Tag Archives: Cloaky Camping

The EVE Online June Update to End Cloaky Camping and Open a Low Sec Gate to Stain

CCP announced last month that they were taking aim at the menace of cloaky camping, and their solution to the issue went in with today’s patch update.

No longer in testing, but they didn’t put up a new graphic

As previously mentioned, CCP’s plan to address cloaky camping is to introduce a deployable called a Mobile Observatory which sends out a system-wide ping every 10 minutes that has a chance to decloak any cloaked ships in the system.

The blueprints for Mobile Observatories were seeded into the market today and the associated changes are now live.

The Mobile Observatory

As you can see from the above, the structure only lasts for an hour and 40 minutes, so you get only 9 pings out of it once deployed.

As a counter, any ship that does cloak is given 15 minutes of protection from being decloaked.  CCP has set that timer the same everywhere, but has indicated that it may, in the future, give different modules of hulls a bonus to that time.

This change has not made those for or against cloaky camping happy.  Those looking to eliminate the practice bring up the expense and the vulnerability of the deployable, which can be blown up with just a few salvos from a stealth bomber.  Those who favor the practice fear that these modules will be spammed everywhere and multiple times per system so that being decloaked after 15 minutes is almost guaranteed.  I suppose we will see who is right.

Also in today’s update are four new empire gates, including the long asked for low sec gate to the Stain region.  The new gate locations are:

  • Hykkota (The Forge) ↔ Ahbazon (Genesis)
  • Irgrus (Metropolis) ↔ Pakhshi (Genesis)
  • Kenninck (Placid) ↔ Eggheron (Solitude)
  • Saminer (Tash-Murkon) ↔ F7-ICZ (Stain)

I expect that the Stain Russians are both very happy and are already camping that gate.

A monument has been placed in each of the systems where these new gates are locate that list out the names of the top players and corporations that participated in the event around the gate construction.

It also means the end of StainGuy, who long advocated for this low sec gate to Stain and swore he’d biomass his character if CCP ever actually put in it the game.  He is going to mothball the character instead to keep anybody else from grabbing the name… but not before a final farewell.

Those are the two big items with today’s update, but there are a number of smaller items, including the ability to filter the fleet composition window.  But for me, the other big fix was the change to the UI Only Mode indicator.

UI Only Mode, or Super Potato Mode, introduced last October just in time for some epic Keepstar fights in Delve, allows users to turn off the graphics rendering with the command Control-Shift-F9.  The main downside was the large opaque reminder that players were in UI Only Mode that hung right in the middle of the screen in the way of just about anything you wanted to look at. (e.g. scrolling messages, brackets on grid)

It would just sit there

With today’s update that message now fades away after 30 seconds, leaving you to peacefully watch overview brackets in peace without a big sign in the middle of the screen.

The T5ZI gate in 1DQ and the bubbles around it

In a way having the UI off and just brackets on is like having an air traffic controller view of an area.  I sat for a while and watched ships move around the gate and Keepstar grid in 1DQ.  It was relaxing in its own way.

Delta Squad’s symbol above the main Keepstar

Anyway, the patch has been deployed and is live, so the changes are in place and we have to live with them.

Full details are available in the patch notes.

CCP Takes Aim at Cloaky Campers in EVE Online

Last week we got news that changes relating to warp core stabilizers and interdiction nullification were arriving on the test server.  This week changes meant to address cloaky camping are on the menu.

Cloaky camping is next on the list

For most cloaky campers are pilots who land in a low sec or null sec system, cloak up, and just sit there.  The idea is to inspire paranoia and suppress activity like ratting and mining in a system because you never really know if the cloaked pilot is AFK or is quietly stalking you or about to cyno in some friends to blap you.

While I’ve tended to think of cloaky camping as just a cost of doing business, having been cloaky camped by various parties from random passers by to the Olmeca Gold Goon-Hate campaign, a lot of people get very upset because you cannot really “do” anything about a cloaky camper.  So people have been complaining to CCP about the practice since long before I knew it was a thing.

So, 18 years into the life of the game CCP is planning to introduce a new deployable call the Mobile Observatory which, once activated, will ping the system every ten minutes with a chance to decloak anybody cloaked up in the system.

The Mobile Observatory

And the attributes:

The attributes

The observatory, once it is correctly coded, is deployable in low and null sec space (not wormhole space) with a limit of ten per system. (Currently it can be deployed in WH space and next to stations and you can have as many as you want deployed in one system.)

In order to protect the legitimate cloaking pilot, cloaking up will give you 15 minutes of “cloak stabilization” to keep you from being decloaked.

Cloaking Defense

I tinkered with one a bit on the test server with a stealth bomber and was decloaked fairly reliably once the cloak stabilization wore off.

Being decloaked at the same tick every time

The effect is system-wide, so proximity to the observatory presumably has no impact.  I was 15 AU away for three of those four decloaks.  It did not decloak me at the 19:53:03 tick, when my stabilization had worn off, but the other three times it decloaked me on the first tick after I was no longer protected.

For the last round I was close by when it decloaked me as its lifetime was nearing its end and I wanted to see how much it would take to kill it.

Well within torp range

Five salvos of faction torps from my Purifier was sufficient.

There was no cool explosion or anything because the item doesn’t even have artwork associated with it yet.

That fact indicates to me that we’re likely not going to see this pushed into the live game quickly.  As with the warp core stabilizer and interdiction nullification, I expect that CCP will take time to digest feedback and make changes for a while.

And the comment thread is getting a lot of feedback, though you have to skip down the page a bit because the first problem was that CCP announced to everybody that it was available to test… and then it wasn’t on the test server for another couple of hours.

This will clearly shake up the cloaking meta.  AFK cloaky camping might even cease to be a thing.  But it is the impact on other playstyles that use cloaking that might be the trick here.  I’ve sat on a blops in a hostile system for 90 minutes easy waiting for a hunter in a distant system to get in position.  While those waiting can stay safed up and recloak, that hunter is in a bad spot if they get decloaked.

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