of the AI civilizations.  I figured that the fewer AIs gumming up the works, the more responsive the game would be.  And we had two very likely candidates.  Morocco, which had been hanging around without actually possessing a city since week 8, was first on the list.  Last week I had spotted what I had hoped were his last few units and I was ready to dispatch them as soon as we got going.

See you in hell Morocco!

See you in hell Morocco!

And then there was Russia, which had been reduced to a single city on a two hex island, hemmed in by Loghound and his Celts, and just waiting for the dagger to be driven home.

Yaroslavl Under Siege

Yaroslavl Under Siege

The potential third empire headed for destruction was that of Montezuma and the Aztecs.  With Potshot back it looked like we could renew our joint offensive and drive the Aztecs to the brink of destruction.

But first we had to start the game already.  More after the cut.

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Civilization – We Have Met The Enemy, And It Is The Game Itself

We managed to assemble a group for the second week running, which isn’t as impressive as it sounds since we have already shown we will play if only two of us show up, letting the AI wreck havoc with the empires of those who fail to attend.  This time it started off with Mattman and I, Loghound having let us know that he was running behind but would join as soon as he could.

Potshot, however, was feeling under the weather… the weather being an oppressive hundred degrees Fahrenheit is his part of the state, so much misery… and would not be able to make it.

This was going to make the game “interesting” for me.  If Mattman or Loghound fail to show, it has very little impact on me.  Most of the time I barely know what they are up to on their side of the world, aside from fighting barbarians and Russians.  Potshot and I, however, have been cooperating allies in a war of conquest against the Aztecs.  We left off last match stuck into the enemy, hostilities still on and with the Babylonians throwing in against us.

Lunge into Montezuma's territory

Our lunge into Montezuma’s territory

The AI is very, very bad at cooperation.  And it isn’t just a matter of heightened self-interest.  The team working for Sid Meier managed to capture the petulant selfishness of a grumpy five year old for the diplomatic relations aspect of the AI.  So, when you look at why the AI civs are mad at you, it is things like, “You’re trying to be friends with Zurich, and they are MY friend! Go Away!” and “You have a city that I want!” and “You’re friends with China and I hate China, so now I hate you too!” along with “I won’t take this mutually beneficial trade deal because you were being mean to somebody else on the playground!”  Plus there is the whole, “You have ideological cooties!” thing.

It is like the devs got in there and said, “Realpolitik? Screw you, Ludwig von Rochau! We’re going with Kinderpolitik!”

So that programming was going to be driving my close ally with whom I share a border and a whole series of open border and mutual defense agreements, not to mention the whole coordination of the war thing.  I was clearly pessimistic as to how that would turn out.

More after the cut.

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Civilization – From the Halls of Montezuma

You don’t look like you’re having fun.

-My wife, watching me play Civilization V

As I said in a previous post, this is no longer about fun.  This is a grudge match now to prove that we can stick it out and finish our epic game of Civilization V in spite of some poor choices made early on.  Can we see this through until one of us achieves one of the possible victory conditions?

After nearly a month’s hiatus that had us on a variety of real world activities that kept even two of us, the minimum needed to advance this multiplayer match, from meeting up on a Friday night, it was time for a game.  We were back at last.

Or at least three of us were.  Myself, Potshot, and Mattman were able to get on last Friday to continue the struggle.  Loghound was otherwise occupied, so the AI took over for him as the leader of the Celts again.  However, this time around the AI seemed to keep to his past agenda of sticking it to the Russians.

R2Wk10CeltsCarryOn

So there was that going on.

Meanwhile, the rest of us spent quite a bit of the first couple of turns trying to remember what was going on nearly a month back.

Mattman was still trying to make his populace unhappy so that he could change ideologies.  Still smarting from rashly declaring war on Loghound early on in the game, the scientific victory seemed like his best bet.

And Potshot and I were assessing our foothold on the Aztec lands.

Springboard to Victory!

Springboard to Victory!

We got that in our smash and grab campaign last time, after which we got Montezuma to accept a peace proposal.  But it was a bloody fight and we both needed some time to build up forces for our next strike.

More after the cut

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Civilization – Obama, Autocracy, and Expansion

Am I trolling too hard with that headline?

Anyway, everybody was back in town and ready to go last week.  Mattman even had a few a few pictures to share in an attempt to convince us he had actually been in Hawaii, and which gave me the in for my choice of titles.

The utility president

The utility president, it’s all Ku

Mattman claims that the hotel in the background is some place near Waikiki, though staring at it long enough I have half convinced myself that the former U.S. embassy in Saigon is visible.  Still, probably nicer than East Timor.  And I don’t think I have seen the President looking that happy in quite some time.

So we were online, logged into Steam, and in Civ V for our first turn, and it was an epic first turn.  But I expected that it might be.  Both Loghound and Mattman had to figure out what the AI had done to their empires.

For Loghound, who had only missed a week,  it was not too big of an effort to get his empire turned around.  He was a bit miffed that the AI had basically put down a mine on every hill it could find, turning great swathes of his countryside into an industrialize mess.

Mining blight in the golden hills

Mining blight in the golden hills

But otherwise he was able to get things back on track.

Mattman though… Mattman had been gone for three weeks, giving the AI plenty of time to work its magic.

More after the cut.

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